Into the Bronze Age: July 1971 (Part 2)

DC-Style-Guide-2.jpg
Welcome Internet travelers and dear readers, to another edition of Into the Bronze Age!  We’ve got three books to cover in this post, and they are a rather diverse bunch.  We go from Zaney Haney to the Fourth World, and from spy thriller to cosmic quest in an earthbound setting.  Let’s see what lies in store for us!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #402
  • Adventure Comics #408
  • Brave and the Bold #96
  • Detective Comics #413
  • Forever People #3
  • G.I. Combat #148
  • Green Lantern/Green Arrow #84
  • New Gods #3
  • Superboy #176
  • Superman #239 (Reprints, won’t be covered)
  • Superman #240
  • Superman’s Girlfriend, Lois Lane #111
  • Superman’s Pal, Jimmy Olsen #139
  • World’s Finest #202

Bolded entries are covered in this post, the others will be covered soon.


Brave and the Bold #96


Brave_and_the_bold_96

“The Striped Pants War!”
Writer: Bob Haney
Penciler: Nick Cardy
Inker: Nick Cardy
Letterer: Ben Oda
Editor: Murray Boltinoff

Alright, what the heck is up with this title?  Is this a reference to something?  If so, I don’t get it.  All I can think of is Homestar Runner and “his ridiculous stripe-ed pants.”  Either way, there seem to be no striped pants actually in this comic.  Leave it to Bob Haney to confuse his audience from word one!  Head-scratching headlines aside, this is actually a pretty good issue.  There are a few things that ‘ol Zaney Haney always did very well, and one of those is the tale of the aging hero, the world-weary veteran whose best days are behind him.  It’s a story that he told many times, and always with verve.  This particular comic is no exception, though it doesn’t have the most impressive of covers.  It has a solid, if unexceptional, composition that sets up the central conflict of the comic, Sgt. Rock’s questionable loyalties.

brave and the bold 096 003

brave and the bold 096 004The story within opens on a dark night in a South American city as a van crashes into a car, the attacking vehicle’s occupants then jumping the stunned passengers.  The car’s driver fights back, only to get shot for his trouble, and his passenger is carted away.  Back in the U.S., Bruce Wayne is called to Washington D.C. where he is ushered into a secret meeting with the Secretary of State and the P.O.T.O.U.S. himself (that used to be an honor).  Nick Cardy does the usual dance, not showing the president’s face, which I enjoy.  It turns out the victim from our first scene was Ambassador Adams, who is a friend of Bruce’s, and who was on an important assignment in South America.

brave and the bold 096 005He was kidnapped by the “Companeros de La Muerte,” the Companions of Death, and they are holding him for ransom.  The President asks Wayne to fill in as a temporary ambassador to complete a delicate treaty, and he introduces Batman, who will travel along as protection.  How can this be?  Well, it’s Alfred covering for his master in a padded costume, of course, and before long the pair are headed south!  This is an interesting setup, and it works surprisingly well considering the stories in the Bat-books relatively recently where Bruce got involved in politics.  It’s unusually consistent for Haney…though I’m inclined to wonder if that’s just a coincidence!

When Bruce arrives at the U.S. embassy, he encounters another old friend, Sgt. Rock, who is head of security.  It was he who was driving the ambassador when he was kidnapped, and the embassy staffer left in charge, Carlyle, makes some snide remarks about his failure.  When left alone, the two old comrades catch up, but Rock is surprisingly bitter and angry about the service, raging that they won’t let him reenlist.  He strips off his shirt and shows the scars he earned in service to his country, but he laments that that country doesn’t want his service anymore.

brave and the bold 096 008

brave and the bold 096 013Bruce is struck by the old soldier’s rancor, but he gets on with his job, investigating the scene of the kidnapping as Batman.  In search of witnesses, he enters a bull fighting arena and gets a description of the van from a plucky young bullfighter who, in Haney’s trademark flare for minor characters, is full of personality.  Strangely, the Dark Knight notices Rock tailing him, just as he is attacked by an assassin!  One of the Companeros tries to kill him with a bullfighter’s prop, but the hero’s reflexes prove superior, and the would-be-killer is hoisted by his own petard.

brave and the bold 096 014

On his way back to the embassy, the Caped Crusader is attacked by another pair of killers, but he fights them off with difficulty, turning their weapons against them in a great sequence drawn by Cardy and moodily colored.  When he returns, the Masked Manhunter discovers a warning note from the terrorists that declares they will kill their prisoner at noon if he is not ransomed.  That’s not the only discovery, however, as Alfred finds a listening device in Wayne’s room, a device whose source is found to be Rock’s quarters!  Things look bad for the old soldier, especially when he is placed under arrest only to knock out a sentry and slip away.

Nonetheless, Batman continues his investigation, finding the killers’ van and trailing it right back to the embassy itself!  They are hiding the ambassador in a secret basement, and this seems to confirm Rock’s complicity.  The Dark Knight jumps the gathered thugs, getting the ambassador to cover but getting dog-piled by his foes in recompense.  Suddenly, Sgt. Rock comes charging into the room, firing a Thompson, coming to the Caped Crusader’s rescue!  He had escaped just to have a chance to clear his name, which he now does in spades!

brave and the bold 096 024

It was all a frame, of course, and the heroes manage to hold off the terrorists, but the desperadoes trigger an old trap from the building’s colonial days, turning heroes’ cover into a cruel cage.  At the top-sergeant’s insistence, Batman reluctantly escapes with the ambassador, only to be confronted by the real traitor, Carlyle.  Fortunately, while Bruce Wayne may hate guns, his faithful butler isn’t so squeamish, and Alfred flat-out shoots the rat!

brave and the bold 096 029

Meanwhile, Rock is making his last stand, but in desperation he attaches a grenade to the swinging spikes above him, and when they move back towards his enemies, they explode!  Batman finds his old friend still alive in the rubble!  Later on, they bid a friendly farewell, as Bruce Wayne takes his leave and Rock tells his pal that the army took him back for another hitch.

brave and the bold 096 030

This is a really solid story.  It’s fun, exciting, and it has a pretty decent central conflict with the question of Rock’s loyalty.  Of course, we all know that the top kick is as loyal and dependable as…well…as a rock, but Haney does a good job of making his defection seem plausible.  He is making surprising use of continuity here, however, it is largely his own.  I suppose that’s to be expected from the ruler of the ridiculous.  In his stories Batman somehow fought in World War II and is still active in the modern day.  What the rest of the DC Universe needed multiple Earths to accommodate, Haney just shoves into one story and calls it good.  That’s the Zaney one for you!

brave and the bold 096 030 - Copy

Despite that bit of silliness, he does a great job with Rock’s frustration at his treatment, and even his explanation ‘hey, I may grumble, but I’m still loyal,’ rings true.  While the old soldier doesn’t get as much characterization as Wildcat tended to, we still get a good sense of who the veteran is and what struggles he faces.  Cardy’s artwork is lovely throughout, fitting this spy thriller tale quite well.  I’ll give this fun adventure an enjoyable 4 Minutemen.

minute4


Detective Comics #413


Detective_Comics_413

“Freakout at Phantom Hollow!”
Writer: Frank Robbins
Penciler: Bob Brown
Inkers: Dick Giordano and Steve Englehart
Letterer: Ben Oda
Editor: Julius Schwartz

“Squeeze-Play!”
Writer: Frank Robbins
Penciler: Don Heck
Inker: Don Heck
Letterer: Ben Oda

Another issue of Detective Comics this month, but the Batman tale within isn’t the amazing and groundbreaking tale of last month’s Batman.  Still Robbins turns in his usual brand of solid mystery yarn.  It’s got a serviceable but not fantastic cover.  The witch’s twisted visage is suitably creepy, but the rest of the image just isn’t all that interesting.  It also isn’t quite indicative of what is going on in the tale, even symbolically.  It’s rather an odd choice in that regard.

DETECTIVE COMICS 413 004 - Copy

The story itself begins with Batman returning from a case out of town, only to be flagged down by the constable of a small village, Phantom Hollow, who is also a former Gotham cop.  The lawman begs the Dark Knight to come investigate a mystery in his town.  We then cut to the quaint hamlet itself, which is clearly modeled on Salem, complete with its own witch trial.  Supposedly the town is haunted by “Ol’ Nell,” who cursed the bell of the old church, declaring that it would never sound again until it tolled Phantom Hollow’s death-knell.

DETECTIVE COMICS 413 004

Yet, the place’s troubles are start with something rather more mundane, as a trio of local kids ambush a pair of long-haired hippie-types, giving them a compulsory haircut…and, let’s face it…if that’s the worst thing that happens to these two goofy looking losers, they are probably lucky!  It seems like they’re supposed to be around 12-14, and they just look utterly ridiculous.  I imagine that the kids at my school would have probably been crueler in my day!

DETECTIVE COMICS 413 005

The two hippies, Shecky and Jamie, are recovering their wits when suddenly the massive form of the town simpleton, ‘Big Lanny,’ looms into view.  The boys take off and decide to get even with the town by playing some pranks.  It starts with the church bell suddenly ringing ominously for the first time in a few hundred years, but it takes a turn for worse when their attempt to set off cherry bombs near the town jail somehow blows a wall in!

DETECTIVE COMICS 413 006

Batman arrives to investigate the matter and hears some conflicting claims by the local folks, some claiming it was the two weirdo kids, others claiming it was Nell’s ghost.  The local teacher sticks up for the young punks.  The Dark Knight has plenty of suspects, but few clews, so he searches the bell tower, finding that the bell is rusted solid, but a strong pair of hands tip him over the rail and send him plummeting to his death!

DETECTIVE COMICS 413 008

DETECTIVE COMICS 413 010Fortunately, the Masked Manhunter is always prepared, and he tied a bat-rope to his foot when he climbed to the dizzy height of the steeple, which is a nice, reasonable precaution for the hero to have taken.  Outside, he finds the teacher, who was attacked by someone moving fast.  She still insists on the innocence of her students, but when the Caped Crusader finds a speaker that provided the eerie bell-toll and traces its cord to a nearby cave, it is indeed the two would be counterculture rebels that he uncovers.

DETECTIVE COMICS 413 013

DETECTIVE COMICS 413 015While he is confronting the kids, the bell rings again, but their tape recorder is shut off!  Racing back to the church, Batman finds that the bell has been broken free of its rust, a feat that he himself had failed to accomplish.  Suddenly, another explosion rocks the town.  Interrogating his two captives, who remain defiant, the Dark Knight realizes that someone has been using them as patsies, and by pretending to leave them in the care of the teacher in the cave, he lures out the real culprit…Big Lanny?!

DETECTIVE COMICS 413 020

That’s right, the huge handyman was actually a direct descendant of Ol’ Nell, and he faked his stupidity in order take revenge upon the town.  Unfortunately, the massive man, once revealed, remains a frightful foe.  He toss the Caped Crusader about like a rag doll, and only the desperate attack by the two hippie kids saves the hero, toppling the giant and allowing the Masked Manhunter to punch him out.  The tale ends with the teacher pointing out that the two exceedingly poorly dressed boys are modern day victims of the same type of ignorance and superstition (ignorance yes, but how does she get superstition?) as Ol’ Nell was in her day.

DETECTIVE COMICS 413 021

This is a decent mystery yarn, and it is interesting to see Frank Robbins dealing with youth culture and the growing strains on American life, with the nonconformists of this little town playing both sympathetic victims and antagonistic troublemakers.  There isn’t a lot made of the setup, but it is notable that the teacher continues to defend the two kids and that they prove instrumental in capturing the villain.  There’s definitely a message of tolerance delivered through their plot.  Brown’s art is as solid and attractive as usual, and he gives us a few particularly nice images, like Batman observing the explosion from the bell tower.  His Batman isn’t quite as lovely as Neal Adams’, but he always looks good, powerful and dynamic.  I don’t think Bob Brown gets a lot of credit, but he was a very reliably good artist, especially on these Bat-books.  As for this issue, it’s an enjoyable if unexceptional read, so I’ll give it 3 Minutemen.

minute3


“Squeeze-Play!”


DETECTIVE COMICS 413 023

The wig saga continues!  For some reason!  The Batgirl backup from the last issue is concluded here, despite the fact that it really seemed to be just about finished already.  This one starts right where the previous tale left off, with Batgirl locked in awkward combat with the malicious wig-makers, who have managed to get one of their skull-cracking hairdos onto her head.  Vazly hits the switch, and the fighting female seems to writhe in agony, only to reveal that it is just an act.  She had already deactivated the heinous headgear.

DETECTIVE COMICS 413 026

She manages to capture Vazly, but his assistant gets away.  In an admittedly cool sequence, Babs uses her photographic memory to deduce that something is missing from the scene, working out that it is a wig-stand.  She recalls the code that had been on the missing item and works out that it is an address for a would-be victim.  Rushing to the scene of the next crime, Batgirl interrupts Wanda as she attempts to put the squeeze on another rich divorcee.

DETECTIVE COMICS 413 027

Jumping the weird wig-maker as she attempts to make her getaway, the heroine engages in another desperate fight, with the wig again being used as a weapon, this time as a really clumsy garrote.  Fortunately, Batgirl uses her head (as a bludgeon) and captures the remaining villain.  The story ends with her receiving her birthday gift, a wig, from her father.  Both Gordon and his friend Bruce Wayne think she looks better as a redhead, which she does, so Babs decides to stick with the hair God gave her.

DETECTIVE COMICS 413 031

This isn’t a bad story, but it isn’t a particularly good one, either.  Batgirl’s peril feels a bit weak at times, and, as I said, this second half doesn’t feel entirely necessary.  If Robbins hadn’t wrapped so much up in the first half, there would have been more to this story.  As is, it feels largely perfunctory, though Babs’ feat of deduction is pretty cool, taking advantage of a character trait that isn’t always acknowledged, her eidetic memory.  Don Heck’s art is serviceable, but it isn’t very pretty.  He’s just not my favorite superhero artist.  His figures tend to be stiff in action, and the whole thing lacks the smoothness of Bob Brown’s work on the headline tale.  This is a mediocre offering, but there isn’t really anything in particular to fault it for, so I’ll give it 3 Minutemen.

minute3

 


Forever People #3


Forever_People_v.1_3

“Life vs. Anti-Life!”
Writer: Jack Kirby
Penciler: Jack Kirby
Inker: Vince Colletta
Letterer: John Costanza
Editor: Jack Kirby

The King’s Fourth World wonders continue to unfurl, and it is certain a fascinating journey!  Here with issue 3 of the the Forever People, the concept still hasn’t entirely gelled, yet Kirby is nonetheless constantly adding memorably to his mythos.  This particular issue is a very uneven affair, but it is also really striking.  We begin with another very lackluster cover.  Other than the Mr. Miracle books, the Fourth World titles just don’t really benefit from good covers.  I wonder if that contributed to their eventual failure.  Either way, with this one we get a rather unbalanced image, against another dim and ugly photo-collage background.  This one is so fuzzy that it’s little more than light and shadow.  The image of the Justifier’s helmet in the background isn’t really all that intimidating, and while the cosmic kids are well drawn, the effect is just not very captivating.  It isn’t helped by that glut of cover copy either declaring but never explaining Kirby’s wild concepts.

foreverpeople03-01

Inside, however, it’s another matter.  From the first page the King gives us a clue as to what he’s about, starting with a quote from Adolph Hitler (!) about how his followers not only dressed alike but even began to mimic one another in facial expressions.  Below is a sea of faces, faces that are eerily similar in their blank, dead-eyed expression, despite the riot of variety among them (though, notably, they are all white).  This is a ‘revelation’, something of an evil version of a revival, headed by Darkseid’s newest flunky, Glorious Godfrey.

foreverpeople03-04

With a fittingly glorious double page splash, Kirby introduces the evil evangelist, who is hawking a heinous set of wares called ‘Anti-Life!’  The trappings and the language are all twisted versions of what you’d see at an old time tent revival, but rather than calling people to a knowledge of their sins and a God who will forgive them and save them from it, Godfrey promises freedom from such self-knowledge, freedom from doubt and uncertainty, the freedom of surrendering your will to Darkseid!  There’s something really fascinating and powerful in all of this.

foreverpeople03-0203

Godfrey converts his crowd into ‘Justifiers,’ whose adherence to the external reality of Darkseid’s will allows them to ‘justify’ any actions, enabling these miserable souls to indulge in violence, hatred, and more, all while feeling a sense of belonging in the foul fold.  One of these helmeted hooligans arrives at the abandoned apartment acting as home for the Forever People and threatens their young friend, Donnie in order to find the quintet.  Fortunately for the kid, the team has just walked in, hidden by Mother Box.  Beautiful Dreamer casts an illusion to confuse their antagonist, while Vykin rescues Donnie.  Then, all six youths beat a hasty retreat because the fanatical follower of Darkseid is a walking bomb!  He detonates himself, but the Forever People are able to get out of range.

foreverpeople03-07

Realizing that Godfrey is on Earth by recognizing his handiwork, the team leaves a protective barrier around Donnie’s home and takes their leave, bidding the kid adieu.  This is a bit surprising after the efforts Kirby went to in establishing the kid and the neighborhood as part of what seemed an ongoing setting in the last issue.  Nonetheless, the Forever People load up in the Super Cycle and use Mother Box to home in on the Glorious one.

foreverpeople03-08

Meanwhile, in a scene that is an honestly haunting sci-fi version of Nazi Germany’s Kristallnacht (The Night of the Broken Glass), the Justifiers spread out through the city in flying transports, smash open doors, haul away ‘undesirables,’ burn libraries, and break windows.  The parallels to real history are pretty unmistakable, and Kirby’s depiction of these events is really striking and efficient, only taking two pages to do its work.  Monitoring his minions’ malicious work, Godfrey is primping, preparing for his next show.  He gets a report about the approach of the Forever People and prepares a warm welcome.

