Into the Bronze Age: February 1971 (Part 6)

DC-Style-Guide-1

Welcome to another edition of Into the Bronze Age!  We’re still working on February, but we’re almost done.  We’ve got a solid set of books to talk about today, and we get a new entry on the Head-Blow Headcount!  Adventure awaits!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #397
  • Adventure Comics #402
  • Aquaman #55
  • Batman #229
  • Detective Comics #408
  • The Flash #203
  • Justice League of America #87 (AND Avengers #85-6)
  • The Phantom Stranger #11
  • Superman’s Girlfriend, Lois Lane #108
  • Superman #234
  • Teen Titans #31
  • World’s Finest #200

Bolded entries are covered in this post, the others will be covered soon.


Superman #234


Superman_v.1_234“How to Tame a Wild Volcano!”
Writer: Dennis O’Neil
Penciler: Curt Swan
Inker: Murphy Anderson

“Prison in the Sky”
Writer: E. Nelson Bridwell
Penciler: Curt Swan
Inker: Curt Swan

We’ve got a nicely dramatic cover for this issue, and the headline story within is definitely a step in the right direction for O’Neil’s Superman revamp.  The plot is a standard setup for the Man of Steel, a natural disaster threatening innocents, but there are added complications, physical, and, more interestingly, moral.

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The story begins with everyone’s favorite evil CEO (before Lex Luthor went legit), Morgan Edge, who is calling Clark Kent into his office.  He gives the mild mannered man a new assignment, to cover the events on the island of Boki as they unfold.  Apparently, the Boki volcano is about to erupt for the first time in 100 years, and, in another display of impersonal, corporate evil, the island’s owner is refusing to let his workers evacuate.  Edge orders Clark not to intervene, only to report, displaying a telling level of vicious callousness.  Fortunately, while Clark Kent may be forbidden from intervening, Superman is under no such restrictions!

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superman 234 0006He streaks off to the south Pacific, where he sees armed ships firing on natives in canoes.  Helpfully gathering up the fired shells, the Man of Steel lands on the lead ship’s deck, and there’s a funny bit as the sailors continue firing with small arms and Superman contemptuously points out how stupid that is when their deck guns couldn’t hurt him.  He’s confronted by Boysie Harker, the island’s owner, who refuses to believe that the volcano will really blow and is willing to kill his employees (more like slaves) if they leave.  Harker declares that the law is on his side, and he forbids the hero from setting foot on his island.

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Now, this is where the Silver Age Superman would have a big existential crisis because heaven forbid he break the law to save a life.  Fortunately, in what is probably the strongest part of the issue, the Metropolis Marvel flat-out acknowledges that he’ll break the law if he has to, “because there’s a moral law that’s above some man-made laws.”  That’s just the kind of increased moral sophistication I’ve been wanting to see from these stories.  Of course, it’s ironic that this comes from Denny O’Neil, whose Green Lantern was completely unwilling and unable to see the difference between law and morality, but perhaps this is growth for both character and writer.

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Either way, Superman sets out to save the island without technically breaking the law, figuring there’s no reason to court trouble if he doesn’t have to.  After setting up his camera and using a remote transmitter to do his narration while in action, he begins drilling a channel under the sea to relieve the pressure of the volcano and prevent the eruption.  Yet, far away, another familiar figure is stirring!  The sinister sandy shape from the previous issue stalks across the desert and then shakily takes to the skies, heading for Superman.

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When it passes overhead, the Man of Steel suddenly loses his powers and grows ill.  He’s forced to abandon his drilling and wonders what in the world could have caused his weakness now that kryptonite is gone.  As the situation grows more dire and time grows shorter, the Man of Tomorrow is distracted by a crashing plane.  After he manages to save the aircraft, he learns from the officials onboard that the U.N. is preparing to move in and arrest Harker and free the natives.  Yet, they’re still an hour out, while the volcano is due to erupt in twenty minutes!  Superman learns that the plane was damaged by a storm, and this gives him an idea that just might work!

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He flies to the storm-clouds, and by flying at super speeds, he creates a powerful wind that blows them right over the volcano’s cone.  The contact of hot and cold air triggers torrential rains, and the raging fires below are cooled enough to delay the eruption.  Yet, as Superman washes off in the downpour, the sandy figure appears above him once more, and he plunges from the skies, crashing right into the deck gun of Harker’s ship.

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In a hilarious and beautiful sequence, Harker and his men attack the Man of Steel with their bare hands, busting many a knuckle between them, as the hero simply ignores them, lost in thought about what caused his sudden fall.  It’s wonderfully funny and illustrative of his power and his personality.  I’m reminded a bit of the scene from Deadpool where the Merc with a Mouth breaks all of his limbs attacking Colossus (warning, SUPER not family friendly).

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With Harker arrested and the people evacuated, Clark Kent is free to cover the deferred eruption, but he can’t help but wonder, what was it that sapped his strength?  Meanwhile, inside the volcano, a sandy figure waits, its features slowly taking on greater distinction.

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This is a great, straight-forward Superman adventure.  It’s a simple enough plot, but the addition of the legal angle and the moral depth it reveals is enough to make it something special.  The continuing thread of the sand Superman is intriguing, and I’m definitely interested in where that is going.  We’re definitely seeing evidence of a change in values in these comics as we have yet another villain who is a corrupt industrialist.  We’re clearly seeing a lot of distrust for the wealthy and the powerful and the focus on social justice that comes with that.  I’m impressed that O’Neil manages to gives Superman some challenges without robbing him of his powers or resulting to too many plot devices.  One of the hero’s greatest limitations has always been his own code of conduct, and that’s always a source for good story conflict.  The humor and humanity Clark displays is also quite good.  In short, this is a fine Superman story and an encouraging sign of O’Neil’s progress.  I’m looking forward to seeing what else he comes up with.  I’ll give this tale 4.5 Minutemen.

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“Prison in the Sky”


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The ‘Fabulous World of Krypton’ backup strip continues to be a fun glimpse into history, and it’s penned by the perfect fellow in the person of E. Nelson Bridwell, DC’s own champion of continuity.  This particular tale gives us a look at Kryptonian culture and the nature of their elections.  Curiously, we learn that the ruling body of Krypton, the ‘Science Council,’ has its members elected by the population based on the strength of their scientific achievements.  That’s a novel idea, and I’m sure it’s been formally argued, but I can’t for the life of me remember by who.  I’ll let you make your own wry comparisons between scientist-run Krypton and the current situation in the U.S.

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The relative merits of the system aside, we observe the proceedings along with Jor-El and Lara as two different scientist demonstrate their inventions.  Ken-Dal created a warp fuel, while Tron-Et (no, not THAT Tron) shows off a ‘Dissolver-Beam’ that can break up storms.  To vote, the citizens of the world use a ‘vote projector’ to flash a green or blue shape on the sky.  That seems a tad inefficient to me, but nonetheless, Tron-Et wins the election.  As his first act, he proposes that, because of growing overpopulation in Krypton’s prisons (not very utopian, is it?), they should disintegrate condemned criminals.  The rest of the Council strongly objects, calling a death penalty barbarous (perhaps a touch of social commentary?), and demand that they open the floor for alternate solutions.

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Jor-El, always ready with a half-baked idea, comes to the rescue with a plan to put prisoners in suspended animation and then put them into orbit, where they can be brainwashed into good citizens, thus stealing a page from Doc Savage‘s playbook.  Interestingly, even he calls it brainwashing, which indicates that he’s at least partially aware of the huge ethical concerns raised by such an idea.  Shades of A Clockwork Orange!  His idea is approved, and he builds a prototype.  A prisoner volunteers for the first test, and he’s launched into space for 73 days.  During its orbit, Krypton loses track of it for a time, but rediscover the ship before it lands.

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When the rocket touches down, instead of being reformed, the prisoner bursts out of the hatch, seemingly possessing superpowers!  After clobbering Jor-El, the convict takes to robbing banks.  Just as he’s making his escape, Jor-El confronts him again, and this time, the scientist gets the upper hand.  After he recaptures the prisoner, the scientist reveals that the fellow was faking his powers with the aid of an anti-gravity belt (which, if you recall, was created by Jor-El himself just last issue, making him the perfect person to solve its mystery.

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The would-be thief spills the beans after he is captured, revealing that he’s actually the test subject’s twin brother, and he’s working for the head of Krypton’s biggest ‘crime combine.’  Surprisingly, his leader is none-other than Tron-Et himself.  He finagled his way onto the Science Council in order to silence captured criminals who knew too much.  To ensure his plan was adopted, he tried to sabotage Jor-El’s idea, disintegrating the original capsule and creating a duplicate complete with a false prisoner.  Ironically, Tron-Et then becomes the first test subject for Jor’s design.

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This story could probably do with some more space, as it’s really crammed a bit too full of ideas to be entirely successful.  Nonetheless, it’s a fun tale, and all of those ideas are intriguing and lively.  It’s always great to see Jor-El play ‘action scientist,’ which is more entertaining than the ‘Jor-El the barbarian’ we saw in Man of Steel.  Krypton is developing into a more fully realized setting, and while certain elements of Bridwell’s plot, like the sky-light voting, are a bit on the silly side, there isn’t anything here that is flat-out ridiculous, unlike many earlier stories about the planet.  It’s notable that we even manage to get a touch of continuity, with this yarn following naturally from the previous one.  In the end, it’s just enjoyable to see Bridwell explore the world of Krypton, and his imagination is certainly up to the task.  I’ll give this backup 3.5 Minutemen.

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Teen Titans #31


Teen_Titans_v.1_31“To Order is to Destroy”
Writer: Steve Skeates
Penciler: George Tuska
Inker: Nick Cardy
Letterer: John Costanza
Editor: Dick Giordano

“From One to Twenty”
Writer: Steve Skeates
Penciler: George Tuska
Inker: Nick Cardy
Letterer: Joe Letterese
Editor: Dick Giordano

This so-so Nick Cardy cover (a rarity) promises another campus-centric comic, though the headline tale within is an odd example of the type.  Of course, I love Steve Skeates, but I don’t think this yarn is really his best work. It does feature his usual imaginative touch and dramatic sense, but the handling is a bit clumsy.

This teen tale opens on the campus of Elford College, where a mustachioed man waits to see the school psychologist.  He looks like he’s in his 30s, but we’re supposed to think he is a student.  Interestingly, he looks a bit like Tony Stark, and, of course, George Tuska was perhaps most famous for his run on Iron Man.  As he sits in the waiting room, casually reading a magazine, he overhears the doctor talking with a student in his office.  The kid complains about being distracted by the chaos in the world and having trouble studying because of it (I feel ya’, kid!).

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In that middle panel observe the lined, world-weary face of an 18-year-old.

The shrink offers the boy some therapy and helps him come to grips with the instability of contemporary politics…ohh, wait, no.  He gives the kid a brain operation and implants a device in his head to “help him concentrate” by controlling his thoughts!  I wonder if that’s covered under student insurance.  Hearing this insane treatment plan, our middle-aged teenager reacts completely realistically, freaking the heck out and getting the heck away from that office.

