Into the Bronze Age: February 1971 (Part 5)

DC-Style-Guide-1

Hello Internet travelers!  It’s been radio silence here on the Greylands for the last week.  Lady Grey and I traveled to Iceland over spring break, and we were busy taking the advice of Granger from Fahrenheit 451, who said “Stuff your eyes with wonder […] live as if you’d drop dead in ten seconds. See the world. It’s more fantastic than any dream made or paid for in factories.”  We spent some time out there in this gloriously beautiful world, reveling in the unsurpassed glory of creation, and we had a great time.

We visited waterfalls, hiked on glaciers, and even snorkeled in a glacial river between two tectonic plates (and that was intense, let me tell you!).  It was a really wonderful and necessary break, and sadly now we have to come back to the real world with all of its endless problems.  At least there are bright and hopeful comics to keep us company!  Today, I’ve got a pair of titles and a trio of stories.  I hope y’all enjoy my commentary as we travel farther Into the Bronze Age!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #397
  • Adventure Comics #402
  • Aquaman #55
  • Batman #229
  • Detective Comics #408
  • The Flash #203
  • Justice League of America #87 (AND Avengers #85-6)
  • The Phantom Stranger #11
  • Superman’s Girlfriend, Lois Lane #108
  • Superman #234
  • Teen Titans #31
  • World’s Finest #200

Bolded entries are covered in this post, the others will be covered soon.


Phantom Stranger #11


Phantom_Stranger_Vol_2_11“Walk Not in the Desert’s Sun…”
Writer: Gerry Conway
Penciler: Jim Aparo
Inker: Jim Aparo
Letterer: Jim Aparo

Underneath this suitably creepy cover, we’ve got about two-thirds of a really awesome comic that takes a hard left turn right at the climax.  The resultant story is a bit odd, but it still ends up being an interesting read with surprisingly sophisticated handling of some rather unexpected themes.  Gerry Conway makes his return to scripting DC books, and he is already displaying impressive maturity and skill.  The growing seriousness of the Bronze Age is definitely on display in this issue as well.

It begins with the Phantom Stranger narrating a string of strange phenomena in the night sky over the western hemisphere, as people all over the world look up and see a sinister triangular shape of purple hanging framed against the stars.  Three nights later, the police in New York try to talk a desperate woman down from the Brooklyn Bridge.  She has just killed a man, and she screams that she will be her own master from now on.  As she rants, she slips off over the side and plunges into the fog, only to vanish before hitting the water.  Aparo gives us a wonderfully atmospheric two-page spread of the incident that adds to the mystery.  The police are baffled, and the sudden appearance and cryptic warning by the Phantom Stranger doesn’t do much to comfort them.

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Meanwhile, apparently the Weathermen have taken their bat-guano insanity inter-planetary, as a pair of dropouts have somehow managed to hijack an Apollo spacecraft and are planning to crash it into Washington D.C. in protest of the space program’s ‘waste’ of resources.  Really?  That’s what you’ve got a problem with?  Not the war in Vietnam, the race problems, or police brutality?  I’m glad you boys have your priorities right.  Despite the pleas of mission control, it seems like this inexplicably capable pair of nutjobs is going to make good on their threats, but the capsule suddenly goes off course and splashes harmlessly into the Atlantic, empty!

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the phantom stranger (1969) 11 - 05The Stranger has noticed all of these events, and after spotting a story about a glowing pyramid suddenly showing up in the Sudan, he decides to investigate.  How does he get there?  Why, by flying commercial, just like everyone else.  It’s a weird sight to see the Stranger just walking through the airport.  Does he even have a passport?  Or money?  Either way, on the flight, he meets a young woman named Lynn Berg (Lindbergh reference?) who wants to talk to him because she gets nervous on flights.  The Stranger’s slightly odd response is perfect, as he says “Feel free to speak.”  Not the most warm and welcoming, is the Phantom Stranger.

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You have to wonder if he uses his powers to skip the lines…

They arrive in Israel, and in a move that really surprised me, Lynn begins to talk about the current troubles in the Middle East, philosophizing about the conflict and war in general, wondering if there can ever be a right or wrong in such conflicts.  Just as the Stranger begins to share his own critique of warfare, Lynn’s brother arrives to pick her up, only to run right into a terrorist attack.  The Stranger foresees it moments before it occurs but too late to prevent it.  A pair of (presumably) Palestinians throw grenades, which kill Lynn’s brother, shouting “for my dead father!”

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In response, the young woman, consumed by grief and rage, chases after the pair, attacking them, wrestling a knife away from one of them and actually killing him with it!  The Stranger sort of ineffectually calls after her and watches helplessly (which doesn’t really make a ton of sense), as the dead terrorist drops the grenade he’d been holding, causing an explosion and apparently vaporizing Lynn.  This is an incredibly effective scene.  Just as the traveling companions are talking about war and the cycle of vengeance, that very cycle plays out before our eyes.  In revenge for some unknown act that cost them their father, two men kill an innocent.  In response, the dead man’s sister is herself blinded by vengeance and kills one of them, dooming all three.  It’s a powerful and surprisingly subtle demonstration of the endless nature of revenge.  The effect is rather arresting.

