Bolded entries are covered in this post, the others will be covered soon.
Teen Titans #33
“Less Than Human?”
Writer: Bob Haney
Penciler: George Tuska
Inker: Nick Cardy
Letterer: Ben Oda
Editor: Murray Boltinoff
First up is a new Teen Titans adventure, and it’s a weird one, which is to be expected from Zaney Haney. The stranger thing is that it follows in the similarly weird footsteps of Steve Skeates from last month. The comic has a Nick Cardy cover, but it isn’t as fantastic as his usual work. The image is a solid ‘scary discovery’ type of composition, but Cardy can’t seem to make up his mind on whether the menacing figure is a zombie or a skeleton (look at those arm bones!), so it just looks a bit confused. Otherwise, it is pretty solid. Inside, this comic picks up directly from the last issue, in the poorly conceived and developed fantasy world that was created by the Butterfly Effect of Mal and Kid Flash’s journey into the past.
The young heroes face a test in the form of an archery competition, a-la Robin Hood, and somehow Kid Flash duplicates the forester’s famous shot. I expected this to be revealed to be a super speed trick, especially when the arrow begins to drill into the lock on its own, but it’s never actually explained. So, we could just assume that Wally is somehow an expert archer. It’s a bit clumsy, but Haney has no time for explanations or logic! Instead, a hulking skeleton, the animated remains of the caveman they killed, comes charging out of the door, and the Titans are terrified, so terrified, that Mal actually breaks and runs.
However, he doesn’t run too far, as he grabs the ‘Duke of Galaxy’s’ helmet and dons it before charging back towards the apparition. And a specter it proves to be, vanishing into thin air. ‘Jupiterius’ explains to the youths that ‘Cerebella’ (get it?), Lilith’s alternate future counterpart, used her mental powers to fill Mal with fear. Since they successfully passed their trial, he will show them how to travel back in time ‘to put right what once went wrong!‘
The wizard takes them to “The Well of Time,” where they take a piece of its crystallized water and find themselves back in the Stone Age, facing their anachronistic antagonist. This time Flash knocks the club away without sending the caveman crashing over the cliff, but the marauding Cro-Magnon (who looks much more like a neanderthal) manages to grab him…somehow. The crystals that hold them in the past fade during the fight, and the young friends find themselves back home…but they have picked up a chronological hitchhiker!
The caveman, grappling with Kid Flash at the moment of their return, went with them, and suddenly the entire team find themselves in a desperate struggle with the powerful savage. When they manage to incapacitate him, Mr. Jupiter oh-so-helpfully proclaims that he is not going to send their visitor back home because it turns out time travel is a tad dangerous. Gee, ya’ think? It’s a shame you didn’t figure that out before you lost two teenagers in time!
So, instead Jupiter instructs the team to tame the caveman, turn him into a modern man…which is problematic in multiple ways. Most importantly, this scene points to a major plot hole. Killing this caveman really messed up the timeline and caused a whole alternate future, right? But removing him from his era entirely doesn’t have any impact on the present? That’s just ridiculously sloppy writing, even for the Zaney one.
Nonetheless, in the present the caveman, who they dub “Gnarrk,” after his only vocalization, must stay. The Titans bring Robin in to help them with their new pupil, and after devising a curriculum, they start with the first and most important step…appearance! The first thing the team does is sedate their savage student and give him a shave and a hair cut, which doesn’t please the fellow too much when he awakens. He grabs Lilith through the bars, but fortunately she is able to communicate telepathically with him, and they make friends.
After a poor start with subliminal education while he sleeps, the Titans take the caveman out on the town pretty much immediately, which seems wildly irresponsible and unnecessary. Predictably, it goes poorly, and Gnarrk attacks a car, thinking it is some type of monstrous animal. Then he gets spooked by a train, and the team has to split up and search for their charge. When they recover the kooky Cro-Magnon, they discover that he has observed a local city councilman involved in a payoff, and they realize that Gnarrk has just become a damning witness against a major crime figure…but a witness who can’t testify!