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Oddly, we get the traditional first page title-splash on page three.  Why?  I have no idea.  I’m wondering if the pages for this issue somehow got out of order.  Anyway, a week later, young Wally West pays a visit to the campus as he’s starting to tour colleges.  That’s a fun bit of character developing verisimilitude.  I wonder how many years it will be before Wally actually goes to college.  At the school, he spots our mustachioed muchacho from the opening being attacked by a gang of students!  Immediately forgetting all about the whole ‘not using powers or costumes’ nonsense, Wally leaps into action as Kid Flash, noting that he doesn’t know what’s going on, but he can’t stand a one-sided fight.  I rather like that, and it’s a nice character beat.

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Rescuing the man-boy from the melee, the Fastest Boy Alive follows his directions to a shack in the hills where the fellow, Johnny Adler, has been hiding out.  Adler tells his tale, which leaves several things unexplained.  Apparently, after he realized what a quack the school shrink was and fled his appointment, he became a marked man.  It seems that all of the students on campus have been turned into school zombies, and they follow the administration’s orders, even attacking on command.  Yet, who Adler is and how he ended up at the shack remains a bit fuzzy.  He claims that he can’t get away because the only way out is through campus…but that’s a bit hard to believe.  You can’t just walk around?  Maybe it’s a failure of the art that I can’t conceptualize this.

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Anyway, the young hero speeds away to gather his teammates and investigate Elford.  When they arrive on campus, we we discover the most interesting element of the comic as we are introduced to the nefarious Dr. Pauling himself, along with the university president, who watch the Titans suspiciously.  It seems that Pauling began his operations because of growing tensions at the college and the rising tide of student unrest throughout the country.  The powers that be wanted a way to pacify the student body, and they naturally turned to the most wildly unethical and supervillain-ish way imaginable.  To top things off, the not-so-good doctor doesn’t even have a medical license!

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The junior JLA, curiously enough, are dressed in their non-costumes from the pointless Mr. Jupiter, but they immediately switch into their costumes to go meet with Johnny.  At the shack, they discover signs of a struggle and a very absent Mr. Adler, so they change back and return to campus in search of him.  Once they arrive, the psycho psychologist sics the school on them, and the Titans find themselves fighting for their lives.  What’s worse, they can’t use their powers without revealing who they are.  It’s almost like giving up your costumed identity is a huge mistake for a superhero.  Who knew?

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Surprisingly, Lilith actually makes herself useful and reveals she’s been taking judo.  As the team is attacked, young-old Johnny Adler, newly zombiefied, begins to struggle against his programing and stumbles towards the president’s office.  During the fight, we also get an awkward exchange between Mal and Roy that doesn’t amount to anything.  I’m not sure if it’s supposed to be light-hearted ribbing or something more serious, but it comes across as a bit mean-spirited.  See what you think.

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Once Johnny makes it to the office, he forces Pauling to call off the attack, and with his last ounce of strength, he rips out the mic cord, saving the Titans just before they would have been overrun.  The team dashes off to find Pauling, clearly completely nuts, ranting and raving about how the campus will be consumed in riots without his stewardship.  The story ends with an attempt at a melancholy and thoughtful reflection that doesn’t quite strike home.  The heroes point out that the human spirit triumphed over programming and compulsion in Johnny, but that just indicates that the other students might have done the same too, yet didn’t.  They wonder if the majority of people are really that weak and easily led.  Have you read your history kids?  Yes.  The answer is yes.

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This slightly weird story has its strong points, but I think Skeates might be wrestling with his page limit on this first one.  There are some really interesting ideas at play here, but they don’t quite come together enough to be effective.  You have a really neat reflection of the anxiety about student involvement that we’ve watched spread through the culture and through the comics.  It’s fascinating that the motives for the villains are effectively just pacification, the maintenance of the status quo.  They want their students to go about their studies and get their degrees in peace, which is a perfectly reasonable goal, though it is obviously taken to a horrific extreme.  By implication, this tale has some rather interesting things to say about that very status quo and the ‘establishment’ that maintains it.  Yet, these fascinating ideas don’t get enough space to breathe.

teentitans31-18

That first panel gives us a delightfully deranged face.  Yikes!

The same is true with Johnny Adler’s sudden ability to resist the brainwashing (something of a theme with today’s books).  We just don’t know enough about the kid for his triumph to have much of an impact.  If we had been introduced to him as a free-thinker, an independent spirit, it might have been more effective.  The character was a good chance for Skeates to make some kind of statement about HOW to avoid becoming one of the easily led masses, but he passed up the opportunity.  In the same way, there’s a slight effort to develop the Titans themselves, but it doesn’t really amount to anything.  This would have been a good chance to break with the Mr. Jupiter setup, which is clearly not working, but we aren’t so lucky.  Of course, the central conflict, the random brain operations, also needs a bit more to sell it.  How exactly did this school psychologist convince presumably every student on campus to let him cut into their brains?  You can’t throw something like that out in one page and then call it good.

In terms of the art, we’ve got a change this month.  George Tuska is a fine artist with a reputation for interesting and memorable faces, speed, reliability, and versatility, but he’s no substitute for Nick Cardy in my book.  This issue looks good, but I miss Cardy’s unique style and can’t help wondering what might have been.  I suppose I’ll give this tale 3 Minutemen.  It’s strengths and weaknesses sort of even out to an average score.

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“From One to Twenty”


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Hawk’s caveman-like contempt for poetry is picture perfect for him.

Like last issue, we’ve got two stories in this month’s book, but sadly the backup this time isn’t Aqualad and Aquagirl.  Instead, we’re treated to a fun solo adventure by Hawk and Dove.  It’s nice to see these two new characters getting a bit of a chance to develop some, as there isn’t a whole lot of space in the main Titans book to flesh them out with everyone else competing for panels.  This tale begins with Hank Hall who is on the hunt for some crime to fight, and he’s decided to stalk the streets with a pair of binoculars…for some reason.  That’s not at all unusual and apt to draw attention or anything.  He spies a strange transaction at a newsstand, wherein a customer gives the proprietor $1 and gets $20 in return!  Strange!  Thinking that this must be some type of shakedown, the young man trails the customer, changing into Hawk in the process.

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Ironically, the suspect is himself mugged a few minutes later, and Hawk decides to intervene, better to bash multiple crooks instead of just one!  He plans to take out the muggers and then let the suspect go on his way so he can keep tailing the guy, but he the warlike one lets himself get distracted during the donnybrook and, joy of joys, he gets taken out by a head-blow!  That’s right, Hawk makes his official first appearance amongst the august company on the Wall of Shame.

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When he comes to, his brother Don has found him, having been out on his own type of patrol, focusing on protecting victims rather than punishing criminals.  They bicker a bit, but pretty quickly they decide to stake out the newsstand again and see if anything else happens.  Once there, they observe the same customer return and get another $20 for $1, and Don works out what’s going on as they leap into action.  When the peaceful pacifist tries to talk the pair into surrendering, one of them pulls a gun, and the other slugs him.  Fortunately for Dove, Hawk is there to bust some heads.

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I don’t much care for the way Tuska draws their transformations.

After the fight, Don explains to his brother that this was part of a counterfeit ring, where passers could trade one dollar of real money for twenty funny bills.  As they search for change to call the police, they hope that the men they captured will help lead to bigger fish in the syndicate.

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This is an entertaining little tale.  It’s nice to see the brothers in action on their own, and it’s also nice to see them do more than just argue with one another.  Hank comes off better in this issue, if a tad dim, and while Don doesn’t come off as a coward, gamely dodging gunfire without a complaint, he does seem a bit ineffectual as he can’t even stop an unarmed hood without his brother’s help.  It is funny to see him try and talk the thug into surrendering, only to catch an elbow to the face, but it would have been nice to see him pull his weight a bit more.  In the end, this is a good story that provides these two with a chance to shine.  I’ll give it 3.5 Minutemen.

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And that fills out this post.  We had a fun set of books in this batch, and I’m always pleased to add another entry to Headcount.  I hope you enjoyed my commentary, and please join me soon for the final book in this month of 1971, along with my final thoughts.  Until then, keep the heroic ideal alive!


The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpgAquamanhead.jpg3072564469_1_3_hCmU7jwq.jpg

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Hawk joins many of his fellows and two fellow Titans on the Wall of Shame!  I wonder if his partner will join him sometime soon.Clearly, the ol’ head-blow trope is alive and well in ’71.

Into the Bronze Age: October 1970 (Part 6)

DC-Style-Guide-1

Hello my dear readers, and welcome to the last edition of Into the Bronze Age for October 1970.  We’ve made it through another month and are well on our way to 1971!  It’s been a particularly interesting month, and at the end of the post I’ll provide some reflections on the overarching themes that we’ve been observing in this set of books.  Well, let’s get started!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.

Roll Call (You can see everything published this month HERE)

  • Action Comics #393
  • Adventure Comics #398
  • Aquaman #52
  • Detective Comics #404
  • Green Lantern/Green Arrow #80
  • Phantom Stranger #9
  • Superman’s Girlfriend, Lois Lane #105
  • Superman’s Pal, Jimmy Olsen #133 (Jack Kirby’s debut!)
  • Superman #230
  • Teen Titans #29

Bolded entries are covered in this post, the others will be covered soon.


Superman #230


superman_v-1_230

“Killer Kent Versus Super Luthor”
Writer: Cary Bates
Penciler: Curt Swan
Inker: Dan Adkins

Ohh boy, this is a goofy one, folks.  This issue, with its incredibly gimmicky premise and its simplistic execution could be the poster child for the current state of Superman comics in 1970.  While change is abroad at DC, with social relevance breaking in on superheroes and growing depth and complexity to be found in most books, their flagship character remains completely unaffected, starring in stories that could easily have come from 1960 rather than 1970.  This is definitely one such tale.  Yet, despite its silliness, this issue actually has some pretty fascinating concepts behind its foolish facade.  The basic idea is an old one, what would happen if the hero and villain exchanged lives.  In this case, it is Lex Luthor who comes from Krypton and Clark Kent who is born on earth.  Bates actually adds some really interesting wrinkles to this setup, though they don’t amount to much.

To begin with, young Lex-El’s childhood is rather different than Kal’s.  His mother dies in a completely predictable accident with one of Jor-El’s inventions when an ion storm overloaded the device, which, for some reason, wasn’t designed to deal with common weather events.  What is this, like the third time, just in this year of comics, that one of Jor-El’s inventions has gone horribly wrong?  Seriously, why would this guy be let within a mile of a lab?  Everything he builds tries to kill somebody!  Anyway, this leaves Lex without a mother, but it leaves his father embittered and bat-guano insane to boot.  Instead of blaming himself for forgetting the fact that Krypton occasionally has storms, Jor blames the real villain.  Krypton itself.  That’s right, the planet killed his wife, and the planet must pay!  It’s utterly nuts, even for a crazy man.

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And Jor-El is not just your garden variety madman.  No, he’s a madman with access to incredibly destructive super science!  He creates a weapon called the ‘Lethal Liquid’ that destroys Krypton from the inside out, but not before he and his bald-as-an-egg boy (also the fault of one of his inventions, by the way) hop a rocket for Earth.