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But, this is a comic, and we’ve got other, stranger fish to fry, so the scene shifts to that mysterious glowing pyramid our enigmatic hero read about.  Inside, a masked figure in Egyptian regalia holds forth to a gathered crowd, explaining his evil plan, and evil it is.  In attendance are all of those people warped by hatred and selfishness who were snatched away from their deaths, including the girl from the bridge and the two pseudo-astronauts.  Evil-tut explains that he is the ‘Messiah of Evil,’ and has drawn all of them together in order to build ‘an army of evil’!  Strangely, Lynn Berg is in a cell there as well, drawn thither because her heart was filled with hate at the moment of her death.  Suddenly, the Stranger is there in her prison, and he comforts the girl.

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Just then, guards burst in, and when the Spectral Sleuth tries to fight them, he encounters a powerful force-field.  What’s more, they knock him out with just a touch, which also seems odd.  The Stranger is brought before the fiendish pharaoh, who reveals himself to be…Tannarak!  That’s right, the promising villain from the last  issue returns, and in grand fashion!  Apparently, at the moment of his death beneath the falling statue, he was snatched away by powerful beings who called themselves the ‘Gods of Hate,’ who chose him as their champion, as the Messiah of Evil and charged him to build an army of the like-minded with which to seize power.

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The Stranger shouts that such an agenda would “upset the very balance of the universe” and invokes the concepts of chaos and order, declaring “this must not be!”  He strikes down the guards, somehow now able to do so, despite the fact that a few pages before he couldn’t’ even touch them, and then charges Tannarak.  Yet, the sorcerer is not to be taken so easily, and he zaps the hero with a beam that turns his own hate and anger against him.  The mysterious one realizes that his rage is self-defeating, so he calms his mind and strikes out, not in anger and not for revenge, but for justice, and delivers a great blow.

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Yet, he and Lynn are still badly outnumbered, so they flee, and here is where things get weird.  Well…weirder, in context.  They race into a chamber filled with advanced machines, alien machines!  They trigger a defense mechanism and are bombarded by terrible rays, but each selflessly tries to shield the other.

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The apparently mechanical sentries of the machines note that they had thought Earth the perfect place to build an empire of evil, as they had found the planet’s inhabitants purely selfish beings, but this act of sacrifice makes them reconsider.  They decide that they must seek what they want elsewhere and decide to destroy their base, the pyramid, because their mission is a failure.  When the rays shut off, the Stranger and the girl flee, leaving Tannarak and his minions to face a cataclysmic explosion!  In a really surprisingly grim touch, Lynn is driven mad by the experience.  As the Stranger says, her “mind has escaped whither they cannot follow.”

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Wow.  Okay.  Where to even begin with a story like this?  It has some really fantastic elements, and the scene with the terrorist attack is unquestionably quite strong and touching.  There’s probably no clearer symbol of the endless cycle of vengeance in the modern imagination than the conflicts in the Holy Land, and that scene was handled with surprising maturity and subtlety.  I love seeing Tannarak return as well.  I think he’s got a ton of potential, and his being chosen as a champion of evil makes perfect sense.  After all, he was a completely selfish being, putting his own continued existence above every other concern, and what is evil but the ascension of selfishness, the triumph of will?  At the same time, that’s why the trappings of his ‘army of evil’ were slightly disappointing to me, as I’d have liked to see just a slightly more sophisticated treatment of their morality.  Evil very rarely owns the fact that it is evil; instead, it is much more common for that type of utter selfishness to hold itself up as the greatest good, as it so often does in our own society.

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Of course, then there’s the alien element which just comes out of left field.  Why not just have Tannarak’s backers be mysterious and sinister beings?  Making them some kind of aliens just doesn’t fit with the rest of the story, and it certainly doesn’t fit with the Egyptian motif without some type of explanation.  Tannarak was raised in Egypt, so we could have just hand-waved the pharaoh act if left to his own devices.  Add to this the different moments that just don’t quite make sense, like the invulnerable guards suddenly becoming conveniently vulnerable and the Stranger’s unexplained commercial flight, and you’ve got a very uneven story.  All of those rough edges could have been smoothed over with a bit of thought (perhaps the Stranger took a dive in the first fight, and perhaps he was on the flight to keep an eye on Lynn), but we don’t get any such attention in the comic.  In the end, it’s a story with a ton of potential, but the final result is just a bit too clumsy.  I’ll give it 3.5 Minutemen on the strength of its treatment of its themes, but it loses plenty because of its oddities.

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Superman’s Girlfriend, Lois Lane #108


Superman's_Girlfriend,_Lois_Lane_Vol_1_108“The Spectre Suitor”
Writer: Cary Bates
Penciler: Werner Roth
Inker: Vince Colletta
Letterer: John Costanza
Editor: E. Nelson Bridwell

“Mourn for the Thorn!”
Writer: Robert Kanigher
Penciler: Ross Andru
Inker: Mike Esposito
Editor: E. Nelson Bridwell

We’ve got a super gimmicky cover, once again focused on a troubled wedding for the Man of Steel and the glamorous girl reporter, which seems something of a tradition for this book.  While the story inside isn’t quite as gimmicky as its wrapping, it is more than a little weird.

lois_lane_108_03The strange tale opens at the home of Sir Noel Tate, a wealthy man who Lois is interviewing.  However, when we join them, they have put the question and answer session on hold in order to investigate sounds coming from the old fellow’s souvenir room.  They interrupt a trio of thieves in the process of robbing the join who knock Tate out and begin to threaten Lois.  The plucky girl reporter holds her own for a while, but just as one of the thieves is about to skewer her, mysterious things start to go wrong for him and his confederates.  They’re attacked by an unseen assailant and driven away.  When Tate comes to, he tells Lois that she’s in danger…from a ghost relative of his!  Interestingly, Lois scoffs at the idea of ghosts, as if that’s even slightly less believable than half of the ridiculous stuff she encounters on a daily basis.