The kids, for their part, see the guards around the tent and decide to summon the Infinity Man.  He then bends and breaks the laws of physics as he wades through the solid earth to avoid the gods and warps the paths of bullets when he confronts Godfrey.  He also abuses the rules of good writing, over-explaining everything he’s doing in odd, stilted prose.  No rules can stand against the Infinity Man!  Not even the laws of composition!  The enigmatic hero destroys the mind-controlling organ Godfrey is using to control his converts, but he is stopped in his tracks by being brought face to face with…Darkseid!  Once again, Kirby’s depiction of the villain hasn’t quite solidified yet, and he varies quite a bit from panel to panel.

foreverpeople03-15

Still, what the evil one lacks in visual continuity he makes up for in power, as he uses his eye-beams to split the Infinity Man back into the Forever people, who are easily captured by Desaad.  The unconscious kids are herded into a transport and sent off to a new facility of the cruel scientist’s design.  After their departure, Godfrey and Desaad spar, each seeking to cement his position with Darkseid, and we learn a little bit more about the Anti-Life equation, though it doesn’t make matters much clearer.  Apparently Godfrey believes it doesn’t exist, and that Anti-Life can only be created through his type of direct mental manipulation.  Apparently the Equation would allow its possessor to control the wills of all beings in the universe with a word, essentially destroying free will, the great gift.

foreverpeople03-16

This is a fascinating issue, but it isn’t necessarily a good one.  It is a dramatically uneven book.  When it is bad, it is really bad, but when it is good, it is really good.  It’s strange, because it’s not even always good or bad in the same ways.  Sometimes Kirby’s dialog is extremely overwritten and awkward, and other times its almost poetic.  Darkseid’s declaration at the end that “when you cry out in your dreams-it is Darkseid that you see!” is darn good dialog, but almost everything the Infinity Man and the Forever People say is awkward and unnecessary.  It’s clear that Kirby learned his comic scripting from the school of Stan.  Stan Lee’s style of unnecessary expository dialog is very much in evidence here, but often times without the charm for characterization and cleverness that marked even Lee’s more egregious examples.

foreverpeople03-19

The Forever People themselves are once again largley useless in this issue.  Pretty much the only thing they do is to run away from the first assassin, but they contribute basically nothing to the plot.  If my vague memories of my first read-through are correct, we might see them get more of a chance to shine in the next issue, but we shall see.  Despite these flaws, what Kirby is doing with Godfrey and the Justifies is really intriguing.  The fact that the villains are evil insofar as they surrender their will and judgement for belonging and comfort is very striking, especially in light of the Jewish author and the not-too-distant cultural memories of the Holocaust.  The parallels to the Nazi’s horrific campaign, as I said, are inescapable, but this story still resonates today.

foreverpeople03-21

It is, sadly, not an isolated incident that sees men surrender their moral judgement and their will to unworthy causes.  It is frighteningly common.  It is a difficult and wearying thing to think, to judge, and to strive for a consistently just moral life and philosophy, and people are always anxious to escape the burden of responsibility that we bear by being human.  It is happening in our world today, as people blindly support causes and leaders that blatantly contradict their own stated values, having given up their moral judgement to that of the party, so the only decision they have to make is whether ‘they’ are ‘with us or against us.’  In this way, Kirby’s story works wonderfully well on an archetypal level, for whatever flaws it has as an adventure tale.  In the end, this flawed but provocative comic is still a really interesting read, so I’ll give it 3.5 Minutemen, despite its uneven quality.

minute3.5

P.S.: This issue sees the first appearance of the letter column, and the response is quite positive.  Notably, sci-fi luminary and the subject of a JLA story I recently covered, Harlan Ellison wrote a glowing missive for the Master.

foreverpeople03-23


And with the Forever People, we round out our comics for this post.  Thank you for joining me for this stop on our journey Into the Bronze Age!  I hope that you enjoyed my commentary and will join me again soon for the next stage of my investigations.  Please come back soon, and until then, keep the Heroic Ideal alive!

Into the Bronze Age: June 1971 (Part 2)

DC-Style-Guide-1

Hello comic fans and lovers of literature, and welcome to another edition of Into the Bronze Age!  We’re continuing our march through June of 1971, and it is already proving to be an intriguing month.  This pair of comics isn’t quite as fascinating as the last few, but we do have an enjoyable batch of books to explore.  So, further up and further in!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.

 


Roll Call


(You can see everything published this month HERE)

  • Action Comics #401
  • Adventure Comics #407
  • Batman #232
  • Detective Comics #412
  • The Flash #207
  • Justice League of America #90
  • Mr. Miracle #2
  • The Phantom Stranger #13
  • Superboy #174 (reprints)
  • Superboy #175
  • Superman #238
  • Superman’s Pal, Jimmy Olsen #138
  • Teen Titans #33
  • World’s Finest #203

Bolded entries are covered in this post, the others will be covered soon.


Detective Comics #412


Detective_Comics_412

“Legacy of Hate”
Writer: Frank Robbins
Penciler: Bob Brown
Inker: Dick Giordano
Letterer: Ben Oda
Editor: Julius Schwartz
Cover Artist: Neal Adams

“The Head-Splitters!”
Writer: Frank Robbins
Penciler: Don Heck
Inker: Don Heck
Letterer: Ben Oda
Editor: Julius Schwartz

Under this pretty excellent cover, beautifully drawn by Neal Adams, we have a very conventional yarn.  The cover composition is exciting, with our hero facing mortal peril in a nicely rendered and atmospheric image that has the added benefit of actually occurring in the comic.  The headline tale is, despite its medieval trappings, a rather hackneyed plot, and though I can’t put my finger on it, I think I have read another Batman story that was extremely similar.

It’s another murder mystery in a castle, and on that front, this story hearkens back to the first Dr. Darrk story, only six issues ago.  Nonetheless, it’s an enjoyable enough read.  It begins with an old mystery device, as Bruce Wayne receives notice that a distant relative, Lord Elwood Wayne, is dying at the ancestral Wayne estate in England, though I’m fairly certain that we’ve never really had any mention of such family ties in Batman’s backstory.  Nonetheless, it’s the standard setup, an ailing relation, the gathering of the distant family from the four corners of the world, related, but unknown to one another, and a spooky locale for setting.  Bruce heads to England to answer the summons and meets Wilhemina Wayne, an orphan from South Africa, Rev. Emelyn Wayne “a missionary among the unenlightened Asian ‘heathen,'” and Jeremy Wayne, an Australian ranch hand.

Detective412-03

To add to the atmosphere, they are picked up in a hearse (the weather being too bad for horse and carriage) and driven to an imposing old castle on a stormy night, there greeted by an equally imposing butler, Asquith, a descendant of the servant of the original inhabitant of the ancient pile.  During the journey, the grim driver tells the gathered Waynes that the place is haunted by the murdered first lord of the estate, Lord Harold.  Once arrived, they meet the aged Lord Wayne and his friend and physician, but the meeting is necessarily brief.

Detective412-05

Detective412-06They are informed that the estate will be split between them, and any accidents will divide it among the survivors.  A perfect setup for intrigue, of course.  That night, Bruce is having a drink with ‘Mina,’ because of course he is, when suddenly she sees a figure in medieval armor on the battlements!  The millionaire comforts the girl and pretends he saw nothing, but he gets into costume, once again endangering his secret identity beyond all bounds (I wonder if the guy from Gotham has anything to do with the hero from the same city showing up here in the middle of nowhere..), and begins an investigation.

The Dark Knight hears a scream as he prowls about and arrives in Mina’s room, only to find himself confronting the armored figure of a strange intruder!  After a skirmish in which that very armor proves very handy against hand-attacks, his opponent escapes.  The Caped Crusade continues his search, wondering which of the gathered family and friends could be masquerading as a phantom.  He hears sounds of a struggle coming from the Aussie’s room and kicks the door in to discover the man, lightly wounded, but alive, having fended off another attack, and the hero sets off again in pursuit.

Detective412-07

Detective412-13After stopping to stage his bed to make it seem like Bruce Wayne is sleeping….while everyone else in the castle is running around like crazy, because that will be foolproof, the Caped Crusader hears another cry from Mina.  Her door was locked, but someone was trying to force it.  Pursuing the culprit into the marsh outside, the Dark Knight suddenly finds himself in desperate straits, stuck in the muck and being charged by a spurious spectral knight with a lance.  The strike seems to go home, and the warrior rides on, crying out that his vengeance can now begin.

Detective412-14

Yet, Batman lives!  He snatched up a tree branch and used it as a shield, though the impact almost knocked him out.  He rushes to the castle armory, thinking that he knows the supposed spirit’s identity.  There he confronts “Lord Harold,” and after a quick battle, the armored figure is unmasked as…Asquith?!  The spooky butler speaks in a strange voice, claiming to be Harold and saying that he was wreaking just vengeance.

Detective412-15

Detective412-19 - Copy

The batty-butler leads the Masked Manhunter to a hidden chamber where the real Harold’s brother had imprisoned him to usurp his title, and then, bizarrely, the sepulchral voice declares that Asquith has failed him, and the servant simply dies…yet the voice briefly continues, promising to continue its quest for revenge!  The story ends with Batman making notes about the case, pointing out that Lord Wayne had died that same night and pondering if this were a case of haunting or madness.

Detective412-19
Detective412-20

This is a solid enough murder mystery, but it has too many characters and too little space to be entirely successful.  Batman figures out the culprit on very thin evidence, noting that none of the relatives would have vengeance as a motive, despite the fact that, rationally, neither would Asquith.  The art is nicely atmospheric, and there are several fittingly Gothic moments, especially the showdown in the swamp.  Bob Brown does a good job throughout, rendering some nicely dramatic images and doing some good work on the various supporting characters, giving them personality, despite their lack of development.  Perhaps most notably, he really works to create a well-realized setting, putting a lot of detail into panel backgrounds and giving the old castle a real sense of presence.  In general, there’s more show than there is stay to this story, but it is still an enjoyable enough read.  It is very familiar, but the confirmation of an actual haunting makes it a bit more original than most of this type, though I wish they had left the ending just a tad more ambiguous.  I’ll give this one an average 3 Minutemen.

minute3


“The Head-Splitters”


Detective412-23

Our Batgirl backup certainly can’t be accused of being unoriginal this month!  It has one of the more unique murder weapons I’ve encountered in comics.  The tale begins with a woman awakening screaming, and the next morning the papers carry the headline that a wealthy socialite divorcee was mysteriously killed, her “head cracked like an egg!”  The same morning, breakfast at Commissioner Gordon’s house sees he and his daughter sharing a meal.  The head cop is baffled by the crime, but he reveals that the victim had a thing for wigs, which, according to Babs, is no clue at all because “What now-gal doesn’t dig wigs!”  Yikes, that slang!  Anyway, this gives Jim a clue, but for his daughter’s birthday, not the crime.  He offers to let her pick out a wig, for which he’ll foot the bill.

That day, Babs visits “Vazly,” the most fashionable wig-maker in town, where she and another divorced socialite happen to come in for fittings at the same time.  Ironically, they both pick out the same style, which causes the fiendish fashion-monger some concern.  It seems that he and his assistant are using their wigs to blackmail wealthy young women, fitting the headgear with an ingenious mechanism that can cause it to constrict with devastating power.  If they mix up the wigs and should accidentally target the police commissioner’s daughter, that could spell trouble, but they are careful to arrange them.

Detective412-26

Unfortunately, “Fate steps in,” and a cleaning woman tries on a few of the wigs and mixes up the two in question, and the dangerous one goes to our red-haired heroine.  Following the instructions that came with it, she sleeps in the wig, only to awaken in agony at the touch of a control by Vazly’s assistant.  Babs calls the wig-maker, and he tells her he will happily take it off, if only she’ll cough up $100,000.  In a pain-induced panic, the young librarian scrapes up the meager funds she can and heads to his shop, but when she arrives, the would-be blackmailers discover their mistake.

Detective412-30

They play the whole event off, easily removing the wig and telling the confused Miss Gordon that she must have dreamt the whole thing, yet they plan to kill her once she is safely away from their headquarters.  The fire-tressed female doesn’t play their game, however, having seen a cracked dummy head in the trash and put the pieces together.  She arrives in costume to confront them moments later and lets them know the jig is up.  She clocks Vazly, but his assistant plops a wig on her head and triggers the constriction.  Dun dun DUN!

Detective412-31

This is certainly a new angle, though it rather defies belief.  I have to think that a mechanism that would make a wig constrict with bone-crushing force might just be detectable…but then again, it works in a comic book-y kind of way, so I’m willing to give it a pass.  After all, this is the kind of ridiculous, over-the-top plot that makes comics great.  Vazly looks suitably sinister, and the mix-up with our heroine is a quick way to get her into the mix.  This story does suffer a bit from its lack of space, being only seven pages.  Still, it’s an entertaining read, one that once again matches Batgirl up against a fashion-felon, which might be a bit much, with two tales in a row.  I’ll give this one 3 Minutemen.

minute3


The Flash #207


The_Flash_Vol_1_207

“The Evil Sound of Music!”
Writer: Mike Friedrich
Penciler: Irv Novick
Inker: Murphy Anderson
Cover Artist: Neal Adams

“Phantom of the Cafeteria”
Writer: Steve Skeates
Penciler: Dick Dillin
Inker: Dick Giordano

Well, what do you know?  Kanigher leaves The Flash, and we finally get an issue that is really  enjoyable.  It even features a supervillain, after a fashion, and ahead of schedule!  We actually get a foe worthy of the Flash earlier than I expected, just judging by the covers that awaited us, which makes this issue a pleasant surprise.  Speaking of covers, this one does the story within no favors.  It’s got a nicely creepy looking monster, but it suffers from the Flash’s weird pose and the fact that, even with the cover copy, the scene isn’t exactly clear.  It’s just not a very effective image, not doing the tale it represents justice.

And that tale is actually a fun read.  It begins with the World’s Fastest Man in a hurry, leaving monitor duty on the JLA Satellite to race home and pick his wife up for a rock concert.  Yet, as the Allens prepare, we visit with a sinister looking figure in a darkened room, pouring over ancient books.  This is Sargon the Sorcerer, former Golden Age mystic hero turned current villain…sort of.  It’s a bit complicated.  Apparently he appeared back in issue #186 in his not-so-triumphant return to the DCU, wherein he clashed with the Flash.  It seems that he is out to regain his lost mystic gem, the Ruby of Life, which is the source of most of his powers.  He also wants revenge on the Speedster, who thwarted his last efforts.

Flash207-03

Novick really draws the heck out of Sargon throughout the issue.

Back in the Allen household, we get a cute scene between Barry and Iris, as Mrs. Allen notes that her husband, usually a slowpoke out of costume, can’t stand still when music is playing.  He teases her because, for once, she has made them late with her ruminations.  Apparently the couple are bound for a rock concert, headlined by the oh-so-cleverly named “Washington Starship.”  I wonder who that might reference…!  The lead singers just happen to be named Paul and Grace.  Anyway, Barry and Iris arrive just in time, thanks to a dose of super speed, and it is a super psychedelic show, accompanied by Friedrich’s narration, which is almost touching and insightful but manages to be just a little too pompous and overblown to be successful.

Flash207-06

I wonder if the couples are supposed to be anyone famous….

During the concert, Sargon strikes, using his magic to turn the music into a psychic attack, which panics the crowd and paralyzes the band.  While the unflappable Iris stays behind to cover the unfolding story, the Scarlet Speedster springs into action, using his powers to pull the crazed crowd out of the venue and prevent anyone from being trampled.  Given the then recent history of tragedies at concerts, this scene has a little extra significance, with the hero preventing events from going bad in the ways they had before, a type of cathartic, escapist fiction that is very much part of the purpose of comics.

Flash207-10

Yet, after the concert-goers have escaped, Sargon steps in again, seizing control of the Speedster and sending him to retrieve the Ruby of Life from a special vault in the Flash Museum.  The sinister Sorcerer looks positively evil as he places the jewel upon his brow and revels in his returned power.  While he is distracted, his spell over Flash ends, and the hero and the guitarist, Paul, both find themselves watching helplessly as the malicious music-spawned monsters menace their lady loves.  Each of them strains mightily and overcomes the siren song, but only Flash has the speed to save his girl.

Flash207-14

But they are not the only ones observing this tragedy-in-the-making, and Sargon looks on in horror as his spell spins out of control.  We discover that Grace is actually his niece, and while Flash saves Iris, the magician intercedes to rescue the songstress.  The Sorcerer tries to apologize to the young woman, but she will hear none of it, and he departs in despair.  The tale ends by checking in with each of our characters a little later, with Iris taking care of a slightly ruffled Barry, Paul happily reporting that Grace and their unborn baby have a clean bill of health, and Sargon himself contemplating how he has come to such a state, willing to use his own niece in his quest for power.

