Dream Team Part III

Howdy folks, it is time for part three of my Ninja Turtles character countdown.  Now we’re getting into those toys and stories that really had an impact on me as a kid.  It’s telling of how deeply the Turtles are ingrained in the psyche of the children of the 80’s that many of us, without having seen, spoken about, or thought of a single one of the toys or comics from which these characters are drawn, immediately recognizes them a decade later.  We may not remember their names, but we certainly remember them.  And the first candidate today is one of the most memorable for me:

9) Mondo Gecko: One of the Mighty Mutanimals and one of my all time favorite toys when I was a kid, this mutant gecko is certainly a visually interesting character.  The idea of a skateboarding lizard was just about the height of awesome to my childhood self, and I have to say, it still makes me smile today.  However, Mondo provides some pretty unique challenges for Freedom Force.  I’ve got only the vaguest idea of how he’d work in game.  He’d obviously be extremely mobile because of the skateboard, but he was never exactly a whole lot of good in a fight, even in the comics.  Likelihood:  Very Slim. A skateboarding lizard may very well need a new mesh, which isn’t likely to happen.

8.) Future Turtles: A long time ago I read the Archie “Future Shark Trilogy,” and it had a pretty profound impact on me.  That story elevated the Turtles above the goofier side of the cartoon for me.  Suddenly they were characters that deserved compelling stories, characters who could have adventures that meant something.  Looking back on those issues now, they seem so much weaker than they once did, but the heart of this story is still gripping.  It was my first encounter with a dystopian future, and it was a story of loss, about coming to grips with growing old.  In a world of cartoons that never touched the concept of death or aging, these stories stood out.  After all, how can you not love a series that gives you Raphael punching Hitler?  As for the Future Turtles themselves, I’d only really want them to be able to adapt this story.  Differentiating all of them from their normal counterparts would be a bit of a pain, but it could also turn out with some good gameplay.  Likelihood: Very Slim. They’d be easy enough to skope, but I doubt they’re popular enough to catch an artist’s interest.

7) Ray Fillet: The Manray!  This marine biologist turned aquatic mutant powerhouse was one of my favorite toys as a kid, one of my favorite characters from the comics, and remains one of my all-around favorites.  I suppose it’s the coastal boy in me, but I just have a thing for aquatic heroes.  I still remember the first story about him in the Archie comics, and I was thrilled to discover that he was in the Mighty Mutanimals as well.  Anyway, I always thought Ray had a great look, and his super strength based powerset would provide a nice addition to the roster of heroes available.  Plus, with him onboard I’d be one step closer to bringing the Mutanimals to life.  Likelihood:  Slim. I don’t think he’d necessarily be hard to skope (though his “wings” might be trouble), but poor Ray is likely too obscure to bag an artist.

Alright, that’s it for this batch, but come back tomorrow for another step closer to the top three!  Also, please remember that I’d love to hear about your favorite characters and who you’d like to see in the mod.

Dream Team Part II

Here we go with numbers 12 through 10 of my countdown!  These TMNT characters are the ones whom I’d really like to see, but they couldn’t quite make the cut of the top contenders.  Up first, everyone’s favorite ronin bunny….

12) Usagi Yojimbo: The samuari rabbit…just how cool of a concept is that?  I’ve always loved Usagi, and though he technically doesn’t fit in with the TMNT’s world, in a setting like theirs it isn’t hard to find a way to plug him into a story.  My only real concern with Usagi would be the difficulty in differentiating him from Leonardo in his build.  How many ways can you represent a sword swing?  I’m thinking I would make him stronger and slower than Leo, but it is a question I’d have to consider carefully.  Still, he’s a neat character, and it would be fun to see him taking Shredder and co. on in FF.   I’d almost have to arrange a one-on-one fight between him and Leo.  Likelihood:  Fair. Usagi is very popular, but he’s going to require a pretty complex skope.

11) Merdude: Ahh, the inexplicably French merman of the TMNT set…he’s a very strange character, but as a kid he was one of my absolute favorite figures.  In reading through the Archie comics I’ve come to realize that Merdude is the Submariner to Ray Fillet’s Aquaman.  These characters are, in many ways, parodies of their mainstream aquatic counterparts.  Still, despite these oddities, I have to say that I still have a soft spot for this ocean dwelling mutantLikelihood: Almost Impossible.  He’d require a really tough skope, if it were possible at all, and he’d only really be usable in aquatic missions.  That adds a whole new set of headaches.

