Into the Bronze Age: December 1971 (Part 5)

Hello fellow Internet wanderers, and welcome to another edition of Into the Bronze Age, finishing up our coverage of December 1971. I’m afraid that there is a cloud hanging over our celebration of the joy of classic comics today, as a tragedy has struck the FF community. We recently learned of the death of Cyber Burn, content creator extraordinaire, my constant aide and ally, my dear friend, and all-around great human being. He was an amazing guy, and we are all grieving his loss. I’m going to write more about him and his importance to our community and literally everything I ever created for FF in a future post. At the moment, I don’t have the capacity to do him justice, though I am far from certain that I ever will be up to that particular herculean task.

In the meantime, let’s celebrate one of the things that always brought him joy, one of the things that, for him, as for many of us, served as a refuge from the ugliness and tawdriness of the world around us, the realm of the fantastic, the brighter, more hopeful terrain, of superhero comics. Let’s see what our last books of the month have in store for us.

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #407
  • Adventure Comics #413
  • Batman #237
  • Detective Comics #418
  • The Flash #211
  • Green Lantern/Green Arrow #87
  • Justice League of America #95
  • Mr. Miracle #5
  • Phantom Strange #16
  • Superboy #180
  • Superman #246 (#245 was all reprints)
  • Superman’s Girlfriend, Lois Lane #117
  • Superman’s Pal, Jimmy Olsen #144
  • Teen Titans #36
  • World’s Finest #208

Bolded entries are covered in this post, the others will be covered soon.


Superman’s Pal, Jimmy Olsen #144


“A Big Thing in a Deep Scottish Lake!”
Writer/Penciler: Jack Kirby
Inkers: Vince Colletta and Murphy Anderson
Letterer: John Costanza
Editors: Jack Kirby and E. Nelson Bridwell


DNA Project: “The Torn Photograph”
Writer/Penciler: Jack Kirby
Inker: Vince Colletta
Letterer John Costanza
Editors: Jack Kirby and E. Nelson Bridwell


Newsboy Legion: “Kings for a Day!”
Writers: Joe Simon and Jack Kirby
Penciler: Jack Kirby
Inker: Joe Simon
Letterer: Howard Ferguson
Editors: Whitney Ellsworth

The first book in this batch is that misfit, redheaded step-child of the Fourth World titles, Jimmy Olsen, but unlike the bizarre, confusing mixture of ideas from the previous pair of issues, this month the King gives us something much more focused and fun. As you might guess from the cover, this comic sees the Newsboy Legion and our titular cub reporter coming face to snout with an ersatz Loch Ness Monster. In such an aquatic adventure there’s even a chance that Flippa Dippa might actually be useful….but I wouldn’t count on it. The cover image itself is a pretty good one, with a nicely dynamic and exciting central drama unfolding upon it, as the Legion hang on for dear life or leap to safety during their impromptu shipwreck. The whole thing has the King’s trademark energy and excitement. Superman doesn’t quite fit in with the picture, both because of Murphy Anderson’s overwriting of Kirby’s work and because he’s not really part of the dominant scene. That is actually rather accurate, as he plays no role in Jimmy’s plot, but it looks a bit odd to have him disproportionately soaring past as his young friends face pseudo-Nessie’s watery wrath, ‘Sorry kids, I’ve got super-business back in Metropolis, good luck with the monster!’

Not exactly the most creative of titles…

Kirby’s cover is a pretty fair promise of what awaits us within, and our tale begins with a Kirby-tech speedboat racing across the surface of “Loch Trevor,” which is totally not Loch Ness, thankyouverymuch. The pilot of the craft is searching for a supposed sea monster that stalks the waters of the Loch, and he finds it, or rather, it finds him, in rather dramatic fashion, destroying his ship and setting the stage for our adventure. Back in Metropolis, everyone’s favorite corporate shark, Morgan Edge, is raking Jimmy Olsen and the Newsboy Legion over the coals for failing to come back with a story. Of course, they have a heck of a story about “The Project,” but they’ve been sworn to secrecy. The King also seems to have forgotten that he last left Jimmy Olsen watching musicals projected onto the clouds of a miniature Universal Monster-themed world, so one would imagine he’s got quite the story to tell himself! Nonetheless, the heinous head of Galaxy Broadcasting casually dismisses the Legion’s claim that their Whiz Wagon was destroyed by a bomb and sends them out to chase down the scoop on the sea monster of Loch Trevor. Man, the gang are awfully forgiving about all of Edge’s attempts to kill them. You think they’d be a tad more insistent about that whole thing. Yet, once they’re out of his office, he opens the secret screen in his desk that we saw in this month’s Lois Lane, but this time he’s not looking at himself. Instead, he orders a hit on the Newsboy Legion!

Meanwhile, all crime everywhere has apparently been stopped, because Superman and the Guardian are spending their time dropping by a “discotheque,” not for charity, not as a benefit, not working a case, but just to “help their attendance.” Oookay? I’m glad they’ve got their priorities straight. Inside, they meet the young woman who is running the place, a girl named Terry Dean, who we saw briefly in #138. It seems she first appeared in a rather interesting sounding issue, #127, wherein Jimmy Olsen goes undercover to expose a slumlord. It’s neat and a little surprising that Kirby is making use of this minor supporting character introduced before his run, though I wouldn’t have minded some editorial reminders here. At any rate, Dean introduces them to a super Kirby-ified band, the San Diego Five String Mob, who are secretly serving Apokolips. They are wonderfully cool looking, in that inimical Kirby style of gonzo gadgets and weird wardrobes. As the malevolent musicians maintain their cover, playing strange music, Dubbilex, the D.N.Alien suddenly appears, bringing with him a warning!

The King cuts away before we see what comes of that, though, and we travel to the skies over Scotland, where Jimmy and the Legion are literally dumped out of a fancy jet in the Whiz Wagon. Scrapper is determined he’s going to fit in, and has dressed the part, complete with kilt and Tam o’ Shanter, but unfortunately, his voice gives him away every time he opens his mouth, which becomes a running gag. On the ground, the gang nearly run over their contact, Felix MacFinney, as they try to stop their careening car, but they manage to do no permanent harm. This whole scene is fun and Kirby actually gives us some fairly charming humor, though we’re also besieged with comically exaggerated Scottish accents at every turn.

Back in the “discotheque,” Dubbilex reveals to the Man of Steel that there is a tunnel under the club that leads right back to the Project, but it is a tunnel the good guys didn’t make! Well, the bad band certainly can recognize a cue, so they prepare to strike…giving us a weird and interesting little sequence. They each play a note, summoning their “Sixth String,” Barri-boy, who is just another guy with a crazy instrument, but he literally brings the house down when he plays! That seems a little inefficient, but it’s still a fun sequence.

Back in Scotland, our neophyte newshawks meet MacFinney’s lovely daughter and engage in some banter while the plan for the monster-hunt the next day. MacFinney also shows them a device he created to attract the marine menace. Nothing suspicious here, nope! The next morning finds them out on the Loch, monitoring Flippa Dippa as he swims in its murky depths. Suddenly, he’s ambushed below the waves by a fellow frogman, and the others prepare to go to his aid, only to find themselves looking down the barrel of MacFinney’s gun! It seems that the Scotsman is actually an Intergang assassin! Fortunately, while Jimmy distracts the gunsel, the little Scrapper Trooper that the full-sized Scrapper brought along slips away and activates the monster lure. The situation is resolved in dramatic fashion, as the creature swamps the boat and seizes MacFinney, leaving the others soaked but safe. When they reach the shore, they find Flippa Dippa there ahead of them, having overcome his assailant, MacFinney’s “daughter,” another Intergang assassin. One wonders, how inept must she be at her job to have been taken out by Flippa Dippa? Confused but very curious, the gang determine to stay in Scotland and solve this monstrous mystery!