Flash207-15

This is a surprisingly good story.  I have grown to rather dread these Flash comics, but this one is a fun and interesting read.  Mike Friedrich doesn’t get as sappy and melodramatic as he sometimes can, though the comic is rather overwritten in his customary style, with the narration during the concert being particularly purple.  Speaking of his writing, this entire issue is a love letter to the music of the era, with the obvious reference to Jefferson Starship setting the tone, but Friedrich gives us a lot more than that.  He also sprinkles song titles throughout the entire issue.  I counted nine different songs, but it’s possible I missed some.  They are:

  • “White Rabbit”
  • “Homeward Bound”
  • “The Sound of Silence”
  • “Come Together”
  • “Penny Lane”
  • “Let It Be”
  • “My Sweet Lord”
  • “Bridge Over Troubled Waters”
  • “Down This Lonesome Road”

We’ve got some Jefferson Airplane, of course, as well as plenty of Beatles and even some Simon and Garfunkel.  What an interesting collection!  This is a fun little set of Easter eggs, but they come at a cost, as Friedrich can’t quite slip all of them in naturally.  Thus, his desire to include these references sometimes results in some rather awkward and tortured sounding dialog.  Still, I found the whole thing charming, and it is an unusually direct glimpse of the impact of the culture on the comics of the day.

Flash207-17

In terms of the plot itself, it was nice to see the Flash actually face a foe that was something of a threat to him, and I found myself fairly fascinated by Sargon.  I’m really curious to know what his story is and what he’s after.  I quite liked that we got only hints about him and that he escaped, not unmarked by his experience, but uncaptured by our hero.  His brief moments of characterization are intriguing, and I look forward to seeing what comes of them.  I also enjoyed the little character moments between Barry and Iris, with her evincing a more classic taste in music and the like.  I wouldn’t really expect ‘ol square Barry to be into the rock scene in 71, but it leads us to a fun tale, so I can buy it.

Flash207-18

Irv Novick does a great job with Sargon and some of the more bizarre, otherworldly elements of the art here, especially the music monsters, but there are a few moments where his work doesn’t quite capture the drama of a scene, like in the climax of the story where the sequence of the two struggling paramours and Sargon’s intervention could probably have used a bit more space to breath.  Still, on the whole, he turns in a nice looking comic with some real personality and emotion to it.  I suppose I’ll give this enjoyable little rock ‘n romp 3.5 Minutemen.

minute3.5


“The Phantom of the Cafeteria”


Flash207-22

It looks like we’re going to have Kid Flash and Elongated Man trade off for the backup slot in The Flash, which is fine by me.  This month, we get an interesting little Kid Flash tale that has some familiar elements.  It begins with our fleet young friend, Wally West, pondering the dilemma of hiding his super speed in the cafeteria line at school, where he finds himself last, which is worth a chuckle.  Suddenly, food starts disappearing right off of kids’ plates, and there’s not a sign of the culprit!  Someone starts screaming about ghosts, which, in the DCU, is not all that far-fetched, but Wally keeps his head.  He calms down the students, even getting commended by the principal later on, but he continues to wonder about what happened.  When a pretty young lady asks him about their date that night at the “peace rally,” he’s so distracted that he temporarily forgets about it.

Flash207-26

Fortunately, he’s quick with an excuse as well as with his feet, and that night he’s at the rally when more food starts to go missing.  Wondering if the thief might be someone else with super speed, the Fastest Boy Alive gets into costume and races about in search, spotting another speedster and giving chase!  Despite being knocked aside by the blurred figure, Kid Flash isn’t to be discouraged and eventually finds a trail of food wrappers and other trash which lead him to a small, amphibious looking alien, passed out before a cliff-face.

Flash207-28

Thinking quickly, Wally determines that this creature is some type of unknown lifeform with an incredibly fast metabolism that moves at super speed.  It is emaciated and must have been starving, stealing food to survive.  Noticing a recent rock-slide, Kid Flash drills through into a cave system, and just then, the creature comes to and speeds into the cavern.  Theorizing that the being was a youth from a strange subterranean race that came out to explore, only to get trapped by the rock-slide, Wally seals the entrance and cleans up after the unusual but harmless visitor.

Flash207-29

This seven page tale lacks the great pacing and jam-packed content of one of Kanigher’s Robin backups, but it tells a complete if somewhat underdeveloped story.  The setup is a tad familiar as well.  I know The Flash had encountered various super-speedster aliens from time to time in such mysteries, but this version does have the charm of involving Kid Flash and his youthful setting, starting in the school and the like.  We’ve also got a nod towards realism, with the subterranean stranger’s appearance helping to explain its powers.  I’m wondering if Skeates is thinking about trying to do some world-building in these backups the way Kanigher has managed in his Robin tales.  It will be interesting to see if the red-headed Dana makes a return later on.

Flash207-30

It’s also notable that our young hero is seen going to a peace rally in this book, positioning him fairly clearly with the youth anti-war movement.  While his fellow Titan, the Teen Wonder, has been around the outskirts of such events, he’s maintained a certain neutrality.  While such politics were certainly not the focus of this story, it’s fascinating that the rally is featured here incidentally but deliberately.  Anyway, I suppose I’ll give this entertaining mini-mystery 3 Minutemen, as it doesn’t have quite enough substance to warrant more.

minute3


And with the super-speed sortie of Kid Flash behind us, we will write finis to this post.  We had a solid set of books here, nothing groundbreaking or of enduring fame, like last post’s introduction of R’as Al Ghul, but we do have some interesting evidence of growing cultural influence and some efforts at building continuity and creating ongoing plotlines in The Flash.  I hope that you enjoyed my commentaries and that you’ll join me again soon for another step on our journey Into the Bronze Age!  Until then, keep the Heroic Ideal alive!

Into the Bronze Age: May 1971 (Part 3)

DC-Style-Guide-2.jpg

Hello and welcome to another edition of Into the Bronze Age!  While I know nothing can live up to the incredible extravaganza that was the Ten-Eyed Man’s return, I think we’ve got an interesting pair of books on tap today, including a fascinating first appearance.  So, check out more of what May 1971 has in store for us!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #400
  • Adventure Comics #406
  • Batman #231
  • Brave and Bold #95
  • Detective Comics #411
  • The Flash #206
  • Forever People #2
  • G.I. Combat #147
  • Green Lantern/Green Arrow #83
  • Justice League of America #89
  • New Gods #2
  • Superman #237
  • Superman’s Girlfriend, Lois Lane #110
  • World’s Finest #202

Bolded entries are covered in this post, the others will be covered soon.


Detective Comics #411


Detective_Comics_411

“Into the Den of the Death-Dealers!”
Writer: Dennis O’Neil
Penciler: Bob Brown
Inker: Dick Giordano
Letterer: Ben Oda
Editor: Julius Schwartz

“Cut… and run!”
Writer: Frank Robbins
Penciler: Don Heck
Inker: Dick Giordano

This month we’ve got an uneven cover.  It’s a bit oddly designed, with some wonky perspective, and the sword of the fellow in purple is misshapen.  The concept is cool, however, and seeing Batman facing ninjas is always exciting.  Inside is an important issue in the the Dark Knight’s history, introducing a significant character and advancing the League of Assassins plot that continues to develop across these books.  Yet, as is so often the case, the significance of this story isn’t immediately apparent.  It will take a little time for the groundwork laid here to bear fruit.

DETECTIVE COMICS 411 003

Our story starts with a nicely dramatic splash page, courtesy of Bob Brown.  We see Batman perched atop the “Statue of Freedom,” which is totally not the Statue of Liberty, with Gotham spread out in the distance.  I enjoyed this little touch of ersatz world building, though the Statue of Liberty is a bit too iconic for this to work.  Their world is not our world, and I prefer it that way.  Within the edifice, the Masked Manhunter has planned to meet an informant with information about the League of Assassins, but those same killers find the fellow first!  The Caped Crusader fights off their followup attack, and we see some more of the ‘martial arts master’ Batman that would become the standard in following years, though the art doesn’t quite sell it.

DETECTIVE COMICS 411 005

DETECTIVE COMICS 411 008Before he dies, the informant manages to give the hero a lead.  With his last breath, he whispers that the nefarious Dr. Darrk will be on the Soom Express (totally not the Orient Express), and soon we watch as Dr. Darrk and a beautiful young woman board the train, followed by a mysterious old lady.  As the train slows for a hill, Darrk and his companion leap off, and once more they are followed by the old woman, who throws off a disguise to reveal the Batman…who somehow hid his pointy-eared cowl under a mask and wig.  It’s still a rather cool moment, despite its silliness. DETECTIVE COMICS 411 007 Yet, Darrk was waiting for him, and his assassins overwhelm the Dark Knight, beating him unconscious with bo-staffs.

When the Masked Manhunter awakens, he discovers that he is the un-masked Manhunter!  The girl, who introduces herself as Talia, daughter of Ra’s Al Ghul (that’s right!), has taken off his mask to treat his injuries.  She declares that Darrk had fallen out with her father, and he had taken her prisoner as part of their feud.  Their conversation is cut short when Darrk leads them to what he intends to be their doom!

DETECTIVE COMICS 411 011

Talia is tied to a stake in the middle of an arena, while Batman is left free, free to face an enraged bull!  The Crusader uses his cape to confuse and distract the animal before leading it into Darrk’s minions.  Then, in an exciting display of resourcefulness and power, he rips Talia’s poll out of the ground and uses it to pole-vault into Darrk, where the villain watched from a balcony.  With the bad Doctor in tow, the Dark Knight heads to meet the train, only to be blinded by a hidden weapon of Darrk’s.  As the assassin master prepares to finish off his foe, Talia shoots him, and the villain falls into the path of the train, meeting a grisly end.  The story ends with Batman comforting the traumatized girl, who was forced to take a life.

DETECTIVE COMICS 411 014DETECTIVE COMICS 411 015

This is a good, solid adventure story, continuing to develop the threat of the League of Assassins.  It seems like a fairly straightforward resolution to that arc, with a suitably dramatic and treacherous ending for the demonic Dr. Darrk, but there is, of course, much more going on here.  O’Neil layers in some pretty good plot hooks for new stories, introducing Talia, casually mentioning her father, and the significance of these things is easy to miss.

DETECTIVE COMICS 411 021

Yet, the seeds of something great are already here.  While the girl claims she cannot recognize Bruce Wayne’s face, she has seen it, which will open up possibilities in the future, and the way she speaks of her father makes it clear that he is a powerful and dangerous man.  There isn’t much chemistry between our hero and this new lady in his life yet, but then again this is only their first meeting, a meeting under adverse conditions.

DETECTIVE COMICS 411 022

I imagine that O’Neil realized that he had something promising with the League of Assassins, but at the same time understood that Darrk, was not nearly an interesting enough head honcho for such an outfit.  With this tale, he disposes of one functional if uninspiring villain and makes the way for a much, much better one.  Next month, we’re going to meet on of the greatest Bat-villains of all time, and one who defines the Bronze Age of Batman!  This story, however, is not quite so impressive as I remember that one being.  It’s an exciting adventure tale, and Brown’s art is strong if not spectacular.  I’ll give it 4 Minutemen.

minute4

P.S.: I realized after the fact that this story was actually loosely adapated into the Batman: The Animated Series episode, “Off Balance.”  Thus, Timm and Co. actually adpated both parts of the introduction of R’as Al Ghul!


“Cut…and Run!”


DETECTIVE COMICS 411 023

Our backup this month is the continuation of last issue’s Batgirl yarn, and it’s a fun one.  The Dynamic Dame was captured by the mod mobsters, the felonious fashionistas who were backing a clothier invested in the skir-craze.  It was…an odd but entertaining plot.  We join the gangster, ‘Serpy,’ as he straps Batgirl into an automated cloth cutter, and abiding by villain union rules, he leaves her to her fate.  Things look grim for the girl detective, but she uses her head, or more specifically, her mouth!  She rotates the pattern plate to stay ahead of the cutting blade, and when it reaches the end, it shuts off.  This is a nicely clever escape, showing her resourcefulness.

DETECTIVE COMICS 411 026

DETECTIVE COMICS 411 027Suddenly, Milt, one of the designers and fashion spies shows up, but he has had a change of heart, not being up for murder, and lets her go.  The Masked Maiden tries to warn the gangster’s target, stylista Mamie Acheson, but the girl doesn’t believe her, so the heroine rushes to catch a plane in hopes of beating the assassins to the punch.  On the Rivera, Serpy and his right-hand thug toss a helpless Ms. Acheson overboard, only to have the fashionplate rescued by Batgirl!

DETECTIVE COMICS 411 029

DETECTIVE COMICS 411 030

Then, the Masked Maiden tackles both killers and puts them on ice.  Don Heck does a pretty nice job with most of the action, but there are some rough spots too.  After her rescue, Mamie is feeling the weight of her decision, and after a comment from Batgirl about her beautiful legs (really Babs?), she comes up with a way out of the conundrum.  She shows up on stage in a Batgirl inspired pants-suit, and surely fashion designers the world over started jumping out of windows.

DETECTIVE COMICS 411 031

It’s a cute ending to an off-beat story.  I enjoyed the repentance of the felonious fashion designer, as it makes sense he would balk at murder, whatever lengths he might be willing to go to for his business.  Batgirl’s dynamic rescue is good, but her escape from the deathtrap is my favorite part of the issue.  It’s nice to see her recover from the bumbling bombshell she was last issue.  The setup is still a bit odd, but the result is an enjoyable little story, so I’ll give it 3.5 Minutemen.

minute3.5


The Flash #206


The_Flash_Vol_1_206

“24 Hours of Immortality”
Writer: Robert Kanigher
Penciler: Irv Novick
Inker: Murphy Anderson
Cover Artist: Neal Adams

“Showdown in Elongated Town”
Writer: Cary Bates
Penciler: Dick Giordano
Inker: Dick Giordano

I’m not entirely sure why, but I really dislike this cover.  For one, the frozen, blank-eyed expression on the girl’s face says less ‘absence of fear’ and more ‘presence of lobotomy.’  It just doesn’t really work for me.  Other than the girl’s plunge, there’s nothing else to it, and the image just doesn’t quite capture her fall, nor the significance thereof.  The same is true of the story within, another product of the unequaled master of the uneven, Bob Kanigher.

Flash206-02

It begins with aerial daredevil Susan Logan and her son flying to the ‘Sky Devils Circus,’ while at the same time Neurosurgeon William Kandel and his wife are racing towards an operation on a famous scientist.  Suddenly, Logan loses control over her plane, and she just happens to crash right into the doctor’s car.  The son and wife are killed in the crack-up, but as the two heart-broken humans are left lamenting their lost loved ones, two strange, glowing figures appear out of the ether.  They claim to be “aliens countless light-years advanced over” Earth, which doesn’t entirely make sense, and in their weird robes, they look more like bug-eyed spirits than advanced aliens.  Nonetheless, they are apparently studying Earth, so in the interest of gathering data, they restore the two lost loved ones back to life in exchange for their relatives surrendering their lives in 24 hours.  Until that time, the aliens declare that each of their future victims will be immortal.

Flash206-03

Each pair rushes off to finish their business and spend their remaining time together, and each runs into trouble on the way.  The doctor is caught in the crossfire between the Generic Gang and the Flash during a car chase, only to find that the rounds passed right through him.  The surgeon begs the Monarch of Motion to help him get to his appointment, and then the hero chips in as his assistant to make the multi-hour procedure go faster and give the man more time to spend with his wife.

Flash206-07

Afterwards, the pilot, Susan Logan, finds the location of the aerial circus aflame.  The Flash is able to put the blaze out, but she still manages to get into trouble and nearly crash for a second time.  I’ve got to say, at this point, I’m not sure this woman should be flying.  We also get a really weird and random diatribe about forestry and forest fires, as the Flash has a page-long harangue against people whose carelessness starts fires, including a pointed visual reference to dead animals.  I sympathize, having grown up in the ‘Smokey the Bear’ era, but this is just absolutely shoe-horned into this issue.

Flash206-12

Get it?  GET IT?!

Thanks to the Fastest Man Alive, Logan is still able to perform in the show, but she is on the verge of being beaten by the favorite, so she puts her immortality to the test, diving all the way to the ground instead of opening her chute.  This seems like something of a cheat to me, but she’s doing it to provide for her soon to be orphaned son, so I guess we’re supposed to say it’s okay.

Flash206-15

Finally, the two on borrowed time are taken back to their fateful appointment by the Flash, as he has decided not to let them give up their lives without a fight.  He pleads with the two aliens in some rather painfully badly sentimental dialog, the usual ‘we have emotions and minds!’ routine.  In response, the robed ones pretty much say, ‘eh, we’ll kill you too.’  They try a few different weapons, with the Flash escaping from each one, and then they literally disintegrate him.  And that’s the end of the Flash.  This is the book’s last issue! Next month we’ll put the Adventures of Kid Flash in this slot…

Flash206-16

Ohh wait, no.  Instead, Barry pulls a Doctor Manhattan, and literally reconstructs his body, molecule by molecule, with limbs, mind, that have already been disintegrated.  Yet, while the insanely powerful, godlike Dr. Manhattan took months to do so, Flash does it in seconds.  Because that’s a thing that he can do.  Because that makes a lick of sense with this powers.  At this point, the aliens essentially just give up with the murder and mouth some meaningless platitudes about how mankind is clearly more noble than they thought, possessing higher characteristics like selfless love.  Except, they already saw that when A) the first two willingly offered their lives for their loved ones and again, B) when the Flash did the same for two strangers before they tried to melt him.  It’s really stupid in context.  Clearly Kanigher is hitting the conventional notes without bothering to tell a story that gets there naturally.