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Back at the Daily Planet, Sir Noel’s efforts to warn the journalist are intercepted by an invisible presence.  It apparently possesses Jimmy to lure Lois out of her office, then poses as her on the phone to Tate.  Next, for some reason, it draws Lois into the slums of the city, where she observes an interesting scene.  A desperate young man holds a slum-lord at gunpoint, and despite the fat-cat’s pleas for mercy, the gunman insists that he’s preyed on his tenants too long and too viciously to be spared.  It’s a scene somewhat reminiscent of the infamous Green Lantern/Green Arrow #76.

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What makes this moment fascinating is the social commentary present in it.  There’s nothing really sympathetic about the slum-lord, despite the fact that he’s got the law on his side in this encounter, and it is implied that men like him are the reason for the deplorable conditions in the slums.  Before the would-be murderer can finish his grim deed, his landlord has a heart attack and dies, courtesy of the mysterious ghostly suitor, who is himself moved by the plight of this area.  Cryptically, he mentions how it reminds him of London’s East End from 83 years ago.

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Meanwhile, Superman arrives for a romantic dinner with Lois, and we get one of the strangest scenes in the book.  After the couple shares a kiss, the ghostly stalker realizes that he’s got some pretty powerful competition.  So, he uses the power of plot to conjure a vision of Kal-El’s mother, Lara, in Lois’s eyes.  The vision is super vague, but it’s presents the Kryptonian woman in horror at the approach of something, and this creeps the Man of Steel out.  When Lois starts laughing uncontrollably, he freaks out and almost hits her!  Horrified at his reaction, Superman flies away in disgust.  The whole scene is just odd.  It doesn’t really make sense, at least in part because the ghost’s powers are so vaguely defined that we’re not sure what is his doing and what is reaction (or overreaction).  The end result is just rather disjointed and seems like a clumsy excuse to get the Metropolis Marvel out of the picture.

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That night, Lois has a nightmare about her wedding with Superman being interrupted by her spectral suitor, only to awake and find a letter from his ghostly hand that declares he’s going to bring her to his spirit world soon.  Despite her best efforts, the ghost prevents the desperate reporter from revealing her plight by stealing her voice and freezing her hands, and the next night, he summons her to Sir Noel’s estate, where she steals the knight’s nefarious ancestor’s dirk.  A frightened Tate calls Clark Kent in search of Superman, but before the hero can arrive, Lois is transported back through time to London’s East End in the 19th Century, through the ill-defined power of the ghost and his dagger.

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She arrives and is confronted by a mysterious figure emerging from the mist, but just as he’s about to stab her, he declares that she’s “not like the others.”  Lois realizes that her spectral suitor is none other than the ghost of Jack the Ripper!  Just then, Superman arrives, having scoured time to find her (and I like the detail that he didn’t know exactly when to look), and takes her home, where Sir Noel fills in the blanks.  Apparently, his ancestor was driven mad by the deplorable conditions of London and set out to punish the women who represented those conditions, the prostitutes who walked the streets, which seems pretty monstrously unfair.  The ghost sent Lois back so that his living self could kill her, but the Ripper realized that she was an innocent and couldn’t bring himself to do it.  Confused yet?  Fortunately, the dirk was destroyed when Lois was sent back in time, so the spirit is now banished for good.

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This is just a weird, wandering tale.  It has some effectively creepy elements, and there is some definite menace as poor Lois is hounded by her invisible, unstoppable stalker.  The fact that a story featuring Superman manages to conjure up that sense of helplessness is actually fairly impressive, but the plot is just too random and too rushed to be entirely effective.  Even Werner Roth’s usually beautiful art isn’t quite up to the standards we’ve gotten used to in the last few issues.  There are several spots where his figures seem awkward and stiff, especially his Superman.  I’ll give this one 2.5 Minutemen.  It isn’t bad per se, just a little off.

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“Mourn for the Thorn”


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Unfortunately, this issue’s Rose and Thorn backup isn’t much better.  The usually impressive series suffers from some really goofy elements and an altogether rushed plot in this outing.  It begins, strangely enough, with the strip’s protagonist dead!  Lois and Superman look on as the valiant Thorn lies dead in her golden coffin, apparently finally having fallen prey to the 100.  We then get a flashback that tells us how the Nymph of Night met her fate.  She cornered #24 on her hit parade and took him out in an alley, only to…die…somehow…because of car exhaust?  It’s an exceedingly silly scene.

