Into the Bronze Age: March 1970 (Part 3)

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And back to the Bronze Age, March 1970!

  • Action Comics #386
  • Batman #220
  • Brave and the Bold #88
  • Challengers of the Unknown #72
  • Detective Comics #397
  • Flash #195
  • G.I. Combat #140 (no Haunted Tank story, won’t be covered)
  • Green Lantern #75
  • Justice League of America #79
  • Phantom Stranger #5
  • Showcase #89
  • World’s Finest #192

Bonus!: Star Hawkins

Bolded entries are covered in this post, the others will be covered soon.

Green Lantern #75

Green_Lantern_Vol_2_75.jpgCover Artist: Gil Kane
Writer: John Broome
Penciler: Gil Kane
Inker: Joe Giella

Well, here we are.  This is the last issue of Green Lantern before Neal Adams and Denny O’Neil would begin their landmark run, combining the title with Green Arrow.  It’s a shame the classic Lantern tales don’t end on a better note, as this story isn’t particularly impressive.  Interestingly enough, there’s not even the slightest hint of the change coming the next issue.  This is mostly a Silver Age GL story, too odd to be called by-the-numbers, yet with no trace of the pathos (overblown and silly though it may seem now) to be found in the book’s new direction.  One can only imagine the shock that longtime readers must have felt, buying this book one month, and that first O’Neil issue two months later.

As for this issue, despite the fairly awesome cover, rather nicely designed by Gil Kane, it does not prove all that interesting in the final analysis.  I really like that image, GL struggling to keep the two worlds apart.  It’s a good visual metaphor, though not one that fits this story all that well.  The tale has a lot of really promising elements, but the central plot is weird and Silver Age-y, including a number of strange story choices and nonsensical plot elements.  It begins with Hal, the traveling toy salesman (that secret identity still galls me to no end), as he discovers that his rival, the lovely Olivia Reynolds, has suddenly taken ill.  After being denied entrance to her room, because of course he was, not being family or having any particular connection to her, Hal decides to barge in as Green Lantern!

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The attending physician fills the Emerald Gladiator in on Olivia’s condition, which is critical.  She isn’t responding to any treatments, and Hal tries to use his ring to heal her.  This actually raises a rather interesting and troubling ethical question for this character concept.  If GL’s ring can heal sicknesses and treat untreatable illnesses, shouldn’t he be spending all of his time power-ring zapping cancer out of sick kids or the like?  I mean, utilitarianism has its problems, but there does seem to be a ‘greater good’ question in play here.  I suppose that’s the trouble with wish fulfillment powers, right?  With infinite power comes infinite moral responsibility.  That’s a subject that Astro City dealt with in a wonderful manner with the Samaritan.

Philosophizing aside, GL’s ring discovers that the young woman is being affected by a strange form of energy.  The Emerald Crusader is about to head out to follow this energy beam when the first particularly strange story choice shows up.  The Doctor, Eli Bently, insists on accompanying the hero.  He claims that his medical knowledge will obviously be necessary to save Miss Reynolds.  After all, clearly they have an entire semester that covers strange energy emanations in medical school…though, in the DC Universe, maybe that would be a good idea after all.  You’d think after shoe-horning in this random doctor, Broome might make him integral to the plot in some way.  Well, if that is the case, you’re clearly expecting far too much logical consistency out of this story.  This is not Chekhov’s Doctor.

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The unlikely pair follow the energy and discover that it is coming from the portal to the anti-matter Universe of Qward!  Here’s our first promising note.  Qward is a really neat concept, and one that is definitive of the GL mythos and the wider DCU at large.  While it is given great development in the modern day, it still had legs even back in its early incarnations.

So, does GL leave the doctor back on Earth?  Don’t be silly, clearly Doc Bently is VITAL to the success of their mission!  Hal hauls him into the incredibly perilous Qwardian Universe where there is an entire world set on killing them.  They’re attacked by Weaponers right away, who have developed a teleportation technology allowing them to zap ahead and hit the Lantern in force very rapidly.  The Emerald Gladiator overcomes a few bands of them, but then is hit with a powerful new weapon that almost kills him.

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Suddenly, he is saved by a strange Qwardian!  The man teleports the stunned Lantern to safety, then dashes away without much explanation.  Shortly, he is cut down by the Weaponers, and Hal reacts to the death of his savior with about the same amount of effort and intensity that your or I might bring to bear when we misplace our keys.  Our fearless hero casually theorizes that his mysterious benefactor “must have secretly been a member of a resistance group here” and “in rescuing me he was only doing his job…and paid with his life.”  This really bothered me.  Green Lantern, armed with the most powerful weapon in the universe, just sits idly by and watches the man who saved his life be killed right in front of him.  Good job Hal.

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Well, the Emerald Crusader realizes that the Qwardians are tracking his ring, so they need to find a way to move about without using the ring or attracting attention.  At this point Hal apparently displays a little known power, the ability to get “mental impressions” of music.  Really GL?  You got a “mental impression”?  Some people just call that, you know, hearing, but sure.

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The pair discover a few troubadours and decide to steal their clothes.  Hal notes that their presence makes sense because Qward is “a kind of futuristic feudal society,” which sounds fine…except that it totally doesn’t.  I actually rather like the look of these fellows (who, though they’ve done nothing wrong, still apparently deserve to get beaten and robbed according to Hal!), but they really don’t fit Qward.  This is the anti-matter universe, right?  So, evil is good and good evil, everything is backwards and topsey-turvey.  That’s the basic concept.  That doesn’t really seem like a society that would welcome strolling minstrels singing about love and what-have-you.  In fact, I rather would imagine that the music of a place like that would resemble that of House Harkonnen from Dune, all hideous sounds and screeching metal.  Or, you know, modern pop music.

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Nonetheless, our muggers, I mean heroes, hike towards the source of the energy (remember that?), and encounter an old couple who give them lodging and food in exchange for a song.  This once again seems like a violation of the premise.  One wouldn’t think the whole Law of Hospitality thing would hold true in Qward, but add it to the list.  GL sings a weird little ditty that “just came to him.”  I have no clue what this is, but I suspect it must be some kind of reference.  If you recognize it, let me know because I’m curious!

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Well, the duo finally reaches the capital city of Qward, the creatively named Qwardeen.  Funny how alien world always have capitals that are basically extensions of their names.  It’s not like there’s an Earthopolis here.  Anyway, at this point we get another one of those neat concepts that are lost in the hustle and confusion of this story.  Hal and the doc discover the Weaponers gathered around a strange golden monolith, which, according to ancient legend, holds some kind of great power.  There’s a short history of the Weaponer’s attempts to open it, all of which have come to naught, but apparently they are harnessing a new powersource to crack it.  The concept of this gift from their ancestors, this cultural mystery, is a neat one, and I like the glimpse of Weaponer culture it provides.

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Yet, the powersource that they are harnessing?  Here’s where we get our second weird feature of this story.  It is the “overmind” of Olivia Reynolds.  Now, the comic implies that this is something the reader might have encountered before in this book, but I really don’t remember anything about it.  I suppose the story that featured it could just have been that forgettable, but I don’t know.  Either way, apparently the young lady’s mind is a unique specimen, super powerful, even, apparently, sustaining an entire alien world(?) it seems.  Don’t ask me.

So, the Weaponers crack the monolith, and the Green Gladiator leaps into action.  Oh, and the doctor plays his vital role to the plot by…standing next to Olivia.  Great work doc!  Couldn’t have done it without you!  The interesting thing here is that the monolith is empty, except for a recording.  It tells the Weaponers that the technology and drive they achieved trying to open it is, in fact, the gift the ancestors bequeathed them.  The disembodied voice declares to the disappointed Qwardians that “your greatest scientific discoveries down through the ages have all stemmed from your efforts to open the obelisk!”  That’s a moderately neat idea, one that could have supported a story on its own, I think, if it were given some more room to breath.

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Well, the Emerald Crusader leads the way back to Earth, but they are intercepted by more teleporting Qwardians!  Hal decides to hold them off so the other two can get to the portal, and we get another of those ugly collage images that Kane loves so much.

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Sorry Mr. Kane, but a lot of implied action is still not as good as some actual action.

GL defeats the Weaponers and escapes, leaving a recovering Olivia in the care of the good and obsessively dedicated doctor.

So, like I said, this is a story with some neat ideas within it, but the whole is weakened by the weird, inexplicable, or illogical plot elements.  The “overmind” thing was a particularly strange addition.  That’s a heck of a concept to throw out in an editor’s note.  In the end, I like pieces of this, but the final result is just rather weak.  Even though I don’t care for the coming O’Neil run as much as some folks, I think it will be a nice change of pace from this series of substandard stories.  I give it 2.5 Minutemen.