Flash206-20

‘Farewell and a good life!  Sorry about trying to murder you!’

So the end result here is a weird attempt at moralizing in multiple ways that bungles its payoff.  The aliens are really random and don’t solidify as a concept, and the two different pairs of marked people mean that you don’t spend enough time with either one to really get invested in their story.  Susan Logan just seems downright incompetent, and the doctor and his wife are given no real time to display any personality.  Barry gets literally one panel of introspection with Iris as he tries to decide what to do, and the reintegration resolution is so ridiculous, that I had to read it twice to make sure I got it.  I’ll give this half-hearted tale a weak 2Minutemen.  It’s been done before, and done much better.  Even the poorly developed Phantom Stranger tale with the needlessly Egyptian aliens (or needlessly alien Egyptians, depending on your point of view) was more dramatically successful.

minute2


“Showdown in Elongated Town!”


Flash206-22

Yet again, the backup feature saves the day!  This time, we get a really exciting event stuffed into the back pages of the Flash, the return of the Stretchable Sleuth, the Ductile Detective, the Rubberized Roustabout, the Elongated Man!  Now, I’ve got a solid affection for this hard-luck hero, though I’ve read few of his stories.  He’s just such a likeable character, and I love the ‘Nick and Nora’ vibe that he and his wife embody.  It’s a charming concept, and it really sets him apart from the competition.  I suppose this once again reveals my love of the underdogs.

Flash206-23

This particular tale reintroduces the Elongated Man to the DC Universe and the pages of Flash in strange but memorable fashion.  He the Stretchable Sleuth suddenly finds himself in a bizarre, fun-house version of a western town, hauling a wagon like a packhorse.  Suddenly, his mystery-scenting noes starts twitching, and Ralph knows that something odd is afoot.  A distorted gunfighter appears, and bizarrely, he fires a solar-powered six-shooter at the hero.  With everything strangely distorted, the Ductile Detective has a hard time operating, and his efforts to capture his antagonist only net him a dummy!

Flash206-26

Just then, he is beset by a stampede and a massive rattlesnake.  Fleeing upwards, Ralph discovers a loudspeaker, revealing that these threats aren’t real.  He makes his way inside one of the buildings, dodging more solar blasts, and, in a panel that I find a bit creepy, he pops a pair of contact lenses out of his eyes!  Elongated Man has deduced that he’s been setup, and someone planned to cripple him by distorting his vision.  Snatching up an old lever-action rifle, Ralph stalks into the street to confront the only man who could accomplish all of this, and he calls him out…the Mirror Master!

Flash206-29

As the villain fires his mirror gun, the Stretchable Sleuth crams himself into the gun barrel, then springs out, surprising his foe and capturing him!  It’s a nice resolution, an unexpected attack that makes a certain amount of sense as a way to take out the much more powerful opponent.  The tale ends with the Elongated Man figuring out the mystery of his predicament and putting the pieces together.  The Mirror Master hypnotized him and drew him to this ghost town in order to train himself for a clash with the Flash.  To handicap the hero, the Reflective Rogue used special contacts to distort his vision.  Apparently, ‘ol Mirror Master was a big western fan, and the trappings of the story were his way of living out a classic showdown fantasy.

Flash206-30

This is a fun story and a decent reintroduction of the Elongated Man.  He captures a much more powerful villain, taking advantage of the fact that he was underestimated, which is pretty well in character.  I like the way he puts things together, and it is all relatively believable in context for the Ductile Detective.  It’s cool to see Dick Giordano handling the art chores as well, and he does a fine job, capturing the distorted, bizarre landscape fairly well, and also doing a good job with Ralph’s stretching powers.  I’ll give this enjoyable little backup tale 3.5 Minutemen.  There’s nothing really wrong with it other than the slightly awkward device of the contacts.  It seems like the master of mirrors could probably have come up with a simpler, more easily controlled way of doing the same thing.

minute3.5


That finishes up our books for this post, and all-in-all, a nice pair of comics they were!  We’ve got some exciting events in the offing her, with the famous next stages of the League of Assassins story arc just on the horizon and the return of the Elongated Man to the pages of Flash offering some relief from the mediocrity of the main tales in that book.  I am really looking forward to a change in pace for the Flash magazine.  These are routinely among the weakest comics I read in each batch.  These weird random stories have outstayed their welcome.  I would really like to see a return to classic super-heroics.  We’re still three issues away from the return of supervillains to an actual Flash story, and even then it is looks like it will be only a temporary revival.  Whatever awaits us in the Fastest Man Alive’s adventures, we have two exciting new comics awaiting us next time.  So, please join me again soon for another league in our Journey Into the Bronze Age!  Until then, keep the Heroic Ideal alive!

Into the Bronze Age: April 1971 (Part 3)

DC-Style-Guide-1

Welcome back to Into the Bronze Age!  After the rather sad event commemorated by my last post chronicling the lamentable cancellation of Aquaman, we’ve got a much more cheerful feature today!  We’ve got a memorable Batman tale, an unusual Batgirl backup, and the premiere of the superhero escape artist, Mr. Miracle!  The result is an enjoyable pair of books.  Check them out below!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #399
  • Adventure Comics #405
  • Aquaman #56 / (Sub-Mariner #72)
  • Detective Comics #410
  • The Flash #205 (Reprints, won’t be covered)
  • Mr Miracle #1
  • The Phantom Stranger #12
  • Superboy #173
  • Superman’s Girlfriend, Lois Lane #109
  • Superman’s Pal, Jimmy Olsen #137
  • Superman #236
  • Teen Titans #32

Bolded entries are covered in this post, the others will be covered soon.


Detective Comics #410


Detective_Comics_410

“A Vow From the Grave!”
Writer: Dennis O’Neil
Penciler: Neal Adams
Inker: Dick Giordano
Letterer: John Costanza
Editor: Julius Schwartz

“Battle of the Three M’s”
Writer: Frank Robbins
Penciler: Don Heck
Inker: Dick Giordano
Letterer: John Costanza
Editor: Julius Schwartz

Here’s a bit of trivia for you readers: this issue would later go on to form the basis for the Batman: TAS episode, “Sideshow.”  Strangely, while that episode has always left a bad taste in my mouth, I find this book rather inoffensive.  Both stories revolve around an escaped criminal meeting up with a band of former carnival sideshow performers, but the cartoon replaces the comic’s generic thug with the appropriately freakish Killer Croc.  In the show, I always found Croc’s betrayal of this lonely group of misfits quite heartrending, and I also found myself too repulsed by those same misfits.  I’m afraid I have a fairly low tolerance for the grotesque, and things like this creep me right out (Lady Grey, on the other hand, loves this kind of material).  Both of those elements are much less central in this issue, though, notably, that marks the difference between moderate and exceptional stories.  Despite my personal distaste for the Timmverse version, it is, objectively, a very good story.

Detective410-02

The original version at hand lies inside of a suitably dramatic if not terribly lovely cover.  The image effectively portrays the peril of the situation, but within the tale opens with an even more arresting splash page.  It’s a beautiful, moody image of the Dark Knight’s dogged pursuit of his quarry across a rope bridge and through a stormy night.  His prey, escaped killer Kano Wiggins, reaches solid ground first and cuts down the bridge, leaving the Dark Knight to make a desperate leap to safety.  Despite his opponent holding the high ground, the Grim Avenger still manages to get the upper hand until a massive fist slams into him out of nowhere!

Detective410-03

A titanic figure looms out of the rain, and despite the Caped Crusader’s attempts to reason with him, the giant seems intent on attacking.  In a really nice sequence, Batman uses his agility to reach his opponent’s shoulders and put him in a sleeper hold.  When the fellow finally collapses, a strange, mismatched trio arrives and explanations are made.  It seems that this quartet are former sideshow stars whose show folded, leaving them stranded there in the middle of nowhere.  They include a strongman, if not a bright one, man named Goliath, a very thin fellow named Charley Bones, a fat woman named Maud, and a deformed little boy with seal-like appendages, named ‘Flippy.’

Detective410-05

Detective410-10The Dark Knight goes to track Wiggins, but his search eventually brings him back to the sideshow gang in the abandoned town where they have set up camp.  When he arrives, he discovers that poor Charlie Bones has been murdered, hung from the bell-cord in the empty town hall.  Interviewing the other carnies, Batman finds that no-one seems to have seen anything, but Flippy, who is mute, draws a design in the dust, two circles linked by a line.  Note the almost parallel images of Batman below.  That’s some excellent visual storytelling.  You’ll see why soon.

Detective410-09

Before the Masked Manhunter can investigate further, he hears a car starting up and rushes off to capture Wiggins, which he does by punching the convict through the window of the van he tried to steal.  Clearly, we’re moving away from campy Batman at full speed!

Detective410-12

Returning to the sideshow stars, the Darknight Detective has solved the murder, but he announces to Maud that Kano didn’t do it.  Just then, Goliath tries to kill the hero by hurling a chunk of wood from the rafters of the building, and the Caped Crusader sets off to rescue the last member of the trio, poor Flippy, who tried to warn him that the culprit was the strongman with his drawing of a barbell.  As he confronts the giant, Batman explains that he knew Wiggins wasn’t the killer because the rope was cut too high up, and only Goliath could have reached it.  Now we can appreciate the cleverness of Adams’ illustrations on that page above.

Detective410-15

The strongman declares that he loved Maud and killed Charlie so that she would turn to him, and when the hero approaches, the killer threatens to throw Flippy from the bell tower unless the Dark Knight throws himself off!  The Dark Avenger subtly loops his rope over a beam on the outside of the tower and then seems to comply, swearing that he will get Goliath, even from the grave.

Detective410-19

Despite not really wanting to kill the boy, the strongman still drops him so he can’t reveal the murderer’s guilt, but Batman snatches the kid from midair in a great looking page.  Finally, he confronts the hulking giant, who almost kills him before Maud intervenes.  The story ends with the Caped Crusader noting that “courage–and love–come in strange shapes,” which is not a bad moral for this little yarn.

Detective410-20Detective410-21

This is a solid, if brief, little murder mystery with a memorable cast of characters.  O’Neil provides some interesting twists and turns that make it stand out from the standard fare.  Obviously he created a story that sticks with you, as its return years later in the classic Batman cartoon demonstrates.  Neal Adams, for his part is in fine form this issue.  His action is dramatic and full of explosive excitement, but even more impressively, he captures the perfect Gothic tone for the setting and characters he’s dealing with.  Everything is dark and dreary, and a nearly palpable feeling of dread hangs over the little drama of this story as tragedy strikes these lonely souls.  That atmosphere is only broken with the rising dawn at the comic’s end, with all the figures in silhouette, which adds a touch of hope to the tale as well.  The Batman of this book is well on his way to becoming the grim avenger of the night, the driven crimefighter who still has a deep love for humanity.  It’s a good little Batman comic, and I’ll give it 4 Minutemen.  O’Neil and Adams are well on their way to their legendary run on this character.

minute4


“Battle of the Three M’s”


Detective410-23

The Batgirl backup this month is a fun, if a tad sexist, adventure involving the nefarious doings surrounding the fashion industry!  You can almost hear the conversation that spawned this tale: ‘Batgirl is a girl, so her readers are probably girls.  What do girls like?  Fashion!’  I’ve written before about the linking of female superheroes with fashion themes, as with the focus on costumes and the like in Supergirl’s stories, and, in general, I imagine it was an creative way to inject something uniquely feminine into these comics, something quite absent in the male dominated books.  However, there is, of course, a rather silly assumption that all girls are interested in fashion inherent in this treatment, but as long as the comics are still fun, I suppose no harm is done.

This particular instance of this phenomenon centers around the age-old dilemma, mini, midi, or maxi?  I am, of course, talking about skirt-lengths, as if my fashion forward readers didn’t know!  Seriously, I suppose this whole thing started in the 60s with the advent of the mini-skirt, and I rather wonder if it is still a going concern these days.  This subject is a bit out of my areas of expertise!  You only seem to see stories concerning the phenomenon from this era and earlier.  In this version, a major fashion icon breaks her leg skiing and so is out of circulation for a time.  Meanwhile, industry big-wigs go mad trying to figure out which length of skirt she’ll wear when she is healed, and a particularly unsavory group of designers in Gotham decide to do more than wait.

Detective410-26

Detective410-25As Barbara Gordon heads to work in the library, a newsman asks her what her opinion on the mystery is, and she reveals that she’s playing it safe by wearing a pants-suit, which is a mildly clever bit.  Things start happening once she’s inside, however, as one of the designers tries to bribe her to get access to another patron’s research books.  She refuses, but out of curiosity, she looks herself, to see that the patron in question is Jules Thayer, the fashion icon’s personal couturier, or designer.  Deciding that the crooked costumers might not give up so easily, Babs dons her on fashionable threads and heads to Thayer’s home to check on matters.  Now, this is a pretty thin excuse to get her involved, all things considered.  There’s no real reason to think that these clothiers would go as far as they do, at least not from that one interaction, but Robbins only has a few pages to work with, so it’s understandable.

Detective410-29

Arriving at the apartment, the girl detective discovers the same fashion flunky snapping pictures, but when she confronts him, he smacks her with the camera, sending her reeling off the roof.  She manages to catcher herself at the last minute, providing a bit of a common element with our headline tale.  When she recovers, Babs trails the skulking spy, and when he meets up with his partner and examines the photos, they realize that Thayer has decided on maxi-skirts, leaving them dead in the water.

Detective410-30

It’s nice of DC to give Howard Stark a chance at a second career after Marvel killed him off.

However, their investor, a gangster named Serpy (interesting name) arrives and is not willing to lose his investment.  He decides to kill the problematic fashionista, but at that point, Batgirl intervenes.  She makes a good showing until, oh no!  She joins Aquaman in this month’s additions to the Head-Blow Headcount, getting conked on the bean by the gangster.  The issue ends with Batgirl about to have a blouse carved out of her lovely hide!

Detective410-31

That’s a very stylish cliffhanger!

This is a fun if somewhat off-beat little backup.  It’s a bit hard to take the bespectacled  fashion designer seriously as a villain, so it’s nice that we get the addition of the gangster to the rogue’s gallery.  Still, it makes one wonder what kind of a hardened criminal lends money to lady’s clothing designers.  I suppose anybody can get desperate and go to the mob for a loan.  Either way, it’s an unusual and entertaining setup, though poor Batgirl doesn’t turn in her best performance, getting taken out twice in just a few pages!  Don Heck, however, puts together a nice looking feature, with each of the characters having a lot of personality.  I’ll give it 3 Minutemen.

minute3


Mr. Miracle #1


Mister_Miracle_1

“Murder Missile Trap!”
Writer: Jack Kirby
Penciler: Jack Kirby
Inker: Vince Colletta
Colourist: Jack Kirby
Editor: Jack Kirby

The last of the new Fourth World books premiered this month, introducing one of my favorite DC characters, the inimitably marvelous Mr. Miracle!  He’s a hero I only encountered when I got back into comics in college, never really having known him as a kid, but his concept and especially his design really grabbed me.  When I read through his first two volumes, I really fell in love with the character and the hopeful view of the power of the human spirit that he represents.

Interestingly, the inspiration for the spectacular Scott Free actually came from one of Kirby’s former colleagues at Marvel, the master illustrator of the classic Nick Fury strip, Jim Steranko.  Earlier in his life, Steranko had been a magician and escape artist, and Kirby based Mr. Miracle on this fascinating Renaissance man.

Whatever its origins, this first issue of Mr. Miracle’s adventures certainly comes on like Gangbusters, with a great cover only partially marred by distracting dialog.  The original Mr. Miracle run is blessed by a profusion of excellent covers, each one featuring a pulse-pounding peril from which the  peerless super-escape-artist must liberate himself.  This first cover is downright iconic, and it sets the tenor for the series that follows.  The issue within opens with a Mr. Miracle, though, not our Mr. Miracle, preparing for a death-defying deed with the help of his little person assistant, Oberon, whose name always makes me smile.  Oberon is the name of the king of the faeries in medieval literature, you see.

mr miracle 01-01 murder missle trap

Anyway, a young man watches as these two prepare an act, Oberon chaining his boss up and locking him in a shed.  When the little assistant sets the shack on fire (!), the observer rushes forward and tries to intervene, despite the dwarf’s objections.  Suddenly, the costumed figure bursts out of the flames, and the amazed onlooker is introduced to Thaddeus Brown, known as Mr. Miracle, the escape artist!  The young man’s name is Scott Free, which, to my delight, is pointed out as a funny coincidence within the book itself, with Brown laughing merrily. We learn that Scott is a foundling who was given that name in the orphanage, but he remains mysterious.

mr miracle 01-03 murder missle trap

Just then, a carful of hoods arrives, apparently working for Intergang!  They threaten Brown, and when Scott objects, they turn their attentions to him.  Not the type to take such things lightly, the young stranger jumps the armed antagonists, making short work of the whole gang and demonstrating an admirable spirit of fair play.  Mr. Terrific would have liked this kid!

mr miracle 01-06 murder missle trap

With the gangsters defeated, we get a partial explanation, as we learn that there is some type of trouble between the aged Mr. Miracle and an Intergang division chief aptly named Steel Hand, probably because he has a powerful steel hand.  Sometimes criminals aren’t too creative.  In a good example of comic book science, this metal appendage has somehow been strengthened by “radiation treatments,” which the garrulous gangster demonstrates by shattering a “great bar of solid titanium.”  Sure.  I’m willing to give this a pass because it works in the kind of world that DC has established.  It’s a more fantastic place, after all, and radiation is magic.  Anyway, the alloy-armed criminal is not happy that his gunsels failed, so he decides to take care of the escape artist himself!

mr miracle 01-08 murder missle trap

Meet the Mole Man…err…I mean Steel Hand!