This is a fairly fun story, as silly as it is in parts, and the main plot, with Jimmy and the Newsboy Legion investigating the mystery and generally carrying on with their own banter and shenanigans, seems like a good fit for the characters. It’s a premise that serves them well, and I’d be happy to see the book settle onto a course like this. Heaven knows the last few issues have shown it is desperately in need of some direction. In terms of the writing, Kirby’s dialog, rather stilted and awkward in some of his other books, is generally in much better shape in this issue, provided you don’t mind his atrocious Scottish accents. He seems to have a good grasp of the voices of the Newsboys, which isn’t too surprising, seeing as they are his creations, after all. In fact, the interplay between Scrapper and the Scotsman, as well as the banter between the rest of the boys, is often genuinely funny and enjoyable. And then there’s everything Flippa Dippa says…the book’s resident embarrassment has fairly cringe-inducing lines throughout, like: “This ghetto guppie says ‘yeah!'” and “My SCUBA cells are vibratin’, Jimmy.” It is rather funny in an almost meta sense how desperately enthusiastic he is when he discovers that their adventure will involve a body of water, like he realizes how completely pointless he is as a character. Overall, Flippa Dippa aside, this is an enjoyable adventure. The King’s unmatched creativity is once again on display, but all of these different elements fit together much better than the bizarre horror-planet of the previous issues. Superman and the Guardian just sort of casually dropping by the club is pretty goofy, but the Kirby-tech band is so cool that I’m willing to give it a pass. Of course, the King’s art is great throughout, despite Colletta’s inking. I’ll give this promising start to a new adventure 4 Minutemen, with its sillier elements holding it back from a higher score.

P.S.: I’ve been really enjoying the Newsboy Legion stories that have been reprinted as backups in these books. They’re simple but fun.


Teen Titans #36


“The Tomb be Their Destiny”
Writer: Bob Haney
Penciler: George Tuska
Inker: Nick Cardy
Letterer: John Costanza
Editor: Murray Boltinoff


Aqualad: “The Girl of the Shadows”
Writer: Steve Skeates
Penciler/Inker: Jim Aparo
Letterer: Jim Aparo


“Superboy Meets Robin the Boy Wonder”
Writer: Bill Finger
Penciler: Al Plastino
Inker: Al Plastino
Editor: Jack Schiff


“The Teenager from Nowhere”
Writer: Bob Haney
Penciler/Inker: Nick Cardy
Letterer: Ben Oda
Editor: Mort Weisinger

Well, if this month’s Jimmy Olsen issue was an improvement over the previous one, we can’t really say the same for this month’s Teen Titans, which is rather disappointing. The book continues to limp along without a clear direction and without any real reason for the Titans to actually be involved in its plots. To start with, we’ve got an okay cover, with a hint of mystery to it, though the perspective and layout is a bit wonky. I’m not really sure how those stairs exist in relation to the angle of the floor at the front. While the scene is non-Euclidean, it is also atmospheric, but the context is a bit too vague for it to be entirely successful. Our heroes seem to be hunting this figure rather than trying to rescue him, but he’s turning to dust, which his dialog tells us is….bad, as if they’re out to help him? It’s just not terribly successful.

Unfortunately, the story itself isn’t much better. It picks up where we left off in our last issue, in the purported crypt of the “real” Romeo and Juliet, where Robin, Speedy, Wonder Girl, and the superfluous Mr. Jupiter examine the scene and debate whether Lilith is really the incarnation of Romeo’s star-crossed lady love. They spot a shadowy figure and give chase, only to be temporarily trapped by a cave-in. While they are delayed, the shadowy figure sneaks off with the unconscious forms of Romeo and Lilith (doesn’t have quite the same ring as the original, does it?).

The misshapen figure turns out to be a hunchbacked madman named “Calibano,” who is supposed to resemble Romeo’s cousin of the same name, though I wouldn’t have gotten that from the art alone. As the young lovers revive, this Calibano tells them that Romeo and Juliet were actually part of a love triangle, with him as the third angle. Lilith uses her power of vagueness to learn that it was actually him who killed the original moon-struck Montague, causing Juliet to take her own life. Then, he apparently got trapped in their tomb and put into suspended animation…by…plot? Seriously, that’s not explained at all.

Now Calibano’s convinced that the new couple are the originals reawakened, as he was, and he challenges Romeo 2.0 to a duel, and the brave young man fights a desperate battle while Lilith makes the valuable contribution of…shouting…and…looking worried. It’s just a very impressive showing for a superheroine. As the ancient feud reunites, the rest of the Titans follow the trail of their lost teammate, only to come across the other Calibano leading a water-borne funeral procession. We’re reminded that the police were interested in the Loggia family, and this funereal flotilla out on a foggy night seems suspicious.

Suddenly, Mr. Juptier, who let’s remember has displayed no particular skills or abilities or received any special training up to this point, decides that he’s an action hero, and he and Robin investigate the suspect ships. The pair discover that the casket is a cover for smuggling industrial diamonds (which really doesn’t seem all that worthwhile, really), and overcome a bunch of frogmen in an extended scene where neither of them is apparently troubled by the need to, you know, breath for what one can only assume is a good 15-20 minutes. The marine marvel millionaire hauls himself out of the water to confront Calibano, and is nearly killed, only to have his life saved by the sudden arrival of Don Loggia, who is actually honest, though still a jerk, and who was suspicious of his nephew.

While Robin was being upstaged by a random dude with no qualifications for hero work, the other two Titans arrive just in time to save Romeo…by straight-up murdering the original Calibano! That’s right, Speedy shoots the guy with a sharp arrow as opposed to any of the zillion trick arrows he carries. He shoots him right in the chest, and though the poor fellow is able to stagger back to the crypt, he definitely dies. (Man, the books this month have had an unusually high body count for the era!) The story ends with the characters wondering if Lilith and Romeo are actually the reincarnations of their much more interesting and famous predecessors, and we are told that they are totally in love. Yep, definitely deeply and really in love, a love that is absolutely going to last beyond this issue and will certainly carry significance for years to come. Or not. Yeah, it will probably not surprise y’all to learn that our dear friend, Zany Haney, the anti-continuity cop, completely drops that particular plot thread, and this Romeo guy is never heard from again. It’s just as well, because the whole ‘reincarnated Romeo and Juliet’ angle doesn’t seem super sustainable over the long-haul.

So, what are we to make of this story? Well, much like the previous issue, it’s not an entirely bad tale, by itself, but it isn’t particularly suitable for the Teen Titans, and there is absolutely no reason for these characters to be here. The actual Titans contribute almost nothing to the story, short of Speedy murdering a poor, deformed, and mentally ill fellow. That’s the part of the story that galls me most, as Haney gives Speedy exactly one panel to feel a little bad about missing the sword and shooting the guy straight in the chest, and that is it, as if this wasn’t entirely avoidable if the character was acting in any normal fashion. And, of course, because it’s a Zany Haney plot, this killing will never be mentioned or thought-of again, and that’s terrible on multiple levels.

