Voicepacks

Using and creating voicepacks for FF is super easy.  It’s actually how I got my start in modding because it was the only thing I felt competent to handle!

Creating Voicepacks

General Tips for Voicepacks

Installing Voicepacks:

FFVTTR:

Firstly you need to copy the text from the file speech.txt file that included in the voicepack into the bottom the speech.txt file found C:\Program Files\Irrational Games\FFVTTR\Data\Lang\English (in the CD version, but GOG and Steam versions will obviously differ). If you want to put this voice into a mod then copy the lines into the relevent language .txt file instead.

Next open up FFedit and generate the language files. Then go to the char tab and copy an existing char giving it a new name, Character_Voice or something like that. Untick the campaign only box and set the voice ID to to the one used in the speech.txt file. Next go to the templates tab and copy an existing template, make sure it has the same name as your char.

Simply save the .dats and run the game to use your new voice


FF:

Installing voicepacks for Freedom Force is very similar to FFVTTR.

Firstly you need to copy the text from the file speech.txt file that included in the voicepack into the bottom the speech.txt file found C:\Program Files\Irrational Games\Freedom Force\Data\Lang\English (in the CD version, but GOG and Steam versions will obviously differ). If you want to put this voice into a mod then copy the lines into the relevent language .txt file instead.

Next open up FFedit and generate the language files. Then go to the char tab and copy an existing char giving it a new name, Character_Voice or something like that. Untick the campaign only box and set the voice ID to to the one used in the speech.txt file. Next go to the templates tab and copy an existing template, make sure it has the same name as your char.

Simply save the .dats and run the game to use your new voice