Into the Bronze Age: July 1971 (Part 3)

DC-Style-Guide-2.jpg
Welcome to another edition of Into the Bronze Age!  In this post we’ve got old soldiers and new gods, plastic paradises and cosmic chaos.  It’s an interesting set of stories we have on tap today.  Join me as I work my way through them!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #402
  • Adventure Comics #408
  • Brave and the Bold #96
  • Detective Comics #413
  • Forever People #3
  • G.I. Combat #148
  • Green Lantern/Green Arrow #84
  • New Gods #3
  • Superboy #176
  • Superman #239 (Reprints, won’t be covered)
  • Superman #240
  • Superman’s Girlfriend, Lois Lane #111
  • Superman’s Pal, Jimmy Olsen #139
  • World’s Finest #202

Bolded entries are covered in this post, the others will be covered soon.


G.I. Combat #148


G.I._Combat_148

“The Gold-Plated General”
Writer: Robert Kanigher
Penciler: Russ Heath
Inker: Russ Heath
Editor: Joe Kubert

“Blind Bomber”
Writer: Hank Chapman
Penciler: Mort Drucker
Inker: Mort Drucker

“Cry Wolf Mission”
Writer: Bob Haney
Penciler: Russ Heath
Inker: Russ Heath

“Soften ‘Em Up”
Writer: Bob Haney
Penciler: Irv Novick
Inker: Irv Novick

“Battle Window”
Writer: Robert Kanigher
Penciler: Joe Kubert
Inker: Joe Kubert

This month’s Haunted Tank adventure is a fun one, featuring an unusual guest star, of sorts.  That figure standing astride the tank’s turret on the cover, six-guns gripped grimly in his hands, is probably a familiar one to history buffs.  The cover image itself is a pretty good one, though a bit crowded by copy.  It’s a nice, dramatic image, and beautifully rendered by Joe Kubert in his stark style.

gicombat148-03

The crazily courageous general isn’t introduced right away inside.  Instead, we begin with our favorite Confederate ghost, who actually does something useful!  He spies Jeb and crew sleeping as danger approaches, and the general causes a chill wind to awaken them.  The tankers rush to the Stuart, only to have a German tank light up the night with explosive shells.  They’re almost wiped out, and burning debris falls onto the tank.  Crawling low, they manage to reach their vehicle, and they proceed to play possum in a burning coffin, waiting for the Panzer to get close enough to kill.  It’s a pretty great sequence.

 

They hold their nerves long enough and manage to scrag the enemy, but the next day, covered in soot and grime, they meet their new CEO, General Norton.  The tall, resplendent figure, with a gold helmet and gold-plated six-guns, is not impressed, and after calling the unit together, he tells them that they are facing professionals who fight, act, and look like soldiers.  Yet, he claims that the tankers look like amateurs, and he insists on spit and polish, saying they’ll fight better if they look better.  They’ll have more confidence and pride.  Jeb isn’t too sure, but his ghostly namesake agrees.  Of course, this General Norton is an ersatz version of George S. Patton, perhaps the most hard-charging American general in World War II.  He’s a fictionalized version of the great leader, but he has the twin six-guns and the hard-nosed demeanor.

gicombat148-10

The affectionate note of the parody/tribute becomes clear as, just then, a flight of dive-bombers attack, sending all of the tankers scrambling for cover.  That is, they all seek cover except the general, who stands tall, firing his pistols defiantly.  Afterwards, still holding his smoking guns, he declares, “From now on we fight on our feet!  We don’t take it!  We dish it out!”  It’s a great moment.  The next day, shaved and cleaned up, the force moves out on a German position, taking heavy fire.  Suddenly, the barrage lightens up, and Jeb sees that General Norton has moved into the lead, drawing the fire of the defenders and leading from the front.

gicombat148-14 - Copy

His tank smashes through a building to flank the German anti-tank guns, and his men follow him in, routing the Nazi troops, another great sequence.  The position secured, one of the crew pipes up to ask if they can drop the spit and polish act now that the General himself is covered in the grime of battle.  Norton’s response is great: “No Corporal!  You see…I’m the general!”

 

This is a good, solid war yarn, with more of a sense of whimsy and fun than most of these.  The inclusion of a Patton parallel is a fun touch, and the character is fittingly larger than life, as was the man himself.  It’s also nice to see the ghostly general Stuart actually do something useful, though his contribution is very brief and very limited.  I’m still hoping we’ll see some stories that will take better advantage of the device he represents.  We are only a few issues away from a big change in the title, so we’ll see! Russ Heath continues to turn out really fantastic work on this book.  The sequence with the crew waiting it out in the burning tank is really fantastic.  If we can’t have Joe Kubert, then Russ Heath is definitely the next best thing.  I suppose this good all-around war yarn deserves 4 Minutemen.

minute4

P.S.: Notably, with this issue, Joe Kubert started adding the famous “Make War no More” slogan on his war titles.  It’s possible it predates their appearance here, but this is the first time it showed up in this particular book.  This was Kubert’s and Kanigher’s effort to tell war stories without glorifying war, and it’s an interesting gesture.  The slogan is appended to every story within.  Obviously this change reflects the growing anti-war sentiments of the DC creators, which in turn reflects that of the nation itself., and we’re approaching the end of the Vietnam War, which was brought about in large part due to the loss of public support.

I’m not entirely sure how I feel about this move.  After all, you could see it as a bit disingenuous to keep telling the same stories but just slap a slogan on them and claim that squares things.  Many of the war tales DC published do, in fact, deal with the horrors of war rather than attempt to glorify it.  Yet, there are those that are a bit more ‘ra-ra,’ especially with the number of reprints in these books.  I suppose that the slogan was the team’s way of making the best of a difficult situation.  Their job was to tell war stories, but they themselves had become increasingly anti-war.  Either way, this new event rather nicely illustrates the cultural pressures coming to bear on the medium.

 


Green.Lantern/Green Arrow #84


Green_Lantern_Vol_2_84

“Peril In Plastic”
Writer: Dennis O’Neil
Penciler: Neal Adams
Inker: Bernie Wrightson
Colourist: Cory Adams
Letterer: John Costanza
Editor: Julius Schwartz

We’ve got another issue of O’Neil’s Green Lantern, to which I was certainly not looking forward.  Fortunately, I was pleasantly surprised by it!  It’s a very strange issue in a lot of ways, and yet, it manages to be much more enjoyable than most of his run.  The cover is not particularly great, however.  The use of the real image in the background rather clashes with Adams’ colorful art.  The plight of our heroes does look pretty dire, but the effect is not entirely successful.  Interestingly enough, the photograph is actually of DC legend Carmine Infantino.  I’m not quite sure what that says.

The story in question begins where the last issue left off, where Hal carried a still crippled Carol Ferris into the (non) sunset, having revealed his identity to her.  The two spend the following weeks reconnecting and rekindling their love.  Adams gives us a half page that has a really neat design to tell the tale of their romance.  Yet, when Carol decides to go visit another specialist in the hopes an experimental procedure will restore her legs, she tells Hal that she must do this alone….for plot reasons.

green lantern 084 004

At loose ends and a bachelor again, Hal saunters on over to Ollie’s new apartment, which is a far cry from his former rich digs.  As the two friends chat about love and music in a charming scene, they hear a radio broadcast about explosions at a dam protecting Piper’s Dell that threaten to flood the town.  Suddenly, Hal realizes that this was Carol’s destination, and he zooms off to stem the tide!

green lantern 084 006

Hard to envision Hal as a fan of Dixieland…

At first, the Emerald Gladiator tries to use his ring simply to smother individual explosions, but he realizes that he’s only playing damage control, so he creates a magnet and sucks the bombs directly out of the structure.  Finally, he patches the crumbling edifice with mud, creating an emergency fix.

 

Exhausted by the effort, the Emerald Knight is none too pleased when the town’s mayor approaches him and insists on honoring the hero.  Showing Hal the town, the Mayor, Wilbur Palm, presents cookie-cutter houses and a pollution-spewing factory.  When I read this, my first thought was, ‘oh no, not another environmental sermon!’  But O’Neil actually has a more subtle and humorous game to play here, to his credit.

green lantern 084 011

The Mayor tells his guest that the factory makes strange little pins called Kalutas, which, every few minutes, tickle their wearers and puff out a whiff of perfume.  Hal’s face as he’s given one of these things is priceless.  Suddenly, the entire town shakes and an odd sound fills the air, but the Mayor simply says it’s the machinery in the factory.

green lantern 084 013

green lantern 084 014

In a funny sequence, Palm drags Hal up onto a plastic stage, which breaks as soon as the Lantern puts his foot on it, and presents him with a plastic key to the city, which also breaks immediately, all while the ceremony is taped, lacking a live audience.  Finally sick of this strange place, the Green Gladiator tries to take off, only to find that he can’t focus.  Suddenly an army of suits, the Mayor’s ‘Executive Board,’ descend on the shaken hero, beating him mercilessly.  Just before he passes out, Hal summons the last of his will power and sends his ring to Green Arrow.

green lantern 084 016

Unfortunately, just as the most powerful weapon in the universe arrives, so does Black Canary, and who is going to notice a world-shattering wishing-ring when she’s in the room?  Sadly for Hal, Dinah has gotten her head back together, and she’s come back to town to visit Ollie.  The two head out for dinner, the ring still lying undiscovered in the apartment.  It’s a fun piece of irony.

green lantern 084 020 - Copy

Meanwhile, the Lantern awakens to meet an old foe.  It seems that he’s fallen into the hands of…Black Hand?!?  That’s right, O’Neil gives us an honest-to-goodness supervillain for only the second time in his run, and it’s an interesting choice.  Apparently, Hand was masquerading as the mayor, all part of a plan by his corporate masters, who sprang him from prison to run their program.  Essentially, Piper’s Dell is a test case, an experiment.  It’s the company town taken to it’s logical extreme, with the populace not merely beholden to their corporate overlords but literally controlled by them.

green lantern 084 020

The townspeople are rendered pliable and suggestible by the constant irritations and distractions of the Kalutas, the poisons in the air, and the mind-numbing sounds of the factory.  The villain demonstrates by showing his captive footage of a townswoman being convinced that the hero had tried to destroy the dam rather than save it.  This was, of course, all part of the plan, and Carol was lured to town in order to trap the Lantern himself.  The lovers are reunited, only to be turned loose into a town that has been programed to hate them.

green lantern 084 021

While one couple fights for their lives, another fights each other.  Dinah and Ollie are having a spat because the bow-slinger fought with a drunk who was hitting on the Canary.  After the lovely Ms. Lance takes her leave, the Arrow finally discovers the ring and quickly sets out to rescue its owner, stopping on the way to charge it.  Now, I’m not 100% positive, but am I wrong, or couldn’t Ollie just slip the ring on and use it?  Either way, we get another funny scene as the newly poverty stricken hero uses his last $20 to rent a dinghy, unable to afford a speedboat, and begins to row.

green lantern 084 023

green lantern 084 024 - Copy

Hal and Carol have their own problems, however, as they are being pelted with plastic bricks (!) and chased by crazed townsfolk.  Pinned against the edge of the dam, the Lantern prepares for his last stand when, suddenly, a familiar voice tells him to freeze.  Green Arrow has arrived in the nick of time, and he makes an incredible shot, threading the needle to send the power ring back to its owners, his arrow passing through Hal’s fingers!

green lantern 084 026

The newly empowered Emerald Crusader makes short work of the mob and smashes into Black Hand’s headquarters.  Despite the villain’s resistance, the Lantern easily disposes of him by melting the plastic roof and entombing his foe in artificial materials.  The tale ends with the gathered friends walking through town and wondering what could possess people to trade their freedom and independence for the type of life that those in Piper’s Dell embraced, only for Ollie to wryly gesture to the Christmas shoppers eagerly snapping up plastic Christmas trees at a nearby store.

green lantern 084 027

This is a surprisingly good issue.  It’s off-beat, unusual, and more than a little silly, but it is clever and rather whimsical as well, which makes up for a lot.  The lighter tone rather lowers the stakes for the comic, meaning it doesn’t have to work as hard to earn its keep and achieve its aims.  Importantly, the characters are all a lot more likeable than they have been throughout the run so far, with both Hal and Ollie coming off as heroic, intelligent, and capable, which has certainly not always been the case.  The character moments really make this story shine.  The romantic interlude with Hal and Carol is touching and sweet, while the interactions between Ollie and Dinah are pretty darn funny.

green lantern 084 030 - Copy

It was also nice to see an actual supervillain show up, and I have always had a bit of a soft spot for Black Hand, despite the fact that he was (in the classic setting) a bit of a goofball.  Sadly, he doesn’t give that great of a showing here, easily defeated as he is and lacking his signature weapon, much like Sinestro in his previous story.  That’s a shame, and it feels like a waste, especially because, despite appearances, Hand is actually a really good choice for this scheme.  He was a grifter and a shill, a smarmy punk with intelligence and zero empathy.  He’s a great choice to head this corporate brainwashing program.  The scheme itself, despite being a bit silly, is at least of respectable dimensions.  The unnamed corporate overlords plan to effectively conquer the world with this technique.  That’s a threat that is worthy of Green Lantern, at least in theory.

green lantern 084 030

O’Neil’s message here is an interesting one, and it is delivered with a fair amount of wit and charm.  Essentially, this is a critique of the growing disposable, artificial nature of American lives, filled as they are with so much plastic stuff.  It’s interesting to see this concept show up here because it is a common sentiment for old timers today, and I know I’ve heard my father lament “cheap Chinese junk” more than a few times.  In addition, there’s the related theme of people allowing themselves to be distracted by all of these things to the point that they blithely trade away their freedoms and their identities.  This is similar to one of O’Neil’s earlier stories, interestingly enough, in a Superman backup.  Of course, Adams’ art is fantastic throughout, and he does a particularly good job with the satirical elements of the story, portraying Hal’s befuddlement in the town.  His quiet character moments really shine.  I suppose I’ll give this unusual issue 4 Minutemen, despite its silliness.  The character moments lift it up to a higher level, and the fact that is is more satiric than preachy renders its foibles engaging rather than off-putting.

minute4


Green.Lantern/Green Arrow #84


New_Gods_v.1_3

“Death is the Black Racer!”
Writer: Jack Kirby
Penciler: Jack Kirby
Inker: Vince Colletta
Letterer: John Costanza
Editor: Jack Kirby

More glorious Fourth World madness awaits us in this next issue!  It is a pretty interesting one, introducing another of the zillion and one concepts that Kirby packed into his new mythos, but unfortunately it is one that never quite worked, the Black Racer.  This character seems to be an obvious attempt by Kirby to recapture the magic that conjured the Silver Surfer into existence, but in circumstances that he could control, and who could blame him?  The concept of the Silver Surfer is a pretty silly one, but somehow, it works, probably because of the beautiful simplicity of Kirby’s design.  The Black Racer is not quite so fortunate.  His design is fairly awful, with the garish red, blue, and yellow, the incongruous armor, the skies, and the ski-poles.  Personally, I think it’s the poles that put it over the top, but you could really take your pick, as none of those elements work all that well.

ng03-03

The cover, for its part, is better than many of those we’ve seen from this set of books.  The photo-background isn’t as distracting as most of the others, and the color of the sky makes it less flat and boring.  The central figure of the racer, however goofy his look, is nicely rendered, and there is some drama to the composition.  Unfortunately, the ski-riding figure doesn’t have the dramatic visual impact of, say, Orion or Mr. Miracle.

ng03-04

The story itself begins in grand fashion, with a high-stakes race through the cosmos, as Lightray flees from a mysterious figure on skis, the Black Racer.  The young New God tries everything he can think of to shake his implacable pursuer, but nothing works.  He filters his light powers through a giant, crystalline meteor to generate a beam of incredible heat, but his antagonist easily dodges it, matching the youth’s every move.

ng03-05

ng03-10Meanwhile, on Earth Orion and his rescued human friends make plans to combat Darkseid’s terrestrial forces.  The various mortals each get a little characterization, and Kirby does a good job of developing them in a small space, but they remain largely unused.  As the Dog of War steps aside to put on some native clothes, he ponders his handsome visage, and we learn that Mother Box has reshaped his features to help him blend in on New Genesis and that his actual face is far more brutal and ugly than the one he shows to the world.  Orion, like his readers, wonders what this means about his origins.  It’s an intriguing scene.  His disguises, both guise and garments, in place, he rejoins his friends.

ng03-08

Lightray, for his part, continues his desperate race, igniting a nascent star in his wake, but his pursuer still hangs grimly to his trail.  Finally, exhausted and distracted, the fiery youth smashes into a meteor and is trapped…until the mysterious Metron suddenly arrives, just in the nick of time, teleporting the Black Racer far away…to Earth!

ng03-13

On that benighted globe, the Racer is quick to pick up new quarry, and he flies to the ghetto of Metropolis where he finds two gangsters involved in a shoot-out.  After one of the low-lives, Sugar-Man, kills his opponent, he notices that there was a witness to his crime.  An ex soldier, Sgt. Willie Walker, wounded in action in Vietnam and now paralyzed and speechless, lies helplessly in his bed while the thug prepares to kill him, just for good measure.  Suddenly, a gauntleted hand reaches out and blocks the gun, which explodes in Sugar-Man’s face.

ng03-16

What follows is really striking, as the Racer steps casually through the wall, noting that he’s heard the wounded man’s silent pleas.  The strange figure offers Walker freedom and power, if he’ll just take his hand.  Unbelievably, the paralytic suddenly stands and speaks, and he finds his mysterious visitor’s armor empty on the floor.  When he dons it, he becomes the Black Racer and soars into the sky in search of new quarry.

 

Across town, Lincoln and Orion smash their way into an Intergang hideout, where the gangsters are preparing to plant a bomb for their Apokoliptian masters.  Sugar-Man is one of their hired killers, and the wounded criminal is dispatched with the device while his fellows try to hold off the heroes with their alien weaponry.  Yet, while Orion may be temporarily stymied, nothing stops the Black Racer, who follows the fleeing felon, triggering the bomb and sent it towards space (though a page later we’re told this was Orion with his Mother Box, which is a bit confusing; perhaps we’re meant to understand that the Racer just carries out what is already happening?).  Sugar-Man meets a rather noisy end in low orbit as the bomb goes off.

ng03-24

The tale ends with Orion and his ally calling the police to take care of their captured gangsters while the Black Racer returns to Willie Walker’s room, becoming the paralyzed soldier once more just before his caretakers, his sister and her husband, come back.  They lament that they left the helpless man alone while a killer was on the loose, not knowing that he himself has become an embodiment of death.

ng03-27

This is really a fascinating issue, despite the fact that it doesn’t entirely work, and some of its faults are pretty glaring.  Nonetheless, there is something special here.  The idea of introducing a cosmic personification of Death is certainly a fitting one for this setting, and in his way, the Racer fits well into the story Kirby is telling.  After all, the old pantheons always had their death gods, Anubis, Hades, Hela, and the rest.  It makes sense for the New Gods to be the same.  Still, in execution, the Black Racer is flawed as well as promising.  On the one hand, Kirby is adding some diversity to his new mythology, which, inspired by the Norse pantheon as it is, can certainly use it.  On the other hand, just like with Vykin, we’ve got yet another black character with ‘black’ in their name, as if we’d miss the subtle distinction otherwise.  We’re really past the point where creators should know better.  It is noteworthy that Kirby begins to introduce ghetto-based black characters at this point, right as the ‘blaxploitation‘ genre is taking off.’  Remember, it was this very month that saw the release of Shaft, which defined the genre.  Clearly, not only were racial issues in the zeitgeist, but so were stories of minority protagonists in their own settings.

ng03-31

Silly sobriquets aside, Kirby is doing more than just introducing another celestial champion here, and it is the Racer’s other half that really resonates in this story.  The plight of Willie Walker brings a truly engaging human element to this cosmic drama.  His story is heartbreaking, yet like Daredevil before him, his disability is revealed not to be a bar to his freedom, but in this case the price is a strange and perilous one.  The setup is rich for development and story possibilities, though, if I recall correctly, that potential goes unrealized in the short life of this book.  Time will tell on that score.