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Justice League #79

JLA_v.1_79.jpgCover Artist: Neal Adams
Writer: Dennis O’Neil
Penciler: Dick Dillin
Inker: Joe Giella

Despite starting with a rather hokey cover, this is a pretty strong issue.  The cover, though beautifully drawn, is rather on the nose.  Pollution is bad, get it?!  The very silly looking villain with the nozzle hands (not a terribly functional design, methinks), isn’t helping anything either.  Fortunately, what lies within is much better than that cover.  We pick up right where we left off, our earthbound heroes in peril and Green Arrow being led away from the city manager’s office by security after his shouting match with that purblind civil servant.  This gives us a nice little moment where the guards let him go, noting that they respect him and would prefer to be hauling the city manager, Crass, out instead of the hero.

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The Emerald Archer heads to the sinister factory that started all of this mess and discovers evidence of the Leaguer’s battle there.  This gives us another nice detail, where Ollie needs to get through the electric fence around the facility, but doesn’t happen to have an arrow that’s perfect for the job, so he improvises with a flare arrow.  It’s a nice little nod to realism, and a pleasant contrast to the Silver Age quiver full of plot devices that was Green Arrow.  Now, it should come as no surprise to anyone that has read these stories or knows of the Green Lantern/Green Arrow title shortly to begin, but O’Neil is obviously a big fan of Oliver Queen.  He tends to give Ollie a great deal of ‘screen time,’ and the character tends to loom large in O’Neil’s JLA stories.  The downside of this is that it takes focus away from other characters that, quite honestly, I like better, though I am fond of Arrow as well.  The upside is that it allows O’Neil the freedom to develop the character in interesting ways.

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We see some evidence of the author’s affection for the Battling Bowman as Ollie swoops in to save the captured Leaguers in what is, quite admittedly, a really clever rescue and a nice series of panels.  This in turn leads into another very clever move on GA’s part (this books is full of them!), wherein he revives his unconscious teammates by jury-rigging the fuel source of one of his incendiary arrows, which includes pure oxygen, to give the heroes a dose of fresh air.  They awaken and leap into action, each member of the team getting a chance to take out a baddie.  I really like the resourcefulness that Arrow displays in this story, and it certainly provides both good character moments and a gripping narrative.

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jla079-07.jpgWell, our heroes pursue their former captors, but they escape into what seems to be just another part of the factory but is revealed to be a disguised spaceship!  Meanwhile, the outerspace duo of Lantern and Superman are still investigating the dead planet “Monsan.”  Get it?  I have to say, it passed right by me in the last issue.  The name is Monsan, as in “Monsanto,” AKA, the folks with the reputation of being the most evil corporation on the face of the Earth.  Now, I know the GMO debate is overblown and that GMO foods are safe to eat and all that, but Monsanto has a nice long history of being involved in such scandals, some of them quite serious and still in recent memory.  Interestingly enough, their PR problems obviously stretch way back to the 70s at least (though I believe they actually go much further back than that!).  It’s a clever little reference, and one that I completely missed the first time reading these.

On “Monsan,” our heroes discover a survivor on the ruined world, and he fills them in with a dose of exposition.  Apparently theirs was a heavily developed race, and they “gloried in [their] industrial might!”  Their factories poisoned their world, but they didn’t care, even when their scientists began to warn them of their impending destruction.  When people began to die in droves, their leader, Chokh (get it?), transformed his people with radiation baths in order to allow them to live on a poisoned planet.  Unfortunately the process also warped their minds, and now they seek to colonize other planets by converting them into wastelands, uninhabitable by any other race.  His warning delivered, the survivor passes away.

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As they leave, Green Lantern plans to destroy the dead world (good heavens, Silver Age characters were powerful!), only to be stopped by Superman.  The Man of Steel insists that they leave it there in space, as a warning!  Dun, dun, DUN!

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We cut back to Earth where the team has contacted Hawkman on their satellite headquarters in an attempt to intercept the fleeing building-ship.  The Winged Wonder springs into action and pursues the Monsanians in his own Thanagarian space cruiser, but the building explodes, revealing a sleek, powerful vessel!  The shrapnel from the explosion damages Hawkman’s ship, and he he as to abandon it moments before the enemy reduces his craft to free floating atoms!  This leaves Hawkman stranded, unconscious in space!  There’s a lot of exclamation points in this paragraph!  I’ve always liked the Space Cop Hawkman being hardened against vacuum, but only for a short time.  It’s a trait that lends itself to some good dramatic tension.

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Well, the Monsanians figure that their long-game is blown, so they decide to poison the Earth directly, and they start “seeding” it with capsules that will release deadly toxins.  Their leader, Chokh, grants the earthlings one hour to make their peace before he hits the button and dooms the planet.   Fortunately, the heroes are regrouping.  We’ve reached the final act, and it’s time for our protagonists to stop reacting and start acting.  Superman and the Lantern find Hawkman floating out there in the black, and they bring him into the Satellite, meeting the rest of our courageous cast.  They realize they can’t locate and disable all the bombs, so they decide to tackle the problem at its source.

Our heroes split up again, and this time it is the Superman/Lantern team’s turn to shine.  They attack the Monsanian ship, tearing right through the hull and destroying the control mechanisms.  It’s a sequence that is almost really good, but there are some weird elements to art that make it look a bit odd.  Check out Lantern’s creepily intense expression as he blasts some aliens.

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That’s the face of a madman.

O’Neil again demonstrates his ability to juggle a large cast effectively, as the alien leader flees his ship and blasts his way into the Satellite to menace the other Leaguers.  Or rather, the idea is a good one, but the execution is a bit weak.  We’ve got one alien with a ray gun and no real powers versus a quintet of heroes.  To make a fight of it, O’Neil has to take some of the team out of the fight, and he uses some rather silly contrivances to do so.  Vigilante gets hit by a ricochet (interesting for a laser beam to ricochet…).  The graceful, hyper coordinated, and superbly trained Black Canary…trips.  Threatening the blond bombshell, Chokh orders the others to throw themselves out of the airlock.

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Atom uses the confusion of the moment to shrink down and surprise the alien with an excellent looking tiny-sized uppercut, and the villain is defeated in short order.  We end the story with a two panel conversation between Ollie and Dinah.  Ollie, still not one to play it cool, declares his love for the lady, but she is still reeling with the loss of her husband.  Nice timing, jerk.  The final thought is a somewhat ironic and bittersweet one, as Dinah says she’s glad they’ve saved the Earth, while GA, looking at a factory belching smoke into the atmosphere, wonders whether they really have.

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A quick note, I hate the ridiculously complicated origin of Black Canary.  We haven’t gotten there yet, but I think they’d have done a lot better to simply introduce an Earth 1 Canary and avoid the whole issue.

So, thus ends this JLA two-parter, and it was, all around, a good, solid story.  It has its weak moments, and the aliens really don’t pose all that much of a threat.  Still, you get some really nice character moments, you get Vigilante reintroduced to the DCU (Yay!), and you get an entertaining story.  This is a fitting end for the adventure we began last issue, and I have to say, though I braced myself for some really preachy environmental messages (a-la the Archie TMNT book!), O’Neil actually kept the message somewhat subtle.  It’s a bit on the nose a few times, but nothing so bad as the cover.  That final image is a nice, effective way to keep the readers thinking about the issue without beating them over the head.

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This is definitely a sign of the more socially conscious bent of Bronze Age stories, featuring characters dealing (in a small way) with loss, and of course with the environmental issues.  There’s a lot of personality packed into a small number of pages.  I’ll give it 4 Minutemen out of 5.

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Phantom Stranger #5

Phantom_Stranger_Vol_2_6.jpgCover Artist:Neal Adams
Writer: Mike Sekowsky
Penciler: Mike Sekowsky
Inker: Vince Colletta

This issue of The Phantom Stranger has a lovely Neal Adams cover, but unfortunately, the art inside is just downright ugly.  Mike Sekowsky, long time artist for the Justice League book, is certainly capable of producing perfectly acceptable art, even some strong work on occasion, but for whatever reason, this isn’t one of those occasions.  I’m sure being inked by the notorious Vince Colletta, who was famous for being quick and not much else, didn’t help matters.  Of course, Colletta’s reputation for taking shortcuts and generally riding roughshod over pencilers is a result of his often being called upon to meet impending deadlines.  It’s an unfortunate reputation to have garnered.

This story is, like the Jason Quest feature in Showcase, another effort where Sekowsky is handling both art and writing chores, and it is another case where I can’t say I’m thrilled with the results.  It opens with those four annoying teens from the previous issues speaking in abominable 60s slang.  Wait, is Bob Haney writing this?  The quartet are walking through a small town in the evening when they hear a crash and screams coming from a house on the corner.  Two old women come running out of the building as all sorts of small objects go flying about the place.