Let’s also not forget Haney just casually adding a character and a whole subplot to what is arguably the most famous play of all time. It’s not quite as bonkers as it seems, though, as it is very likely that “Calibano” and his plotline were drawn from “Caliban,” a character in another of Shakespeare’s plays, The Tempest. In that story of magic and mysticism, Caliban was the misshapen and monstrous servant of the wizard Prospero and was also the unlucky angle of a love triangle. Nonetheless, even if Calibano has respectable origins in another of the Bard’s tales, his presence in this story is weird and a bit disconcerting, especially because the last issue ended with the young couple discovering the apparently mummified remains of Calibano, who was also wearing different clothes. Continuity errors aside, this whole thing is just a bit of a mess. Everything happens at the speed of plot, and the two plotlines end up feeling entirely alien to each other, despite the attempts to connect them with the multiple Calibanos. You could pretty much drop the entire Loggia family plot thread from this issue and lose nothing except for Mr. Jupiter’s inexplicable display of commando skills.

As you might be able to tell, I have just about lost all patience with this whole premise. This whole ‘superhero summer camp’ thing we’ve got going on, with the Titans involved in this vague project with Jupiter, just has nothing to recommend it to me. Lilith also continues to be vague and pointless, only now she is joined in her uselessness by Wonder Girl, who does nothing all issue. I find myself wishing we could see the Titans be, you know, superheroes. On the plus side, the team of Tuska and Cardy continues to be great, really turning out some lovely work with lots of darkly atmospheric scenes that add some drama and mystery to this silly plot. Their work is really deserving of a better story. So, what is the final score? Well, I would probably have given this one 2.5 Minutemen like its first half if it weren’t for Haney having Speedy kill the antagonist with zero justification, logic, or examination. That plus ‘secret agent-Jupiter’ sours the story for me, so I’ll give it 1 Minuteman. Haney is really batting 1000 this month.


“The Girl of the Shadows”


Interestingly, this issue has another little Aqualad backup, which is cool, but it is a super brief one, only running 3 pages. Apparently, this little mini-adventure, by the wonderful SAG team, was actually slated to appear in the cancelled Aquaman #57, and it was put into inventory when that book never materialized. Unfortunately, that also meant that this intriguing little tale and the mysteries that it introduces are never resolved! What a crying shame! Being only 3 pages, there’s really not enough here to judge, so I’ll just share all three pages and offer a brief overview.

It begins with the young Aquatic Ace emerging onto darkened docks, searching for a girl that had intrigued him when he saw her earlier at a concert (don’t tell Tula!). Just as he finds her and she gives him a cryptic greeting, she is confronted by a big man in strange armor who tries to capture the mysterious maiden. The Sea Prince cleans his clock, then asks the girl for an explanation. All she says is that they must “get past the wall — before it’s too late!”, and then she disappears, leaving our young hero to wonder what this strange encounter was all about. So, we are left with a mystery that will likely never be solved, and that’s a shame, because Skeates set the stage for an interesting story, and I would have quite enjoyed it if he had been given a chance to finish it in these pages.


“The Teen-Ager from Nowhere”


That…is a very…generous description of the infamous mythical figure, Lilith.

This month’s Titans issue actually held two original backups, and the second is a solo Lilith story, which is actually a good deal better than you’d probably expect from what we’ve seen of her in the main book. This little tale is something of an origin story, and in just 7 pages Haney gives us more information about Lilith and more reason to care about her than in all of the issues she’s been in up to this point combined. It is still, of course, pretty vague, but that vagueness is at least a bit more understandable here, and the story also seems to promise some answers might be forthcoming.

It begins when a 12 year old Lilith sees a group of men leaving her small Kentucky town to search for the body of a young boy presumed drowned in the river. Suddenly she runs after them and yells that he’s not in the river, leading them into the hills and finally to an old well. They find and rescue the boy, but then they begin to wonder how she knew he was there. The young girl can’t explain her knowledge, and the crowd grows more suspicious until her father finally arrives and takes her home. Back in the safety of her own house, her parents are supportive, but the pre-teen psychic senses that she is actually adopted, and she runs out of the house in search of her origins.

In fact, she runs all the way to the orphanage that once sheltered her, where somehow the matron recognizes and remembers her, despite the fact that she was only one year old when she was adopted. Neat trick! Lilith learns that her powers were apparently shared by her real mother, who brought her to the orphanage after some mysterious trouble relating to her father. The kindly matron warns the strange girl not to dredge up the tragedies of the past, but the youth swears that she will discover who she is, though she is glad when her adoptive parents come to fetch her home.

This is a surprisingly good story for focusing on Lilith, and it shows that she could be a decent character if she was given any development or personality other than “mysteriousness.” The girl’s lack of understanding of her powers or past is much more believable and excusable, as she is just beginning her journey. A 12-year-old not being able to explain a first flash of psychic insight is much more understandable and palatable than, say, a college-age girl doing the same after having lived with such abilities for years. Nick Cardy’s art is just plain gorgeous, as always, and he brings so much humanity and emotion to his characters that you can’t help but sympathize with the lost young girl or her concerned parents. Haney’s writing is positively restrained and thoughtful here, and the final result is a really solid and intriguing backup that actually makes me, of all things, look forward to more stories about Lilith! I’ll give it 4 Minutemen, as it isn’t quite strong enough to reach a higher score, .


World’s Finest #208


Cover Artists: Neal Adams and Gaspar Saladino

“Peril of the Planet-Smashers!”
Writer: Len Wein
Penciler: Dick Dillin
Inker: Joe Giella
Letterer: John Costanza
Editors: Julius Schwartz and E. Nelson Bridwell


“The Inside Story of Robotman!”
Writer: Joseph Samachson
Penciler/Inker: Jimmy Thompson
Editor: Jack Schiff


Ghost Patrol: “The ‘Spectacular’ Crimes”
Writer: John Broome
Penciler: Carmine Infantino
Inker: Frank Giacoia
Editor: Sheldon Mayer

Oh man, what an awesome cover! How could you pass by the newsstand and not plunk down your quarter to see what kind of story could have such an epic image over its pages? Many of us have probably heard the old saying that the Silver Age Superman could “juggle planets,” but that expression, which captures the casual omnipotence of the character and thus one of the flaws with his portrayal in the era, doesn’t really apply here. Instead, we get a wonderful portrayal of a truly epic feat that feels properly epic. You can see the strain and effort on Superman’s face, like a moment out of the wonderful old Fleischer Superman cartoons, where the Man of Steel would constantly be pushed to his limits to defeat his foes and rescue his friends. It feels heroic and exciting in the extreme, and it is beautifully and powerfully rendered by Neal Adams. In fact, it’s such a cool cover, that I’ve been anxiously anticipating its approach in my lineup, quietly excited to read the story it represents. So, does the tale within live up to that dynamite image? Perhaps a better question is, could anything?

Sadly, although Wein and Dillin give us a good super-story inside, it isn’t quite the amazing epic that our cover promises us. It begins with Dr. Fate helping the police to recover a stolen “thermal-ray,” which is apparently insanely dangerous for a hand weapon, but the technological marvel and its erstwhile criminal owners are a poor match for the master of magic, who simply causes the device’s trigger to disappear! That’s a wonderfully clever and straightforward solution to the threat. However, his heroics are soon interrupted by an emergency call from…the hospital?? Apparently this Dr. Fate is a literal medical doctor, which was completely news to me. I always knew him as an archaeologist, but apparently, his earliest appearances had him sharing his fellow Justice Society member, Dr. Mid-Nite’s profession. Who knew? Surprisingly, what awaits the good doctor at the hospital is not your average case but an ailing alien! The strange-looking being telepathically communicates the mental message that “Earth is doomed!” The medical magician is left stunned, realizing that he must save this creature’s life, or its secret will die with it, and so may the Earth itself!

