Dream Team Part IV

Hello again dear readers, and welcome to another installment of my TMNT character countdown!  We’re almost to the very top of the list, and these guys are the cream of the crop.  Starting us off today is one of the creepiest of Turtles villains, and the star of a not insignificant number of children’s nightmares.  He’s one of only a few characters on my list that were never part of the Playmates toyline, everyone’s favorite maurading killing machine:

6) Armaggon: This mutant shark is undoubtedly one of the most visually striking of all the Turtles’ villains.  He just looks so darn evil and scary!  He, of course, hails from the aforementioned “Future Shark Trilogy,” and I would love a chance to pit him against the Green Machine.  It would be a dream come true to get, not only Armaggon himself, but also his warmachine.  However, that would almost be overkill, as the ghastly gray one is a walking arsenal as is.  If you look at the image above, you’ll notice those weird lumps on either side of his face.  Yep, those are rocket launchers in his SKIN.  While this may seem almost Liefield-like, I thought it was pretty neat as a kid, and I have to say that he’d make one heck of a foe in FF.  Likelihood: Almost Impossible. This would be an extremely difficult skope, if it would be possible at all, and I doubt Armaggon is popular enough to elicit that kind of effort.

5) Wingnut and Screwloose: A deranged bat-like alien and his overgrown mosquito sidekick, these two anti-heroes would make for a really great addition to the Turtles’ allies, as well as providing a fun mission or two.  Wingnut was another of my favorite Turtles toys once upon a time, though at the time I didn’t get the joke of a paranoid mutant bat in a blue and gray outfit, complete with utility belt.  I have quite a good idea about how to build them into the game, and I think the addition of a flying character would give the players some nice options.  Given Wingnut’s…issues…he’d certainly have to have the “Mad” attribute, and these guys would definitely need “Charged Pair.”  I suppose I’d create Screwloose as a sidekick that always came along with Wingnut.  It would make them pretty unique, which is something I’m going for in my designs.  Likelihood: Very Slim. While I think Wingnut would be possible to skope, it would be pretty complicated, and Screwloose would be tough as well, though he could probably use parts of Gren’s Beetle.

4) Leatherhead: This mutated alligator is an enemy of the Turtles in the cartoon and an ally in the comics.  I’ve always loved him a s a villain, and the dynamic between him and the Punk Frogs is great fun.  How can you not like the idea of a back swamp trapper turned real life leatherhead?  As part of the Mutanimals he kind of gets lost in the shuffle.  As a good guy he’s just not as interesting as Mondo Gecko, Man Ray, or Wingnut, at least not to me.  He’s another one I’ve already given some thought to in terms of FF build.  What with an alligator’s physical power, and a variety of traps and weapons, I think he’d make a nice opponent, especially in some missions dealing with the Frogs.  Likelihood:  Fair. I don’t think he’d be too hard to skope, and Leatherhead is a pretty popular character.

Well, thanks for reading folks.  Come back tomorrow as we reach number one!

Dream Team Part III

Howdy folks, it is time for part three of my Ninja Turtles character countdown.  Now we’re getting into those toys and stories that really had an impact on me as a kid.  It’s telling of how deeply the Turtles are ingrained in the psyche of the children of the 80’s that many of us, without having seen, spoken about, or thought of a single one of the toys or comics from which these characters are drawn, immediately recognizes them a decade later.  We may not remember their names, but we certainly remember them.  And the first candidate today is one of the most memorable for me:

9) Mondo Gecko: One of the Mighty Mutanimals and one of my all time favorite toys when I was a kid, this mutant gecko is certainly a visually interesting character.  The idea of a skateboarding lizard was just about the height of awesome to my childhood self, and I have to say, it still makes me smile today.  However, Mondo provides some pretty unique challenges for Freedom Force.  I’ve got only the vaguest idea of how he’d work in game.  He’d obviously be extremely mobile because of the skateboard, but he was never exactly a whole lot of good in a fight, even in the comics.  Likelihood:  Very Slim. A skateboarding lizard may very well need a new mesh, which isn’t likely to happen.

8.) Future Turtles: A long time ago I read the Archie “Future Shark Trilogy,” and it had a pretty profound impact on me.  That story elevated the Turtles above the goofier side of the cartoon for me.  Suddenly they were characters that deserved compelling stories, characters who could have adventures that meant something.  Looking back on those issues now, they seem so much weaker than they once did, but the heart of this story is still gripping.  It was my first encounter with a dystopian future, and it was a story of loss, about coming to grips with growing old.  In a world of cartoons that never touched the concept of death or aging, these stories stood out.  After all, how can you not love a series that gives you Raphael punching Hitler?  As for the Future Turtles themselves, I’d only really want them to be able to adapt this story.  Differentiating all of them from their normal counterparts would be a bit of a pain, but it could also turn out with some good gameplay.  Likelihood: Very Slim. They’d be easy enough to skope, but I doubt they’re popular enough to catch an artist’s interest.

7) Ray Fillet: The Manray!  This marine biologist turned aquatic mutant powerhouse was one of my favorite toys as a kid, one of my favorite characters from the comics, and remains one of my all-around favorites.  I suppose it’s the coastal boy in me, but I just have a thing for aquatic heroes.  I still remember the first story about him in the Archie comics, and I was thrilled to discover that he was in the Mighty Mutanimals as well.  Anyway, I always thought Ray had a great look, and his super strength based powerset would provide a nice addition to the roster of heroes available.  Plus, with him onboard I’d be one step closer to bringing the Mutanimals to life.  Likelihood:  Slim. I don’t think he’d necessarily be hard to skope (though his “wings” might be trouble), but poor Ray is likely too obscure to bag an artist.

Alright, that’s it for this batch, but come back tomorrow for another step closer to the top three!  Also, please remember that I’d love to hear about your favorite characters and who you’d like to see in the mod.