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The youths investigate, only to discover the tumult stopped.  Or rather, it is stopped until the old women reenter the home, and then it begins all over again.  The kids call Dr. Thirteen, despite the fact that he has never actually accomplished anything for them, and he rushes right over.  In the interim, the Phantom Stranger shows up and takes charge, telling the kids that the house is haunted, not by a poltergeist as they assumed, but by something worse!  Dun, dun, DUN!

Dr. Thirteen shows up, and it’s the usual song and dance about the Stranger being a charlatan and so forth, and Thirteen insists on telling a story to prove that there is always an explanation for such things.  We are seeing the format of the threefold tale continuing, though it’s a trope that is wearing a bit thing by this point, I think.

The good Doctor tells the story of a family tormented by what seemed to be a similar spirit, things flying about the house, strange events, unexplained noises, etc.

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They call Thirteen in to investigate, and he catches a small fellow slipping around the house, causing the ruckus.  The young man is, rather meanly, known as Creepy Conway.  They keep referring to him as “dim witted” as well.  Real nice.  So, this kid had a crush on the family’s daughter, but when she rejected him, the family’s incredibly creepy son recruited him to be his agent in terrorizing his folks.  We’ve got a nascent super villain here, maybe something worse!  He reminds me a bit of that kid with the exposed brain from The Tick, Charles, AKA, Brainchild

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What a rotten brat!

So, that ends Thirteen’s tale, which brings us to the Stranger’s point in the rotation.  He responds with his own yarn about an occurrence with a real ghost, and I’d say this is the strongest part of the issue.  We get a solid ghost story, where a young couple is driving back from a party and take an ill-fated shortcut through the woods.  The young man awakens and is terrified, screaming about “the family curse!”  Before he can persuade the young lady to turn around, they are both greeted by a an old black powder pistol, and its owner is…a headless horseman!  The spectre threatens the young man, David Drew-Gorham, asking if he has found the spirit’s lost head.  David pleads for mercy, claiming that he has searched in vain and cursing his cruel ancestor who wronged the ghost many years ago.

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Then we get a flashback, telling the tale of how this horseman became headless.  He was a young man in love with a woman above his station, the daugher of the local baron, and when the nobleman discovered their love, he had the young man arrested.  Because of planted evidence, our future spook is tried for robbery and condemned to death by the executioner’s axe.  Yet, that was not punishment enough for the bloody baron, and he hid the young man’s head, burying it separately from his body.  This has caused his spirit to wander restlessly, unable to move on and greet his love in the afterlife missing something so important as his head.

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His story finished, the ghost prepares to kill the latest descendent of the baron, but the Phantom Stranger appears out of nowhere and turns the weapon aside.  He orders the specter to follow him, and the enigmatic hero leads him to his own grave.  The horseman objects that there is nothing of use to be found there, but the Stranger orders him to fire his weapon at the strange bust in the likeness of his head that the baron had placed on the tombstone.  The ghostly musket cracks, and the bust breaks open, revealing the horseman’s mummified head!  This was the baron’s final dastardly joke.  His lost crown restored, the ghost goes to his final rest.  It’s not a bad little ghost story, and it is actually much prettier than the rest of the book.  I don’t know why exactly, but there is definitely more detail and attention given to these pages.

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The end of that tale brings us to the end of our original, where the Stranger makes the proclamation that this too is the work of an evil spirit, and he even calls her by name!  Enter Tala once more.  She is accompanied by a really cool looking monster, which just gets called “Thing.”  She reveals that she is merely there at the behest of one of the elderly sisters.  Apparently, she doesn’t enjoy how her sibling eats all of the pistachio icecream, so she did what any normal, sane person would in such a circumstance.  She summoned a foul hell-beast to torment her.

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I’m not kidding.  That’s the crux of the plot.  The old lady is angry at her sister, so she summons a spirit, and Tala just happens to tag along.  It’s pretty silly.  Well, the Stranger gets the book the spinster used to do her summoning, and, despite being attacked by the amorphous Thing, he manages to throw the tome into the fire, ending the threat.  It isn’t much of a resolution, certainly a lot less interesting than last issue’s dramatic stand-off between our mysterious hero and the bewitching witch.  It’s also a little strange to see the Stranger get throttled.  I guess he’s solid enough at times, hmm?

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Well, our hero vanishes, leaving Thirteen raving about exposing him for the fraud he is.  Our final scene is of the old troublemaker, who is thinking about all of the different copies of that spellbook she has cached around the house.

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This was a fairly weak offering from Sekowsky, with only the headless horseman story being a particularly interesting one.  Even the well designed and visually appealing “Thing” gets almost no “screen time,” being dispatched almost as soon as he appears.  That’s a shame.  The framing narrative is really rather weird, and not in the way you’d hope for in a Phantom Stranger tale.  Those four kids are really starting to get on my nerves, and I’m hoping they won’t be long for this book.

One fun thing about this issue was the letter column, which reveals that at least someone else out there felt the same way I do about these kids’ tortuous slang.  “Ugh!…the kids names and their dialog were strictly pre-Giordan ‘Teen Titans.'”  That would be the work of ‘ol Zaney Haney and his “teenspeak” our perceptive writer is referring to, and that is just what this dialog reminds me of.

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So, all-in-all, I give this rather ugly episode 2.5 Minutemen.

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Well, that’s it for this week.  Join me next week for the end of this month’s books, a special bonus, and my final thoughts for the month!

 

Into the Bronze Age: February 1970 (Part 1)

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So, we’ve gotten through January, and now it is time to tackle February 1970!  Let’s see what this month has in store for us.

Roll Call (You can see everything published this month HERE)

  • Action Comics #385
  • Aquaman #49
  • Batman #218 (Reprints, won’t be covered)
  • Batman #219
  • Detective Comics #396
  • Flash #194
  • Justice League of America #78
  • Phantom Stranger #5
  • Showcase #88
  • Strange Adventures #222
  • Superman #223
  • Superman #224
  • Teen Titans #25
  • World’s Finest 191

Bolded entries are covered in this post, the others in the next.

Action Comics #385

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Cover Artists: Curt Swan, Murphy Anderson
Writer: Cary Bates
Penciler: Curt Swan
Inker: George Roussos
Editor: Mort Weisinger

Ohh, time travel in the Silver Age…

For some reason, every hero had to time travel, just as they all had to do everything in tandem.  Everyone made at least one movie (how amazing must superhero movies have been in the DCU?), everybody got a sidekick, everybody got a weakness, everyone adopted a pet, and so on and so on.  Another of those tropes that was endlessly repeated in the Silver Age was time travel.  I generally find the Silver Age synchronicity and the stock plots rather charming, but the time travel stories leave me cold.  Now, don’t get me wrong, I don’t have anything against time travel stories per se, but there is a weird trend in Silver Age DC stories where most of the main characters not only occasionally time traveled, but also took regular trips to a particular era in order to adventure in that time, as if there wasn’t enough bizarre craziness to be found in a current-day universe that was packed with aliens, super-science, magic, and lost civilizations!

Green Lantern, Flash, and Superman all did this.  Green Lantern even had a future girl friend on the side, but Flash topped that with a wife who turned out to actually be from the future in one of the most bizarre and confusing retcons of Silver/Bronze Age history.  (We’ll get there.)  Superman, of course, had the Legion, and while I have come to like them, I don’t much care for Superman’s involvement.  He tends to overshadow the other characters, especially Ultra Boy and Mon-El with their similar power-sets.  Having Superman, at least the Silver Age Superman, in a team book is always a dicey prospect, as he’s just so powerful that he tends to make other great characters superfluous.  Good writers could deal with that challenge quite well, but that wasn’t always the case.

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Nonetheless, this particular adventure is not one of Superman’s Legion jaunts.  Instead, it’s a time-travel tale to a ‘new’ future, one involving the year 101,970!  Now that’s the far future!  This issue opens with Superman meeting with the President, who remains in shadow in classic comic form, preventing the real world from crashing in too much.  I’ve always liked the practice of keeping real-world parallels at arms length.  The DC or Marvel Universes should be LIKE our world, but not too close, for my money.  That’s one of the reasons I love the concept of the DCU’s fictional cities.

The President tells Superman that the army is mucking about with something called the “Vortex Experiment,” and that he needs the Man of Steel not to go messing with time travel for the next 24 hours or it might upset the experiment.  Personally, I’d be more than a little concerned about the government, especially the military, doing anything that interacts with the space-time continuum, but I suppose that’s just me.