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I am become Jor-El, destroyer of worlds…

Meanwhile, on Earth the parents of Clark Kent are also quite different from the kindly farmers we remember.  Ma and Pa Kent have more in common with Bonnie and Clyde than with the rural American ideal.  When we meet them, they’re engaged in a running gunfight with the police, a chase that is only ended by the sudden arrival of the kryptonian rocket.  It drives them off the road, killing them.  However, they had already given their son to an underworld scientist named Dr. Markem so that he could implant, and I kid you not, “evil genes” in the kid.  Apparently, these parents of the year were really concerned that their son should grow up to be a criminal himself…for some reason.  So, they hired this quack to take their “evil genes” and implant them in their sons brains…despite the fact that A) that’s incredibly stupid and B) he’s already their son and should therefore already have their genes.

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Well, unspeakably goofy and unnecessary plot devices aside, the Dr. drops his now orphaned charge off at the Smallville Orphanage while Jor-El discovers that, for some reason, he doesn’t have powers on Earth, though his son does.  The mad scientist gives baldy a super suit and sets up a medical practice, using his advanced science to become very successful.  The years pass, and Clark, adopted by the Langs, grows up to be young Lex’s best friend.  Lex becomes Superboy, and when Clark saves his life from an assassin, they become friends in that identity as well.

Yet, the peace of these idyllic times is soon shattered by madness…and also plot.  The insane Jor-El decides once again to blame an inanimate object for a misfortune and concludes that he must destroy Smallville in revenge for the attack upon his on.  He invents a new doomsday device (ohh, is it Tuesday already?), and he unleashes it on the town.  At the same time, Superboy and Clark had gone flying when the adopted boy went into a trance as his evil implant began to do its work.

Superboy rushes Clark to his father’s office, then notices the device destroying the town.  He manages to stop it, but his friend awakens, now ‘evil,’ and attacks the nutball scientist, killing him in the struggle.  Yet, our story doesn’t end there!  Next, for some reason, we leap ten years into the future, where Lex Luthor is a reporter for the Daily Planet and Clark Kent is in a comma after a failed robbery.  Because this wasn’t complicated enough, Lois Lane is also moonlighting as a nurse and has fallen in love with the comatose crook.

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But we’re STILL not done.  The aged Dr. Markem shows up at the hospital and uses an invention to teleport the patient to his hideout, where he revives the criminal in hopes that he’ll pay him the money his parents owed when they died.  Just then, the evil scientist, not to be confused with the mad scientist, dies of a heart attack, leaving Kent alone in his hideout with a plethora of super-scientific inventions and a sudden desire to kill Superman.

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Phew!  Well, don’t say I didn’t warn you.  The setup with an aggrieved Jor-El and a motherless Lex could have been really fascinating, but the execution is just so silly that there isn’t much here.  The evil gene device is so goofy that it undermines another fun concept, which is the idea of a human Clark Kent with reason to hate the superhuman kryptonian.  The issue manages to be readable and entertaining, but too silly to amount to anything.  It’s a shame, because there were neat ideas here.  I’ll give it 2 Minutemen.

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P.S.: The one standout feature of the issue is an item printed in the letter column which makes the same observations about the Superman books that I’ve been noting.  Keane Bonyun asks why, with so much of DC evolving, the Man of Steel is stuck in the past, a flat and uninteresting character in comparison with many of his fellows.  The editor notes that a big change is coming for Superman himself, and in the meantime, he points out new directions in Lois Lane and Jimmy Olsen, which is rather neat.  Clearly even at the time people both within and without the company were aware that the times were changing and the genre was evolving..


Teen Titans #29


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“Captives!”
Writer: Steve Skeates
Penciler: Nick Cardy
Inker: Nick Cardy
Letterer: John Costanza

This book, on the other hand, is a fun read.  Unfortunately, it reveals that the pointless Mr. Jupiter experiment is not yet over, but at least it gets the Titans back in action and back in costume.  Despite a few weak moments, it’s an interesting issue.  Perhaps the most compelling feature of the story is that it engages with the concept of Hawk and Dove in both frustrating and enjoyable ways.  Skeates manages to make Dove both aggravating and likeable at different points, but the most important thing is that he delivers an action-packed and enjoyable adventure.

We pick up where the previous issue left off, with Aqualad having been defeated by Ocean Master and his cronies and tied to a tree to die of dehydration.  The silly one hour limit is mentioned again, unfortunately.  I wonder when they got rid of that.  Anyway, just as he’s about to run out of time, the young Aquatic Ace sees that the cavalry has arrived, in the form of the Teen Titans!  That’s right, they finally got off their duffs and decided to do something useful.  Aqualad fills his friends in on the story so far and tells them that he managed to put a tracer on one of Ocean Master’s men.

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Meanwhile, Hawk and Dove have slipped away from the team in order to pursue the investigation on their own.  Hawk actually has a pretty good plan, and they head to Sharon’s (the girl who was attacked last issue) apartment and wait, hoping that the villains are still watching the place.  Sure enough, a band of thugs show up, and Hawk plans to disable them and let one escape so that they can trail him back to Orm.  In the donnybrook that follows, Dove is pretty much useless, but even worse, he turns tail and runs, rationalizing that they can’t take these three, seemingly average guys and he needs to get help.  Of course, if Dove had been even moderately useful in the fight, that probably wouldn’t have been the case.  This brings me to a problem I had, not so much with the issue, but with the character.

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Hawk and Dove are a cool concept, and one that is definitely timely for the era of their creation.  However, making proper use of them is rather tough.  It just makes no sense for a sincere pacifist to be a superhero.  It’s an inherently violent job, after all.  Justice League Unlimited handled the portrayal quite well, presenting a Dove who was very capable in a fight, despite the fact that he didn’t resort to direct violence.  The Dove who is a master of aikido, the martial art that turns an attack back upon an attacker, is a much more reasonable and useful character, after all.  Aikido is used to protect the practitioner, but it also emphasizes protecting your opponent from injury, which fits as a pacifistic way to take an active part in a fight.  Lifeline from G.I. JOE employed it for just such a purpose in the 80s comic.  Of course, we’re dealing with the very beginning of the character’s career, and it makes sense that neither he nor his writers would have worked out all the kinks just yet.  The result is still frustrating, making Dove seem like a coward rather than a man of principle.

Well, back to the story, Dove finds the other Titans and brings them on the run as their attackers cart Hawk off.  They make short work of the minions in a nice Cardy action scene, only to have Hawk dragged beneath the waves by Ocean Master!  Dove tries to intervene, only to be captured as well.  The pair awaken in an underwater base, tied to a pole.  The peaceful partner has managed to piece together the plot, and it seems to be related to one of our previous Aquaman stories.  Remember the aliens who were in cahoots with Orm?  They’re back, and now they’ve brought in some intergalactic muscle!  The handsome gents from the last issue of Titans were a super strong warrior race that the original invaders recruited.  The strange transformation that Sharon witnessed was a process that they use to walk among humans.

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After they compare notes, our heroes manage to escape from their foolproof prison by…standing up.  Even the heroes seem to be surprised by how easy it is.  Apparently Ocean Master is really not cut out for this world domination bit, as he tied the two brothers to a pole that had no top.  It’s a little taller than the teens, but they stretch a tad and manage to free themselves.  It’s…a bit silly that the mighty supervillain would make such an oversight, and it makes him seem incompetent.  It’s a fairly minor issue, though, and the escape requires cooperation from the brothers, which helps to add to the story and gives them a solid character moment.  Once free, they fight their way through the base until they run into Ocean Master himself, displaying good teamwork despite their differences.

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With Ocean Master they find one of the disguised aliens, and Hawk can’t take him alone, so Dove abandons his principles in the face of global Armageddon, and comes out swinging.  They’re holding their own when alien reinforcements arrive and things start to seem hopeless.  Just then, the Titans charge in, having used the tracker to find the base, and they clean up their extraterrestrial enemies with aplomb.  It’s another lovely Nick Cardy sequence.

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After the action, the heroes deal with the big question, the future of the Titans.  As I mentioned in the intro, we sadly don’t see the end of the Jupiter episode, but at least Aqualad is smart enough to realize how completely inane the whole thing is.  The rest of the Titans say they still feel like their vow has merit, and I suppose a vow is a vow, no matter how foolish.  Of course, they’ve already broken it by taking part in this adventure.  Nevertheless, they say that they’ll only help out in extreme cases like this and that they’ll leave regular crime fighting to the police.  Hopefully this is Skeate’s first step to moving them into a new direction.  We’ll have to wait and see.

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This is another good issue, as if that were really in doubt with Steve Skeates holding the pen.  Cardy’s art is as lovely as always, though I really don’t care that much for his Ocean Master.  He’s well drawn, but he just seems softer, less imposing than Aparo’s or Adams’.  Anyway, this issue is fun, exciting, and even manages to ask some interesting questions about principles and pacifism, even if it does so a bit awkwardly at times.  Despite the frustrating moments with Dove, I’ll give Skeates credit for trying to do something new and challenging.  The whole adventure is enjoyable, and it’s great to see the Titans back in action.  I especially enjoy that Aqualad gets to play the leader and the level-headed one.  It’s a role he’s good at, and it’s a shame we don’t see it more often.  Unfortunately, it looks like Aqualad will be leaving the book after next issue, and that is a crying shame.  The team won’t be the same without him.  Anyway, I’ll give this issue 4 Minutemen, though I’m tempted to go a bit higher.

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Final Thoughts:


This was a solid if hardly electrifying collection of issues.  While most of the books were fairly average in quality, we had a handful of stronger offerings.  In particular, it’s worth noting that we actually got an entirely tolerable, even enjoyable, issue of Green Lantern/Green Arrow.  Even if the comics weren’t stellar, this month provided us with several unique and interesting moments, from the arrival of Jack Kirby at DC to the first, halting steps towards bringing more mature themes to the Man of Steel in Action Comics.  At the same time, issues like this latest Superman remind us of just how far there is to go, and the contrast between this month’s two Superman books is really telling.  Even more interesting to me is the fact that, in the context of the whole catalog of DC comics, what Jack Kirby is starting to do in his Fourth World books is all the more exciting and innovative.  I’m sure it will be a fascinating experience to read those books in context.  Well, that’s it for October 1970.  I hope you’ll join me soon as we begin our sojourn in November!


The Head-Blow Headcount:

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It’s been an uneventful month, in terms of the wall of shame, though I’m sure we’ll see new additions soon to rack up the headcount!

Into the Bronze Age: June 1970 (Part 4)

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Welcome to the fourth and final installment of my coverage of June 1970.  I’ve got an interesting pair of stories for you, so let’s get right to it, shall we?

Roll Call (You can see everything published this month HERE)

  • Action Comics #389
  • Aquaman #51
  • Batman #222
  • Detective Comics #400
  • The Flash #198
  • Green Lantern/Green Arrow #77
  • Justice League #81
  • Phantom Stranger #7
  • Showcase #91
  • Teen Titans #27
  • World’s Finest #194

Bolded entries are covered in this post, the others will be covered soon.