This is actually a rather original and entertaining situation, all other concerns aside. You can say this for Haney, he certainly was creative! Well, the Titans immediately redouble their efforts. After two weeks of intensive training, they take their time-tossed guest to the D.A., for some reason in a major hurry, despite the fact that there seems to be no real external pressure. Nonetheless, Lilith, having grown close to Gnarrk, tries to shield him from the frantic efforts of the others, but when she takes him out for a walk, the pair are attacked by gangsters and narrowly avoid a bomb. Fearing for her new friend, the enigmatic lady slips away with him, planning to hide Gnarrk until after the hearing so he won’t be in danger.
Of course, this works about as well as you might imagine, and for some strange reason, the young caveman proves to be slightly less safe hiding out in a van in the woods than surrounded by superheroes. Gnarrk tries to confess his feelings for Lilith, who is apparently quite the ridiculous hippie, given her psychedelic surroundings, but she shoots him down.
This is followed quickly by being shot down herself in a more literal fashion as bullets riddle the van and the vaguely-powered vixen is hit. The Caveman goes crazy and tears into the attackers. The rest of the Titans arrive just in time to talk him down from killing his captives, but the Cro-Magnon chooses to do the right thing, sparing the would-be killer. The next day, Gnarrk appears in court and haltingly gives his testimony, bringing down the crime boss, and the comic ends with Lilith and her newfound friend walking off together, arm-in-arm.
Once again, Haney packs enough into a single issue of a comic to fill three normal books. He seems to pretty immediately lose interest in the time travel tale, instead settling on the weird and reasonably original angle of a caveman in the modern world. That story is fairly entertaining, and the character’s growing fondness for Lilith is actually rather touching. The scene where he tries to tell her how he feels, only to have her shut him down makes you feel for the guy. For her part, Lilith continues to be super vague and undeveloped, which annoys me, and her plot-fortunate powers seem rather convenient. That’s not terribly surprising with the Zaney one doing the writing, as character personalities and powers change at his whim.
This is a common problem with his work, but it is magnified here because even the questionable unity provided by Haney is lacking in this Titans book, with the authorial duties shifting every other issue. The inconsistency and uncertainty of direction is really clear with this issue, which clashes with the story started by Steve Skeates, whose plotlines are almost immediately abandoned. George Tuska’s art is lovely as always, and he does some really great work with Gnarrk’s face, which is particularly important considering how little dialog the character has. I think Nick Cardy inking Tuska also adds a bit of continuity to the visual side of the book, which is nice. The most intriguing part of this issue was the introduction of Gnarrk, who, despite being the focus of the story, receives relatively little development. Apparently he goes on to play a role in the Titans mythos in the future, but tellingly, none of the references I could find about him make any mention of this story. I’m curious to see what will become of him. (I wonder if he went on to become a lawyer). In the end, this is a comic with a lot of imagination that has some flaws but is still a fun read, so I’ll give it 3.5 Minutemen, with its creativity raising it above the average.
World’s Finest #203
“Who’s Minding the Earth?”
Writer: Steve Skeates
Penciler: Dick Dillin
Inker: Joe Giella
Cover Artist: Neal Adams
I have been really looking forward to this one, especially after Aquaman’s own book met its unfortunate demise. I have been excited to see my favorite character team up with the Man of Steel, and written by submarine scribe supreme, Steve Skeates, no less! Fortunately, this issue doesn’t disappoint, though it doesn’t have the most gripping of covers. It’s not bad, but it is rather excessively yellow, and the scene is rather more suggestive than exciting. Nonetheless, the monstrous creatures walking away from our heroes hold a bit of menace and the figures are well drawn, which is no surprise from Neal Adams. Nonetheless, the story inside delivers something pretty enjoyable.
It starts with everyone’s favorite Sea King discovering a strange phenomenon, an underwater rainbow, and when he investigates, he hears a strange, high-pitched buzzing which leads him to a ruined research station on a seemingly abandoned island. In the wreckage, the Marine Marvel discovers a torn journal page with a cryptic message about ‘raising him’ and a warning that ‘they plan to drown the world.’ That doesn’t sound good!
As he continues to search the island, Aquaman encounters a quartet of strange looking creatures, seemingly humanoid dolphins, and he can’t help but laugh at their awkward, waddling walk. Real sensitive Arthur! The creatures take this none-too-kindly, and the Sea Sleuth suddenly is hit with a mental attack and passes out! I’m not crazy about this scene as Aquaman, of all people, should probably be both a bit more accepting of and a bit more used to strange aquatic beings, but I suppose we’re meant to take it as harmless mirth.