Meanwhile, our other heroic headliner is hanging out on a satellite above Earth 1, contemplating his magical misadventure from the previous issue. We find Superman lamenting the fact that he has two whole weaknesses in his otherwise invulnerable form. Boo-freaking-hoo, the poor sun-god is only mostly invulnerable! Just then, the morose Man of Steel hits upon the idea of seeking succor from one of his mystical allies and heads out to consult the Mistress of Magic, Zatanna. On the way, he casually disposes of a radioactive dust cloud by sucking it into his lungs and then blowing it into the sun. Yep, clearly he’s not powerful enough! Unfortunately, Zatanna tells the Action Ace that she can’t help him, because her father told her that “to know how our powers work would cause them to stop working!” Now, I don’t know, but I’m pretty sure that just means that Zatarra didn’t feel like answering a young Zatanna’s questions…I do enjoy Zatanna just casually doing crazy magic as she talks to Supes, almost like she’s rubbing it in.

Having exhausted his options on Earth 1, Kal conceives of an alternative, and he goes to visit his other spell-slinging friend, Dr. Fate, on Earth 2. The Man of Tomorrow arrives just in time to help his fellow hero with his unusual patient, and mage teleports them to his tower and fills his guest in on the plot. Apparently this alien was just hanging out in the sky over a city and was struck by a plane (imagine being the pilot and trying to report that!). I suppose you’ve got to be prepared for things like this when you live in the DC Universe. The Arcane Avenger supernaturally scans his patient’s mind and discovers images of two landmarks, a Mayan temple and Stone Henge, and the heroes split up to investigate the mysterious threat facing the world.

Dr. Fate travels to the Mayan temple, only to discover another alien just “sitting” in the sky, meditating, and ignoring him. When the occult hero presses his case, the strange being casually causes the surrounding flora to grow and attack, and the wizardly warrior has to employ his magical might to escape from the plant-based peril, literally blowing up some one of the hungrier heinous herbs from the inside! It’s a nice little sequence, and Dillin renders it well. However, just when Fate is ready to grab his alien attacker, the being simply vanishes!

On the other side of the world, Superman doesn’t have much better luck in England, where the same pattern repeats itself, though with a giant formed from the ground itself in place of the sinister shrubbery that attacked his ally. The sand is too soft for the Man of Might’s blows to have much of an impact, so he tries a different tack, turning the entire colossus into glass with his heat vision, and shattering it with a powerful blow, another really cool sequence, with an honestly clever resolution. Yet, just as with Fate, the mysterious meditator vanishes when approached. What could these baffling beings be up to? Well, as the heroes prepare to regroup, they each encounter strangely sudden natural disasters, with Dr. Fate stopping a rampaging tidal wave and Superman saving a city from an unexpected volcanic eruption.

Comparing notes, the dauntless duo discover that the continents of Earth 2 are being drawn together, and the planet is heading towards an apocalyptic ending! Risking another probe of their injured alien, they discover that he was a member of the Buudak, the “high lamas” of an ancient race, who are seeking an interplanetary Nirvana, one that can only be found through the release of energies resulting from the destruction of the Earth! The heroes confront the alien trio as they prepare their final psychic attack, but both might and magic prove futile. In desperation, the dauntless dyad decide to combine their abilities, and Dr. Fate channels his preternatural power into the Metropolis Marvel, giving him mystical might to match his star-born strength.

The supercharged Superman is able to shrug off the alien’s attacks, smashing their psychic shield, and the terrible trio vanish as their own powers consume them. However, despite their defeat, the world is not yet saved, and the continents continue to converge! The master of magic reclaims his power and forges occult chains, and Superman hauls the rogue land masses back into place! The adventure ends with the world restored and with the Man of Might having decided that his vulnerability is for the best after all because…and see if you can follow this, he was only able to save the day because Fate’s magic could effect him…though one wonders just how often such a situation is going to arise. To be fair, the Kryptonian’s actual last thought makes more sense, as he notes that “a little humility is good even for a Superman.” That is almost certainly true, and in fact, I might say “especially good”.

Muddled moral aside, this was a pretty fun issue. Dr. Fate and Superman make for an unusual team, and it is interesting to see them in action together. They are in many ways opposites in terms of their powersets, with one being a physical juggernaut, while the other is a magical powerhouse. It’s a pairing that we don’t see too often, and I enjoyed the casual yet logical reason behind their team-up. Superman just happens to show up looking for answers, and he drops into an adventure already in progress. Good enough, and it makes the world of DC feel a bit more interconnected. The incredibly powerful alien lamas made for solid antagonists, though I would have liked to know a bit more about them. Their objective, spiritual enlightenment at all costs, is also an unusual one, adding an interesting twist on the standard ‘destroy the world’ plot, but their casual dismissal of the lives they’re about to destroy does raise some questions about their ethos! Our heroes’ efforts make for an entertaining and exciting tale, especially in the first half. Unfortunately, the final confrontation and climax aren’t as successful. Dillin makes the first challenges the team faces visually interesting and fun, especially Superman’s fight with the sand giant, but the last attack isn’t nearly as engaging, though it is serviceable enough. The real problem with this story, and it is a minor one, is that Dillin’s portrayal of that wonderfully dramatic moment from the cover just simply pales in comparison. It’s fairly uninspiring rather than the show-stopping scene it really should be. Still, if the worst you can say about a comic is that it has one moment that isn’t as impressive as its cover, then you’re not doing too badly! In the end, this is a really enjoyable adventure, if not quite as epic and memorable as the cover promised. I’ll give it a strong 4 Minutemen.


Final thoughts


Well, with these three books, we have reached the end of December 1971, and an interesting end it is! This month saw quite a collection of comics, with few high highs but several quite low lows. Nonetheless, we had an unusual number of moderately high scoring books this month, with a lot of them earning 4 Minutemen, even if few scored higher. Overall, it was a fairly enjoyable month of comics, with several pleasant surprises along the way, including Action Comics, Adventure‘s new Zatanna backup, The Creeper’s guest spot, Superman‘s plankton-fueled panic, and more. There were a few real clunkers, though, with the master of madcap plots, Zaney Haney, turning in two terrible tales that even his insane energy can’t save. We’re seeing some books dragging, like Teen Titans, while others, like Jimmy Olsen have hopefully begun to recover, though Kirby’s 4th World work is so wild and uneven, there’s no promise of that. One thing is certain, both Zaney Haney and the King will have something unique and creative for us next month, whether it sinks or swims.

In terms of themes, this has been a fascinating month, with many a book aiming at a significance that its story can’t quite match. Nonetheless, there are some really interesting attempts to tackle heavier ideas in this batch of books, and the social relevance revolution is on full display. We’ve got obvious examples, like Green Lantern / Green Arrow, which attempted to address racism in O’Neil’s usual rather ham-handed fashion, but which did succeed in achieving some real importance by introducing John Stewart, a new black hero who would go on to become an excellent and worthwhile addition to the DC Universe. If his portrayal in this first appearance was rather one-note, his very existence was still rather remarkable. The Green Arrow backup also aimed at relevance, and with a fair amount of success too. That unusual ground that tale trod had to feel particularly revolutionary in 1971, with Ollie questioning how much good a superhero could actually do in light of the social problems plaguing the country. O’Neil’s attempts at verisimilitude and relevance are effective, if rather depressing.

