Into the Bronze Age: March 1971 (Part 6)

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Hello Internet travelers, you’ve just encountered the final post in this portion of my coverage of DC Bronze Age comics!  Here at the end of this month of mags, we’ve got all Superman, all the time!  They’re a pretty fun set of comics, and they certainly have some interesting qualities, both positive and negative.  They make a pretty fitting set of titles to consider as a cap to this set of features.  Enjoy!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #398
  • Adventure Comics #404
  • Batman #230
  • Brave and Bold #94
  • Detective Comics #409
  • The Flash #204
  • Forever People #1
  • G.I. Combat #146
  • Green Lantern/Green Arrow #82
  • Justice League of America #88
  • New Gods #1
  • Superboy #172
  • Superman’s Pal, Jimmy Olsen #136
  • Superman #235
  • World’s Finest #201

Bolded entries are covered in this post, the others will be covered soon.


Superman #235


Superman_v.1_235“Sinister Scream of the Devil’s Harp!”
Writer: Dennis O’Neil
Penciler: Curt Swan
Inker: Murphy Anderson
Cover Artist: Neal Adams

Denny O’Neil’s tenure on Superman continues, and, quite frankly, I continue to be impressed.  I’m very pleasantly surprised that, under this goofy looking cover with what looks like a hairy brown version of Satan slugging it out with the Man of Steel, there is a good, solid Superman story.  The cover is actually dynamic and interesting enough, though like roughly half of the Metropolis Marvel’s comics from this era, it depicts him being bested by someone inexplicably more “super” than he is.  Somewhat hackneyed concept aside, the real problem is the goofy-looking opponent he faces.  The character, who turns out to be attempting to evoke the goat-footed Greek god Pan rather than the cloven hoofed Devil of medieval imagination and popular culture (one inspired the other, after all), just doesn’t quite fit with the tight-wearing superhero.  Nonetheless, the comic really is a good read.

We join Mr. Mild Mannered himself, Clark Kent, on a rare date with Lois Lane, as the two of them prepare to attend a special concert of a new piano virtuoso, the improbably named Ferlin Nyxly.  There’s some fun bantering between the two, and we actually see Lois displaying some of the pluck and personality we’ve been seeing in her own book, but which seems to have been missing in Superman’s own books since the 50s.

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Fitting, as I don’t see Lois as the classical music type…

Poor Clark, for his part, is still playing second fiddle to his alter ego, but as the pair take their seats, he spots helicopter-borne assassins preparing to bomb the crowd in order to kill a visiting dignitary!  That’s pretty cold blooded!  The Man of Steel does his quick-change routine, stops the bomb with his body, and then yanks the copter down, all the while being hosed down with machinegun fire.  His casual handling of the situation is entertaining, as with last issue, and the complete helplessness of these would-be killers against him makes for a nice contrast with what comes later in our tale.  As he leaves, Supes gives Lois a wave, a simple gesture that will have unintended consequences.

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Yeah, just keep trying.  Maybe you’ll get lucky!

Meanwhile, his antics have attracted the attention of the crowd, and no-one is taking any notice of Nyxly’s playing, causing the musician to berate himself and think back on the strange start to his music career.  It seems that not long ago he was the curator at the Music Museum, where he was cataloging new acquisitions.  He noticed a strange, devilish harp and he played it, an eerie tune resulting, as he lamented that he had never amounted to anything.  Nyxly had always wished to be a musician, and after playing the harp and considering his wish, he suddenly found himself able to play beautifully!

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That night at the concert, the excited susurrus of the crowd is suddenly silenced by the surprising outcry of an old man in the audience, who chastises the concertgoers for their rudeness.  Clark and Lois notice that the man is a former pianist whose skill mysteriously disappeared a few months ago.  What a coincidence!

The next day, Clark narrowly manages to avoid having to read a blistering editorial against himself!  Mr. Corporate Evil himself, Morgan Edge, orders Kent to deliver the message after misinterpreting a picture of the hero waving to Lois and accusing him of grandstanding.  Fortunately, the reporter is saved by the bell, or more accurately, a breaking story, when reports come in of an unidentified flying object over the Atlantic.

The Man of Steel takes the opportunity to get into costume and investigate the matter.  Flying over the watery wastes, he encounters the sand creature created a few issues back, and try as he might to catch up to it, he can’t close in on the strange being.  Meanwhile, the bitter musician broods over his perceived slights, and he strums upon his harp and wishes that he could fly as the Kryptonian does.  Suddenly, Superman plummets out of the sky, no longer able to soar!  The rest of his powers remain, but back in Metropolis, Ferlin Nyxly finds himself floating.  Racing along the waves like the Flash, the Metropolis Marvel finds himself being paced by the sand creature, but he’s unable to communicate with it.

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superman 235 0017Now we hit the one real weakness of the issue.  For some reason, Nyxly feels the need to dress up in a Pan costume from his museum and take to the streets to steal the wealth he’s always coveted.  O-okay?  The story of this weak fellow’s corruption through power is actually pretty good, but the random choice of Pan as his costumed (sort of) identity is a really odd one, especially considering the fact that the Greek deity is associated with Pan pipes (which he’s credited with inventing) rather than harps!  Logic aside, the flying soon-to-be felon zooms around the city before snatching some money bags from an armored car, only to be shot by one of the guards in a rather funny panel.  As he falls to the Earth, Nyxly wishes for invulnerability, and when he hits, he smashes a hole in the pavement but emerges unscathed, flying away and happily ignoring the guards’ bullets.

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Back at the paper as Clark, our hero has coffee spilled on him and is stunned when it actually scalds him.  Before he can investigate this strange occurrence, he’s summoned to observe a broadcast of a challenge by none other than Nyxly, now calling himself “Pan.”  The nascent villain calls Superman a coward and a braggart and dares the hero to meet him for a duel, which thrills Morgan Edge, of course.  Despite his mysteriously flagging powers, Superman refuses to back down from a challenge, and speeds to face ‘Pan.’

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Counting on his remaining abilities, the hero attacks, but Nyxly plays his harp and steals first his speed and then his strength, leaving the former Man of Steel to bruise his knuckles on the villain’s chin.  Suddenly, as Pan toys with his helpless victim, the sand creature races into the stadium and, at Superman’s urging, smashes the harp, breaking the spell.  Having helped his double and despite the Man of Tomorrow’s attempts to communicate, the sand creature leaves as mysteriously as it arrived, leaving Clark to wonder just how they are connected and what this motivates this strange being.

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So, Pan is a weird choice for a supervillain’s nom de guerre, (Freedom Force did it better!) but despite that incongruous element, this is actually a really solid story.  You’ve got some nice action, some good characterization for everyone involved, including the villain, who is given a surprising amount of depth for a one-shot character, and an intriguing resolution.  The ongoing mystery of the Sand-Superman is really a fascinating one, and I’m quite enjoying O’Neil’s treatment of that plot thread.  O’Neil is making the most of the ongoing storytelling in this book, and it is a promising move in general, highlighting the growing complexity of the writing in this era.

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‘Pan,’ despite his silly aesthetic, provides an interesting departure from the usual two dimensional villains we’ve been encountering, as he’s driven to evil much more by his desire for self-realization than by greed or a thirst for power.  I also quite enjoyed the focus on Superman’s ‘never say die’ attitude, despite how hopeless his situation was, but man, would he have been embarrassed if he survived all the brilliant madmen, alien warlords, and rampaging monsters, only to be taken out by this loser!  This was a fun, interesting comic, and I’ll give it 4 Minutemen, taking away some points for Pan’s goofy appearance.

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Superman’s Pal, Jimmy Olsen #136


Jimmy_Olsen_136“The Saga of the DNAliens”
Writer: Jack Kirby
Penciler: Jack Kirby
Inker: Vince Colletta
Cover Artist: Neal Adams

Time for some more Fourth World madness!  While all of Kirby’s New Gods books are creative in the extreme, I think there’s little doubt that his Jimmy Olsen series houses his craziest, most ‘out there’ ideas.  All this title’s zany concepts like the Wild Area, the Project, and everything that goes with them, are really unique and unusual, whether they soar or sink.  This issue contains some of both types in the exploration of the mysterious government ‘Project,’ and the attempts of the rival Monster Factory to destroy it.  We get a nice looking Neal Adams cover image, though that yellow background is rather ugly.  Unfortunately, the Hulk…err…I mean the green Jimmy clone, is a bit goofy looking.

This issue we join events already in progress as the Jolly Green Jimmy engages in a massive battle with the newly emerged Guardian clone, while Superman has already been knocked out by his Kryptonite covered fists.  Kirby captures this titanic struggle in a glorious double-page spread.  For a time, Guardian holds his own, relying on his superior agility to counter the monster’s strength, but eventually it lands a devastating blow, stunning the hero.  Jimmy tries to revive Superman, and the creature is momentarily distracted when it notices that the youth shares its face.

 

jimmy olsen 136-06 the saga of the dnaliensSuperman cleverly frees the young reporter from…well…himself, by collapsing the floor beneath them with subtle pressure from his foot, snatching his pal from the crashing creature.  The conflict seems about to renew when suddenly a cloud of smoke explodes from the Incredible Olsen’s own head, and he collapses.  The Legion and their allies are all befuddled by this sudden turn until the Man of Steel reveals a tiny antagonist hidden in the monster’s hair, a miniature paratrooper armed with gas grenades.  Moments later, an entire company of teeny troopers float down around them and assemble a Lilliputian device that covers the creature in liquid nitrogen, freezing him.  To top off the weirdness of this twist, these minuscule military men are all clones of Scrapper!

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jimmy olsen 136-11 the saga of the dnaliensSo, the Project created tiny paratroopers from Scrapper’s DNA?  Were they trying to put the Atom out of a job?  It’s so insane that I hardly know what to say about it, yet, in a certain sense, the idea works.  It’s another of these utterly crazy concepts that Kirby tosses out left and right in this series.  Such crumb-sized commandos would actually be pretty useful, and their role in defeating the monster is certainly an interesting twist in the story.  Still, the choice of Scrapper, as with all of the Newsboy-derived clones, is baffling, though he himself seems thrilled by it, missing out on the existential angst of being cloned without his consent, just like Jimmy did last issue.

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With their unintentional attack having failed, the two Monster Factory scientists find themselves on Darkseid’s bad side, and you really don’t want to be there.  In classic Kirby fashion, the two Apokoliptian’s study a massive, room-sized model of their target, just so the King can provide some visuals of the place, and they ponder their next move.  They decide to use a new and unknown creation and travel down into a special chamber to witness the creatures hatching.

jimmy olsen 136-13 the saga of the dnaliens

jimmy olsen 136-21 the saga of the dnaliensMeanwhile, back in the Project, the Legion is thrilled to meet the Guardian and ply him with questions, only to have their fathers reveal that this is not the original hero, but a clone created to replace him.  Sadly, this doesn’t really get explored, but as Superman takes Jimmy on his promised tour of the facility, the young man at least voices some concerns over the dangers of playing God.  I’m glad Kirby at least nodded at the moral and practical issues involved with these concepts, but the story still remains entirely too matter of fact about such things.

During the tour, the pair see the wonders of the Project, including where the young clones are raised (lots of issues there that don’t get explored), and the ‘step-ups,’ advanced clones like the Hairies with incredible intelligence.  Kirby also includes a fairly neat photo-collage, which has a bunch of ‘science-y’ stuff on it.  I think this works better for me than most of such images because what you’re looking at is not supposed to be the same type of 3D object as that portrayed by the regular art.

jimmy olsen 136-19 the saga of the dnaliens

Yet, the highlight of their trip is when the Man of Tomorrow introduces his young protege to a rather different kind of tomorrow man, a home-grown alien, the product of radical tweaking of human DNA.  The strange looking fellow named ‘Dubbilex’ bears Jimmy’s slack-jawed amazement with dignity and undeserved good humor.  There’s a certain undercurrent of sadness in this being who had no say in his creation and who now serves as a conversation piece for every big-wig visitor to the place.  The tale ends with the hatching of the mysterious monsters of Simian and Mokkari, four armed creatures that bode ill for our heroes.

jimmy olsen 136-21 the saga of the dnaliensa

‘Hey, do I come to your job and stare at your horrible fashion sense?’

This is a fun story, despite (or perhaps because) of the Kirby’s trademark imaginative insanity. The fight with the Jade-jawed Jimmy clone was dynamic, and its ending was certainly entertaining.  The strange facility itself proves the real star of the issue, and Jimmy’s tour is a fascinating look at the place.  The King is moving quickly, but he’s working to establish an interesting and exciting setting in the Project and its evil opposite.  There’s no question that the concepts he’s introducing are both fascinating and groundbreaking for comics.  It’s just a shame that he’s not making more out of what he’s creating.

jimmy olsen 136-22 the saga of the dnaliens

It’s likely that some of the nonchalant attitude surrounding the genetic tinkering and flat-out Frankensteining of the Project results from Kirby’s own hopeful scientific optimism about the power and destiny of the human race.  He seems never to entirely have lost the cheerful outlook and faith in science of 50s science fiction, despite the real world’s failure to deliver on the promise of the shiny utopian visions of earlier fiction.  He sees these things as intrinsically positive, and we’re still a year away from Watergate, so America hasn’t entirely lost faith in the government yet either.  What to modern readers seems incredibly sinister may have been, to a certain extent, quite straight forward to contemporary audiences.  So, despite its shortcomings, this is still an entertaining and intriguing issue, and I’ll give it 3.5 Minutemen.

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P.S.: Notably, the letter column for this issue includes a missive from a sharp eyed fan who spotted the touch-ups of Kirby’s art in the previous issues, as well as DC’s rather weak explanation that Kirby was just not used to the characters, so his versions didn’t look right.  The column is otherwise filled with almost universal praise for the King’s new efforts on the book, including letters from several readers who had followed Joltin’ Jack from Marvel, which is pretty neat.


World’s Finest #201


World's_Finest_Comics_201A Prize of Peril!”
Writer: Dennis O’Neil
Penciler: Dick Dillin
Inker: Joe Giella
Editors: Julius Schwartz and E. Nelson Bridwell
Cover Artist: Neal Adams

Our final book this month is something of a mixed bag.  There’s an enjoyable superhero story here, but there are also some rather odd moments as O’Neil makes some strange choices.  Nevertheless, we’re presented with a nicely dynamic cover by Neal Adams (how did he find time to actually draw any books with all the covers he was doing ?).  All of the figures look good, and the framing, with them literally battling over Earth, is rather nice.  Yet, Dr. fate looks a bit odd, just sort of standing in space.  The cover promises some more star-spanning adventure, like some of our previous issues in this series, and we definitely get a fairly non-terrestrial tale, which plays into the strengths of both the protagonists.

It begins with a meteor shower heading towards Earth and being noticed by both Superman and Green Lantern independently.  Each hero sets out to divert the menace, but they end up unwittingly cancelling out each other’s efforts, exacerbating the situation, and the Man of Steel has to race to save a airliner from a rogue meteoroid.  This incident is actually a neat idea, as it is entirely possible that the two heroes most concerned with space might foul one another’s lines as they responded to the same emergency.

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Afterwards, the two heroes investigate why their efforts failed and, finding one another, an argument breaks out.  This is one of the weaknesses of the issue, as their fight is a bit silly.  They immediately blame each other, taking rather mean-spirited shots ant one another.  Superman even tells Lantern that his attitude for the last several months has been lousy.  It all feels just a bit too petty, and while we’ve seen this kind of thing from Hal lately, it seems out of character for Clark.

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Suddenly, the glowing visage of a Guardian appears and berates the two heroes, telling them that this exchange is beneath them, which is actually quite true.  He proposes a contest to help them sort out their differences, saying that the winner will have dominion over atmospheric perils and demands that they meet back in space in 24 hours.

The next day, the contentious champions rendezvous to find that Dr. Fate has seemingly been summoned to create their contest.  They wonder at his being there rather than home on Earth-2, but he waves away their question and shows them a purple dragon, an enchanted object from his universe, that will be the goal of their competition.  Next he conjures two vast, parallel race courses and tells each hero that they must face their gravest fears in order to reach the finish line.