Meanwhile, Scott Free has been invited to stay with that very marked man, who tells his guest a bit about his history.  It seems that he’s alone now, with his wife and son dead, but he is planning to come out of retirement by performing a big escape.  Scott is very interested in Brown’s methods, and Oberon convinces the showman to give the young man a test.  After being locked up in an impressive set of chains, the stranger shatters them, seemingly without a twitch.  He claims that he just used a gadget to do it, and he’s rather cagey about where it, and he, came from.

mr miracle 01-11 murder missle trap

mr miracle 01-13 murder missle trapThe next day, Thaddeus dons his costume again to try another escape, but after Oberon sets a great boulder in motion, Steel Hand has a sniper shoot the old man, which happens on panel, something of a rarity.  Scott leaps into action and somehow manages to deflect the massive missile with an energy bolt from his hand, revealing Kirby-tech winding up his arm.  He removes what sharp-eyed readers of The Forever People will recognize as a ‘Mother Box,’ and uses it to comfort the mortally wounded Mr. Miracle, who passes away peacefully moments later.  Honestly, it’s a fairly moving scene.  Kirby has successfully made us care about this old man, at least a bit, and his death has an impact despite his brief screen time.

mr miracle 01-14 murder missle trap

With his friend dead, Oberon fills Scott in on the rest of the setup.  It seemed that Brown and Steel Hand had met in the hospital years before, and they passed the time in talking, eventually making a bet that the gangster could design a trap that not even Mr. Miracle could escape.  Desperate to fund his return, Brown had approached the now successful crime boss, who, for his part, was unwilling to risk losing the bet.  We then check in with that extremely poor sport, who is testing his metal mitt against an expensive android designed by one of his flunkies for just that purpose, which is one of the most Jack Kirby sentences ever written.

mr miracle 01-15 murder missle trap

mr miracle 01-18 murder missle trapAfter Steel Hand smashes the bot, Mr. Miracle suddenly leaps through the window and challenges the villain to complete his bargain.  Unfortunately, the gangster’s goons arrive, and Mr. Miracle falls prey to an old enemy of the superhero set, the classic headblow!  That’s right, in his first appearance, poor Mr. Miracle joins the Headblow Head-Count.  When he awakens, Steel Hand’s minions have chained him to a rocket at a secret Intergang missile site (!), where the gangster has prepared his escape-proof trap.

mr miracle 01-17 murder missle trap

We see the hero begin to work his escape, but then the rocket blasts off and explodes!  Yet, when Steel Hand returns to his office, he finds Mr. Miracle, alive and well, sitting at his desk.  Infuriated, the alloy-armed goon attacks, smashing through desk, chair, and more.  Mr. Miracle evades his attacks and calmly explains his incredible escape, using the very gimmicks he used on the rocket to disable his opponent, including sonic projectors, jets, and more!  Just as he wraps up the rat, Oberon arrives with the police, who happily haul him away.

mr miracle 01-19 murder missle trap

This is a great first issue, a delightful debut for a dramatic and intriguing new character, and Mr. Miracle really is just that.  He’s a unique concept, something never before really seen in comics, the superhero escape artist.  Once again, we can see just how groundbreaking and original Jack Kirby is, introducing an entirely new wrinkle into the superhero setting, something that was already, in 1971, pretty rare.  The issue itself could actually serve as a good example of proper comic writing.  It’s a self-contained issue, with a complete plot found within its covers, a real rarity these days.  Yet, it also contains all the setup and threads necessary to provide the grounding for ongoing adventures.  Notably, with this more realistic (as far as Kirby goes) gangster type of story, the odd note to the King’s dialog is absent, and his writing is fairly strong throughout.

mr miracle 01-21 murder missle trap

Kirby manages to introduce several characters and even get us invested in poor Thaddeus Brown before his tragic death, no mean feat in a single issue, as the late, unlamented Crusader demonstrated.   Taken just as a story, this comic is quite good, with some mystery, plenty of action and peril, and a lot of personality.  The only real weakness is the lack of explanation for HOW Scott is able to step into the gloriously colorful shoes of his mentor so easily.  That’s part of the mystery Kirby is setting up, but it still could have used just a bit more establishment to make the changeover smoother.  Still, this is a great beginning for Mr. Miracle’s adventures.  While it lacks the visual wonder of some of the King’s other Fourth World comics, it still looks pretty good.  In fact, the whole comic feels a bit more grounded than the other Fourth World books so far, and it contains some of Kirby’s better writing.  I’ll give it 4 Minutemen, a strong start.

minute4


And that does it for this post.  I hope you enjoyed my commentary as much as I enjoyed providing it!  Thank you for reading, and please come back soon for more comic goodness as we trek further Into the Bronze Age!  Until then, keep the Heroic Ideal Alive!


The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpgAquamanhead.jpg3072564469_1_3_hCmU7jwq.jpg

arrowheadglheadAquamanhead.jpgAquamanhead.jpgAquamanhead.jpgbatman-family-6-cover.jpg2f52ff2370b3a87769869427faeac69darrowheadAquamanhead.jpgbatman-family-6-cover.jpgMister_Miracle_Scott_Free_0001

Two more heroes join Aquaman this month, and the Headcount continues to grow!  This is shaping up to be a busy month!  Now Batgirl is ahead of the rest of the Bat Family.  I bet Dick would never let her live that down.  We also have the first Jack Kirby creation to grace the Wall of Shame, making this a red-letter day!


 

Into the Bronze Age: March 1971 (Part 3)

DC-Style-Guide-2.jpg
Welcome to another dose of Bronze Age goodness!  We’re moving through March of 1971, and I’ve got a pair of issues and a foursome of stories for you today, my good readers.  I hope that y’all will enjoy my coverage of these comics!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #398
  • Adventure Comics #404
  • Batman #230
  • Brave and Bold #94
  • Detective Comics #409
  • The Flash #204
  • Forever People #1
  • G.I. Combat #146
  • Green Lantern/Green Arrow #82
  • Justice League of America #88
  • New Gods #1
  • Superboy #172
  • Superman’s Pal, Jimmy Olsen #136
  • Superman #235
  • World’s Finest #201

Bolded entries are covered in this post, the others will be covered soon.


Detective Comics #409


Detective_Comics_409“Man in the Eternal Mask!”
Writer: Frank Robbins
Penciler: Bob Brown
Inker: Frank Giacoia
Letterer: Ben Oda
Editor: Julius Schwartz

“Night of the Sharp Horns!”
Writer: Frank Robbins
Penciler: Don Heck
Inker: Dick Giordano
Letterer: Ben Oda
Editor: Julius Schwartz

We’ve got a decent if not particularly spectacular Batman tale in our headline slot.  It features a mystery that is more about the ‘why’ than the ‘who,’ which culminates in an appropriately dramatic confrontation.  The story begins with an unseen assailant attacking a portrait hanging in a museum and scrawling “Die Jinx, Die!” onto the canvas (shades of Ace Ventura!).  In the morning, the vandalism is discovered, and neither the curator nor the security guard can figure out why or how the artwork was attacked.  After all, it’s a portrait of a beloved philanthropist who no-one had cause to hate.

Detective409-03

Meanwhile, Batman pays a visit to the artist of the piece, Rene Leclerq, where he is due for his own portrait.  That’s a bit odd.  I can’t really see the Dark Knight just standing around in an artist’s studio when he could be prowling the streets.  ‘Well, there’ve been 10 muggings and 3 murders while I sat around here, but that is a darn good likeness!’  Robbins needs the Masked Manhunter to get involved in the plot, but I have to think there was a better way to accomplish that.  Either way, when Leclerq prepares to resume work on the hero’s portrait, he finds it has also been defaced with a similar message.

Detective409-05

Batman reasons that, though there are many people who might find him a jinx, the only connection between this incident and the first is the artist himself.  Though Leclerq can think of no-one who would hold a grudge against him, the Caped Crusader arranges a trap, hoping that a public unveiling of the repaired painting will flush the deranged art critic into the open.  Yet, when the painting is revealed, there isn’t a sign of a telling reaction from anyone in the crowd, though the pair do notice Tracy Calhoun, the “Adonis Athlete,” a football star that the artist had painted five years before.  The Law of Conservation of Detail should make you sit up and take notice of this.

That night, Batman lies in wait for the anti-art attacker, and when a dark figure lashes out at the portrait, he finds more than he bargained for, as it leaps to life and grapples his knife away from him.  The Dark Knight has posed as his own portrait, which is a tad Looney Toons-ish, but I’ll give it a pass.  After a struggle, the vandal lands a lucky blow and knocks the hero out for a while.  Sadly, this doesn’t quite count for our Head-Blow Headcount, as Bats takes it on the chin and not the back of the noggin.

Detective409-10

Nonetheless, when he staggers to his feet, he realizes that the fight actually pointed him to a suspect, as his opponent had a “chin like a rock,” and was obviously very athletic.  This makes him think of Tracy Calhoun, who was described in just such a fashion during his heyday.

Detective409-12

The mystery of why Calhoun would want to destroy Leclerq’s art remains, and when the Masked Manhunter goes to find the artist, he discovers that he’s been called to an unknown client’s house in the middle of the night.  Deducing what is afoot, the Caped Crusader speeds to Calhoun’s house while the young man confronts the artist and explains why he hates him.

Detective409-14

Apparently, on the last day of their sittings, Leclerq begged for a few minutes more after their time had run out, and Calhoun reluctantly agreed.  Then, late for a date, he sped away recklessly and suffered a terrible car wreck that left him horribly scarred.  When the artist protests that he’s as handsome as he ever was, the embittered athlete removes one of those ubiquitous life-like masks, which are apparently available in every corner store in comic universes, to reveal a terrible, shattered visage.

Detective409-15

Clearly insane after the loss of his good looks, which he let define him, Calhoun blames Leclerq for the accident caused by his own recklessness, and he’s decided that the man must suffer.  The former footballer first destroys his own portrait with a saber, then prepares to pinion the painter as well.  Just then, Batman arrives, and while Calhoun holds him at bay for a time, eventually he is once again hoisted by his own petard, as he strikes his portrait while preparing a blow, and the entire heavy painting collapses off the wall, crushing him.  He had accidentally cut the supports when he attacked the artwork, and the object of his hatred destroyed him.  Unfortunately, the final image is rather more comical than tragic, with the madman’s arms and legs poking out of the canvas like he’s a cartoon character.

Detective409-20

This is a solid enough story, and the ‘attractive person turned hideous and embittered’ is an old archetype that still works pretty well.  It was nicely subverted in the Freedom Force villain Shadow, but we’ve seen it played straight many times in comics.  Dr. Doom, anyone?  We certainly all know folks who are too concerned with their appearances, so it isn’t hard to imagine someone so obsessed that a loss of their beauty would send them over the edge.

I enjoy the irony of the final confrontation, as a man who has destroyed his own life by his choices insists on blaming someone else, only to have his continued self-destructive choices finally finish the job.  It’s not the most memorable story, but it does its work well enough, even if it is a bit too rushed to give us much of a real mystery.  I’ll give it an average 3 Minutemen.

minute3


“Night of the Sharp Horns”


Detective409-22

The backup tale, however, once again proves better than the headline.  We pick back up with Batgril’s adventures in Spain as she searches for the mysterious figure who had killed the arrogant but aging El Granados’s bull the night before.  She had just discovered that another sword was missing from the estate, so she takes to the grounds in order to keep a watch.  Her lonely vigil is rewarded with the sight of a cloaked figure slipping into the pastures where he begins to perform multiple passes with the chosen bull, El Aguila.  Babs thinks that his athleticism and agility mark him as Paco, the young firebrand who had rescued the older bullfighter in the ring during his last performance. 

Detective409-23

Detective409-25Just as the stranger prepares to slay his bovine opponent, Batgirl intervenes, snaring his sword in her cape.  When the bull charges, she rescues the trespasser and realizes that her suspicions were correct.

Yet, the young man denies that he had killed the previous bull, and when he escapes (ungrateful punk), she finds her hands full dealing with the now unencumbered El Aguila.  Making like a Minoan, the daring dame leaps over the bull’s horns and runs to the estate’s arena for safety.

Detective409-26

Yet, that safety proves short-lived, as a dark figure appears riding a massive bull!  Charging her like some particularly awesome cavalryman, the bull-rider tries to skewer the young heroine with a sword.  Fortunately, Babs has some skill with a rope, and she lassos the bull, sending her assailant flying into the air.  After hog-tying the beast in a fashion that would make the Vigilante proud, she confronts her attacker, who is revealed to be Manolos, the aged servant of El Granados!

Detective409-29

What was he doing killing his master’s bovine opponents?  He tells the girl detective that he was still faithful, but his master was getting too old to continue his career, so he had set out to kill the bulls before they killed the bullfighter, knowing that former champion was too stubborn to retire.  El Granados himself arrives and confronts his old friend.  While angry at first, he realizes the truth of Manolos’ words, and he agrees not to fight again.  As they reconcile, Batgirl vanishes.

Detective409-30

It’s a nice ending, but it sort of leaves an important point unaddressed.  While everyone can probably forgive the killing of the bulls (except PETA), Manolos did also straight-up try to murder Batgirl.  He attacked her with a sword while mounted on a charging bull.  I don’t think he just wanted to scare her!  That bit of craziness aside, this is a good story, and the two-part tale gives us a surprising amount of character development and drama, while also delivering some nice action.  Batgirl herself comes off much better in this half, as she doesn’t get knocked out by a hat or anything equally embarrassing.  I’m impressed by how successful Robbins is at creating a character-driven mystery with such little space to work with.  The reconciliation between the bullfighter and his mentor is suitably touching, and Paco’s arrogant attempts at stealing his rival’s glory provides a solid, if somewhat unlikely, red herring.  I was impressed with Don Heck’s work on this feature, and I’m not always a big fan of his superhero art.  He turned out several really pretty pages and nice, dynamic action sequences here.  In general, this is a good backup story, doing a lot with a little.  I’ll give it 4 Minutemen.

minute4


The Flash #204


The_Flash_Vol_1_204“The Great Secret Identity Expose!”
Writer: Robert Kanigher
Penciler: Irv Novick
Inker: Murphy Anderson

“The Mind-Trap”
Writer: Steve Skeates
Penciler: Dick Dillin
Inker: Murphy Anderson

Our Flash headliner for today is something of an oddball.  There’s really not that much too it, and if it weren’t for the fact that last month’s bonkers issue was penned by Robert Kanigher, who is also the schizophrenic scribe responsible for this screwball story, I’d think that it was an attempt to immediately bury the bizarre retcon of that tale.  As is, the yarn seems somewhat pointless.

This outing begins the morning after last issue’s decade-spanning daring-do, with Barry and his wife celebrating their safe return from the future and reminiscing about Iris’s uncovered origin.  I always enjoy these little domestic moments between the couple, and this one has the potential to be charming, though not much is made of it.  They are admiring the locket that had been sent into the past with her when their reverie is interrupted by a call that sets them on a new adventure.  The call summons Iris to cover a banquet honoring a business tycoon, and at the function, the reporter suddenly leaps up and declares that the guest of honor is, in fact, a fraud!

flash204-03

Barry, thinking fast (‘natch), pulls her out of the ballroom, only to discover she has no idea she said anything.  Just then, the police arrive to confirm her declaration.  Apparently, the fellow is a fraud, having kidnapped the real business magnate and masqueraded as him.  Determined newshoud that she is, Iris charges off to get the story, leaving her husband stunned.

flash204-04

He changes in to the Flash, just in case, and on their way back from the banquet, the couple sees a pair of disabled musicians playing for donations on the street-corner.  Suddenly, Iris declares that these two are really disguised fugitives.  Naturally, the hidden hoods don’t take too kindly to this, and the Flash has to take them out as they fill the air with bullets, for all the good it does them.  Once more, Iris has no idea what she’s done and refuses to believe either her husband or the shouted threats of the captured gangsters who promise that their organization, the Generic Gang, will get revenge for her actions.

flash204-07

The next day we get the most interesting part of the issue, where the JLA have a cameo as they arrive en mass to testify in court about one of their cases.  What makes this interesting is that here we’ve got a story that implies the existence of something equivalent to the cape laws in the Watchmen, where superheroes can give testimony in costume, which is neat in a nerdy kind of way.  And after all, nerdy kinds of neat are really our bread and butter here at The Greylands.

flash204-09

Iris is a very stubborn woman.  I sympathize, Barry!

