Welcome to Adventure in the Marvel Universe! This is a gigantic mod that encompasses large swaths of the Marvel comics universe. It attempts to capture the classic feel of a large assortment of characters with new stories set during the heyday of such icons as Captain America, Thor, the X-Men, the Avengers, and the Fantastic Four, as well as a bevy of villains and guest stars.
This mod gives you control over some of your favorite superheroes and lets you fight for justice in four color glory! Included you will find a total of seven campaigns for a wide variety of characters and teams. You can face the villainous Hellfire Club as the X-Men, or struggle to save all of the nine realms as Thor and his allies.
The mod has also received a massive update, Vol. 2, which adds in a ton of new characters and several new and expanded campaigns! Most everyone who didn’t make the cut for the first release got added in for this one, so you will find the likes of the Hulk, Spider-Man, Galactus, and much, much more!
Check out the Marvel Adventures album HERE!
- Fantastic Four
- Iron Man
- Guardians of the Galaxy
- Spider-Man and the Marvel Knights
- X-Men 2 (solo stories)
The final total for the mod is somewhere around THREE HUNDRED characters!
So, what are you waiting for? Join the fight!
Delete any previous versions of the mod and run the installer. Be sure to point it towards your FFvTTR directory. The default path is based on a Steam install, so be sure to change it if you have a different version of the game!
The installer includes a number of .exes that allow you to launch the individual campaigns without having to do any file editing! Please see the known issues about them, though.
This is a minor patch that fixes issues with some missing textures. There’s a map that should display correctly now, and all FFX items, like the utility belt, cages, icewalls, etc., should now display correctly on all maps.
If you downloaded the mod before 9/23/18, just download the patch and drop it into your FFvTTR directory, overwriting your MA folder. That’s it!
This mod is akin to my massive DC Universe According to Grey, though on a much smaller scale. I have not tried to capture the entire width and breadth of the Marvel Universe, just my favorite corners thereof. You’ll still find a very large mod here, with most of the classic heroes and many of the classic villains of the Marvel Universe. On the other hand, this mod embraces a similar design philosophy to the DCUG, not trying to completely capture any interpretation of the Marvel U., instead trying to create an idealized version, something of the best of all worlds, in my opinion. It is most closely based on the Bronze Age, but I took liberties to clean up continuity or for the sake of the story I wanted to tell.
Keep in mind, not all of the campaigns tell complete stories, and all of these are intended to be expanded and continued. In the future perhaps I’ll add more, but the mod is also designed to give you everything you need to tell your own stories too!
Simply run the installer and point it to the proper directory, where FFvTTR is installed. The default data path points to the Steam installation of the game, so you’ll need to change it if you have it installed in a different location. This is the default directory:
C:\Program Files (x86)\Steam\steamapps\common\Freedom Force vs. the 3rd Reich\MA
Note the “MA” at the end. That is the mod folder. Don’t forget to add that if you change the directory! Do NOT install the mod directly into your FF directory, as it won’t work and it will likely mess up your game installation.
Version 2.2 Release Notes:
- Fixed problems with several campaigns, including Iron Man, X-Men 1, Avengers, Thor, and others
- Fixed a ton of graphical glitches
- Replaced some of the .exes to fix some errors
- Fixed numerous typos and missing dialog
- Fixed balance and AI issues
- Included save files for each campaign to allow players to skip around and so they don’t have to play back through everything to see the fixes
- Some anti-virus programs will find false positives on the .exes of this mod. These are nothing but batch files I compiled myself, but because they copy and replace the campaign files in the background in order to switch campaigns out, AV programs tend to freak out about them. If this makes you uncomfortable, feel free to use the included shortcut instead and switch the campaigns manually as outlined below.
- Saves during missions will load, but the mission will not work properly once loaded. This is the nature of EZScript, and I’m afraid I can’t do anything about it.
- You won’t see balance and other fixes unless you start new campaigns. That’s just the nature of FF’s saves; they carry a snapshot of everything, so no changes will show up in old campaigns unless you restart them. That’s one of the reasons I’m including saves.
- If you’ve got certain video card and driver combinations, certain characters, like Iron Man, may have helmets/hats/hair that bob up and down on their heads when you have full video settings. Just turn off character shadows and that will stop.
- The game suffers rare CTDs in Windows 8 and 10. I have no idea what’s causing these, and they are likely just a result of the game not playing entirely nicely with new versions of Windows. The crashes aren’t reliably recreatable, so I don’t have much information. They don’t seem to harm anything, but be aware and don’t panic if it happens.
- The dreaded pink texture issue seems to have reared its head again. This is when part or all of a character’s textures show up bright pink. It is apparently being caused by the number of similar meshes/skins that the mod contains. With the help of Cyber Burn, I’ve fixed some of the biggest offenders, but this may still occur. Restarting the game or your computer tends to help for a time. Extended play sessions tend to be the culprit. This should be much less common now, however.
- The last mission in the Iron Man campaign is bugged and won’t end properly. I can’t figure out the issue, but as it is the last mission, you can still play the entire campaign.
This is not your average mod. It has a total of 10 campaigns, 7 full length and 3 mini-campaigns (which might get expanded in the future)! Playing them used to be a bit complicated, but thanks to Abenavides, it’s now just a matter of clicking on the appropriately named .exe included in the mod folder. Each of these launches the game with the appropriate campaign loaded. The rest of the game is the same, so you can play in the RR with the full cast of characters with any and all of the game modes. This just changes the campaign missions available to you.
If for some reasons the .exes don’t work for you, you can still access all of the campaigns manually.
Simply choose the campaign you want out of the ‘Campaigns’ folder, copy it, rename the copy to campdef, and drop it in your main MA folder, rewriting the exiting one. Don’t forget to copy these, or you’ll lose campaigns!