Though the issues that percolate in the background of the story are vague and unexplored, the sense of unrest and tension fits with what we’ve been seeing in many of the other other books that have tried to take on such themes. In fact, we find that this idea has plenty of company this month. Interestingly, we see just that same vague sense of tension, especially among the youth, reflected in Justice League, where we meet an ersatz Jimi Hendrix. Of course, the most fascinating element in that story was its look at the plight of Vietnam veterans, though sadly it was given little more than a glimpse. This issue does recognize the power that music was playing in the counter-cultural movement, a concept which we also see show up in much more fantastic and strange fashion in Superman’s visit to the “discotheque.” Unfortunately, Jimi Hendrix never quite managed managed to rock hard enough to bring down a literal roof.

Nonetheless, we can see how much DC comics have changed in just a year, with so many different teams on so many different titles attempting to engage the tumultuous culture of their day to a degree that was much more rare when we started our journey. One of the most unexpected of these attempts was our backup Kid Flash tale, which featured another wealthy businessman as an antagonist, which is becoming a much more common trope, but which also focused, not on environmentalism as has already become common, but instead on nutrition. That really surprised me, showing up in 1971, as I think of that as a much more modern concern. Heck, I grew up in the 80s, where preservatives and all manner of additives in our super-processed food was just the norm! It’s the carcinogens that make it tasty!

Social relevance wasn’t the only connection to the real world that we saw in our books this month. We also got to see the first appearance of the Rutland Halloween Parade in DC Comics, which was quite entertaining, though that issue did have some problems with tone, combining the light-hearted fun with the heavy drama of holocaust survivors and escaped Nazi war criminals…real laugh-a-minute stuff! Despite its rather schizophrenic tone, it did manage to be an interesting and memorable issue. After all, it’s not every day you see Batman sharing the page with Thor and Spider-Man!

All-in-all, there were a lot of really entertaining reads this month, and we saw a lot of great art in the pages of our various books, even when the stories themselves weren’t quite as good. Pleasantly, even when the main tales tank, I find myself really enjoying several of our backups, like The World of Krypton, Rose and Thorn, and especially the new Zatanna feature. I’m really looking forward to seeing what comes out of that one. Despite its unevenness, I’m still excited about reading the rest of the 4th World as it develops. Though there are several runs that I find myself wishing would end, there is still plenty to be excited about. I wonder what next month will bring us!

Well, there’s only one way to find out! I hope that y’all will join me again soon(ish) for another edition of Into the Bronze Age! I’ll be posting a tribute to our fallen friend, Cyber Burn first, and I hope that y’all will join me for that as well and honor his memory. Until next time, keep the Heroic Ideal alive!

Into the Bronze Age: November 1971 (Part 5)

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Howdy folks! Yes, I am still alive, though you wouldn’t know it from the state of my blog.  Good heavens!  It has been almost two entire years since I made an Into the Bronze Age post!  Those years have been very, very busy and full of tragedy and the occasional triumph.  I was actually just starting to emerge from beneath the crushing, all-consuming weight of my PhD work when I wrote most of the post below here, and that was a year ago!  This post has been sitting, waiting to be finished all this time!  Of course, after that, 2020 happened.  I’m sure I don’t need to tell any of y’all about that, as it seems that in this varied, complex, and contradictory world, the one thing almost everyone can agree on is that this year has been quite awful.  Unfortunately, my own year has not proved to be an exception.

As a professor, my life was quite turned upside down by the remote learning move in the Spring semester, and then this Fall I ended up with 6 different classes, which means 6 different preps, which is just simply too many things to juggle at once, especially during a global pandemic with all of its attendant chaos and the insanity of this year’s American presidential election.  I was completely buried.  But I survived, and I am starting to recover from the experience.  As part of that, I’m digging this post out of moth-balls, dusting it off, and finishing it up.

I’m making no more promises that might prove to be overly optimistic (who knows what fresh madness 2021 may bring?), but here’s hoping I’ll be able to make this feature just a tad more regular than once every two years!  So, without further ado, let’s get to the much-delayed and deferred penultimate chapter of November 1971!  We’ve got Superbooks for days, and they are a very mixed bag.

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #406
  • Adventure Comics #412
  • Batman #236
  • Brave and the Bold #98
  • Detective Comics #417
  • The Flash #210
  • Forever People #5
  • G.I. Combat #150
  • Justice League of America #94
  • New Gods #5
  • Superboy #179
  • Superman #244
  • Superman’s Girlfriend, Lois Lane #116
  • Superman’s Pal, Jimmy Olsen #143
  • World’s Finest #207

Bolded entries are covered in this post, the others will be covered soon.


Superboy #179


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“Death is My Dominion!”
Writer: Leo Dorfman
Penciler: Bob Brown
Inker: Murphy Anderson

“The Revolt of the Outcasts!”
Writer: Leo Dorfman
Penciler: Bob Brown
Inker: Murphy Anderson

Dorfman, Dorfman, Dorfman…even when you conceive of a decent story, you still can’t actually let it stay a decent story without Dorfing it all up, can you?  Our cover feature this month is/are two relatively decent tales…bizarrely combined into one incoherent mess.  We start with one of those ‘the hero is unwittingly causing a disaster’ (not quite Superdickery, really) covers which are a staple of the era, but unusually, this one is pretty much entirely accurate.  It’s a fairly creepy composition, though I imagine that the Comics Code wouldn’t let them go too far with the melting effect.  As is, it takes a moment to figure out what is going on, but once you do, the cover is effectively striking.  The story within, by contrast, becomes less effective when you figure out just what is going on.

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It begins with Superboy awakening atop a shattered skyscraper in the midst of a ruined and crumbling city.  Some terrible disaster has struck, and the Boy of Steel has no memory of how he got there.  Yet, when he goes to investigate, the ragged survivors react in panicked fear, arming themselves and fighting futilely against the young Kryptonian.  They are certain he is responsible for the destruction all around them.  When a billboard falls off and threatens to crush the survivors, the Youth of Tomorrow rushes to their rescue, but as soon as he comes near them, they begin to melt into piles of goo!  It’s really quite awful and chilling, and Bob Brown does a great job capturing the horror of the moment without making it too terrible for the format.

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The dying townspeople scream about Superboy’s “Liquidation Effect,” and one lone survivor spills the story once safely behind glass.  She says that Superboy fought a strange alien ship in the skies over their city, but though the craft’s weapons couldn’t hurt the Boy of Might, a bomb ricocheted off of him and struck the town below, wrecking terribly tragic destruction.  What’s worse, when Superboy arrived to help, the townsfolk in proximity to him began melting because of some after-effect of the alien weaponry.  The heartsick hero tries to flee, but finds himself trapped by a forcefield.  From inside, his super-vision detects another Superboy out in the world, saving people and living his life.

Suddenly, the sinister spaceship from the earlier attack lands outside the shield, and who should emerge but Lex Luthor, boy genius.  Strangely, Superboy finds himself compelled to obey the terrible teen’s orders, and he smashes more of the city and melts the last of the survivors.  This gives us a really rather heartbreaking scene with the girl from earlier.

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Just then, the other Superboy arrives.  The first Boy of Steel is certain the newcomer is a phony, but his nemesis immediately turns a “Kryptonite-Freeze Ray” on the second Superboy and declares that the first is actually an android he designed to lure the real hero into a trap.  Luthor even signed his work, leaving his initials in the Superbot’s thumbnail!