On the art front, Kirby’s not at his best in this issue.  His work is often rough and uneven, and some of the big moments are a actually rather unattractive.  This is also true of his designs.  While the gangster character have some of that classic Kirby panache, the Racer is just a mess.  It is fun to see Orion playing Phillip Marlowe, complete with fedora and dark suit, though.  This is just a flawed treatment of a flawed concept, but both the issue and character it introduces have a certain amount of charm despite their failings.  I’ll give it 3.5 Minutemen, as despite rough art and a poor design, there is something worthwhile in the Black Racer and his debut issue.

minute3.5

 


Interestingly, according to the Kirby Museum’s great article on New Gods #3, apparently DC was eager for characters that could be spun out of the King’s Fourth World should it prove a hit, so part of the insane productivity and fertility of these books is probably in response to pressure from the powers that be, as well as Kirby’s own desire to populate his own comic book universe.  He certainly had enough different concepts introduced in these books to furnish an entire comic line, from the Black Racer to Lonar the Wanderer (who we’ll meet eventually).  That certainly sheds a new light on some of the unusual narrative choices Kirby made in his Fourth World titles.

Well, whatever the case, we have run out of post!  Three more issues down, and entertaining reads all!  I hope that y’all enjoyed my commentary and will join me again soon for the next batch of books.  Until then, keep the Heroic Ideal alive, and try to stay ahead of the Black Racer!

 

Into the Bronze Age: May 1971 (Part 4)

DC-Style-Guide-2.jpg

Welcome back Internet travelers!  In belated honor of Jack Kirby’s 100th birthday last week, I’ve got a new post featuring some comic goodness, courtesy of the King!  As you might imagine, there are also plenty of features celebrating this event out there in the vast Internet ocean.  Check out a nice set of tributes on Kirby-Visions, a lovely biography of the King on The Kirby Effect, an affectionate tribute from the Fire and Water Podcast (Gallery), and a great cover gallery of the Master’s 70s work on Diversions of the Groovy Kind!  If you happen to be in New York, be sure to swing by the Kirby Museum for a celebration of the man, the myth, the legend, and his life and works.

So, let’s see what these books have in store for us!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #400
  • Adventure Comics #406
  • Batman #231
  • Brave and Bold #95
  • Detective Comics #411
  • The Flash #206
  • Forever People #2
  • G.I. Combat #147
  • Green Lantern/Green Arrow #83
  • Justice League of America #89
  • New Gods #2
  • Superman #237
  • Superman’s Girlfriend, Lois Lane #110
  • World’s Finest #202

Bolded entries are covered in this post, the others will be covered soon.


Forever People #2


Forever_People_v.1_2

“Super War!”
Writer: Jack Kirby
Pencilers: Jack Kirby and Al Plastino
Inker: Vince Colletta
Letterer: John Costanza
Editor: Jack Kirby

We start this post off with the second issue of The Forever People, which has a rather uninspiring cover.  We’ve got a nice, dynamic Kirby figure on the front, as Mantis leaps out at us, but I really rather dislike photo-collages on covers.  They just look drab and ugly.  The black and white image, fuzzy from 70s printing limitations, just seems a mess, contrasting unpleasantly with the clean-lined characters.  The story inside, however, is more successful, giving us a more thorough introduction to our young heroes, and with no Superman to steal the spotlight this time.  The tale begins with the kids having apparently arrived right in the middle of a major intersection in a city, and their arrival provides quite a stir and quite a traffic jam.  The gang are all amused at the quaint ways of the humans and their slang, and after some hijinks where the youths are mistaken for hippies, they hop on the Super Cycle and ‘phase out,’ arriving in a nearly abandoned section of town.

fp02-03

Meanwhile, we meet the villain of our piece, and not in the most impressive fashion.  Apokaliptian soldiers drag the Mighty Mantis from a cocoon and throw him before Darkseid.  For his part, Darkseid has suddenly snapped into focus, much more the character that would come to shake the very foundations of the DC Universe than the one we met last issue.  From his craggy features to his imperious manner and grand plans, this is our villain fully realized, which is nice to see.  I rather imagined it might take more time for Kirby to find his feet with him, and there may still be some adjusting.

fp02-05

Yet, Darkseid is ever in charge, and he berates his cringing subject for his attempt to usurp power for himself.  It seems Mantis wanted to conquer Earth for himself, and, surprisingly, Darkseid agrees, just reminding his minion that he still answers to the master of Apokolips, who plays a more subtle game.  Mantis returns to his ‘power pod’ to continue gathering his strength.

fp02-07

Meet one of the greatest villains in the history of comics.

Amidst the derelict buildings of their destination, the Forever People encounter a crippled young boy on crutches named Donnie, who is really excited to meet super beings like them.  His uncle, Willie, the watchman of the area, is somewhat less thrilled, however.  He threatens the group with a gun until Beautiful Dreamer uses her illusion powers to make him see them as clean-cut, normal kids.  There’s actually sort of an interesting note of social commentary as she says, “You used to know lots of kids like us!  Remember?  We never passed without saying ‘hello’!”  I imagine that there’s a note of wistfulness, a sad acknowledgement of the growing generation gap, and a wish for its healing, in that little statement.  One can easily see Kirby himself having known such kids and missing the world they inhabited, yet also still acknowledging that young folks weren’t bad just because they didn’t fit that mold.

fp02-11

I don’t think naming yourself ‘Beautiful Dreamer’ is going to help your case, girl.

At any rate, as Willie invites the youths to stay with him, night falls over the city (we haven’t been told which city), and Mantis emerges from his pod in a very vampire-esque sequence.  His powers at their zenith, he blasts his way out of the tunnels that have sheltered him and begins an attack on the city.

fp02-13

Our young heroes are busy scouring the abandoned apartments for furniture to furnish their new pads, and young Donnie is introduced to Serafin’s ‘Cosmic Cartridges,’ which lead to a pretty cool psychedelic scene when the boy touches one.  It’s a nice moment of Kirby Cosmic, and it is really a dose of something new at DC, with lots of potential imaginative power.  Their tete-a-tete is interrupted when they see a news broadcast of Mantis’s rampage, and the Forever People quickly rush to summon the Infinity Man!

fp02-15

The mysterious champion from beyond the realm of the natural laws confronts Mantis, who is fighting with the city’s police, lobbing charged objects at them like a more garishly garbed Gambit.

fp02-23

Infinity Man belts the perilously powered villain, but Mantis responds by encasing his foe in a block of ice “which can hold giant worlds in the grip of icy death!”  Meanwhile, Darkseid and Desaad observe the situation, with the sinister scientist measuring the rising fear within the city in the hopes that it will stimulate the mind of the one who possesses the Anti-Life Equation!

fp02-24

Mantis continues to run amuck, creating flowing streams of magma and reveling in destruction, but the Infinity Man doesn’t play by the normal rules of physics.  He uses his strange powers to molecularly disassemble his icy tomb in a scene with a cool concept but rather poor execution, for which I’m fairly certain we can at least partially blame the inks.

fp02-29

Freed, the hero attacks the Apokalyptian would-be conqueror once more, striking him with a beam that destabilizes Mantis’s powers, causing him to vent his stored energies uncontrollably.  The defeated felon flees into hiding once more, and the Infinity Man summons the Forever People back to Earth and disappears into the ether.  The comic ends with Darkseid dispassionately regarding Mantis’s failure and making his inscrutable plans.

fp02-30fp02-31

This is a pretty solid second issue.  We get to learn a bit more about all of our young heroes, and once more I’m struck with how good a job the King is doing with their characterization in relatively small space.  There is a lot of personality on display in their pages, from the boisterous good humor of Big Bear to Serafan’s wide-eyed fascination with human culture.  Yet, we still don’t see the kids do much of anything.  even the Planeteers tended to be more useful than these five.  They summon the Infinity Man right away, and he provides a fairly impressive showing.  The fight with Mantis is pretty exciting, and Kirby makes it fairly creative and entertaining.

fp02-32

fp02-26Sadly, one of the real weaknesses of the issue is the art, which I really didn’t expect.  I’m fairly certain we’re seeing the consequences of having Vinnie Colleta inking all of Kirby’s books.  There is a lot of heavy inking, lost detail, and empty backgrounds.  There are some muddy, ugly panels as well.  Of course, the King’s pencils are not at their best here either, and the really striking moments often share space with some slightly awkward panels, like Mantis’s strange flight pattern during the fight.  When the art is good, it’s great, but when it’s bad, the contrast is quite telling.  Still, there are some wonderful moments throughout.

Notably, Kirby’s attempt at creating unique speech patterns for his New Gods is on full display here, and it is partially successful.  The kids strike a mostly enjoyable balance, providing an ‘outsider’ perspective on human culture with almost-hip dialog that isn’t quite recognizable, but Infinity Man and Mantis are a little odder, overly-written and a bit off-putting at times.  The final result is a fun, enjoyable issue that continues to unfold the mysteries of the cosmic epic Kirby is weaving, and it’s certainly worth a read.  I’ll give it 3.5 Minutemen.

 minute3.5


G.I. Combat #147


G.I._Combat_147

“Rebel Tank”
Writer: Robert Kanigher
Penciler: Russ Heath
Inker: Russ Heath
Editor: Joe Kubert

“Sniper’s Roost”
Writer: Bob Haney
Penciler: Mort Drucker
Inker: Mort Drucker
Editor: Robert Kanigher

“Tin Pot Listening Post!”
Writer: Bob Haney
Penciler: Jerry Grandenetti
Inker: Jerry Grandenetti

“Broomstick Pilot”
Writer: Ed Herron
Penciler: John Severin
Inker: John Severin

“Battle Window”
Writer: Robert Kanigher
Penciler: Ross Andru
Inker: Mike Esposito

“Target for an Ammo Boy”
Writer: Robert Kanigher
Penciler: Joe Kubert
Inker: Joe Kubert

You sure got a lot of story for your quarter in these old books.  Just look at all of those war yarns packed into this comic!  Anyway, they all lie under a decently dramatic cover, the classic perilous situation cliffhanger, and the Haunted Tank tale it represents is a fair one, though it has some elements that sit somewhat uneasily with me in light of recent events in the U.S.  It starts with Jeb and his crew being left behind by their C.O., who gets knocked out defending a bridge.  The Haunted Tank rides to the rescue in a wonderfully dramatic sequence full of action and explosions, two important ingredients in awesomeness.  Jeb brings his tank in through cover, and they manage to knock out the remaining enemy armor, destroying the bridge in the process.

gi combat 147-04

Mortally wounded, their C.O. dies in Jeb’s arms, and once again, the art proves the power of the comic format, as Heath packs a lot of emotion into a single panel.  Afterwards, the ghostly General Stuart visits his namesake to provide yet more enigmatic advice.  He tells his charge that the tank will soon be fighting on his side, which is strange, seeing as the Civil War (which J.E.B. points out the Confederates called ‘The War Between the States’) ended a hundred years before.  He warns that some Southerners are still fighting it.

gi combat 147-07

When the crew returns to base, they encounter their new commanding officer, who is named Major Bragg, a rather ill-tempered Southerner who gives my folks a bad name.  The Major wears a Confederate forage cap, and he is very upset to learn that Jeb shares the name of the famous rebel general.  Essentially, this whole story is a reprise of #141, with Jeb being given grief for his name, but under combat conditions instead of training.  Bragg, who is still bitter about the whole Appomattox thing, relegates Jeb and his men to courier duty, refusing to let them fight unless the lieutenant backs down about his name.  Things get tense, and Jeb’s crew find themselves slugging it out with hecklers to defend their honor.

gi combat 147-10

One day, a supply run for the armored column (and using a light tank to carry ammo seems a bit…odd) leads the Stuart to a mountaintop fortress which has knocked out the rest of their tanks.  Even the Major was stopped cold in his assault, but, despite his orders to pull back and not engage, Jeb takes his tank into the teeth of the enemy position.  He uses his lighter vehicle to flank the fortress, and they manage to destroy the edifice.

gi combat 147-16

Finally, they have earned Major Bragg’s respect, and he admits that Jeb is worthy of the name, saying “You’re a rebel at heart [..] a Johnny Reb in a Damn-Yankee uniform!”  That made me chuckle.  There’s an old joke where I come from about people growing up and realizing that ‘Damn-Yankee’ happens to be two words, just some light-hearted regionalism.

gi combat 147-18

So, this is a fine little story, with some really nice looking action, especially in the first part, but it is a bit repetitive in its theme. Bragg isn’t really that much of a character, having only one real note, so he isn’t all that interesting.  Incidentally, I wonder if his name is a reference to the famously prickly and unlikeable Confederate general Braxton Bragg, whose name is significantly more awesome than he was.  Either way, the comic Bragg, like his possible namesake, is not exactly an electrifying presence.  On the positive side, I do enjoy the camaraderie of the tank crew that we see, with them standing up for each other, even against their fellows.  I suppose, all things considered, I’ll give this one a solid 3 Minutemen.

minute3

 


Green Lantern/Green Arrow #83


Green_Lantern_Vol_2_83

“And A Child Shall Destroy Them!”
Writer: Dennis O’Neil
Penciler: Neal Adams
Inker: Dick Giordano
Letterer: John Costanza
Editor: Julius Schwartz

Time for another dose of naval-gazing ‘adventure’ with the Green Team.  Yay?  I’ll admit, I’m really not enjoying this series.  I’m rather dreading that some of the darkest days are still before us.  I’m afraid this particular issue is not a high point, though it does reintroduce a character who is very important to the Lantern’s mythos, which is worth something.  The book has a standard ‘looming shadow’ cover, and as is often the case, this one is something of a cheat.  It’s not a particularly exciting image, and it’s got cover dialog, of which I’m rarely a fan.  I’d say the biggest weakness is the presence of the rather unintimidating looking character, Grandy.  While his being there fits the story, it takes away from the menace of the scene.

The tale inside begins with a scene from a month ago, where that same fellow from the cover is walking with a young girl when he bumps into a dark haired woman.  The man asks the girl to punish the woman for not apologizing, and the child’s eyes glow.  Suddenly the woman drops to the ground in agony.  Creepy!

green lantern 083 003

In the ‘present,’ our hard traveling heroes have showed up at the ‘Meadowhill School,’ escorting Dinah Lance to her new job as a P.E. teacher at the girl’s school.  One wonders what kinds of credentials she could have produced for such a job in her secret identity.  Also, what happened to the flower shop?  O’Neil gives us some attempts at character development, with the lovely Mrs. Lance talking about how she’s felt useless and lost and hopes to do something productive by working with children.  What?  Saving the world with the JLA isn’t fulfilling enough?  I think you might have issues, lady!

green lantern 083 004

It fits in vaguely with the uncertain direction O’Neil has taken the character down in this book, but it’s still obvious that this is we’re moving at the speed of plot.  As they approach the school, O’Neil takes a page from Stan Lee, and he has Dinah employ that very special superpower that all females have in such stories, woman’s intuition.  She gets a sense of dread, and suddenly they are attacked by a mad flock of birds.

green lantern 083 005

The Green Team shifts into fighting togs, and the Emerald Archer uses a sonic arrow to scatter the foul fowl.  Just then, a tree branch falls right on top of Ollie, but he is saved at the last minute by Hal’s quick action.  Then, once again illustrating the ridiculous missmatch in power between the two, as the Emerald Crusader gathers the birds up and sends them ten miles away with a thought.  Yep, good thing you and your bow were here, Green Arrow.

green lantern 083 006

Then, continuing to display the brilliant and exacting attention to detail that we’ve been observing in this run, the heroes just stroll up to the school in full costume, with Dinah still in civies.  That won’t endanger the ‘ol secret identities at all.  ‘Hey, I wonder if that woman hanging out with Green Lantern and Green Arrow might have something in common with that superheroine who also hangs out with them?  Nah!’  In a mildly clever touch, they hang a lantern on the inspiration for this story, with the characters referencing Alfred Hitchcock and The Birds.

