- US/Canada ISIS 2 launched to study atmosphere
- Classic sci-fi/fantasy soap opera Dark Shadows concludes its run
- Fran Phipps is 1st woman to reach North Pole
- Mt. Etna erupts in Sicily
- US Lt William Calley sentenced to life imprisonment for murdering 22 unarmed South Vietnamese civilians in the My Lai Massacre
- In Sri Lanka, insurrection launched against the United Front government of Mrs. Sirimavo Bandaranaike.
- US President Richard Nixon orders Lt. Calley freed
- The Republican commemorations is held in Belfast of the Easter Rising (in 1916 in Dublin), revealing conflicts between the two wings of the Irish Republican Army
- President Nixon ends blockade against People’s Republic of China
- Stephen Sondheim’s musical “Follies” premieres in NYC
- Supreme Court upheld busing as means of achieving racial desegregation
- People’s Republic of Bangladesh forms, under Sheikh Mujibur Rahman
- Charles Manson sentenced to life (Sharon Tate murder)
- Soyuz 10 launched; cosmonauts become 1st in Salyut 1 space station
- Columbia University operations virtually ended by student strike
- About 200,000 anti-Vietnam War protesters march on Washington, D.C.
- USSR performs nuclear test at Eastern Kazakh/Semipalitinsk USSR
- Turkey state of siege proclaimed
- US performs nuclear test at Nevada Test Site
- Significant Films: Billy Jack, Escape from the Planet of the Apes, and Big Jake
I quite liked the show Dark Shadows when I was a kid, and as with many of the pop-culture artifacts with which I was closely attached, that attraction probably has as much to do with the dearth of options as with the inherent quality of the program. There simply was nothing else like that around, so even though it is pretty hokey by today’s standards, I ate it up as a kid because it was a source of the fantastic which was quite rare in live action in those days.
On more serious fronts, we can see tensions surrounding Vietnam continuing to escalate, and the rival marches that once illustrated the division in the culture have been replaced by one large anti-war march. There are still plenty of divisions, but I’d say that is an interesting insight into how things have changed in just a year, as are the politics and media circus surrounding Lt. Calley. The world of 1971 is a pretty grim one in many ways, and we can certainly sympathize with that here in 2017, so let’s try to find some color and some joy!
Fittingly, the top of the charts this month was occupied by Three Dog Night’s “Joy to the World,” a great rock song and one that is just plain fun, nonsensical lyrics and all.
(You can see everything cover-dated this month HERE)
- Action Comics #399
- Adventure Comics #405
- Aquaman #56
- Detective Comics #410
- The Flash #205 (Reprints, won’t be covered)
- Mr Miracle #1
- The Phantom Stranger #12
- Superboy #173
- Superman’s Girlfriend, Lois Lane #109
- Superman’s Pal, Jimmy Olsen #137
- Superman #236
- Teen Titans #32
Bolded entries are covered in this post, the others will be covered soon.
Action Comics #399
“Superman, You’re Dead… Dead… Dead”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff
“Superbaby’s Lost World”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff
Well, we’ve got two Dorfman-penned tales in this month’s book, and they’re about what I’ve come to expect from him, ranging from mediocre to goofy. The first is actually mostly inoffensive, but the second is just too silly for me. Whatever the contents, we’ve got another nice looking Neal Adams cover, and it sets up the central mystery, such as it is, for the headline tale. It’s a bizarre enough image to capture a reader’s interest. One does want to know what is going on.
Within, the story in question centers around a disaster in the making, as Superman is summoned from his ‘rolling news room’ which we saw introduced a few issues ago, to stop a run-away experimental generator before “the chain reaction ignites the atmosphere and turns Earth into a ball of flame.” No pressure. Did you know, that was actually one of the outcomes scientists thought possible when they tested the first atomic bomb? And they still tested it. Maybe comics aren’t all that far-fetched after all.
You know, I wonder, do scientists in the DC Universe ever work on projects that don’t have the potential to destroy life as we know it? Oversight committees must reject any new study that doesn’t endanger the entire planet as a matter of course. This particular disaster-waiting-to-happen is a new experimental solar generator that is going critical. Just as the Metropolis Marvel attempts to stop it by…flying directly into it for some reason, he feels himself pulled…somewhere!
The Man of Steel finds himself in a strange cage with three other familiar figures. They announce that they are George Washington, Abraham Lincoln, and Lt. General George Custer. (One of these things is not like the others.) Escaping from the cell, the Man of Tomorrow discovers that each of these ‘heroes’ has been pulled from the past by an experimental time machine for, of all things, a history class!
Now, sure, unquestionably, George Washington deserves to be on that list. The only reason the U.S. is a democracy (at least for a while longer) is that he was a good enough man to refuse to be made a king, and few men would set aside power once taken up. Lincoln, for all of his culpability in the beginning of the Civil War, deserves the spot for freeing the slaves, even if it was largely a symbolic gesture when first made. That’s still an incredibly important moment in our national development. But Custer? Really? Not, I don’t know, F.D.R., or Teddy Roosevelt, or just about anyone else? George, ‘I-led-my-men-to-their-deaths-while-attempting-genocide’ Custer? Well, I suppose perception of him hadn’t quite gotten past the simplicities of the ‘cowboys and Indians’ portrays of the previous half century.