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Supes promises that he’ll stick in the present, which is probably a bigger sacrifice than it sounds like to a sane person, and heads back to the Fortress of Solitude.  There, much to his surprise, he encounters a gigantic robotic hand writing on the golden door of the Fortress.  I can’t say for certain, but I’d be willing to bet that at least a good chunk of this book exists just to provide an excuse to create that image.  Shades of Daniel!  Yet, the finger writing on the wall is not that of God, nor is the message nearly so portentous.  Instead, “the moving finger writes” that his help is needed in the distant future.  One might stop to question how in the blue blazes people in the year 101,970 could POSSIBLY know about Superman, much less be able to contact him directly, but then one is really overthinking this very Silver-Agey plot.

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The Man of Tomorrow (a particularly fitting sobriquet in this tale) remembers his promise and uses a defective Legion Time-Bubble rather than time travel himself, so that he doesn’t upset the Army’s experiment that is almost certainly not going to unleash untold horrors upon the universe or destroy the space-time continuum….where was I?  Right, the story’s deus ex machina, which is fittingly enough an actual machina, takes Superman 100,000 years in the future, but there’s a problem!  Because of the defective Time-Bubble, Superman also AGES 100,000 years!  Yet, because of his super-ness, the Man of Steel doesn’t look a day over 65.  That takes ‘aging well’ to a new extreme!

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After all that set-up, I’m afraid the actual story is fairly mundane.  Why have the denizens of this dizzily distant future brought Superman all the way to their remote era?  Is it to fight some universe destroying menace (perhaps one released by the U.S. military in 1970)?  Is it to save them from some vast cosmic catastrophe?  Is it to battle some merciless alien race that is steam-rolling across the stars?  No.  They reached 100,000 years into the past to summon Superman in order to…catch a bank robber.

Yep, you read that right.  Apparently the space-future equivalent of Fort Knox is losing money, and these future folk can’t figure it out.  They lock the Last Son of Krypton in the vault, where he discovers that an energy creature has been hiding in the very defenses of the vault itself and munching on money every night when the room is sealed.  The conflict is actually a pretty nice one.  Superman can’t hurt the creature, as it is has no real physical form, but it can hurt him, so he just outruns it all night until the vault opens again.  Since he can’t defeat the crackling critter by throwing punches, the Action Ace uses his brain and comes up with a plan.  He noticed that the monster ate only warm colored space-money, so he used a paint gun to trick the creature into eating blue money, thus destroying it.

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I love how in the Silver Age, writers seem to regard color as an integral part of the make-up of matter, like mass or elemental composition.  If something was “blue” or “yellow,” it meant that it had inalienable qualities, rather than just absorbing and reflecting certain wavelengths of light.  They did this ALL THE TIME in Green Lantern, where he would find objects that were yellow in nature, despite having been painted another color or the like, and thus completely immune to his ring.  Think about that for a moment.  His ring wouldn’t work on an object that was, say, red, because it was actually secretly yellow the whole time!  It’s so utterly crazy, but it was a pervasive idea, I’ve noticed.

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Anyway, Superman saves the space-future, but finds that he cannot return home!  Unbeknownst to him, the old Legion foe, the Time-Trapper has sealed-off The Man of Steel’s home time.  Unable to escape, the Man of Tomorrow heads to the future Earth to see what’s what, where he encounters some difficulties because there is apparently a criminal gang who have stolen his act!

Long story short (too late by far!), Superman is gassed by some future heroes, passes out, and awakens to discover that his few weaknesses have all disappeared, and he is now truly invulnerable.  Yet, rather than be elated at this news, all Supes can think about is how everyone he’s ever known and loved is dead in the distant past.  Yep, that will put a damper on a party really quick.

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This scene really drives me bonkers, as it demonstrates another of those fundamental misunderstandings that have stuck with Superman over the years.  Somehow he has been made invulnerable to magic, as if this were just an extension of his normal invulnerability, but he doesn’t really have a WEAKNESS to magic.  Superman’s invulnerability is physical.  He’s really, really tough, but non-physical attacks, like mental and magical attacks, can harm him because they have nothing to do with that physical toughness.  He only seems “vulnerable” to magic in comparison, but he’s not more vulnerable to magic than I am to, say, a sword in the gut, which is to say, normally vulnerable.

Wow.  I’ve spent way more time on this little story than it really merited.  Anyway, I liked the actual conflict of the tale, and the involvement of the Time Trapper has promise, but the silliness of the time travel elements, the magic vulnerability nonsense, and the over-all Silver Age-ness of the story knocks it down a peg for me.  It’s not a bad story, but it’s also not a good story.  I give it 2.5 Minutemen out of 5.

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“The Fallen Starboy”

ac_385_20.jpgThat brings us to the backup feature of this comic, as well as the real star tale of this book, The Legion of Super-Heroes.  This story is really a nice inversion of the previous month’s offering.  In that by the numbers yarn, Dream Girl had a vision of a Legionnaire’s death, and the heroes struggled to prevent it.  This month’s back-up also involves the heroes trying to fight against fate, but this time it is the villains who have the visions!  Star Boy heads to his home planet with Saturn Girl and Colossal Boy to investigate a series of robberies by a gang that always seems to be one step ahead of the authorities.

The Legionnaires decide to escort the next shipment of valuable goods, hoping to ambush the thieves with the help of Saturn Girl’s telepathy, but they are ambushed in turn!  It seems the raiders were prepared for Saturn Girl with anti-telepathy helmets (I wonder if they stole those from Magneto…)!  It’s almost as if they knew she was going to be there!

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The Legionnaires put their heads together to try to figure out what happened, and Star Boy conveniently figures out that the raiders must be from Dream Girl’s home planet and be able to dream the future.  It’s a bit of a jump, but I suppose we can give it to them since they do know someone with those exact powers and it does fit as a rather neat explanation of the facts.

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Incidentally, it seems to me that such a race of people would be down-right unstoppable.  Though, it now occurs to me that just last issue the Legionnaires were facing the inevitability of Dream Girl’s visions, completely unable to change the future she had seen, yet these crooks seem to be able to see the future and make adjustments!  Whoops, that doesn’t quite line up, does it?

But to get back to our tale, we next check in with the villainous raiders and we discover that all of their robbing and pillaging was just bait to lure Star Boy home so that their leader, Yark Althu, could kill him in revenge for his brother!  We get a flashback to a deadly encounter wherein Althu’s brother murdered Star Boy’s friend and disabled his powers.  In desperation, the young Legionnaire grabbed a fallen gun and killed the fellow.  Wow.  They showed a Legionnaire use deadly force ON panel.  As far as I can tell, this isn’t from a previous issue, meaning that the writer, who I’m assuming is Bates, just tosses out the added twist that Star Boy is a killer in a three panel flashback in a BACKUP.  That’s quite a heavy revelation, and it is given absolutely no attention whatsoever!

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Well, the story ends with Star Boy being teleported into a trap by Althu, where the Master of Mass (patent pending) displays some really clever uses of his powers, despite the fact that the raiders have disabled the artificial gravity on their ship in order to render him helpless.  Star Boy keeps the gang off balance until the cavalry arrives, and the Legion win the day!

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All in all, this was a fun, solid Legion story.  It had a nice dilemma, clever solutions, and fit a lot in its few allotted pages.  The one real problem is the use of deadly force by Star Boy without so much as an eye-bat by ANYONE in the story.  I kept expecting it to be revealed that he hadn’t actually killed the guy, but nope, apparently Star Boy is perfectly willing to bust a space-cap in a villain whenever it seems necessary.  That sets a rather grim precedent for a 1970s comic book.  All-in-all, I give it 3 Minutemen out of 5.

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Aquaman #49

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Cover Artists: Nick Cardy
Writer: Steve Skeates
Penciler: Jim Aparo
Inker: Jim Aparo
Letterer: Jim Aparo
Editor: Dick Giordano

As most folks who know me know, my favorite comic character is Aquaman.  It wasn’t always thus.  When I was a kid, my unalloyed favorite was Batman, but I did always have a soft spot for the King of the Seven Seas. Part of that is due to the fact that he has always had a really neat and unique look.  What other hero is orange and green?  Another part of it is that he inhabits such an amazing and interesting world, though writers and artists haven’t always taken advantage of that fact.  You see, I’m a coastal boy, growing up in the islands and bayous of the Gulf Coast, sailing about in my little skiff since I was a kid, and living every minute I could on or in the water.  Folks used to say I was part fish, so naturally I was drawn to the guy who could talk to our “finny friends.”

I’ve always been fascinated by the sea, but I’ve also had her treat me badly enough often enough to have a very healthy fear of both the water and what is in it.  I’ve lived through half a dozen hurricanes, after all.  Thus, I’ve always loved the idea of this hero, this adventurer, that not only wasn’t afraid of the sea, but ruled it, completely and utterly.  Everything that lives and breaths underwater answers to him, and he is totally, completely at home under the waves, even more so than we are on land.  That is pretty darn cool.  If you can’t see the appeal of being able to breath and live underwater, then you’ve let the world beat too much of the wonder out of you.  Every kid who has ever sat on the bottom of a pool, holding their breath, and wishing they stay under forever knows that it is a universal dream, ancient and powerful.  Aquaman is the realization of that archetypal wish.