At the school, they meet the owner and headmaster, Jason Belmore, who, long-time readers of the series may remember was the fiance of Carol Ferris, the excuse for putting her on a bus in the book.  Of course, it makes no real sense for him to be running a girl’s school, but add that to the list of plot conveniences in this tale.  Belmore immediately insists the heroes leave, without expressing the slightest curiosity about why Dinah is palling around with Justice Leaguers.  Strangely, after this is done, the nervous headmaster turns to the cook and seeks his approval.  The cook, the same fellow from the opening scene, sics the same little girl on our heroes.

green lantern 083 010

Meanwhile, the Lantern spots a figure by their car, only to discover that it is Carol Ferris, though she is bound to a wheelchair.  She asks to be taken away with them, and the trio drive off, with Hal’s former flame asking for help for her current fiance, who is living in fear (awkward!).  Yet, as they drive, the car begins to come apart, and it careens off of a cliff, with only the Emerald Gladiator’s ring saving them.  It’s a nice looking sequence, especially when the Lantern summons a power-ringed Pegasus to carry the trio.  It’s a wonderful image, beautifully rendered by Adams.  Sadly, it’s the only magnificent moment in the book.

green lantern 083 011

When they land in an abandoned barn to seek shelter from a sudden rainstorm, Carol wonders about the Lantern’s new limitations, and he begins to talk about his loss of confidence.  Taken on its own terms, its’ a touching scene, and Adams does a heck of a job rendering the care and weariness on Hal’s face as he talks.  In the context of the series, it is undercut by the problems with the earlier stories that brought him to this point.  Continuity is a double-edged sword, after all.

green lantern 083 013

Back at the school, Dinah dismisses her class a bit early, which angers Grandy, who threatens her in really creepy fashion.  The canny Canary realizes something is up, so she slips into costume, once again again flagrantly endangering her identity.  ‘I wonder if the tall statuesque blonde has anything in common with the tall, statuesque brunette who is the only other woman here?’

green lantern 083 014

green lantern 083 015Prowling the halls, she is discovered by Belmore and Grandy, who attack her, but she easily handles them until the little girl, Sybil, uses her powers to cripple the Canary.  Then, unsurprisingly, Grandy removes her wig and discovers her identity.  Wow.  Who could have ever seen that coming?  Notably, O’Neil includes a moment where the Blonde Bombshell reflects that she’s enjoying the violence and notes that she needs to be careful about that, which is interesting, but it’s still presented in the nonsensical context of Dinah ‘hating violence.’

green lantern 083 016

The cruel cook orders the frightened children to haul her to the basement, where he explains that he found Sybil wandering in the woods, and now she enforces his will.  He plans to murder Dinah by proxy, so he stirs up a wasps nest and locks her in.  She claims the door is too sturdy to break down, but she apparently conveniently forgets about the fact that she has a super powerful ‘Canary Cry.’  Add it to the list.  Unable to think of anything better, the heroine hunkers down and hopes to survive.

green lantern 083 021

The Green Team returns to the school, but when they encounter Grandy, he sics Sibyl on them again, crippling them both with pain.  Ollie hears Dinah’s scream from below and struggles to his knees, fighting against the agony and loosing a flash-bang-like arrow that disables the creepy kid.  They race to the basement and rescue Dinah, though she is hurt.  The Emerald Archer wants to tear the cook apart, but the Lantern insists that, because he was responsible for crippling Carol, the fight was his.

green lantern 083 024

It sort of is at that, Ollie…

When Grandy is confronted, he demands that Sibyl punish Green Lantern, only for her to speak for the first time and refuse.  She is tired of hurting people, but the vicious fellow slaps her and tells her to “obey.”  With tears in her eyes, she agrees, only to bring the roof down on them.  And Hal apparently just watches.

green lantern 083 026

Seriously, the whole building collapses, and they get everyone else out, but Green Lantern seems to just let that little girl die.  Ollie asks his friend if he could have saved her, and his response, “I’ll live with that question the rest of my life” isn’t much of an answer at all.  It’s a weird, unhappy moment.  Yet, the story ends on a different note.  Hal approaches Carol and tells her that he was foolish and prideful, insisting that she love him on his own terms.

green lantern 083 029

He removes his mask (in public, let’s not forget, with lots of other people standing around), and reveals his identity, telling her he’s realized what really matters.  She apparently completely forgets about poor Jason Belmore and declares her love for the Lantern, who scoops her up in his arms and heads off into the rain.  Once again, it would be a sweet scene on its own terms, and the team really pack some emotional punch into it, but the context hurts it.  The last image of the book is of a little girl standing over the Lantern’s mask.  Dun dun DUN!

green lantern 083 030

Interestingly, I have zero memory of Carol being crippled from when I read through these books the first time.  I wonder how long that is going to last.  Well, as you can probably tell, I wasn’t exactly thrilled with this issue.  To be honest, it really isn’t a bad story as such, and it certainly achieves what it sets out to do.  It strikes a very effectively creepy tone, evoking Hitchcock movies and The Twilight Zone.  I’m almost certain that there is a particular story being referenced in this setup, with the creepy kid with powers, but I can’t quite put my finger on it.  Nonetheless, the authorial gymnastics that O’Neil has to go through in order to place his characters in this situation are more suited to Scooby Doo than Green Lantern.  Once again, he’s forcing the characters into the plot rather than letting the plot adapt to the characters.

green lantern 083 031

The tale also has a really grim ending, with the unhappy little girl apparently killing both herself and her tormentor.  Compare this with another of our recent stories featuring an unhappy child with powers and its happy ending, and you’ll see quite a contrast.  The art, as always, is beautiful, and Adams really gets a few chances to shine with some dramatic moments, but he still gets few opportunities to really take advantage of the fact that he’s drawing Green Lantern, other than the winged horse.  Interestingly, Adams apparently had some fun with his faces in this issue, as, according to Dick Giordano, he based the faces of Sibyl and Grandy on then current President Richard Nixon and Vice President Spiro Agnew, who he disliked.  Weird, you’d think, given the power dynamics, it would be the other way around.  For my part, I rather think that Grandy looks much more like horror legend Vincent Price, who certainly fits the tone of the tale.  Art origins aside, this is a rather uneven story.  Taken all together, with the significant flaws and the significant successes, I’d give this tale of horror 2.5 Minutemen, though I really am inclined to give it less thanks to the plot induced stupidity of the heroes.

minute2.5

P.S.: On a broader note, I think I have finally put my finger on precisely what I dislike about this series.  It is the element of dreariness that characterizes it.  Green Lantern stories have the limitless wonders of the universe as their playground, and yet this run has its eyes firmly on the muddy earth, almost never looking to the heavens.  I understand O’Neil’s reasons for that, as I discussed with the first issue, but even with such earthbound tales, there is room for a glance at the stars now and then.  Yet, that is not all.  No, there is just no sense of joy, of revelry, of real adventure to be found in this book!  This issue displays these qualities perhaps the most clearly of any we’ve seen.

Their stories are small, but not just with the necessary intimacy of character drama.  They are small with a pettiness, a smallness of soul, and not just of setting.  What O’Neil is trying to do is admirable, and there are times when the comic shakes off its shackles and stretches to the stars, and I don’t just mean the issues set off planet.  There are moments when there is hope and joy and wonder to balance the dreary slog of his preaching or torturing of his characters, but they are, unfortunately, in the minority.  If there is one thing that comics are about, it’s hope, though that is true of Art in general, the Art that gropes its way towards the divine.  Despite the very heavy-handed invocations of hope from time to time, it seems largely absent from this series.  There is just too much misery, too much ugliness, and not nearly enough wonder.


 

Well, that does it for these comics.  We didn’t exactly have an inspiring set of books in this batch, but they certainly weren’t boring!  I hope y’all enjoyed my coverage and commentary on these comics, and I also hope you’ll join me again soon for more Bronze Age goodness!  We’ve got a JLA issue in the next batch, which is usually something I look forward too, but this is certainly an unusual one!  Until then, keep the Heroic Ideal alive!

 

 

Into the Bronze Age: March 1971 (Part 4)

DC-Style-Guide-2.jpg
Hello my dear readers, and happy Memorial Day if you’re in the U.S.!  Today we honor those who have served so that we may enjoy our freedoms, those who have gone into danger so that the rest of us may be safe.  This post about make-believe heroes has nothing to do with those real heroes, but a similar ethos of selflessness defines both.  The former are a lot more important, but there are more eloquent voices than mine singing their praises today, so I’ll stick to my humble purpose.

I’m afraid I have been long absent from the Greylands, but never fear, I have returned!  There were numerous calls upon my time and attention at the end of the semester, and they brought me far afield.  There were papers to write in preparation for conferences, conferences themselves to attend, and of course the usual hustle and bustle of the semester’s close.  We also had a weekend of volunteer work with the churches in our town, doing needful work in the community.  To top matters off, we in the Grey household also had various personal challenges, but the clouds seem (hopefully) to be parting at last, and I think it may be time to return…to the Bronze Age!

Once more I find myself quite willing to seek solace from the dreariness and bleakness of the modern day in the four-color glories of yesteryear.  This particular post is all the more exciting as we’re finally getting into the other Fourth World books with today’s Forever People #1!  Please join me for a new dose of Bronze Age goodness, and hopefully this will mark a return to a more regular posting schedule.  Thank you all for your patience!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #398
  • Adventure Comics #404
  • Batman #230
  • Brave and Bold #94
  • Detective Comics #409
  • The Flash #204
  • Forever People #1
  • G.I. Combat #146
  • Green Lantern/Green Arrow #82
  • Justice League of America #88
  • New Gods #1
  • Superboy #172
  • Superman’s Pal, Jimmy Olsen #136
  • Superman #235
  • World’s Finest #201

Bolded entries are covered in this post, the others will be covered soon.


Forever People #1


Forever_People_Vol_1_1“In Search of a Dream!”
Writer: Jack Kirby
Pencilers: Jack Kirby and Al Plastino
Inker: Vince Colletta
Letterer: John Costanza
Editor: Jack Kirby

With the thunder of a boom tube and the roaring of the Super-Cycle, Jack Kirby’s Fourth World arrives in earnest!  It is in these three new books, Forever People, New Gods, and Mister Miracle, completely his own creations, that the King’s long-awaited vision, his long cultivated ideas, really come into their own.  Jimmy Olsen has been teasing something vast and wondrous beyond the horizons of the known reaches of the DC Universe, but The Forever People dives in more directly, while the other books will go further still.

And it all begins with the very Kirby set of characters on this cover, the Forever People, a group of free-spirited teenagers and part of the vast tapestry of stories and characters Kirby wove around the concept of the New Gods.  Curiously. these particular characters haven’t amounted to much over the years.  They’re probably the element of the Fourth World that has found the least traction in the wider DC Universe.  While the saga of Darkseid and Orion has provided the backdrop for many an epic adventure and the daring Mr. Miracle has found his place with the Justice League, these kids never quite found their niche.  I remember that being at least somewhat the case from the very beginning, so I’m curious to see how these issues will hold up to my memories.

The cover itself is more interesting than compelling.  It sets up a bit of a mystery, and it’s a mystery that the story within does develop to a degree, but I think its strongest feature are the incredibly Kirby-ish characters front and center.  They’re a wonderfully colorful and lively looking group, and they fit the very distinctive aesthetic that the King was developing for the New Gods, sort of a shiny, sci-fi take on his classic Asgardian designs.  Their individual designs aren’t all successful.  Mark Moonrider in particular has a bit too much going on, what with the superfluous loincloth worn over his pants.  Nonetheless, they’re certainly striking.

fp01-03

Their first tale begins with the introduction of that constant feature of Fourth World stories, the boom tube, a glowing trans-dimensional portal accompanied by an otherworldly sound, and, in this case, by rhyming verse, which is an interesting and unusual way to start a comic.  From the portal emerge the Forever People, a colorful quartet riding an amazing vehicle, the Super-Cycle, in a two-page spread that I have to imagine was more impressive before Vinnie Colletta got his hands on it.  I’ve searched for a picture of the original pencils, but no luck.  Still, it’s a nice first look at our young heroes as they come careening onto the Earth.  As we will discover in a few pages, these are the Forever People, Mark Moonrider, Big Bear, their hippy-looking pilot, Vykin, and Serifan, whose costume I’ve always rather liked.

fp01-04a

They’re headed for a collision with a teenage couple in a conventional car, but they phase through the automobile, saving themselves, but seemingly dooming the other kids.  Just as their car flies over a cliff, those startled youths are rescued by Vykin the Black, (or Vykin, the inappropriately named), and his Mother Box.  We then get the first of our evocative but incredibly vague and contradictory Jack Kirby descriptions of his crazy Fourth World concepts, as the Forever People argue over exactly what a Mother Box is.

fp01-06

While Mark Moonrider tells the rescued couple that it’s like a computer, Vykin strenuously objects that Mother Box lives and talks to them.  At this point, I can only assume the human kids have become convinced they’ve meet a group of madmen.  The young New Gods tell their newfound friends that they’ve arrived on Earth from a place called ‘Supertown’ to rescue someone called ‘Beautiful Dreamer,’ a vital mission, but they pleasantly agree to let the kids take some pictures for their friend, Jimmy Olsen.

fp01-08

As the couple departs, Serifan falls into a trance, and his friends note that he’s made contact with Beautiful Dreamer, but they are being watched by malevolent eyes!  A group of hi-tech thugs has spied the team’s arrival, and we discover that they are members of Intergang who report to none other than Darkseid!  Our still mysterious menace tells his flunkies to follow but not to engage and warns them that the kids are more than they appear.

fp01-13Meanwhile, at the Daily Planet, Clark Kent is just finishing up an interview with the heavyweight champ, who confesses to the reporter that he feels like his accomplishments are insignificant when a being like Superman is around who can do pretty much anything.  He and Lex Luthor should form a support group!  The dialog is a bit over the top and goofy, but the sentiment is actually an interesting one, and the theme of the Man of Steel’s presence having unintended sociological consequences has, of course, become much more common these days.  Once again, Jack Kirby was ahead of his time.

The encounter leaves the Last Son of Krypton introspective and lonely, feeling like he doesn’t really fit in on Earth, something that is becoming a recurring theme in the last few months.  His reverie is interrupted by the arrival of Jimmy Olsen, who has brought his friends’ bizarre pictures to show off.  With his telescopic vision, Clark spots an alien city at the center of the picture of the boom tube.  There’s a rather hokey bit as Superman gets hung-up on the idea that there is a place called ‘Supertown,’ but the upshot is he decides to investigate these strange travelers.

fp01-15

Man, that must be one heck of a camera to capture microscopic detail…

fp01-18On his way to intercept the Forever People, the Man of Steel is spotted by Intergang, traveling the same route in a helicopter, and, on orders from Darkseid, they turn their fancy new weapons on the Kryptonian.  Their ray guns hurt him, but he is Superman after all.  In a nice looking sequence, the Metropolis Marvel rips up a tree and hurls it through the helicopter.  Seeing this, the Forever People assume that the new arrival must be another volunteer from Supertown, but before he can explain, they declare that Mother Box has located Beautiful Dreamer nearby.  The kids can’t fix her location, but Superman’s x-ray vision spots an underground entrance.

fp01-19

Unfortunately, the hatch is booby-trapped, and it releases a “toxi-cloud,” which the Man of Tomorrow blows away by whipping up a whirlwind.  Just as he finishes his spin, he’s snatched out of the air by a brutish pair of purple paws!  A group of Darkseid’s minions called ‘Gravi-Guards’ attack, and one of them pins the hero to the ground by transmitting “gravity waves from heavy mass galaxies,” which almost actually makes sense.

fp01-20

Realizing that they’re outclassed, the Forever People all put their hands to Mother Box and call out “Tarru!”  They switch places with a strange new champion named ‘The Infinity Man,’ who seems to have reality warping powers, declaring that he comes from the place “where all of natural law shifts and bends and changes,” allowing him to reverse the effects of the Gravi-Guards powers and send them flying.  With a casually tremendous blow, Infinity Man sends Superman’s antagonist crashing cross-country.

fp01-22

fp01-23

fp01-24Declaring to the recovering hero that he’s an ally of the Forever People, the Infinity Man offers the vague and sinister pronouncement that Darkseid has kidnapped Beautiful Dreamer in his search for something ominously called “The Anti-Life Equation!”  Dun-dun-DUN!  With a name like that, it seems unlikely that this is a good thing.  The strange alien champion calls out a challenge to Darkseid, demanding that he show himself, and just then the man-god himself appears, looking very 80s cartoon villain-ish in his cape.  Declaring that the girl is of no use to him as her mind refuses to give him what he seeks, the Apokoliptian ruler raises her from underground but promises that sooner or later he will find what he’s looking for, and then he will us it to “snuff out all life on Earth–with a word!”

fp01-26At that, the villain vanishes, and the two heroes discover that the girl is rigged to a bomb.  Trusting in being faster than a speeding explosion, Superman scoops up Infinity Man and Beautiful Dreamer, and he kicks it into high gear to escape the blast.  When they land, the Man of Steel’s questions are interrupted by the return of the Forever People as the Infinity Man disappears, leaving them in his place.  When they ask how they can thank him for his help, Superman replies that he wants to see Supertown.  The kids argue that the Kryptonian’s powers are needed there on Earth in light of the threat posed by Darkseid, but he insists that he has to investigate this place.  They open a boom tube for him, but consumed by guilt, he turns back at the last moment.  Superman hopes he’ll have the chance to visit Supertown someday, but realizes he can’t go yet….which is a bit silly.  His obsession with the place, just because it’s called ‘Supertown,’ is goofy, as he has no other real reason to think there is anything there for him.  What’s more, presumably he could have jumped through the portal, checked things out, and come back right away.  There’s no immediate danger, so the guilt-trip was a bit much.

fp01-29

Aside from the slightly silly ending, how does this issue stack up?  Well, it’s good fun from beginning to end, packed full of new concepts and the products of Kirby’s ever-expansive imagination.  The Forever People themselves had a lot more personality right from the beginning than I remembered.  They bicker and argue in friendly fashion, and their characters have some shape already.  However, they don’t really do too much for this to be their book.  Other than using the Mother Box to save the runaway car, all they do is switch into Infinity Man, who is certainly cool in action but far too vague in that very Kirby fashion to be fully grasped yet.  It’s also worth noting that Vykin’s sobriquet is pretty tone-deaf, though of course this is only 1971.  Still, we’re getting to the point where folks are realizing that naming a Black character ‘black,’ is maybe a bit much.  Nonetheless, there’s something to be said for Kirby with his inclusion of a black character with this team in an era where almost every hero was still white.

fp01-30

There’s plenty here to catch a reader’s interest and make them want to find out what is going on, but sharing space with Superman means that the Forever People get a bit short-shrift in their own first issue.  Darkseid’s appearance is also a bit strange and surprising.  This is our first real meeting with him, and the fact that he gives in, even though he double-crosses the heroes, doesn’t seem quite in character with the supreme villain he will grow into.  It’s not the most impressive first showing for great and powerful Darkseid.

It’s really interesting to see the Forever People’s gestalt setup with the Infinity Man.  It’s very Captain Planet, (“With our powers combined!”) and one can’t help but wonder if they didn’t inspire that later-day character in some fashion.  Fortunately, the Forever People don’t have that annoying ‘Heart’ kid that was shoehorned into being the ‘real’ hero every freaking episode.  *Ahem*  Where was I?  Ohh, right!  The art is good throughout, of course, but it isn’t quite as spectacular as what will eventually populate these pages.  Of course, the Superman issue remains, as I discussed previously, and the resulting changes to Kirby’s art leave the Man of Steel looking a bit awkward from time to time.  The story itself is a good read, with some exciting action and several hooks for further development.  The silly elements and the vagueness of some of the concepts hold it back from being great, but it’s still a solid comic.  I’ll give it 3.5 Minutemen.

minute3.5

P.S.: We’ve got another text piece in this issue, but this time it isn’t by Kirby himself.  It’s actually a reflection by Marv Wolfman on a meeting with the King just before the younger creator had broken into comics.  It’s a charming read and a neat peak behind the curtain.

 fp01-32


G.I. Combat #146


G.I._Combat_146“Move the World”
Writer: Robert Kanigher
Penciler/Inker: Russ Heath
Editors: Joe Kubert and Robert Kanigher

“Hickory-Foot Soldier”
Writer: Bob Haney
Penciler/Inker: Joe Kubert

“A Flower for the Front”
Writer: Ed Herron
Penciler: Ross Andru
Inker: Mike Esposito

“The Secret Battle Eye”
Writer: Hank Chapman
Penciler/Inker: Joe Kubert

“The Bug That Won an Island”
Writer: Bob Haney
Penciler: Ross Andru
Inker: Mike Esposito

“Battle Tags for Easy Co.”
Writer: Robert Kanigher
Penciler/Inker: Joe Kubert

We’ve got a standard type of cover for Haunted Tank stories, promising a deadly surprise for the crew.  It’s decent enough, but not the best of its type that we’ve seen.  The same could be said of what’s inside.  This was a solid if unspectacular Haunted Tank tale.  Most notably, the titular haunting spirit’s customary cryptic advice is actually almost useful, which is a nice change of pace.  As usual for this book, I’ll only cover that feature and not the various backups.

This story opens with a bang as the Haunted Tank and two other armored units are traveling through a dark desert night, only to have it suddenly lit up by explosions as they are cut to pieces by Nazi anti-armor half-tracks.  Jeb manages to get the Tank down into a ravine where they have cover, but the vehicles gets stuck.  Just then, their own gray ghost appears and tells Jeb “if you put your back into it […] you can move the world!”  While this sounds like his usual enigmatic nonsense, there is actually practical advice in his proclamation.