Teen Titans #27

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Writer: Robert Kanigher
Penciler: Nick Cardy
Inker: Nick Cardy
Letterer: Ben Oda

Well, I wasn’t looking forward to this one; I’ll admit it.  Despite that, I also have to admit that this issue isn’t as bad as the previous one, though the stupidity of that story hangs around this one’s neck like an albatross.  This story is just…odd.  It is decidedly NOT a Teen Titans tale.  This is one of those late 60s space exploration movies, the ones that attempted to stay close to science fact.  You could easily pull the Titans out of this book and replace them with any generic space explorers, and it wouldn’t affect the plot one bit.  They don’t use their powers, they don’t don their costumes, and they don’t really DO anything.

Essentially, this entire story is marking time and reversing the unparalleled idiocy displayed by Mal last issue.  His pointless gesture of needless self-sacrifice, sneaking aboard to pilot a remote controlled space shot for Venus, prompts a frantic effort to save his demonstrably worthless hide.  The space program embarks on a crash construction project to create a new spacecraft to intercept and rescue Mal, saving him from his own stupidity.  (And you thought they went to a lot of trouble to save Mark Watney!)  The Titans are chosen to crew it instead of, you know, someone qualified.  They debate the worthiness of the young man’s actions as they prepare, somehow treating this whole ridiculous situation as if it had even the slightest shred of justification.  The best defense that his supporters can marshal is that Mal is ‘doing his thing.’  Yeah.  Great.  That’s tremendously compelling.

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I suppose I may be letting my bitterness about how asinine this entire story-line is show through a bit too much here.  I’m sorry, but as I’ve said, if there’s one thing I can’t stand, it’s logical inconsistency.  Well, the powers that be get the rocket built in time, and the Titans blast off, dropping a team off at the Moon for no discernible reason while Dove mans the controls of the main module, awaiting their rendezvous with Mal’s ship.  We get a two page roundup of the last several issues, and then we’re back in the present, and the present is mostly space procedural stuff.  You’ve got various readings being taken and reported, orders shouted, numbers and tossed back and forth, the usual.  Clearly, as we discovered with that Robin tale a while back, NASA and Apollo are on the brain for the creators and fans of 1970.

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Speedy, Hawk, and Wonder Girl (or generic astronaut’s 1, 2, and 3), the Moon team, land for their vague mission, but they discover that the materials left behind by Apollo 11 have mysteriously vanished!  The boys head out to search the area while the Amazing Amazon holds the fort.  The search proves fruitless, but when the two teens come back to the LM, they discover that the Lady Vanishes!  That’s right, Wonder Girl has disappeared as mysteriously as the Apollo 11 gear.

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Meanwhile, Kid Flash and deadweight, err, I mean Lilith, meet up with Mal.  The Fastest Teen Alive spacewalks to rescue their friend, but his tether to the module snaps.  He has to pilot them across space with a small jet propulsion device.  That’s right, he pulled an Iron Man, predating The Martian by about 40 years.

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We cut back to the Moon as those kids make their way back to the main craft, and we discover that a group of rather cool looking aliens, too well designed for the minor role they’re given, are the source of the strange happenings on Luna.  They appear carrying all of the missing items, including an unharmed Wonder Girl.  The creatures turn out to be friendly, and they share their story, which involved them leaving their home world to pursue strange radio signals, only to crash-land on Earth’s satellite.  They took the devices left behind by Apollo 11 to try to repair their ship, but when Wonder Girl explained things to them, they brought everything back.

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The kids depart, promising to send help soon (Superman could just give them a tow, I suppose), and all of the disparate craft link up, prompting their return journey, but not before Kid Flash earns some chauvinist points by responding to Wonder Girl’s statement that she was so happy to see him that she could kiss him by saying “Just like a doll!  Thinking of kisses when we’re still over the Moon!”  Classy Wally.

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On the way home, their oxygen mixture is off, and it drives them temporarily mad, setting them at each other’s throats.  Fortunately, the young speedster manages to have enough presence of mind to fix the problem, and they all make it home, safe and sound, where Mal will surely be thrown in jail for the rest of his natural life for stealing a multi-million dollar spacecraft and causing the expenditure of untold further sums to rescue his stupid self….at least, if there were any justice in the world…We end with an ambiguous tease for next issue that features little more than a woman screaming.

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This wasn’t a bad issue, taken strictly on its own merits, but not much happened and it was not, as I said, really a Teen Titans story.  The Nick Cardy art is beautiful, of course, though it makes me miss his Aquaman stories a bit.  This tale is fairly realistic, minus the aliens, and the attention to scientific detail, as well as the connections to the real and recent history of the space program, was surprising.  Unfortunately, it didn’t make for the most gripping of stories.  Of course, the whole of it is weighted down by the fact that the event that drives all of the action is insufferably stupid.  I’m looking forward to this current direction changing, as it doesn’t have much to recommend it.  The idea of these young heroes having to wrestle with the consequences of their actions is a promising one.  We’ve just seen an incredible movie dealing with the similar themes of the consequences of the use of powers in the form of Captain America: Civil War.  Clearly, the idea has legs.  This odd, pointless set of tales, however, aren’t worthy of setup.  I’ll give this particular story 2 Minutemen.  I’m taking off half a Minute for Mal’s imbecility.

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World’s Finest #194

World's_Finest_Comics_194.jpgCover Artist: Kurt Swan
Writer: Bob Haney
Penciler: Ross Andru
Inker: Mike Esposito

This was a surprisingly fun story.  I read it a while back, and it didn’t make a big impression on me.  It is by no means the height of comic craft, but it is definitely solid quality Zaney Haney, fun and not too insane.  It holds together reasonably well and displays Haney’s mastery of creating interesting, memorable one-shot characters.  The tale features the World’s Finest team with all of their vast power facing off against the overwhelming threat of…the Mafia?  That’s right, we continue this month’s trend of superheroes fighting non-super threats.  At least this feels somewhat fitting for Batman, and it also seems like the type of thing that Superman would involve himself in if it was necessary.  He’s really a ‘no job too small’ kind of guy.

The issue opens with young Dick Grayson doing a familiar act, but one which the world has not seen for some time.  He is back as the last member of the Flying Graysons, performing at a circus for charity.  At the same time, Batman is there, keeping an eye out for anything untoward, as the circus owner, a fellow named P.J. Farnum (get it?) has been pressured by the mob.  Suddenly, while Batman is distracted by a hood threatening Mr. Farnum, the Teen Wonder finds himself facing the same deadly fate that claimed his family!  The wires for his high-flying act have been sabotaged, and he begins plummeting through the air.  He hits the safety net, but it too has been cut!  The last Grayson continues his perilous plunge toward a seemingly intractable fate, but at the last moment he is rescued by…a clown?!?

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That’s right, Superman was on hand as backup, undercover as a clown puttering around the ring in a little car.  It’s a fun visual to see Superman half in the disguise, looking goofy, but smiling and waving to the crowd.  There’s something rather fitting for the Man of Steel, that he would be so unconcerned with his appearance and reputation that he would dress up in a silly costume and hang around in the background, getting no attention and no accolades.  It’s silly, but it’s rather nice.

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Unfortunately, the mafioso responsible for this “accident” slipped away, but he is only a small fish in a the growing problem of the Mafia.  The World’s Finest team decide that they must put a stop to this sinister organization, and they point out that it isn’t just a matter of busting heads, as these guys are professionals, very slick and very careful.  Even if they catch the rank and file goons, the organization continues because the folks at the top are protected by the law, seemingly being legitimate businessmen.  Of course, one would be forgiven for thinking that this really shouldn’t be that much of a problem for Batman, who could just make the mob leader cry like little girls, whether he could prove anything or not, but we’re still dealing with a fairly Silver Age-y Batman here, one who lounges around eating oranges while Hanging out with Superman, and who also plays much more by the rules.

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Anyway, the heroes decide to have the World’s Greatest Detective and master of disguise infiltrate the Mob…ohh, wait, no, they decide to have Superman do that…yep, Superman disguises himself as a forger and arranges an ‘introduction’ to the mob by faking a job on one of their banks.  His chutzpah and skills impress the boss, and he gets an introduction to Karl Lukaz, the “Big Uncle” who runs the organization, a rather distinctive looking fellow with an eye-patch and a soft spot for canaries.  It is in this fellow that we see Haney’s ability to create memorable supporting characters for these brief, passing roles.  However, the boss of bosses doesn’t welcome the incognito Man of Tomorrow with open arms.  No, he has to pass a loyalty test.  Now, what would be a fitting test for a forger?  Perhaps, forging something?  No, no, nothing so mundane.  Lukaz wants his new friend to murder Bruce Wayne!  Dun dun, dunnnnn!

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That’s right, he wants the forger to do some contract killing.  How did this guy end up running a criminal empire?  Every manager worth his salt knows you should let employees stick to their specialties!  Well, the disguised Metropolis Marvel arranges with his friend for Bruce Wayne to be “killed” during a charity polo match, and the supposed playboy billionaire’s horse is quietly tranquilized, sending him on a terrible tumble.

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Despite “Big Uncle” pulling a surprise inspection of Wayne’s body in the morgue, the deception holds, thanks to Batman’s foresight.  For his troubles, Clark learns of a secret stash of evidence that Lukaz uses to ensure the loyalty of his “nephews,” a stash that would provide the authorities just what they need to take the entire organization down.  The hero bends all of his efforts to locating this Damoclean Sword of evidence, but despite using his abilities in many clever and creative ways (subtly scanning with x-ray vision, reading computer tapes with microscopic vision, and more) he has no luck.  It seems “Big Uncle” is too smart to leave his Achilles Heel unprotected.

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Meanwhile, Batman is beginning to act a bit strangely.  It seems the fall from his horse didn’t do him any favors, and he is having terrible head pains.  Nevertheless, at Superman’s urging, the Dark Knight agrees to infiltrate the Mob as well.  One does wonder why this wasn’t the first plan.  After passing Lukaz’s test with some quick thinking and smooth talking, Batman is in position, but his efforts also turn up nothing, so the pair decide to put “Big Uncle” on ice in the Fortress of Solitude and have the Masked Manhunter take his place in hopes of weaseling the information they need out of Lukaz’s lieutenants.

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I love the thought of Superman just dropping a criminal off in the Fortress.  It’s hilarious and strangely sensible.  After all, where are they going to go?  Anyway, a meeting of the major crime bosses sees Batman’s head-trauma bear bizarre fruit, as he shows up in costume, but still disguised as Lukaz.  What’s more, he exposes Superman and presents him with a kryptonite funeral wreath, leaving us on a strange cliff-hanger!  What has happened to the World’s Greatest Detective and what will become of the World’s Finest team?!

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This was a fun issue, though it was a bit odd and silly around the edges.  The idea that Superman would be the one to go undercover really is rather strange, especially since his partner is the World’s Greatest Detective.  It does feel a bit like burying the lead.  Despite that, I enjoyed seeing Clark having to reason his way through his challenges, using his powers in subtle, careful, and thoughtful ways.  He can’t just punch his way through this problem.  Instead, he has to be clever, and I enjoy seeing Superman employ his brains.  Batman doesn’t get all that much to do, and his head-blow induced personality change (not quite right for the Head-Blow Headcount, sadly!) is an old device.  I’m curious to see where it will take us next issue.  This was enjoyable, and Haney managed to give the mob boss some personality instead of having him just be a stock character, the generic gangster type.  It was definitely a step up from last month!  All things considered, I’ll give this one 3 Minutemen.