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Yet, that is only part of my love for the character.  Another significant reason is that I’ve always had a thing for underdogs.  Give me the character that is (unjustly) maligned.  Give me the hard-luck hero.  Give me the guy that just can’t catch a break.  I always see their potential, even when there isn’t all that much evidence around to engender faith in their underlying worthiness.  Aquaman is perhaps the best example of this tendency, though some of my other DC favorites like Hawkman and the Atom also fit the bill.

Aquaman has really had a hard time of it, though.  His book has been cancelled again and again, he’s become a cultural punch-line thanks to Super Friends, and his greatest enemy has become, not Ocean Master, not Black Manta, not even the Human Flying Fish, but DC Comics themselves.

You see, DC has, since the early 70s, apparently had it in for the Aquatic Ace.  Now, I’m not suggesting some actual mustache-twirling, monocle-wearing conspiracy, so you can put away the tinfoil hats, but it just seems like the company consistently makes the wrong choices about this character, often inexplicably.  They cancel his book when he’s selling well, they replace successful teams, they allow other media to mistreat and under-utilize the property, and weirdest of all, they publicly bad-mouth their own product.  It’s like they collectively have a spot of madness where Aquaman is concerned.  Of course, much of the blame for this attitude can be laid squarely at the feet of Super Friends.  For every Rob Kelly, of Aquamanshrine fame, out there, who grew to love the Marine Marvel in that show, there are a thousand more that learned to regard him as a joke or as useless.  Of course, he’s anything but, as any self-respecting DC fan can tell you.

HERE is a relatively brief Aquaman primer written by yours truly to educate those in the dark about this great character.

This particular comic is from right about the middle of what was, up until recently, arguably the best Aquaman run of all time.  It is lamentably short, and its cancellation is perhaps the best example of DC’s inexplicable strikes against their own character.  I’m talking, of course, of the legendary SAG run.  The SAG run is the set of issues by the team of Steve Skeates (writer par excellence), Jim Aparo (artist extraordinaire), and Dick Giordano (editor and guiding light).  They were a fantastic team, and under them Aquaman’s title, which had been slipping for years, started an impressive comeback.  They finally treated the Sea King with the respect he deserved, explored the wonders of his underwater realm, and took his villains and supporting cast in interesting and intriguing directions.  It wasn’t without its flaws, but these comics were Aquaman at the best he had ever been, for my money, and the best he would be for decades to come.  He was a heroic, likable character, an adventurer who did what was right regardless of the cost, traits very soon to be lost for some thirty years.  These stories are classic, Bronze Age comics at their finest.

Check out some of Aparo’s lovely splash pages from this run at Diversions of the Groovy Kind.

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This issue is not the best of the bunch, but even so, it’s a solid, fun read, bursting with potential like so many of the issues of this run.  It takes place shortly after the most famous story-line from the SAG run, “The Search for Mera,” wherein Aquaman tore through every kingdom under the sea in a hunt for his kidnapped wife.  It also saw unrest and revolution in Atlantis, defused only by the bravery of Aquagirl (a character that I sorely miss being part of the Aquaman mythos).  By the beginning of this story, however, things have begun to return to normal, and Aquaman and Aqualad are traveling in the frigid waters of Alaska to answer an emergency summons from an “old friend.”  It’s funny how our heroes have so many old friends that make one appearance and are never heard from again.  I guess superheroes are bad at keeping in touch…

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Well, the tale actually opens with a silent, moody sequence of a black-clad diver destroying a building, leading in to a beautiful title page.  Jim Aparo is one of my favorite artists of all time, and with the exception of the two astonishingly talented teams that have worked on Aquaman recently, Aparo’s work is hands-down the best version of Aquaman for my money.  Ivan Reis and Paul Pelletier have done amazing work in the new Aquaman series, creating some of the finest comic book art of all time, but nonetheless, Jim Aparo is a giant in his own right.  His work his this wonderful, flowing, liquid feel to it, and he is always doing something interesting with layout, position, and design.  I’m no artist, but even I can appreciate the sheer beauty of Aparo’s work.

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Back to the story!  Our heroes are ambushed by frenzied fish that won’t answer to Aquaman49_07.jpgAquaman’s telepathic commands, and they are soon fighting for their lives.  A strange figure in a diving suit shows up to help them, and it turns out to be Phil Darson, a somewhat enigmatic scientist and explorer who the Aquatic Ace had encountered some issues back.  It seems that the mysterious malady plaguing the fish is the reason Aquaman has been summoned to these cold climes.  The heroes meet up with Arthur’s “old friend,” Professor Davidson, and Aparo gives this briefly appearing, one-shot character a really distinct face.  One look at this guy and you get a sense of his personality.  He’s serious, grizzled, and worried, and we know this before he ever opens his mouth.  That’s the power of a good artist right there.

Anyway, Davidson fills the Aqua-team in about what has been going on.  Apparently factories in the area are poisoning the environment, and the fish with it, and a mysterious vigilante known as the Saboteur has been bombing the different businesses in retaliation.  It has been a violent but bloodless attack until recently, when a night watchmen was killed in a blast.  The exposition is nicely inter-cut with scenes of Saboteur striking again, and Aquaman rushes off to investigate.  The Marine Marvel catches up to the destructive diver before he can get away, and the shadowy figure fires a miniature torpedo at him!  Aquaman survives a near-direct hit (remember that for later), but the Saboteur gets away.

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The mystery continues to unravel, with the introduction of a fat-cat industrialist type who is having none of this ‘save the environment’ nonsense!  Not at the expense of HIS bottom line, you don’t!  He lays a trap for the Saboteur, planning to kill him quietly so that he can prevent an investigation that would reveal his nefarious doings.

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Cut back to Atlantis, and we get a brief, tense little scene between Mera and Ocean Master, who has apparently come in peace, complete with underwater white flag!  We get to see Mera being a capable, intelligent ruler here, as well as hints of something waiting in the wings.  Orm claims he needs to speak to Aquaman…but why?

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Back in Alaska, Aquaman and Aqualad have a discussion about whether or not Davidson might be the Saboteur, and it is handled rather nicely.  Instead of having this turn into a melodramatic, angsty teen-age drama, Arthur listens calmly to Garth’s thoughts, then he does the unthinkable.  He puts stock in what his partner says and agrees that they can’t afford to take anything for granted.  It’s a simple little exchange, but it shows the strength of the father-son bond between the two.  Leaving Aqualad behind to watch Davidson, the Aquatic Ace heads out to investigate the remaining factory and encounters the Saboteur!  This gives us a lovely little underwater scene that shows off Aparo’s skill.

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Note Deadman’s face in the rock, a fun little teaser of what is to come in book’s future

Aquaman49_26 - Copy.jpgHe follows the criminal, but it seems he breaks in on the factory owners planned ambush, and nobody is happy to see him!  In another close call, Aquaman takes shrapnel from a grenade that explodes practically on top of him.  That is two explosions he has survived, making him one tough son of a gun, right?  Well, then we see one of the weaknesses of this series, as he is taken out by a clot to the head, in true DC hero fashion.  I swear, if I had a penny for every time a DC hero is disabled by a blow the back of the head, I’d be living in my own underwater city….

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Anyway, this series mostly does a good job of showing how powerful, how tough, and how impressive Aquaman was, but every once in a while, they treat him just like a regular guy.  Still, we’re treated to a really nice panel of Aquaman waking, literally BATHED in flames, and non-the-worse for the fiery wear.  So, I suppose it isn’t all bad.  He comes to in time to see the factory owner and the Saboteur locked in combat at the edge of a cliff, and before he can reach them, over they go!  Aquaman makes his way down to the fallen Saboteur, and to no-one’s surprise, he discovers that it is the no longer quite so enigmatic Phil Darson under the mask.  He explains that he loved the ocean and couldn’t stand to see it destroyed, so he took action when the law wouldn’t.  He apologizes for attacking Aquaman, and the Marine Marvels are left in the falling snow, pondering the justness of his actions.

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So, I’m sure we all saw the reveal coming.  Phil Darson is the Chekhov’s gun of this particular story, the only piece that doesn’t fit without being found in the Saboteur’s flippers, but nonetheless, it’s a good story.  I think it’s a shame that Darson was killed off, as he was an interesting character, always showing up when least expected.  I would have liked to know more about what he had going on.  The tale is an unusual one for Aquaman, more moody mystery than undersea adventure, and it makes for a nice change of pace.  It is a little inconsistent with its treatment of Aquaman, and it really doesn’t give him or Aqualad all that much to do.  Still, it’s a neat story, and the art is excellent, as always.  This is only an average offering from the SAG team, but that still puts it a cut above average for most comics!  I’d give it 4 Minutemen out of 5.