 

The tank commander hustles the crew outside, and with all of them straining mightily, they manage to free the Stuart.  Just as the Nazi infantry is approaching the ravine to finish them off, the Haunted Tank bursts out, guns blazing, and cuts a path through them.  Moving at top speed, they manage to avoid the fire of the halftracks.  They manage to knock one of them out, but that leaves three to chase them, any one of which has a gun big enough to punch through the hide of the light tank.  Jeb and co. lose their company in the desert night and head towards Fort Solitary, which they are ordered to hold at all costs.

gicombat146-06

On the way, they encounter a lone G.I. holed up in a ruined house and trading fire with a German unit.  Just as the tank pulls up, he manages to finish off his opponents by kindly returning one of their grenades to them.  The young man introduces himself as Ulysses, named for the “Greek G.I. who was kicked around for seven years…after his war ended,” which is an interesting way of looking at the epic, rather fitting for a fellow in a warzone.  Just like his namesake, this young man is the only survivor of his own crew, a patrol from Fort Solitary.

gicombat146-13

Ulysses boards the metal ship, and they arrive to find Fort Solitary has been wiped out by the Luftwaffe.  Jeb knows that the Nazi halftracks are on his trail, so the troops dig in and prepare for the inevitable attack.  They pile up rubble around the Tank’s turret to provide cover.

gicombat146-15

When the Germans attack, their commander thinks Jeb has made a tactical blunder by digging in, but as his other two vehicles move to flank the entrenched position, the body of the Haunted Tank suddenly roars out from behind a hill and shreds one of them, while two of the crew pop out of the smoke on the other flank, hitting their halftrack with Molotov cocktails, sending it up in flames.

gicombat146-16

Meanwhile, just as the German officer begins to think that he’s attacking a decoy, the turret fires and smashes his vehicle.  It turns out that Stuarts are made so that the turret can be detached, and by putting their backs into it, the crew were able to take all three of their enemies.

gicombat146-17

This is a fairly good story, and the tactics at the end are actually quite clever and a nice solution to the difficult odds the Tank faces.  Interestingly, this is probably one of the more realistic Haunted Tank stories, in some ways, as they aren’t running around knocking out Tigers left and right.  Instead, they’re up against a set of halftracks with anti-tank guns, which really aren’t good in a stand-up fight.  A Stuart might actually be able to win in such an engagement, which is sort of neat to see, even if they go about it in very unorthodox fashion.  The inclusion of Ulysses seems a bit unnecessary, as he doesn’t really contribute anything to the plot, so he feels a bit like a dropped thread.  Still, the end result is reasonably entertaining.  I’ll give it 3.5 Minutemen.

minute3.5


Green Lantern/Green Arrow #82


Green_Lantern_Vol_2_82“How Do You Fight a Nightmare?”
Writer: Dennis O’Neil
Penciler: Neal Adams
Inkers: Dick Giordano and Bernie Wrightson
Letterer: John Costanza
Editor: Julius Schwartz

Ohh Green Lantern / Green Arrow, what am I going to do with you?  There’s a roughness to many of these stories, a feeling of potential present but unrealized, and that is certainly the case for this month’s issue of the book.  We’ve got a lot of creative concepts tossed out in these pages, but they are both wildly underdeveloped and in direct contrast to established canon to boot!  I’ve heard that O’Neil started to get into mythological threats in his Superman stories, and this issue perhaps heralds the beginning of his interest in that vein of storytelling.

This mythological mash-up of a tale begins with Green Arrow showing up, in full costume no less, at Black Canary’s front door.  So much for that secret identity, Dinah!  The stupidity of such a move is completely unremarked in the comic, and it is treated as perfectly natural that Ollie would stroll up to Canary’s home in costume.  The resultant scene is actually a little charming, as the Emerald Archer announces that, despite the fact that they had agreed to keep their distances until the beautiful bird ‘got her head together,’ he just happened to find himself in the neighborhood with a box of roses.  We’re actually getting a bit of character development as their relationship progresses, albeit slowly, in the background of these stories.

green lantern 082 003

However, when Dinah opens the box, she finds, not roses, but monsters!  A pair of winged creatures, half women, half birds, burst from the box and attack the heroic couple.  They look like the harpies of Greek mythology, but whatever they are, they seem to mean our heroes no good.  In what will become a running theme in the issue, Green Arrow attempts to protect Canary, and she resents his interference, pointing out that she’s a big girl and quite capable of looking out for herself.  Yet, Ollie’s solution of a tear gas arrow indoors proves to be a rather poor decision, and moments later he hauls the still protesting Canary outside.  Dinah let’s her would-be suitor know just what she thinks of his strategy, and then they realize that their avian antagonists have vanished!

green lantern 082 004

green lantern 082 006Realizing that mythical monsters are a bit out of their line, the heroes decide to reach out to one of their allies who is more experienced in such matters, so naturally, they call…Green Lantern?!?  That’s right!  After all, who knows more about magic and myth than the science fiction space cop?  Surely you wouldn’t turn to Wonder Woman,  Aquaman, or even Hawkman, all of whom have a decent amount of experience with myth and mysticism.  Nope, Green Lantern, all the way.  It’s at this point that we start to realize this story is moving at the speed of plot.

green lantern 082 010

green lantern 082 011Well, one telegram later, and the Green Gladiator is on his way, only to encounter the harpies himself!  He chases them through the sky to a discotheque where he is faced with a strange red-skinned femme fatale who calls herself “The Witch Queen.”  She declares her intention to destroy him, and then with a burst of yellow energy, she pulls the hero into the jewel atop her wand.  Then, the imprisoned Hal sees the woman’s shadowy ally, who he recognizes with a dramatic “YOU!”

In the meantime, Arrow and Canary get antsy with the Lantern’s long absence, and they decide to investigate on their own.  The Emerald Archer finds a strange jewel in the flower box, and he decides to investigate the florist from which he purchased the roses…which really seems like it would have been a good place to start in the beginning, what with the monsters jumping out of the rose box and all.  The dynamic dame drives them on her motorcycle, but when they reach the shop, a massive hand smashes Green Arrow’s face through a window, leaving Canary to face the new threat alone.

green lantern 082 013

She finds herself facing three massive women in Greco-Roman style armor, and they speak about destroying the man but not hurting their ‘sister.’  Think you know who these large ladies are?  Think again.  O’Neil has stranger plans!  No shrinking violet, Canary refuses to let these giant girls make a ghost out of Green Arrow, and when one of them moves to ‘chastise’ their wayward ‘sister,’ Dinah takes her out in a nice action sequence.  The leader of the women pleads with Canary to join them in their cause, the punishment of mankind, and she tells the fighting female their story.

green lantern 082 015

Fragile?  Delicate?  These are not words that I would use to describe Black Canary!

They are, in fact, Amazons, but not so fast!  They aren’t the Amazons you know…the Amazons that are already part of the DC Universe.  Instead, they are somehow a different set of Amazons, and O’Neil shows no awareness that DC already has that particular mythic group covered.  The tale they tell is that they were champions and defenders of mankind, along with the harpies and their powerful high priestess, but when their leader spurned the advances of a mighty sorcerer, he banished them all to a different dimension, from which they can only escape for short periods at a time with the help of jewels like that which Arrow discovered.  Speaking of the Emerald Archer, he finds the entire story dubious and refuses to believe in Amazons and the like, despite the fact that he was on a team with an Amazon for years!  There’s a Bob Haney-like disregard for continuity and context at play in this story!

green lantern 082 017 - Copy

green lantern 082 017The Amazons promise to prove their claims by bringing the heroes to the Witch Queen, and in the interim, we check in with that very femme fatale, who is going over plans with a familiar figure.  Sinestro, the renegade Green Lantern, is her mysterious partner, and he is also apparently her brother, though I’m pretty sure this random sibling never appeared again.  The rogue ring-slinger had somehow discovered the dimension of Amazons “by chance” and used his sister to manipulate them, planning to have them help him trap and destroy his nemesis.  Being unable to locate Green Lantern, Sinestro decided that his friends were easy to find, so he planned to use them as bait.  They were easy to find?  Well, I suppose I would take more issue with that if Green Arrow wasn’t waltzing around Dinah’s suburban house in full costume.  I suppose he wouldn’t have been too hard to find at that!  To complete the trap, Sinestro gave his sister his power ring so she could pretend to have magic powers to throw Hal off-guard.  It’s…an odd plan, overly complicated and very random, not exactly Sinestro’s finest work.

Just as he’s finished his helpful exposition, Sinestro’s evil family reunion is interrupted by Green Arrow’s dramatic entrance.  As the villain rushes to retrieve his ring, the Emerald Archer draws his bow and lets fly an arrow, pinning the power ring to the wall in a really nice sequence.  Claiming he doesn’t need the ring to take on an Earthling, Sinestro charges the Battling Bowman, only to be met with an uppercut and laid low.

green lantern 082 023

When his sister tries her luck, Black Canary pitches in, and we get a really great moment.  Ollie thanks the blonde bombshell for saving his life twice that night, and her reply is wonderful, “I’d do it for anyone…astray cat, a politician–just anyone at all!”  O’Neil is getting a better handle on these characters, and their banter has become quite charming.  There’s a great, rather unusual (for 1971) quality to their relationship that is rather special.

green lantern 082 024

green lantern 082 027With Sinestro captured, Green Arrow tries to get him to return Hal, but the villain claims the Lantern is trapped in the dimensional prison, which only one man can inhabit at a time.  The Amazon leader, realizing they had been duped by a man, offers to lead Canary inside to rescue their friend, and despite Ollie’s protests, in she goes.  The dimension is a surreal, utterly alien place, and within Hal fears that the very strangeness of his surroundings might drive him mad.  He is scooped up by the harpies and is too stunned to use his ring.  The Emerald Crusader is brought to face the high priestess, who is revealed to be Medusa, and her snakeish-hair snares the hero.  She looks suitably frightening in Adams’ pencils, though the strange dimension she inhabits doesn’t quite get enough attention to be effective.  Just before Green Lantern is crushed by her serpentine hair from hell, Black Canary arrives, and she and the Amazon manage to persuade Medusa to release him, arguing that unjustly slaying a man would stain their honor forever.  With the Amazon’s aid, Hal is able to return them to the real world, where they are reunited with a still skeptical Green Arrow who has certainly never traveled to other dimensions or seen other craziness as part of the Justice League and thus has every right to scoff.

green lantern 082 029

This is a weird issue.  It’s a fun read, but the treatment of all of its different elements just feels very half-hearted.  There’s an imaginative energy here that is interesting, but it’s put to poor use.  Basically any one of the concepts that O’Neil tosses out in this tale could provide the fodder for a solid plot, but with all of them falling all over one another and competing for narrative space, the result is a mess of half-baked ideas.  We’ve got open contradictions to pretty basic DC continuity in the presence of these ersatz Amazons, who themselves have a really poorly defined ethos.  They hate all men because ONE guy betrayed them?  That seems a bit much.  At least the regular DC Amazons have a pretty legitimate beef with mankind, what with all the murder and mayhem to which they’ve been subject.  The idea of creatures of myth having been locked away is an intriguing one, and it has been given much more thorough development in other instances.  In this case, the whole setup is just far too vague to really work.  All of these elements could really have benefited from stretching the story out over two issues.

green lantern 082 030

We also have a very uninspiring return of a classic villain, the only actual supervillain we’ve seen in all of O’Neil’s issues so far.  It’s something of a disappointing showing for Hal’s greatest enemy, with his rather ridiculous plan and Ollie dropping him with one punch.  What exactly was the point of having the harpies attack Arrow and Canary?  Just to make them call in the Lantern?  That seems like a lot of trouble to go to for a fairly simple goal.  All of that being said, this issue does have some strengths.  Obviously, Adams’ art is beautiful and dynamic, as usual, but he is really firing on all cylinders with this issue.  I think the more fantastical elements of this tale really brought out his best.  O’Neil, for his part, is doing a much better job with characterization at this point.  Ollie is quite charming rather than being insufferable, Hal is hardly doing any naval-gazing at all, and Dinah is growing into the no-nonsense firebrand that she’s meant to be.  These qualities help rescue the issue from being a complete failure, and I’ll give the confused muddle of half-baked but fun ideas 2 Minutemen.

minute2


That will do it for this batch of books.  I hope you enjoyed the read!  Please join me again soon (I promise!) for the next set of books in March 1971, as we travel further Into the Bronze Age!  Until then, keep the heroic ideal alive!


The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpgAquamanhead.jpg3072564469_1_3_hCmU7jwq.jpg

arrowheadglheadAquamanhead.jpgAquamanhead.jpgAquamanhead.jpgbatman-family-6-cover.jpg2f52ff2370b3a87769869427faeac69darrowhead

I can’t believe this, but I actually missed Green Arrow’s second appearance on the Headcount this month!  That sock to the skull definitely counts, and he joins the august company once more, giving us our only addition so far this month!

Into the Bronze Age: January 1971 (Part 3)

DC-Style-Guide-2.jpg
Hello my dear readers, and welcome to my penultimate post about January 1971!  Today, we’ve got my first coverage of a Superboy issue, as well as some Superman’s Girlfriend, so we’ve got tons of super-action.  We’ve also got G.I. Combat, for a more serious story, and the trio are a good set of books.  Please join me as I work my way through them.

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #396
  • Adventure Comics #401
  • Batman #228 (reprints, won’t be covered)
  • Brave and Bold #93
  • Detective Comics #407
  • G.I. Combat #145
  • Superboy #171
  • Superman’s Girlfriend, Lois Lane #107
  • Superman’s Pal, Jimmy Olsen #135
  • Superman #232 (reprints, won’t be covered)
  • Superman #233

Bolded entries are covered in this post, the others will be covered soon.


G.I. Combat #145


gi_combat_145“Sand, Sun and Death”
Writer: Robert Kanigher
Penciler: Russ Heath
Inker: Russ Heath
Editor: Joe Kubert

“A Hatful of War”
Writer: Bob Haney
Penciler: Mort Drucker
Inker: Mort Drucker
Editor: Whitney Ellsworth

“The Iron Punch”
Writer: Ed Herron
Penciler: Arthur F. Peddy
Inker: Arthur F. Peddy

gicombat145-03“Hot Corner”
Writer: Robert Kanigher
Penciler: Joe Kubert
Inker: Joe Kubert

“Mile Long Step”
Writer: John Reed
Penciler: Jerry Grandenetti
Inker: Jerry Grandenetti

“Glory Drive”
Writer: Bob Haney
Penciler: Joe Kubert
Inker: Joe Kubert

“Missing: 320 Men”
Writer: Sam Glanzman
Penciler: Sam Glanzman
Inker: Sam Glanzman

The Haunted Tank crew rides again, and it seems we’re back in North Africa.  Once more, the ghostly guardian of the tank is singularly unhelpful, appearing in precisely one panel.  I’m beginning to grow frustrated with this book, despite the fact that most of its stories are fairly entertaining.  As I’ve said before, it just feels like a waste of a great concept when the ghost has no impact on the plot.

In this particular comic, J.E.B. tells Jeb that “there is more than one ghost in this battlefield,” which proves as pointlessly prophetic as usual.  Just as the tank commander begins to ask for something actually useful, the desert sands around them begin to erupt with tank fire, and the Stuart finds itself in the crosshairs of not one, not two, not three, but FIVE panthers!  It’s a wonderfully dynamic double-page spread, but it also seems ridiculously improbable that a light tank could last for five seconds in such a situation, much less actually get away.  The crew conducts a running fight as they flee, but eventually run out of ammo and escape into a dust storm.

The German commander pursues but loses them in the swirling sand.  Once the dust settles, the Tank is confronted with a strange sight, a battle damaged but intact B-25, just sitting in the middle of the desert.  Out of ammo and low on fuel and, more than anything else, just plain curious, the crew investigates.  They find the bomber’s co-pilot and gunners all dead, but the pilot is missing.  Suddenly, that very pilot appears, looking quite the worse for wear.  He holds them at gunpoint, and it quickly becomes apparent that he’s been driven mad by his experiences.

gicombat145-08

The pilot, a lieutenant, was on a bombing mission with his crew, their very first combat mission, and they ran into an absolute forest of flak and fighter power.  Everyone onboard was killed but the pilot, and he turned back, limping the plane down into the desert.  He can’t face the reality that all of his men are dead.  Just then, the German armor shows up, and the Lieutenant agrees to help the tank crew hold them off, swearing he won’t fail his men a second time.  Arch, Slim, and Rick man the turret positions on the bomber, and Jeb himself, with the Lieutenants help, cooks up a surprise for the tanks.

gicombat145-11

Now, here we get to an even more ridiculous moment, as the crew manages to take out two German tanks…with machine guns!  A B-25 is armed with a mixture of .30 and .50 caliber machine guns which MIGHT be able to mess up a lightly armored vehicle but would be about as useful against an actual battle tank as a spitball.  What’s more, the German armor apparently has a hard time hitting the gigantic, stationary plane.  It’s a cool scene, but it makes no sense!

gicombat145-16

Well, improbable firepower aside, Jeb and the pilot sneak behind the tanks and hit them with Molotov cocktails, which is actually much more believable, especially because the loony Lieutenant gets gunned down while doing so.  The battle won, the pilot asks to be put back in the cockpit, and he passes away, determined to see his crew back home at last.

gicombat145-17

This is an okay story, so far as it goes, though it’s got several really unbelievable bits, and I’m not even talking about the Confederate ghost!  It’s one thing to show your light tank, crewed by a heroic quartet and guided by a ghostly guardian, able to take out heavier opponents.  That is, technically speaking, possible, though it is wildly unlikely.  If you hit it just right, it’s within the realm of possibility that a Stuart’s main gun could knock out even a tiger tank if the stars were aligned properly.  On the other hand, a machine gun isn’t going to do more than scratch the paint of a medium or heavy tank.  At most, you might get lucky and put some rounds through the view ports. This kind of thing bothers me, especially in a setting like this that aims, to a certain degree, at verisimilitude.

gicombat145-18

The pilot’s pitiful break from reality caused by his horrific first mission and the deaths of his crew is moderately affecting, and his delusional death manages to strike that melancholy note that so many of these stories strive for.  It’s also interesting that his decision to turn back is treated with sympathy and made justifiable in context.  That said, I don’t think he gets quite enough space to be entirely effective.  Of course, Russ Heath’s art is as beautiful and striking as usual.  He’s really a fantastic fit for this book.  In the end, this story is just so-so.  I’ll give it 3 Minutemen.

minute3


Superboy #171


superboy_vol_1_171“Dark Strangler of the Seas!”
Writer: Frank Robbins
Penciler: Bob Brown
Inker: Murphy Anderson

This was a surprisingly enjoyable issue.  I had braced for some hokey silliness, though I had some hope because AquaBOY had a cameo, which seemed like fun.  I was surprised to find this comic very much a fitting offering for 1971.  Teaming Superboy and Aquaboy is a great idea, and I’m rather surprised that it took this long for DC to come up with it.  After all, what other DC hero could easily have been active at the same time as Superboy?  Batman was out traveling the world and getting his education, and everyone else was still living their regular lives for the most part.  Aquaman, however, was wandering the seas as a young man, and he could definitely have shared some adventures with the Boy of Steel.

