Hello Internet travelers, and welcome to another edition of Into the Bronze Age! It’s time to explore some more classic, Bronze Age DC comics, and we’ve got a pretty interesting trio of titles to talk about this time. We have a significant issue of The Haunted Tank’s harrowing adventures, a cool and unusual issue of JLA, and finally another frantic feature of the Fourth World! Let’s dive right in, shall we?
- Action Comics #406
- Adventure Comics #412
- Batman #236
- Brave and the Bold #98
- Detective Comics #417
- The Flash #210
- Forever People #5
- G.I. Combat #150
- Justice League of America #94
- New Gods #5
- Superboy #179
- Superman #244
- Superman’s Girlfriend, Lois Lane #116
- Superman’s Pal, Jimmy Olsen #143
- World’s Finest #207
Bolded entries are covered in this post, the others will be covered soon.
G.I. Combat #150
“The Death of the Haunted Tank”
Writer: Robert Kanigher
Penciler: Russ Heath
Inker: Russ Heath
Editor/Cover Artist: Joe Kubert
“The Two-Legged Mine”
Writer: Bob Haney
Penciler: Russ Heath
Inker: Russ Heath
Editor: Robert Kanigher
“Hip Shot”
Writer: Sam Glanzman
Penciler: Sam Glanzman
Inker: Sam Glanzman
Editor: Robert Kanigher
“Ice Cream Soldier”
Writer: Robert Kanigher
Penciler: Joe Kubert
Inker: Joe Kubert
Editor: Robert Kanigher
We’ve got a landmark issue of the Haunted Tank this month! For once, the cover doesn’t lie, and when it promises the “Death of the Haunted Tank,” it is being quite literal! After roughly 60 issues, the plucky little M-3 Stuart tank will meet its demise in this issue. And that cover is a pretty good one, in addition to being honest. It’s dramatic, catching a moment, not before disaster strikes, but just as it is striking, which creates a pretty dynamic effect. Of course, Kubert’s stark work adds to the drama of the moment rather nicely.
Inside, our tale begins in what has become normal fashion, with the spectral J.E.B. Stuart offering one of his habitual vague warnings that could really mean anything, as Kanigher continues to not really take advantage of his awesome premise. In this case, the General’s super helpful warning that “things aren’t what they seem” applies to a seemingly crashed German bomb that is actually a trap for the tank. Jeb and company knock it out in a nice two-page splash, but then their ghostly guardian informs them that this was the last time he could “help” them, and bids them farewell.
As Jeb ruminates on this startling turn of events, his crew continue to contemplate his apparent insanity as he seems to speak to empty air. They roll past a depot where other crews are cannibalizing knocked out tanks for parts. There are two things of note in this scene. First, the other crew actually asks who Jeb’s tiny little Stuart constantly knocks out tanks much heavier than it, joking that it must be because it is haunted. Second, we get a shot of this crew, who include Joe, Russ, and Steve, who are given very detailed faces. I feel like this has got to be a reference to particular folks. I’m guessing, and this is just a guess, that the fellow in the middle is Joe Kubert and the one on the right is Russ Heath. I would love to hear from any readers who actually know!
Anyway, possible creator cameos aside, the ghostly guys next run into trouble when they encounter a Jeep full of wounded troops fleeing a fighter. The crew manages to knock the perilous plane out of the sky (more unbelievable feats!), encouraging the team. Yet, their continued faith in the old Stuart meets a much tougher test later on, when they are sent into a hot zone to aid Dog Company.
When Jeb and company realize that no more backup is forthcoming, they race to the depot and assemble a new, “Jigsaw Tank” out of cannibalized parts. They take their new makeshift metal monster into combat, just in time to stop two new Nazi tanks charging across the river, and they even manage to clean up the AT gun that killed their previous ride. The story ends with General Stuart returning, and explaining that the tank didn’t matter, only the dedication of the men inside, so the grateful crew christen their new vehicle The Haunted Tank once more.