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Batman #219

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Cover Artist: Neal Adams
Writer: Frank Robbins
Penciler: Irv Novick
Inker: Dick Giordano

Backup
Writer:Mike Friedrich
Penciler: Neal Adams
Inker: Dick Giordano

This issue of Batman has two solid stories in it.  The first involves Bruce Wayne trying to get federal money to support his then current VIP (Victims Inc. Programs) undertaking.  That whole plotline loomed large in these middle years, but it doesnt’ seem to have amounted to much in the Bat-mythos.  Instead, as with so many comic characters, the elements that have stuck are those that were there in the beginning, or almost so, at least.  The skyscraper lair has been replaced by Wayne Manor and the Bat-Cave, and in general, those original concepts seem to have staying power.

But back to the story at hand.  Bruce is seeing a senator at his office who introduces him to a secretly visiting old warhorse of “our party.”  It’s hard to imagine Batman engaging  in partisan politics, so this was a minor little note that struck me as a more than a little off key.  It’s rather strange to see the Dark Knight engaged in politics to begin with, but that’s not the only offbeat bit of this story.

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Batman219-04.JPGThe Senator convinces Bruce to fly back to D.C. with him to help with a crime bill that’s supposed to really make waves, and on the way, the flight is hi-jacked by his political enemies!  In a nice little touch, the pilot seems, not scared as you’d imagine, but nonplussed and wearily resigned, if anything.  “Not another Havana Hijacker,” he says grumpily.  Apparently this period, from ’68-’79 is the “Golden Age of Skyjacking,” so I suppose this scene speaks volumes about the ubiquity, the almost hum-drum regularity of such events here in the Bronze Age.

What follows is a somewhat amusing comedy of errors with Batman switching between his Bruce Wayne and Caped Crusader identities.  First, in one of those other slightly sour notes I mentioned, Bruce takes on the skyjackers single-handedly, in full view of the public, unmasked.  Way to protect your secret identity there, Bats.

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He gets thumped on the head for his troubles (Another one!  I’m going to start a running tally) and thrown into the back of the plane.  He wakes up, uses a “Mae West,” which I did not realize is an inflatable life raft (who says comic books aren’t educational?) to fill his vacated civilian clothes, and sets out to take on the bad guys as Batman!  Then he…promptly gets knocked out…AGAIN!  The skyjackers toss Bats back with Bruce (!), fortunately not bothering to check on their other prisoner.  This does offer Batman a chance for a witty little rejoinder, though, so that’s something.

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Finally, Bats fools the villains with a few quick changes and has the Senator fake a heart-attack, hoping that these criminals don’t want him dead.  While flying to a nearby medic, the Batsuit rigged to that previously mentioned “Mae West” (Chekhov’s raft, apparently), springs out of a compartment and scares the skyjackers silly.  The Senator (and the other passengers, but who cares about them?) is saved, and we’re left with Bruce pondering an invitation to get into politics full time.

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This is a solid Bat-story, not particularly remarkable, but certainly not bad.  Bruce is a little too quick to take the bad guys on single-handed without his costume, especially considering the excellent job Bob Haney did (how often does someone say that about logical consistency?) just last month with a similar situation.  Still, this was fun, with a neat resolution.  I’ll give it an average 3 Minutemen.

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“The Silent Night of the Batman”

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The backup tale in this issue is the one I particularly enjoyed, which seems to be becoming a trend in these multi-part books.  It’s a simple but sweet little Christmas story.  It’s almost entirely silent, except for a strain of different Christmas carols moving through the pages.  There isn’t really all that much to the plot, and in this case, that’s not really a problem.  Commissioner Gordon tricks Batman into coming down to the precinct so he can force the Caped Crusader to take a night off.  He convinces the Dark Knight to stay and sing Christmas carols (!) until there is an emergency.  Batman, sure that something will momentarily go horribly wrong, begrudgingly agrees.  There’s an odd but funny little beat where the cops ask him to lend his “deep vocal chords” to their songs.

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We then travel around Gotham, seeing several moments where tragedy COULD strike, but doesn’t because of the Christmas spirit, along with a healthy dose of the spirit of Batman as well!  It’s a touching set of silent stories where people choose a better path, at least in part because they were inspired by Batman.  It’s a really a lovely expression of how the presence of heroes can improve the world, outside of their immediate actions.  Having truly virtuous, truly heroic figures to look up to can make us all better.  In the end, Batman wakes, having fallen asleep on a quiet, uneventful night.  It’s a good ending.  It is strange, even incongruous to see Batman singing Christmas carols, but it is charming and enjoyable nonetheless.

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I give this one 4.5 Minutemen out of 5.

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Detective Comics #396

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Executive Editor: Carmine Infantino
Cover Artist: Neal Adams
Writer: Frank Robbins
Penciler: Bob Brown
Inker: Joe Giella
Editor: Julius Schwartz

“The Orchid-Crusher”
Writer: Frank Robbins
Penciler: Gil Kane
Inker: Murphy Anderson, Gil Kane
Editor: Julius Schwartz

This is an odd little tale, full of 60s-ness, and more than a little reminiscent of a Zany Haney script, but it has its moments nonetheless.  The issue opens with Bruce Wayne in his office having an “eyeball-to-eyeball confrontation with the ‘youth revolution'” as he reads NOW! Magazine, which apparently has a plot convenient cover story.  This is where I had to double check the credits to be sure this wasn’t a Bob Haney yarn.  detective396-02.jpgThe whole plot turns on the idea that there is this young whiz kid named Rory Bell who is a stock genius, and makes all of his business decisions while riding a motorcycle and talking to his secretary/girlfriend via “radio-phone”!  To add to the oddness of this concept, apparently a gang of crooks who are feeling a bit out of date decide that the best way to turn things around is to kidnap this kid and have him make a fortune on the market for them.  We are on page 2.

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It’s amazing how many concepts a minute these creative teams threw out back in the day.

So, these enterprising gangsters kidnap the kid, who, in a scene chock full of migraine inducing 60s slang, convinces these geniuses he “can’t make market decisions ‘less I’ve got this throbbing heap under me…and the wind blowing my mind!”  I don’t know about you, but I think that’s the kind of thing I’d keep to myself.  Just saying.

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Well, it just so happens that this fellow’s girl Friday is Bruce’s stock broker as well, and the kid sends an S.O.S. by ordering a number of uncharacteristic sales and buys.  When the broker discusses this with Bruce (isn’t that insider trading?), he deduces the pattern and sets out as Batman in a decent display of detective work.

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He ambushes the gangsters when they stop at a gas station, and almost puts them down before one of them grabs the kid as a hostage.  Batman drops a smoke pellet, and in the highlight of story, he fakes the gang out by sending the Batmobile tearing away under remote control so he can get the drop on them.

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There’s not a whole lot to this one.  It’s a solid enough story, but not a particularly good one.  It’s enjoyable for what it is, and all of the characters are given just enough personality to make them more than just moving pieces of scenery.  Still, it is more than a bit forgettable.  I give it 3 Minutemen.

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“The Orchid Killer”

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This Batgirl backup is interesting, though you really feel that the Robbins was a bit constrained by the 9 page limit.  The story opens with our lovely red-headed crime fighter having a nightmare about a mysterious killer that’s been haunting Gotham lately.  He’s known as the titular “orchid killer” because he always leaves a crushed orchid at the scene of each crime.  At this point in her history, Babs is a librarian, a reasonable if unexciting secret identity for a superhero, I suppose.  Librarians have interesting jobs, but it doesn’t seem like quite the vocation that Barbara Gordon should have.

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Employment aside, she stumbles upon a clue to the crime in a copy of The Femme Mystique, a computer punch card (how quaint!).  It seems to be a computer dating service quiz (I didn’t even know they HAD computer dating services in 1960) belonging to the latest victim!  It appears the books previous possessor was studying up on how to manipulate women (creepy!), and a passage about orchids is underlined.  Babs does some detective work, tracking the library book back to a man named Darren Thompkins.  He’s apparently skipped out of his boarding house, so Batgirl pays a visit to the computer dating service and sets a trap using herself as bait!

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In order to do so, she has to remorsefully brush young Jason Bard off.  It’s a nice moment of background and characterization, especially in a story as tightly plotted as this one.  Jason is a long-time part of Batgirl’s supporting cast, as I understand it.  While I like the character, I don’t like him being Babs’ love interest.  I’m an old romantic, I suppose, but I’ve always loved the pairing of Robin and Batgirl.  It just made perfect sense, and they complement each other excellently.  I would have read the heck out of a backup strip that featured both of them.