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Thorn is standing in an alley when the killer’s partner backs his car towards her.  Does he run her down?  Pin her against the wall?  No, don’t be silly.  He stops next to her and poisons her with carbon monoxide.  Now, I know that emissions standards were worse in the 70s, but I’m still thinking that simply running your car in an alley didn’t create the equivalent or mustard gas or anything.  It’s such a ludicrously impractical way to kill someone and so unnecessarily complicated that it takes you right out of the tale.

After the Thorn is killed, the 100 apparently take her body back to their funeral parlor front, not bothering with the authorities or anything, and nobody notices that there’s a murdered woman just sitting in the front window.  Later, a woman with the “Friends of the Friendless” comes to claim the body.  She’s a member of the 100 who is playing a part, despite the fact that the funeral parlor’s owner is their leader, which doesn’t make much sense.  The whole sequence feels unnecessary, as the killers could have just taken her body and done whatever they wanted with it, skipping this whole dog and pony show.

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The criminals bring the boxed Baleful Beauty to a sinister looking old house called ‘The Mansion of Mourning,’ which is an admittedly cool name.  It’s a front for the 100 as well, providing a hideout for their wanted members.  As they prepare to plant the Thorn in a grave, her perfidious pallbearers drop the casket, and rain splashes on her face.  Suddenly, the Vixen of Vengeance revives!  She rises from the grave in a pretty fantastic panel that, if the story had more space, would have made a great splash page.  Apparently, the vigilante took some medicine to fake her death when she realized she was trapped, and she claims she always wears nose filters which prevented her from asphyxiating.  Ooookay.

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Well, the Thorn makes swift work of the gathered hoods in a nice full-page action sequence and then drops another set of numbers on her newest catch.  Returning home, she awakens as Rose, who finds herself weeping at the news of the vigilante’s death, despite the fact that she doesn’t know her.

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This story has some great elements.  In fact, the big reveal of the Thorn’s return from the grave and the last moment with Rose’s unexplained connection to her alter ego are both quite good.  Yet, the story overall is a bit on the weak side.  It’s clear that Kanigher is really struggling with his page count in this one.  While he’s done a great job at creating condensed, simplified plots that worked remarkably well in only 8 pages, this issue’s effort is just too convoluted.  The silly method of the heroine’s “death” combined with the unnecessary complications involving her burial and the funeral parlor break too much with verisimilitude without explanation or excuse and they take away from an interesting story idea.  The resulting yarn is worth only a substandard 2 Minutemen.

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I hope you enjoyed my coverage of these two comics.  We’re almost done with February, just three more comics to go!  In the next post, we’ll see what Denny O’Neil’s got in store for his Superman revamp, which I’m excited about.  I hope you’ll join me again soon for my coverage of that and more!  Until then, keep the heroic spirit alive!

Into the Bronze Age: December 1970 (Part 4)

DC-Style-Guide-1

Welcome readers, to another edition of Into the Bronze Age!  It’s a beautiful day here at Grey Manor, a perfect day for discussing some Bronze Age books, wouldn’t you say?  Today we’ve got a trio of books as diverse in quality as they are in content.  Care to check them out?  Then join me, as we travel further up and further in!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.

Roll Call (You can see everything published this month HERE)

  • Action Comics #395
  • Adventure Comics #400
  • Aquaman #54
  • Batman #227
  • Detective Comics #406
  • The Flash #202
  • Green Lantern/Green Arrow #81
  • Justice League of America #84 (reprints, won’t be covered)
  • Justice League of America #85
  • The Phantom Stranger #10
  • Superman’s Pal, Jimmy Olsen #134
  • Teen Titans #30
  • World’s Finest #199

Bolded entries are covered in this post, the others will be covered soon.


Green Lantern/Green Arrow #81


green_lantern_vol_2_81“Death Be My Destiny!”
Writer: Dennis O’Neil
Penciler: Neal Adams
Inker: Dick Giordano
Editor: Julius Schwartz

Well, we’ve got another issue of O’Neil’s desperately socially conscious comic, and this one also takes the action off-world, though the effect is perhaps slightly more potent than that of the last issue, given the more relatable problem the cast faces.  Unlike the previous issue, with its mad judge and distinctly sci-fi setting, which was not instantly recognizable as tackling current social problems, this comic deals with the question of overpopulation, which was in the zeitgeist in 1970.  Interestingly, I thought for sure that this book had been born out of a trip to the movies by O’Neil.  I was sure that he must have been prompted to write this story by seeing Soylent Green.  Imagine my surprise when I realized that science fiction classic wouldn’t be released until 1973!  However, that famous film was actually based on a 1966 novel, entitled Make Room! Make Room!  It seems likely to me that O’Neil had either read that book or encountered its influence on the culture.

At any rate, the story itself is an odd one.  Despite the last issue having ended with the Hard Traveling Heroes having headed back to Earth, we pick up with the second trial of the rogue Guardian, this time by his fellows on Oa.  The Green Team, plus Black Canary, are there to serve as witnesses for the accused, but they argue like folks in a modern political debate, insisting entirely on their own point of view and making no effort to accommodate that of their audience in their argument.  Surprisingly, the Guardians aren’t swayed, but the real surprise is that we don’t get any pontificating from Ollie during the trial.  Despite the efforts of the heroes, judgement is passed: the rogue Guardian is stripped of his powers and immortality, and he is sentenced to live out the rest of his days on Maltus, the original home of his race.