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The race starts, with Green Lantern pondering what awaits him, as he is, after all, fearless.  That’s why his ring chose him.  Along his way, the Emerald Gladiator is suddenly seized by sticky yellow strands.  His ring is helpless against the golden bonds, and he soon finds himself faced with an immense yellow spider.  He is also consumed with fear, despite the fact that he had never really been afraid of bugs before.

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He realizes that, though his ring can’t free him, his own strength can, and he manages to snap his bonds and escape from the trap.  Now, this whole scene works reasonably well.  Obviously, Hal is not really afraid of spiders, but he is afraid of becoming too dependent on his ring and it failing him in his need.  The sequence is effective and exciting, and at least a little insightful on O’Neil’s part.

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wfc20117Superman’s encounter with his greatest fear is not quite so successful.  Suddenly the Man of Steel finds himself confronted by the towering figure of his birth father, Jor-El, and the Kryptonian scientist tells his Earth-raised son that he is terribly disappointed in him because he’s wasted his gifts and not become a man of science.  Okay, that’s rather odd.  Superman’s greatest fear should really have involved either his abusing his powers or his not being able to save someone despite his powers.  Those are really the things that worry the Man of Tomorrow.  But he hangs his head and is ashamed of all the world-saving he’s done, because a father he never really knew yells at him.  Yet, what really makes the whole situation go from strange to creepy is when Jor-El starts spanking his super-son, and the Metropolis Marvel begs him to continue, saying he deserves it.  Yikes!  I feel like we’ve stumbled into something that maybe O’Neil should have kept private!

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I’ve…got nothing.

Well, the Action Ace finally wakes up to what’s going on and, by exerting his willpower, dispels the illusion and continues on his way.  The two heroes arrive at the same time, and, in order to keep the speedier Superman from reaching his goal first, Green Lantern tries a risky gambit.  He notices that the creature has a strange aura about it and reasons that it may be more than an inanimate object, so he uses his ring to cancel out its effect, bringing the beast to life and causing the Man of Steel to fall back.  Yet, when he himself tries to cage the creature, the Emerald Crusader finds his ring helpless, as the monster rips through his constructs.

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The dragon repulses both heroes and tears out into space, racing straight towards the Justice League Satellite.  Finding their individual efforts inadequate, the two Leaguers join forces, with Green Lantern using his ring to shield Superman from the creature’s magic, while the Kryptonian champion belts the beast, tearing it asunder.  They celebrate their combined victory, but Superman realizes that they’ve been duped, so they rush off to confront “Dr. Fate.”

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Sneaking up on him in a power-ringed comet, which is actually a fairly clever tactic, the heroes leap upon their ersatz ally, revealing him to be Felix Faust, the Justice League’s old foe.  Faust’s thoughts explain that he needed the Lantern’s ring to activate his spell and the whole thing was an elaborate ruse to destroy the League.  With their enemy captured, Superman and Green Lantern realize that their rivalry bred nothing but ill-fortune, and we get something of a sappy O’Neil moment as Hal wishes the people of Earth would realize the same thing.

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This is, taken as a whole, a pretty decent superhero adventure.  You’ve got some nice action, an interesting setup, and an honest-to-goodness supervillain behind it all.  You’ve also got some attempts at characterization with the two protagonists, though the end result isn’t the best fit.  There are some definite weaknesses in this issue, though.  For one, Faust’s plan is just a touch too complicated to really make sense.  He needs the Lantern’s power ring to activate his spell, which is reasonable enough as such things go, but this is the best way the wizard can come up with to accomplish that goal?  Why not just present the Lantern with the big, scary looking dragon and let nature take its course?  Why bring Superman into this in the first place?  O’Neil just needed a little more thought and another line of exposition to solve that problem.  Something along the lines of ‘I needed Superman’s strength to breach the dimensional pocket that had trapped this creature’ or the like would do the trick.

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Rather more significant is the *ahem* odd episode delving into the Man of Steel’s daddy issues.  The embarrassing panel aside, the scene still just doesn’t really fit with the character, though O’Neil tries to justify it by saying that this fixation is a result of Kal-El being an orphan.  There’s just one problem with that.  He’s not really an orphan.  He was adopted as a baby and raised by the Kents.  He’s got a father who is proud of him, and while there’s still some room for angst and ennui in that setup, it just doesn’t track for this to be the defining issue in his life.  Despite these weaknesses, this is a fun adventure and an enjoyable read.  I particularly liked the resolution, with the heroes combining their powers to defeat the threat, as well as the reveal that Felix Faust had been behind it all.  It’s just nice to see an actual villain show up in one of these books.  Dillin’s artwork is serviceable, though he really does some good work on the larger, more cosmic moments of action.  I’ll give this one 3 Minutemen, though I’m a little tempted to dock it a bit more for the spanking.

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Final Thoughts:


What a month!  All-in-all, it was a fairly positive set of titles and there were several quite enjoyable reads scattered throughout.  Obviously, the most notable feature of this set of books was the appearance of two new Jack Kirby created comics, bringing our total of Kirby books up to three.  The debut of these two books marks the true beginning of his Fourth World saga, and these are also the first books in his career that he’s had near total control over.  What a huge shift that was, the realization of a dream the King had long been chasing.  It was also a pretty unheard of event in the comic industry at large, as it was rare for a single creator to be given that much control over their work.  For the first time in his career, the King was free to really let his imagination run wild, and the end results are certainly fascinating.  While The Forever People is a limited success, the first issue of New Gods is extremely striking.  There’s no doubt that Jarrin’ Jack is blazing new trails.  It really is a unique experience to read these books in context, and I’m fascinated to see how these titles will develop together against the backdrop of the wider DC Universe.

This month also highlights just how uneven Denny O’Neil was as a writer.  He created a very solid, completely realized Superman adventure on the one hand and yet turned in the muddled mess of this month’s Green Lantern book on the other.  That doesn’t even take into account the…odd choices made in our World’s Finest tale.  I’m becoming convinced that one of the defining traits of his work during this period is a tendency towards great ideas and poor execution.  There’s no doubt that he was extremely imaginative and that he could occasionally do a great job with characterization.  Yet, at this stage, his work is more often marked by aspiration than accomplishment.  I have a feeling that will change in time.  After all, he is still innovating and testing what the genre can do at the moment.

In terms of major themes this month, we see that youth culture continues to be a significant concern.  Both this month’s Batman and Brave and the Bold titles feature stories concerned with both teen involvement and its dangers.  Notably, each has a story that details disenfranchised groups turning to violence to achieve their ends, with very different receptions from the protagonists in the two books.  These were not this month’s only attempts at relevance, however, with even Superboy getting into the act for the second month in a row.  Of course, the message in that book was lost in the shuffle, but it is still a sign of the times and features an unexpected theme, one we haven’t really seen before, in its treatment of poaching.

Well, I believe that wraps up March 1971.  I hope that y’all enjoyed the journey, and what’s more, I hope you’ll join me again soon as I start looking into April!  Until then, keep the heroic ideal alive!


The Head-Blow Headcount:

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Believe it or not, I actually almost closed this month out without acknowledging Green Arrow’s second appearance on the wall.  This month’s turn on his shared title saw the Emerald Archer get his goateed face shoved through a plate-glass window.  The booming blow landed on the back of his head and knocked him right out, earning him another coveted spot on the Headcount!  He’s our only new addition this month, making it a pretty quiet period, but I’m sure there’s more head-blows on the horizon!

Into the Bronze Age: March 1971 (Part 1)

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Hello Internet travelers!  Sit down and rest a spell, and let me do the traveling for you.  You just kick back and relax while I delve deep in the 1970s in search of the elusive character of the Bronze Age!  That’s what this feature is all about, and this post begins my coverage of another month of DC Comics.  We’ve got a really exciting slate of books in this batch, including two, count them, two, new titles by Jack Kirby that expand his ground-breaking Fourth World series.

If you’re new to this little journey, you can check out the first post to learn what it’s all about.

This month in history:

  • Bomb attack on the Capitol in Washington, D.C.
  • Winnie Mandela sentenced to 1 year in jail in South Africa
  • “City Command” kidnaps 4 US military men at Ankara, Turkey
  • Egypt refuses to renew the Suez cease fire
  • Joe Fraizer beats Muhammad Ali and retains the heavyweight title
  • Gun battle between official and provisional IRA leaves one dead
  • Hafeez al-Assad elected President of Syria
  • Several British soldiers killed by the IRA
  • South Vietnamese troops flee Laos
  • Chatrooms make their debut on ARPANET, the forerunner of the Internet
  • Irish PM resigns in protest over limited British response in Ireland
  • Thousands march in Britain demanding interment for IRA members
  • USSR performs nuclear test at Eastern Kazakh/Semipalitinsk USSR
  • Bangladesh (East Pakistan) declares its independence
  • George Lucas makes his directorial debut with THX 1138, based on his student film
  • The Andromeda Strain released

It’s certainly a full month, with a great deal going on.  Conditions continue to deteriorate in Ireland.  I’m feeling repetitive typing that month after month, but it’s going to be a recurring theme for quite some time.  The Vietnam war also continues, and it will roll on for a few more years yet, but I imagine that the tide of public opinion has begun to turn by this point.  I was very surprised to see that chatrooms made their appearance this early.  I knew that ARPANET was in development in the 70s, but it’s mind-blowing that the forerunner to the Internet was that far along as early as 1971.  We also have the first appearance of a man who would come to define a significant portion of the 70s with his cinematographic vision, George Lucas.  At this point, he was just a promising young filmmaker with no real hints of what was to come.  I used to really admire Lucas as an artist, but last few decades cured me of that.  You still can’t help but marvel at what he achieved in the original Star Wars movies, but I suppose that’s quite a ways away.

At the top of the charts this month is an amazing song, one of Lady Grey’s all-time favorites, Janis Joplin’s “Me and Bobby McGee.”  It feels like it belongs to a slightly earlier day, but darn if it isn’t a great song, melancholy and beautiful.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #398
  • Adventure Comics #404
  • Batman #230
  • Brave and Bold #94
  • Detective Comics #409
  • The Flash #204
  • Forever People #1
  • G.I. Combat #146
  • Green Lantern/Green Arrow #82
  • Justice League of America #88
  • New Gods #1
  • Superboy #172
  • Superman’s Pal, Jimmy Olsen #136
  • Superman #235
  • World’s Finest #201

Bolded entries are covered in this post, the others will be covered soon.


Action Comics #398


Action_Comics_398“The Pied-Piper of Steel”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff

“Spawn of the Unknown”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff

We’ve got an unusually mediocre cover by Neal Adams and an equally uninspiring headline story within.  Though the actual plot isn’t exactly electrifying, there’s some fun reflections of the zeitgeist in Dofrman’s setup for this tale.

It’s all about the music, man!  Well, actually, it begins with a plunging globe, as the new owner of the Daily Planet, Galaxy Broadcasting, replaces the iconic globe with an antenna, because corporations have no souls.  The cable breaks, and the globe plunges towards the crowd below.  Fortunately, Superman is on hand, but unfortunately, apparently he’s also super stupid, as he rescues the two workmen on the landmark but leaves it to continue its fall.  He realizes his mistake and uses his ‘super aim’ (come on Dorfman) to harpoon the thing with a pole instead of catching it.

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After that daringly dim rescue, the Metropolis Wonder switches back to Clark Kent and meets with Morgan Edge.  The callous CEO declares that print is dead (thanks Egon!), and that he’s going to make Kent a roving TV reporter…so, basically repeating the setup we’ve already seen elsewhere.  It’s quite fascinating to see that the conversation about the future of news media and the survivability of print papers has been an issue since way back in the early 1970s.  As we seem to be living in the actual death of print publications here in the Internet Age several decades later, those predictions are rather entertaining.  Anyway, he gives Mr. Mild Mannered a ‘rolling newsroom,’ a fancy newsvan with it’s own transmitting equipment and sends him to cover a big music festival.

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In a reflection of outdoor music festivals of the era following in the footsteps of Woodstock, a former science professor named Cy Horkin has taken to organizing concerts across the country.  The band list is rather funny, feeling more like artists from the early 60s, including ‘The Ding-a-Lings’, ‘the Soda Pops’, ‘Porky and the Hamlets’, and ‘the Astronauts’, an entertaining line-up.  At the festival, Clark isn’t allowed to record the music because of licensing issues, but he records the concert itself.  Strangely, as ‘the Astronauts’ start playing a song about ‘digging that rock,’ the crowd goes wild and starts mindlessly digging into the hillside behind them, threatening to collapse the house above.

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Superman leaps into action, picking the entire house up, and almost certainly doing more damage than the kids would have in the process, but then the crowd snaps out of it, confused by their compulsion to dig.  Clark interviews Horkin, but he gets no real answers, and apparently he doesn’t bother to look into the matter any further.  Really?  How often has the Man of Steel seen mind control?  You’d think he might find this just a tad suspicious.

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At any rate, Morgan Edge is very pleased with the ratings for this story, so he sends Kent to cover the next concert.  At that venue, when a comedy act called the ‘Bucket Heads’ who, you guessed it, wear buckets on their heads, sing about drinking up sunshine, the audience starts to drink everything in sight.  This could easily have turned ugly, but Superman intervenes by opening up underground springs until the effects wear off.  There’s a decided Woodstock vibe in the art of this scene, which is interesting.  Following the show, Clark is again placated by a very unhelpful interview with Horkin, but we discover that the promoter is behind all of this chaos, as he’s invented an ‘Electronic Brain,’ which, for some reason, is in a humanoid-shaped head, and which psychically compels people to follow the directions of the song lyrics they hear.

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Meanwhile, the Man of Steel tries to analyze the music from the concerts, but when his tape bursts into flames, he just assumes his tape recorder must have malfunctioned.  Sure, that’s perfectly normal.  Instead, he takes a Kryptonian tape recorder (it’s hilarious that it’s also a tape recorder, not just a hi-tech recording device) with him to the next venue.

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At the final show at Horkin’s old college, there is a group called ‘Satan’s Angels’ playing.  Get it?  When they sing “Break it up!  Tear it down!  Wipe it out!” the crowd complies, and they begin wrecking the campus!  This is all part of Horkin’s plan.  He left the school in disgrace when he wasn’t chosen as president and designed his device to get revenge.  Superman shows up to thwart him, but strangely, the Man of Tomorrow begins to join in with the anarchy!  He smashes a building, but shortly he leads the crowd back towards the stage, and while they tear the venue apart, the hero nabs Horkin and smashes the brain.

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The Metropolis Marvel explains that he was immune to the mind control because of his, *sigh* ‘super brain’, but when he listened to the Kryptonian tape recorder, he was brainwashed like everyone else.  Because that makes sense.  While smashing the building, a falling beam knocked the headset off, and he came back to his senses in time to capture the villainous Horkin.  Notably, the crowd wants revenge and threatens to mob Horkin, but Superman insists on handing him over the proper authorities.  In jail, the perfidious professor rails as the authorities pipe rock music over the loud-speakers in an ironic little ending.

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This is a decent enough story, though the structure feels a bit Silver Age-ish.  The focus on violence and mob-mentalities at music festivals are an intriguing reflection of the zeitgeist, coming a little over a year and change after the disastrous Altamont Free Concert, which for many, marks the unofficial end of the 60s counter-cultural movement.  Infamously, the Hell’s Angels were involved in a violent riot that caused one death and revealed a brutal and ugly spirit at the event.  With this story we have another fantastical attempt to contextualize and grapple with current events, like last month’s brain-controlled students in Teen Titans.

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Probably the most interesting thing about this yarn is the idea that the music itself is not responsible for what the concert-goers are doing, which is a curious response to these events.  It seems as if Dorfman wants to emphasize to his readers that there can still be value in the art of the counter-culture, even if its ideals have been revealed as hollow.  That being said, I’m probably giving this tale more attention than its author did.  Whatever cultural commentary Dorfman employed, he definitely didn’t portray the Man of Steel in the best light.  The hero seems a bit dim throughout, and I really hate the whole ‘super brain’ concept.  One of the great weaknesses Superman has is the fact that he’s just as susceptible to mind-control as other mere mortals, though I know that wasn’t always the case in the Silver Age.  I suppose I’ll give this story with its goofy elements 2.5 Minutemen.