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detective396-23.jpgBack to our mystery.  Barbara gets a nibble, and her date is a mousy little fellow who seems harmless…until he offers her an orchid and moves in for a kiss.  Babs rebuffs his advances rather…decisively, and he storms off.  She follows, not quite sure if this is just natural frustration or something more sinister, and she loses him, only to be grabbed, apparently by the orchid killer himself!

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detective396-26.jpgThis backup ticks right along, but it manages to tell a complete story, so far as it goes, in only 9 pages.  I’m not quite sure what I think of the opening dream sequence.  It does establish a good, creepy tone and a sense of threat about this killer, but I wonder if that page could have been put to more effective use.  Nonetheless, packing all of that story into 9 pages is pretty impressive, and Robins does it very efficiently.  You get some characterization, some supporting cast, some civilian identity, some superheroing, and some detective work.  Not bad.  I’ll give it 3.5 Minutemen.

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The Flash #194

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Cover Artist: Neal Adams
Writer: John Broome
Penciler: Ross Andru
Inker: Mike Esposito

I really do love the Flash as a character, especially the Barry Allen version.  Yet, reading these Flash comics has routinely been one of the hardest slogs of my grand DC experiment.  It’s strange, I expected to love these comics.  After all, Flash has some of the best villains in the DC Universe, and I am a fan of Barry Allen himself.  I love that he is just a really decent, upright man, all other concerns aside.  He’s the only DC hero other than Hawkman that was a crime-fighter BEFORE he had super powers.  He was a police scientist, already having dedicated his life to protecting people.  It’s a great concept, and the Flash as a character is one as well.  Nonetheless, I routinely found this book to be pretty rough going.  I think it may be the most Silver Age-y book in the DC offerings other than the Superman and Batman titles.  There have been some good stories along the way, and this period has given us a whole Rogue’s Gallery of great villains (and some NOT so great ones *cough*TheTop*cough), but there has also been tons of Silver Age weirdness and general silliness.

Nonetheless, by this point Barry has settled into a pretty enjoyable status quo.  He and Iris are married, and Iris has gone from being occasionally downright insufferable to a genuinely likeable character.  That’s good, because DC love interests in the Silver Age had a hard time of it, often being portrayed as either bat-guano insane or downright mean.  You really had to wonder why the heroes were interested in such ill-tempered or unstable ladies.  It seems to me that a lot of readers hold those portrayals against those characters, but I try to avoid letting bad writing ruin a character for me when they have good potential, and Iris, as an independent career woman in the 60s certainly fits the bill.

This issue is, unfortunately, a weird story from the middle of a run of weird stories.  Remember all of those great villains the Flash has?  Well, don’t expect to see any of them anytime soon.  Instead, we get a dozen issues of random oddness.  This story is an incongruous tale of magic and mysticism that would be a much better fit for the Phantom Stranger than the Scarlet Speedster.  The cover is an interesting one, and you’re really left wondering what the heck is going to happen within this book.  Sadly, the story doesn’t quite live up to that mysterious beginning.  At the start, we find a seemingly confused young lady wandering the darkened streets of Central City, where she encounters the Flash fighting one of those delightful themed gangs that seemed to be all over the place in the Silver Age.  This is one little element of the period that I wished we still saw a bit more of.  This “Owl Gang” have some relatively neat costumes and some distinctive headgear that lets them blind the Wizard of Whiz, but he recovers too quickly for them and rounds them up without much trouble.

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Seriously, there are a bunch of these little themed gangs scattered through the pages of various DC books.  They don’t amount to much, and I am pretty sure 99% of them never make a return appearance, but I like the idea that even the fairly mundane criminals in a world of super-powered beings get in on the fun of costumes and gimmicks.  It makes the setting that much more fun and lively!  I wish that writers had kept these gangs around a bit more, replace some of the generic thugs that populate their pages with recurring appearances by the likes of the Owl Gang, or the Panther Gang from the Atom, etc.  I think that would have been interesting.
flash v1 194 0007.jpgAnyway, this young lady gets a bad fright during the fight and passes out, so the Flash naturally takes her to a hospital where professionals can take care of her and…wait…what?  No, no, no, don’t be silly.  Instead, at Iris’s insistence, he brings her to his home where he can more conveniently endanger his secret identity.  The girl awakes and calls the Scarlet Speedster “Daniel,” giving him a SUPER creepy look in the process.

Barry is naturally weirded out by this, and over the next day things continue to get stranger.  The girl awakes and insists that The Flash, who is still running around his actual house in costume, mind you, is her fiance, Daniel.  Even stranger, Barry begins to see visions of himself as this fellow, circa 100 years ago.  Iris digs up some history and an old photo that marks this Daniel guy as the spitting image of Barry himself.  The Allens begin to suspect that the girl is possessed by a restless spirit (naturally), and feel that their surmise is correct when they discover she has…*gasp* two shadows!flash v1 194 0016.jpg

Flash jumps to the only rational solution.  He has to fake marry the girl.  That’s right.  That’s the first thing he comes up with.  So, they go through with the ceremony, and instead of putting the spirit to rest, it somehow allows her to drag the Fastest Man Alive into some kind of bizarre Limbo along with her!

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This is where the story takes an even stronger term to the weird and where its use as a Flash yarn comes into serious question.  Flash finds himself trapped, besieged by demons, or spirits, or something, but luckily still possessing his super speed.  He attempts to race out of the strange dimension, but finds himself beset by threat after threat, including giant monsters and harpies.  If you’re thinking that it sounds like this mysterious spirit bride seems to drop out of the story, you’d be correct.  She literally just floats away  immediately after they find their way to Limbo…or wherever, making this tale feel even more disjointed.  Eventually Flash RUNS out of the afterlife.  I don’t mean that he vibrates himself to escape the dimension or anything.  I mean that he literally just runs to the edge of…wherever…and falls back into normal life.  Oookay.

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I like all of the crazy dimension-hopping antics of the Flash.  I love the idea that simple SPEED is such a versatile power.  I’m fine with such things, but this weird little episode is a bit much and, as I said, it just feels out of place as a Flash adventure.

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What’s more, this strange ‘afterlife’ he finds himself in is just really vague and boring. aristi Ross Andru does an okay with the weird creatures that inhabit it, but I just can’t help but find myself thinking about how interesting and exciting this same concept would have been if handled by somebody with the imagination of Jack Kirby.  The dimension would have been bursting with potential and personality, and as a reader you’d be left begging to see more of it, as likely as not.  Instead, his place is entirely forgettable, and I’m fairly certain we never see it again.

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This isn’t a BAD story, but it is definitely not a good one.  The action is moderately interesting, but the whole thing just makes such little sense and the limbo-realm is just so uninspired that I think I’ll give this one 2.5 Minutemen.

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Justice League #78

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Cover Artist: Gil Kane
Writer: Dennis O’Neil
Penciler: Dick Dillin
Inker: Joe Giella

Now here’s one I’m excited about!  This is, by pure happy coincidence, the official beginning of the Satellite Era Justice League!  I didn’t realize that this issue would fall within my purview, but I’m glad it did.  After all, what better way to celebrate the Bronze Age than by chronicling the adventures of its most definitive team?  The Satellite Era Justice League is the group that most clearly encapsulates this period.  That incarnation begins here at the dawn of the the age, and it comes to its sad end just as the Bronze Age itself draws to a close in ’84.  It just so happens that the JLA are my all-time favorite comic team.  A child of the 80s, as any regular reader knows, I grew up watching re-runs of the Super Friends and playing Justice League with my friends.  We all had footie pajamas of our favorite heroes, and we’d put on those silly little Velcro capes and dash about, fighting the Legion of Doom or playing with those awesome Super Powers action figures.

These guys WERE the heroes of my child-hood.  I think I may have been vaguely aware of Spider-Man, Captain America, or the Hulk, but Superman, Batman, Aquaman, Wonder Woman, those were the heroes that filled my imaginative hours, long summer days, and halcyon Saturday mornings.  I didn’t read many of the comics at the time, but I absorbed enough about these characters through other media to leave an indelible mark on my imagination.  They became the lens through which I understood the concept of the superhero.  That’s why, even though Super Friends is cringe-worthy for me these days, even though a lot of the classic comics are pretty painfully Silver-Agey at times, I will always have a soft spot for the DC Universe, but especially its heart and soul, the Justice League.