10) Metalhead: This robotic turtle would be a great change of pace in terms of villains.  I’ve already got the mission he’d premiere in dreamed up, and I think he’d make for some really interesting gameplay.  I’d probably make him actually metal material type, and then the Turtles’ weapons would be relatively ineffective against him.  Defeating him would require some creative thinking on the player’s part.  I remember him from both the show and the classic games…plus, I had his toy at one point in time.  I’d love a chance to unleash him on the players!  Likelihood: Fair. He’s another one who might be able to use the existing Turtle mesh, but some type of skope and skin are necessary.

Alright folks, I hope this is proving interesting to someone out there!  Tune in tomorrow for the next step on the countdown!

The Dream Team

I’ve been thinking a lot about Ninja Turtles lately.  I got a volume of the classic ‘toon for my birthday, so that probably has something to do with it.  Whatever the reason, my reflections have naturally drifted toward just how to do the Turtles and their world justice in Freedom Force.  I haven’t been able to get much work done lately because of several real real life things that have been keeping me quite busy.  As a result, I don’t have a release ready for this post, but I thought that some of you out there in the ether might be interested in the subject of my ruminations these last few days.

The Turtles’ cast has always been one of the strongest aspects of the original cartoon, the Archie comics, and almost all of the other incarnations of the franchise.  One of the things that has always disappointed me about the Turtles games that have come out over the years is the limited representation of that very asset.  There have been some notable exceptions, but even great games like Turtles in Time, which had a strong representation of Turtles villains, included only the four half-shelled heroes as playable characters.  Thus, one of the things that I most want to do in my mod is pack in as many of my favorite TMNT characters as I can manage, and the great thing about Freedom Force is that, even if you don’t get to play as, say, The Fly, during the campaign, you’ll be able to use him in the Rumble Room.

I’ve put quite a bit of thought into just which characters I’d most like to see make an appearance.  While I’ll obviously be limited by who I can get skinned/skoped/meshed, these are my top choices:

15) Dirtbag and Groundchuck: These two would make a great villainous pair and some interesting foes for the Turtles.  A mutant mole and bull provide a nice dichotomy in terms of powers, and they would lend themselves nicely to FF herofiles.  You’ve got one who would naturally be a tank with a solid variety of ranged attacks, and then you’ve got another who could take a more support role, burrowing from spot to spot for some close in attacks.  These guys aren’t characters that I’ve got a huge nostalgic connection to, but they are neat nonetheless.  I actually like the idea of Dirtbag as something of villain specifically for Splinter, rodent against rodent.  Likelihood: Slim. Both characters would require meshes or complicated skopes, and they are pretty obscure.

14) Wyrm and Scumbug:  Here we’ve got another, but much more disgusting, pair of possible villains for the Turtles.  These two characters would practically write their own mission.  They both showed up in the Archie comics, and their origins were suitably tragic as to stick in my memory.  The mutations of this garbageman and exterminator were not nearly as fortunate as those of the Turtles, and the resulting monstrosities battled each other, as well as everyone’s favorite green teens.  Wyrm and Scumbug could form the core of a pretty entertaining mission or two, and the nature of the characters lends itself to them showing up unlooked for later on.  Likelihood: Very slim. Whereas Dirtbag and Groundchuck have something of a following, these guys are pretty unloved.

13) Slash:  Another Turtle, but with a decidedly more violent outlook, Slash is a character with some neat potential.  Either a mutant snapping turtle or a turtle-like alien, either way Slash is a simple-minded killing machine.  He could certainly serve as yet another of the Shredder’s weapons against the Turtles, but the Archie series also illustrates the heroic side of the character, so perhaps he’d eventually make a nice addition to the player’s roster.  In terms of his build in the game, I imagine he’d be all damage and no defense.  Also, he’d simply have to have the “Berzerker” attribute.  It is the comics version that has stuck with me all these years.  He’s tragically heroic, and his final stand really endeared this psychotic amphibian to the young Mr. Grey.  Likelihood: Fair. Skoping him would be pretty easy since we’ve already got the other Turtles, and Slash is pretty well known.

Check back soon for the next batch of picks in the countdown!