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The obvious reference to Uncle Sam is…odd.

green-lantern-081-005The heroes ask to accompany him to his place of exile, and Hal takes the opportunity to announce that he’s not sure he wants to serve the Guardians anymore.  It is actually a pretty decent moment in the context of the arc he’s been traveling over the course of the series, as he displays a semi-mature sense of morality, evincing the ability to think beyond ‘authority=good.’  Having spoken their piece, the quartet depart in a truly beautiful full-page spread.  It really captures the majesty of the characters and setting, a quality of which this run takes too little advantage.  Whatever you can say about the writing on these books, the art remains flat-out gorgeous and innovative.  I just wish Adams were given more opportunities like this one.

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Unfortunately, when they arrive on Maltus, they find it disastrously overpopulated, absolutely teeming with life, and the Guardian notes that it was fine when they last checked on it, an eon ago.  This series really makes it seem like the Guardians are super bad at their jobs.  When the heroes land, they are immediately attacked by desperate citizens and forced to take to the skies again.

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In order to discover what happened, Green Lantern simply plucks an entire vault of archives out of a building, and the others investigate.  In the records they find a strange story.  Apparently the planet traveled through a bizarre cloud of cosmic dust which made the population sterile.  In order to save the race, a scientist named Mother Juna took samples from the Maltusans in order to create clones, even endowing them with false memories so that they were indistinguishable from natural born citizens.

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However, she didn’t stop when the population was restored.  Even worse, the effects of the dust cloud eventually wore off, and the resulting population explosion strained the planet to the breaking point.  Having solved the mystery, the cosmic quartet set out to see the effects of this situation for themselves, and Adams provides us with a striking two-page spread that captures the desperation of the Maltusan plight.

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Determined to do what they can to help matters, the heroes travel to Mother Juna’s citadel which just happens to be, in classic Green Lantern plot-device-style, entirely yellow.  The Emerald Crusader prepares to dig under the dome, and his vermilion partner sets out to distract the crowd in order to buy him time.  With Black Canary acting as his assistant, he puts on a dazzling display of arrow acrobatics.  In a funny and fitting little touch, O’Neil describes Ollie’s qualifications for the job as “unerring aim” and “a natural sense of theater.”  That works.  Green Arrow is definitely a bit of a ham.

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With the tunnel finished, the heroes rush inside, only to be greeted by a giant golden guardian.  It sure is fortunate for Mother Juna that she happens to like the color yellow!  For some reason, Hal decides to try and duke it out with this behemoth rather than, I don’t know, let the guy with the explosive arrows handle it.  Even more ridiculous is the fact that Ollie follows suit, temporarily forgetting that he’s got a bow.  He offers some silly explanation about trying to ‘play fair with them,’ which is something that hasn’t bothered him during the rest of his superhero career and so seems a bit strange showing up now.  Black Canary cleans up after the boys, however, saving the day with a judo throw.

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The crew are confronted by Mother Juna herself, along with a duo of golden guardians.  The quartet flees into her facility and the Green Team suddenly remember their abilities and take the two gargantuan guys out, while the bird lady sings a swan-song for Mother dearest.  Before they can do anything else, the maddened crowds from outside bust in and begin to wreck the joint.

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Hal helps the heroes get Mother Juna outside, where she confesses that she kept up her clone creation because she remained sterile from the cosmic dust and she “was always taught that a woman was nothing if she wasn’t a mother”.  There’s some women’s lib commentary there, but it’s shoe-horned into the end of this issue, so it doesn’t really work very well.  Black Canary is super moved by this, despite the fact that this nutjob may have doomed her world.

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Finally, the Guardian chooses to spend his remaining days on Maltus, trying to do some good and hoping that his finite time will spur him to greater efforts.  The heroes bid him farewell and head back to Earth, where Dinah has some appropriately vague moral about love to append to the adventure.

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Society was unjust to you?  Man, that stinks…but maybe you shouldn’t try to destroy the entire planet? Maybe?

This issue is an interesting one, but it isn’t completely successful.  The problem with this story is that the overpopulation of Maltus is entirely the fault of one madwoman, not the fault of its people.  The folks of that world did nothing wrong.  The depredations of overpopulation are not a result of their greed, their shortsightedness, or their ambition.  It’s the result of a race-saving measure gone horribly wrong.  Thus, once again, the parallels that can easily be drawn to our own little orb are not as clear as they might be.

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Of course, plot wise, the central focus of the problem in one character allows the heroes the chance to solve it, which they obviously couldn’t have done if it were an organically overpopulated world.  It, like the last issue, is an example of theme sacrificed for plot, which is an understandable trade-off, and one that works to the advantage of the story itself, which is a reasonably enjoyable adventure.  On the positive side, O’Neil seems to be getting into a better rhythm with his characterization.  No-one is insufferable or even really annoying in this issue.  In fact, Ollie is down-right charming, what with his arrow tricks and his wry sense of humor.  I wonder if that’s actually a sign of improvement or just a fluke.  I don’t’ remember this run well enough to say for sure.  Anyway, I’ll give this particular outing 3.5 Minutemen, seeing as it is a bit uneven.

