Marvel Adventures 2.2 Update!

Ross_Marvel_Universe_1970s_Canvas

Howdy folks!  I’ve been hard at work since my return from distant shores, and here are the first fruits of those efforts.  I’m releasing a new update for my Marvel Adventures mod that fixes a ton of problems and provides a lot of tweaks and improvements.  I’m also including something that has been requested from time to time, and which I’ll try to make a standard from here on out, save game files for each mission for each campaign, so if you do run into problems or just want to skip around, you can keep playing as you like.  So, without further ado, you can get the new version of the mod here:

Download Marvel Adventures!

(I’m having trouble getting the file uploaded to my server at the moment, so you’ll have to get it from my ModDB page until I fix the issue)

Installation:

FIRST DELETE ANY PREVIOUS VERSIONS OF THE MOD!

Then, simply run the installer and point it to the proper directory, where FFvTTR is installed.  The default data path points to the Steam installation of the game, so you’ll need to change it if you have it installed in a different location.  This is the default directory:

C:\Program Files (x86)\Steam\steamapps\common\Freedom Force vs. the 3rd Reich\MA

Note the “MA” at the end.  That is the mod folder.  Don’t forget to add that if you change the directory!  Do NOT install the mod directly into your FF directory, as it won’t work and it will likely mess up your game installation.

Version 2.2 Release Notes:

  • Fixed problems with several campaigns, including Iron Man, X-Men 1, Avengers, Thor, and others
  • Fixed a ton of graphical glitches
  • Replaced some of the .exes to fix some errors
  • Fixed numerous typos and missing dialog
  • Fixed balance and AI issues
  • Included save files for each campaign to allow players to skip around and so they don’t have to play back through everything to see the fixes

Known Issues:

  • Some anti-virus programs will find false positives on the .exes of this mod. These are nothing but batch files I compiled myself, but because they copy and replace the campaign files in the background in order to switch campaigns out, AV programs tend to freak out about them. If this makes you uncomfortable, feel free to use the included shortcut instead and switch the campaigns manually as outlined below.
  • Saves during missions will load, but the mission will not work properly once loaded. This is the nature of EZScript, and I’m afraid I can’t do anything about it.  It is best to save between or after missions.
  • You won’t see balance and other fixes unless you start new campaigns. That’s just the nature of FF’s saves; they carry a snapshot of everything, so no changes will show up in old campaigns unless you restart them. That’s one of the reasons I’m including saves.
  • If you’ve got certain video card and driver combinations, certain characters, like Iron Man, may have helmets/hats/hair that bob up and down on their heads when you have full video settings. Just turn off character shadows and that will stop.
  • The game suffers rare CTDs in Windows 8 and 10. I have no idea what’s causing these, and they are likely just a result of the game not playing entirely nicely with new versions of Windows.  The crashes aren’t reliably recreatable, so I don’t have much information. They don’t seem to harm anything, but be aware and don’t panic if it happens.
  • The dreaded pink texture issue seems to have reared its head again. This is when part or all of a character’s textures show up bright pink. It is apparently being caused by the number of similar meshes/skins that the mod contains. With the help of Cyber Burn, I’ve fixed some of the biggest offenders, but this may still occur. Restarting the game or your computer tends to help for a time. Extended play sessions tend to be the culprit. This should be much less common now, however.
  • The last mission in the Iron Man campaign is bugged and won’t end properly. I can’t figure out the issue, but as it is the last mission, you can still play the entire campaign.

Campaigns:

This is not your average mod. It has a total of 10 campaigns, 7 full length and 3 mini-campaigns (which might get expanded in the future)! Playing them used to be a bit complicated, but thanks to Abenavides, it’s now just a matter of clicking on the appropriately named .exe included in the mod folder. Each of these launches the game with the appropriate campaign loaded. The rest of the game is the same, so you can play in the RR with the full cast of characters with any and all of the game modes. This just changes the campaign missions available to you.

If for some reasons the .exes don’t work for you, you can still access all of the campaigns manually.

Simply choose the campaign you want out of the ‘Campaigns’ folder, copy it, rename the copy to campdef, and drop it in your main MA folder, rewriting the exiting one. Don’t forget to copy these, or you’ll lose campaigns!

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