Anyway, as Batman prepares to take the stand, Iris suddenly leaps up and reveals that he is really Bruce Wayne!  Fortunately, once more Barry is quick on the uptake and he chatters his teeth at super-speed in order to scramble the soundwaves of her dramatic courtroom confession.  I guess that makes sense in a comic-booky kind of way, but it’s a bit of a stretch.

flash204-10

Batman, who of course can read lips, realizes what has just happened as the Flash scoops the renegade reporter up and zips her out of the courtroom.  In a telephone booth  Barry again confronts his wife with her actions, and she swears that she doesn’t even known the League’s identities.  Suddenly, Superman summons the Scarlet Speedster and declares that he’s needed for an emergency meeting of the League.  The Fastest Man Alive has to do some fast talking as he tries to explain what even he doesn’t understand.  The JLA is understandably concerned, and Flash tells his teammates that there is clearly something going on and vows that if he doesn’t get it sorted out in 24 hours, they’ll never see him or his wife again.

flash204-13

Superman is being super-pushy.

When he goes to find Iris, the Flash discovers that she’s been kidnapped by members of the Generic Gang, which is gunning for her.  They hustle her into an armored truck, and somehow the man who can move at the speed of light can’t get to their victim before the doors close.  The Fastest Man Alive takes after the fleeing gangsters, taking their pursuit car out in a blink and conveniently overhearing that the door of the armored truck is rigged to blow if opened.

flash204-16

Ahead, the drivers of the truck bail out, sending their vehicle careening into the drink.  The hoods hose down the dock with machine gun fire, but the Flash takes them out easily in an admittedly fun sequence.  He dives off of the dock and tears the armored doors open by projecting his vibrations forward like a cutting beam, which seems a bit out of his usual line, and then zips Iris away before the explosives can blow.

flash204-19

I do enjoy how the entire sequence takes place while the truck is in the air, a nice display of Flash’s speed, if a bit awkwardly handled.

Determined that Iris can’t just be left around to blurt out secret identities willy-nilly, the Scarlet Speedster determines to go to the future with her where both she and his secrets will be safe.  His wife objects that he can’t give up his life (regardless of the fact that he’s also giving up her life), and he replies that she’s his wife, for better or worse, so where she goes, he goes, which is fairly sweet.  However, on the way, their progress is halted, and her locket begins to glow and emit energy waves.  Somehow Barry deduces from basically no evidence that the locket had absorbed some weird temporal energies, and it was the source of her sudden ESP, so they return to their own time and Iris agrees never to wear the necklace again.  Problem solved.

flash204-20

This is a weird little tale.  It’s entertaining enough, but the resolution is pretty random, about as random as the gimmicky conflict that drives the plot itself.  The Generic Gang are little more than mobile obstacles to Barry, offering no real threat to the Fastest Man Alive.  This supervillain drought is really starting to get old.  One wonders just why writers were for so long unwilling to use Flash’s villains, who comprise one of the best rogue’s gallery in comics.  It makes absolutely no sense, though I suppose it’s indicative of a  larger trend.  Super villains are very scarce in general these days.

While the League’s cameo is neat, Kanigher doesn’t really do much with their interview with the speedster.  Almost any line spoken by one of the heroes could have been assigned to another one without making any difference.  Barry’s willingness to give up his life to stay with his wife is sweet, but it really feels like he gives up on solving the problem way too easily.  With all the resources that the League has to bring to bear on something like this, it seems worth at least one visit to the Satellite or something.  In the end, this is a forgettable and somewhat pointless little story, with a goofy, logic-leaping conclusion.  On the plus side, Irv Novick’s art is great on the Flash, if a little light on details in the action sequences.  I’ll give it 2.5 Minutemen.  Man, Kanigher’s score are just all over the place!

minute2.5

In a  fun bit of synchronicity, “The Ballad of Barry Allan” came on my radio station while I was writing this feature.  Very apropos!


“The Mind Trap”


flash204-22

We get another Steve Skeates penned Kid Flash backup here, and I’m always happy to see part of the SAG team in action.  The story Skeates spins is very promising, but unfortunately it’s rather starved for space.  Its premise is an old but enduring one, featuring a mind-hopping villain, something of a telepathic virus, traveling from host to host.  It has shades of many a horror tale, though this version doesn’t manage to harness a harrowing horror tone. 

flash204-23

It begins with Wally West and the rest of his class on a tour of an exhibit on ancient Egypt at the local museum, hearing a legend about a terrible tyrant, Pharaoh Rama-Skeet (Skeates having some fun at his own expense?), who swore that death wouldn’t stop his drive for power.  Just then, a car wreck outside attracts their attention, and the kids watch in wonder as a man pronounced dead suddenly stands up and hurries off in an imperious manner.  Wally switches into his ‘work’ clothes and takes after the apparently stunned man.  When he finds the fellow, the man touches him, and Kid Flash suddenly finds himself fighting a terrible mental battle, realizing that this is the spirit of Rama-Skeet trying to wrest control of his mind.

flash204-26

Wally sinks into darkness and knows no more until he finally comes to himself several minutes later, having just touched someone else.  The young hero watches helplessly as the man undergoes the same mental trauma that he himself had faced, but he wonders why the spirit would leave a super speedster for a regular Joe.  He begins to suspect that the 15 minutes the ghost inhabited his mind might be all the still weakened Pharaoh can manage at once.  This is a bit of a jump, and if the story had more room to breathe, we might have seen this pattern repeated once or twice more to really establish it.  As is, Skeates is working at a feverish pace.

flash204-29

In order to throw the power-mad phantom off his guard as he begins to rant and rave, Kid Flash kneels before him, but this is just a ploy, and the Fastest Boy Alive slams into super-speed, dragging the possessed man behind him.  He plans to keep the host helpless until the 15 minute limit is up in the hopes that the spirit will be destroyed by the host’s mind in that time.  Though the task is incredibly taxing on a body already exhausted by his mental struggle, the teen hero manages to keep up the pace until the Egyptian ghost runs out of time.  With a terrible cry, the specter departs, leaving his host confused but unharmed.  Exhausted but victorious, Kid Flash collapses to rest.

flash204-30

This is a fine little story, but it could have been much, much better with some space to grow.  This kind of challenge, as Wally himself admits, is really out of his line, but his solution to the problem is really fairly brilliant.  Despite that, the very brief tale just didn’t have the time to develop the creepy atmosphere and mystery that these types of plots really thrive on, and the result is that the villain is both entirely forgettable (having almost no real dialog) and not terribly threatening.  That’s a shame, as this could have been much more.  I suppose we must judge a story on what it is and not what it could have been, so I will give this too-brief tale 3 Minutemen, as it is enjoyable if not impressive.

minute3

P.S.: Interestingly, I am apparently not the only fan wondering where all the supervillains have gone.  This issue includes a letter demanding their return and marveling at their long absence.  Notably, this letter is written by future DC luminary, Bob Rozakis!  Rozakis, DC’s future Answer Man, got his start in these very letter columns, which would also be where he would do much of his work on the other side of the pen.  I love things like this, little traces of DC history buried in their letters.  How neat!


And on that note, I’ll wrap up today’s post.  I hope that y’all enjoyed my commentary and found something interesting and worth your time herein.  Though these weren’t the most amazing issues, they have their moments.  The real highlights of this month await in the books to come.  Our next post will introduce Forever People #1, the next Kirby Fourth World book, so don’t miss that!  Until then, keep the Heroic Ideal alive!

Into the Bronze Age: February 1971 (Part 3)

DC-Style-Guide-1

Hello readers and Internet travelers!  This is another iteration of Into the Bronze Age, where I’ll be examining a few books cover dated from February 1971.  Lady Grey and I are bound for Iceland next week for a vacation, so I’m going to try to squeeze in a few more posts before we go, as I imagine I won’t have time while we’re traveling.  So, how about we check out some classic comics?

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #397
  • Adventure Comics #402
  • Aquaman #55
  • Batman #229
  • Detective Comics #408
  • The Flash #203
  • Justice League of America #87
  • The Phantom Stranger #11
  • Superman’s Girlfriend, Lois Lane #108
  • Superman #234
  • Teen Titans #31
  • World’s Finest #200

Bolded entries are covered in this post, the others will be covered soon.


Detective Comics #408


Detective_Comics_408“The House that Haunted Batman”
Writers: Len Wein and Marv Wolfman
Penciler: Neal Adams
Inker: Dick Giordano
Letterer: John Costanza
Editor: Julius Schwartz

“The Phantom Bullfighter!”
Writer: Frank Robbins
Penciler: Don Heck
Inker: Dick Giordano
Letterer: Ben Oda
Editor: Julius Schwartz

Now that is a heck of a cover!  How could you not pick this comic up?  It’s got a haunting image, a provocative mystery, and it just begs to be read.  Sadly, the story inside isn’t quiet as compelling, though it certainly looks lovely with Neal Adams handling the art chores.  It includes the return of a villain that I’ve never heard of before, which surprised me because I thought I knew even the more obscure Batman rogues pretty well.  This adds another little discovery to my Bronze Age journey.

This strange, surreal story begins with Batman, on the trail of his young ward, Dick Grayson, who had disappeared from college 24 hours before.  The Dark Knight has tracked Robin to a creepy old mansion that, strangely enough, wasn’t there the day before!  Inside, he prowls through darkened rooms until he spots the Teen Wonder, who collapses into his arms and then…dissolves into dust!  We get the exact scene from the cover, which is a bit of a rarity.  I tend to enjoy seeing that kind of payoff, but considering how detailed the cover image was, it actually feels like a bit of a cheat in this instance, as seeing the image in the comic doesn’t actually add anything, which it should.

Detective408-02

Anyway, horrified by this sight, Batman recoils, and then he races up the grand staircase to discover the source of a horrible cry that fills the house.  He encounters a room full of bats and a gramophone, but disconnecting it doesn’t stop the sounds.  Suddenly, a gunshot rings out, and the Masked Manhunter takes off after the shooter, only to discover that he’s a phantom figure of Dick Grayson!  The apparition’s shots drive the hero through a trap door and into a darkened room, a room inhabited by his friends in the Justice League, Robin, and Commissioner Gordon, who are all gathered around…his coffin!

Detective408-06

That is a legitimately creepy image.

The Caped Crusader’s friends take turns bashing him, cursing his memory, and suddenly the hero finds himself in a tiny room with the walls closing in.  Just before he’s crushed, the world resolves itself into a very different vision, a high-tech facility, with both Batman and Robin trapped in glass tubes, being bounced up and down.  It is then that the villain of the piece reveals himself to be, Dr. Tzin-Tzin, the Master of Illusion…who I’ve never heard of.  Apparently, he only has a half dozen or so appearances in the Bat books, though he first showed up some fifty issues ago.

Detective408-09

Ironically, the unbelievable, nighrmarish motivations for Dick’s departure expressed here will go on to become the primary characterization of his relationship to his surrogate father.  Yay for modern comics!

He kindly explains that the League of Assassins had hired him to dispose of Batman after the Dark Knight defeated their first operatives.  It’s great to see the League storyline surface again, but Tzin-Tzin isn’t terribly interesting, though he’s plenty dramatic in this tale.  He informs the Caped Crusader that the up and down movement in their tubes will trigger a bomb as soon as either he or Robin hits 100 repetitions.  At the moment, the Teen Wonder is way ahead, so the villain demands that Batman beg and plead with him to spare the young man.  Instead, without a second thought, the hero begins to accelerate his own movement, surpassing Robin and triggering the explosion!

Detective408-13

Instead of being destroyed, however, he stuck to the top of his tube and dropped his belt down to trigger the bomb, then escaped in the smoke.  Yet, Tzin-Tzin won’t allow him to get away that easily, and the Dark Knight is confronted by the villain’s ‘Deadly Dozen,’ which precipitates a really great looking fight where Batman really shows the physical expertise that marks the definitive interpretation of the character.  Once again, Batman plays Captain America, employing a shield to good effect.  Better watch out; Bruce, Cap may sue!

Detective408-15Detective408-16

Adam’s action looks great as the Maksed Manhunter massacres the minions, and just when the remaining members of the Dozen manage to grab the hero, causing Tzin-Tzin to reveal himself in order to deliver the death blow, Robin makes his move!  The Teen Wonder takes the villain out and allows Batman to finish off the last two killers.  The whole scene makes for a good sequence.

Detective408-17

Yet, when the Dynamic Duo escort their captive out to the Batmobile, he suddenly vanishes, revealing himself to still be in the house…which then explodes in spectacular fashion!  Thus, Tzin-Tzin escapes to trouble our heroes another day.

Detective408-18

This is a fine story, with some really nicely disconcerting action in the first, nightmarish portion of the tale.  That bizarre, dream-like sequence is perhaps the strongest element of the story.  While Batman’s escape from Tzin-Tzin’s trap is nicely handled, as is the fight, what is going on with the villain is just not quite established well enough.  He’s a master of illusions, okay, but the final trap doesn’t really jive with that.  I didn’t really get a great sense of what he’s about, other than being a Fu Manchu clone.  That said, the whole is still a fun read, and it’s nice to see Batman and Robin in action together, if only briefly.  I’ll give it 3.5 Minutemen.

minute3.5


“The Phantom Bullfighter!”


Detective408-21

This was a pretty intriguing setup for a mystery featuring the Danger Dame in an exotic setting, which is something you don’t see too often.  We join the fire-tressed female in Spain, where she has traveled to collect a rare manuscript for her library.  She’s has joined the fellow donating the text, Don Alvarado, who is a rancher involved with the bullfighting tradition.  They are watching a legendary matador who is now in his twilight, El Granados, when he is suddenly knocked down by a bovine belligerent.  The man’s servant, an aged former bullfighter himself, tries to rescue him, but a young upstart leaps out of the stands and begins to distract the bull.  It is a service for which neither the prideful El Granados or the aged Manolo are grateful.

Detective408-22

Later the bullfighter joins Don Alvarado’s party as they head to the ranch in order to pick out some bulls for his next fights.  That night, someone steals El Granado’s sword, and Batgirl spots the shadowy figure creeping about the house, so she flagrantly endangers her secret identity and changes into Batgirl.  She pursues the thief, but he whips his ‘stiff-brimmed hat’ at her, knocking the fighting female out cold!  That’s right, Batgirl gets another slot on the Headcount courtesy of Oddjob!  It is pretty goofy that a hat, however stiff it’s brim, could knock someone out, but we’ll give it a partial pass as there is a precedent.

Detective408-26

Batgirl awakens an hour later and heads back to her room, defeated.  The next morning, they discover that El Granados’ first choice of bulls was killed with his sword!  The strange slaying sets up quite a mystery, as there are endless questions of motives.  Who would kill the animal and why?  The servant, Manolo, promises to guard the sword with his life, so that night Babs thinks there isn’t much chance of a repeat performance, that is, until she spots a sword missing from the wall of the old house.

Detective408-28Detective408-29

This short little tale manages to set up a pleasantly puzzling mystery, and while it is short on action, Robins uses his time wisely by introducing an interesting cast of characters and giving us lots of suspects to choose from.  I’ve got my suspensions about who and why, and I’ll let y’all know if I’m right when we hit the next issue.  Batgirl’s performance is pretty poor, which, as we’ve seen, is unfortunately often the pattern of these Bat-Family backups.  Despite that, this is a good little story, and it emphasizes the ‘detective’ in Detective Comics.  I’ll give it 3.5 Minutemen.

minute3.5


The Flash #203


The_Flash_Vol_1_203“The Flash’s Wife Is A Two-Timer!”
Writer: Robert Kanigher
Penciler: Irv Novick
Inker: Murphy Anderson
Cover Artist: Neal Adams

KANNNNIGHER!  You made me believe in you!  You made me think that maybe there was more to you than the hack behind those earlier stories, but it was you!  All along, it was you!

What am I raving about, my curious readers?  Well, we’ve reached the notorious issue of the Flash where Iris’s bat-guano insane retcon occurs.  I knew this was coming, but I had forgotten that it was written by Robert Kanigher.  It’s odd enough that a retcon should show up at this early date in the first place, but what lies inside is even stranger, and one can’t help but wonder how it came about.

The story begins with the Flash taking a trip up to the JLA satellite headquarters where he meets an unusually sullen Superman.  When the Scarlet Speedster explains that he came up early because Iris was out of town and he was a bit lonely, Super-grump replies by saying that he’s an alien alone on Earth and questions what Flash would know about loneliness.  Sheesh!  Of course, Superman grew up on his adopted world from a very young age, so the existential angst seems a bit overblown in context.

flash203-02

Oddly, the Flash answers that he knows more than the Man of Steel thinks, and proceeds to tell a tale about the strange discovery of his wife’s origins.  Apparently, a few days before, Barry had returned home to find the house deserted and a weird note from his wife.  It read, bizarrely enough, “Darling-can’t stop myself–irresistible force–pulling me–1000 years–future-help me…”  In response, the Fastest Man alive rushes to the basement and hops on his Cosmic Treadmill, racing through time  to the year 2970.

flash203-04

Once there, he sees a hi-tech aqueduct and decides to get a drink, only to be attacked by jetpack wearing guards firing futuristic (but not 1000 years worth of futuristic) weapons.  Dodging their fusillade, the Flash phases through a mountain to escape.  He emerges in what is described as a “self-contained city,” and notes that it had been “atom-bombed,” which doesn’t make a whole lot of sense, seeing as its mostly still there and not, you know, just a radioactive wasteland.  I know that folks had a lot of goofy ideas about what atomic war would be like, but for Heaven’s sake, the Atomic Knights tales were more accurate, and those stories were published over a decade before this one!

flash203-07flash203-09

Inside the city, the Crimson Comet discovers ragged survivors of a nuclear war…somehow, and finds that conditions are very grim.  As a siren sounds and the place empties, he also encounters Iris, who begs him to leave her and return home!  When he refuses, she tells him her story, which began that morning when she was cleaning up her father’s lab.  She discovered an amulet she had as a baby, and when she picked it up, it began speaking to her!  It’s the record of Jor-El…er…I mean Eric Russel, who was a scientist of Krypton..er…’Earth West’ in 2970.  Earth East had pretty much defeated his hemisphere-nation, and a nuclear attack was eminent, so he and his wife sent their baby Kal-El…err…that is, Iris, back in time to save her.  The Kents…err…I mean, the Wests, had been praying for a child, and she just materialized out of thin air (good thing she didn’t show up inside a wall or something!), so they adopted her.

flash203-14

After confronting her father about hiding the truth from her, Iris went home, melodramatically wondering if Barry could still love her even though she’s from the future, which is one of the dumbest sentences I’ve ever read, and I teach freshmen composition….in the Trump era.  Anyway, Iris suddenly felt herself sucked through time and just managed to scrawl that note.  Back in the future, her real parents spot her amulet and realize their daughter has returned.  They tell her about the current state of the world, which is really rather unintentionally funny.  Apparently, all the big nations wiped each other out, so the world is now ruled by…Laos.  That’s right!  It’s a hilariously random choice, though I suppose Laos was much more on the American mind in 1970 than in 2017.