The plot of this yarn centers around something that surprised me, namely, oceanic oil spills.  I didn’t expect to see this issue getting attention way back in 1971.  I thought that the focus on oil pollution was a bit more recent, centering around some of the big spills of the 80s and 90s.  Looking at a list of oil spills, though, I see that there were a few major ones around this time, so the issue would definitely have been in the zeitgeist.  The story itself begins in striking fashion, with a pair of fishermen struggling to pull in a strange catch, and when Superboy happens by and gives them a hand, a dark, humanoid shape is pulled up out of the surf.

superboy-171-0004

The Boy of Steel realizes that this is a human being covered in crude oil, and he rushes him to an industrial detergent factory, where, with the help of the workmen, he manages to clean the oil off and reveal…Aquaboy!  Holding his head above the tank to prevent the strange youth from drowning, Superboy unwittingly nearly dooms the young Marine Marvel.  In desperation, the Prince of the Sea slips out of his hands and catches his ‘breath’ underwater, taking the opportunity to explain to his super-powered savior what happened.

superboy-171-0006

In a surprisingly touching scene, Aquaboy relates how he encountered a dolphin covered in oil and drowning because of it.  Despite his best efforts to clean the oil off, the creature died before his eyes, and the Marine Monarch set out to seek revenge for the needless death.  He found an oil tanker, leaking a constant stream of crude, and they ignored his orders to heave-to.  Not to be deterred, he launched a one-man boarding action and started cracking heads, but he sliped in some oil and….oh no!  That’s right, it’s Head-Blow Headcount time, as he took a belaying pin to the back of the head and got knocked out.  The crew threw him overboard and then attempted to drown him in oil.  Fortunately, his finny friends towed him to shore, hoping humans could help their prince.

superboy-171-0008

superboy-171-0011Superboy is aghast at this callous disregard for life, and he agrees to help the young Sea Sleuth seek justice.  They fly to the offices of the tanker’s owners, Trans-East Oil Company, and they let them know that they’d better fix their fleet of tankers or face the consequences.  In a further sign of the shift in values going on in comics and in the culture, the company’s owners are classic industrialist villains, much more concerned with their bottom lines than any cost to the environment.  Shades of Captain Planet!

superboy-171-0014

Not to be denied, the youthful heroes decide to take matters into their own hands.  Aquaboy begins locating leaking tankers, and Superboy begins rounding them up, taking them to the middle of the desert, dumping out their oily cargo, and then dropping them into dry-dock to be fixed at their owner’s expense.  It’s a rather delightfully chaotic scheme, ignoring laws in pursuit of what is right.

superboy-171-0016

Unfortunately, the Oil Company execs are not about to take this threat to their bank accounts lying down, so they plan a trap.  After the next tanker roundup, they track Aquaboy and lure him in to an ambush with a look-a-like for his girlfriend, Marita, who looks just like Mera.  I half suspect that Frank Robbins didn’t know what Mera’s name was or when she showed up.  Either way, it seems that Arthur definitely has a type!  The crew of a tanker filled with nitroglycerin(!) hang “Marita” from their rigging, and in a pretty cool sequence, Aquaboy jumps from one leaping dolphin to another dolphin to board the ship in great, swashbuckling fashion.  Yet, as he’s about to free the fire-tressed femme fatale, she frees herself and he is trapped in a net instead!

superboy-171-0023

superboy-171-0024

I hear some classic, Errol Flynn-esq swashbuckling music in my head when I see this scene…

When Superboy arrives, the corrupt captain orders him to swear to leave the company alone, or they’ll drop Aquaboy into the nitro and blow him to kingdom come (no, not that one).  The young Marine Marvel is adamant that his partner can’t give in, no matter what happens to him, but the Boy of Steel has plans of his own.  He races away, seeming to give in, only to turn back and grab the Prince of the Sea, shielding him in his cape, and hurling the pair through the ship’s hull at super speed, so fast that they pierce the nitro before it can react.  They’re deep underwater by the time the ship blows, and all that is left is to do is haul the would-be blackmailers back to their employers to let them know who’s really boss.

superboy-171-0029

This is a fun adventure with an environmental focus that is just tailor-made for its guest-star.  Aquaman is a character who is perfect for tackling environmental themes such as pollution and man’s impact on this planet.  It’s fascinating to see that connection made this early on.  It’s also really fun to see the young heroes acting as champions of justice, rather than upholders of law.  It looks like there is some effort to create a more mature sense of morality in these characters, getting beyond the law=good paradigm that dominated portrayals in the Silver Age.  It’s also rather fitting for this to happen with a couple of fiery teen heroes who might naturally be a bit more rebellious and impetuous.

superboy-171-0030

Here we’ve got our two protagonists breaking laws, violating international borders, and generally carrying on a personal crusade without the slightest shred of justification other than their sense of right and wrong.  Superboy, for his part, is much closer in line with the early portrayals of the character during the Golden Age, where he was a champion of the oppressed against the rich and powerful, an interpretation that I understand has made a comeback in recent years.

I would have liked to see more of the two teens’ personalities, as there isn’t much to differentiate them as Super and Aqua BOYs rather than their full-grown counterparts, but that’s a minor complaint.  I’m also not crazy about the rather unequal partnership between our two heroes.  Aquaboy doesn’t get a whole lot to do, and he’s rather overshadowed by his super-partner.  That’s a constant problem for Superman, though.  Despite those minor criticisms, this is an enjoyable, entertaining read with some really intriguing trappings.  I’ll give this story a good score of 4 Minutemen.

minute4

P.S.: Interestingly, this issue also came with a one-page brief on Superboy’s chronological setting, an acknowledgement of the sliding time-scale of DC Comics, which I found curious.  The editor notes that, because Superman hasn’t aged, his youth has to keep moving forward, so they’ve updated the setting fro his adventures as Superboy.  Notably, they did so inside a story, where the Boy of Tomorrow time-traveled, returning to a different year than he left, which is a clever, if problematic way to handle the issue.  I bet this is one of the first times something like this has been addressed directly.


Superman’s Girlfriend, Lois Lane #107


lois_lane_107“The Snow-Woman Wept!”
Writer: Robert Kanigher
Penciler: Werner Roth
Inker: Vince Colletta

“My Executioner Loves Me”
Writer: Robert Kanigher
Penciler: Ross Andru
Inker: Mike Esposito

Our Lois Lane story today isn’t quite as gobsmackingly profound and compelling as our last one, (how could it be?) but it’s a fun, charming, and imaginative read.  I continue to think I may have misjudged Robert Kanigher.  He wrote a lot of clunkers that I suffered through, but I’m starting to suspect that he’s coming into his own now.  I suppose time will tell.  At any rate, let’s check out this story, and y’all can judge for yourselves.

We begin at the office of the Daily Planet, where our old friends Clark Kent and Lois Lane are getting their assignments from Perry White, assignments that aren’t sitting too well with the girl reporter.  While Clark has been tasked with ferreting out the secret behind a Nobel Prize winner’s new research, Lois has been given a story on Superman being made the king of Raleigh College’s ‘Winter Carnival.’  Fun fact: apparently Lois graduated from Raleigh College.  Well, alma mater or not, Lois isn’t having any of this, and she yells discrimination at Perry.

lois-lane-107-p_004

The exchange is a bit surprising and rather entertaining.  Perry’s unperturbed response, “don’t wave the women’s lib flag at me,” cracked me up.  There’s a touch of social concern in that scene, downplayed because the lady journalist’s main motivation is her professional pride.  She’s driven by the desire to get the biggest and best story, a classic example of the intrepid reporter archetype, and a nice return to her roots as a character.  It’s interesting to see Lois display some of the fire and independence that I’ve always loved about the character, traits she carries throughout the issue but which have been absent in other portrayals.

When she and Clark arrive at Raleigh, she meets a snow sculptor, a college romeo who tries to put the moves on her (bold kid!), but Lois lets the boy down easy, posing for a sculpture for him and telling him that he’ll meet a nice girl his own age before too long.  Meanwhile, Clark manages to get an interview with Professor Bridnell and his assistant, Dr. Tort.  We learn that the assistant is actually a defector from behind the Iron Curtain, and then the good professor explains his research.

lois-lane-107-p_006

Apparently he’s invented a serum that can turn an air-breathing creature into a water-breathing one, and he explains how his invention will allow humanity to colonize the seas and escape the damage done to the surface world, giving a new lease on life to society’s cast-offs.  Wow, I bet Aquaman would have something to say about that!  In a surprising concession both to the stability of the setting and to realism, the Professor notes that there are years of testing ahead of the usability of his invention, which I enjoyed.

lois-lane-107-p_007

Pictures: An Atlantean nightmare

Bridnell shows Clark a pistol-like device that can administer his serum and explains that he’s built an antidote into it as well, just in case.  However, when the reporter leaves, Dr. Tort suddenly attacks his employer, revealing himself to be a communist spy!  He meets with a team sent to retrieve him and the professor’s research, and he explains the potential of truly aquatic soldiers who could stealthily disable America’s nuclear subs, destroying our retaliatory ability and enabling a successful Soviet first strike!

lois-lane-107-p_011lois-lane-107-p_013

Just then, Lois happens to come snooping, hoping to scoop Clark.  She overhears Tort’s plans, and he uses the invention on her.  Unfortunately, the untested device has an unexpected effect, turning her into a statue of snow!  They hide her with the other snow sculptures on the quad, thinking that the sun will dispose of the evidence for them, but when Superman arrives for the carnival, he notices her ‘melting’ in a strange way that almost looks like…tears!  He touches the liquid and realizes it is salty, deducing that something bizarre had happened to Lois.  That would be a bigger leap if Lois didn’t end up in crazy situations on a daily basis.

lois-lane-107-p_016

Seeking to get help for her, the Metropolis Marvel rushes the frozen female to Prof. Bridnell’s lab, only to interrupt Tort and the commies (sound like a 50s rock band!) preparing to sneak out in costumes among the carnival crowd.  They hit him with the same device, and the Man of Steel turns into the Man of Snow!  Apparently, he’s suffering from a mysterious occasional weakness which began in the “Kryptonite Nevermore” story we’ll encounter in the next post.  Frozen solid, the hero can’t do much to help his situation.  In a desperate maneuver, he uses his heat vision on the lab’s lead door, hoping that it will reflect enough heat to set his molecules back in motion.  This succeeds, but Lois is still trapped in an icy prison.  The Man of Tomorrow captures the commie crooks and uses the Prof.’s invention to restore his lady love in another gamble, as he’s uncertain if it will work.  Fortunately, the device cures her, and Lois and Superman play king and queen of the Winter Carnival.

lois-lane-107-p_017

I have to say, I’m enjoying these Lois Lane issues much more than I expected.  I’m liking the portrayal of Lois herself, and the more sedate pace of these yarns allows an opportunity for character development and the chance to meet some interesting secondary characters.  This one is just a mostly straightforward adventure, but the story comes with a good deal of personality and charm, with the addition of little touches like Lois’s frustration at her assignment and the festivities of the Winter Carnival, not to mention the Cold War paranoia of the nefarious Soviet operatives and their apocalyptic dreams.  Speaking of which, it’s interesting to see the Cold War tensions raise their heads, as we really haven’t seen much of that in recent comics.

lois-lane-107-p_018

Werner Roth returns to the art chores on this story, and I am impressed once more.  His work is just lovely and detailed, full of individual personality and distinctive faces.  He does a great job on the people, but he also turns out fine work on the very different scenes featuring the destruction of the commie plans.  In terms of the plot, the techno-babble is just a tad stretched between the initial concept and the snow-statue effects of the ray, but I’m willing to give it a pass because it mostly works in the usual comic book sense.  I don’t see why a ray designed to make someone a water-breather would turn them into snow, but I suppose unexpected side-effects are a thing.  I liked the range of imaginative ideas in this book, from underwater colonies to Soviet schemes.  There’s a healthy dose of wonder in it.  So, all in all, I’ll give this enjoyable little tale 4 Minutemen.

minute4


“My Executioner Loves Me”


lois-lane-107-p_022

The saga of Rose and Thorn continues, and it also continues to fascinate me, perhaps a tad more than the stories themselves entirely merit.  The concept is just so innovative that it transcends the material to a certain extent.  Yet, despite the fact that these stories are crammed into eight page backups, they have the advantage of a rolling continuity, one tale leading directly into the next.  We’re definitely not seeing an established status quo, rather a constantly evolving, even if in short hops, narrative.  That’s pretty unusual for this period.

This particular offering opens in media res, with the Thorn being chased by a trio of the 100’s gunmen, and it seems that she has a few more tricks up her nonexistent sleeves!  She has developed a Batman-esq utility belt, which she calls her ‘Thorn Arsenal Belt,’ containing various small ‘thorns’ that carry different gimmicks.  One might ask where she would get such things, especially since she couldn’t do any of her vigilante shopping in her other pesonality, but it is fun enough that I’m willing to let that slide for the moment.  In this instance, she throws some concussion grenades at her pursuers’ car, putting it out of commission.  She then handles the thugs themselves with her fits after tossing a smoke grenade for cover.  I have to say, I’m not a huge fan of Ross Andru’s art on this feature, but this action scene looks great.

lois-lane-107-p_023

The Thorn has developed another new gimmick, as she is marking the 100’s killers off, one by one, leaving numbered calling cards with her victims when she leaves them for the police.  It’s a cool and different idea that helps to highlight how the Thorn differs from other heroes.  She’s not out for abstracts like justice; she’s out for revenge, plain and simple, a visceral, primitive motivation, one that drives her peculiar madness.

The next day, we once again check in with the secret head of the 100, Vince Adams, who also happens to be Rose’s boss.  The docile half of this particular dynamic duo accidentally walks in on a meeting between Adams and the latest killer to be assigned to the Thorn’s contract, and then Kanigher briefly checks in on the other subplots, Rose’s ironic burgeoning romance with Adams, the golden coffin, and her complicated relationship with her father’s partner, Danny.

lois-lane-107-p_027

Then, night falls, and we’re back to the Thorn!  She heads out on patrol, only to be ambushed on the docks by the new assassin, a gentlemanly gunman whose scruples allow her to get the drop on him, dumping him overboard.  He strikes his head and begins to drown, and Thorn has a nice moment of indecision where she debates whether or not to let him die.  What finally makes up her mind is the thought that her father wouldn’t want her to become a murderer, which seems very fitting.

lois-lane-107-p_029

The Baleful Beauty dives in and saves the guy, which blows him away.  The girl realizes that she saw him meeting with Adams, and she wonders what he was doing at the funeral parlor.  As for the waterlogged gunman, he is moved by her risking her life for him right after he tried to kill her, and the fellow, Beau, falls for her.  He asks the Thorn to run away with him, promising he’ll protect her.  Just then, more assassins attack, and now Beau’s neck is on the block as well for failing in his mission.  The pair rush to his car, and they engage in a running fight, finally eluding their pursuers with the help of some ‘thorn-nails’ that shred their antagonists’ tires.

lois-lane-107-p_030

Beau is making plans all the while, and promises to smuggle the pair of them out of the country.  They share a kiss, and then the Vengeful Vixen leaps out of the car, leaving her hitman turned hunk to realize that she’s dumped him in front of the police station!  She tells him that he’ll be safe from the 100 in jail, and that “I forgot myself for the moment!  But I’m the Thorn!  And you’re number 22!”  Man, that is cold!  It also happens to be extremely awesome.  I love that touch, and really, that whole little episode, condensed though it is.  Finally, the Thorn heads back home and changes back to Rose.  Yet, her hand was grazed by a bullet in the fight, and Rose wakes up wondering how she scratched her hand.  That’s an intriguing development, and I am looking forward to see what Kanigher does with these seeds he’s planting!

lois-lane-107-p_031

These eight pages are just packed with story and with action.  Kanigher is stuffing plot and development in hand-over-fist, and its’ a bit strained at times, but it works surprisingly well on the whole.  The story is just so darn enjoyable, and the beats are so interesting, that you can’t help but forgive it for its limitations.  I found this little tale very readable, and I’m intrigued by the setup Kanigher has established.  I’m definitely in to see where this goes.  This series is just good, clean adventure fiction, but with a really fascinating twist.  I’ll give this chapter of the Rose and Thorn saga a solid 4 Minutemen, and if it had more room to breathe, I’d have to think it would climb even higher.

minute4


The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpgAquamanhead.jpg3072564469_1_3_hCmU7jwq.jpg

arrowheadglheadAquamanhead.jpgAquamanhead.jpg

Sadly, Aquaman adds ANOTHER appearance on the wall of shame, making two in a row!  The Sea King is not off to a great start in 1971.  Of course, things are going to get worse for him soon, when his book gets cancelled, but I suppose there’s no sense borrowing trouble.  I wonder who the next star of the Headcount will be!


That does it for these books.  I hope you’ll join me again soon for the last two books of January 1971.  Thanks for reading, and please feel free to share you thoughts and insights in a comment!  Until next time, keep the heroic ideal alive!

Into the Bronze Age: November 1970 (Part 4)

DC-Style-Guide-2.jpg
Greetings internet travelers, and welcome to a particularly fascinating edition of Into the Bronze Age!  I’ve got something special for y’all today, something that surprised the dickens out of me!  I’ve got a story that was much less enjoyable than I expected and a story that was vastly more enjoyable as well.  I’m sure y’all will be as surprised as I was.  So, let’s get right into this post’s features!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.

Roll Call (You can see everything published this month HERE)
  • Action Comics #394
  • Adventure Comics #399
  • Batman #226 (the debut of the awe-inspiring Ten-Eyed Man!)
  • Brave and Bold #92
  • Detective Comics #405
  • The Flash #201
  • G.I. Combat #144
  • Justice League of America #84
  • Superman’s Girlfriend, Lois Lane #106
  • Superman #231
  • World’s Finest #197 (reprints, won’t be covered)
  • World’s Finest #198

Bolded entries are covered in this post, the others will be covered soon.


G.I. Combat #144


g-i-_combat_vol_1_144“Every Man a Fort”
Writer: Robert Kanigher
Penciler: Russ Heath
Inker: Russ Heath
Cover Artist: Joe Kubert

This is an unusual and fun issue of the Haunted Tank.  Unfortunately, the ghost of the titular haunting still doesn’t really contribute anything, but the book sticks out because the story it tells actually touches on the origin of the heroic tank crew who star in these tales.  This issue gives us the first meeting of the tank crew in tank training, and a memorable meeting it is.  We also get the first meeting of Jeb and J.E.B., which is much less interesting and something of a let-down.  For the third book in a row, Robert Kanigher turns in a perfectly serviceable story without any glaring flaws.  Maybe we were just in a lull for him.  I suppose time will tell which set of stories was the fluke, the terrible or the tolerable.

gi-combat-144-03

This particular tale begins in media res, with the Haunted Tank taking on a German panther, smashing the other steel beast, but being rocked by their fire in return.  Jeb is blown out of the hatch and has his bell rung but good.  He begins murmuring about the crew’s first meeting, which leads us to a flashback and reveals something I didn’t know.  Jeb is a Yankee!  This also comes as a surprise to the other three members of the crew, Slim, Rick, and Arch, who are all Southerners.  They don’t display good Southern manners, however, instead telling Jeb that, since he’s a Northerner, he’s not fit to bear the name of the famous Confederate general.  What follows is an episode out of the Three Musketeers, as Jeb, with quiet courage, puts up a list, saying that anyone who wants to try to make him change his name is welcome to sign it.  Shortly, he’s got three different appointments for fights, which Russ Heath illustrates wonderfully.  Shades of d’Artagnan!