I actually expected rather more form this tale. It’s a fine, fun story, however unrealistic it is for the guys to assemble a new tank so quickly and easily. Still, I’ve been seeing this cover approaching for some time, and I just expected the death of the tank that had been through so much with the crew to be given a little more weight. Instead, Jeb and co. basically joke about it for a minute, then immediately replace the faithful old girl. Of course, there’s only so much you can do in a 14 page story, but I found myself a bit surprised that Kanigher didn’t make more of the moment. The actual adventures here could have been condensed, with more focus on the central conflict at the river and the loss of the Stuart, which I think would have been more effective.
Justice League of America #94
“Where Strikes Demonfang?”
Writer: Mike Friedrich
Pencilers: Neal Adams and Dick Dillin
Inkers: Neal Adams and Joe Giella
Letterer: John Costanza
Editor: Julius Schwartz
“The Tarantula Strikes”
Writer: Gardner Fox
Penciler: Bert Christman
Inker: Bert Christman
Editors: Vincent Sullivan and Julius Schwartz
“The Amazing Starman”
Writer: Jack Burnley
Penciler: Jack Burnley
Inkers: Jack Burnley and Ray Burnley
Colourist: Raymond Perry
Letterer: Betty Bentley
Editors: Whitney Ellsworth and Julius Schwartz
Alright! Time for another issue of my favorite comic team’s book! Despite the fact that this title has been so uneven since we’ve started, I still find myself excited about it each month, and this issue features my favorite character….sort of! Sadly, we’ve got a pretty lackluster cover, really. It’s got Deadman’s dramatic pronouncement, but the blank blue background and compressed, box-out cover-space don’t do it any favors, and all the pointless occult paraphernalia in the foreground can’t change that. Of course, the actual art is lovely, as Neal Adams contributes the image, as well as several pages inside! Yet, the biggest trouble with this cover is that it spoils a significant part of the story, which is a shame.
As for that story, it is actually a pretty darn good one. We begin with a wonderfully detailed splash page of the League of Assassins’ leader, the enigmatic Sensei, who is plotting revenge against an unknown JLA member for a previous slight. We join the trio of characters who disappeared from the last arc, Batman, Green Arrow, and the Sea King himself, Aquaman, as they prowl about the waterfront, hunting for an assassin who hunts them in turn. The Bold Bowman spots a flash from the killer’s scope, and the heroes leap into action, quickly corralling the gunman. Yet, the assassin refuses to talk, and the Leaguers are left in the dark about who is the target of the “Demon’s Fang,” the League of Assassins. That’s right, it’s League vs. League!
Meanwhile, everyone’s favorite sleaze, Morgan Edge, makes another universe-building appearance, and sends Clark Kent out on assignment. There are hints of Intergang’s involvement, and the under-cover Kryptonian brings along a little action figure-sized ace -in-the-hole, the Atom, as the assignment brings him near the last known location of the missing Leaguers. Yet, before they can arrive, their news van is ambushed with arrows! Superman attacks, only to be taken out of the fight by special gadgets prepared by the Demonfang techs, including a gravitational arrow which increases the pull of gravity on the Man of Steel exponentially.
Unfortunately, our other heroes don’t have much better luck than their fellows, as our original trio finds their captive assassin killed almost as soon as they turn him over to the police. On the arrow that killed him is a note, which declares that “The price of failure in the League of Assassins is death!” It is signed by the mysterious Merlyn, and it is here that we discover that Green Arrow knows our enigmatic assassin. Merlyn was a master archer, and he was Ollie’s first great rival, who embarrassed him in a competition before disappearing, only to emerge now, as a master of a decidedly more deadly discipline.
While the hunted heroes investigate the house, the agonized Atom manages to smash the sonic arrow and free himself, and he comes up with a novel way to free the Metropolis Marvel too. He can’t budge the gravity device, but he wraps his belt around it and enlarges the machine until it becomes unstable and explodes! That’s actually a really clever solution, and fitting for the brilliant Ray Palmer. The haggard heroes aren’t yet back at a hundred percent, however, and they must hitchhike towards their allies!
I love the hilarious banality of Superman having to listen to some schmo blather on as he hitches a ride! “Really, I have more important things on my mind, man!”