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Final Thoughts:

So, how did this set of issues seem to y’all, my fine readers?  Personally, I think this was a pretty strong month.  We had some great stories, like JLA and Aquaman, and we also had a delightful surprise with Manhunter 2070!  That by itself was enough to make this month memorable.  In addition, we had a much more famous debut, with the introduction of Man-Bat.  Even though that comic wasn’t necessarily the greatest, it was exciting to see a classic symbol of the Bronze Age make his first appearance.  Of course, we also had some clunkers, like Teen Titans and GL/GA.  Yet, even missteps like these are beginning to look different.

These aren’t just groaners like the occasional bad Superman comic, overly goofy Silver Age pieces outliving their era.  No, these are issues that are much more the outworkings of a certain climate of ideas, products of their time.  As ham-handed as O’Neil’s writing was in the Green Lantern book, he was trying to wrestle with interesting and challenging themes.  In the same way, the Teen Titans book, despite the stupidity of the driving force of its plot, was a love letter to the space race and the culture’s obsession with the subject.

Though there wasn’t as clear of a common theme as there was last month, there were definitely some interesting trends to be noticed.  We saw hints of the social tensions of the day in the Batgirl backup and even, in a very subtle way, in Aquaman, with the Girl Friday’s shocking willingness to kill purely for the sake of prejudice.  Of course, we mustn’t forget the trendy Batman story featuring the Beatles…errr….I mean the “Twists.”  All told, this was a fun, interesting month, with some good touchstones for the changing culture and the changing genre.  Of course, we’re still seeing inconsistencies across the board, with certain characters evolving in one book but not another.  I’m curious how long such disconnects will continue.

Well, that’s it for June 1970!  I hope you enjoyed this trip with me, Into the Bronze Age!  Please join me next week as we begin our examination of July!

 

The Head-Blow Headcount:

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We had Batgirl join the not so illustrious company of the Wall of Shame this month, though Robin is still in the lead.

Into the Bronze Age: February 1970 (Part 2)

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We’ve covered the first half of February, now for the second.

Roll Call (You can see everything published this month HERE)

  • Action Comics #385
  • Aquaman #49
  • Batman #218 (Reprints, won’t be covered)
  • Batman #219
  • Detective Comics #396
  • Flash #194
  • Justice League of America #78
  • Phantom Stranger #5
  • Showcase #88
  • Strange Adventures #222
  • Superman #223
  • Superman #224
  • Teen Titans #25
  • World’s Finest #191

Bonus!: Atomic Knights

Bolded entries are covered in this post, the others you’ll find in the previous post.

Phantom Stranger #5

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Executive Editor: Joe Orlando
Cover Artist: Neal Adams
Writer: Robert Kanigher
Penciler: Mike Sekowsky
Inker: Murphy Anderson
Editor: Joe Orlando

“The Devil’s Footprints”
Writer: Robert Kanigher
Penciler: Curt Swan
Inker: Nick Cardy
Editor: Joe Orlando

The Phantom Stranger is a wonderfully mysterious character, and one that I really love the concept of, though I haven’t had the chance to read many of his books.  His is actually one of the series I set out to read in the little reading project that spun out of control into “Into the Bronze Age. ”  He’s a favorite of AquamanShrine.net head-honcho, Rob Kelly, and I actually first started learning about him through Rob’s blog, linked above.  I am looking forward to learning more about this enigmatic hero, and I am glad to be starting here at the beginning of what are supposed to be some of his best stories.

One of the things I most like about the concept of the Phantom Stranger is that he remains almost entirely mysterious, and yet is able to be an interesting and compelling character.  That is an extremely difficult balancing act to pull off, much less maintain.  Theories about who and what he is have abounded, and I will steadfastly ignore any attempts that DC has made to answer such questions too definitively.  For my money, I’ve always liked the idea that he is the Wandering Jew, condemned to eternal life for mocking Christ.  That’s got mileage, and it could totally work for the character.

This is the second solo title for the Stranger, and this one is very much a product of the 70s.  It represents the increased variety of stories and genres that comics began to employ in this decade, especially the resurgence of the horror and mystery books of earlier years.  While this comics, like many of the DC books at this point, is as much 60s as 70s, my guess is that we’ll see this book pull ahead of some of its cohorts in terms of sophistication and maturity.  I’ll have to wait and see, but that’s what I’m expecting.

This issue sees the Stranger having recently taken on his iconic, most long lasting “mod” look.  It’s a wonderful character design, simple, yet evocative and mysterious.  That effect of having his eyes always in shadow is one of my favorite parts of the look.  The plot of the book is indicative of what I’ve come to expect from the Phantom Stranger from the first few issues of his book, a sinister or strange occult mystery threatens innocents, and our enigmatic hero intervenes.

In this case, we join a set of four teenagers, return players from the previous issue who seem positioned to become a supporting cast for the Stranger, as they stroll along the beach at night.  I’m not crazy about these kids, as they’ve got way too much of that “desperate appeal to youth culture” vibe about them.  Nonetheless, they see an eerie figure emerges from the waves, screaming “Wait!”  He collapses in their arms, and the kids realize he’s dead!  The body disappears when a watchman appears, leaving the kids to ponder what they saw.  We get a few quick scenes with the other players in our little drama, Dr. Thirteen (endearing sourpuss that he is, swearing to expose the Stranger as a huckster), the Phantom Stranger, and the “monumental mistress of the macabre, Tala!”

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Tala is an interesting character.  I first encountered her in the Justice League ‘toon, like most folks, I imagine.  There she got a fairly major makeover, and is really an entirely different character.  That one is a great character, a good addition to the series, and a nice mystical adversary for the League.  This one is also a good character, and she serves as a very effective counterpart to the Phantom, taking these stories to a whole new level.  Previous tales have focused on the Stranger and Dr. Thirteen exposing various hoaxes and fakes, but now we have a creature of incredible power, dark and dangerous, a fitting foe for the Stranger.  Plus, she’s got the femme fatale thing going for her in spades, seeing as she seems to be a living avatar of chaos and evil.  That is always a good feature for a female villain.

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We get a very weird and wild scene in a dance club, and though it is a bit bizarre, I will say that the last panel of Tala in that image is pretty effective.  She seems untamed, uncontrollable, and dangerous, almost mad.  It reminds me of seeing a witch-doctor dance, which makes sense given her voodoo-origins last issue.

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Following that scene, we start to get an impression of what is actually going on.  Apparently rich playboy Earl Winthrop has been quite the cad all of his life, using and abusing women, never actually loving anyone other than himself.  He died when his private plane went down in the ocean, and it was his returning spirit that the kids saw on the beach.  Now that his ghost has returned, it seems that his fate will be determined by whether or not this selfish soul can find one person to shed a tear for him before the night is over.

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phst5_28.jpgAll of that is revealed piecemeal through a twisting and turning story wherein Tala and the Stranger pit their powers against one another for lives and souls.  We see the Stranger putting  out a fire Tala causes in a club, rescuing a drowning girl, and finally stopping a tidal wave from sweeping a house full of innocent party-goers.  It’s a busy night for both beings.  Winthrop is saved by the stupidly named girl of the teenage foursome, Wild Rose, weeping for him, and Tala is repulsed, though she swears ominously that “Darkness always returns to Earth!  And so do I!”

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This issue contains a weird little backup that is a two-page folkloric account of an encounter with a demon in 19th Century England.  It’s a neat little dose of real-world mystery to add to the main adventure.

So, what do I make of this Phantom Stranger Story?  It isn’t as good as the previous issue, which sadly falls outside of the purview of this project, but it is an enjoyable enough tale.  I think that the team haven’t quite hit their stride yet.  They seem to still be figuring out just what this book is going to be, but it has some nice moments, with lots of brooding atmosphere throughout.  I’ll give it 3.5 Minutemen out of 5.

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Showcase #88

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Cover Artist: Mike Sekowsky
Writer: Mike Sekowsky
Penciler: Mike Sekowsky
Inker: Dick Giordano
Editor: Mike Sekowsky

I’ve been really enjoying the wide variety of genres, characters, and themes that have been parading through Showcase as I’ve been reading, and I have recently traced this one since the beginning.  As I imagine most folks familiar with DC comics know, Showcase was, well, just what it says, a tryout book for DC.  They would give various characters or concept a try here and, depending on sales and letters, they might spin them off into their own book, or at least give them a shot as a backup.  Over the last 87 issues, I’ve been able to follow along as a lot of the Silver Age heroes got their start here.  I’ve also seen a number of concepts that made it…and a number that didn’t.  Sadly, we aren’t starting with the neatest offering that I’ve encountered so far.  The previous three issues (JUST missed it!) featured the tryout of Nightmaster, a sword and sorcery book that didn’t quite make it.  Still, it was a neat change of pace, and an intriguing, though bizarre and derivative read.  Perhaps I’ll cover it in one of my spotlights later on.

If Nightmaster was a change of pace, so was Jason’s Quest, and that represents one of the really cool things about this era of Showcase issues.  It offered a pretty wide range of content.  You got straight fantasy one month, espionage the next, then western adventure, and science fiction the month after.  The variety is nice in this flood of superhero books I’m reading.

Jason’s Quest, however, is not one of the standouts from these years, though it is certainly unique.  It’s a story about a young man trying to find a sister he didn’t know he had and bring down the man who killed his father.  In a convoluted first issue we meet young Jason Quest (Johnny should sue!) in a hospital room, anxiously awaiting news of his father…or rather, the man he THINKS is his father!  Dun dun DUN!  On his deathbed, Jason’s “Dad” confesses that he was a commando in “the war,” (at this point, I think we can assume…WWII?  Korea?  I’m not quite sure.) where Jason’s father, ‘Mr. Grant,’ saved his life.

When the war ended, he became a servant for Grant, who was a wealthy inventor.  Grant was threatened by a…mob boss?  Spy?  Really aggressive meter-maid? named Tuborg, who wants one of his inventions.  Tuborg killed Grant, who had the foresight to prepare the servant, Davis, to take Jason and his sister (his TWIN sister, shades of Star Wars!) and flee.

Long story short, they’ve been on the run from this Tuborg guy all these years, during which Davis has taught Jason everything from his own commando training.  After this confession, Davis dies, with his last breath adding that the heretofore unknown sister somehow has evidence that could bring down Tuborg.  One wonders why the father, Grant, didn’t use that evidence to begin with,  but I suppose that’s neither here nor there at this point.  Sheesh, we’re only on page 7!  Sekowsky is really packing it in here.

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Cut to the portly Tuborg, who is getting a really creepy back rub from one of his men.  The way everyone else in the room is looking at him just makes it all the weirder.

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Anyway, Tuborg has a cop on his payroll who taped the confession, so he sics his goons on Jason and his missing sister.  Jason, meanwhile, heads to London to track down that very sister, but his search meets a seemingly dead-end in a burned out building.  A helpful font of walking exposition happens by and lets him know that his sister survived and is on her way to the Continent that very day!  He even very conveniently provides the young man with a picture.

dc showcase 088-15.jpgJason sets out on a motorcycle, but is bushwhacked by some thugs who sap him and steal that photo.  Once again, conveniently, the thugs think the blow to the head killed him.  Hey, wait, there’s another one to add to our Head-Blow Headcount!  Jason isn’t a super hero, but I suppose I’d better count him nonetheless.