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Justice League of America #86


jla_v-1_86“Earth’s Final Hour!”
Writer: Mike Friedrich
Penciler: Dick Dillin
Inker: Joe Giella
Cover Artist: Neal Adams
Story Consultant: Dennis O’Neil

I was pretty excited about the beginning of Mike Friedrich’s run on JLA, having heard good things about it, but after having read the first issue…that is no longer the case.  His is a strange story; in many ways, it feels like one of those gonzo 60s JLA tales that didn’t bother with trivial matters like logical consistency or verisimilitude, complete with a rather lame villain.  On the plus side, we get the return of Aquaman to the team he helped found for the first time in ten issues.  That’s cause for celebration, seeing as Denny O’Neil seemed to have forgotten that the Sea King was actually part of the team.

In fact, this disjointed adventure actually begins with Aquaman, as the Marine Marvel receives word in Atlantis that strange machines are stripping the plankton from the oceans.  Obviously, plankton is the foundation of the food-chain in the sea, and Arthur realizes that without it, Atlantis will starve and eventually Earth will die.  Of course, plankton is also a huge part of the oxygen supply of our world, which doesn’t get a mention in this story.  That’s actually the bigger threat, as losing plankton would mean we’d lose at least half of our oxygen production.  At any rate, the Aquatic Ace heads out to put a stop to these shenanigans, and he performs rather poorly, being taken out by some rocks in a less than impressive two-page spread.  He does manage to press his JLA signal device, though.

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justice-league-of-america-v1-086-04We then meet the culprit and get a one-page bio on him.  That’s right, it’s gay Tony Stark.  Tony decided to moonlight at DC, and developed a fabulous fashion sense while he was at it.  This is our villain.  This guy.  He’s…somewhat less than intimidating.  Obviously, not everyone can be Darkseid, but this guy isn’t even Brainstorm.  Apparently he’s a rogue tycoon who stole a memory altering device and used it to steal his way to power and wealth.  Then, the story takes a hard left turn, as he’s visited by very Silver Age-looking aliens who come from a world organized by magical principles as opposed to the scientific principles of Earth.  Also, for some reason, that magic creates pollution, and they’ve killed off all of their plankton.  Wait, what?  It’s…odd.  It really doesn’t quite fit together, both the magic and the pollution angles.  Pick one outlandish concept at a time, Friedrich!  Well, being an immoral little slimeball, our businessman, Theo Zappa, called, “The Zapper,” in a nickname almost as lame as he is, steals the visiting magic alien’s wand, because, of course he does.  ‘The Zapper’ decides to use his newfound power to steal all of Earth’s plankton and take over both Earth and the alien world.

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justice-league-of-america-v1-086-09Opposing his ridiculous plan is the JLA.  They find Aquaman and take stock, realizing that the theft of the plankton (which, by the way, is an event of absolutely ludicrously staggering scale, as the oceans are, surprisingly, quite big, after all) will cause a global catastrophe, and the Sea King actually takes charge, dividing the League’s assets up and giving them assignments.  That’s a fun moment, and about the only bright spot Aquaman gets in this issue.  The team divides up in classic fashion, with pairs of Leaguers pursuing different goals.

In one of the features of this issue that I actually quite enjoyed, each pair of heroes gets a little title at the head of their adventures, featuring both of their names.  Superman and Aquaman head under the sea to try and track down the plankton stealing machines which, somehow, are already done.  Yep, they’ve stripped ALL THE OCEANS ON EARTH of all of their plankton.  They encounter some enraged whales, which Superman knocks out ‘for their own good,’ and then the Sea King is trapped by a maddened wall of fish, in danger of being crushed until the Man of Steel creates a whirlpool to free him.  It’s a cool page, but once again, Aquaman comes off looking bad.  Zappa is working against the pair, and he magically enlarges some jellyfish to attack them.  The Man of Tomorrow can’t take his opponent because it’s magic, despite the fact that, as we’ve discussed previously, that’s not how his “weakness” to magic works.  This is my old bugbear for logical consistency rearing its head.  At least Aquaman gets to do something, as he easily shreds his jellyfish and frees the Metropolis Marvel.  Yet, when they reach the control center for the machines, they find ‘The Zapper’ already gone.

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Hawkman and The Flash, meanwhile, have taken to space on a really flimsy excuse.  Aquaman overheard the term “Cee” when he was first attacked, and Hawkman wondered if it might refer to the “Sea of Space.”  Sure.  Anyway, they happen to encounter Zappa’s spaceship, because of course he has one, and set out in pursuit in Hawkman’s Thanagarian ship.  Zappa does…something, it’s really not clear, which slows them down, and when they board his ship, the villain teleports himself and his plankton cargo to his alien destination.

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Oddly, suddenly folks have forgotten how to create caption boxes…

justice-league-of-america-v1-086-18Our final pair, the Atom and Batman have the most luck, as they encounter the alien traveler that Zappa had bamboozled to begin with, and he fills them in on the plot.  Ray uses his scientific training to figure out the teleportation device in Zappa’s office, and they travel to the alien world, where Batman does his part.  The Caped Crusader tracks Zappa down in his palace, where he is living like a king.