First Slim cleans his clock, but as soon as he has recovered, Jeb seeks out the next name on the list, introducing himself as Jeb Stuart.  So, next up, Rick rearranges his face.  Still undeterred, Jeb approaches Arch, and after a brutal fight, the three tankers accept him, telling their former foe that he’s earned the right to that name, in spades!  It’s a great sequence, and it establishes Jeb’s character in an endearing, hard-won fashion.  I do wish we had gotten a bit more development of the other three crew members, as they remain little more than names.

gi-combat-144-07

gi-combat-144-09Later that night, Jeb is visited by his namesake, who tells him that he has the heart of a “Johnny Reb,” and that the ghost will be proud to be his guardian.  It’s a bit lackluster, to be honest.  I like that he recognizes the tank commander’s fighting spirit, but I would have preferred that their first meeting be a tad more dramatic.

Nonetheless, the flashback rolls on, and we join the Haunted Tank on its first mission, to reinforce a fort overlooking vital supply routes in North Africa.  We get a really nice scene where the crew stops to pray, only to be ambushed by a half-track.  I quite enjoy little moments of faith like that.  They manage to dispatch that threat, only to arrive at the fort too late.  It has already been bombed to smithereens by the Luftwaffe.  That brings us back to the present, and the crew carries on with Jeb still delirious.

gi-combat-144-11

They spot a train carrying supplies for Rommel, and they realize it is up to their tank to stop it.  Yet, try as they might in a vicious running firefight, once again, nicely drawn by Heath, they can’t smash through its armor.  Now, that seems a bit silly, but they actually did have armored trains, so it’s not quite as goofy as it seems, especially given the small gun on a Stuart.  Anyway, Jeb comes to just in time, ordering Slim to ram the engine, a desperate gamble that pays off, sending the train and all of its ammo and fuel over a cliff and saving the day.  As usual, the General appears once the action is over to offer unhelpful commentary rather than supernatural aid.

gi-combat-144-14

This is a solid story, and I really enjoy the camp episode about Jeb’s name.  His quiet, obstinate perseverance is great.  The whole thing looks good, as do most of these Haunted Tank tales, and the adventure with the train is a neat change of pace.  Interestingly, this origin actually contradicts an earlier one from issue #114.  Leave it to Kanigher to botch some continuity.  That earlier story tells the tale of how General Stuart himself came to be attached the the tank, and it is an interesting one.  I rather wish that supernatural side of the concept had been explored a bit more, but I imagine they had to walk lightly about such things in the Silver Age.  Perhaps we’ll see more done with it in future issues.  At any rate, I’ll give this fun and interesting issue 4 Minutemen, though it loses a bit for the continuity kerfuffle.

minute4


Justice League of America #84


jla_v-1_84“The Devil In Paradise!”
Writer: Robert Kanigher
Penciler: Dick Dillin
Inker: Joe Giella
Letterer: John Costanza
Editor: Julius Schwartz

“Great Ant Circus!” (reprint)
Writer: Gardner Fox
Penciler: Murphy Anderson
Inker: Murphy Anderson
Letterer: Gaspar Saladino
Editors: Whitney Ellsworth and Julius Schwartz

This is an odd one.  Denny O’Neil’s groundbreaking run on the book is over, and we get one issue with a fill-in writer before the beginning of Mike Friedrich’s run.  It seems like Kanigher (yes, he strikes again) was going for a ‘Very Special Episode’ type of story with this comic, but the result is so uneven and random, with the melodrama turned up to 11, that the resulting read doesn’t ever really come together.  Unlike the last few mostly tolerable Kanigher offerings, this one is full of poorly thought-out events, abandoned plot points, and overall sloppy writing.  It isn’t the worst story of his we’ve covered, and it actually still manages to be somewhat enjoyable.  Nonetheless, it is weird.

Almost immediately after it begins, we get a flashback.  The JLA are receiving a special Nobel Prize, which is actually a cool idea and something that makes perfect sense for a group of people who regularly save the entire world.  This particular instance is actually rather small-potatoes, as the team receives the reward for saving a kidnapped scientist before he could be “sold behind the Iron Curtain.”  In a fun touch of continuity, the organization they’re tangling with is The 100, the same group that has begun to make its presence known in some of the Superman books also penned by Kanigher.

The 100 have a veritable army guarding the scientist, and we get a fun sequence where all the gathered members of the League get to chip in during the rescue, though the creators apply cartoon logic to Superman’s powers, as he melts an entire tank, somehow without deep-frying the guys inside.  They’re literally sitting in molten steel and only seem mildly perturbed in a ‘How dare you melt my tank’ kind of way.  You can’t see him, but I have a sneaking suspicion that Yosemite Sam was actually piloting that tank.

justice-league-of-america-v1-084-02

Yep, it sure is a good thing that the melting temperature of flesh is so much higher than steel!

While the others keep the gang busy, Hawkman affects the professor’s rescue with an assist from the Flash, and that brings us back to the ceremony.  After the League’s time in the limelight, another recipient takes the stage, Dr. Viktor Willard, whose ‘Pax Serum’ has turned “the hawks of savage, primitive tribes of the Matto Grosso country into doves!”  Now, if that sentence didn’t disturb you, A) you haven’t read enough science fiction or B) you didn’t think about it enough.  This guy invented some kind of drug that made human beings docile.  That’s a dystopian dictatorship’s dream!  What’s more, he presumably gave it to an unwilling population, forcibly restraining their hostile tendencies.  That’s wildly ethically problematic!  Yet, the League and the Nobel crowd seem to think it’s the greatest thing in the world.  Yay!  Let’s just drug people to make them act the way we want!  Shades of Equilibrium!

justice-league-of-america-v1-084-04

Anyway, that’s not even the weirdest thing to come out of this scene.  All of a sudden, with no explanation, Black Canary becomes telepathic, reading the thoughts of Willard’s fiance, Phyllis Temple.  Oddly, she calls her new ability “SP.”  ESP stands for extra-sensory perception, but I’m guessing ‘ol Kanigher just got confused.  To add to the inexplicable oddities, Superman’s x-ray vision suddenly goes haywire, and he sees half of Willard’s face as a skull.  That is never mentioned again, by the way.  It’s just a random little bit of madness.  On the way home from the event, Superman and Flash have a race, but it proves too destructive, so they call it off.

justice-league-of-america-v1-084-05

Next, we get an incredibly, achingly melodramatic scene between Batman and Black Canary.  They cross paths in the Watchtower, changing shifts for monitor duty, and they share a kiss, instantly regretted by both, as the heroine is still mourning the loss of her husband.  It’s not that bad of a scene, but the captions are just too much!  I wonder what Ollie would think of this.  My wife would hate this scene, as she will hear of no other love interest for Batman but Catwoman.  I’m not quite as militant about it, but that pairing does have a place in this old softie’s heart.

justice-league-of-america-v1-084-09

Anyway, the plot, such as it is, picks up two days later as the League responds to a distress call from the remote hinterlands of Australia where a native village has been destroyed by another tribe, which has seemingly gone mad.  Suddenly the team is attacked by Aborigines with weird weapons and mirrored shields.  The heroes have a brief fight, but then their opponents just vanish and we get some gobbledygook about the natives’ belief in the supernatural and the heroes’ belief in science.  What does this have to do with our main plot?  Your guess is as good as mine, since it is never explained.  Were these folks experimented upon by Dr. Willard?  Are they just random natives practicing black magic?  Who knows?  The League don’t bother to find out, just leaving with the whole matter uninvestigated.  Way to go, team!

justice-league-of-america-v1-084-12

Cool panel, though.

On the way home, the Flash discovers the recent Laureate’s fiance floating on an overturned boat, delirious.  He rushes her to the hospital in Central City (which I suppose is really no further away for him than a coastal hospital).  While comforting her, his wife, Iris, arrives, steaming mad and ranting about how he missed her receiving a reward.  She declares “The JLA’s no place for a married man!  Let your superhero bachelors carry on!”  This is another completely random, completely out of character moment.  Shades of Bob Haney!  Iris has always been very supportive of Barry’s superhero career, so this comes out of nowhere and, I’m fairly certain, goes nowhere as well.

justice-league-of-america-v1-084-13

The League brings in the suddenly-telepathic Black Canary, and the bird-lady sings about what she sees in Miss Temple’s mind.  Apparently, her fiance went from Nobel Peace Prize recipient to flat-out Bond villain, complete with secret volcano lair, all in the blink of an eye!  The mad scientist flew her to his private island base and explained his randomly evil plan to her.  He declares that, for no particularly good reason, instead of curing aggression in the world, he’s going to ramp it up to cause a holocaust, leaving the pair of them safe in their underground bunker.  He also introduces her to his incredibly vaguely defined servant, “Nether Man,” described as “Neither man, robot, nor android.”  Sure.  Why not.  Nether Man is smitten with the lovely Miss Temple, but when she escapes, he is sent to hunt her down nonetheless, sinking her speedboat in the process.

Having gotten the scoop, the League leaps into action, encountering a series of booby-traps and obstacles on the island, which give several different members a chance to shine.  It’s a nice sequence, as Superman detonates mines, the Atom picks a lock, and Hawkman dodges lasers.  Then, while they are fighting really uninspiringly designed robots, Flash has a line that irks the literary scholar in me, as he refers to ‘machines turning against men’ as “Orwell’s nightmare world of 1984.”  What?  1984 has nothing to do with machines turning against men!  Sheesh, Kanigher, read a book!

justice-league-of-america-v1-084-19

While the League are occupied, Phyllis runs to confront her fiend of a fiance as he is preparing to launch his doomsday device.  He orders Nether Man to kill the meddlesome woman, only to have his creation turn on him, destroying itself in the process.  The final page of the issue attempts to deliver some kind of moralizing message, but it makes no sense with the story that’s just concluded, as Phyllis philosophizes that both Nether Man and Dr. Willard are “victims of the same hate that ravages the world!  Unwitting murderers!  But…who can cast the first stone at them?”  Wait, what?  What story were you reading, lady?  Those two were victims of the hate that your psycho boy-friend whipped up trying to annihilate humanity!  I’d call him a pretty ‘witting’ murderer, and, while I’m no saint, I feel fairly comfortable in my moral fitness to throw the first stone at attempted genocide.

justice-league-of-america-v1-084-22

Clearly, we’re meant to find this ending super profound and meaningful, but the story just doesn’t earn anything of the sort.  The Frankenstein-esq turn with Nether Man is good, and surprisingly well handled in a very short span of time, but his master gets pretty much zero motivation for his genocidal tendencies.  The issue is chock full of material and has plenty of action, but it really feels like three or four separate, disjointed stories rather than one unified plot.  The Aristotelian Unities don’t really apply to comic stories, but some type of unity of action is important in any conventional yarn.  This issue certainly fails at that, and while there are some fun team moments and even some interesting ideas introduced, like the attraction between Batman and Black Canary, the strange, discordant notes of unexplained events, incongruous dialog and action, and general lack of development and, you guessed it, logical consistency, leave it something of a mess.  It’s not a bad read, but if you think about it for more than two seconds, you’ll find your head hurting.  I’ll give this off-beat issue 2 Minutemen.  It certainly seems like those last few solid Kanigher issues might have been the fluke after all, but just wait until you see what’s next!

minute2


Superman’s Girlfriend, Lois Lane #106


lois_lane_106“I Am Curious (Black)!”
Writer: Robert Kanigher
Penciler: Werner Roth
Inker: Vince Colletta
Letterer: Milton Snappin
Editor: E. Nelson Bridwell

“Rose and Thorn: ‘Where Do You Plant a Thorn?'”
Writer: Robert Kanigher
Penciler: Ross Andru
Inker: Mike Esposito
Editor: E. Nelson Bridwell

Wow.  Just….just wow.  This is an amazing comic.  I know that is hard to believe.  Just look at that title and that cover, not to mention the name in the credits!  Nonetheless, this is a heck of a comic book.  I expected this issue to be a terrible, ham-handed, melodramatic mess.  How could it be anything but, right?  Well, I was blown away by what was under that goofy cover.  Robert Kanigher, of all people, managed to tell a simple, subtle, touching, and authentic story about race, bigotry, and inequality that gently delivers a a message of human unity without beating the reader over the head with it.  This comic actually achieves the profundity that Denny O’Neil is trying so desperately to grasp in each new issue of Green Lantern/Green Arrow.

This unusual story starts off with Lois Lane, clearly entirely pleased with herself, as Lois often is, having just received an assignment to get “the inside story of Metropolis’ Little Africa,” an all Black neighborhood in the poorest part of the city.  In a somewhat creepy little panel, Clark thinks, for no particular reason, that he’s going to ‘keep an eye on her’ as Superman.  I’m sure that won’t be significant later.  The glamorous girl reporter gets a ride from her favorite taxi driver and heads to the slums.  Yet, when she arrives, she gets the cold shoulder from all of the area’s inhabitants.  They just refuse to talk to her, politely ignoring all of her efforts to break through.

lois-lane-106-p_005

There’s a particularly striking scene where she passes a street meeting and a fiery young man points her out, noting that, though she is young and pretty, they must not forget that:

“she’s whitey!  She’ll let us shine her shoes and sweep her floors!  And baby-sit for her kids!  But she doesn’t want to let our kids into her lily-white schools!  It’s okay with her if we leave these rat-infested slums!  If we don’t move next to her!  That’s why she’s our enemy!”

It’s a really surprisingly honest moment, dealing fairly straight-forwardly with issues of school desegregation and white flight.  The young man’s earnest anger is shocking, as is the subject matter appearing in a superhero comic, much more in Lois Lane.  Kanigher shows admirable restraint in moments like this throughout the book, letting the scenes speak for themselves, and they speak eloquently.  Lois herself is struck by this speech.  She ponders how, though the young man’s words aren’t true for her, they are true for many of her race.

lois-lane-106-p_006

Having determined that she won’t get any story out of this neighborhood while she’s looked at as an outsider, Lois conceives of a bold plan.  She convinces Superman to use a kryptonian device to temporarily turn her into a Black woman so she can see what the world looks like through such people’s eyes.  What follows is a short but telling collections of scenes where Lois, suddenly not the “right” color any longer, discovers how different life is for the other half.  Her favorite taxi driver blows right past her on a rainy street, refusing to pick her up.  On the bus, she’s the subject of suspicious looks, or at least feels that way.  That’s one of the most remarkable things about this story.  Kanigher captures, not only the obvious signs of racial inequality, but the general sense of ‘otherness’ that minorities have to deal with.  That’s impressive.

lois-lane-106-p_008

Arriving in the slums, Lois heads in to one of the tenement buildings to talk to some of the inhabitants, only to find a fire starting in a trash pile.  The place is incredibly run-down, and one of the renters informs the disguised reporter that the slumlord who owns the place refuses to do any maintenance.  That renter invites Lois into her home and what follows is something akin to the Widow’sMite.  This woman, who has almost nothing, who has to chase rats out of her baby’s room, offers Lois coffee, shares her hospitality, and then asks this complete stranger if she needs any help.  It’s a touching little scene, and it helps to ground the humanity of the folks trapped in this area.

lois-lane-106-p_011

Lois is moved, and she heads out to see what else there is to see.  In an alley, she spots an ‘improvised pre-kindergarten,’ where a man is teaching a group of children that ‘Black is beautiful.”  This may strike you as odd, especially if you aren’t familiar with American racial history, but it is actually a really interesting and subtle addition to the story.  You see, the famous Doll Test in the 40s indicated that segregation and racial inequality had a psychological effect on minority children.  They literally preferred white skin to theirs, tending to have subconsciously absorbed the narrative or racial inferiority.  It’s a pretty heartbreaking idea that kids might be uncomfortable and unhappy in the skin they’re born in, but that was (and may still be) the world that we had created.  Once again, Kanigher displays surprising sensitivity and insight.

lois-lane-106-p_013

lois-lane-106-p_015Well, the crisis of the story arrives when Lois meets the fiery street speaker she had encountered earlier, but the young man, named Dave Stevens, of course, doesn’t recognize her.  He does recognize a gang of kids creeping into an alley to meet a pusher, however, and charges after them in order to protect his neighborhood.  The thugs meeting the kids don’t take kindly to the interruption and shoot the brave fellow.  Superman arrives just then and captures the criminals, then rushing the wounded man to the hospital.  It’s at this point that we get one of my favorite panels in the book.  Stevens needs o-negative blood for a transfusion, but the hospital is out.  Lois, with a wonderfully rendered expression of realization, simply states “I–I’m o-negative!  Just like him!”  There’s no heavy-handed captions, no undue focus.  The moment stands on its own, and it is a great moment.  Lois realizes that she, a White woman, shares the same blood that is coursing through the veins of this Black man.  That she is the same, inside, as he is.  It’s really lovely.

The transfusion is conducted, and it is a success!  While the young man recovers, Lois has an interesting conversation with the Man of Steel, asking him, point blank, if he would marry her if she was couldn’t change back.  His response is really fascinating, as he doesn’t ever really answer her.  He points out that he is the ultimate outsider, being an alien, but she retorts that his skin is “the right color.”  It’s intriguing to see other writers toying with the idea of Superman as a representative of the established order, a symbol of conservatism and resistance to change.  The man himself seems better than that, but there is a touch of that old fear, that superheroes are inherently fascistic or oppressive, defending the existing social order as they do.  I’ve always found that argument foolish, as heroes can and do inspire folks to be compassionate and courageous, but the possibility is certainly there.  Just last month we saw Jack Kirby putting Superman in a similar role by placing him at odds with Jimmy, as a representation of youth culture.  We’re certainly getting into pretty interesting stuff on this front, no doubt about it.

lois-lane-106-p_017

The issue ends with Lois, having transformed back into her usual coloring, greeting the revived young man.  Once again, Kanigher makes an excellent choice of restraint.  The final pages is wordless, with nothing but the dawning realization and acceptance on Dave Stevens’ face to tell the story.  He recognizes the same truth that the reporter herself did, that inside, they are the same, whatever outward differences may appear.  It’s a good, hopeful ending.  It’s touching without being saccharine, and I really don’t think it could have stood any dialog or captions and still kept that balance.

lois-lane-106-p_018

I think what may be most astonishing to me about this book is the fact that I’ve never heard of it.  I’ve read a decent amount about comics and their seminal moments.  I’ve read about Denny O’Neil’s Green Lantern run, the drug abuse issue, and more.  I’ve heard about a lot of the important stories, and yet…this issue has never had a mention so far as I can tell.  It has never garnered any notice, but it is a bold and sensitive (for a 14 page comic story) treatment of some very timely issues.  I can only imagine that no-one was paying any attention to Lois Lane.  I know I certainly didn’t expect to find an honestly poignant story in these pages!  Yet here it is, a forgotten gem.  This type of book is one of the reasons I started this project.  I am thrilled to have discovered it, not least because its message of seeing through the other fellow’s eyes is especially fitting these days, at least in my country.  That’s one of the great strengths of literature.  It builds our capacity for empathy and helps us to look at the world from different perspectives.  That’s one of the ways that literature makes us better as human beings, and this little story in an insignificant comic magazine has just such power.