Anyway, on with the story. The scientist running the experiment explains to the Action Ace that he is “the last might Superman of [his] era,” which makes no sense. Demanding answers, the Man of Steel is shown a memory tape that displays his history, including memories supposedly wiped out by the process of being brought through time. According to the tape, Superman was killed by an alien being, but human scientists cloned him (though they don’t call it that), because the world can’t get along without a Superman.
The new Man of Tomorrow didn’t remember his death, and he also died some time later of an alien disease. The scientists recreated him again, knowing it would be for the last time. To further prove their story, the future scholar takes the shocked hero to a crypt and shows him the remains of the previous two iterations of ‘Superman’ and gives him a medal posthumously awarded to his past self.
Stunned, Superman asks how he will die, and he’s told that he’s killed trying to shut down an experimental energy source. That certainly sounds familiar, right? Well, during the explanation, the shell-shocked Kryptonian hears a broadcast about an archeological expedition trapped by a cave-in in Greenland and, without a thought, rushes off to help. He rescues them, but when that feat is finished, the head scientist tells his time-tossed guest that he must return to the past. At first Superman refuses, asking why he should return just to die, but when the panicked egg-head tells his wayward visitor that, unless history plays out the way it should, time itself will unravel and destroy the universe (see, everything they make can destroy reality!), the true Man of Tomorrow valiantly heads back to meet his fate.
Yet, back in the past, he successfully flies the haywire generator out into space and survives the experience. Confused, he ponders his medallion, only to discover that it contains an element not present on Earth. Superman deduces that he was accidentally pulled into an alternate dimension’s future, and remembers clues in the scientist’s descriptions of the other historical figures, who were all described differently than in real life.
This is a solid enough story. It’s got an interesting and curious twist, and it’s good to see the selflessness of the Man of Steel, which is also nicely tempered by a reasonable desire to stay alive if he doesn’t have to die. Yet, when faced with the necessity, he willingly sets out to make the ultimate sacrifice. It’s curious to note that the idea of cloning a replacement for Superman was presented way back here in 1971. The idea would, of course, famously return in future stories. There’s nothing particularly exciting here, but it’s an entertaining enough read. I’ll give it 3 Minutemen.
“Superbaby’s Lost World”
The second story, however, is not quite so easy to enjoy, despite having some honestly funny moments. Unfortunately, it’s a ‘Superbaby’ tale, which is from the start a concept not terribly likely to win my undying affection, and this particular outing is pretty painful in some ways. I haven’t read enough of these to know if such features are established conventions of the conceit, but if so, heaven spare me from more Superbaby stories! The yarn involves the Kents taking their otherworldly infant to an amusement park, and from the very beginning this tale rubs me the wrong way. Apparently, despite being fairly desperate for their son to keep a low profile and not reveal his powers, the Kents just let little Clark run around with a bright red and blue outfit, complete with a freaking cape! Okay, I can deal with the adventures of Super-tot, but could we get just a trace of logical consistency for the concept? No? That’s too much to ask? *sigh*
The actual plot has the potential to be rather charming, but the trappings surrounding it are just plain maddening. You’ve got the Kents trying to keep Clark under wraps while the little super-psychopath destroys attractions left and right in the park with his super strength and poor impulse control. When the nosy child discovers a pair of jewel thieves hiding their ill-gotten gains in a garbage can, the kid rips the receptacle open to return their basket to them, thinking they’ve lost it. The image of the two-foot tall super-tot, cape flapping in the breeze, is just too goofy for me.
This begins a series of mis-adventures, as the kid lost sight of his parents in the interim and the jewel thieves decide to bring him along as cover and to prevent him making a scene. There is a fun idea here, but the ridiculous visual, combined with Dorfman’s device of having kiddie-Clark speak in a weird 3rd person pidgin that I’m fairly certain no child has ever used in the history of the world, make the result rather grating. The plot, such as it is, continues with the crooks taking the kid on a boat ride, where he reveals his powers, ripping an animatronic animal out of the ground, and then flying the couple out of the river when their boat swamps.
Then follows a comedy of errors as the Super-simpleton tries to fix each of his mistakes, which leads to more mistakes. He tries to dry the couple’s clothes out on a fake volcano, only for them to be chocked by smoke, which he blows away, knocking them off of a cliff! When they are discovered by the cops, the glibly named ‘Connie and Hyde’ (get it?) practically throw themselves into the arms of the boys in blue, begging them to save them from the psychotic super-tot. Of course, the police don’t believe their stories, and the Kents finally find Clark, destroying yet more of the park’s exhibits. One has to imagine the little wrecking-machine put the poor place out of business with the untold amount of damage he inflicted on it.
The idea of Superbaby unwittingly foiling the crooks is actually a rather promising one, but while the story has its moments, kiddie-Clark’s ‘me do such and such’ routine, combined with the ridiculous little cape just prove too much for me and drag this book down to the absurd. I’ll give it 2 Minutemen. At least this one wasn’t as bad as the last super-baby we encountered!