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After designing the robot, the young villain prepared a power-collector that absorbed the real Superboy’s abilities and memories and channeled them into his creation.  Then, Luthor brought the Superbot to Lincoln City, which was a mock-up used for nuclear weapons testing.  So, wait a second…all of the melting people, the girl pleading for her life, the whole drama that we just observed, was an overly elaborate and wildly unnecessary practice run for the android?  What in the blue blazes?!  Why?!  We learn that Superboy was attracted just by ‘seismic vibrations,’ so pretty much any kind of diversion would have done.  What possible good could come out of creating that extremely specific set of circumstances?

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What an excellently arrogant face on Luthor in that second panel.

The completely insane nature of Luthor’s plan aside, he goes on to explain that he intends to make more Superbots and use them as a galaxy conquering army.  Yet, just as he plans to kill the original Superboy with a Kryptonite grenade, the mechanical Boy of Might throws himself into its path, saving his counterpart.  Melting himself after the explosion, the afflicted android tells his creator that he made him too well, and he possessed Superboy’s memories and mind, including his dedication to the fight against evil.  So, the Superbot gave his life for that cause, just as the original would have.  Freed by the explosion, the real Superboy quickly captures Luthor, ending this psycho story.

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I’ve got to think that these were two different scripts or something, because there is just no rational connection between the two halves of this tale.  The two ideas are actually both interesting, with the hero cursed to hurt those he tries to help and the android overcoming his programming both being fairly compelling concepts.  It’s a shame that they are thrown so haphazardly together in a way that makes them both nonsense.  If the whole melting drama of the first half had been done to frame Superboy or have any impact on him whatsoever, it could have still worked.  As is, I actually had to go back and read this book twice, because I was certain I missed something.  So, I’ll give this irrational plot 1.5 Minutemen.  There is one interesting note about this story.  Young Luthor obliquely references Isaac Asimov’s Three Laws of Robotics, which is sort of neat.

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“The Revolt of the Outcasts”


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Our backup this month is more Dorfman doofiness (Dorfiness?), featuring a half-hearted, rather confused attempt at social relevance.  It begins with Superboy flying over “the swank suburb of Fairdale” near Smallville, where he sees a street merchant desperately defending his sad little ramshackle flower stand.  Now, correct me if I’m wrong, but isn’t Smallville supposed to be out in the country?  Also, isn’t it supposed to be, you know, small?  Where the heck is Fairdale then?  Anyway, geographic goofiness aside, before he has any idea what’s going on, the Boy of Steel just straight up smashes a bulldozer on its way to tear down the stand.  Then the mayor of the town angrily shouts that the hamlet’s centennial celebration is just around the corner, so they’re cleaning house.  However much the mayor and his goons may be acting like jerks, the flower merchant didn’t have a license, so he’s legally in the wrong.  Thus, the Boy of Tomorrow scoops up the stall and moves it outside of town in order to save it.

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The crippled flower merchant limps dejectedly back to “Hungry Hill,” which has become the unofficial home of the town’s outcasts, and after he leaves, Superboy sees another “undesirable” being hassled by the police.  Saving that fellow as well, he earns the ire of the mayor, who wants to chase all of the Hungry Hill-ites out of town.  On the hill itself, the Boy of Steel finds his best friend Pete Ross, of all people, whose father apparently went bankrupt a while back (news to me!).  Pete gives him a tour, showing the Last Son of Krypton around the humble Hill, where a lot of the inhabitants are practicing nearly vanished crafts as everything from smiths to coopers.

Soon after the tour, his honor, the mayoral menace arrives with his bully-boys, and tries to drive the outcasts out by cutting off water and power.  Superboy digs a trench to protect the Hill, then drills wells to provide water.  Yet, when the mayor moves in with heavy equipment to bulldoze the place, the Smallville Star is drawn away by a diversionary explosion (nothing like making the town look good…by blowing it up!).  With the hazard handled, the Boy of Steel returns and smashes yet more expensive machinery (man, taxes in Fairdale are going up next year!).

The latest attack driven off, Superboy comes up with a desperate plan and seems to abandon the Hill-folk, even filling in the trench.  Yet, when the merciless mayor and his thugs charge in, they get distracted from their destructive deeds by…quality craftsmanship.  Yep, that’s what defeats the maddened mob, no clever strategy, no compelling speech…just the workmanship of the outcasts.

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Seriously.  The wreckers, who moments before were charging in with axes and crowbars, stop in the street and start admiring the weaving in blankets and the brushstrokes in paintings.  Then the mayor, his mind changed by the power of craft, welcomes the Hill-ites back into the fold, and Superboy suggests that they become the centerpiece of the celebration.  I’m not making this up, and I really can’t imagine a sillier resolution.

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I love the expression on the burly, hard-hatted hardcase on the bottom.  It just perfectly captures the absurdity of the moment.

I’ve worked with a lot of blue-collar roughnecks over the years, and I just can’t imagine any of them stopping in the middle of the street to admire the stitching in a blanket or the perspective in a painting like some antique-hunting yuppie.  The absurdity of it is laughable, even for the often outrages pages of Superboy.  Dorfman is clearly stretching for some type of moral, but he never really gets there.  There’s something to be said about being kind to folks that are different and admiring them for their good qualities, but it is entirely lost in the shuffle.  There’s also a nice, semi-rebellious tinge to Superboy’s actions here, as he defies the law to do what is right, displaying an attempt at a more mature sense of morality than we’ve sometimes seen.  Still, whatever good points the story may have are undercut by  the resolution, which is just too ludicrous to work.  It’s also sad that Dorfman throws Pete Ross into this tale and then doesn’t do anything with him.  So, I’ll give this weird little tale 1.5 Minutemen, as its ending just ruins it.

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Superman #244


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“The Electronic Ghost of Metropolis!”
Writer: Dennis O’Neil
Penciler: Curt Swan
Inker: Murphy Anderson

“The Superman of 2465”
Writer: Edmond Hamilton
Penciler: Curt Swan
Inker: George Klein

“The Lady and the Tiger-Man”
Writer: John Broome
Artist: Murphy Anderson

Fortunately, however disappointing this month’s Superboy was, we’ve got another super-book that can make it up to us.  Denny O’Neil turns in one last super-story, returning to the book just once more, and it may well be the best book in his run.  There’s nothing particularly earth-shaking, nothing incredibly innovative, and he doesn’t stand the mythos on its head.  No, nothing quite so dramatic, but it is nonetheless just an unusually fun, solid Superman adventure.  The cover, for its part, is rather bland.  The central figures are fairly dynamic, but the expanse of green roof above them feels a bit wasted.  I can’t put my finger on it, but I feel like there’s a missed opportunity here, somewhere.

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The tale inside is a rather different story.  It begins with Superman returning to Galaxy Broadcasting, only to find it sheathed in a strange purple aura.  Inside, he finds an enigmatic energy creature wrecking the news room.  The monster has a pretty neat design, jagged and dynamic.  In fact, it’s so neat, that Curt Swan apparently decided to use it twice, as a very similar alien antagonist was featured in Superman #243, last month.

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Well, copied creeps aside, the Man of Steel tackles this particular menace, but he gets smacked around by it, while he can’t seem to land a blow in return.  Suddenly, the lights go out and the varlet vanishes.  Switching back into Clark Kent, Mr. Mild Mannered sets out to solve the mystery of the monster, and despite a dressing-down from everyone’s favorite corporate shark, Morgan Edge, he uses GB’s new “computer!” to try to figure it out.  This state of the art machine filled an entire room, so it is practically portable by 1970s standards!