Shortly after being reunited, the family is forced to part again when their Earth-East ruler spots Iris through a spy satellite and claims her as his own, announcing that he’ll wipe out the entire city if she doesn’t come with him.  Of course, the Flash isn’t about to let some futuristic fascist carry off his wife without a fight, so he challenges this fellow, Sirik, to a duel when he arrives.  We get some moments between Barry and Iris which are supposed to be sweet, but the context is just so ludicrous that even this old softie didn’t get misty eyed.

flash203-18

Ming the Merciless…err…I mean Sirik, tells the Scarlet Speedster that he has to get past his men in order to earn the right to face him.  Barry moves at normal speed until he’s out of sight, then proceeds to blitz baldy’s boys.  The action looks okay, but Novick misses the opportunity to make the setting of the city-tower interesting and unique, filling most of his panels with blank backgrounds.

flash203-23

Finally reaching Sirik, the Flash finds the fiend holding Iris hostage.  Instead of just shooting his antagonist, the dictator tells him to stand behind a wall, for some reason, and then starts to fire.  The Scarlet Speedster slips through the wall and belts the villain.  However, he’s the world’s worst loser and triggers a nuclear holocaust to kill them all in response.  The Flash zips across the world, somehow knowing  where the missiles are launching from, and destroys them all, as well as their missile sites.  This puts both hemispheres on equal footing, and the hero lectures the gathered East and West folks, telling them that they have to learn to live together or risk completely destroying the world.  Finally, the happy couple returns home, promising to visit the future-in-laws from time to time.  The story ends with Super-buzzkill continuing to whine about being all alone (despite the fact that he has a mother, a father, and an adopted sister, not to mention a bunch of bullet-proof, presumably nearly immortal pets).

flash203-26

Interestingly, the issue includes a note acknowledging that Kanigher just swiped Superman’s origin for Iris, so at least he’s honest about that.  Nonetheless, this is just a silly issue.  The story is just so colossally unnecessary, adding a completely useless complication to Iris’s origins that contributes nothing to her characterization or her relationship, and I’m pretty sure it’s one that rarely if ever produces anything worthwhile in future comics.  If you’re going to create intentional parallels to another story, especially one in your own universe, you really need to do it for a reason.  The ring structure in Beowulf, with mirrored encounters recurring throughout the poem, serves important narrative purposes.  To use a comics example, the origin for Earth-3’s Alexander Luthor Jr. intentionally mirrors that of Superman to interesting effect in Crisis on Infinite Earths, completing the inversion of hero/villain and stretching it all the way back to the beginning/ending in a very clever piece of writing.

flash203-29

Thanks, Super-Sourpuss!

On its own terms, the tale is just weak, not focusing on the ‘possible future’ angle enough for the parable of East and West destroying one another to have much impact.  There is actually interesting work to be done there, and the fact that the story ends, not exactly with a defeat of the villainous East, though that’s there, but with a plea for peace, could be worthwhile.  Yet, it’s shoe-horned into one panel, and the real consequences of the war are glossed over throughout.  The character moments between Iris and Barry that were supposed to be sweet just come off as silly and saccharine as well.  It feels much more like a story from the 50s or early 60s than it does a comic from 1971, and the final resolution with the Flash just casually jaunting across the entire planet in a heartbeat to destroy the nukes just smacks of Silver Age excess.  The story isn’t terrible, just mediocre and goofy.  I’ll give it 2 Minutemen.

minute2


And that does it for today!  We had a solid set of Bat-tales and a ridiculous Flash issue.  I really just can’t figure Kanigher out.  There are several lesser lights working at DC during this period, though there is plenty of amazing talent.  I find myself groaning a bit whenever I see Dorfman’s name in the credits, as he tends to produce pretty silly stories, but Kanigher is a bit different.  He writes goofy comics like this one, yet he can also turn out some solid, even great work.  It’s something of a mystery.  Anyway, I hope you’ll join me again soon for another step in my journey Into the Bronze Age!  Until then, keep the heroic ideal alive!


The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpgAquamanhead.jpg3072564469_1_3_hCmU7jwq.jpg

arrowheadglheadAquamanhead.jpgAquamanhead.jpgAquamanhead.jpgbatman-family-6-cover.jpg

Batgirl finally helps Aquaman break his streak as the sole new addition to the Wall of Shame and gets her second spot on the Headcount.  I’m actually a little surprised that the Bat-family hasn’t featured on this list more often, as I remembered the ‘ol noggin’ knock being a common device in these stories.  At least Aquaman has some company at the end of the list now!

Into the Bronze Age: June 1970 (Part 2)

DC-Style-Guide-1

 

Welcome, and thank you for joining me as we write another chapter in this history of the Bronze Age!

Roll Call (You can see everything published this month HERE)

  • Action Comics #389
  • Aquaman #51
  • Batman #222
  • Detective Comics #400
  • The Flash #198
  • Green Lantern/Green Arrow #77
  • Justice League #81
  • Phantom Stranger #7
  • Showcase #91
  • Teen Titans #27
  • World’s Finest #194

Bolded entries are covered in this post, the others will be covered soon.

Detective Comics #400

Detective_Comics_400.jpgExecutive Editor: Carmine Infantino
Cover Artist: Neal Adams
Writer: Frank Robbins
Penciler: Neal Adams
Inker: Dick Giordano
Letterer: John Costanza
Editor: Julius Schwartz

“A Burial for Batgirl!”
Writer: Dennis O’Neil
Penciler: Gil Kane
Inker: Vince Colletta
Editor: Julius Schwartz

Ahh, Neal Adams back on Batman.  This is how it should be.  And in addition, we get a great, classic Bronze Age character introduced in this issue!  Prepare to meet the macabre, menacing Man-Bat!  The introduction of this grotesque mix of monster and man is something that really wouldn’t have flown in the Silver Age.  He’s a bit too much of a horror character, but his advent represents the loosening reins and the increasing creativity of the Bronze Age!  I really do like this character, having first met him on that greatest of Bat-worlds, Batman: TAS, in an excellent set of episodes.  His first appearance here isn’t quite so awe-inspiring as that desperate flight across Gotham from the inaugural episode of the show, but it’s still pretty good.

Detective400-02.jpg

This milestone issue (I bet Bob Kane and co. had no clue that their creation would go on to headline a book for anything close to 400+ issues!) starts with the quiet eerie looking scientist, Kurt Langstrom, working on an oversized display about bats in the Gotham Museum of Natural History.  Once the curator leaves, Langstrom begins his real work, experimenting with the genes of bats in an attempt to give himself super senses and the ability to “see” in the dark through sonar.  This whole setup is a bit odd.  Why exactly is this guy working at the Natural History Museum?  The TAS setup with him working at a zoo made a bit more sense to me, as did his motives.  In the show, he’s after a traditional mad scientist end, trying to ensure mankind’s survival through acquiring the characteristics of bats.  In comic logic, that’s about as common as a sunny day.

Detective400-03.jpg

This is a wonderfully creepy sequence where Adams economically communicates a lot about the unhealthy fixation of the doctor.

Either way, Langstrom is not the only one seeking an advantage in the dark.  Our scene shifts to an underground location elsewhere in the city where the ‘Blackout Gang’ are looking for a score!  They wear thermal goggles and practice silent tactics for their cappers, but Batman still manages to find them when one of them drops a tool and sets up a clatter.  Though Batman is used to fighting in the dark, the punks can see, whereas he has to rely on his training.  They scatter, and he only manages to recover the device, an “ultra-sonic cutting tool,” which can carve through concrete silently.

Detective400-04.jpg

The crooks are disheartened, as they figure that Batman will find a way to trace the signal from such gadgets, endangering their plans.  Their leader decides to turn this to their advantage by laying a trap.  Meanwhile, Dr. Langstrom’s experiments have borne unexpected fruit!  He suddenly finds his hearing and sight grown to painful sensitivity!

Detective400-06.jpg

If you’re a scientist and you wear a cape, chances are your future isn’t going to include a healthy social life…

He realizes that he’s succeeded, giving himself a natural sonar as well, which, interestingly enough, is exactly what Batman is working on.  The Dark Knight creates an artificial sonar system to guide him in the dark, preparing for his next encounter with the gang.

Detective400-07.jpg

Unfortunately, our resident mad scientist has discovered some rather…unpleasant side effects.  He is turning into a….Man-Bat!  Dun, dun DUN!  He panics and begins working on a way to reverse his condition, but he’s interrupted by the collision of our two plots.

Detective400-09.jpg

Detective400-10.jpg

That’s a beautifully creepy reveal.

The Masked Manhunter tracks the gang to their new target, the Natural History Museum!  He confronts them with quite a surprise when he can suddenly “see” in the dark.  Yet, the Blackout Gang is unreasonably clever.  Their leader deduced that Batman might develop some type of sonar device, so he brought along a secret weapon…ping-pong balls.  That’s right, ping-pong balls.  They toss the balls into the air, and their chaotic bouncing and rebounding deafens the Dark Knight.  The gang dogpiles the detective while he’s “blinded.”

Detective400-15.jpg

Detective400-18.jpgJust as it seems that they will do what any number of supervillains have failed to do, an eerie screech is heard ripping through the night, and horrifying help arrives.  Man-Bat smashes into the gang, tossing them around like ragdolls and giving Batman a chance to catch his breath.  The two make short work of the hoods, and the Caped Crusader thanks his unlikely savior.  Yet, when he turns his penlight on the monstrous Man-Bat, he sees his terrifying visage, taking it for a mask.  Ashamed, Langstrom, still in possession of his faculties, smashes the light and disappears in the night!

Detective400-17.jpg

This is a beautifully drawn tale, of course.  I love a lot of the shots of the Man-Bat, and I really like the all-black design of the thieves.  They make for a nice contrast with the other characters.

Detective400-19.jpg

The story itself isn’t quite as strong.  It’s a fine adventure, but the ping-pong ball deus ex machina is a bit silly.  That’s a very specific guess on the part of the gang leader.  Langstrom’s motivations are also fairly weak.  He’s trying to grant himself an ability that Batman doesn’t have?  Really?  Well, seeing as Batman has no abilities, that shouldn’t be that hard!  Either way, it’s a slightly uneven story, notable mostly for the introduction of a really neat character rather than the plot itself.  Adam’s design for Man-Bat is just excellent, evoking the horror comics of yesteryear with a wonderfully creepy realism, insofar as a giant man/bat monster can be realistic.  I’ll give this 4 Minutemen, largely on the strength of the art and the concept.

minute4

“A Burial for Batgirl!”

Detective400-22.jpg

We have another Batgirl backup this month, and it is an interesting enough beginning to a tale.  This chapter finds Barbara Gordon pulling up to the library of Hudson University, having just arrived in town to attend a Edgar Allan Poe festival, when she suddenly hears a cry for help!  She quickly darns her ‘working clothes’ and races to investigate.  Inside, what should she discover? Why it’s a dirty hippy in love beads running for the exit!  That’s quite suspicious, if I do say so myself.  He lunges out with a desperate punch, but Batgirl is not so easily stopped, so she flips him against the wall.  Gathering her thoughts, she takes note of a strange smell, something that could be ether.  Unfortunately, while she is trying to identify the tell-tale odor, the hippie regains his feet and blinds her with a nearby fire extinguisher.

Detective400-23.jpg

Once recovered, our heroine rushes outside, only to see her escaping hippy having encountered some other pursuers.  A number of college students are chasing him, and they even begin to kick the poor sucker once Batgirl lays him out.  Suddenly, a voice orders them to stop.  Dick Grayson steps out of the night and takes the heroine to task for not helping the hapless hippy, saying that he thought she had a reputation for sticking up for the underdog.

Detective400-26.jpg

We pick the story up back at the police station, where the top cop fill her in on the details of the case.  The hippy is Hank Osher, a student radical, one of the bully-boys chasing him was Jack Markham, an acting major, and the man whose cry for help Batgirl answered too late, was Amos Willard, the University’s business manager.  We even get a helpful visual aid to sort out the plot quickly and efficiently.  It isn’t the most dynamic story-telling move, but it’s a nice way to cover a lot of ground quickly, which is necessary in a tale this short.

Detective400-28.jpg

Apparently it all started with the proposed sale of a plot of woodlands that the school owned.  Willard was in favor of this, but Markham violently opposed it and threatened him.  Sensing that there is more to this than meets the eye, Batgirl interviews the imprisoned suspect, who claims he is being set up.  The masked girl begins to investigate, and we get a wonderfully sexist moment where she wonders if she is just being led astray by her “girlish heart responding to his big blue eyes.”  Great.

Detective400-29.jpg

Well, she decides to pursue the case one way or the other, and remembering the strange smell from the library, she thinks she knows where to look for more clues.  While investigating a building under construction, someone knocks her out with…that’s right, the classic head-blow!  That’s another one for this month!

Detective400-30.jpg

Babs awakens to find herself bound and gagged as a mysterious figure reenacts Poe’s “Cask of Amontillado.”  Yep, the mysterious figure is walling her up with bricks in a hidden alcove of the partially constructed building!  Dun, dun, DUN!

Detective400-31.jpg

That is certainly a nice, dramatic ending, no doubt about it.  This story, brief as it is, is interesting.  We don’t really get enough to establish the mystery properly, but there are the bones of a decent one, an enigmatic murder, a framed patsy, and a clever villain.  It has potential.  We’ll see what the next issue holds.  What is perhaps the most intriguing element of this story is the glimpse of social tensions in the hippy character, the student rabble-rouser, who is rebelling against the system…for reasons.  While his motivations are about as clear as an actual hippy’s, it’s telling that O’Neil is framing him as the victim here.  The whole thing feels a bit deeper than the desperate pandering towards youth culture that used to show up in Haney’s Teen Titans stories.  All-in-all, I’ll give this one a 3.5.

minute3.5

Flash #198

Flash_v.1_198.jpgCover Artist: Gil Kane
Writer: Robert Kanigher
Penciler: Gil Kane
Inker: Vince Colletta
Editor: Julius Schwartz

“Call It… Magic!”
Writer: Mike Friedrich
Penciler: Don Heck
Inker: Vince Colletta

Just look at that cover.  A hero praying is the central image, a sincere plea to the Almighty forms the design.  Can you imagine something like that showing up today?  The Big Two are way too worried about offending somebody to put so unambiguous a reference to religion in so prominent a spot, methinks.  I found it charming, though we’ll see inside that it isn’t quite as simple as it appears.