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“Spawn of the Unknown”


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This title sounds like the headline of an old Shadow story or the like, very ominous and foreboding!  The story to which it relates, on the other hand, isn’t quite so atmospheric.  It’s also a bit of cheat, as the Fortress of Solitude features in this tale only tangentially.  It begins with Superman’s arrival at a volcanic crater, presumably someplace in Africa.  A game keeper named Ituru tells the Man of Steel that he must not touch the ground because the area is infected with a plague that turns living creatures into plants, and he claims it can even affect the Kryptonian!  The game keeper fills the hero in, telling the story of a Prof. Bruno, a botanist who set up a lab in that crater and began doing super-sciencey experiments with the local flora.  He created all kinds of strange mutant plants, and after being warned that he was ‘tampering in God’s domain,’ his lab exploded, releasing strange spores that seem to have mutated the animal life in the area into plants.

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The Man of Tomorrow isn’t worried until Ituru leads him to a grisly sight nearby, where a twisted tree grows from the ground, a miserable mockery of Supergirl!  The plant-being can’t speak, but Superman swears to help her.  He gets an emergency call, leading him to Egypt to prevent a tomb robbery in the Valley of the Kings, where he decides to scare the thieves rather than capture them.  I’ve got to say, I think there may be a question of priorities here, Supes.

Nonetheless, the scene is fairly entertaining, even if a bit Scooby-Doo-silly.  The tomb-raiders (nope, not him) are hauling out their ill-gotten gains, when suddenly, a statue of Anubis, the god of the dead, speaks to them in tones of grim portent!  Superman is, of course, inside the statue, and he uses his x-ray vision to make them all see-through, because that’s how x-rays work.  Sure, Superman’s x-ray vision is pure comic book science, but this is inconsistent even for the comic portrayal of the ability!  Well, regardless of how absurd the gimmick is, the thieves find it pretty compelling, and they hightail it out of there.  The Man of Steel reasons that, if he had arrested them, there would just be more back tomorrow, but this way, they’ll spread the word and fear will do what the law couldn’t, which is actually relatively clever.

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Back at the crater, the Metropolis Marvel tries to uproot Supertree, but it begins to grow around him!  He rips its ‘arms’ off as he frees himself, and just as he’s lamenting how he’s crippled her for life, a hale and completely not plant-like Supergirl arrives!  She explains that the seeds scattered all over are actually just an experiment of the professors that grow to mimic nearby lifeforms as a type of camouflage.  One had grown to mimic her, and since he was there last, another has grown to mimic the Man of Steel himself!

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Superman is supremely relieved, and the super-pair transplant the entire crater to a remote world in case the plants should prove dangerous.  Apparently, their code against killing applies to “any kind of life”  Who knew they were Super-vegans?  I’m pretty sure I’ve never heard that before, and it seems both intensely stupid and obviously regularly broken.  How often does Superman heat-vision through a giant plant or smash an alien monster?  Anyway, the story ends with the super-pair admiring the hideous new plants that grace the Fortress of Solitude.

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This is an okay story, but that’s as much as you can say about it.  Swan’s art is great, as usual, and his inventive work with the plant-creatures and the x-ray skeletons are really the highlights of the yarn.  The central problem doesn’t really last long enough to have much impact, and the resolutions to both the minor and major complications are a bit on the silly side, but it’s still a reasonably enjoyable read.  I’ll give it 3 Minutemen, as it’s just so-so.

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Adventure Comics #404


Adventure_Comics_404“Super-girl?”
Writer: Mike Sekowsky
Penciler: Mike Sekowsky
Inker: Jack Abel
Editor: Mike Sekowsky

This comic picks directly up from the off-beat comic of two issues ago, and it certainly offers us another unusual story.  I’m very curious to see how long Sekowsky will continue this arc, especially given its complete departure from the usually sacred status quo.

This one begins as Supergirl awakens from her impromptu nap, courtesy of the thugs with the machine guns who ambushed her, and she discovers that she’s bleeding!  How could this be?  How could an invulnerable woman bleed?  Well, she realizes that her almost-beau, Derek, poisoned her somehow, but apparently he didn’t do too thorough of a job.  Her powers begin to come back, but they fade in and out.

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In search of answers, she heads to the Fortress of Solitude and visits the Bottle City of Kandor in the hopes that their tiny but advanced minds can help her.  Despite a battery of super-science-y tests, the Kandorian braintrust is stumped.  Since they can’t restore the Maid of Might’s powers, they give her a hi-tech exoskeleton (for some reason called an ‘exoskeleton cyborg,’ despite the fact that it is neither robot nor living creature and therefore not a cyborg) that can grant her super strength, as well as rocket boots to let her fly.  These gadgets should let her continue adventuring until they can figure out how to restore her powers permanently.

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Meanwhile, Starfire, the nefarious femme fatale from our first issue, is pursuing her plans for a female dominated planet.  Derek has arrived for his payoff, but when the villainous vamp suspects that her Lothario for hire might talk and thereby endanger her schemes, she has him killed!  On panel!  It’s a surprising move, and it establishes how ruthless Starfire is rather nicely.  It’s also surprising to see the villain actually flat-out kill someone in a comic of this era, but I imagine no-one weeps for Derek!

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Afterward, the would-be queen investigates her Amazonians in training, her female followers, and plots her first moves now that Supergirl is believed dead.  She and her all-girl band are going to a town near the Maid of Might’s college, Carvale, where they plan on robbing the place blind during its Mardi Gras festival.  Now, for many of you Yankees from the uncivilized reaches of our fair country, that might not mean much, but where I’m from, Mardi Gras is a massive celebration with parades and parties galore.  We get out of school, people take off work, and it’s quite something to see.

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Starfire and her gang blend in by wearing costumes and begin a criminal campaign, robbing party-goers and heisting banks.  Meanwhile, in nearby Stanhope, Linda Danvers reads about the crime wave and heads to town as Supergirl, staking out the last bank to be hit and confronting the thieves.  Her superpowers short out at just the wrong time, of course, to provide us with the requisite dramatic tension.  Fortunately, the Maid of Steel still has her exoskeleton, and she flips the getaway car and piles into the fleeing femmes.  Her luck runs out, though, as one of the larcenous ladies lands a lucky blow and knocks the powerless heroine out.

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The gang bring Supergirl to Starfire, who plans to kill her herself, but first she enjoys herself by beating on the helpless captive.  After smacking her around a bit, the psycho cyclops has her prisoner untied and then proceeds to prove her dominance with a further beating, knocking her out once more.  When the Maid of Might comes to, she discovers her powers have returned, and she immediately makes short work of the gang.  Yet, Starfire and her pet scientist escape, leaving the heroine without any answers about her condition.

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This is a pretty decent story.  The loss of powers, however silly the mechanism, creates some reasonably nice tension, though the on-again-off-again powers are a pretty blatant deus ex machina.  Starfire is certainly appropriately villainous here, but she doesn’t get quite enough time to develop much of a personality other than ‘vicious.’  Perhaps the next issue will flesh her out some more.  Unfortunately, while the plot of the story is enjoyable, the art continues to be awful.  Sekowsky gives us some fun designs of the various Mardi Gras costumes, but his figures are awkward and stiff, his proportions are all over the place, his panels mostly lack backgrounds, and his perspective is almost always wonky.  I’m not sure which is worse, this issue or the last one.  Nonetheless, the comic is a fun enough read that it makes up for the art, to a degree.  All told, I’ll give it 3 Minutemen, but only barely.

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And that does it for our first few books of March 1971.  We’re off to a reasonably good start, and I can’t wait to see what else this month holds for us.  Please join me again soon for another addition of Into the Bronze Age, and until then, keep the heroic ideal alive!

Into the Bronze Age: February 1971 (Part 6)

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Welcome to another edition of Into the Bronze Age!  We’re still working on February, but we’re almost done.  We’ve got a solid set of books to talk about today, and we get a new entry on the Head-Blow Headcount!  Adventure awaits!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #397
  • Adventure Comics #402
  • Aquaman #55
  • Batman #229
  • Detective Comics #408
  • The Flash #203
  • Justice League of America #87 (AND Avengers #85-6)
  • The Phantom Stranger #11
  • Superman’s Girlfriend, Lois Lane #108
  • Superman #234
  • Teen Titans #31
  • World’s Finest #200

Bolded entries are covered in this post, the others will be covered soon.


Superman #234


Superman_v.1_234“How to Tame a Wild Volcano!”
Writer: Dennis O’Neil
Penciler: Curt Swan
Inker: Murphy Anderson

“Prison in the Sky”
Writer: E. Nelson Bridwell
Penciler: Curt Swan
Inker: Curt Swan

We’ve got a nicely dramatic cover for this issue, and the headline story within is definitely a step in the right direction for O’Neil’s Superman revamp.  The plot is a standard setup for the Man of Steel, a natural disaster threatening innocents, but there are added complications, physical, and, more interestingly, moral.

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The story begins with everyone’s favorite evil CEO (before Lex Luthor went legit), Morgan Edge, who is calling Clark Kent into his office.  He gives the mild mannered man a new assignment, to cover the events on the island of Boki as they unfold.  Apparently, the Boki volcano is about to erupt for the first time in 100 years, and, in another display of impersonal, corporate evil, the island’s owner is refusing to let his workers evacuate.  Edge orders Clark not to intervene, only to report, displaying a telling level of vicious callousness.  Fortunately, while Clark Kent may be forbidden from intervening, Superman is under no such restrictions!

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superman 234 0006He streaks off to the south Pacific, where he sees armed ships firing on natives in canoes.  Helpfully gathering up the fired shells, the Man of Steel lands on the lead ship’s deck, and there’s a funny bit as the sailors continue firing with small arms and Superman contemptuously points out how stupid that is when their deck guns couldn’t hurt him.  He’s confronted by Boysie Harker, the island’s owner, who refuses to believe that the volcano will really blow and is willing to kill his employees (more like slaves) if they leave.  Harker declares that the law is on his side, and he forbids the hero from setting foot on his island.

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Now, this is where the Silver Age Superman would have a big existential crisis because heaven forbid he break the law to save a life.  Fortunately, in what is probably the strongest part of the issue, the Metropolis Marvel flat-out acknowledges that he’ll break the law if he has to, “because there’s a moral law that’s above some man-made laws.”  That’s just the kind of increased moral sophistication I’ve been wanting to see from these stories.  Of course, it’s ironic that this comes from Denny O’Neil, whose Green Lantern was completely unwilling and unable to see the difference between law and morality, but perhaps this is growth for both character and writer.

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Either way, Superman sets out to save the island without technically breaking the law, figuring there’s no reason to court trouble if he doesn’t have to.  After setting up his camera and using a remote transmitter to do his narration while in action, he begins drilling a channel under the sea to relieve the pressure of the volcano and prevent the eruption.  Yet, far away, another familiar figure is stirring!  The sinister sandy shape from the previous issue stalks across the desert and then shakily takes to the skies, heading for Superman.

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When it passes overhead, the Man of Steel suddenly loses his powers and grows ill.  He’s forced to abandon his drilling and wonders what in the world could have caused his weakness now that kryptonite is gone.  As the situation grows more dire and time grows shorter, the Man of Tomorrow is distracted by a crashing plane.  After he manages to save the aircraft, he learns from the officials onboard that the U.N. is preparing to move in and arrest Harker and free the natives.  Yet, they’re still an hour out, while the volcano is due to erupt in twenty minutes!  Superman learns that the plane was damaged by a storm, and this gives him an idea that just might work!

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He flies to the storm-clouds, and by flying at super speeds, he creates a powerful wind that blows them right over the volcano’s cone.  The contact of hot and cold air triggers torrential rains, and the raging fires below are cooled enough to delay the eruption.  Yet, as Superman washes off in the downpour, the sandy figure appears above him once more, and he plunges from the skies, crashing right into the deck gun of Harker’s ship.

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In a hilarious and beautiful sequence, Harker and his men attack the Man of Steel with their bare hands, busting many a knuckle between them, as the hero simply ignores them, lost in thought about what caused his sudden fall.  It’s wonderfully funny and illustrative of his power and his personality.  I’m reminded a bit of the scene from Deadpool where the Merc with a Mouth breaks all of his limbs attacking Colossus (warning, SUPER not family friendly).

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With Harker arrested and the people evacuated, Clark Kent is free to cover the deferred eruption, but he can’t help but wonder, what was it that sapped his strength?  Meanwhile, inside the volcano, a sandy figure waits, its features slowly taking on greater distinction.

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This is a great, straight-forward Superman adventure.  It’s a simple enough plot, but the addition of the legal angle and the moral depth it reveals is enough to make it something special.  The continuing thread of the sand Superman is intriguing, and I’m definitely interested in where that is going.  We’re definitely seeing evidence of a change in values in these comics as we have yet another villain who is a corrupt industrialist.  We’re clearly seeing a lot of distrust for the wealthy and the powerful and the focus on social justice that comes with that.  I’m impressed that O’Neil manages to gives Superman some challenges without robbing him of his powers or resulting to too many plot devices.  One of the hero’s greatest limitations has always been his own code of conduct, and that’s always a source for good story conflict.  The humor and humanity Clark displays is also quite good.  In short, this is a fine Superman story and an encouraging sign of O’Neil’s progress.  I’m looking forward to seeing what else he comes up with.  I’ll give this tale 4.5 Minutemen.

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“Prison in the Sky”


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The ‘Fabulous World of Krypton’ backup strip continues to be a fun glimpse into history, and it’s penned by the perfect fellow in the person of E. Nelson Bridwell, DC’s own champion of continuity.  This particular tale gives us a look at Kryptonian culture and the nature of their elections.  Curiously, we learn that the ruling body of Krypton, the ‘Science Council,’ has its members elected by the population based on the strength of their scientific achievements.  That’s a novel idea, and I’m sure it’s been formally argued, but I can’t for the life of me remember by who.  I’ll let you make your own wry comparisons between scientist-run Krypton and the current situation in the U.S.

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The relative merits of the system aside, we observe the proceedings along with Jor-El and Lara as two different scientist demonstrate their inventions.  Ken-Dal created a warp fuel, while Tron-Et (no, not THAT Tron) shows off a ‘Dissolver-Beam’ that can break up storms.  To vote, the citizens of the world use a ‘vote projector’ to flash a green or blue shape on the sky.  That seems a tad inefficient to me, but nonetheless, Tron-Et wins the election.  As his first act, he proposes that, because of growing overpopulation in Krypton’s prisons (not very utopian, is it?), they should disintegrate condemned criminals.  The rest of the Council strongly objects, calling a death penalty barbarous (perhaps a touch of social commentary?), and demand that they open the floor for alternate solutions.

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Jor-El, always ready with a half-baked idea, comes to the rescue with a plan to put prisoners in suspended animation and then put them into orbit, where they can be brainwashed into good citizens, thus stealing a page from Doc Savage‘s playbook.  Interestingly, even he calls it brainwashing, which indicates that he’s at least partially aware of the huge ethical concerns raised by such an idea.  Shades of A Clockwork Orange!  His idea is approved, and he builds a prototype.  A prisoner volunteers for the first test, and he’s launched into space for 73 days.  During its orbit, Krypton loses track of it for a time, but rediscover the ship before it lands.

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When the rocket touches down, instead of being reformed, the prisoner bursts out of the hatch, seemingly possessing superpowers!  After clobbering Jor-El, the convict takes to robbing banks.  Just as he’s making his escape, Jor-El confronts him again, and this time, the scientist gets the upper hand.  After he recaptures the prisoner, the scientist reveals that the fellow was faking his powers with the aid of an anti-gravity belt (which, if you recall, was created by Jor-El himself just last issue, making him the perfect person to solve its mystery.

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The would-be thief spills the beans after he is captured, revealing that he’s actually the test subject’s twin brother, and he’s working for the head of Krypton’s biggest ‘crime combine.’  Surprisingly, his leader is none-other than Tron-Et himself.  He finagled his way onto the Science Council in order to silence captured criminals who knew too much.  To ensure his plan was adopted, he tried to sabotage Jor-El’s idea, disintegrating the original capsule and creating a duplicate complete with a false prisoner.  Ironically, Tron-Et then becomes the first test subject for Jor’s design.