Of course, this would be a lot more impressive if we didn’t know Deadman was possessing Aquaman from the cover (even if I did get swept up in the story enough to forget!). Yet, the tale doesn’t end there. It ends with a return to the JLA Satellite, where something is wrong with the teleporter, something that we won’t discover until next issue! Meanwhile, the Sensei has learned his lesson, and the next time he strikes, he shall isolate and destroy his enemy!
In addition, the story is pretty solidly plotted, with events having a decent logic to them, with characters acting with clear motivations. As I was reading, several story beats seemed off to me, only to be revealed to work perfectly in Friedrich’s plot, which was a pleasant surprise. On another note, the removal of Kryptonite seems to already be paying story dividends, as it has forced Friedrich to come up with a clever way of taking the Man of Tomorrow out of the fight, rather than relying on the formerly ubiquitous mineral. One of the only real downsides to this tale is that Aquaman doesn’t actually get anything to do, which seems like a real waste when he features so prominently in the comic, especially since he isn’t actually Aquaman.
The art is solid throughout, though evincing the standard weaknesses I’ve come to associate with Dillin’s JLA work, though the interpolated Adams pages are beautiful. They are also a bit distracting, as the clash of styles is very noticeable. Nonetheless, this is a fun, interesting issue, with some fascinating world building happening that still manages to include a solid adventure. I’ll give it 4 Minutemen.
New Gods #5
“Spawn!”
Writer: Jack Kirby
Penciler: Jack Kirby
Inker: Mike Royer
Letterer: Mike Royer
Editor: Jack Kirby
“Introducing Fastbak”
Writer: Jack Kirby
Penciler: Jack Kirby
Inker: Vince Colletta
We finally return to the centerpiece of Kirby’s Fourth World epic, and it is a definite improvement over the somewhat understated and disappointing last issue, as the operatic action that suits this book best is back in spades. Our dramatic tale lies beneath a solid, if flawed cover. It’s got a nice, dynamic image in the central brawling characters, though their poses are a bit odd. Yet, their size rather downplays the significance of the massive monster symbolically squeezed into the corner. The orange background doesn’t really help either, especially with Orion’s red costume. Kirby just isn’t producing his best covers for this run, which is a real shame, as the stories really beg for ‘kapow’ images.
Fortunately, we don’t waste too much time with them, and we soon rejoin Orion, who was captured by the Deep Six last issue. He’s pinned by a giant clam, where he is taunted by Slig, who also demonstrates the Six’s sinister powers, the ability to mutate living beings with just a touch from his right hand, and to kill instantly with his left! Fortunately for the Dog of War, he is able to free himself with a hidden device after his captor has finished his gloating, though he discovers that the clam is more than meets the eye.
“Introducing Fastbak”
We get another brief Young Gods backup strip in this issue, this one featuring Fastbak, a free-spirited New Genesis youth with a need for speed. Once again, there are only four pages to the strip, so there isn’t really time for Kirby to do much with the character, but we see him lead the New Genesis equivalent of cops, the Monitors (no, not those Monitors) a merry chase as he flies around Supertown at reckless speed.
The aptly named Fastbak is joined by more restless young gods, and when he finally comes to ground, he is given a quick wardrobe change by his friends just in time to sing before Highfather. It turns out that our rebellious friend has the voice of an angel when he’s not busy raising Cain. This was a fun little strip, full of exuberance, energy, and the boundless enthusiasm of youth. With Fastbak and his fellows, Kirby immediately humanizes the New Gods by showing us a fitting parallel to our own youthful foolishness even in their hallowed halls, yet this youthfulness is presented in an inimitable Fourth World fashion. Of course, the King also gives us more great designs both in characters and wild Kirby-tech. I’ve decided I’m not going to rate these backups, as they are really too brief to be judged as full stories.
Well, I will close out this post with Fastbak’s flying feats and bid you all a fond farewell until next time! I hope you enjoyed my coverage of these exciting adventures and that you will join me again soon, for another edition of Into the Bronze Age! Until then, keep the Heroic Ideal alive!