Cut to the ferry, where the two grooviest thugs in the history of crime are planning on killing Jason’s sister.  By-the-by, apparently the price for a hit in 1970s England is an extremely reasonable 100 quid (bucks, for those of us across the Pond), and even that is split between two hired guns!  Wow, how very affordable murder used to be!

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So, these two brain surgeons try to jump the girl, but she fights back, attracting the attention of her missing brother.  He takes them out in a rather poorly drawn sequence, and is saved from being shot in the face by a gun jamming.  Man, Jason should give up this whole quest thing and go to Vegas.  This guy’s luck just won’t stop!

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Well, the two assailants die in the attack in the classic ‘hoisted by their own petard’ style, where the hero isn’t directly responsible, but Jason still feels bad about it…for a few seconds.  Then we get another of these strange little beats, where his sister (who he doesn’t recognize thanks to a wig), effectively says, “ohh, yeah, we totally shouldn’t report their deaths or anything because the authorities might not find them and then they’d think we were making things up.”  Wait, what?  One of these guys just fell overboard, and it isn’t exactly like the Atlantic is full of piranha or anything.  He might still be alive.  Nope, nope, he’s totally dead, don’t bother with him.  It reminds me of the “Bring Out Your Dead” bit from Monty Python.

“I’m not dead yet!”
“You’ll be stone dead in a moment!”

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The issue ends with Jason and his sister unwittingly going their separate ways.  There’s a rather nice full-page add for the next issue that is reminiscent of a Bond movie or the like.  It also includes a short three page backup about a ghost rider (not to be confused with Ghost Rider) who drives the biker gang that killed him to their deaths.  There’s not too much to it, but it’s alright for what it is.

So, what to make of Jason’s Quest?  It’s interesting, and this is really not that bad of a beginning.  It’s got that classic 60s spy movie feel to it in a lot of ways, but there is also an effort to blend in a little youth culture on the part of Mr. Sekowsky.  The end result is a bit uneven, in both the art and writing.  There are some cool bits, but the entire plot relies on lots and lots of coincidence, and Jason doesn’t really have much personality.  For all that he looks like Luke Skywalker from those old Marvel Star Wars comics, he’s not nearly as interesting.  Sekowsky is so busy packing plot into this issue that he doesn’t really leave us any room for anything else, and as you can tell by the credits, this is definitely Sekowsky’s baby.  It’s a noble effort, trying to mix up the field of comics a bit, but the quality just isn’t really enough to make it last.  I’ll give it 3 Minutemen out of 5, as it was an enjoyable enough read, if entirely forgettable.

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Strange Adventures #222

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Cover Artist: Murphy Anderson
Writer: Dennis O’Neil
Penciler: Gil Kane
Inker: Murphy Anderson

Now this is a good one, but before I get to the issue itself, let me offer some thoughts on the character and the book.  I like Adam Strange, I have since I first discovered him.  He’s got this wonderful pulp-hero feel to him, and he could have been at home zipping around with Flash Gordon or Buck Rogers.  After all, I suppose he is something of a Buck Rogers rip-off, the rough and tumble Earth man who gets brought far from home to show some milquetoast folks how to fight and proceeds to protect them from many crazy dangers.  He even meets a brave-hearted woman in this distant world, just like his pulp predecessors.  Still, as Solomon said, there is nothing new under the sun, and I don’t mind a concept that renews old archetypes, provided it does so in style.  That is what comics are all about, really.  The concept of Adam Strange works well.

Rann is an interesting, wild place, much like Flash Gordon’s Mongo, and Adam himself is a great, heroic adventurer with a sound supporting cast in Alanna and Sardath.  I also really love the depth he adds to the DC Universe.  You really get a better sense of scope with him out there having his own interstellar adventures, occasionally overlapping with the League or the Corps.  It’s a nice way to make the DCU feel more fleshed-out.  Yet, despite the fact that the character is perfectly positioned to be one I liked, I have often had a hard time getting into his stories.

His Silver Age tales were often EXTREMELY…well…Silver Age-ish, with really ridiculous and silly threats, rather than cool sci-fi challenges.  That changed over the years, but unfortunately, Adam’s series Mystery in Space, gets cancelled, and he never really found his feet again.  I haven’t gotten to read all of those old tales yet, but I plan on it eventually.  At this point, Adam has taken over Strange Adventures, which has been oh-so-cleverly renamed (Adam) Strange Adventures.  It’s a good fit, especially since just about all of the cool stuff in this book has already been dropped by this point.  Sadly, his tenure here doesn’t last long, and the new tales are quickly replaced by reprints.  This is a real shame, because the few new stories that saw the light of day in this book are really of a good quality.  I have to think that if he had been given more of a chance, Adam Strange could really have seen a resurgence in the sci-fi happy years of the late 70s.

But, let’s not mourn our hero before he’s gone.  After all, we have a pretty cool story before us.  Our tale begins with our interstellar adventurer riding in a parade of all things.  It seems that the Zeta Beam is going to strike right in the middle of Carnival in Rio De Janeiro!  Fortunately, Adam blends in rather well in his space duds.  Apparently he’s concerned about his secret identity (which I didn’t even realize he actually had), and has rigged a magnesium flare into his costume to blind folks before he disappears.  Don’t worry little Jimmy, I know your retinas are scarred, but at least Adam Strange’s non-existent secret identity is still safe!

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Our stalwart stellar traveler finds himself back on Rann a moment later, right in the midst of a bizarre battle!  It seems cool, mecanized barbarians are fighting with Rannian soldiers.  Alanna, there to greet Adam, is scooped up and carried off by one of the barbarians.  Adam tries to stop them, but their robotic steeds (!) are too fast, as are the men themselves.  He finally manages to land a punch, and then he really lays into the marauders.  Unfortunately, the Champion of Rann is knocked unconscious, and the barbarians escape!

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He awakens in the care of the brilliant Sardath, who fills him in.  Apparently, these barbariansk, the Reekans, are from a remote and war-like city-state to the north.  They raided Ranagar to seize hostages, and now they are holding them for ransom, threatening to kill one every hour until Alanna’s people hand over their stock of weapons and vehicles.  Adam is not one to take such things lying down, and he volunteers to lead the charge to rescue their people.  Yet, the Reekans’ city is an impregnable fortress.  Something about the situation brings a certain epic poem to Adam’s mind, however, and he thinks he may have found an answer in the “story about a place called Troy and a wooden horse”!

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Then we get a nice twist, as the Ranagarians offer the barbarians a spaceship, presumably packed full of troops.  There are lights moving inside the craft, and the Reekans grow suspicious, destroying the craft.  This is just what our cosmic crusader had counted on, however, and the burning craft emits a pungent, disabling smoke, knocking the Reekans out and giving Adam and the Ranagarians cover to scale the fortress in jetpacks.  The action is covered in a nice series of pages, brief but effective.

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Unfortunately, the Reekan Lord is not so easily taken, and he recovers quickly enough to rush to the dungeon, murder on his mind!  As quick as he is, however, he’s no match for a fighting-mad Adam Strange protecting the woman he loves!  Alanna is rescued, and the two have just enough time for an embrace before the earthman is once again whisked between the stars.

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This is a brisk ten-page tale, with the rest of the book being taken up with reprints from the earlier years of this title, complete with awesome 50s sci-fi art!  It features two sci-fi tales, including the far too short-lived Atomic Knights, who I’ll be discussing at the end of this post.

The Adam strange story may be short, but O’Neil turns in a really great, quick-moving adventure in the space he has.  Not a moment is wasted, and yet a complete story is told.  I’d happily read this if it were expanded into a book-length tale, but I think it is just about perfect for what it is.  The only real problem with this issue’s outing for our far-flung friend, Adam Strange, is that his lady love is given too little to do.  She’s purely a damsel in distress, and Alanna really deserves better than that.  She’s Adam’s partner in peril, and she has always been one of the bravest souls on her world, so seeing her only fulfilling that tired old role is a bit demeaning for the character.  Yet, O’Neil only had ten pages to work with, and I’ll be darned if I know how he could have accomplished any more with that space, so this is a criticism that I’m mostly willing to forgive.

This super-efficient little yarn really highlights how bloated modern-media storytelling is.  In ten pages we get a complete story, an interesting concept introduced (the robotic horse riding barbarians, who fit perfectly into the wild world of Rann), we get a clear threat, and we get a clever solution, backed up by good action.  While I’m sad we won’t get to see (as far as I know) these Reekans return, as I love the concept, you can’t fault the results.  A modern book would probably drag the story out for five issues at the least, yet O’Neil manages not to leave a single plot-thread dangling!  This is an example modern movies could well benefit from!  So, in honor of this master class in storytelling efficiency, I’m giving this classic adventure 4.5 Minutemen out of 5.  I’m subtracting .5 for the short-shrift given Alanna.

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Superman #223

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Cover Artist: Curt Swan
Writer: Cary Bates
Penciler: Curt Swan
Inker: George Roussos

My guess is that Superman is going to be the title that holds on to the Silver Age tropes and the general feel of that era the longest.  At the moment, it certainly shows absolutely none of the forward momentum of many of the other books, especially in comparison to some of the more progressive books on our list.  We’re already starting to see Batman morph from the grinning Caped Crusader of Adam West TV fame into the grim Dark Knight Detective, yet Superman is still getting stories like this.  I’ll keep track as we move along, and try to note when different books begin to evolve, but I’d be willing to bet that the Superman book is going to be tail-end Charlie on that particular parade.  It makes sense, as DC’s flagship character, Superman would be naturally conservative and resistant to change.  If you’d had steady success for around three decades, why rock the boat?

This particular offering certainly doesn’t.  It is a perfect example of contrived, convoluted Silver Age Superman.  It begins with Clark Kent going about his day, but at three different instances, in a cafe, in a crowd, and in a theater, he is addressed as Superman by three different women!  What is Clark’s brilliant response to these mysterious ladies’ portentous greetings?  He…ignores them.  Yep, he may as well stick his fingers in his ears and hum.  The last one he tries to chase down, but she vanishes.  Next thing he knows, he’s whisked up into an orbiting spaceship and greeted by three super-powered ladies in costumes that look like something out of I Dream of Jeanie.  Apparently that show was still on the air in 1970, so my guess is that the resemblance is no accident.

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Anyway, these three space babes claim to be superheroes from another world, and they had scanned Superman’s mind, learning his secret identity.  They popped down to Earth just to screw with him before “inviting” him up to their ship.  They have come to offer him an invitation to join their team, the “Galactons.”  Yet, first, he has to pass a test.  Superman is suspicious, but decides to play along to see what they have in store.

They head to another world, where he is supposed to defeat an alien creature.  The beast proves too much for the Man of Steel, knocking him out with poisoned breath.  He awakens, hooked up to a strange device, and the “Galactons” tell him that he’s been handicapped and can never leave his solar system again or he’ll die…for reasons.

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Superman is pretty upset by this, as his being so limited could lead to terrible tragedies that he might otherwise have prevented.  There’s a nice moment of characterization here, and I really wish more had been done with it.  Instead, the plot immediately moves along because this is only page nine and we have a whole bunch more crazy nonsense to get out of the way here.  This is a Superman story, after all!