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This story could probably do with some more space, as it’s really crammed a bit too full of ideas to be entirely successful.  Nonetheless, it’s a fun tale, and all of those ideas are intriguing and lively.  It’s always great to see Jor-El play ‘action scientist,’ which is more entertaining than the ‘Jor-El the barbarian’ we saw in Man of Steel.  Krypton is developing into a more fully realized setting, and while certain elements of Bridwell’s plot, like the sky-light voting, are a bit on the silly side, there isn’t anything here that is flat-out ridiculous, unlike many earlier stories about the planet.  It’s notable that we even manage to get a touch of continuity, with this yarn following naturally from the previous one.  In the end, it’s just enjoyable to see Bridwell explore the world of Krypton, and his imagination is certainly up to the task.  I’ll give this backup 3.5 Minutemen.

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Teen Titans #31


Teen_Titans_v.1_31“To Order is to Destroy”
Writer: Steve Skeates
Penciler: George Tuska
Inker: Nick Cardy
Letterer: John Costanza
Editor: Dick Giordano

“From One to Twenty”
Writer: Steve Skeates
Penciler: George Tuska
Inker: Nick Cardy
Letterer: Joe Letterese
Editor: Dick Giordano

This so-so Nick Cardy cover (a rarity) promises another campus-centric comic, though the headline tale within is an odd example of the type.  Of course, I love Steve Skeates, but I don’t think this yarn is really his best work. It does feature his usual imaginative touch and dramatic sense, but the handling is a bit clumsy.

This teen tale opens on the campus of Elford College, where a mustachioed man waits to see the school psychologist.  He looks like he’s in his 30s, but we’re supposed to think he is a student.  Interestingly, he looks a bit like Tony Stark, and, of course, George Tuska was perhaps most famous for his run on Iron Man.  As he sits in the waiting room, casually reading a magazine, he overhears the doctor talking with a student in his office.  The kid complains about being distracted by the chaos in the world and having trouble studying because of it (I feel ya’, kid!).

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In that middle panel observe the lined, world-weary face of an 18-year-old.

The shrink offers the boy some therapy and helps him come to grips with the instability of contemporary politics…ohh, wait, no.  He gives the kid a brain operation and implants a device in his head to “help him concentrate” by controlling his thoughts!  I wonder if that’s covered under student insurance.  Hearing this insane treatment plan, our middle-aged teenager reacts completely realistically, freaking the heck out and getting the heck away from that office.

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Oddly, we get the traditional first page title-splash on page three.  Why?  I have no idea.  I’m wondering if the pages for this issue somehow got out of order.  Anyway, a week later, young Wally West pays a visit to the campus as he’s starting to tour colleges.  That’s a fun bit of character developing verisimilitude.  I wonder how many years it will be before Wally actually goes to college.  At the school, he spots our mustachioed muchacho from the opening being attacked by a gang of students!  Immediately forgetting all about the whole ‘not using powers or costumes’ nonsense, Wally leaps into action as Kid Flash, noting that he doesn’t know what’s going on, but he can’t stand a one-sided fight.  I rather like that, and it’s a nice character beat.

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Rescuing the man-boy from the melee, the Fastest Boy Alive follows his directions to a shack in the hills where the fellow, Johnny Adler, has been hiding out.  Adler tells his tale, which leaves several things unexplained.  Apparently, after he realized what a quack the school shrink was and fled his appointment, he became a marked man.  It seems that all of the students on campus have been turned into school zombies, and they follow the administration’s orders, even attacking on command.  Yet, who Adler is and how he ended up at the shack remains a bit fuzzy.  He claims that he can’t get away because the only way out is through campus…but that’s a bit hard to believe.  You can’t just walk around?  Maybe it’s a failure of the art that I can’t conceptualize this.

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Anyway, the young hero speeds away to gather his teammates and investigate Elford.  When they arrive on campus, we we discover the most interesting element of the comic as we are introduced to the nefarious Dr. Pauling himself, along with the university president, who watch the Titans suspiciously.  It seems that Pauling began his operations because of growing tensions at the college and the rising tide of student unrest throughout the country.  The powers that be wanted a way to pacify the student body, and they naturally turned to the most wildly unethical and supervillain-ish way imaginable.  To top things off, the not-so-good doctor doesn’t even have a medical license!

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The junior JLA, curiously enough, are dressed in their non-costumes from the pointless Mr. Jupiter, but they immediately switch into their costumes to go meet with Johnny.  At the shack, they discover signs of a struggle and a very absent Mr. Adler, so they change back and return to campus in search of him.  Once they arrive, the psycho psychologist sics the school on them, and the Titans find themselves fighting for their lives.  What’s worse, they can’t use their powers without revealing who they are.  It’s almost like giving up your costumed identity is a huge mistake for a superhero.  Who knew?

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Surprisingly, Lilith actually makes herself useful and reveals she’s been taking judo.  As the team is attacked, young-old Johnny Adler, newly zombiefied, begins to struggle against his programing and stumbles towards the president’s office.  During the fight, we also get an awkward exchange between Mal and Roy that doesn’t amount to anything.  I’m not sure if it’s supposed to be light-hearted ribbing or something more serious, but it comes across as a bit mean-spirited.  See what you think.

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Once Johnny makes it to the office, he forces Pauling to call off the attack, and with his last ounce of strength, he rips out the mic cord, saving the Titans just before they would have been overrun.  The team dashes off to find Pauling, clearly completely nuts, ranting and raving about how the campus will be consumed in riots without his stewardship.  The story ends with an attempt at a melancholy and thoughtful reflection that doesn’t quite strike home.  The heroes point out that the human spirit triumphed over programming and compulsion in Johnny, but that just indicates that the other students might have done the same too, yet didn’t.  They wonder if the majority of people are really that weak and easily led.  Have you read your history kids?  Yes.  The answer is yes.

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This slightly weird story has its strong points, but I think Skeates might be wrestling with his page limit on this first one.  There are some really interesting ideas at play here, but they don’t quite come together enough to be effective.  You have a really neat reflection of the anxiety about student involvement that we’ve watched spread through the culture and through the comics.  It’s fascinating that the motives for the villains are effectively just pacification, the maintenance of the status quo.  They want their students to go about their studies and get their degrees in peace, which is a perfectly reasonable goal, though it is obviously taken to a horrific extreme.  By implication, this tale has some rather interesting things to say about that very status quo and the ‘establishment’ that maintains it.  Yet, these fascinating ideas don’t get enough space to breathe.

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That first panel gives us a delightfully deranged face.  Yikes!

The same is true with Johnny Adler’s sudden ability to resist the brainwashing (something of a theme with today’s books).  We just don’t know enough about the kid for his triumph to have much of an impact.  If we had been introduced to him as a free-thinker, an independent spirit, it might have been more effective.  The character was a good chance for Skeates to make some kind of statement about HOW to avoid becoming one of the easily led masses, but he passed up the opportunity.  In the same way, there’s a slight effort to develop the Titans themselves, but it doesn’t really amount to anything.  This would have been a good chance to break with the Mr. Jupiter setup, which is clearly not working, but we aren’t so lucky.  Of course, the central conflict, the random brain operations, also needs a bit more to sell it.  How exactly did this school psychologist convince presumably every student on campus to let him cut into their brains?  You can’t throw something like that out in one page and then call it good.

In terms of the art, we’ve got a change this month.  George Tuska is a fine artist with a reputation for interesting and memorable faces, speed, reliability, and versatility, but he’s no substitute for Nick Cardy in my book.  This issue looks good, but I miss Cardy’s unique style and can’t help wondering what might have been.  I suppose I’ll give this tale 3 Minutemen.  It’s strengths and weaknesses sort of even out to an average score.

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“From One to Twenty”


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Hawk’s caveman-like contempt for poetry is picture perfect for him.

Like last issue, we’ve got two stories in this month’s book, but sadly the backup this time isn’t Aqualad and Aquagirl.  Instead, we’re treated to a fun solo adventure by Hawk and Dove.  It’s nice to see these two new characters getting a bit of a chance to develop some, as there isn’t a whole lot of space in the main Titans book to flesh them out with everyone else competing for panels.  This tale begins with Hank Hall who is on the hunt for some crime to fight, and he’s decided to stalk the streets with a pair of binoculars…for some reason.  That’s not at all unusual and apt to draw attention or anything.  He spies a strange transaction at a newsstand, wherein a customer gives the proprietor $1 and gets $20 in return!  Strange!  Thinking that this must be some type of shakedown, the young man trails the customer, changing into Hawk in the process.

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Ironically, the suspect is himself mugged a few minutes later, and Hawk decides to intervene, better to bash multiple crooks instead of just one!  He plans to take out the muggers and then let the suspect go on his way so he can keep tailing the guy, but he the warlike one lets himself get distracted during the donnybrook and, joy of joys, he gets taken out by a head-blow!  That’s right, Hawk makes his official first appearance amongst the august company on the Wall of Shame.

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When he comes to, his brother Don has found him, having been out on his own type of patrol, focusing on protecting victims rather than punishing criminals.  They bicker a bit, but pretty quickly they decide to stake out the newsstand again and see if anything else happens.  Once there, they observe the same customer return and get another $20 for $1, and Don works out what’s going on as they leap into action.  When the peaceful pacifist tries to talk the pair into surrendering, one of them pulls a gun, and the other slugs him.  Fortunately for Dove, Hawk is there to bust some heads.

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I don’t much care for the way Tuska draws their transformations.

After the fight, Don explains to his brother that this was part of a counterfeit ring, where passers could trade one dollar of real money for twenty funny bills.  As they search for change to call the police, they hope that the men they captured will help lead to bigger fish in the syndicate.

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This is an entertaining little tale.  It’s nice to see the brothers in action on their own, and it’s also nice to see them do more than just argue with one another.  Hank comes off better in this issue, if a tad dim, and while Don doesn’t come off as a coward, gamely dodging gunfire without a complaint, he does seem a bit ineffectual as he can’t even stop an unarmed hood without his brother’s help.  It is funny to see him try and talk the thug into surrendering, only to catch an elbow to the face, but it would have been nice to see him pull his weight a bit more.  In the end, this is a good story that provides these two with a chance to shine.  I’ll give it 3.5 Minutemen.

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And that fills out this post.  We had a fun set of books in this batch, and I’m always pleased to add another entry to Headcount.  I hope you enjoyed my commentary, and please join me soon for the final book in this month of 1971, along with my final thoughts.  Until then, keep the heroic ideal alive!


The Head-Blow Headcount:

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Hawk joins many of his fellows and two fellow Titans on the Wall of Shame!  I wonder if his partner will join him sometime soon.Clearly, the ol’ head-blow trope is alive and well in ’71.

Into the Bronze Age: February 1971 (Part 1)

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Here we are diving into February!  We’re definitely moving along pretty well this year.  I’ve managed to get a good routine of reading and writing down.  I consider it training for when I start writing my dissertation, and having just finished a conference paper, I think the practice may be doing me some good!  Anyway, this month we’ve got a promising line-up of books.  I wonder how they’ll stack up in the reading.  For today, we’ve got a double-dose of Super, and despite a real clunker, the net result is mostly positive!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


This month in history:

  • Idi Amin ousts Milton Obote and appoints himself president (dictator) of Uganda
  • A series of house searches by the British Army in Catholic areas of Belfast, resulting in serious rioting and gun battles
  • OPEC mandates “total embargo” against any company that rejects 55 percent tax rate
  • National Guard mobilized to quell rioting in Wilmington NC
  • Apollo 14, 3rd US manned Moon expedition, lands near Fra Mauro, and Alan Shepard & Edward Mitchell (Apollo 14) walk on Moon for 4 hrs
  • South Vietnamese troops invade Laos
  • Richard Nixon installs secret taping system in White House
  • Algeria nationalizes 51 percent of French oil concessions
  • Many deaths in Ireland as the Troubles continue to escalate

Things are really getting bad in Ireland.  I’ve condensed a half dozen or so entries on the subject here.  Sadly, there’s no relief in the near future.  We also see the rise of OPEC, heralding all kinds of complications later on in the decade.  Notably, this is the month that Nixon started his notorious tape-recording operation.  We’re still three long years away from his impeachment.  I wonder if history will be repeating itself any time soon.  On a more positive note, man once more walked on the Moon this month.  That’s a bright point at any time.

This month’s number 1 was the Osmonds with the very cheerful “One Bad Apple.”  This song of encouragement in love despite disappointments and ‘bad apples,’ seems surprisingly fitting given the ugliness of this month in history.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #397
  • Adventure Comics #402
  • Aquaman #55
  • Batman #229
  • Detective Comics #408
  • The Flash #203
  • Justice League of America #87
  • The Phantom Stranger #11
  • Superman’s Girlfriend, Lois Lane #108
  • Superman #234
  • Teen Titans #31
  • World’s Finest #200

Bolded entries are covered in this post, the others will be covered soon.


Action Comics #397


action_comics_397“The Secret of the Wheel-Chair Superman!”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson
Editors: E. Nelson Bridwell and Murray Boltinoff

“The Super-Captive of the Sea!”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson
Editors: E. Nelson Bridwell and Murray Boltinoff

Urg.  I suppose it will come as a surprise to pretty much no-one who read my coverage of the previous part of this story that I was dreading reading this issue.  It ended up being pretty much exactly what I expected, and not only did the cover story not fix the problems with the previous issue, it magnified them as well.  To his credit, Dorfman does attempt to address the obvious issues with Superman becoming a super-bum, but his efforts are woefully inadequate.

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Our story, such as it is, picks up right where the previous one left off.  As the not-so-Superman takes off in his wheelchair, pursued by a curious, gawking crowd, Jimmy Olsen notices the disturbance and sets out to discover what has brought his former friend to this extreme.  The Man of Tinfoil, after escaping from the lookey-loos with the aid of a cloud of steam created by his heat vision, returns to his squalid home.  There Jimmy finds him and finally gets the story of the former hero’s disappearance.  It’s a pretty lack-luster tale.

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What we don’t hear is the agonized screaming as the crowd is scalded by steam…

Apparently after a series of disappointing missions, his powers just began to fade away, one after another, leaving only his invulnerability and visions.  I don’t know about you, but I think I could find some way to use being invulnerable and being able to melt things with my eyes.  I’m just saying.  Anyway, the now hobbled Kryptonian was fired by Moran Edge for taking too many sick days….despite the fact that he’s still invulnerable.  I don’t think Dorfman quite thought that one out all the way.  For a while he tried to continue hero-ing with the aid of his superman robots, but they were eventually all destroyed, and Superman, not having any savings, was forced to live on the streets.  There’s some nonsense about him not wanting to mooch off of his friends because of his pride too.

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Of course, that’s silly six ways from Sunday, but we covered that last time.  Anyway, we also discover who the strange, plague-ridden people are who were sharing Superman’s hovel.  They are a doctor named Reynolds and his wife who were infected with a terrible disease while trying to cure it, and the super-bum has promised to care for them for the few weeks they have left to live so that they don’t risk infecting anyone else.  We’re supposed to see all of this as a sign of Superman’s continuing altruism, but that conflicts with his petty motivations for the rest of the story, which are revealed when Jimmy convinces his friend to visit a neurologist.

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The doctor elicits a more substantive account of the missions that preceded Superman’s power loss, and it turns out that in each case, the Man of Steel discovered he wasn’t needed because mankind had advanced technologically to the point where they could deal with any disaster.  Instead of being proud of his adopted race or in any way acting in accordance with his established characterization, this cause Superman to develop psychosomatic symptoms and imagine his power loss because he feels sorry for himself.  Despite being told its all in his head, the former Metropolis Marvel  can’t get out of his own way long enough to restore his powers, giving up after a whole five minutes of effort, really displaying that willpower and drive that made him such a great hero.

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What a hero!