The whole issue is beautifully illustrated by Werner Roth, who I’ve never heard of before.  I’ll be looking for his name from now on, though!  He really captures the emotions of the various characters and gives each extra an interesting and unique face.  Lois herself is given a lot of personality by both Kanigher and Roth, and I think her portrayal is one of my favorite parts of the issue.  She is represented as intelligent, capable, and level-headed, which is great given how often the Silver Age Lois was just a complete mess, a mad, manipulative, emotionally disturbed harpy.  This story gives us a more worthwhile Lois, and I quite enjoyed it.  Overall, I can’t think of any way this comic could be improved, so, this 14 page Lois Lane story written by Bob Kanigher of all people is the first Bronze Age book to earn 5 Minutemen out of 5!  Clearly, I’m going to have to reassess Kanigher as a writer.

minute5


“Rose and Thorn: ‘Where Do You Plant a Thorn?'”


lois-lane-106-p_022

Apparently Thorn is actually a man in drag…yeesh!

This is another interesting and engaging Rose and Thorn story, probably stronger than the first offering because it doesn’t have as big of a job to do since the origin has already been told.  It can focus on smaller tale and give it more development.  The concept continues to intrigue me, and I’m pleasantly surprised once again by Kanigher’s writing in this backup.

This particular yarn opens with the eponymous Thorn gazing at the window of a funeral home at a solid gold coffin on display there.  Apparently the 100 like grand gestures, as they’ve commissioned this flashy final resting place just for her.  As she considers the coffin, a pair of the 100’s gunmen come after her, but she makes short and vicious work of them.  In fact, it may only be the arrival of her father’s former partner, Danny Stone, that saves the life of one of the thugs.  That’s a little touch that I enjoy, as Thorn isn’t exactly a rational and restrained heroine.  It makes sense that a vengeance driven split personality might have some problems with excessive violence.  I’m curious to see if that will be developed.

lois-lane-106-p_023

Anyway, the story continues the following day, when Rose is once again in control, and she is palling around town with her new boss, Vince Adams, owner of the funeral home and secretly a leader of the 100.  We get some good intrigue as Rose is left to browse the flowers in a florist shop owned by another 100 member as he and Adams meet to discuss the murder of her alter ego.  The florist is charged with killing Detective Stone, and when the officer just happens to waltz into his store seeking roses for Rose, he sees his chance.  One poisoned bouquet later, and the trap is set.  Fortunately for Rose and Danny, the girl’s dog chews on one of the flowers, dying in their stead!  I was really surprised by this.  Usually you never kill a pet in a comic like this, even if you kill human beings.  It is pretty dark, as an animal is completely innocent, and it’s the kind of thing that forever marks a villain.  Folks can forgive a likeable rogue for a little murder, but never animal cruelty.  Such are the vagaries of audience ethics!

lois-lane-106-p_027

Well, Stone realizes that something is up, and instead of descending on that florist shop with a SWAT team, he just strolls in casually to ask the guy how his flowers ended up poisoned.  What’s more, he also blindly accepts the ridiculous story the guy tells him about having bought the flowers from some strange trucker and walks right into the trap the store owner sets up.  Detective Stone is apparently exceptionally bad at his job.  It’s a good thing he’s working in Metropolis.  Without Superman around, he’d probably already be dead.

lois-lane-106-p_030

What is going on in that last panel?  Is the gun animate?

He gets lucky once more, however, as once he is sapped, Thorn comes to his rescue, making a dynamic entrance and leaving the two gunsels stuck to a giant cactus!  They look like they’ve been crucified, so it is a rather striking image.  Stone recovers and captures the two thugs, probably getting credit for a collar he doesn’t deserve.

lois-lane-106-p_031

This is a solid little tale, told in just 8 pages.  It’s a good example of economical storytelling, and Kanigher fits in action and character development admirably.  The small cast helps that task, of course.  Ross Andru’s art is actually one of the biggest weaknesses of this story.  While it is usually serviceable, even rather good with some of the face-work, it is also occasionally stiff, awkward, and just downright ugly in some spots, especially the opening page with Thorn.  There’s a few places where the art fails the story as well.  Still, all-told, this is a good story in a remarkable issue.  Color me intrigued by Ross/Thorn’s saga.  I’ll give this one 4 Minutemen, though I’m inclined to take off some points for Stone’s ridiculous gullibility.

minute4

Well, what a fascinating selection of issues we’ve covered in this post!  I just can’t figure Robert Kanigher out.  He can turn out the goofiest, laziest, scholckiest work you’ve ever seen in one book and yet turn out one of the best short comics I’ve ever read in another, all in the same month!  Whatever Kanigher’s story may be, we’re certainly getting into intriguing trends here at the end of 1970, and we have only one more post to go before we round out November.  So, until next time, keep the heroic ideal alive!

Into the Bronze Age: September 1970 (Part 4)

DC-Style-Guide-2.jpg
I’m making pretty good progress now.  Let’s hope I can keep this momentum for a while.  Today we’ve got two more issues to talk about.  They’re a solid pair of comics, so without further ado, let’s march a little further up and further in!

Roll Call (You can see everything published this month HERE)

  • Action Comics #392
  • Batman #225
  • Brave and the Bold #91
  • Detective Comics #403
  • The Flash #200
  • G.I. Combat #143
  • Green Lantern #79
  • Justice League #83
  • Showcase #93
  • World’s Finest #196

Bolded entries are covered in this post, the others will be covered soon.

The Flash #200

the_flash_vol_1_200“Count 200 – and Die!”
Writer: Robert Kanigher
Penciler: Irv Novick
Inker: Murphy Anderson
Editor: Julius Schwartz

Well, I know what you’re thinking, yet another Kanigher penned book.  You’re probably already bracing for vitriol and frustration, but, and no-one is more surprised by this than I am, this issue is actually not that bad.  It’s a readable story without the kind of ridiculous elements and just flat-out bad writing that has marred most of the other Kanigher work we’ve encountered.  There are a few glaring oversights, but the central conceit is actually an excellent one, though the author doesn’t come even close to taking advantage of it, and the resolution is surprisingly clever.

The story begins with what seems like a nightmare ripped straight from the mind of Amanda Waller.  A super-powered being blows right past the very best that America has to offer, an entire army of troops, highly trained agents, and incredibly sophisticated security, and then quite easily assassinates the president of the United States.  This amazing assassin’s identity?  None other than the Scarlet Speedster himself, the Flash.  Of course, things aren’t quite what they appear to be.  It is shortly revealed that this was all a training exercise on a fancy practice course.

flash200-03.jpg

A vaguely Eastern femme fatale named Doctor Lu has managed to run a Manchurian Candidate special on the Fastest Man alive, and she has been working at brainwashing him to perform the assassination he has just practiced.  Gathered together to view this demonstration is a rogues gallery of cliches of all of America’s enemies, including the Easter Germans, the Russians, the Arabs, and the Chinese.  Dr. Lu herself is decidedly tinged with Yellow Peril.

flash200-04.jpg

While we’ve seen Flash speed past the President’s defenses and compliantly serve this Dr. Lu, he’s been programmed to see crowds of children at an amusement park called Funland and to see Dr. Lu as Iris.  In that latter point lies the major issue with this issue, but we’ll get there in a moment.  Dr. Lu actually explains to her gathered commie rogue’s gallery (sadly, not the THE Rogue’s Gallery) why she hasn’t unmasked the Flash, claiming that doing so would snap him out of the programming, which seems comic-book-plausible enough.

flash200-05.jpg

We then jump back from our in media res beginning to the actual start of our saga, where Iris Allen awakens her sleeping husband with a kiss.  He happily notes the taste of honey on her lips thanks to her lipstick, and she announces that she is off to interview a new tennis champ.  Barry isn’t too happy with his wife playing tennis with this handsome young athlete first thing in the morning, so he speeds over to the courts and screws with the match by secretly making Iris humiliate the champ by way of some super speed serves.

flash200-11.jpg

It’s really silly that Barry “the Flash” Allen would be jealous of a tennis champ, but it sort of fits his character.  After all, despite being the fastest man alive, Barry is still a simple, humble guy, and the whole scene is fairly fun.  I suppose this is a pretty human reaction, and even a super hero can be silly at times.  Y’all know I’m a sucker for the domestic bliss scenes between Barry and Iris, and I have to say that I find this a bit charming.  Unfortunately, their happy moment is interrupted by the arrival of Dr. Lu and her minions…in the middle of the city…in broad daylight.  Subtle they are not.  Of course, we could ask how in the world they happened to find the couple in the first place, considering that this was a spur of the moment encounter, but I’ll just skip that one.  It’s a pretty small hole by Kanigher standards.

flash200-14.jpg

They shoot Iris with a quick-acting drug that will kill her if she doesn’t receive the antidote, and they threaten to let her die unless the Scarlet Speedster allows himself to face the same treatment.  This is actually a pretty clever way to capture the hero, and it’s good to see that Kanigher doesn’t pull something out of thin air to explain how these average humans can get the drop on the Fastest Man Alive.

flash200-15.jpg

That is how they caught the speedster, and then began his intensive programming.  You’d think that the League would be looking for him when Barry and his wife disappeared in broad daylight, but maybe they were busy with an alien invasion or the like.  Anyway, the next several scenes are examples of Flash’s programming, comparing what he thinks he’s seeing with the reality.  Here’s the issue I alluded to earlier.  Supposedly, Dr. Lu doesn’t know Flash’s secret identity, which is what makes this plot something less than the continuity catastrophe it could be.  Yet, she kidnapped both Flash AND Iris, and when she first arrived, she found them kissing.  The not-so-good doctor has been masquerading as Iris, and all of the scenes she sets up are domestic scenes, the type a husband and wife would share.  She still calls Iris nothing more than Flash’s “biographer.”  For all the cleverness of her plan, Dr. Lu is apparently as dumb as a brick.  That’s a fairly glaring oversight, but considering the quality of Kanigher’s previous outings, it’s really not that bad in comparison.  Fortunately, it doesn’t actually interfere with the success of the story, which works despite the silliness of that inconsistency.

flash200-20.jpg

Sadly, these are just hallucinations.  Take a good look.  It’s going to be a long, long time before we actually see an honest to goodness supervillain in this book.

 

Things come to a head when Dr. Lu sends Barry out on his deadly errand in earnest.  She sees him off with a kiss, and then the Speedster zooms through Washington and into the Oval Office itself.  Just as he pulls the trigger of his gun, he snaps out of his fugue, and he moves the President out of the way.  He zips back and plucks Iris out of the villain’s base, narrowly avoiding a flight of missiles that destroy the island lair when he evades them.  When they finally return home, Barry explains to Iris that it was her honey lipstick that saved the day.  When Dr. Lu kissed him, he realized that she wasn’t really Iris, because she tasted like spice (‘natch), not honey.  It took a few moments for this to ‘click’ in his head, but when it did, the programming shattered.

flash200-27.jpg

As I said, the resolution is actually fairly clever.  I quite enjoy the idea that Barry knows his wife’s kiss so well that he can recognize a fake, even when brainwashed.  That’s an idea this old romantic finds entirely charming.  While the issue doesn’t really take advantage of its central concept, it is a fascinating one, one which would be explored often in years to come.  That is, of course, the question, ‘what would happen if metahumans turned against humanity?’  That question has spawned a host of great stories, including my favorite story arc from Justice League Unlimited.  Kanigher treats it merely as window dressing, and the world remains blissfully unaware of the fact that The Flash casually waltzed into the highest office in the land and came within the tiniest fraction of an instant of killing the leader of the free world.  There’s a lot there to work with, but it is not to be utilized here.

flash200-31.jpg

Nonetheless, this was a solid issue, free of Kanigher’s common excesses, and his one strange goof doesn’t really injure the story.  I enjoy the moments between Barry and Iris, and the effect is pretty solid.  I’ll give it 3 Minutemen.  I know, I’m surprised a Kanigher book cracked 2.5 as well!  As a side note, this being the 200th issue of The Flash (something of an underwhelming double centennial, if you ask me), the creators scattered the number 200 throughout the issue, and they invite readers to try and find them all.  That’s a fun little gimmick.

minute3

G.I. Combat #142

gi_combat_vol_1_143“The Iron Horseman”
Penciler: Joe Kubert and Russ Heath

Unfortunately, we don’t have any other credits for this issue.  It’s funny, while the rest of the DC line seems to have followed the Marvel model to some extent, proudly proclaiming their creative teams, the trend doesn’t seem to have caught on with this book.  Of course, this is a rather different animal than most of the other titles we’re reading, isn’t it?  This particular issue doesn’t have the punch of some of the previous outings, reading more like a generic war story of the type that fills the rest of the G.I. Combat run.  We’ve had a great string of Haunted Tank tales, but most of the DC war stories are just by-the-numbers yarns built around a central conceit or gimmick, and they tend to drive that gimmick into the ground, just to make sure you don’t miss it.  This one doesn’t go to that extreme, and the gimmick actually fits in rather naturally.  Still, it has a rather similar feeling, and the ostensible stars of the book get somewhat short shrift in favor of this month’s conceit.

This adventure begins with an old soldier regaling a group of orphans at a convent with the tales of his exploits in the neophyte tank corps. during World War I.  We get to see some neat Great War era tanks, and that is rather fun.  I had actually never seen the German tank pictured, which is called a Sturmpanzerwagen.  It looks like an evil Sandcrawler, and I’m wondering if a young George Lucas might have seen a picture of one of these somewhere.  Anyway, story time is cut short by the arrival of Jeb and his tank in search of their mechanic, who happens to be our storyteller.

gicombat_143_03.jpg

After getting the Stuart tuned up, the crew heads out on patrol, only to be ambushed on the edge of a ravine.  They escape the blistering fire by skidding wildly into the river below, and once down they lay a trap of their own.  Their ghostly guide does his usual oracular act, showing up to deliver a cryptic message about the past and present fighting together, which has absolutely zero impact on the outcome of the story.  Nonetheless, the crew manages to get both enemy tanks thanks to some clever maneuvering and some iron nerves.  When they return, Jeb chats with Pop, the Great War veteran, and we discover that his tall tales are just that.  It seems that he lied about his age to enlist, but he was discovered and sent home before his first battle.  He’s been itching to prove himself ever since, and now he’s considered too old for combat.  I’m sure you can all see where this is going.

gicombat_143_07.jpg

A few days later, Jeb spots a German armored column moving down the road and calls in an artillery strike, but the remaining tanks think the convent is the observation post, so they prepare to flatten it in retaliation.  The Haunted Tank speeds to the rescue, but one of the German tanks apparently came fully loaded with the on-board flamethrower trooper option.  The firebug pops out of a hatch and engulfs the Stuart in liquid flame.  Somehow, this doesn’t instantly deep fry or asphyxiate the crew, which is what happens in real life (and which makes flamethrowers pretty useful against armored targets that aren’t airtight, what with fire’s tendency to eat up oxygen).  Yet, they are knocked out.  Pop rushes to the rescue and mans the machine gun, hitting the flame trooper, nearly at the cost of his own life.  The injured trooper falls back inside his tank, his weapon still spewing flame, and a fireball is the result.

gicombat_143_16.jpg

The art in this book never disappoints!

Everyone is banged up, and poor Pop is pretty badly hurt.  Yet, the nuns nurse him back to health, much to the joy of the children, who have now seen one of his war stories come true before their eyes.  We, of course, see the truth of the General’s cryptic words, but they don’t actually affect the plot at all.  Sadly, once again the book takes pretty much zero advantage of its concept, and the Last Cavalier could easily be lifted right out of the adventure without any effect.  The story is solid, and it is neat to see some glimpses of WWI tanks.  Pop’s obsession with proving himself is really rather sad, especially considering his age.  It is probably far too common for a man to have his entire life defined by one disappointment from his youth, so there is some pathos to be found there.  It’s not the most compelling story we’ve found in this book, though.  We have a happy ending despite that.  I’ll give this one 3 Minutemen.  It’s a fairly average issue.

minute3

Well, not great, but not bad either.  This was an enjoyable enough pair of comics.  With these two down, we’re half way through this month!  I’m going to try to finish September before Christmas break.  I’ll be traveling for a few weeks then, so I doubt I’ll get any entries written.  I’m also working on a bit of a Christmas present for my readers who are Freedom Force fans.  I’m making no promises, but perhaps there will be something four-colored and fun in your stockings this year!  Well, that’s it for today.  Please join me again soon for the next stage of our journey Into the Bronze Age!

Into the Bronze Age: July 1970 (Part 2)

DC-Style-Guide-2.jpg

Welcome to the second issue of Into the Bronze Age for July, 1970!  I’m looking forward to getting back into some Bronze Age-y goodness, as I’ve been busy with many other things, including a lot of pulp stories as I was working on my Pulp Adventures mod.  So, without further ado, let’s celebrate the beginning of the semester with some classic superheroics!

Roll Call (You can see everything published this month HERE)

  • Action Comics #390
  • Batman #223 (reprints, won’t be covered)
  • Brave and the Bold #90
  • Challengers of the Unknown #74 (Final issue!)
  • Detective Comics #401
  • G.I. Combat #142
  • Green Lantern #78
  • Superman #227 (Reprints)
  • Superman #228

Detective Comics #401

Detective_Comics_401“Target For Tonight!”
Writer: Frank Robbins
Penciler: Bob Brown
Inker: Joe Giella
Letterer: Ben Oda
Editor: Julius Schwartz

“Midnight is the Dying Hour!”
Writer: Dennis O’Neil
Penciler: Gil Kane
Inker: Vince Colletta
Letterer: John Costanza
Editor: Julius Schwartz

Our headlining feature here is a fairly mediocre Bat-tale, very much a by-the-numbers story.  It’s the standard ‘most dangerous game‘ trope where a disillusioned big-game hunter decides that the only way he can get a challenge is to hunt a man.  Of course, he decides to hunt the most dangerous of the most dangerous game, Batman!  I wonder how many times this story has been told in comics in general and with Batman specifically.  Surprisingly enough, this story is the only Batman example listed on TV Tropes.  I’m almost sure there are others, though, as almost every serial adventure character has a few of these encounters over the course of their career.  Despite its cliched nature, or perhaps evidenced by it, this trope can produce great stories.  This isn’t one of them.  It isn’t bad, per se, just not terribly interesting or exciting, and Batman really doesn’t come off as all that impressive.  There are many, many better examples out there.

Detective401-02.JPG

This tale opens with Batman in Commissioner Gordon’s office receiving a strange and threatening note which boldly declares that some nut named ‘The Stalker’ has made the Dark Knight his prey.  Apparently the note was delivered by a hunting falcon, right in Gordon’s window!  Just at that moment, a bullet zips in the window and ‘bullseyes’ the page, a potent warning of the hunter’s intent and skill.

The Masked Manhunter heads home to his apartment (I’ll never get used to that), where he relaxes by watching an interview with a famous big-game hunter named Carelton Yager (“jager” means hunter, in German, in case you didn’t catch that he was…you know…a hunter) who has just arrived in Gotham.  This sportsman, who is totally not our mad Stalker, has a hunting falcon and talks menacingly about how there is no thrill in the hunt anymore, thus he has come to town to hunt “the most dangerous game.”