The seemingly completely recovered Man of Tomorrow returns to his secret identity, but is soon interrupted by a Super Robot, that pretends to be a shoe-shine man in order to pass a message to Clark, who is accompanied by Perry White.  There’s a funny little bit where the robot, an inexperienced model (because apparently Superman built learning machines!), botches its undercover efforts and sets Perry’s shoe on fire with friction from super speed shinning.  Great Caesar’s Ghost!

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But the message is delivered, and Superman discovers a gigantic hypodermic needle full of alien minerals.  Before he can stop it, the needle “injects” the Earth, and a cancer-like growth of crystals begins to grow in its core. In time, it will grow so large it will crack the Earth apart from the inside!

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Superman decides to shrink it with X-Rays, just like doctors do with real cancer cells, and he calls on the Galactons to help.  They succeed, and…good heavens, we’re only on page 15!  Anyway, they are revealed to actually be Supergirl and two Kandorians who have put this ridiculously circuitous and contrived plot in place so that Superman would solve a similar problem that is threatening the Bottle City of Kandor.  There’s some nonsense about how they didn’t want to just tell him about the problem because they knew he’d refuse to leave, but it makes about as much sense as anything else in this issue.

I like the concept of Kandor, though I’ve read very few stories about it, but this one doesn’t do it any favors.  It’s a nice way to keep a little piece of Krypton alive after its destruction.  I’ll say this, though, I didn’t know Superman had the ability to enlarge Kandorians.  Doesn’t that make this whole dilemma of the city completely unnecessary?  Couldn’t he just enlarge them a few at a time and, you know, FREE them all?  He’s kind of a colossal jerk for keeping them in his own Kryptonian ant farm when he apparently totally has the ability to free them.

Anyway, back to the story, such as it is.  Superman gets help from a criminal scientist in the Phantom Zone, who is due to be released, despite the fact that he begs to stay so that he isn’t killed when Kandor explodes.  That’s sort of another jerk move, there, Supes, bit of a letter of the law / spirit of the law thing, ehh?  The scientist, Gor-Nu agrees to help, but only if Superman will agree to switch bodies with him, using a device he just happened to have already invented and secreted away when he was arrested.  Natch.  They win, and Supes pulls a clever though predictable double cross where he goes along with the switch, but reveals that he poisoned himself after it is done.  Of course, Gor-Nu switches back, and all is well, with the traitorous scientist returned to the Phantom Zone.  If the poor jerk had just saved the city, he could have been free AND hailed as a hero.

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Urg.  That one was a bit painful to summarize.  It is probably even more ridiculous and incoherent than it seemed in my synopsis, and despite one or two relatively nice or clever moments, it is a pretty annoying example of the excesses of Silver Age stories.  Still, there is more fun and adventure in this story than the next.  I’ll give it 2 Minuteman.

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Superman #224

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Cover Artist: Curt Swan
Writer: Robert Kanigher
Penciler: Curt Swan
Inker: George Roussos

So, we’ve got a weird scheduling thing going on this month that leaves us with two issues of Superman to examine.

Ohh man, if the cover is anything to judge by, this one is going to be rough.  We’re looking at a family-farce for the Man of Steel, it seems.  Why did Silver Age creators think this kind of stuff was storytelling gold?  That’s a question that is beyond me, but I’m sure you’re just dying to know if the story inside is as bat-guano insane as that cover.  I won’t keep you in suspense, this is definitely the worst issue of the month, hands down.  It is actually less incoherent than the previous issue, but the plot is just so bizarre and ridiculous that it makes that nonsense about fake superhero teams and exploding planets look positively sober and well-considered.

I’m going to keep this synopsis brief in a futile attempt to preserve my sanity.  This is one of those “imaginary tales” that show a possible future for Superman and his supporting cast.  In this case, he and Lois have gotten married, and a car accident reveals that the intrepid girl reporter has become invulnerable thanks to a serum Superman brought back from planet plot-device, err, I mean “Star Gamma-X.”  They go to a whole lot of effort to explain how that was the only way Supes would agree to marry her.  It seems like the whole secret identity thing would have been a simpler solution, but maybe that’s just me.

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After all, keeping his identity secret would have robbed us of the opportunity to see Superman just…hanging out, living in the suburbs like any normal schlub.  After all, what could possibly go wrong with letting the whole world know exactly where you live?  Anyway, there are some generic mad scientist types, so generic I don’t even recall their names moments after having read the book.  They focus a ray of some sort on the home of the Supermans….the Supers…the…uhh…Kents?

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Superman and Lois (NOT Clark and Lois) have a kid, and it is a creepy, deformed little bundle of nightmares.  Their little abomination is a super genius, able to speak and think in complex ways and move on his own at only a week old.  The minuscule monster demonstrates ridiculous levels of brilliance, and immediately takes to mad-style science, denigrating his Super-dad for being a moron, something that Batman won’t start doing for sometime around fifteen more years.

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The fresh-faced freak of nature is entirely insufferable and pretty much immediately decides to take over the world, and Superman beats him with super plot-device powers.  The demon in diapers is turned back into a normal baby, and we’re expected to accept that as a happy ending.  Yay?  Whether smart or not, I bet that kid is just plain bad.

Wow, I didn’t know how good I had it with that previous issue of the book.  This one is definitely the worst book I’ve read in a while.  It’s just so stupid, so colossally uninteresting, that it was a real chore to read.  Part of that is just my proclivities, I suppose.  As I’ve said before, the Silver Age obsession with putting Superman, the Man of freaking Tomorrow in all these strained domestic situations just leaves me absolutely cold.  Add to that this plot, the super child that goes bad, that’s been recycled so many times, and I just checked out from the beginning.  I give this one an abysmal 1 Minuteman out of 5, though I’ve debated whether 0 might be more appropriate.

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Teen Titans #25

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Executive Editor: Carmine Infantino
Cover Artist: Nick Cardy
Writer: Robert Kanigher
Penciler: Nick Cardy
Inker: Nick Cardy
Letterer: John Costanza
Editor: Dick Giordano

The Teen Titans are a great feature of the DC Universe, and one that is pretty unique to it.  It was a stroke of brilliance on the part of Bob Haney (yes, old Zaney Haney) to do for the sidekicks what Gardner Fox had done for the headliners, and this junior Justice League has really endured and thrived over the years.  Their membership has changed and their members have evolved, much like the League itself, but the central concept, the Titans being made up of the next generation of heroes, has endured and worked in a number of incarnations.  We are joining this, the first volume of the Titans, right at the moment of a big shift in direction.  Here again we see the accuracy of placing the beginning of the Bronze Age in 1970.  This book is certainly not fully Bronze Age in tone and style right from the beginning, but major changes are underway that will make it much more like that era than the previous one.

Bob Haney created the Titans in Brave and the Bold, and then spun them into their own book where they were definitively his creations.  That means they had that bizarre marriage of swinging 60s youth culture pandering and over the top (even by Silver Age standards) stories.  This made the Titans an unintentionally hilarious, but also rather tiring, read from my latter day perspective.  I’m pretty certain that there has never been a more ludicrous or goofy sounding era of slang than the 60s, and Haney LOVED to employ “authentic” teenage talk.

Fortunately, we’re coming on board after Haney has mostly handed over the reins, and the Titans are being taken in a new, more serious, though also quite bizarre, direction.  This issue is one based in an intriguing premise, one that is definitely a sign of the growing maturity of this era.  It is an idea that has been explored many times over the years, but this is one of the earlier treatments I’ve read, at least from DC.  The story centers around our young heroes making a mistake, a terribly costly mistake.  They fail to stop a gunman, and a great man dies as a result.  The issue, and those that follow, are really about the Titans trying to deal with that reality.  It sounds pretty promising, right?  Well, it certainly has miles of potential.  Unfortunately, what Kanigher makes of it is just plain weird in places and more than a little nonsensical.

There is a good story in this book, but it’s a bit buried under disjointed, incongruous, and just plain odd elements.  We begin with the Titans gathered around a hospital bed, anxiously watching the last moments of an older man who tells them not to blame themselves.  Here we see one of the undeniable strengths of this issue, Nick Cardy’s BEAUTIFUL art.  It’s got that softer, 60s feel to it, but it is really quite excellent throughout.  I would say that his work is really responsible for most of the emotional impact and gravitas that the story actually manages to achieve, as when we see the desperation and loss in Wonder Girl’s tear-filled eyes as the man, Dr. Arthur Swenson, slips away.

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It’s a fairly powerful scene for a book like this.  It is followed by the Titans wandering around, mostly numb and shell-shocked, for a few pages, blaming themselves for his death.  Then we get a flashback that finds our young adventurers in their civilian identities at the “Canary Cottage Discotheque,” complete with a ravishing red-headed cage dancer.  The Titans are having a good time, and the male members are drooling over the fire-tressed female when she surprises them all by coming over to their table and calling them by their superhero names, saying she wants to be a Teen Titan!  Here we get one of the first strange, somewhat discordant notes of the issue.  This is Lilith, who is apparently…psychic…or…something?  Her answers are cryptic in the extreme, and things don’t get much clearer over the course of the story.

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I was only very vaguely aware of this character, and I know almost nothing about her.  I have to say, after having read a few issues with her, I’m not exactly a fan.  Even if you don’t know much about your powers, you could be a little more forthcoming.  Come on!  Well, much like Cassandra, Lilith seems cursed to have her predictions ignored, and her warning to the Titans that they will “Open the door for death” tonight is promptly forgotten as they decide to go to a “peace rally” and hear our dear, doomed Dr. Swenson from the opening pages.

Apparently this place is packed with both hawks and doves, inducing both Hawk and Dove.  The hot-heads in the audience start causing problems, call Swenson a traitor, and a riot threatens to break out.  The Titans, accompanied by the two other young heroes, race into action.  The combined might of the Titans and Hawk and Dove make short work of most of the troublemakers, but then one of them draws a gun, and in a really excellent set of panels, it goes off and strikes Dr. Swenson in the head.  There’s some heavy-handed talk about peace and violence throughout, which is undercut by the fact that the violence the Titans employ is the only thing that prevents this whole situation from turning out much, much worse.  Shades of Altamont!

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The Titans race the good doctor to the hospital, but they are too late, and he dies in recovery.  Afterwards, the young heroes are confronted by their mentors, the Justice League!  The League give them a rather serious tongue-lashing, and tell their pupils that they must become their own judges and decide on a fitting punishment for their failure.  I bet Aquaman is thinking to himself how thankful he is that Aqualad wasn’t hanging out with these losers tonight.

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Our young heroes wander down to the docks as it starts to rain, and there they are greeted by Lilith once again.  She cryptically says more cryptic things and then leaves, cryptically, after introducing them to a man named Mr. Jupiter, the richest man in the world.  He claims he has an urgent government mission for them that will change them forever.  Jupiter wants to create a secret program to train the youth of today to face the challenges of tomorrow, “the unknown in man himself […] the mystery of riots, prejudice, greed.”  Apparently, this involves a secret headquarters and missions, which sounds less like training kids to “cope with the world they will inherit” and more like a black ops team.  You might think I’m leaving something out that might make this make a bit more sense, but I promise you, I’m not.