They are the Knights of the Round Table of superheroes, each powerful, noble, and impressive in their own right, but banded together in common cause, to make the world a better place, to fight for those who cannot fight for themselves, and to protect the Earth from threats too big for any one hero.  They are, collectively, what Batman and Superman are individually, the purest expressions of the archetypal nature of the superhero.  The League is like the old pantheons, powerful titans and godly figures of might, each presiding over their own demesne of skill and elemental purview.  Though an odd assortment, it has always seemed to me that they make a more coherent team than the Avengers.  I suppose that says something about the relatively uniform aesthetic of the core DC heroes.

Unfortunately, their stories have often not lived up to the quality of the concept.  I have regularly wondered how the Justice League book survived after Marvel started competing directly with their Avengers.  On average, the Avengers stories in the Silver Age were just so vastly better, you really have to wonder why folks stuck with the JLA.  Don’t get me wrong, I’m glad the book endured, but it boggles the mind to think about.  And of course, just like Aquaman, this lack stellar storytelling in the critical Silver Age has been a weakness for the team going forward.  Whereas the Avengers ended up with a lot of great villains and concepts produced by that most fertile era, the League has always struggled for villains and challenges that really can serve as interesting threats for them.  The period that saw Kang the Conqueror fight the Avengers also saw the League facing off against the likes of Brain Storm and Kanjar Ro, not exactly winners.  Of course, I’m comparing hits with misses, but I think you get my point.  There were some great villains introduced in this era, but this has always been one of the weak points of the League, something Bruce Timm and company struggled with when creating their amazing Justice League Animated Series.

While I think it may continue to be the case that the concept of the League is stronger than the stories they produce in the Bronze Age, at least here the tide begins to turn, and we get some really excellent stories.  In general, the quality of stories does improve, and even more significantly, the team takes on the shape, themes, and challenges that will define it for the rest of its history.

This story brings us about midway into Denny O’Neil’s justly famous JLA run.  O’Neil took over after Gardner Fox’s decade-long and legendary time on the book, and with him came big changes.  He introduced new members, wrote out old ones, and gave the League their definitive Satellite headquarters.  O’Neil updated the team and did a lot of good work in these issues.  The Satellite and the introduction of Black Canary are both great additions to the mythos, but he also did some things that I’ll always regret.  He wrote out the Martian Manhunter, who at this point has headed to another world to help his people colonize it.  The League without its soul, J’onn J’onzz is like a church without a choir.  You can do it, but something’s missing.  It’s a particular shame that, just as the DC staple of heroes begin to get some good characterization, to realize the potential that they have, the Manhunter from Mars is removed from the game.

Anyway, this is the tale, as you can probably guess from the cover, that gives us the Justice League satellite, an excellent addition to the mythos that really fits the League perfectly.  Our story begins with the Emerald Archer patrolling around Star City when he hears gunshots and rushes to the aid of an embattled security guard who is involved in a shootout with some thugs.

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Rather, GA INTENDED to help the guard, but the fellow seems to need no help at all!  In a display of sharpshooting and daring do, he disarms the thugs without breaking a sweat.  It’s an impressive deed, and it hints at the mysterious man’s identity!  Green Arrow attempts to shed some light on the situation with a flare arrow, but in a shocking turn, the flare sets the river alight!  This leads us to a rather nice title page.

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Ollie calls in the League in a rare moment of self-awareness and wisdom, realizing that this blazing inferno is too much for him to handle.  Superman and Green Lantern respond and quickly have the fire under control.  The Leaguers head off to their fancy new satellite headquarters, and GA gets quite a surprise when they toss him in a teleport tube and flip the switch.  We get our first view of the satellite, orbiting “about 22,3000 miles above the United States.”  We also get a small but nifty diagram of the layout.  I enjoy things like this.  I used to spend hours pouring over base layouts and the like, imagining all of the cool gear and secrets that would fill, say, the Turtle Lair.

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The real star of the issue

JLA078-10 The Coming of The Doomsters.jpgWe join that security guard, who seems to be more than meets the eye.  No, he’s not a transformer, but the way he ducks the hoodlums who come gunning for him implies that he’s got some skills.  Apparently he’s being hunted, and he feels his only hope is the Justice League!  He reads about the League making a charity appearance, and he figures that is his chance.  This page also gives us a pick-up line delivered by Green Arrow with a creepy and altogether too intense look on his face.  Way to play it cool, Ollie.  At the event, just as the new Leaguer, Black Canary, is being introduced, this unusual guard forces his way through the crowd, assassins hot on his heels.  The League leaps into action in a rather nice display of their collective skills and teamwork, and the guard reveals his identity and his story.

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It seems that lowly security guard Greg Sanders is actually the costumed western hero, Vigilante!  Or rather, he used to be.  He confesses that he ‘got weary, decided to retire,” which is an extremely unsatisfying answer to how the famous Prairie Troubadour ended up working as a low-rent security guard in Star City!  However, there is just enough wistfulness mixed with determination in those two panels to sell the idea that there is a great deal more to the story that we simply aren’t privy to.

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The tale Sanders tells about his troubles is that he was working at a factory and became suspicious of its activities, eventually doing some snooping and discovering that the place seems to exist ONLY to manufacture pollution, nothing else, thus explaining the flammable river.  He stole some documents which he shares with the League, and they do what they do best…split into teams and investigate!

JLA078-19 The Coming of The Doomsters - Copy.jpgThe more street-level characters head out to investigate the factory, while Superman and GL head out to investigate the location on a star map discovered in the papers.  Green Arrow, being Green Arrow, tells everybody else that he’s got his own plans.  He marches into city hall and gives the assistant city manager an earfull.  In an agressive verbal boxing match, the two yell at each other, with Ollie saying things that may have been a bit shocking in 1970 but seem utterly mundane now, basically that we should probably not poison ourselves or our environment for a buck.  He deploys his usual diplomatic subtlety, insulting the official and screaming in his face.  The manager is having none of it and has the masked hero arrested!

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Meanwhile, the Vigilante rides again, and apparently catches Black Canary’s eye (see Ollie, this is what happens when you over play your hand!) while Superman and GL discover a dead world that was once teeming with life!  Team-Earth is jumped by some more of the trench-coated thugs and make short work of them until a shadowy figure disables them with booby trapped weapons!

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The issue ends with our heroes suspended above a “vat of bubbling, noxious…death!”

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This issue also contains a little four page backup about a scientist who destroys all of his equipment after seeing a future destroyed by…SCIENCE!  It’s a fine story for what it is, originally published in Mystery in Space #6.

I read this JLA issue some years ago, but I didn’t really remember it very clearly.  I went into this read thinking that the issue was nothing special, but I have to say that I have been very pleasantly surprised.  It’s a good, solid Justice League adventure, with some good action beats, a mystery, and a few spots of characterization.  All of the Leaguers get a little something to do, though the story really centers around GA and Vigilante, and splitting the team the way O’Neill did makes sure the stronger Leaguers don’t overshadow the weaker.  It’s really great to see Vigilante get in on the action.  I rather like the character, and I especially loved the friendship between him and Shinning Knight that was explored in the Justice League animated series.  Speaking of that, I enjoy that they adapted the broad strokes of Green Arrow’s introduction to the satellite from this issue for his induction into the League in the show.  That’s a nice little detail.  While it’s great to see Vigilante get back into costume, I have to say, it’s a little distracting to see the smiling, Silver Age-ish Batman standing next to him, especially considering the sleek, dramatic, and classic Batman we’ve been getting in the Bat-books this month and last.  That’s neither here nor there, though.

So, all-in-all, this is an above average Justice League adventure, well balanced, well-paced, and interesting.  I give it 4 Minutemen out of 5.  We’ll have to wait and see if the other half of this story lives up to the beginning!

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P.S.: I just discovered that the river fire in this book must have been a reference to a contemporary event!  In June of 1969, the terribly polluted Cuyahoga River in Ohio caught fire and blazed away, doing $100,000 of damage.  The incident was immortalized on the cover of Time Magazine, drawing national attention and helping to spark the beginning of the environmentalist movement.  This story was in the headlines when Denny O’Neil would have been writing JLA #78, and there is little doubt that it must have been the inspiration for this particular comic.  That’s a fascinating sign of the rising social consciousness in comics, and it puts the environmental overtones of this story in a very different light.

Closing Thoughts:

Well, I think that, in order for these posts not to stew for months at a time, I’ll post them in chunks.  I tend to write an entry a day or so, but there are a lot of entries to each month, and I end up sitting on a lot of content for weeks that way.  I think I’ll break it into two, maybe even three or four, posts that can get content out more frequently.  After all, this is a LOT of material, so breaking it up is probably not a bad idea.  The last post of each month’s collection will contain my general reflections and notes.  If readers have any preferences for how they’d like me to cover each month, I’d be more than happy to listen.

And, as promised, I’m starting a new, running feature that will be updated with each post.  Introducing-

The Head-Blow Headcount:

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