Interestingly, Friedrich is clearly trying to bring in some of the ‘grim avenger of the night’ vibe that has been growing in the Bat-books, as he has Zappa panic at the sight of the Dark Knight and includes several atmospheric captions.  The Atom chips in again by decking the lavender louse and saving his partner, but the people of this planet, Kalyarna, are none too happy about their actions.

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Fearing what will happen without their stolen plankton, the aliens threaten to storm the palace, and we get a really neat idea with mediocre execution.  The rest of the League arrives and confers about what they should do.  Superman, knowing he’s vulnerable to the magic weapons of the aliens, bravely goes out to face the crowd, but not to fight, to talk.  He realizes that they’re desperate, and he goes to reason with them.  He gives them a speech about how nobody else can solve your problems for you, echoing the very similar speech he gave in Action Comics #393.  It’s not as tone-deaf as that one, but it is a bit surprising.  If Superman had stuck to this bootstraps philosophy, Lex Luthor might have been more okay with him.  Anyway, the League promise to stabilize Kalyarna, but the Man of Steel tells its people that they must rethink how and why they pollute their planet.  Of course, this ends with a ‘and so must we’ moment.

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Like I said, this is an odd one, and it’s the second JLA story about pollution within a year, which might be a bit much.  This comic especially suffers in comparison to the fun, relatively reasonable O’Neil issue that it reminds us of.  Notably, O’Neil gets a “story consultant” credit on this issue, which might help to account for the return of this topic.  The completely unimpressive villain, the ridiculous threat, and the vague and largely uninteresting challenges the League faced make this a pretty weak issue.  It doesn’t help that the stiffness in Dillin’s pencils is back, unlike the other books we’ve seen him on this month.  Yet, the unusual focus, not just on pollution, but the necessity of balance in nature, is at least a little interesting.  After all, what could seem less important than plankton?  But it is, in fact, vitally important, and important on a global scale.  That lesson doesn’t quite justify this yarn, though.  Despite a few bright spots, this JLA issue just isn’t that good.  I’ll give it 2.5 Minutemen.

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The Phantom Stranger #10


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Cover Artist: Neal Adams
“Death… Call Not My Name”
Writer: Gerry Conway
Penciler: Jim Aparo
Inker: Jim Aparo
Letterer: Jim Aparo
Editor: Joe Orlando

“The Bewitched Clock”
Penciler: Ruben Moreira
Inker: Ruben Moreira

“Charlie’s Crocodile”
Writer: Gerry Conway
Penciler and Inker: Jim Aparo

This issue features the first mainstream comics work of Gerry Conway on an ongoing title, so we’re seeing comic book history in the making, here.  What’s particularly impressive about that is the fact that Mr. Conway was only 16 when he started writing for DC, and it was shortly after that when he broke into Marvel and got a full-time gig.  I can’t imagine holding down a full-time creative job when I was 16, much less turning out quality writing, comic or otherwise, that early.  I flatter myself to think I’m not a bad writer when I turn my hand to it these days, but at 16, despite delusions to the contrary, that was certainly not the case.  This issue is a very impressive first effort.

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The main tale is framed by a warning from the Phantom Stranger about evil hiding in the shadows, and it is in a shadowy club that the sinister stalker of this story makes his first appearance.  A trio of young women are out for a night on the t0wn, and one of them complains about never meeting any interesting men.  That’s a complaint that she won’t have time to regret as a dapper but vaguely disquieting gentlemen approaches her and asks for a dance.  He seems to have a hypnotic effect on the girl, Lottie, and when she returns to her friends she is stunned, able only to stutter out that the man’s name was ‘Tannarak’ before she collapses, suddenly stone dead!

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the-phantom-stranger-1969-10-04Her friends are horrified, as you might imagine, but who should come to the rescue?  Dr. Thirteen!  What?  You were expecting someone helpful?  Actually, Thirteen’s portrayal in this issue is a bit more varied and interesting than we’ve seen previously.  Of course, when the Phantom Stranger arrives a few minutes later, the good doctor does immediately accuse him of murder, but I suppose old habits die hard.  Thirteen quickly realizes that, whatever he may think of the Stranger, he knows the man is no murderer.  The first part of this story even has the two men set aside their differences as they work on the case.  It’s actually a fun dynamic.

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Thirteen has been in town investigating a similar spate of murders, murders without a clue and deaths without a sign of violence.  The Stranger realizes there is more here than meets the eye (no, she wasn’t killed by a Decepticon).  There’s a nice moment, as Dr. Thirteen blames himself, thinking he could have stopped this death if he had been smarter or faster, and the Stranger actually comforts him, establishing a slightly more cooperative dynamic for this issue.  I would totally read an odd-couple/buddy cop feature with these two teamed up, as long as you could figure out some way for Thirteen to be useful.

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Anyway, the other two young women flee the murder scene, which seems like a poor choice no matter how you slice it, and emerge into a mysterious, foggy night.  They encounter the same mysterious figure from the club, and their screams alerts our two heroes.  The supernatural sleuths charge out into the night, only to discover one of the girls hysterical and the other missing.  The Stranger, in a nicely ambiguous scene, calms the girl, either through his powers or through pure force of will.  She tells her story, and, of course, Dr. Closed-Minded immediately disregards the Stranger’s offered warning of the supernatural.  In response, the phantom detective (no, not that one) pulls his patented disappearing trick.