This strange tale begins with a group of teenagers, described throughout the issue as “teen-agers,” sneaking into a mist-shrouded cave, looking for our titular Scarlet Speedster.  When they find him, he is acting very strangely, holding a pigeon and speaking simplistically, almost…childishly.  In fact, he insist that his name is not “Flash,” it is Barry!  How bizarre!

flash 198-01.jpg

We eventually discover that the Sultan of Speed has lost his memory and reverted back to his eight year old self.  The kids seem to blame themselves, and they convince our hero to keep hiding in the cave when it becomes apparent that he can’t access his speed.  The ‘teen-agers’ decide that they have to protect the speedster until he recovers his senses, and we get a flashback that explains what happened.  It’s actually quite touching how they are willing to risk their own lives for confused champion.

flash 198-04.jpg

Barry, utterly exhausted from his last adventure (nice little nod to continuity), as running THROUGH SPACE will definitely take it out of you, slept late into the day.  Iris didn’t want to wake him, so she left a note telling him she’d be out of town for a few days on an assignment and reminded him that he had promised to visit the children in the Central City Orphanage.  I like the domestic check-in for the Flash, as well as the plot logic nod, recognizing that if Barry was missing for any length of time, Iris would have done something, had she been in town.

flash 198-06.jpg

Anyway, the Scarlet Speedster thrills the youth with his speed tricks, but a trio of ‘teen-agers’ are not so easily impressed.  Desperate to reach these kids, Barry reveals how painfully unhip he is.  He does offer to do all kinds of amazing things for them, like whisk them away to Paris or other distant lands, yet these jaded kids act like they get such offers every day.  Really kids?  A superhero offers to zip you to the City of Lights, and all you can do is yawn?  Man, kids these days!

flash 198-09.jpg

Well, they finally ask the Crimson Comet to take them to their old neighborhood, where he even builds them a brand new clubhouse in record time!  These kids don’t know how good they’ve got it!

flash 198-11.jpg

It is at this point that the plot takes its turn and we meet our antagonists.  Apparently a gang of thieves who had pulled off a big robbery had stashed their loot in that abandoned lot, and they jumped the hero when he accidentally uncovered it.  The Flash managed to get the kids to safety, but a ricochet grazed his head and scrambled his brains a bit, thus his current confusion.  It strikes me as a bit off that the Fastest Man Alive could be tagged by any bullet, even a ricochet, if it wasn’t the first round fired.  After he knew he was being shot at, he, fast as he is, should have been able to casually stroll to the other side of the city before they could so much as pull the trigger another time.  Yet, I suppose that’s a common problem with the portrayal of superspeed.  Such characters really tend to move at the speed of plot.

flash 198-12.jpg

Cut back to the present, where the vengeful villains have discovered our hero’s hideaway.  They toss in smoke grenades, and the befuddled Flash doesn’t know what to do, but while the kids prepare to protect him with their lives, Barry begins to do the one thing he can…pray!  He pleads with God to make him truly the Flash as the kids claim, and suddenly he whips into quicksilver motion!  He takes the thieves out in a blur of super-speed strikes, but the cave begins to collapse, and the Scarlet Speedster takes another crack on the head.  Just like that, he comes back to himself, remembering who he is in classic comic-book fashion.

flash 198-15.jpg

The adventure ends with the Fastest Man Alive bidding a fond farewell to his newfound young friends.  Exhausted all over again, he collapses into bed, where Iris discovers him when she returns home.

flash 198-16.jpg

This is a tale that I really didn’t care for when I read it the first time, but as with several of these Flash issues, I’ve got a lot more appreciation for it on this second reading.  It’s simple but charming, and I like the earnest, wholehearted plea to God.  That’s a nice moment, and it is left ambiguous whether his prayer is answered or whether he simply is able to will himself into super-speed.  That’s the right way to go, as anything else would be excessive.  This is definitely a study in contrast to modern comics, though, with a hero, even a brain-damaged one, making any type of openly religious statement.  In the end, there isn’t a whole lot to this issue, though I like several of its story beats.  Fortunately the child-like Flash doesn’t hang around long enough to be annoying, though that could easily have happened.  I like that the kids feel responsible for what happens and react so strongly in their efforts to protect Barry, though one wonders why they didn’t just tell the police, ‘hey, the Flash is hurt over at the cave!’  Ahh well, one way or the other, I’ll give this gentle-hearted tale 3.5 Minutemen.

minute3.5

“Call It… Magic!”

flash 198-18.jpg

Hey, we get something different this month, a Zatanna backup!  I like this character in general, and though her concept is patently ridiculous, she still somehow works.  I think she works best in a setting like this, with a co-star, rather than holding down a story by herself.  Mystic types always need non-mystics to explain things to, after all.  I’ve read her original appearances from the Silver Age, where she guest-starred her way through the nascent DC Universe, and I’m wondering if this might be the start of a new set of such appearances.  Either way, I’m glad to see her, and although she and The Flash make for an odd pairing, this is an engaging little adventure.  It helps that Don Heck really does a wonderful job with the art chores for the backup, drawing a particularly fetching Zatanna.

This tale opens with one of Zatanna’s perennial magic shows, just as she is calling for a volunteer from the audience.  She picks out Barry Allen, who she of course knows is the Flash, just to tease her friend.  She promises to make him disappear with a kiss (look out Iris), yet when she she lays her lips on him, it is she who vanishes!  Where could she have gone?

flash 198-19.jpg

We jump across the barriers of time and space, watching as Zatanna is drawn through them as well, to discover that a sorcerer in a parallel dimension has summoned her to aid him in a desperate moment!  This wizard, named Namba, was attacked by by an old foe, a demon named Xarkon.  The nicely designed infernal foe takes control of Namba’s body, just as the Mistress of Magic arrives.

flash 198-20.jpg

She tries to use her magic to separate them, but the strain was too great.  It seems she cannot risk using her magic on the supernatural antagonist without hurting the magician she was summoned to help.  Meanwhile, Flash does not take her disappearance lightly.  He races home to his cosmic treadmill and homes in on the vibrations that he felt as the Mystic Maiden was sucked away from him.  I like the cosmic treadmill, as goofy of a concept as it is, as it just fits into the ‘world of wonder’ vibe that characterizes a good Flash story, just like a good Superman story.  Anyway, the Scarlet Speedster unfortunately arrives in hot water!

flash 198-22.jpg

The inhabitants of this strange world are now under the sway of Xarkon/Namba, and they attack the hero on sight.  The Fastest Man alive isn’t a pushover, though, and he quickly slips out of their grasp.  Then we get a nice little moment where he tries to communicate his peaceful intentions by creating a peace sign, which only scares his superstitious (probably justly so, seeing as they live in a world chock-full of magic) attackers.  The kicker is that Flash is a bit disappointed by this result, as “playing the Batman isn’t my role.”  That’s a cool little moment of characterization squeezed into the brief adventure.  The kind-natured, fair play minded Barry Allen doesn’t really enjoy scaring folks.  I like that.

flash 198-25.jpg

The story races (sorry!) to its conclusion as the Crimson Comet speeds in to challenge Xarkon, only to be waylaid by magic!  Fortunately, his presence provides the distraction, and inspiration, that Zatanna needs.  She breaks the spell on Namba…with a kiss!  It’s, honestly, a bit weird, and the justification weirder still.  Apparently Namba brought her to him because she was kissing Barry at the time, and a kiss is just what he needed…okay…some guys will go to any lengths to get a date!

flash 198-28.jpg

It’s a bit odd for a conclusion, and I can’t help but feel like it isn’t quite giving Zatanna the respect she deserves, especially as Namba “thanks” her with a kiss as well.  It seems vaguely sexist, but then again, it’s a comic book from 1970, so no big surprise there.  I like that we end with Barry helping the Mistress of Magic finish her trick with a little help from his own brand of super speed magic.

flash 198-29.jpg

In the end, this is a fun, though necessarily brief, backup.  I like seeing Zatanna, and even though Flash really doesn’t have any impact on the plot, I enjoyed his portion of the tale as well.  This was an unexpected surprise, and the art had a really nice quality to it that I can’t quite put my finger on.  I know that Zatanna is due to join the Justice League sometime soon, so it will be neat to see how that gets built up across the DCU.  It’s interesting how long it took her to become an established character.  She was introduced in 1964, and she had that set of stories, though I don’t think she showed up anywhere else for a while after that.  Here she is in 1970, but she won’t really “make it” until she joins the Justice League in 1973.  That’s a good nine years from her introduction to the point when she hit the big time, insofar as she ever has.  Well, I’ve wandered away from the story itself, which I will give an above average 3.5 Minutemen.

minute3.5

Green Lantern/Green Arrow #77

Green_Lantern_Vol_2_77.jpgCover Artist: Neal Adams
Writer: Dennis O’Neil
Penciler: Neal Adams
Inker: Frank Giacoia
Editor: Julius Schwartz

Ohh man, I wasn’t looking forward to this one.  Here we continue Denny O’Neil’s death-march into social relevance.  After the last issue being even worse than I remembered, I was pretty unenthusiastic about this month, but it was better than the previous one in some ways, yet, it was worse in the logic of the actual plot.  We still have  moments of teeth-grindingly bad characterization from Hal and self-righteous speechifying from Ollie, but there is perhaps less of each.  The art is, of course, beautiful, and the central action set-piece is really striking, but as one should expect from this series, subtlety and nuance are endangered species, nowhere to be found.

green lantern 077 003.jpg

The issue opens with our hard-traveling heroes winding through the mountains of some Appalachian town with their sightseeing Guardian in the back of the truck.  For some reason, the juxtaposition of that image cracks me up.  The trio starts taking fire from a group of locals who think they are working for someone unfortunately named “Slapper” Soames.  The heroes leap into action and pretty quickly disable their attackers.  Here we have one of those rather odd moments that this series provides in spades, as the locals don’t recognize either of these world famous superheroes.  I know they’re from a backwater town, but come on!  We also discover that Green Lantern’s ring is somehow malfunctioning.  Uh-oh!

green lantern 077 005.jpg

So, what in the blue blazes is going on here, with folks from this small town shooting at random passers-by?  Well, the short version is that this is a ‘company town,’ a mining town pretty much owned by a man named Slapper, and he runs it like his own little kingdom.  Honestly, I might turn villainous too if my name was ‘Slapper.’  These miners are sick of being oppressed, and they decided to revolt after a local singer/songwriter who spoke out against conditions got arrested for no good reason.  So, armed revolt was the only option instead of, you know, going to the feds or…almost anything else?  Yep, seems so, because in O’Neil’s corner of the DC Universe each and every inhabitant has his melodrama knob turned up to 11.

green lantern 077 008+09.jpg

The Green Team begins to debate what to do about this situation after they hear the miners’ tale of woe, and here we get this issue’s obligatory terrible moment of characterization for Green Lantern.  The townsfolk tell our heroes that this Slapper fellow is acting like a tyrannical monster, and Hal is so incredibly rigid and immature in his thinking that he immediately takes the bad guy’s side, just because he’s in charge.  I get it, O’Neil, Hal respects authority; sometimes that’s bad.  Yes, I understand, but he also isn’t a child.  He can tell the difference between someone in a complex social situation like the fat-cat from the last issue and someone who is effectively running a concentration camp!  At the least he should be willing to investigate the situation since, you know, he is a superhero and all.  Instead, he’s apparently willing to ignore this entire mess, including the band of armed citizens hiding in the hills.

green lantern 077 010.jpg

In case this scene wasn’t annoying enough just on account of Green Lantern’s naivety, Green Arrow immediately responds by invoking Godwin’s Law, yet again.  That’s two, O’Neil.  Yep, Ollie’s response is, ‘hey, Hitler was in charge too!’  Interestingly enough, in case you missed the subtle moral dilemma here, the Archer’s ridiculous comparison actually proves prophetic.

The pair decides to aid the miners, who plan to assault the local robber-baron’s headquarters to free the singer (is this what happened to Jason Quest?), only to discover that this headquarters is less ‘small town jail’ and more ‘fugitive fortress from D-Day.’  That’s right, this small-town robber-baron is holed up in a blockhouse surrounded by concertina wire, watch towers, and a minefield!  Sure, why not.

green lantern 077 012.jpg

All of a sudden, Green Arrow, who has fought against all kinds of terrible odds as a honest-to-goodness superhero, completely chickens out, right after his impassioned speech about helping these yokels.  He says their attack is going to be suicide, and he refuses to participate…despite the fact that he and the man with the magic-freaking-wishing ring could easily take down the small-town tyrant without anyone losing their lives.  In fact, perhaps they could, you know, do this themselves, since this is pretty much right in their bailiwick as superheroes, rather than help an angry mob take on armed soldiers.  No, instead, our heroic archer sits back and watches as men armed with shotguns and pitchforks charge a machine gun.  It’s only after they start dropping like flies, you know, because they are charging a machine gun, that he decides to get off his green-clad backside and help.  He fires a smoke arrow to cover their advance, which would have been great before several men had been shot.  Sorry Ollie, but you just lost the moral high ground from which you’ve been pontificating.

green lantern 077 017.jpg

Better late than never…except for all those men who are dead…

Before the attack actually begins, we do a quick check in with our antagonist and watch the Emerald Crusader charge his ring.  His inner monologue is really quite painful to read, evincing the moral sophistication of a particularly dim and immature 12 year old.  He even goes so far as to say he would have backed our clearly villainous villain in earlier days, just because the guy is in a position of authority, legitimate or not.

green lantern 077 015.jpg

I sympathize; justice is hard to weigh, but here’s a hint: it’s a pretty safe bet that the guys murdering innocents aren’t on the side of the angels…

Green Lantern gets involved, and his ring makes swift work of the defenses, until it shorts out on him again, and then we get a moment that irritated me quite a bit, almost as much as the infinitely more asinine moments that surrounded it.  The Emerald Gladiator gives a big speech about how he’ll have to rely on his fists, and this is what he’s been missing, finding out what he’s really made of…as a man!

That’s all well and good, except that he’s done this in practically every. single. issue. of his series for the last several dozen issues.  I can’t count how many times the Lantern would make a big to-do about not using the most powerful weapon in the universe so he could punch someone with his fist and prove he’s “a man.”  I’m quite certain of this, because the trope quickly began to gall me as it buried what made the concept fun and interesting in the first place.  So, yeah Hal, you’ve gone a whole three days without punching someone in the face!  You clearly need to prove yourself.  If that’s the case, you’ve got some really deep emotional problems.  When did this turn into a grim, naval-gazing postmodern comic where all the “heroes” are mentally ill?  Although…that would explain Hal’s apparent lack of a moral compass…

green lantern 077 019.jpg

This page is like a movie star, beautiful, but stupid.

Ahh well, I understand what O’Neil was trying to do, tying that moment into the whole ill-executed crisis of conscience that will haunt the character throughout this series, but in context of the book that existed just a few months ago, it rings false.  The idea is developed further as Hal realizes that the reason his ring has been failing is that he’s lost confidence, concentration, and clarity of purpose.  I actually like that move; it’s just a shame that the story doesn’t earn it.  In addition, the Guardian tells him that his fellows have decided to reduce his power while he’s on “walkabout.”  Thanks guys.  At this point, Hal is struck by gas rockets, which leaves him wandering wounded and out of the fight.

green lantern 077 020.jpg

Because, despite his ability to juggle multiple super powered heroes in JLA, this is the best way that O’Neil can manage to provide any dramatic tension at the climax of this tale when he’s got this mismatched pair of characters. Even de-powered, Green Lantern really shouldn’t’ have any trouble with random mooks with guns, and if he was allowed to continue his attack for another moment, the issue would be over.  It feels a bit forced.

On the plus side, we get a nice, if slightly heavy-handed scene with the vacationing Guardian saving a little girl.  He begins to wonder if he has underestimated humanity as the child’s helplessness moves him.  There is something of value here, as the immortal being of pure intellect begins to interact with beings of emotion, to slowly be reminded of a truth that we imagine his race once knew, perhaps when the universe was young.  He begins to realize that there is more to weighing and judging matters of justice than logic can entirely supply.  It’s a promising vein of storytelling, and I’m curious to see how well it is mined.  If memory serves, I was not particularly impressed with the treatment this idea received on my first reading, but we shall see.

green lantern 077 021.jpg

In the meantime, Green Lantern’s absence leads to the surviving rebels getting captured, along with the Emerald Archer.  It’s revealed that, surprise surprise, the bad guy’s thugs are actually Nazi war criminals, somehow smuggled into this small-town to work as muscle for this random robber-baron.  Sure.  That’s important, just in case you hadn’t gotten yet that this bad guy is, in fact, really bad.  Anyway, it is also revealed that the head rabble-rouser was actually the villain’s plant.  Slapper wanted to force the miners into a confrontation so he could break their spirits and keep them enslaved.  That’s not a bad twist, but the guy didn’t really get enough characterization for it to matter.

green lantern 077 028.jpg

Lantern and Arrow eventually recover, and they make quick work of Slapper and his bully-boys.  Rather fittingly, despite his (belated) heroics, Ollie is entirely ineffectual and quite doomed until Hal shows up.  The story concludes with the Emerald Archer throwing a big bucket of cold water on whatever happiness this ending might have supplied, as our heroes continue their journey in search of America.  It looks like next issue will feature some more biker movie rejects.  Oh joy.

green lantern 077 029.jpg

Well, I suppose I let my feelings about this issue come through pretty clearly already, probably too clearly!  It frustrated me at several points, and the ham-handed characterization, as well as the irrational story beats, really got on my nerves.  I think that the bones of this tale could have actually been an excellent plot for someone like The Question, Batman, or the classic Vigilante (I think that would have made for a great story!).  Unfortunately, as with many of the adventures that will populate the coming pages of this book, this one is simply not well-suited for its protagonist pairing.  The lack of attention to recent continuity, when even the fairly Silver Age-ish Flash is doing a better job, is surprising as well.  Hal’s continued stupidity is probably the worst element of the tale, though I think the heroes’ inexplicable inaction before the miners’ assault is a pretty close second.  In addition, there is less here that is valuable, conceptually, than the first issue.  I think the days of the Pinkertons beating up striking miners were pretty far gone, even in 1970, though I suppose I could be wrong.  It doesn’t have quite the weight, despite the much higher stakes, as the previous issue.  All-in-all, I’ll give this annoying story 1.5 Minutemen.
minute1.5.png

 

The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpg

And we have ANOTHER addition to the wall of shame this month.  Neither Batgirl nor Robin are coming off all that well in their backups.

 

Well, that’s it for this week’s issues.  Thanks for joining me, and please visit again when we’ll have JLA and other other goodies to peruse!  Let me note that this coming week is the last week of the semester, so I’m likely to be insanely busy.  The following week I’ll be presenting at a conference out of state, so please don’t fret if it takes me a bit of time to get to the next installment.  I promise I won’t forget it.  Until then, keep the course, Into the Bronze Age!