Then, to cap things off, back home he gets distracted while heat vision drying his clothes and sets the building on fire.  He finally recovers his powers in time to pull the doctor and his wife out of the inferno, but they die anyway.  They die because of his carelessness, but we’re supposed to be okay with it because they only had a short amount of time left anyway.  Then, after burying his friends, Superman heads out into space to find a new world that needs him, not for their sake, but for his, because in this comic Lex Luthor was right all along.

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I don’t have much to say about this comic that I didn’t say last time.  It’s an example of terrible characterization, and Dorfman’s efforts to address the glaring problems with his portrayal just don’t hold up, especially because the entire conflict of the story is that Superman felt so bad for himself because human beings weren’t in mortal danger from natural disasters that he sank into a power-robbing depression.  That’s fairly awful.  I’ll give this, like the first issue, two Minutemen.  The story is so-so, but the characterization is what sinks it.

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“The Super-Captive of the Sea”


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Our backup for this issue is another ‘Untold Tale of the Fortress,’ which seems like a pretty decent setup for interesting stories.  This one stretches the the theme a bit, as we begin by discovering that Superman had two other Fortresses of Solitude, one in a meteor and one at the bottom of the Sea.  Now, I’m no Superman expert, but I was surprised to learn of their existence.  I was curious if these alternate Fortresses had some life beyond this book, and according to the Fortresses’ Wikipedia article, the undersea version was introduced way back in 1958!  Who knew?

Anyway, our untold tale begins with Superman re-opening that very undersea Fortress and using its monitoring equipment to watch for threats beneath the seas.  What’s this?  Has Superman decided that lording it over the whole air-breathing world isn’t enough and he he needs to horn in on Aquaman’s territory?  We don’t find out right away, as the Man of Steel rushes out to dispose of some barrels of radioactive waste that are caught in a fishing boat’s nets.  While rounding up the barrels, the Metropolis Marvel turned Marine Marvel (Aquaman is so going to sue him) accidentally leaves the sea and suddenly begins to suffer some strange ill effects.

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Swan draws some great underwater action.  I’d love to see him tackle an Aquaman tale!

We learn that a cloud of space pollution (sure) recently drifted into the Earth’s atmosphere, and it plays merry havoc with Superman’s sense of direction.  Water seems to block the effects, so he moves into his old Fortress while he waits for the cloud to dissipate.  Over the following days, the Man of Tomorrow has to get creative to deal with threats that aren’t in the sea, like using his heat vision from a distance to weld a bridge that is collapsing and creating a tidal wave to put out a forest fire.  At each adventure, he thinks he spots two shadowy figures leaving the scene, but when he investigates he finds only innocuous sea-life.  One wonders how he’s explaining Clark Kent’s sudden absence from the Daily Planet during these escapades.

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Eventually, Superman begins to get lonely, so he uses his powers to create a suit of lead-glass that should protect him from the cloud’s effects.  Come on, Supes; if you’re lonely, just visit Atlantis!  I’m sure Arthur and Mera would roll out the red carpet for you!  Well, just as the Submariner of Steel prepares to leave the ocean, he’s confronted by two strange aquatic aliens.  They catch him in a net that gives off red sun radiation and explain that they are the source of all of his problems.

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Apparently, they’re from a water planet which has observed Earth for some time, and they decided that they just had to have a Superman of their own, so they devised these tests to see how he would operate on a oceanic world.  I’m reminded of the opening lines of H.G. Wells’ War of the Worlds:

[T]his world was being watched keenly and closely by intelligences greater than man’s and yet as mortal as his own; that as men busied themselves about their various concerns they were scrutinised and studied, perhaps almost as narrowly as a man with a microscope might scrutinise the transient creatures that swarm and multiply in a drop of water.  […] Yet across the gulf of space, minds that are to our minds as ours are to those of the beasts that perish, intellects vast and cool and unsympathetic, regarded this earth with envious eyes, and slowly and surely drew their plans against us.

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Literary associations aside, Superman’s not about to stand for being carted off to some other world without so much as a ‘how-do-you-do,’ and he’s got a clever plan.  The invaders tell him that they were the sea creatures he kept seeing, as they have the power to change shape, so the Man of Steel says he doesn’t believe them and challenges one of the aliens to turn into a seahorse.  When the aquatic alien obliges, the Man of Tomorrow goads him into coming close ‘so he can see clearly,’ and the seahorse/creature swims into the net.  Once he’s inside, Superman bets him that he can’t turn into a whale, and the dim-witted alien (Okay, so maybe the ‘intelligences greater than man’s’ bit doesn’t fit so well after all) cheerfully shows off, snapping the net and freeing the Kryptonian.  Superman quickly freezes the pair and, donning his suit, hurls them through space towards their homeworld and disposes of the cloud.  Yeah, I’m sure that will work great and they won’t die horribly in the vast and frozen void of space.

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This is a fun little story.  It’s very much a Silver Age plot, but it’s handled well enough that the silliness of the concept isn’t too much.  The aliens are pretty cool looking, very fitting for aquatic extraterrestrials.  I quite enjoyed Superman’s plan for defeating them.  It’s straight out of a fairy tale.  It’s the kids tricking the witch into the oven or the like, and I found it charming, a pleasant expression of the character’s cleverness.  My only real problem with the story is its wasted potential.  What a perfect opportunity to have Aquaman guest star!  I’ll bet the Sea King was relieved when Superman went home and stopped stealing his thunder.  Other than that, this enjoyable backup is just fine.  I’ll give it 3.5 Minutemen.

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Adventure Comics #402


Adventure_Comics_402“Love Conquers All-Even Supergirl”
Writer: Mike Sekowsky
Penciler: Mike Sekowsky
Inker: Jack Abel
Letterer: John Costanza
Editor: Mike Sekowsky

“Rat-Race”
Writer: Mike Sekowsky
Penciler: Mike Sekowsky
Inker: Tony DeZuniga
Letterer: John Costanza
Editor: Mike Sekowsky

This offbeat issue of Adventure provides us with an interesting angle, a superhero falling for an old, old scam.  The villains of this piece employ a honey trap, a scam wherein a grifter/spy/general-ne’er-do-well seduces a mark in order to get something out of them.  It’s a new one on me to see this done with a superheroine, at least outside of a specific espionage-esq setting.

The villains in question here are a new femme fatale named Starfire (no, not the famous one) and her conman minion, a Brit named Derek.  Starfire has a neat look, with a distinctive star-burst eyepatch, but we don’t learn too much about her.  Apparently she’s got aspirations to world domination, but with an unusual twist.  She plans to put a female hegemony in place, with her at its head, of course.  That’s a pretty neat take on an old refrain, and it definitely has potential for an antagonist of Supergirl.  Well, this unknown megalomaniac with delusions of grandeur has an ace up her sleeve.  Her scientist henchman has been developing a pill that removes superpowers…all superpowers…which seems a bit of a stretch.  One pill that counters everything, power rings, genetic mutations, alien DNA?  That’s…convenient.  For some reason, Starfire has pegged Supergirl as her first victim, so she’s hired honey trap expert Derrek to seduce the young heroine and slip her the pill.

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What the devil is going on with his hair in the second panel?

The ‘young man,’ who in Sekowsky’s lackluster art looks to be in his late 30s, has to get his introductions the hard way, so Starfire arranges a fake mugging for the grifter in Supergirl’s home town.  It works like a charm, unfortunately for the make-believe muggers, who get a real beating.  They also yell out their plans to one another, which is probably not a fantastic idea when dealing with someone who has super hearing, but luckily for them, the Maid of Might seems to not be paying attention.  When the heroine goes to check on Derrek, he surprises her with a kiss in thanks and turns on that British charm.

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“I THINK SHE’S FALLING FOR OUR SECRET PLAN, GUYS!  JUST BE COOL!”

The next day, Linda Danvers finds Derrek in one of her classes at Stanhope College, and she finds herself thinking about him.  Later, she finds a sign a note on the campus bulletin board from the conman, begging Supergirl to meet him that night.  The Girl of Steel reluctantly agrees, even though she knows she can’t get involved with a mere mortal.

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She meets Derrek, dressed in a formal version of her costume, which is a fun little touch, and they have a night on the town, where he works his magic.  Still, Supergirl is made of sterner stuff, so she tells him that they can’t be together, and after one last kiss, agrees to meet him the next day for a farewell picnic.

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What…is going on with that car’s back end?  It’s apparently floating several feet off of the ground!

On that day, Derrek slips the anti-powers pill into her cup, completing his mission.  Meanwhile, Starfire’s flunkies have staged a robbery to put the drug to the test, and when Supergirl intervenes, she finds her powers rapidly waning!  She dodge gunfire for a moment but suddenly crumples to the ground.  When the grifter checks her, he declares to his confederates that Supergirl is dead!  Dun-dun-DUN!  That’s a good cliffhanger to end on.  It’s hard to get much more serious than ‘the book’s star is dead!’

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So, this month Supergirl became a romance comic.  This story was an interesting departure, and there is actually a little bit of good character work here.  That’s the part of the tale that I found most enjoyable.  It’s reasonable that Supergirl might fall for a charming rascal who said and did all the right things.  After all, she’s still just a girl, young and inexperienced with romance.  I know I was pretty darn stupid at that age and got into all kinds of romantic troubles before I meet my wife.  It’s a plot that actually takes some advantage of Supergirl’s age and setting, which is a pleasant change of pace.

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The whole thing moves a bit too quickly to make the betrayal have the punch that it could have, and the anti-power pill is a bit of a silly gimmick.  Yet, the biggest weakness with this story is the art.  Sekowsky’s usually uneven pencils are absolutely abominable in this story, and there are several pages that are just plain ugly.  The creativity and inventiveness that marked Manhunter don’t have much opportunity to shine here, and his figure-work and perspective are all kinds of wonky.  The final effect is a solid if unattractive story of an unusual type.  I’ll give it 3 Minutemen.  Amor vincit omnia!

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And since I’m not covering the very short-lived backup feature in Adventure (I believe this is its last month), that will do it for this post.  I hope you enjoyed my musings and will join me again soon for another leg of my journey Into the Bronze Age!  Until then, keep the heroic ideal alive!

Into the Bronze Age: January 1971 (Part 4)

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Mondays stink, but they can be better with some Bronze Age comics!  We’ve got some landmark issues on tap today, folks.  Not only do we have a new offering from Jack Kirby, which introduces several enduring elements of the DC Universe, but we also have the opening moves in Denny O’Neil’s attempt to update Superman for the Bronze Age.  Check out my take on these books below!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #396
  • Adventure Comics #401
  • Batman #228 (reprints, won’t be covered)
  • Brave and Bold #93
  • Detective Comics #407
  • G.I. Combat #145
  • Superboy #171
  • Superman’s Girlfriend, Lois Lane #107
  • Superman’s Pal, Jimmy Olsen #135
  • Superman #232 (reprints, won’t be covered)
  • Superman #233

Bolded entries are covered in this post, the others will be covered soon.


Superman’s Pal, Jimmy Olsen #135


jimmy_olsen_135“Evil Factory!”
Writer: Jack Kirby
Penciler: Jack Kirby
Inker: Vince Colletta
Cover Artist: Neal Adams

This one is a bit odd, folks, so odd I really had a hard time figuring out what to say about it.  The plot itself is actually fairly straightforward, at least as far as superhero comics go, but the implications thereof are something else entirely.  In this issue Kirby continues laying the groundwork for his Fourth World saga, introducing and explaining new concepts which will echo through the pages of DC Comics for decades to come.  They don’t quite reach their potential on their first outing though, as the King, for all of his creative brilliance, sometimes lets his imagination run away with him.  He was unparalleled at creating new ideas, new characters and situations, but he wasn’t always the best at seeing what complications those new creations entailed.  That was probably one of the great strengths of the ‘Stan and Jack’ team.  Two heads are, after all, better than one.

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Our issue opens with a shot of a horde of tiny, toy-sized replicas of our protagonists, Superman, Jimmy Olsen, and the Newsboy Legion, all swarming up the arm of a strangely garbed scientist like a colony of colorful ants.  It’s a really striking image, though it doesn’t actually have anything to do with the story inside, much like the lovely Neal Adams cover for this issue.  After playing with the fun-sized Legionaries, two masked miscreants, named Simyan and Mokkari (who is pretty cool looking) discuss their plans to destroy a mysteriously and rather ambiguously named “Project.”  Apparently they are using advanced science to clone human beings and modifying their DNA to achieve certain monstrous effects.  They are even growing a specially designed giant to kill Superman himself!

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This all seems pretty tame in 2017, very standard sci-fi stuff, but in 1971, this was much more cutting edge.  While the idea of cloning had been fodder for science fiction authors for decades, really coming to prominence in the 50s, a lot of the definitive books were still to be written in 71.  This is one of the advantages of my little project.  I’m able to see stories like this much more clearly in their context, rather than reading them purely from the perspective of the 21st Century.

Meanwhile, back at the ‘Mountain of Judgement,’ Superman and the Legion bid farewell to their Hairy hosts and receive dire warnings about troubles at…the Project!  How vague!  They take to the Zoomway again and soon arrive at the secret base called with that incredibly descriptive moniker, where they are greeted with great suspicion and many armed guards.

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Once past security, the Legionnaires make a very surprising discovery.  Among the base personal are…their fathers, the original Newsboy Legion!  There’s a charming panel where the boys greet their dads, and it’s cool that Kirby got to bring his original characters back in some fashion.  The King does a great job in creating adult versions of his lovable urchins, and they all have wonderfully distinct faces.

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Even Flippa-Dippa’s father thinks he’s an embarrassment!

While the kids reconnect with their fathers and get caught up on events, Superman takes Jimmy aside to explain the situation to the young man.  The Man of Steel tells his young friend that “the genetic code has been broken,” and the Project is dedicated to genetic research.  Specifically, it’s all about cloning.  In an effort to break things to the reporter gently, the Man of Tomorrow kindly presents him with a sight sure to trigger an existential crisis, introducing Jimmy to a clone of himself!  Apparently, the government, for some reason, decided to use the Daily Planet as a pool from which to collect the samples for their work, so they secretly collected DNA from the employees during routine medical examinations.  Notably, they did this without bothering to inform the staff.  Why clone Jimmy Olsen of all people?  Well, Kirby never bothers to explain that.

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How would you react to finding out you had been cloned without your knowledge or consent, that there were dozens, maybe hundreds of clones of you running around and serving a shady government organization?  Shock?  Horror?  Anger?  Well, not Jimmy.  He evinces mild surprise.  This is my biggest problem with this issue in particular and this arc in general.  The idea of the organization that would come to be known as Project Cadmus is a great one, just full of storytelling potential.  It’s use on JLU led to some of the best episodes of that series.  In fact, for my money they’re some of the best superhero stories around.  It was also used to good effect in Young Justice.  Part of what made those stories so great was their willingness to explore the themes inherent in such an undertaking, themes about the morality of cloning, the humanity and independence of artificial lifeforms, and the rights that a man-made being would merit.

Now, the first time I read these books, I spent several issues in a row waiting for the other shoe to drop, for the colossal ethical problems with cloning to be addressed, at least in some fashion.  I thought for sure the shady, top secret government program that was cloning people without their consent, screwing with the DNA of their subjects, and creating human beings to serve their will, i.e., doing tons of super villain-esq stuff, would be revealed to have some type of nefarious agenda.  But that never happened.  The natural questions that cloning, especially cloning in secret and under conditions like these, raises, in fiction and in real life, are never so much as hinted at.  It’s a colossal oversight, and something that really weakens the story Kirby is telling.  There’s nothing even slightly troublesome in his DNA Project, no questions of morality, just bright and shining potential.

jo135-18If you’re familiar with the sci-fi tradition involving cloning, it’s obvious that this is not just a question of a concept that lacked the sophistication of later day treatments back in 1971.  No, the themes that are inherent within the idea were present in the fiction as early as the 60s, maybe even the 50s, so this is just a matter of Jack Kirby moving too fast for his own good, which happened from time to time.  He spun out new creations so quickly that he barely had time to think them through before he was on to the next thing.  That had to be especially true now, as he was dreaming up an entire new universe of characters and concepts.  But, it doesn’t make this story any less flawed.