Adventure Comics #405
Writer: Mike Sekowsky
Penciler: Mike Sekowsky
Inker: Dick Giordano
Letterer: John Costanza
Editor: Mike Sekowsky
Here we have the conclusion of the Starfire saga begun several issues back. Starfire has proven an interesting antagonist for the girl from Krypton, and Sekowsky’s continuing story has been entertaining for the most part, though it stands out more for its creativity and willingness to depart from the status quo than for its quality. With this issue, it ends strong, and Sekowsky delivers an exciting adventure full of intrigue and peril. The cover is effective if not particularly dynamic, and it hints at the central complication of the yarn. It certainly does the job of intriguing prospective readers, which is half the battle.
The tale picks up where the previous outing of the story left off, with Supergirl desperate to track down Starfire and her scientific flunky in order to find a cure for her fluctuating powers. She is on the verge of despair until her powers return, allowing her to use her super senses to detect her quarry…by just looking around from her apartment. Okay, that’s a bit silly, even for a super character in this era. She just uses telescopic and x-ray vision to scan, presumably miles and miles around her, all without moving from home. That makes things a bit too simple, but Sekowsky is apparently in a hurry to get into his plot.
The Maid of Might discovers the villains aboard a plane bound for Paris, but before she can pursue them, her powers fade out once more. Starfire, for her part, is busy with plans of her own, and she directs the professor to create a stronger dose of their anti-power drug. She also contacts a man with a familiar face. The lethal Lothario from the first issue, Derek, apparently has a twin brother named Rodney, and she spins him a twisted version of his brother’s death to turn him against Supergirl. Claiming that the Girl of Steel killed his twin, Starfire recruits Rodney for help with her plan, which will involve him dosing the heroine with the new drug when her powers are at ebb.
We get a fun scene as the Maid of Might has to find a way across the Atlantic despite her unreliable powers, eventually hitching a ride on a passing jetliner and feeling rather embarrassed about it. Awaiting her in the City of Lights, Starfire has other plans in motion. She informs her gang about their next job, which involves the murder of a major designer, the theft of his fall line, and the destruction of his salon.
In a very convenient turn of events, Supergirl just happens to hear a broadcast of the designer’s fashion show which is interrupted by the thieves, despite the fact that she’s just hanging out in the woods waiting for her powers to return. There had to be an easier and less ridiculous way to bring those plots together! Nonetheless, the Maid of Might rushes to the salon, and her powers return just in time to let her tackle the gang. Yet, Rodney’s sudden attack and his resemblance to the deceased Derek distract her long enough for her nemesis to escape. The Maid of Might becomes a mediocre maiden once more, and she plays a dangerous game with the berserk brother as the building burns, finally getting close enough to knock him out.
She takes her captive to safety, then strives to convince him that she didn’t kill his brother, no easy task. Finally, she hits upon a plan to capture Starfire and prove her innocence at the same time. After realizing that Supergirl is willing to risk her life in this gambit, Rodney relents, and that night, he shows up at the villain’s headquarters, carrying the heroine’s apparently helpless form. Starfire is pleased, but while preparing to dispose of her Kryptonian prisoner, she decides to tie up loose ends with Rodney as well and reveals the truth. The pair find themselves menaced by a gorilla of all things (how did he not end up on the cover?), but fortunately Supergirl is up to the challenge and puts the beast to sleep.
The escaped Maid of Might crashes a fashion show of the stolen styles and chases Starfire down. Her powers fail her once more, allowing the villainess to lock herself behind a heavy door, but when Supergirl smashes through using her exo-skeleton (no longer confusingly called a “cyborg”), the door strikes the cyclopean psycho and sends her crashing through a window to her death below. That’s right, Supergirl just committed a touch of manslaugher. It is clearly an accident, but what an accident! The tale ends with the gang captured, the antidote secured, and the villain quite dead. I guess that explains why she never returned!
This is a surprisingly good issue. The last two chapters have been fairly mediocre, despite their promising premises and the still rare departures from the status quo and ongoing elements. This comic, however, had an exciting, engaging plot, and Sekwosky made good use of his fluctuating power deus ex machina to deliver some reasonably exciting action sequences. Perhaps most importantly, the art in this issue is significantly better than the last two portions of the tale. Sekowsky simply turned out a better looking comic this month. There’s a certain creativity in his layouts and design work that makes the book visually interesting, and while some of his figures are still awkward, there are no glaring problems this time. There are a few downright lovely panels scattered throughout these pages, and on the whole, Sekowsky seems to be putting more polish into his work, or perhaps the diligent Dick Giordano made the difference. The biggest flaw in this issue is the fact that Supergirl takes a life, however unwittingly, and the consequences of this act are given a grand total of one panel of development. If you’re not going to give a moment like that the treatment it deserves, you shouldn’t employ it in the first place. So, all told, this is a fun but flawed issue, and I’ll give it 3.5 Minutemen.
And that wraps up the first post of April 1971. Next up we have a very bittersweet subject, as we’ll be covering the very last issue of the original Aquaman comic. I’ll also have something of a surprise for y’all, a special feature. So, be sure not to miss it! Until then, keep the heroic ideal alive!