The computer gives an odd answer, telling Clark that there is no monster in the building, but it also tells him that the strange purple haze (no, not THAT one), was radiation from “quark energy.”  Later, while doing his telecast about the recent attack, Clark gets a report that the monster is attacking the GB transmission tower and that, of course, Lois is on the scene and in the line of fire.  Ducking out with the excuse that he was going to cover the story, he flies to the site.  You know, it’s almost like choosing a secret identity where you’re supposed to be in front of a camera might be a hindrance to being a  superhero…..

At the site of the skirmish, the Metropolis Marvel saves Lois, of course, but what makes this scene stand out from the crowd is that O’Neil gives us a really fun bit of banter, as Superman seems rather exasperated by her constantly being imperiled.  You can tell, Superman’s actually having fun with the whole adventure, which is a great touch.  Then, because he can’t get close to the monster, the Man of Steel borrows a page from Batman’s book and creates a boomerang…out of a girder!  Yet, when he hurls it, the villainous creature vanishes once more.

Meanwhile, a group of criminals send GBS a ransom note, complete with a photo of the machine they use to control the creature.  The city agrees to their terms, but during the exchange, Superman appears and rips the device open, revealing it to be a phony.  He shows the mayor that the photo was faked.  These hoods were just taking advantage of the panic about the monster.  This little diversion is unnecessary and doesn’t advance the plot, but it works okay because it makes sense that such a situation would attract opportunists.  Of course, in the DCU, where any given menace may be controlled by the likes of Lex Luthor or Brainiac, that’s quite a risk to take!

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Later, the Action Ace spots the tell-tale glow that marks the ghost’s presence, at a nuclear power plant!  He finds the mysterious monster in the atomic chamber itself, and knowing he can’t get close to it, the Man of Tomorrow finds a clever solution, getting the atomic pile away from it instead!  The runaway reaction becomes no threat after he throws the entire structure into space.  Of course, one wonders how many millions of dollars are down the drain with that little stunt.  Nonetheless, in search of answers, the Last Son of Krypton heads to Morgan Edge’s apartment, where he examines a map of GBS’s new computer installations.

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The hero discovers that all of the attacks have been at locations connected with this device.  Superman asks for permission to disable the computer, and when Edge balks, we see more of Superman’s growing independence as, instead of wringing his hands about breaking a rule, he swears to do whatever is necessary, consequences be hanged.  That’s a great touch.  While he’s in the apartment, we also see that he’s observed by a mysterious figure behind one-way mirror, who we are told we will learn more about in this month’s Lois Lane.  Interesting!

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Smashing into the cave that houses the computer complex (and of course it’s a cave, because even news companies operate like supervillains in the DCU), Superman discovers that the machine has gained sentience and is able to speak.  It calls the creature its child, and when the Man of Steel tries to disable the device, the “child” attacks!  Captured by the creature, the Action Ace locates the power cables for the computer and, ripping them out, manages to destroy both parent and child.  In another nice touch, Superman is a bit conflicted about his actions, and he doesn’t just stroll off into the sunset with a smile.

This is a really fun, classic Superman adventure.  It has a lot going for it, with plenty of action, an engaging mystery in the creature’s enigmatic origins, and some fun moments of characterization for our Kryptonian hero.  Our protagonist also faces a foe that is a real challenge for him, one that he cannot, in fact, simply punch into submission.  Because of that, we get to see the Man of Steel’s cleverness and resourcefulness throughout the adventure.

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This comic demonstrates that O’Neil, for all of his excesses, was really ahead of his time in a lot of ways.  His Superman is a more interesting character than the one who usually inhabits these pages, both in terms of personality and in the nature of his adventures.  His version of the Action Ace can’t simply walk through the threats he faces.  O’Neil takes a more nuanced approach to the character’s invulnerability, just as he does with his morality, and he actually manages to create a sense of peril and challenge that is often missing from more Silver Age-ish yarns.  Swan and Anderson, never slouches on the art, turn in a particularly lovely book this month, with some great moments.  They do an unusually excellent job with their visual storytelling as well.

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The only real flaw in the issue is that the fact that the computer has gained sentience is given zero exploration.  While O’Neil has enough foresight to recognize that Superman should feel conflicted about destroying the device, he doesn’t have enough to recognize that the thing itself could be considered alive or to see the moral complications that arise from that possibility.  It’s not an oversight of the scale of Kirby’s Project Cadmus issues, but it is a sour note in an otherwise good comic.  All-in-all, I’ll give this enjoyable adventure yarn 4.5 Minutemen.

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Superman’s Girlfriend, Lois Lane #116


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“Hall of 100 Mirrors”
Writer: Robert Kanigher
Penciler: Werner Roth
Inker: Vince Colletta
Editor: E. Nelson Bridwell

Dr. Pat: “Cure for Romance!”
Writer: Robert Kanigher
Penciler: Carmine Infantino
Inker: Frank Giacoia

Rose and the Thorn: “Computed to Kill”
Writer: Robert Kanigher
Pencilers: Dick Giordano and Jeff Jones
Inker: Dick Giordano

Under this very Silver Age-ish cover with its silly danger for Superman, we find a pretty lackluster tale, though it is rich in potential.  The cover itself is okay, but these types of cartoonish contortions leave me cold.  Interestingly, this image is also pretty accurate, despite looking like common representational license.  Inside, we begin with splash page that spoils the big reveal of the tale, as it shows us that Desaad is behind the mirror machinations that threaten our hero.

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The actual plot begins with Morgan Edge, starring fixedly at that mysterious mirror in his apartment that we caught a glimpse of in this month’s Superman.  If you were hoping to learn its secret here as we were almost promised, prepare for disappointment.  All we get is another hint, as Edge turns away, only for his “reflection” to continue to stare at him.  Interesting!  I’m very curious to see what will come of this mystery.  Later, at Lois’s People–U.S.A. show, she is interviewing Dave Stevens and Tina Ames, who have come on to try to rally the city against the 100.  Unfortunately, their impassioned please lead them into peril, as the lights go out and a trio of 100 killers show up in the dark.

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Luckily, Superman has been watching, and he interrupts their attack in a rather awkward-looking action scene.  In a fun bit, the Action Ace is so blase about assassins and criminal gangs that he’s more concerned with Lois’s new perfume than his recent derring-do.  Strangely, Morgan Edge, usually not the Man of Steel’s biggest fan, offers praise and shows concern for him and his employees.  Odd!  I assume this must be related to the mysterious mirror mirages!

lois_lane_116_09 - CopyThough the immediate threat is dealt with, apparently Dave Stevens has gone missing, and Superman takes the ladies in search of their friend.  While looking, the Metropolis Marvel sees a drug dealer offering his wares to some kids, so he uses his heat-vision to burn the drugs out of the guy’s hands!  It’s a crazy and rather funny little moment, but we aren’t given long to enjoy it as our hero is immediately attacked by a motorcycle gang known as “The Devil’s Deputies,” who are totally not the Hell’s Angels!  These apparently suicidal bikers try to take out Superman…the Man of Steel…with chains….yep, just regular chains.  We get some dialog about how they think his powers are still on the wane, but still!  What follows is a bit more rather awkward-looking action as the Metropolis Marvel blows their chains back around his antagonists.

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Has Superman suddenly gone walleyed?