Detective401-03.JPG

Just then, crossbow bolt flies in a smashes the TV.  It bears a note warning Bruce Wayne that this ‘Stalker’ knows his secret and the hunt is on.  How did this random hunter discover the secret identity of the master detective, Batman?  Well, don’t worry your pretty little head about that.  He just totally did.  Because…plot.  Well, not one to take such things lying down, the Caped Crusader sets out to do some stalking of his own, warning Gordon to keep the cops clear because “this is a matter of honor — and pride.”  Really?  I mean, it makes perfect sense that Batman would want everyone else to stay out of such a conflict for fear of any innocents getting hurt, but it does seems a bit out of character for him to be so pig-headed as to play this guy’s game just for pride.  This is another one of those little examples that we’re still not dealing with the fully developed ‘grim avenger’ Batman yet.

Detective401-05.JPG

Our hero is on the case less than five minutes and he commits his first blunder, stumbling into a trap in Yager’s rooms as he searched for clues.  He triggers a crossbow trap and a recording that taunts him and invites him to a showdown on an island off the coast.  Batman throws a tantrum and smashes the tape recorder with the most awkward looking, Rockettes-esq, high-kick ever, then heads straight into the obvious trap.

Detective401-07.JPG

At least the Dark Knight has the sense to approach the island covertly, underwater and then through a drainage pipe, but once arrived he once again immediately falls prey to one of the Stalker’s snares, this time a net that hauls him helplessly into the air.  For the third time, the hunter lets his quarry live to add spice to the chase.  That’s three separate times our hero should really be dead if the villain wasn’t just letting him win.  Real impressive, Bats.  I think this Stalker fellow might have a more challenging hunt with Robin.

Detective401-12.JPG

When the Caped Crusader gets free, he pursues his tormentor across the island, and eventually tackles him when he finally manages to see through one of the sportsman’s traps.  Yager is standing in the middle of the room, dressed as Alfred, but Batman realizes its a fake when he sees that the man’s shoes aren’t muddy, despite the fact that the entire island is a quagmire.  During the fight, the villain handily hoists himself on his own petard by falling into his own dead-drop and conveniently expires, taking his knowledge of our hero’s secret identity with him to his grave.

Detective401-15.JPG

It’s a moderately entertaining story, but not a terribly memorable one.  In fact, I read it about a month before I got the chance to write this entry, and it had COMPLETELY fallen out of my head by the time I sat down to write the summary.  It’s a trope that has lots of potential, as can easily be recognized by how often it gets used, but this one doesn’t make much of it.  The villain lacks any real personality and Batman just comes off as rather ineffectual and bad at his job.  He survives solely because of his foe’s arrogance, but not in the standard and enjoyable ironic treatment of such a trope that would indicate that Robins was even aware that this was the case.  I’ll give it 2.5 Minutemen out of 5.

minute2.5

“Midnight is the Dying Hour!”

Detective401-22.JPG

The backup feature is the continuation of our Batgirl story from the previous issue, and it is passable if not exactly good.  I’m afraid it definitely suffers from its brevity.  It does have a nice setup, with the story being handed off to Robin, who is following the same mystery from a different direction.  It’s a nice idea, even though there isn’t much room to develop it.

We begin with a quick one page recap of the previous issue, and then we pick up with Robin investigating the crime scene.  He discovers that the murdered man, Willard, with his hand pointing at a volume of poetry, specifically the first three letters of the title, “poetry.”  This strikes the Teen Wonder as strange, since the deceased thought poetry was “sissy stuff.”  A real winner, this guy.  Anyway, aggressive ignorance and atrocious taste aside, Robin, unable to make heads or tales of the case, decides to review the evidence and has a flash of inspiration.

Detective401-25.JPG

He heads to the construction site, looking for his suspect, and he interrupts the killer in the middle of his reenactment of “The Cask of Amontillado.”  The punk throws some of his cement in the young hero’s eyes and makes a run for it.  Dick frees Batgirl, who exclaims that she’s never had to thank anyone for saving her life before, and she doesn’t know how to do it.  This strikes me as rather strange, because I’m pretty sure she’s had her life saved dozens of times at this point.  Ahh well.

Detective401-28.JPG

They compare notes and discuss how they each solved the mystery as they pursue the killer.  It turns out to be the barely mentioned drama-major, Jack Markham, who murdered Willard, his ally in the campus debate, in order to discredit the opposing side.  According to Robin, the young weirdo was set to play Edgar Allen Poe in the school play, and he identified with the role so much that it broke his mind and turned him into a killer.  That’s…a bit of a stretch.  Poe may have been a gothic author and a fairly gloomy character.  He may have had his own demons (glug glug!), but I don’t recall him ever murdering anyone.  Not even a little bit.  Robin also solves this mystery because of the corpse’s finger pointing to “Poe” and deciding that it was a clue pointing to the actor playing the poet.  That’s a bit of a stretch as well, methinks.

Detective401-30.JPG

Detective401-31.JPGThe two titanic teens chase this kid into the theater and have a brief battle with him in the rafters.  He is, of course, no real threat to the heroes when they see him coming, which is fitting.  The tale ends with a rather ambiguous note, as Robin asks Batgirl if she will tell him how she got involved in all of this, and she replies “Maybe I will!  Maybe I will tell you a lot of things…”  It could be a nice, flirty moment…but it needed a bit of setup earlier in the adventure, so it just seems out of place here.

So, in the end, there is a mystery here that just didn’t have quite enough room to grow.  I like the idea of seeing both Robin and Batgirl chasing a killer from different directions.  Fortunately, though the Markham manages to momentarily elude the trained crimefighter chasing him, he doesn’t make a monkey out of the Teen Wonder, unlike some of the earlier Robin solo stories we’ve encountered.  At least this one doesn’t add another spot on the wall of shame with the Head-Blow Headcount for the high-flying hero.  I would have enjoyed the note of romance between our two young heroes…if it had been a bit more developed and certain.  In the end, I’ll give this ending backup 2.5 Minutemen as well.  It just didn’t quite have enough space to make its mark.

minute2.5

G.I. Combat #142

GI_Combat_Vol_1_142“Checkpoint…Death!”
Writer: Robert Kanigher
Artist: Russ Heath

This Haunted Tank yarn is not one of the best.  It’s plot is just a bit…odd.  It’s like Kanigher had several set pieces he wanted to build a story around, but he didn’t really have a story in which to embed them.  As is, it’s a beautifully illustrate tale in the DC house style, and it has some nice action…and that’s about all that you can say about it, because it doesn’t make much sense.  As per usual, this issue doesn’t take much advantage of book’s conceit.  In fact, this one takes far less than the norm, with our titular haunting specter showing up for exactly two panels, where he doesn’t even offer his customary cryptic warnings.

As the story opens, the crew is commenting on Jeb’s strange habit of talking to “himself,” as they can’t see the ghost, but, as they often do, they decide that he’s a good enough tank commander, they don’t care if he’s a little crazy.  Meanwhile, Jeb asks J.E.B. if this mission will punch their tickets, and the ghost replies he can’t reveal their fates…then he promptly disappears completely from the issue.  This may as well have been a straight war comic with those two panels removed.  Just then, they spot explosions in the distance and head into action.  We get treated to a nice double-page spread of a big tank battle going on, with what look like Pershings going toe-to-toe with the Hun armor.  That would make this the late days of the war (1945), so that’s probably an art mistake.  Still, it’s a lovely spread.

gicombat_142_04-5.jpg

Jeb and crew are ordered to reinforce Checkpoint Able, and they, unwillingly, scoot out of the action.  Unfortunately, when they arrive, they find Able manned by no-one…but dead men!  The entirety of Able Company has been wiped out, and they are all dead at their posts…and here we meet the first moment of the tale that makes no freaking sense.  If they’re all dead, why aren’t the Nazis just strolling merrily through the lines?  Better yet, why haven’t they ALREADY done so?

gicombat_142_06.jpg

We get no answers, but we do get some nice, poignant moments as the Haunted crew deals with this grim sight.  That leads us to another nice passage, and this issue is nothing but a string of these, where, as they head out on recon and pass some wildflowers, Slim gets out and picks some for Able.  It’s a sweet, strange little scene, and it really adds some humanity to the story.

gicombat_142_08.jpg

Just then, a freak blizzard blows up, and the tank is ambushed by a German infantry unit, inexplicably kitted out for snow operations in all white uniforms, despite the fact that it is emphasized that this is a FREAK storm.  Once again, it makes no freaking sense, but the action sequence is really beautifully illustrated, and the silent (dare I say ‘ghostly’?) intensity of the Nazi troops in their assault is rather chilling (sorry!).

gicombat_142_11.jpg

The crew attempt to break out of the ambuscade, but their engine freezes up.  Here we encounter the third ludicrous story beat.  Instead of, you know, shooting the giant sitting steel duck with the panzerfaust that we see they still have, the German infantry just…wait.  They just sit and wait, allowing the tank crew to figure out what to do.  Their solution is actually quite clever and visually spectacular, though.  Jeb pulls some gas from the fuel tanks and, under cover of the storm, he carefully splashes it near the engine, then lights it ablaze.  Now, this would almost certainly suffocate the men inside the tank in real life, but it’s a great, adventure story-esq innovation.  It’s solid comic logic.  The fire warms the engine enough to get it started, and the Haunted Tank breaks away, arriving back at Checkpoint Able in time to meet the reinforcements.

gicombat_142_16.jpg

gicombat_142_17.jpg

So, as you can see, this is a really uneven issue.  It has several nice set-piece moments, the usual lovely art for this book, and even some good, if brief, characterization.  Nonetheless, it is also completely ridiculous in three separate ways.  The end result is a bit baffling.  It’s a fun issue to read, but it is apt to leave one feeling rather confused.  I’m really torn on what to rate it, but I suppose I’ll also give this one a 2.5 Minutemen out of 5.  The goofy, senseless elements knock it down from a higher score, and the fun of the action combined with the beauty of the art save it from a worse one.

minute2.5

Green Lantern/Green Arrow #78

Green_Lantern_Vol_2_78“My Kind of Loving, a Way of Death!”
Writer: Dennis O’Neil
Penciler: Neal Adams
Inker: Frank Giacoia
Letterer: John Costanza
Editor: Julius Schwartz

Ahh…back to this book.  It’s probably not great that we’re only three issues in and I’m already dreading each new story.  Well, on the plus side, this issue is not nearly as insufferable as the previous two.  It’s probably a worse story, as far as unity of action and the measure of the plot goes, but there’s less (though of course not no) pontificating.  The heavy hand paints a touch more lightly, but only a touch.  The setup for this issue is an interesting one, and relatively timely, especially in comic terms.  This issue centers on a charismatic cult leader brainwashing a bunch of disaffected kids and using them for his own nefarious purposes.  Sound familiar?  Well, the horrors of the Manson Family murders were less than a year old at this point, and Manson himself had just been arrested a few months earlier.  There was a great deal of fear and uneasiness throughout the culture following those events, and it is interesting to see that being worked through in comics this way.  Of course, O’Neil’s cult leader uses actual mind control to dominate his victims, and the whole horrid mess is flattened out and treated broadly, but the similarities are unmistakable.  I don’t know if this is the first time that this concept was used in a comic, but I am quite certain it was not the last either.  I can’t imagine it is the best.

Whatever it is, this particular treatment begins with the lovely Black Canary, having taken to the road to track down the way-luckier-than-he-deserves Green Arrow.  She is accosted in the Washington wilderness by a generic biker gang, doing generic, scuzzy biker gang things.  They try to steal her motorcycle and threaten her, but of course, the Canary is no shrinking violet (no offense to Shrinking Violet).  She handily wipes the floor with them before being knocked unconscious by a desperate biker who ramms her with his cycle.  They steal the bike and leaver her for dead, but she is rescued by a shadowy figure.

green lantern 078 005.jpg

It’s a beautiful montage. Take note, Gil Kane, this is how it is done.

Meanwhile, our hard-traveling heroes arrive in the nearby town and have a completely pointless encounter with a bitter young Native American man.  Now, there’s tons of bitter folks in this book, but, to be fair, if anyone’s got a right to be bitter about their treatment in this country…it’s probably the Native Americans.  Fair enough.  His role in the comic is still fairly pointless, serving only to provide a face to identify with the subject of the cult leader’s hatred.

green lantern 078 015 - Copy.jpg

 

green lantern 078 015.jpgHis shop is attacked by the generic bikers, who do more generic biker things, like trash the place.  Our heroes immediately endanger their secret identities by just stepping outside to put on their costumes, despite the fact that they were the only strangers in town.  As you would expect, they utterly trounce these low-rent thugs, who pose no real threat to two Justice Leaguers.  And here is our return to the perennial problem (other than the heavy-handed, tone deaf characterization) with this series.  The protagonists are just a poor fit for the tale that O’Neil is telling.  Green Lantern and Green Arrow beating up on these punks just seems…unnecessary.  The heroes are in no peril to speak of, and there is no actual tension and nothing at stake with this little encounter.

Nonetheless, the traveling-twosome makes short work of them, and seems to do it with great relish.  There is actually a fairly good moment of characterization here…that is more or less completely glossed over.  Hal really enjoys this conflict, being a very straight-forward case of good and evil, a simple, unequivocal situation that has none of the complicated morality and deep significance of the last few adventures.  These are bad men doing bad things to an innocent, and a bit of a trouncing is richly deserved.  It would be a good moment if it were given a little more development, but it is left entirely to the reader to make the connection, as O’Neil spends no time on it.  He may not even be aware of it.  I do enjoy the sense of whimsy that the Emerald Gladiator brings to his ring-slinging this issue.  It’s a nice change from his dreary existential doubt from the past two issues, and it points to a more interesting and enjoyable character.  I doubt it will last.

green lantern 078 011.jpg

Well, the Emerald Archer notices that one of the bikers has Canary’s motorcycle, and they get the story out of the punk, GA losing his mind and nearly beating the guy to death in the process.  It’s a good moment, with Hal having to restrain Ollie who is beside himself with worry about Canary.  The heroes go to look for her and find the lost lady seemingly hale and healthy, but in the company of a mysterious “prophet” named Joshua.  He is running a commune of some sort, and he claims that Dinah is now one of his ‘children.’  She, though obviously conflicted, refuses to come with them.

green lantern 078 016.jpg

Adams does a fantastic job of making this Joshua fellow eerie and disturbing.  That man has crazy eyes.

In desperation, the Emerald Archer grabs his lady love and plants a passionate kiss on her lips.  It’s a nice moment, especially considering that, since she’s been around, he’s never gotten any real encouragement from her.  He’s clearly been head over heels for her, but she’s rebuffed him.  This is a pretty big and bold step.  It would be a lot stronger if this plot had been given room to breath, but even just jumping out of nowhere, the scene, where she pulls away and tells him to get lost has a little power, largely thanks to Neal Adams, most likely.

green lantern 078 017.jpg

Ollie is crushed and frustrated, and Hal’s fairly blunt declaration that “she just doesn’t dig” him (way to let your friend down easy, flyboy), doesn’t help any.  Arrow belts his partner in green, and then stalks off into the woods where he, at least, realizes he’s acting like a child.  It’s good to see O’Neil finally acknowledge some of Ollie’s silliness, though he’ll get back to using him as a mouthpiece shortly, don’t worry. Hal, for his part, comes off much better in this issue.  Instead of bowing up and getting in his friend’s face, the Emerald Gladiator merely shrugs it off, knowing that Ollie isn’t himself.

green lantern 078 020.jpg

Meanwhile, the creepy Joshua arms his clearly mind-controlled ‘Family’ and tells them that they are going to slaughter the nearby Indians to start off a race war and reclaim the country for the whites.  Urg.  O’Neil really wants to make his evilness unmistakable…though, to be fair, I suppose this is actually pretty close to Manson’s own motivations (though with opposite goals).  The Emerald Archer encounters the Family in the woods during target practice and decides that he better call for help because he can’t take them all without killing them…really?  Green Arrow, superhero and Justice League member, who has managed to fight crime for years without killing ANYONE can’t manage to take out a bunch of brainwashed kids with pistols and no training without killing them?  It’s fine for Ollie to have called for help.  Sure, I can buy that, but his statement is just patently ridiculous in the context of the story.  Heck, in the last issue, he stormed a freaking fortress and took on trained soldiers.  *sigh*

green lantern 078 022.jpg

Anyway, surprisingly, firing a flare in the middle of the darkened woods attracts attention, and the Family opens fire on him, winging the hero.  They charge after Green Lantern but…he’s a freaking Green Lantern.  Oddly, he ALSO worries about being able to stop them without killing them, despite the fact that he’s wearing an honest-to-goodness wishing ring.  What’s with all this concern about killing the bad guys all of a sudden?  Since when have these two ever DONE that?  Fortunately, he performs better than Ollie (he could hardly have done worse), and easily disarms and traps the kids.

green lantern 078 023.jpg

It’s almost as if random brainwashed kids with guns aren’t actually worthy antagonists for a man armed with the most powerful weapon in the universe….

UNfortunately, Joshua and the Canary escape and come across the injured Archer.  Despite the cult leader’s orders to shoot the helpless hero, Dinah can’t bring herself to do it and overcomes his control.  Hal holds back his aid, letting her break the brainwashing on her own so she’ll have no doubts in the future.  It’s a nice gesture…until you think about the fact that he’s gambling (as he admits) with the Archer’s life.

green lantern 078 027.jpg

Well, I know what you’re thinking.  All of this, and we haven’t had any pretentious preaching from Ollie all issue.  Maybe we dodged the bullet!  Don’t’ be silly; O’Neil wouldn’t pass up an opportunity to talk down to his audience and make Green Arrow come off like a self-important, holier-than-though windbag.  As the heroes are reunited, Ollie takes the opportunity to browbeat a still reeling and emotionally drained Black Canary, telling her that it’s her fault she was brainwashed because there is something bad in all of us that allows monsters like this to bring people to their side.  Classy Arrow.  Real classy.

green lantern 078 030.jpg

Nothing says “I love you” like accusations of secret racism.

This comic has some potential, like most of the others, but it simply has the wrong stars.  There is a good story to be told, and it will be told elsewhere, about the unsettling and sinister nature of a charismatic madman’s grip on impressionable minds.  Try this setup with someone like Batman, the Question, or another more investigative type, and you’d really have something.  Unfortunately, that interesting plot isn’t given enough room to grow, with the unnecessary secondary elements with the bikers and the random kid crowd it down to insignificance.  The central conflict with Canary and the emotions she’s been fighting is interesting, and, once again, given more space, it could have made for a moving turning-point for her romance with Ollie.  This too gets short shrift.  Still, it is really fascinating to see the comics dealing with contemporary history, struggling with the questions we all have about what makes monsters like Manson able to work their dark wills.  It is noteworthy for that, if not for the quality of the issue itself.  As always, Adams’ artwork is spectacular and really gives the book more gravitas and interest than it probably deserves.  In the end, I give this issue 2.5 Minutemen, making this week’s scores unanimous.

minute2.5

Well, let’s see if we can’t finish up our trip into July 1970 soon and get on with our adventures Into the Bronze Age!  Please join me later this week for the final post in this month of comics.  Until then, remember to tell your significant other that they are really awful inside!