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We switch to follow the perspective of our villain, the mysterious Mr. Tannarak, as he brings the hypnotized Michelle to his home.  Along the way, he rants madly, calling her Dianna, his love.  It slowly emerges that this lost love he conflates her with died nearly a hundred years ago!  The aged ancient obligingly recounts his origin for his guest, and we discover that he and the original Dianna were once children, stealing on the streets of Cairo long years ago, and after being caught and confronted with the specter of death in the form of a dead body, the young Tannarak became obsessed with escaping that great enemy of mankind.

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He searched for years, studied for years, and eventually mastered the arts of alchemy, by which he made himself immortal.  Essentially, he pulled a Voldemort, placing his soul in a golden phylactery, a statue of himself (shades of the Picture of Dorian Gray!).  As with all such dark rituals, however, this immortality comes at a high cost.  The alchemist is now without a soul, and he survives by stealing those of others, as he did the unfortunate young lady at the club this very night.  Yet, he has a different fate in store for Michelle.  Because she reminds him of his lost Dianna, he will make her immortal too, whether she wants that soulless unlife or not.

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Fortunately, just as he prepares his alchemical concoction for the dire deed, the Phantom Stranger arrives to save the girl.  What follows is a really nice fight between the two.  It begins as Tannarak tosses ‘the Elixir of Death’ at the mysterious hero, seemingly burning him terribly, but the Stranger tosses off his smouldering cloak and clocks the alchemist with a powerful blow.

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Not out of gimmicks yet, the immortal employs ‘the Blood Stone,’ apparently a bit akin to the Philosopher’s Stone, in an attempt to turn the Stranger into stone, but he proves too fast.  His attacks having failed, Tannarak attempts to bargain with the spectral sleuth, offering him wealth and immortality, trying to distract his foe as he grabbed another alchemical concoction.  Once again, the Stranger is too quick for him, and a last blow sends the immortal crashing into his statue, which collapses on top of him, exploding into rubble and finally putting an end to his evil.

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Having been tracking down the murderer, Dr. Thirteen and the other girl arrive just in time to try and explain away all of the magic and mysticism that has transpired that night.  Thirteen actually offers some reasonable explanations for some of it, but when the Stranger takes off his jacket to show that the sleeve has been turned to gold, ‘ol Terry is at a bit of a loss.

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This is a great story.  The whole thing works; it hangs together and makes sense, maintaining logical consistency throughout.  The fact that a 16 year old kid could tell such a story puts a new perspective on those that can’t.  Its only real flaw is the fact that the captions are overwritten.  Some of them are appropriately dark and tension-building, but many of them are positively purple in their attempt at pulchritudinous prose .  Strangely, it is only really the captions that are overwritten.  For the most part, the dialog is strong and fitting, and the character work is quite good.  In terms of the villain of the piece, his origin could have used a bit more attention, but it works reasonably well.  Tannarak is delightfully mad and viciously evil, a combination perfectly captured by Jim Aparo.  It is hardly worth mentioning at this point, but this is a gorgeous book, and picking the art for this post was really quite tough.

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The big battle was particularly dynamic and exciting, something that has been lacking in some of our Phantom Stranger stories.  The whole story, however, is beautifully rendered, heavy with atmosphere, lit with candles, suffused with fog and smoke, and covered throughout in a lowering sense of foreboding, well conjured by both word and image.  This issue also grants us the rare sight of the Stranger divesting himself of both cloak and jacket, which leads to a strange sight.  He looks a bit less mysterious and enigmatic standing about in a white turtleneck.  It’s a fun sight that contrasts with his obvious supernatural air.  I’ll give this strong story 4.5 Minutemen, a thoroughly enjoyable read.

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This issue also includes a reprint of an old tale, as well as a fun, four page backup, which is really too brief to bother with giving a full write-up, but it is a good example of expeditious writing.  In just four pages we meet a horribly hen-pecked husband who is treated terribly by his wife.  He answers a newspaper ad to ‘get rid of all nuisances,’ meeting a “Mr. Scratch,” which is an old name for the Devil, and making  deal.  Ignoring a warning from the Phantom Stranger, he’s given an inflatable crocodile to put in his pool, which is guaranteed to do the trick.  When his wife goes for a swim, he suddenly finds himself free, but he pays a price when his friends find the same gag and put it in his pool after a party.  He suffers the same fate.  It’s a classic short horror tale, beautifully illustrated by Jim Aparo.


That will do it for today, and an interesting day it was.  The Phantom Stranger continues to be one of the strongest books I’m encountering, but my beloved Justice League has taken a disappointing turn.  Let’s hope that JLA will improve under Friedrich’s tenure.  Green Lantern?  Well…it continues to be fascinating, whatever else one can say about it.  I certainly never have a hard time finding something to say about that book.  We’ve only got one more post to go before we break through into 1971, and I’m excited to see a new year’s worth of books!  Well, until next time ladies and gents, keep the heroic ideal alive!