Back to our tale, as Jimmy presumably struggles with his existential angst at discovering that he’s been copied a zillion times, our two evil scientists contact their mysterious master, the malevolent Darkseid!  We get a bit more of a look at him, and he is quite the imposing figure, even from this early date.  Just then, their Superman slayer breaks free and starts trashing the joint, and in desperation, they teleport him directly into the rival Project, there to serve his destructive purpose.

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When the monster arrives, he lays into Superman, and having received a coating of kryptonite, the creature is quite effective.  The Man of Steel takes a beating, and the crazed clone continues its rampage.  In response, the grownup-Legionnaires decide to release a special project, a clone of their old friend and mentor, the Guardian!  Ethical qualms about cloning your dead buddy?  Nah!  The caged subject’s repeated cries of “Let me out!” combined with his shadowed portrayal give him a sinister sense that is quickly dispelled when the new Guardian leaps into action to save the base.

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Big, green-skinned guy with anger issues?  Does he, by chance, seem Incredibly familiar, or is it just me?

jo135-27It’s great that Kirby gets a chance to revisit so many of his old creations, and you can feel his pride as he reintroduces them back into the DC Universe.  The Guardian would go on to have a very respectable second career at DC, surviving as a concept long after Kirby’s time there ended.  Of course, the other concepts the King introduced in this story also went on to significant roles in the DC Universe, as I mentioned above.  It’s a shame that some of their later significance wasn’t present here in their introduction.  The story is really fine, in so far as it goes, and Kirby is in fine form for the art, filling both competing genetics projects with wondrous gadgetry.

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The introduction of the cloned Guardian is exciting, and it’s fun to meet the original Legion.  Notably, we also learn what each of them went on to do, and this mostly explains their presence at the DNA Project, mostly but not entirely.  Apparently Scrapper Sr. is a social worker.  I can see how a teacher, a geneticist, and a doctor are going to be important in a cloning facility, but I’m not quite sure what vital role a social worker fills.  Anyway, I’ll give this imaginative but flawed story 3 Minutemen.  It’s readable, but it’s really missing something.

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P.S.: As with the last episode, Kirby also included a text piece expanding on the ideas presented in the magazine.  It’s even crazier than last month’s, by a significant margin.  I hardly know where to begin with this thing.  The bonkers, almost stream-of-consciousness style of the essay is matched by the bizarre content.  It’s a pseudo-defense of the idea behind the Hairies, an idea that is still way too vague by the end of the piece’s attempts to explain it.  I’m guess Jack himself wasn’t entirely sure what they were.  It may also be a defense of the hippy movement’s incredibly short-sighted and impractical ideals.  I really can’t do this thing justice, so I’m just going to let y’all read it.  All I’ve got to say is that this piece provides the same lack of comprehensive thought as the issue itself.

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Superman #233


superman_v-1_233“Superman Breaks Loose”
Writer: Dennis O’Neil
Penciler: Curt Swan
Inker: Murphy Anderson
Letterer: Ben Oda

“Jor-El’s Golden Folly”
Writer: E. Nelson Bridwell
Penciler: Murphy Anderson
Inker: Murphy Anderson

With this wonderfully iconic cover we we reach the landmark “Kryptonite Nevermore” storyline at last.  Amidst the universe wide wave of renovations, the head honchos at DC decided that their flagship character, the Man of Steel himself, needed to join the growing ranks of the revamped heroes that were populating their books.  So, who better to rework the father of superheroes than the man who had already done the same thing with so many other characters, Denny O’Neil?  I’ve read a bit about this set of comics, and I’m very curious to read them.  The choices that he made in reworking Superman are fascinating.  There’s a tendency to wonder why he didn’t make certain choices that seem obvious these days, though I suspect that owes a great deal to hindsight.  After all, what hero had more continuity, more inertia, and more baggage than the Man of Tomorrow?  Think about what a daunting task it must have been to approach the job of updating Superman.  There’s also a question of exactly how much freedom the author had.  After all, as DC was forcing the re-drawing of the character in Jack Kirby’s books, it isn’t terribly likely that they would give Denny O’Neil carte blanche in his approach.

The first change O’Neil makes is an interesting one, and I suppose it addresses perhaps the biggest problem the character faced at this point.  At the very beginning of the comic, an experiment with a new ‘kryptonite-engine,’ which promises to produce cheap energy for the entire world, goes wrong.  Superman attempts to smother the resultant explosion with a lead shield, despite the fact that it could literally kill him.  Yet, his efforts fail, and he’s caught in the blast.  By all rights, he should be dead, yet he wakes up with no ill-effects!  Strangely, the explosion seems to have turned the kryptonite samples the team was using into common iron ore.

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superman-233-0006Meanwhile, back at the offices of the Daily Planet, we learn that effect wasn’t just local.  Apparently the device’s malfunction destroyed all of the kryptonite on Earth!  And just like that, with the stroke of a pen, Denny O’Neil does away with the biggest crutch that Superman scribes have ever had.  Somewhere hack writers were crying out in despair.  We also meet the Planet’s new owner, the creepy Morgan Edge, head of Galaxy Broadcasting which has bought the paper.  In a scene silly enough to be right out of Batman V. Superman, Edge casually and randomly assigns the newspaper reporter Clark Kent to be his new on-air newsman.  He sends the mild mannered fellow out to cover the launch of a new ‘mail rocket,’ the kind of concept that was always showing up in comics but didn’t survive past the 50s in the real world.  Interestingly, Morgan Edge voices a completely reasonable concern, wondering if the complete and total removal of the only thing that could stop Superman is actually all that great of an event.  That’s a theme that’s much more common today, but it’s good to see it here.

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Obviously, this provides a new complication for the Man of Steel, as he’s now got to find a way to do his hero-ing while live on camera in front of millions of viewers!  This is one of the changes that seems somewhat ill-conceived.  While it adds some more chances for complications and challenges to the character, it seems like an unnecessary hurdle for the character’s status quo.

Anyway, the Metropolis Marvel faces his first test almost immediately, as he spots a man with a radio spying on the launch and has to deal with him during a commercial break!  Superman encounters some random thug, part of the Generic Gang, no doubt, whose group plans to hijack the rocket and sell it overseas.  He thinks he’s ready ready for the last Son of Krypton, as he’s managed to acquire a sample of the most abundant element on Earth, kryptonite!  Of course, if this neanderthal could read, he’d know that his space-rock isn’t going to do him much good.  To educate the fellow, the Man of Tomorrow happily takes the rock from him and eats it!  It’s a great scene, a very clear and forceful message about the completeness of the anti-kryptonite change.

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Having dealt with the man on the ground, Big Blue takes to the wild blue in search of the other part of the Generic Gang, who have arrived in fighter jets!  Superman’s heat vision suddenly weakens, and he’s forced to down the two jets by more direct methods.  He challenges himself to find different ways to stop the two threats, and in one entertaining bit, he uses his x-ray vision to spot the pilots of one of the jets and then knocks them out by punching directly through the hull.  I like the idea that Superman tries to shake things up just to have fun with his adventures.  That seems like a nice bit of characterization.

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On his way home, the Man of Steel suddenly finds himself weakened for a moment as he passes over the spot of the kryptonite explosion, and we get a closeup of the impression he left in the sand when he crashed.  Dun-dun-DUN!  In the epilogue, we see a strange sight, as a sinister creature of sand in the shape of Superman arises out of that impression and stalks off towards civilization.  There’s something in O’Neils narration of this scene that reminds me a bit of the end of Yeats’ “Second Coming.”  There is certainly something portentous about the scene, and it is fittingly intriguing, setting up the saga to come.

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This is a solid story and a good beginning for something new.  Superman’s life and setting are being shaken up, and the removal of kryptonite is certainly a good first step towards forcing a more grounded and creative approach to the character.  This comic is perhaps most notable for what it doesn’t do.  Most of the Man of Tomorrow’s trappings remain unchanged, and now, despite the unexplained dimming of some of his powers, he certainly seems more powerful than ever.

There isn’t a whole lot else here, and the threats the hero faces in this issue are fairly run-of-the-mill.  That works well enough because O’Neil is showing us the impact of the opening scene on the character’s life, but they don’t have a great amount of interest in-and-of themselves.  Still, it’s a good, readable story with some interesting action and an intriguing ending.  I know a bit about this arc, but I still find myself looking forward to seeing how O’Neil builds on the seeds he’s planted here.  Of course, Swan’s art is beautiful, and he really shines, both in the action and the detailed face work he does in several scenes.  His Bronze Age art is some of the very best there is.  As for this issue, I’ll give it 4 Minutemen.

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“The Second Coming”

Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world,
The blood-dimmed tide is loosed, and everywhere
The ceremony of innocence is drowned;
The best lack all conviction, while the worst
Are full of passionate intensity.
Surely some revelation is at hand;
Surely the Second Coming is at hand.
The Second Coming! Hardly are those words out
When a vast image out of Spiritus Mundi
Troubles my sight: somewhere in sands of the desert
A shape with lion body and the head of a man,
A gaze blank and pitiless as the sun,
Is moving its slow thighs, while all about it
Reel shadows of the indignant desert birds.
The darkness drops again; but now I know
That twenty centuries of stony sleep
Were vexed to nightmare by a rocking cradle,
And what rough beast, its hour come round at last,
Slouches towards Bethlehem to be born?
Of course, this poem also feels horribly apt for out world today, but that’s neither here nor there.

“Jor-El’s Golden Folly”


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This was a great little backup tale.  I thoroughly enjoyed the read, which I did not expect.  It’s a fun examination of life of Krypton-that-was without some of the more ridiculous elements that generally accompany such yarns.  It follows the early career of the great scientist himself, Jor-El, before he had acquired the fame that followed him later in life.  It’s a neat glimpse into the life and character of both of Superman’s parents, and the story actually has some surprising elements for a comic from this period, especially in its treatment of Lara Lor-Van.

The story begins with Jor-El’s assignment to his first project at the Kryptonopolis Space-Complex, where he meets Professor Ken-Dal and General Dru-Zod(!), who will be his bosses.  Jor will be working on the space program, which is in dire trouble, as its budget has been slashed just as it was nearing completion.  Notably, the facility also houses the training facility for future space-pilots, and in a remarkably forward-thinking move, Bridwell makes them all women.  Jor-El even wonders why women make better astronauts than men.  That’s a pretty surprising development from a period where we’ve still seen plenty of sexism alive and well, and it’s a cool insight into Kryptonian culture.

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Well, Jor-El gets right to work, and he decides that if they can’t afford to build powerful rockets, they must find another way to get their ships off of the ground.  So, he develops the principles of anti-gravity in a fun little sequence, where he straps a device to a dog and levitates it.  One wonders if this confused looking pooch is Krypto!  Either way, his project gets approval, but because of budget cuts, the scientist is forced to build his ship out of the most common element on the planet, gold.  That’s a fun little detail.

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Everyone mocks Jor-El’s ship, calling it his “golden folly,” in a situation somewhat analogous to Howard Hughe’sSpruce Goose.”  Just like Hughes himself, however, the Kryptonian scientist is vindicated when his ship successfully takes off.  However, Lara, who displays an admirable adventurous streak, wanted to be in the cockpit for the maiden voyage, so she stowed aboard.  Her flight is successful until the ship hit space, and then the controls go dead!  Between Jor-El’s remote tinkering and Lara’s piloting skill, they managed to put the ship down on a moon.

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There’s a slim chance that Lara could have survived, so when the next rocket heads for that moon several days later, Jor-El uses his antigravity belt to stow away aboard and not add any weight, which is actually quite clever.  On the harsh, barren moon, the young scientist searches desperately for the brave pilot who captured his heart, and at long last, he manages to find her.  There reunion is charming, and it tells the tale of how the pair got together.

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This is just a fun story, and I thoroughly enjoyed the glimpses of Krypton’s former glories that it provided.  Jor-El and Lara are both interesting characters under Bridwell’s pen, and I was particularly impressed with his treatment of Lara.  Together, these two make worthy parents for the Man of Steel.  Once again, I’m impressed by the ability of the this era’s creators to tell complete stories in such limited space.  These seven pages give us an adventure, several character moments for both protagonists, and a bit of world building.  That’s impressive!  I’ll give this enjoyable slice of Kryptonian life 4 Minutemen.

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Final Thoughts:


This was a pretty good month, over all, and it brought me several delightfully unexpected gems.  The stand outs for me were the books I was most prepared to dislike, Superman’s Girlfriend, Lois Lane and Superboy.  Neither of these comics was exactly amazing, but I was very pleasantly surprised both by how much fun they were and by the lack of the sort of gimmicky silliness that I expected in those titles.  Here’s hoping that they continue to be of such solid quality.  In particular, Robert Kanigher continues to impress me.  Even his less stellar offerings, like this month’s Haunted Tank are generally respectable efforts these days.  I’m curious to see if his improvement will last.

We also saw the return of several themes that have become definitive of the early Bronze Age, like environmentalism and youth culture in this month’s Superboy and Batgirl stories.  I was impressed with how both of those books handled these themes and the more mature moral sense that they displayed.  At the same time, we had some disappointments this month, notably Jack Kirby’s unexamined and unproblematized treatment of cloning in Jimmy Olsen.  Still, all things considered, this was a fine beginning to our new year.  I can’t wait to see what else 1971 has in store for us!  As always, thanks for reading, and, until next time, keep the heroic ideal alive!


The Head-Blow Headcount:

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No new changes on the Headcount, so poor Aquaman still has the last two slots.  I’m sure we’ll see more additions soon.  I only hope they aren’t more from the Sea King!

Into the Bronze Age: January 1971 (Part 1)

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Welcome internet travelers, to my first strides into the next year of DC’s Bronze Age comics, 1971!  We’re beginning a whole new year, a year that will bring us the expansion of Jack Kirby’s Fourth World books to include all of their titles, and a year that will bring a number of changes to the DC Universe, starting with the Man of Steel himself.  We’ll tackle the landmark “Kryptonite Nevermore” story at the end of this set of posts.  I’ll be adding Superboy to my staple of books, as it will be gaining a Legion of Superheroes backup feature, which means that I’ll now be reading every superhero comic DC published other than Wonder Woman, and the Amazing Amazon is due to get added to my list when Denny O’Neil takes over the title in preparation for her return to her classic roots, in April of 1972.  We’ve got a while to wait for that one.  As for 1971, I can’t wait to see what this year of comics holds for us!  I hope you’ll join me as I continue my journey!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.

This month in history:

  • Cigarette ads banned on TV
  • Ohio agrees to pay $675,000 to relatives of Kent State victims
  • Globetrotters lose 100-99 to NJ Reds, ending 2,495-game win streak
  • Berkeley chemists announces 1st synthetic growth hormones
  • 29 pilot whales beach themselves & die at San Clemente Island, Calif
  • Irish Republican Army (IRA) carry out a ‘punishment attack’, tarring and feathering 4 men accused of criminal activities in Belfast
  • Congressional Black Caucus organizes
  • Rev Philip Berrigan & 5 others indicted for plotting to kidnap Henry Kissinger
  • 2 bombs explode at UK Employment Secretary Robert Carr’s home
  • At a party conference in Dublin, Sinn Féin end their 65 year abstentionist
  • John Lennon and Yoko Ono record “Power to the People
  • Riots break out in the Shankill Road area of Belfast, North Ireland
  • Charles Manson and accomplices convicted for the Tate murders
  • Military coup in Uganda under major general Idi Amin
  • The 170 delegates of the Ulster Unionist Council (UUC) call for the resignation of Northern Ireland Prime Minister James Chichester-Clark
  • Apollo 14 launched, 1st landing in lunar highlands

Clearly 1971 did not bring calmer days with it, especially not in Ireland.  I was really surprised that TV ads for cigarettes were banned this early.  I thought for sure they continued into the 80s.  Unrest continues around the world, but in America, this month is more about aftermath than new events.  It does feature Apollo 14’s mission, which is pretty exciting.  There is the plot to kidnap Henry Kissinger by a gang of priests and nuns, though.  That’s pretty insane, and I’m more than a little surprised that I never heard about it.  Apparently, the group was never convicted, and there are rumors that this was a setup.  Perhaps Nixon asked someone to ‘rid him of this troublesome priest.’  Still, one wonders!