Meanwhile, a very snappily dressed Clark Kent encounters a frantic stranger on the streets of Metropolis who is desperately searching for Superman. Before the reporter can calm him down and enjoy the irony, the disguised figure mentions something about ‘the change’ coming over him and somehow renders everyone nearby blind, even affecting the Man of Steel’s superior eyesight! It seems to the Action Ace’s blurry vision as if the figure splits in two and then races off, but after his vision clears, he manages to pick up their trail on the coast.
The Man of Tomorrow follows these odd aquatic beings across the sea and discovers Aquaman’s still form, managing to return him to the water just as the Atlantean’s hour was running out. Quickly catching each other up, they return to the isle and encounter the creature that had been seeking Superman in the first place. This alien-looking being fills the two heroes in on the situation. Apparently he was born a mutant, but a mutant dolphin, which is sort of a fun twist.
He was a humanoid being, and his marine mother abandoned him. Fortunately, a team of scientists working on the island rescued and reared the young mutant, who grew rapidly and proved to be brilliant, quickly learning English. He also developed strange sonic (or perhaps psionic) abilities, which he often used to summon displays of light, creating submarine rainbows for his own amusement.
Still, he was lonely, as well as clumsy and awkward on the land, which earned him the laughter of his adoptive family, embittering the young creature. He longed for a companion, someone like him, and suddenly one day, in response to his desire, he split in two, reproducing asexually. His new brother possessed all of his knowledge, but none of his compassion. There’s something of a similarity here to the Sand Superman of O’Neil’s.
The strange sibling inherited only the original’s anger, and the process proved continual, with more twins born every few days. Soon they drove the scientists away and began plotting to destroy the human race which had mocked them. The original dolphin-being warns the heroes that his freakish family plans to drown the Earth by using their sonic powers to melt the ice caps!
Together, the trio take off for the North pole, where the dolphin-men have gathered. However, the malevolent mutants sense the heroes approaching and launch a sonic attack that affects Superman’s brain (and we get an educational little map of the human brain to illustrate the point, which is a nice touch). Suddenly the Man of Steel streaks into the sky, charging a massive creature seemingly composed of sonic energy, yet he can never seem to make contact with it. Strange!
Under the waves, the Marine Marvel presses the attack, and while he and his flippered friend hold their own, the weight of numbers soon threatens to swamp them, so the Sea King calls in an army of fish to cover his retreat. As the mutants search for him, they fail to notice a seemingly harmless whale as it gets close, but suddenly Aquaman bursts from the creature’s mouth and slams into his aquatic antagonists! It’s a great sequence, and Dillin does a really nice job with it, other than one slightly awkward pose.
As the Marine Marvel tears through his foes, he manages to disrupt their attack on Superman, who suddenly realizes that the monster was an illusion and dives back into the undersea brawl. The two heroes make short work of the creatures. Once they have been captured, Superman gives them a fiery speech, lambasting the mutants for their violent response to human ridicule, arguing that they should have worked to earn respect instead.
Oddly, this prompts Aquaman thinks to himself that his friend “has that unbearable establishment ‘twang’ in his voice!” That’s…a weird choice for the King of Atlantis, and it really just doesn’t fit the character, a grating sour note, way more suited to the current, obnoxious characterization of Green Arrow, made all the more surprising because it was written by Skeates, who has previously shown such a great grasp of the character. Maybe Aquaman has been spending too much time with Ollie!
Despite that, there is a certain interesting element to this scene, as there is some buried social commentary in an authority figure telling an abused minority that they just needed to prove themselves to the powers that be. Given the racial issues of the day, I wonder if this was a subtle jibe or just a coincidence. Whatever the case, after his speech, the Metropolis Marvel gathers the mutants up and flies them to an unpeopled inhabitable planet where they can create their own world, free from humanity and no threat to anyone. On Earth, Aquaman ponders the case, and the married mariner thinks that it makes a certain amount of sense that this species that developed without love was also one that lacked an opposite sex. Arthur, you romantic, you!
This is a great little adventure story, and for the first time in far too long, it’s one in which Aquaman actually gets to be useful. Yet, he isn’t just useful, he positively steals the show, which isn’t easy to do when sharing space with Superman! The Sea King puts on a great showing in this comic, which I expected from a story by Skeates. The threat that the heroes face is an interesting one, and the tale of the original dolphin-creature (who Skeates really should have given a name) is rather touching in its own way. His loneliness, being the only one of his kind, is fairly poignant, and I quite like the little scene of him hanging out underwater, ‘singing colors’ to himself.