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Well, the Titans hop on board this vague train, all except Robin, who says he’s committed to getting his education and can’t do…whatever it is they’re going to do.  The Titans accept, but insist on doing…the thing…without their powers, claiming that this will help them figure out who they are.  They are joined by Lilith, cryptically, and guided by a robot servant into a strangely lit tunnel, sealed by a massive door.

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And there ends the first chapter of the new Titans direction.  I have to say, it is quite uneven.  It is half of a really interesting book, but the second half, full of vague and confusing new elements falls flat.  It is never really established why the Titans are going to be any better off working for Jupiter than on their own, and Lilith is annoying with her mysterious act.  Still, it’s nice to look at and has a thought-provoking premise, so I’ll give it 3 Minutemen.

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World’s Finest #191

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Cover Artist: Curt Swan
Writer: Cary Bates
Penciler: Ross Andru
Inker: Mike Esposito

I love the friendship between Batman and Superman, especially when it gets more developed and we get the whole odd-couple vibe to their relationship.  It’s a great idea, these two incongruous figures somehow making an unbeatable team.  It seems like Batman should be superfluous, but good stories really show how they can benefit each other.  I also love this archetypal element of heroic friendship.  It’s like Gilgamesh and Enkidu, the civilized and savage halves of the soul of man, the light and the dark.  It seems like they shouldn’t be friends, which makes it all the more perfect that they are.  That is a significant part of the reason I have zero interest for the upcoming Batman V Superman movie.  I just don’t really want to see these characters try to out ‘grim’ each other for two hours.  I’d rather read stories with more joy and heroism, after all, THIS is one of my favorite comic covers from recent years.  And despite how unlikely it may seem, there really is something truly good in the World’s Finest partnership, the idea that even the greatest among us are better when we work together and even the most independent of us need someone.

We, all of us, need friendship and support, and superhero books can explore that theme as well as, if not better than, many other genres.  Unfortunately, at this point, the gravitas and interest of the Superman/Batman friendship hasn’t really developed, and we’re going to be getting some very Silver Age-ish tales for a while.  So, all that stuff I just said?  Forget it about it for the nonce.

This issue begins with both Batman and Superman being summoned urgently to speak with a U.S. general, but on their way, they see a fleeting image of Jor-El and Lara, Superman’s Kryptonian parents!  Jor-El says something about training criminals, then they fade into mist before the eyes of our startled heroes.  Ohh, and as an aside, apparently Batman speaks “Kryptonese” because Superman taught him.  I can’t imagine that’s the most useful language to have picked up, though with all the threats that end up coming from that supposedly destroyed planet in the Silver Age, maybe I’m wrong…

Continuing to their rendezvous, they discover the general was in an accident and has slipped into a comma from which he won’t awaken for days.  Superman decides he has to solve the mystery of his parent’s appearance, and decides to do the only logical thing, just jaunt back in time and check out the situation on Krypton.  Batman volunteers to come with him, since ‘the Man of Might’ will just be ‘the Man’ under Krypton’s red sun.

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The World’s Finest duo arrives in a very 60s style version of Krypton, complete with angry college students marching in protest.  Batman and Superman immediately side with The Man and set about trying to break up the crowd.  The Caped Crusader does some acrobatic tricks to distract them (apparently they aren’t all that focused on their whole protest thing), while Superman scales a weather control station and turns on the rain, washing out the march.  “Have you ever seen the rain,” punks?

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This attracts the attention of Jor-El, and our heroes claim to be hunters visiting from another world.  The famous Kryptonian scientist invites them to stay with him and then takes them on a nice little tour of the wonders of Krypton.  We see an alien zoo, cinema, and ‘feast trees’ that can always feed the hungry.  Pre-Crisis Krypton is charming, but I have to say, while there are a lot of changes after the Crisis that I’m not crazy about, I think the updates to Superman are almost 100% improvements, and that includes the austere, crystalline version of his home planet.  It just makes for a wonderful contrast with Earth.

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Superman and Batman spy upon their hosts and discover them entering a secret cavern behind a “fire fall,” which is exactly what it sounds like.  Here we see more of the glories of this doomed world.  Ross Andru really did a good job designing Krypton and its inhabitants.  I think the art is probably the best part of this issue.  At any rate, our heroes manage to find a way into the cavern, and find Jor-El and Lara running a crime school!  The Dark Knight and the Man of Tomorrow are captured and put through a series of tests, outwitting a false death trap and earning the trust of their hosts-turned captors.

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Jor-El explains what’s going on, telling the powerful pair that an ancient progenitor of Kryptonian civilization has just been discovered in the distant city of Bokos.  They want to retrieve him because they are convinced he is only in suspended animation, not fossilized, but the Bokosians are having none of it.  They were training operatives to think like criminals because, and here’s the most Silver Age bit of the story, in Bokos, crime is the law!  Of course, Batman and Superman get dragooned into retrieving the Kryptonian Prometheus (no, not THAT Prometheus!), and they make their way to Bokos, committing crimes to blend in.

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WorldsFinest191-21.jpgThey concot a rather clever scheme to smuggle this fellow, Calox, out of the city.  Apparently, offenders guilty of being honest, are banished from Bokos by jetpack, so with Batman once again playing the part of the distraction, Superman gets himself banished and snags the disguised Calox along the way.  They return him to Jor-El and Lara just in time to be pulled back through time to 1970.  Apparently this time vortex was what the general wanted to see them about.  I wonder if this is the same experiment from Action Comics that totally wasn’t going to destroy the universe…totally.  If so, it’s actually an interesting little piece of continuity across the line.  If not, it speaks volumes about the bonkers state of Silver Age superhero comics that there were two stories about government run time-travel machines in one month!

Either way, apparently this device is what pulled Jor-El and Lara into the present day, but it has a flaw that returns all subjects to their original times twenty minutes later.  One of the assembled generals panics and destroys the device, rather than risk losing Batman and Superman by having them stranded in the past on Krypton…despite the fact that Superman can clearly time travel all by himself…and that was how he got there in the first place.

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“There goes 22 million dollars up in smoke!” proclaims one of the officials.  They’re really rather blase about this guy destroying years of work.  Also, 22 million dollars?  Your super-secret government projects, just like your murders-for-hire, were apparently much cheaper in the 70s.  “It was the only way” claims the panicky general, despite clear logical evidence that it wasn’t.  I hope you enjoy being stationed in Alaska for the rest of your life, general nincompoop.

Our tale ends with Jor-El and Lara wondering what happened to our heroes, never knowing that they have gotten to meet their own future son!  Despite the goofy bits, this is a really fun story, and the Kryptonian sections are quite creative and interesting. I wonder if any of these elements ever returned in future trips to Krypton.  If so, I suppose I’ll find out!

I’ll give this time traveling adventure (see, I don’t hate ALL time travel), 3.5 Minutemen out of 5!

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Bonus Feature: Atomic Knights

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Writer: John Broome
Artist: Murphy Anderson

Every once in a while, at most once a comic-month, I’m going to include a little bonus featurette on a book, character, team, or run from outside of the purview of my project.  You see, I’ve been reading through a wide range of Silver, Bronze, and even Iron Age DC comics over the last few years, and I’ve encountered a lot of really neat hidden treasures, largely forgotten, that deserve to be shared.  These guys, the Atomic Knights, are one such team.  The Atomic Knights were one of a set of rotating features in the early Silver Age Strange Adventures comic, starting in #117 and returning in every third issue.  There were a number of other features they shared the book with, and many of them were actually quite good.  I’ll be covering some of the others eventually, but today we’re going to start with my favorite!

The Atomic Knights lived in a world that had just been utterly devastated by an all-out nuclear war.  Interestingly enough, this war destroyed absolutely all plant life and almsot all animal life.  Humans who had been in deep shelters or were just plain lucky survived.  A rag-tag group of survivors found suits of armor in a ruined museum that were, thanks to a quirk of the radiation to which they had been exposed, amazingly altered.  They were now radiation and laser proof, and thus incredibly useful defenses in a wild and savage new world.

These survivors formed the Atomic Knights, lead by a former soldier named Gardner Grayle and patterning themselves after the Knights of the Round Table, they set out to right wrongs and restore and protect the fragile remnants of civilization left in the atomic wasteland.  Their adventures saw them facing mutant creatures, changed by the apocalypse, as well as other survivors, tyrants trying to carve out their own little kingdoms or just desperate folks trying to stay alive.  It was a remarkably interesting premise, and much more original then, in 1960, than it seems today.  This has got to be one of the first post-apocalyptic comic stories, and especially one of the first with such thought and detail put into the world of the aftermath.

While most stories in Strange Adventures during this era (and the bulk of its run) were standard, run-of-the-mill sci-fi yarns, for a while, each issue would carry a recurring feature.  I found most of the general purpose stories to be really weak, silly, goofy, or just plain uninteresting, though the art was often quite lovely.  I suppose it isn’t surprising that the features that were allowed room to develop quickly became the most interesting stories to be found in this book.  Judging from the letter columns, this was recognized by the fans of the time as well, which really makes you wonder why none of these recurring features, Atomic Knights, Star Hawkins, or the Space Museum ever got spun off into their own book, or at least given more real-estate in this one.  Nevertheless, they didn’t, and they were all relatively short lived.

This is a particular shame in the case of the Atomic Knights, which was a rather ambitious undertaking for that period.  The series began to employed direct continuity, an unusual device for an age where every adventure was one-and-done.  The stories weren’t directly linked, but they built on one-another, and they caused real growth and change in the Knights and their world.

When the Knights rescued a group of survivors or founded a new colony, they would feature in future stories.  When they restored a piece of technology or established some new bastion of civilization, it would demonstrably change the setting.  This is no superhero tale with the perpetual status-quo, instead, every issue brought the Knights closer or sent them further from their goal of restoring civilization.

The writing was still a product of its time, and the ridiculous levels of sexism that met the female Knight, Marene Herald, despite proving herself many times, is really rather galling.  So, read these stories for what they are: a really interesting concept that was just starting to grow into something truly great when it was unceremoniously cancelled without so much as a by-your-leave.  I heartily recommend these cool, old-school science fiction books.  Apparently the Knights were resurrected a few times, but only once in their original incarnation, in the post-apocalyptic Hercules series from the mid 70s, which I’m looking forward to covering.

 

Final Reflections:

Well, we’ve reached the end of February 1970, and it was a mixed bag.  It featured a number of issues I really enjoyed, but it also had those two Superman books which were downright tortuous to cover.  Still, I think we’re starting to see some of the more interesting elements of Bronze Age storytelling starting to emerge.  We get a very weighty concept dealt with in TT, even if the execution leaves plenty to be desired, and we see the beginnings of social consciousness starting to take shape in Justice League.  Even though Ollie’s protests are not particularly radical, it was still rare to see such real-world matters addressed in comics.  The influence of the Silver Age is still very strong, but I think that the tide is already beginning to turn, which is encouraging.  So, we’re off to a good start.  Let’s see where the future (or rather, the past) takes us next!  I hope you’ll join me again when I cover the first part of March, 1970!

 

The Head-Blow Headcount:

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