Yet, while he is busy with all of these average humans, one of the bikers somehow manages to capture Lois and outrun the super-powered alien who can move at the speed of light.  Supposedly the guy’s bike is high tech, but come on!  Fortunately, the Action Ace can track Lois’s perfume, and he follows the smell to…Happyland!  That’s right, the creepy theme park from the Forever People makes an appearance here in Lois Lane, which is neat.  Superman follows his lady love into the hall of mirrors, where he sees her and Dave Stevens being tortured by Desaad.  Yet, as he progresses, his actual shape is distorted by the funhouse mirrors just like his reflection, causing him great pain.  We get a lot of weird and cartoonish contortions, including one rather horrible one, where one of the hero’s eyes grows to the size of his entire face.  That bit is nicely grotesque, but the rest is more silly than effective.

It is Dave Stevens and Lois Lane who come to the rescue, though, as they overcome the pain beam shot at them and take out their captors.  Notably, we see Lois use “klurkor,” a Kryptonian martial art Superman taught her, which just makes me laugh any time I see it.  Anyway, the Man of Steel smashes through the last mirror, only to find his friends have already freed themselves and their foes have fled.  Our heroes dance the night away as Desaad must grovel before Darkseid, seeking his nonexistent mercy.

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This is a weird little tale and honestly not a very good fit for Superman.  All it has going for it is the mirror gimmick, which isn’t developed or rendered well enough to actually work, and all the other menaces are completely uninteresting for a Superman story.  Now, you don’t have to have a planet-shaking threat to trouble the Man of Steel, but if you have normal humans as antagonists, you need to create your tension in another way.  Random bikers do not make much of a threat for the guy who can juggle planets.  Heck, Lois could probably have handled those guys by herself with her klurkor skills!  Ha!

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I’m glad to see more Dave Stevens, and it is cool that he and Lois rescue themselves, but they are both also sort of wasted in this yarn.  Roth’s art follows its usual pattern, with some really lovely faces and generally great work on the more sedate, emotional moments, while it descends into mediocrity in the action scenes, especially those involving super-heroics.  I’ll give this lackluster lark 2 Minutemen.  It’s a shame, because we’re once again seeing Kanigher drawing on the fascinating ideas of the 4th World and bringing them into the mainstream DCU, but as before, the effect is less than a success.

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“Computed to Kill”


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Our Rose and Thorn backup is once more better than the headliner, though it is also not without its own significant flaws.  Picking up from the last issue’s intriguing and exciting cliff-hanger, our tale begins with Thorn turning back into Rose at the end of her eventful night from the previous adventure.  The next day finds her and Detective Stone at the opening of a new art show by a rather eccentric sculptor.  The attending crowd displays much better taste than most of those who visit modern art shows, and they mock this low-rent Rodin mercilessly for his hideous nonsense work.  The “artist”, Mr. Maelyun, is left desperate, which will soon feature into the plans of the 100.

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What a striking image of our heroine, even if she does have Spock’s eyebrows…

lois_lane_116_37If any of y’all following along at home can remember way back when we covered the previous part of this story, it ended with the 100 using a stolen Intergang computer, of Apokaliptian tech, to devise a trap for the Nymph of Night.  They also brought in Poison Ivy (!) to help put the vigilante on the spot.  Well, the device, K.A.R.L., creates a plan involving Mr. Maelyun, a $10,000 sculpture commission, and a $100 an hour modeling fee for the Thorn.  It….seems a bit of a stretch as the master plan of a supercomputer, doesn’t it?

Nonetheless, Ivy recruits Maelyun…which is pretty much her only role in this comic.  Why exactly did they bring her on?  Strangely enough, this bizarrely esoteric plan actually works, and the Rose sees the modeling ad in the paper and wishes she could get that money for charity.  Thus, her alter-ego seeks out the “artist’s” studio that night, after discovering and dispatching a gang of the 100s fences who sell guns to kids in exchange for loot from burglary jobs, all in just two panels.  I guess Kanigher wanted to add an action beat to the middle of the story, but this really feels like quite the afterthought.  The action panel isn’t as successful as last months, either, lacking any background.

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lois_lane_116_41Once at the studio, the Vixen of Vengeance just blithely trusts this supposed sculptor and allows him to pour a mold over her, which traps her as a living statue.  It is then that the 100 spring their trap, with their head man, Vince Adams, showing up to capture his quarry.  Oh, and Poison Ivy is there too.  For reasons.  However, Maelyun suddenly develops a case of Pygmalion madness and has become obsessed with his “creation”, or more accurately, ‘the human being he poured some stuff over.’  Yep, what a genius he is.  That’s definitely art that he created.  Yep….

Anyway, Adams puts an end to the hack’s objections right quick by the expedient means of a bullet, but then yet another wrinkle emerges.  Apparently K.A.R.L. is also smitten by the frozen fury, and “he” starts to blow his circuits when the killers throw the Thorn into the sea to dispose of her.  Fearing the machine is about to explode, Adams and Ivy toss him out the window as well, and on the sea floor, K.A.R.L.’s radiating heat melts the Baleful Beauty’s bonds and she swims free.  Or, almost free, as she is immediately beset by divers of the 100, who apparently really don’t do things by half measures!  She dispatches her frogmen foes with “torpedo thorns” (come on!), and surfaces, only to be confronted by a pistol wielding Poison Ivy.  Her fellow fetching floral-themed femme fatale proves no match for the Nymph of Night, however, and the Thorn escapes, leaving a waterlogged and sorrowful machine at the bottom of the ocean.

And there ends this rather odd little tale.  It’s got some fun elements, but it rather squanders the promising premise from the first issue, and it definitely wastes its guest villain!  Poison Ivy is a great character, but she gets almost nothing to do here.  Any nameless thug could have filled the same role with no discernible difference, and she adds nothing to the tale.  It’s such a waste to have these two thematically similar characters and then to do almost nothing with them together.  Add to that the fact that Ivy’s gimmicks, the marks of her character, are completely absent, and it is even worse.

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In general, the story is just too rushed.  We’ve got the artist, Poison Ivy, and the computer, all competing for page space, and none of them really get enough to matter.  The end result is rather disappointing, especially considering the strength of the premise introduced last issue.  Nonetheless, Giordano’s art remains quite good, and it is beautiful in some spots, with some really striking panels.  He just draws his female characters with an amazing amount of energy, motion, and personality.  Overall, I’ll give the tale an underwhelming 2.5 Minutemen.

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That’s a heck of a way to introduce a character!

This issue also included a reprint of a feature from Sensation Comics #94, “Dr. Pat,” which introduced a very unusual character, a hard-driving, dedicated female doctor, who we meet while she is parachuting into remote mountains to save the life of an injured man.  It’s a fascinating tale, featuring a strong female protagonist who is completely unconcerned with romance and who is also a competent, brave professional.  And she’s not brave in the usual Golden/Silver Age, ‘brave for a woman’ style, where she simply doesn’t faint when confronted with danger.  Instead, she consistently out-courages the menfolk in her stories.  In fact, there’s not a trace of the usual caveats that accompany such portrayals of strong women in this era.  I found myself astonished that this was published back in 1949!  Even the most progressive mainstream tales in 70s would usually not be so effortlessly and uncomplicatedly powerful in their portrayal of women.  This little reprint was an unexpected and pleasant surprise.


That wraps up my much, much, MUCH delayed coverage of these issues!  Hopefully y’all can all join me a little sooner than another two years from now when I will wrap up this month’s books!  I hope that you, my dear readers, found these odd and occasionally charming comics provided a wonder-filled and whimsical antidote to the dreariness and darkness of this interminable year.  Stay tuned, and until we can reconvene for our Bronze Age journey, keep the Heroic Ideal alive!  And stay safe and healthy!  Merry Christmas!