This month’s number 1, just barely, is George Harrison’s deceptively lovely “My Sweet Lord,” which the unobservant might not realize at first is actually a Hare Krishna song, not a Christian one.  Harrison had joined the slightly cult-y Hare Krishnas back in the 60s and this song was an expression of his new religion.


Roll Call (You can see everything published this month HERE)

  • Action Comics #396
  • Adventure Comics #401
  • Batman #228 (reprints, won’t be covered)
  • Brave and Bold #93
  • Detective Comics #407
  • G.I. Combat #145
  • Superboy #171
  • Superman’s Girlfriend, Lois Lane #107
  • Superman’s Pal, Jimmy Olsen #135
  • Superman #232 (reprints, won’t be covered)
  • Superman #233

Bolded entries are covered in this post, the others will be covered soon.


Action Comics #396


action_comics_396“The Super-Panhandler of Metropolis!”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff

“The Invaders from Nowhere!”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff

Ohh, hooray, another gimmicky Superman story.  Yay?  This is not the most electrifying beginning for the new year.  Our headline tale, as you can gather from that cover, is another ‘Superman in an everyday situation’ yarn, which doesn’t have much appeal for me, and this one goes beyond the normal gimmickiness to also portray the Man of Steel himself rather badly.

It all begins in the far future decade of the 1990s.  What could such an inconceivably distant era hold for the Metropolis Marvel?  Well, nothing good, I’ll tell you that much.  The story opens with an episode of “Where Are they Now,” a TV show that tracks formerly famous individuals.  They catch up with James Olsen, now chief producer of WMET-TV, but instead of asking him about his own life, they ask a bunch of question about Superman, who disappeared years ago.  I bet that had to tick ‘ol Jimmy off.  Apparently, the Man of Steel just gradually faded from public view, and eventually no-one was able to contact him any longer.  We cut to the man himself, slumped and defeated, sitting in a wheelchair and panhandling on a street corner.  What could have brought him to this low state?  Well, we don’t get to find out this issue.

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Instead, we get a tour of the true city of tomorrow, Metropolis, circa the 1990s!  In this remote future, the citizens no longer need a Superman, as they have all kinds of nifty technological wonders , like anti-gravity beams, escape-proof capture cells in banks, and fire detectors in every streetlight, as well as helicopter fire engines.  Do you remember when they came out with those anti-gravity beams in the 90s?  What a time…

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Superman’s sad-sack inner monologue tells us that he has lost all of his powers except for his super vision and hearing, and this has apparently left him a complete wreck of a human being.  He thinks of himself only in terms of his abilities.  He also thinks of himself entirely as Superman, not Clark or even Kal-El.  Herein is one of the biggest problems with this story.  This mopey, defeated loser doesn’t have much in common with the Superman from last month’s World’s Finest, dragging himself through the dirt of an alien world to save the universe, despite the overwhelming odds against him.  Some of the best Superman stories are those in which he loses his powers and then goes on to demonstrate that it isn’t super strength, invulnerability, flight, or any of the rest that makes him a hero; it’s the indomitable spirit that animates him.  In fact, one of my favorite episodes of Justice League is “Hereafter,” where the Man of Tomorrow gets transported to a very distant tomorrow indeed where the sun is red.  He quietly, calmly, and heroically goes about doing what he can to survive and to find answers, despite the fact that he’s powerless.  It’s a wonderful examination of what makes him special, the unassuming greatness that isn’t about bullet-proof skin or laser eyes.

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Anyway, back to our story.  The crippled Superman, who is definitely not just Clark Kent, saves a young boy who stupidly runs into traffic, who repays him by insulting the man who saved his life.  Nice, kid.  A good Samaritan sees the deeds and gives the Super-bum five bucks, which he uses to buy some food, taking it home to an abandoned tenement building.  He’s apparently got a bunch of diseased folks living there with him, as we get a glimpse of ‘strangely mottled arms’ reaching out for the food.  That doesn’t get explained, this month, though.  Desperate to regain his lost glory, the former Man of Steel also does some experiments in an attempt to restore his powers.  All they do, however, is destroy his clothes, leaving him nothing to wear but his costume so that we can reach maximum gimmick.

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action-396-15-11So, the next day he goes out covered with a blanket and a shawl so people won’t see the costume, and while he’s out, he runs into Lois, now married with children, and what’s more, married to a dead-ringer for Clark Kent.  The girl’s got issues, and this isn’t the first time we’ve seen this, either.  Later, while begging in front of the Daily Planet building, Superman reaches for a dropped coin and reveals his costume.  The crowd notices and bombards him with questions.  The issue ends with him fleeing in his wheelchair, pursued by the quizzical crowd.

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Check out those groovy 1990s fashions!

This is a weird one, and it rubs me the wrong way to an extent.  There’s probably a good story to be told about Superman losing his powers; in fact, that story has been told several times, and told well, but this isn’t one of them.  The character examination that should be the fruit of such a storytelling endeavor is wasted here, with the bitter, broken former hero concerned only with his loss of power and glory.  It isn’t that we couldn’t handle a story about an embittered Man of Steel, it’s that this story gives us no real justification for his state, other than the loss of his powers.  Of course, there are also the logical problems with this story, as it is just strange that, with or without powers, Clark Kent would end up a beggar.

He’s a talented and intelligent guy.  Plus, you know Bruce would kick some money his way!  Heck, the Last Son of Krypton could just sell some of his homeworld’s technology and live in luxury the rest of his life.  Instead, he’s apparently just left the Fortress of Solitude sitting empty.  The sci-fi elements of the far-future 1990s are pretty hilarious in retrospect, but that isn’t anything to hold against this story.  There are some intriguing mysteries teased in the background of this tale, like the apparently diseased inhabitants of Super-bum’s tenement and the question of how he lost his powers, but they are not the focus of the plot.  I assume they’ll get developed next issue, but I can’t say I’m particularly excited about reading that tale.  I’ll give this one 2 Minutemen for its misuse of its central character.

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P.S.: Interestingly, the effects of “Kryptonite Nevermore” were already being felt when this book hit the stands, as it includes a one page update on the state of Superman and his setting.

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“The Invaders from Nowhere”


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This is a fine Superman story, if not particularly impressive.  While this tale is a bit unusual for the Last Son of Krypton, for the Atom, it would just be a Tuesday.  The curtain rises on the Man of Steel himself ripping his way into his Fortress of Solitude, as all of the security systems are going nuts and the great golden door has jammed.  A rapid search of the place at super speed reveals two weird looking aliens who introduce themselves as Seekers from the world of Krann.  This pair of extraterrestrial invaders precede to capture the Metropolis Marvel despite his best efforts.  His punches pass right through them, and their weapons render him helpless.

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Superman is transported aboard their ship to a world under a red sun where some sort of sinister experiment awaits him.  Once planetside, he’s locked in a strange cage-like device, but our hero won’t take this sort of thing lying down.  He’s determined to fight, despite the fact that he should be powerless under a red star, yet when he starts to resist, he discovers that his powers remain undiminished.  Strange!  He throws himself at his cage again and again, but his efforts have no effect.

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We cut to the aliens in the control room, and they helpfully fill us in on their plot.  It seems the core of their world has run out of energy and begun to grow cold.  They’re trying to jump-start it by siphoning off Superman’s energy through his escape attempts.  They accomplish their purpose, and the Man of Steel, exhausted, slumps over…dead!    The Krannians drag him outside, only for their captive to spring back to life!  Superman notes that he can control his hearbeat, so he could stop it long enough to appear dead.  That’s a useful trick that could make Batman jealous.

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Fearing that the red sun would render him powerless as he tried to fly to Earth, the Man of Tomorrow hijacks the alien ship and heads for home.  Yet, as he flies, he experiences a strange phenomenon, as he begins to grow.  Eventually, he and the ship emerge back in the Fortress of Solitude, springing out of the model of Krypton!  The entire alien world was actually part of a microscopic universe, and the incredibly advanced extraterrestrials were inhabitants thereof.  This fact explains why Superman didn’t lose his powers under the red sun, as it was just the replica in the Krypton display.  Before our hero can decide what to do with the pint-sized kidnappers, there is a tiny explosion, and a microscopic examination of the area reveals the ruins of Krann.  Their plan worked too well, and their planet’s core overheated until it exploded like Krypton-that-was, for a nice little touch of irony.

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This is a fun little backup yarn, clocking in at a brief but enjoyable 9 pages.  It manages to set up the problem, provide some action, and even deliver a bit of a surprise, all in those few pages, and that is nothing to sneeze at.  The concept of a mysterious microscopic world and invaders therefrom is not a new one, having showed up often in the Atom’s escapades, but it’s always one I enjoy.  It provides an opportunity for fantastic and unusual adventures that can stretch the imagination.  After all, the possibilities of such a setting are limitless.  Of course, Krann barely gets any exploration in this story because it is so short, but the possibility is still there.  In this case, I’ll give this tale 3.5 Minutemen for a fine read.

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Adventure Comics #401


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“The Frightened Supergirl”
Writer: Mike Sekowsky
Penciler: Mike Sekowsky
Inker: Jack Abel
Letterer: John Costanza
Editor: Mike Sekowsky

“The Strange House”
Writer: Mike Sekowsky
Penciler: Mike Sekowsky
Inker: Frank Giacoia
Letterer: John Costanza
Editor: Mike Sekowsky

As with the last issue, this book contains a backup for Tracey Thompson, an extremely short-lived character, which I won’t be covering as it isn’t really a superhero story.  The Supergirl feature is an unusual but entertaining little tale, featuring a character I had previously only encountered in All-Star Superman, Lex Luthor’s niece, Nasthaltia “Nasty” Luthor.  Nasty, a fitting antagonist for the Maid of Might, was apparently only introduced a few issues ago in #397.  It seems she had a fairly short life, appearing in only ten issues, but it looks like we’ll see her a few more times before she fades into obscurity.  However, it isn’t the presence of the awkwardly named ‘Nasty’ that makes this issue unusual.

We begin in media res, with the villainess’s plan already completed.  Supergirl has been reduced to a quivering, cringing wreck, completely paralyzed by fear.  She is cowering in terror from a mouse while Lex Luthor and his young niece look on.  Nasty helpfully fills us in on how the Maid of Steel got into this situation.  The Lady Luthor poisoned the heroine’s drink at a luncheon in her honor, spiking her water with an an agent that caused utterly crippling fear.

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In complete panic, Supergirl smashed her way out of the building, fleeing down the street.  Everything and everyone she encounters just feeds the fires of her fear.  In a funny little episode, she encounters a little boy dressed up as a cowboy who tries to play with her, which only horrifies the girl more.

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I love the kid’s sheepish encouragement in panel 3.

adventure-401-06She tears through everything in her mad flight, smashing buildings, cars, and more.  The police try fruitlessly to restrain her, for all the good that does, and finally, Nasty herself shows up, claiming to be a friend of the frantic female.  By speaking calmly and soothingly, she temporarily allays the Maid of Might’s fears and brings her back to her hideout.  There, joined by her villainous uncle, she revels in the humiliation of her foe.  Lex plans to sell tickets to view the terrorized teen to the underworld, by which he expects to make a fortune.

adventure-401-13First, however, Nasty wants to have a bit more fun, so she pulls out a little toy car that can follow a target and sics it on Supergirl.  Spooked by the device, the Maid of Steel lashes out again, utterly destroying the house they were hiding in and very quickly revealing how bad an idea it is to panic a super strong, invulnerable person in an enclosed space.

All of a sudden, Linda Danvers awakens in bed and slowly realizes that this had all been a dream.  She sees with relief that the city still stands.  Then, that same toy car from her dream rolls into her room, a gift her roommate got for her little brother.  How strange!

This is an odd story, though it is fun.  The ‘it was all a dream‘ maneuver surprised me, because as crazy as this all was, it didn’t seem substantially crazier than a normal Sekowsky story.  All throughout, I was thinking, ‘man, folks are really going to love Supergirl after this.  First there’s that bridge from a few issues ago, now she’s torn down the entire town!’  I think it would have been interesting to see Sekowsky actually play with the consequences from such an event as he did with the bridge incident, but I suppose he really didn’t have time in only 14 pages.  It’s entertaining to see Supergirl just tear through town, and there are several funny moments in the tale.  The dream angle also covers over some issues I had with the story, as it does seem a bit odd for Supergirl, while certainly acting irrationally because of fear, to nonetheless run away instead of flying away.  Also, the pair of super geniuses who have captured her certainly don’t act too bright when they antagonize the incredibly powerful alien in their little house.  Of course, with the plot being the product of a dream, you can handwave all of that.

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Speaking of the villains, I like the focus on female antagonists so far in this book.  It’s something of a rarity to have a cast that is primarily female agents in comics, and there’s good potential in that setup.  That being said, I’m not certain how I feel about Lex Luthor having a niece.  I rather prefer him to be alone in the world, a solitary man of brilliance, will, and blackened soul.  Nonetheless, Nasty is undeniably fun in this story.  The whole story is enjoyable, and I’ll give it 3.5 Minutemen.

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And that is our first pair of books.  Not the most impressive duo, but I’m sure there are better stories awaiting us.  Please join me again soon for another step in my Journey into the Bronze Age!  Until then, keep the heroic ideal alive!

 

Into the Bronze Age: December 1970 (Part 1)

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Welcome to December 1970, where we have finally reached the end of the first year of this not-so-little project, something over a year after I actually began it!  Hopefully, we’ll be able to move through the next year a bit more quickly.  But first, we’ve got to get there, which means we’ve got one more month of comics to read.  Let’s take a look at what was going on in the world back then, shall we?

If you’re new to this little journey, you can check out the first post to learn what it’s all about.

This month in history:

  • USA’s Environmental Protection Agency created
  • US and USSR perform nuclear tests
  • Stanley Cup, Conn Smythe Trophy & Bill Masterson Trophy stolen from NHL hall of fame
  • The Dutch Antilles government of Petronia falls
  • Soviet Venera 7 is 1st spacecraft to land on another planet (Venus)
  • An uprising against Poland’s communist regime fails
  • Walt Disney’s Aristocats is released
  • Occupational Safety and Health Act (United States) signed into law by President Richard M. Nixon (OSHA arrives)
  • Unrest continues in Ireland
  • Paul McCartney files a lawsuit to dissolve the Beatles

This is a fairly quite month, at least compared to our last few, though there are dozens of nuclear tests perform that provide mute but eloquent witness to the tensions in the world.  Perhaps the event of greatest note is the landing of the first spacecraft on another planet.  That was quite an accomplishment, and one I hadn’t heard of before.  Of particular interest to this blog, given my propensity for jokes about it, is the advent of OSHA.  I suppose now my teasing won’t be anachronistic.

The top song this month was “Tears of a Clown” by Smokey Robinson and The Miracles.  You’ve gotta’ love Smokey Robinson!


Roll Call (You can see everything published this month HERE)

  • Action Comics #395
  • Adventure Comics #400
  • Aquaman #54
  • Batman #227
  • Detective Comics #406
  • The Flash #202
  • Green Lantern/Green Arrow #81
  • Justice League of America #84 (reprints, won’t be covered)
  • Justice League of America #85
  • The Phantom Stranger #10
  • Superman’s Pal, Jimmy Olsen #134
  • Teen Titans #30
  • World’s Finest #199

Bolded entries are covered in this post, the others will be covered soon.


Action Comics #395


action_comics_395“The Secrets of Superman’s Fortress”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson

“The Credit Card of Catastrophe”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson

This is a pretty solid issue, with two enjoyable tales within, and just check out that cover!  That’s a striking image, and it certainly piqued my curiosity.  The headline tale doesn’t quite live up to the cool cover, but it’s fun enough, with some cool extra treats.  It does have one glaring logical problem, though.

This cover story starts with something unexpected, a flashback to Superman’s creation of his Fortress of Solitude!  We just get a brief glimpse of him setting the place up, then we are treated to cool two-page spread diagram of the place, which was a pleasant surprise.  I’ve mentioned before how much I loved this type of thing as a kid, and I still think it is a nice feature to add to a story, to give readers a spatial sense of a place, fleshing the setting out a bit more fully.  The diagram accompanies a visit from Jimmy Olsen, who Superman takes for a tour in thanks for the boy’s assistance on his adventures.