The one real problem with the issue is that the motivation for the mutants’ hatred of mankind is a bit weak. I’d have liked to see a bit more development to that part of the tale, but Skeates is moving pretty quickly in the space he has to work with and packs a lot in here, including a great action sequence. It’s a shame the original dolphin-man got exiled to another world with the others, as he seemed like a decent sort and an interesting character. If there were still an Aquaman title, he’d have made a fun addition to the supporting cast.
In terms of the art, Dillin is in particularly rare form on this book. His work is great, and he creates some really striking panels, like the gathering of dolphin-men, Aquaman’s fish army, and the drowning city. The creatures themselves have a pretty good design, strange enough to be a little creepy but anthropomorphic enough to be sympathetic as well. This is just a lovely, imaginative, and well-realized issue. I thoroughly enjoyed this comic, and it was great to see Aquaman back in action (in a good light). While the story could have been expanded, it was great fun as is. I’ll give it 4.5 Minutemen.
The Head-Blow Headcount:
Another month without any new visitors to the Wall of Shame. I wonder if anyone will succumb to the siren song of the headblow in the comics to come!
June has proven to be quite a month! There were a lot of really enjoyable comics in the line-up this time, including some very pleasant surprises, like Flash tangling with an honest-to-goodness super-powered opponent, and in a good issue, to boot! We also had a lot of stories that illustrated the transitional nature of this era, comics with more ambition than accomplishment that nevertheless illustrated the growing maturity of the medium. This month’s JLA certainly fits that description!
In general, the trends we’ve been observing continue this month, with a definite presence of socially conscious stories and a push towards darker themes. Even in light-hearted series, like Superboy, we find a story about witches and warlocks. It’s a silly tale, but it still evinces a growing interest in the supernatural in comics. Considering we’re only a year away from the premiere of Kirby’s Demon series and soon to see the return of the Specter, I suppose that shouldn’t be surprising. These are only the first steps of the mystical revival of the Bronze Age, and there’s much more to come!
Interestingly, among the socially conscious comics on the stands this month, we find another dealing with the plight of the Native Americans. Considering that last month also featured such a tale, this is decent evidence that the topic was in the zeitgeist. Fortunately, one of my awesome readers mentioned that this was certainly the case, and pointed to the publication of books like Bury My Heart at Wounded Knee and the release of films like Little Big Man in 1970, both of which dealt with the subject and helped to begin transforming the public’s perception of Native Americans and the history of the West. I’ll be interested to see if this trend continues and if we find more stories from DC on the topic in the months and years to come.
Of course, Kirby’s Fourth World continues to develop in his various books, and we got two slam-bang issues to enjoy this month. The King keeps tossing out concepts and telling exciting stories, and even his action-heavy issues have unique elements like this month’s Mr. Miracle and the proto-fabber it contained. There’s not a ton of development of the larger mythos in these two books, though we do see the debut of Granny Goodness and get some more hints of just where Scott Free comes from. It’s really impressive that Kirby as able to keep so many titles moving forward and rolling out his nascent mythology across these different books. They really all do work together very well, creating a greater whole. Reading them in collection, I didn’t really appreciate what a complex dance he was doing.
Of course, Kirby’s titles are not the only books that are growing and evolving. Denny O’Neil is continuing his renovation of Superman, spinning a thoroughly enjoyable yarn this month, but more importantly and more memorably, he also delivered one of the greatest Batman villains of all time in a comic that was an instant classic. The deservedly beloved Batman #232 gives us R’as Al Ghul and brings the Dark Knight solidly into the Bronze Age with a mystery and adventure tale that highlights everything that makes the character who he is, from his detective skills, to his courage, to his brilliance and physical ability. This is the Batman I love, and it’s great to see him in action.
So, all in all, it was a really solid month, with a few clunkers but plenty of fun, readable comics. What’s more, it demonstrates the growing character of the age in some really interesting ways. I hope that y’all enjoyed this portion of our trip, because we now bid adieu to June 1971! Please join me again soon as we begin our trek into the next month and see what awaits us there! Until then, keep the Heroic Ideal alive!