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I love what the giant gold key says about Superman

In time, he also brings Lois for a tour, and he shows her his not-at-all creepy hall of Lois dioramas immortalizing her aid in various cases he’s faced.  The girl reporter takes this as a charming sign of the Man of Steel’s affection.  I think I might be more inclined to take it as a sign of him being a super-stalker, a-la Superman Returns!  Anyway, Lois’s questionable sense of romance aside, she also notices a restricted access door and asks the hero about it, but he refuses to answer.  After he returns her home, the Metropolis Marvel looks inside the forbidden room and spends some time in melancholy reflection of the artifacts within, a cape and a feather.  It’s a nice, moody scene, and readers are really left wondering what could affect Superman so profoundly.

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In answer to the burning question on the audience’s minds, Superman puts on a device that will help him recall the experience he has been trying to forget because he just has to see it again.  We learn that on a mission in space he spotted a crashed spacecraft on a wild planet and decided to investigate.  When he arrived, he discovered a tribe of primitive humans, probably survivors of the ancient shipwreck, who are being hunted by slavers using dogs.  The Man of Tomorrow leaps into action, not one to let such injustice pass, and creates a shelter for the panicked savages, and, in a funny scene, he also just lets the dogs chew on him until he weaves a net to hold them.

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But his efforts do not go unnoticed, and we meet a group of alien amazons, powerful warrior women who are on the world to mine an element vitally necessary for their race.  The commander of the crew, Captain Althera, is quite struck by the heroic conduct and appearance of Kal-El, the ol’ lady killer, and she begins to wonder about where he might have come from.  For his part, Superman promises the tribe that he’ll protect them until the slavers leave.  The next gambit of the amazons, which involves booby-trapping a fruit tree they visit, is easily defeated when the Man of Steel simply carries the tree away, prisoners and all.  Althera’s crew is concerned about her infatuation with the alien, but she attempts to hide her feelings.

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The amazons have a very Buck Rogers/Flash Gordon look, which I love.

Later that night, Superman discovers her slipping out of their camp to carve a statue of him, only to smash it in anger at her own feelings.  Clearly this chick’s got issues!  Like Lois, the hero has perhaps poor judgement about romance, and he finds this strange outburst quite endearing.  The kryptonian, long sojourning among frail humanity, is fascinated by this powerful, passionate female alien.  Her strength and spirit are intriguing for him, and he begins to wonder if he’s found a woman of iron who could keep up with a Man of Steel.  That’s actually a cool angle, and it makes sense that, even though Superman identifies with humanity, there would always be a part of him that would desire the company of beings that were really his equals.

On her way back to cap, the distracted Captain accidentally triggers a deadfall setup by the tribesmen, and though she has the strength to hold it temporarily, the Man of Tomorrow must come to her aid.  His intercession moves the warrior woman.  She insists that he must be one of her people, and she wants him for her mate!  Interestingly, Superman isn’t in too big of a hurry to dissuade her at first, but when her helmet falls off, the feathery plumes covering her head reveal that her people are avian.  For some reason, this is a deal breaker, and it is also the on real problem with this story.  (It never stopped Captain Kirk!)  Superman realizes that they are incompatible, but seeing as he’s the last of his race, that’s true of any other being, including Lois!

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In a neat touch, the reason that Althera was convinced the hero was one of her people was because he could fly, which her bird-like race had once been able to do as well.  She assumed he was a further evolution.  That works pretty well, and it makes the kryptonian’s revelation of his origins an effective turning point for the story.

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With Superman’s help, the amazons quickly manage to mine the materials they need, and the two races part in peace, leaving Clark nothing to remember his lovely lady-lark but a single plume from her head.

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The whole thing happens too fast to be entirely successful as a tale of lost love, but it’s a fun story, and the Vrandarians have a cool design.  There’s a story worth a longer treatment here, with a warrior woman who rebels against her matriarchal culture in the name of love and Superman lured to the stars by the prospect of a partner who could really be his equal, but these promising elements are really only here in embryonic form.  Still, it’s an enjoyable enough read, despite Superman’s seeming overreaction to his possible paramour’s plumes and the speed of their romance.  I’ll give it an average 3 Minutemen.

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“The Credit Card of Catastrophe”


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This is a story that I fully expected to be super gimmicky and silly, but, despite the fact that it seems like an utterly conventional ‘overly elaborate but harmless scheme’ story on paper, it actually features a more thoughtful, reasonable resolution than I expected.

The story beings with an off-beat scene, as Superman, for some reason that is never explained, visits a fortune teller named ‘Madame Mephisto’ (apparently the Marvel character is moonlighting at DC!).  The Man of Steel is oddly affected by her routine, but he remains skeptical, though he accepts a token from her: a card that is supposed to grant him three wishes, wishes with a secret price.

Later on, the Metropolis Marvel is in disguise as his mild-mannered alter-ego, covering a baseball game (apparently he, like his recent movie counterpart, has the most eclectic beat in newspaper history) when the stands begin to collapse!  He rushes to help as Superman, but his powers fail him.  In desperation, he wishes to be able to accomplish his usual daring do, and suddenly leaps into action.  Afterwards, his card glows mysteriously!  One wish down.

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The next day, because every day in the DCU is a constant cavalcade of crises, Clark is covering the filming of a movie when something goes wrong.  A hot-air balloon threatens the crowd, and once again the Man of Tomorrow’s powers fail him.  Once again, his wish saves the day, accompanied by the glowing of his card!

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The third day, you guessed it, we get another disaster, an oil platform threatened by an iceberg.  One quick wish later and Superman is carving the ‘berg into ice cubes,’ and his third wish is gone.  His powers seem to have deserted him permanently, and he sets out to find the mystic who started all of this.  She claims to have affected him with her magic and promises to restore his powers, but for a price!  Madame Mephisto demands that the hero hand over half the gold in Fort Knox, and Superman faces an interesting moral quandary.  If he agrees, he’s committing one heck of a crime and betraying the public trust.  If he refuses, there’s no telling how many could suffer and die because he won’t be able to help them.  I’m pleased that the rational choice of the greater good is actually the one he takes, displaying a slightly more mature morality than ‘crime=bad’ that usually populates such books.

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Yet, when he returns with the gold, he gives it to the fortune teller in an unexpected fashion, dumping the heavy bullion right on her head!  I was sufficiently taken aback by this twist, thinking, ‘that would kill her!’  Here’s where the story impressed me and proved itself to be more than I expected.  Superman digs the buried clairvoyant out, only to unmask her as…Supergirl!  This is where the cliche comic story would generally provide a paper-thin excuse, which this one certainly has, but it also has a surprisingly well thought-out resolution.  Supergirl attended a lecture on hypnotism and was curious if she or Clark could be conned into doing something against their will, so she wildly unethically decided to experiment on her cousin without his knowledge or consent.

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She hypnotized him into believing his powers were gone and that the card could restore them; then she followed him to ensure that nothing really went wrong.  The fun bit is that Superman reasoned it out in a believable fashion, without ridiculous jumps in logic.  He realized that in each challenge he faced, he wasn’t hurt, despite his powers supposedly having been cancelled.  He recognized that only his voluntary powers were affected, making it unlikely that magic was the cause, which is quite clever and reasonable.  When the Maid of Might restored his powers in order to get the gold, he spied on her with X-Ray vision and sussed out enough of the rest to turn the tables on her.  Supergirl complains that he ruined her experiment, so they’ll never know if they can actually be controlled through hypnotism, which, of course, is magic in comics.

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This is a fun and curious little story, surprising in that the contrived plot is actually given enough thought to make it work out in the end.  Supergirl’s experiment seems unnecessary, and I think I’d be more than a little annoyed at being used as a guinea pig if I were Superman, but, let’s face it: he’s probably done worse things to her.  I’ll give this simple and gimmicky but enjoyable story 3 Minutemen.

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The letter column for this issue includes a funny missive to the sour-grapes writers who voiced complaints about the same names constantly showing up in the letter feature as certain epistlers got their dispatches picked fairly often.  The letter included a hilarious and very clever little poem which I found worth sharing with y’all:

A pox on Martin Pasko,
A plague on Irene V.
And fie to all the other fans
More fortunate than me!

Thus readers rant a million ways
O’er fruitless hours of writing praise
In deathless prose and deathless verse,
At times verbose and sometimes terse.

Suppose the reader knocks the tale
And says the artwork was too stale?
Or if not, what else might be wrong–
Was the story too short? Or too long?

Yes, that just might be the key
To critical success for me!
And so, once more, to pen and paper
To criticize each startling caper
Of daring men and super-creatures,
Aliens, spirits, other features.

But hapless writers, don’t lose heart
If the pearls of wisdom you’d impart
Are deemed too dull by guys and dolls
Who cull comments for lettercols.
No hard names should you others call:
Patience and work will conquer all.

Better luck next time.

Isn’t that clever?


Adventure Comics #400


adventure_comics_vol_1_400“Return of the Black Flame”
Writer: Mike Sekowsky
Penciler: Mike Sekowsky
Inker: Jack Abel
Letterer: John Costanza
Editor: Mike Sekowsky

We’ve got a milestone for Adventure Comics here in issue number 400, and to celebrate, Mike Sekowsky, who is wearing three different hats in this issue, arranges a return engagement for a Supergirl villain.  I didn’t even know she had any villains!  The femme fatale of our tale turns out to be the Black Flame, a Silver Age character I’d never heard of.  Apparently, she’s a rogue from the Bottle City of Kandor, which is a pretty neat idea, honestly.  In one of her previous encounters with the Maid of Might, she was stripped of her powers with gold kryptonite, which is apt to make one a bit cranky.  I was pretty thrilled to find a tale with an actual supervillain, as those have been few and far between in our comics this year.  The story itself is fun, if a bit goofy.  Apparently Sekowsky thought that the Black Flame’s triumphant return wasn’t enough to mark the 400th issue, so he introduced three more bad guys, putting the heroine up against a fitting four antagonists.  The trouble is, whereas the Flame is an established villainess with a kryptonian pedigree, her three associates are one-shot opponents who don’t make any sense in this setting.

We join the Maid of Might as she repairs her super-suit (apparently, she doesn’t have an Edna Mode on call).  She’s enjoying a classic black and white film (a girl after my own heart), so she catches a strange news broadcast that follows the flick.  The station received an unusual note, a public appeal to Supergirl for help, including a hidden phone number that only her super senses can detect.  Intrigued, Kara decides to investigate.  A call leads her to a mysterious rendezvous that is definitely not a trap.

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Meanwhile, at the trap…err…rendezvous, a quirky quartet are gathered together, watching her progress.  They include the tall, spindly figure of ‘The Inventor,’ the green-clad leprechaun, ‘L. Finn,’ and the portly presence of ‘the Toymaster.’  Now, that’s ToyMASTER, not ToyMAN.  He’s totally different and original and not at all a ripoff.  Shut up!  Toyman is a well-known DC villain.  Toymaster has, I’m fairly certain, never appeared again.  Why Sekowsky didn’t use the existing villain, who already had a grudge against Superman and his friends, I’ll never know.  Anyway, this very motley and unimpressive assortment are lead by the costumed Black Flame, who has a pretty cool look, though it really doesn’t scream ‘black’ or ‘flame.’  She obligingly gives us a flashback to her escape from prison, which is pretty neat.  She slowly assembled odds and ends until she could build a one-shot stun ray, which she used to zap a guard and get his gun.  Then she staged a daring breakout of her kandorian prison, blasting her way to a ship.

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Oddly, she takes that ship to the Phantom Zone, as if it were a planet to which you could just fly.  My knowledge of the Silver Age Superman mythos is a tad spotty, but I’m pretty sure that even then it was firmly established that the Zone was a separate dimension you had to have special equipment to access.  That was more or less the whole point.  I hope a reader will correct me if I’m wrong, but I’m inclined to put this down to Sekowsky’s confusion, especially considering what happens next.  The fiendish flame wants to recruit some fellow villains.  So, who does she carry away from the Phantom Zone?  Perhaps General Zod, Jax Ur, or another famous kryptonian criminal?  Perhaps some new and exciting foes from Krypton-that-was?  No!  She calls the three goofballs we met before, who just seem to be earthlings.  How in the world did they end up in the Phantom Zone?!

Well, their inexplicable origins aside, the narrative returns to the present, where Supergirl strolls into the eerie old house that is definitely not a trap.  Once inside, she’s ambushed by a robot maid with a lasso coated in kryptonite dust.  She destroys the automaton, but she begins to succumbs to the effect of the poisonous element.  Suddenly, Streaky, little cape and all, arrives, ignoring her pleas for help and coating her with more kryptonite dust!  It turns out that this is another robot, controlled by the Toymaster, and the embattled heroine beheads it with a blow, passing out from the effort.

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Robo-Streaky, no!

The Maid of Might awakens in a strange setting, tied up with kryptonite coated bonds and posed as a ten-pin in an oversized bowling alley.  The quartet of criminals have a supply of kryptonite bowling balls, and they take turns rolling for a deadly strike.  That’s right, we’re in classic villainous death trap territory here.  The whole setup is pretty silly, but I’m willing to give it a pass considering how central a part of the genre this kind of thing is.  I’ll admit, it’s weird and unique enough to be entertaining.

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With each strike, Supergirl grows weaker, but she also realizes that the impacts are knocking the kryptonite off of her bonds, so she recovers between rounds.  Finally, she is strong enough to break free, and she puts her foes on their heels until L. Finn hits her with a blast of magic, knocking her out once more.  It is revealed, to literally no-one’s surprise, that the fellow dressed as a leprechaun is, in fact, a leprechaun!

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Once more, the Maid of Might awakens in a death trap.  Twice in one issue is pushing things a bit, even in a comic book!  Genre conventions be darned, the Black Flame is going to have her overly-elaborate revenge, even embracing the classic villain mistake, and leaving the heroine to her fate, confident that there is no way she can escape.  To be fair, things do look grim for Supergirl.  She’s bound in a pile of gold kryptonite dust (one wonders where the Flame got all this stuff!), with a giant kryptonite harpoon pointed at her chest.  Now, once again, I’m going to plead foul.  Doesn’t gold kryptonite remove powers pretty quickly?  I didn’t think it was a slow process.  What’s more, aren’t the effects of the gold variety irreversible?  Didn’t we just see that a few months ago in a Superman story?  Then again, I suppose green kryptonite doesn’t accomplish its effect all at once.  I suspect that I’m giving this more thought than Sekowsky did.  Still, I’m inclined to call shenanigans.

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adventure-400-21Inconsistent alien minerals aside, the situation looks dire for our heroine, but she escapes in a cute and moderately clever sequence.  It does depend entirely on the incompetence of the Toymaster, though.  He left his toys and his control box right next to her prison, within convenient reach.  I can’t help but think that the Flame would have been better off going for the name-brand villains rather than these generic knock-offs.  Toyman would never have made such a rookie mistake.  I suppose you get what you pay for.

Either way, the Girl of Steel discovers that she can control these little automatons telepathically, and she orders them to free her.  They make for an entertaining and charming little robot army.  She turns their adorable ire on her captors, and they make quick work of the villainous team, enabling Supergirl herself to put the Black Flame out of action.  I have to say, I just love the scene of the toys descending on the villains.  That’s so silly and yet so fun that it really captures the joyful absurdity of a superheroic world.

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This is a fun enough story, but it really does have some weak points.  The random earth-villains randomly being in the Phantom Zone is odd by itself, and the double death trap dilemma is a bit much.  I would have liked to see more of the Black Flame, as she piqued my curiosity.  Unfortunately, after her escape, all she really did was give orders to her evil associates.  I suppose I’ll give this flawed issue 2.5 Minutemen. as its faults slightly outweigh its enjoyability, but the adorable antics of the animate toys make me smile.

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That covers our first post on December of 1970.  I hope you enjoyed it and will join me again soon for our next few issues.  They promise to be an interesting pair!  Until next time, keep the heroic ideal alive!