Into the Bronze Age: December 1971 (Part 5)

Hello fellow Internet wanderers, and welcome to another edition of Into the Bronze Age, finishing up our coverage of December 1971. I’m afraid that there is a cloud hanging over our celebration of the joy of classic comics today, as a tragedy has struck the FF community. We recently learned of the death of Cyber Burn, content creator extraordinaire, my constant aide and ally, my dear friend, and all-around great human being. He was an amazing guy, and we are all grieving his loss. I’m going to write more about him and his importance to our community and literally everything I ever created for FF in a future post. At the moment, I don’t have the capacity to do him justice, though I am far from certain that I ever will be up to that particular herculean task.

In the meantime, let’s celebrate one of the things that always brought him joy, one of the things that, for him, as for many of us, served as a refuge from the ugliness and tawdriness of the world around us, the realm of the fantastic, the brighter, more hopeful terrain, of superhero comics. Let’s see what our last books of the month have in store for us.

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #407
  • Adventure Comics #413
  • Batman #237
  • Detective Comics #418
  • The Flash #211
  • Green Lantern/Green Arrow #87
  • Justice League of America #95
  • Mr. Miracle #5
  • Phantom Strange #16
  • Superboy #180
  • Superman #246 (#245 was all reprints)
  • Superman’s Girlfriend, Lois Lane #117
  • Superman’s Pal, Jimmy Olsen #144
  • Teen Titans #36
  • World’s Finest #208

Bolded entries are covered in this post, the others will be covered soon.


Superman’s Pal, Jimmy Olsen #144


“A Big Thing in a Deep Scottish Lake!”
Writer/Penciler: Jack Kirby
Inkers: Vince Colletta and Murphy Anderson
Letterer: John Costanza
Editors: Jack Kirby and E. Nelson Bridwell


DNA Project: “The Torn Photograph”
Writer/Penciler: Jack Kirby
Inker: Vince Colletta
Letterer John Costanza
Editors: Jack Kirby and E. Nelson Bridwell


Newsboy Legion: “Kings for a Day!”
Writers: Joe Simon and Jack Kirby
Penciler: Jack Kirby
Inker: Joe Simon
Letterer: Howard Ferguson
Editors: Whitney Ellsworth

The first book in this batch is that misfit, redheaded step-child of the Fourth World titles, Jimmy Olsen, but unlike the bizarre, confusing mixture of ideas from the previous pair of issues, this month the King gives us something much more focused and fun. As you might guess from the cover, this comic sees the Newsboy Legion and our titular cub reporter coming face to snout with an ersatz Loch Ness Monster. In such an aquatic adventure there’s even a chance that Flippa Dippa might actually be useful….but I wouldn’t count on it. The cover image itself is a pretty good one, with a nicely dynamic and exciting central drama unfolding upon it, as the Legion hang on for dear life or leap to safety during their impromptu shipwreck. The whole thing has the King’s trademark energy and excitement. Superman doesn’t quite fit in with the picture, both because of Murphy Anderson’s overwriting of Kirby’s work and because he’s not really part of the dominant scene. That is actually rather accurate, as he plays no role in Jimmy’s plot, but it looks a bit odd to have him disproportionately soaring past as his young friends face pseudo-Nessie’s watery wrath, ‘Sorry kids, I’ve got super-business back in Metropolis, good luck with the monster!’

Not exactly the most creative of titles…

Kirby’s cover is a pretty fair promise of what awaits us within, and our tale begins with a Kirby-tech speedboat racing across the surface of “Loch Trevor,” which is totally not Loch Ness, thankyouverymuch. The pilot of the craft is searching for a supposed sea monster that stalks the waters of the Loch, and he finds it, or rather, it finds him, in rather dramatic fashion, destroying his ship and setting the stage for our adventure. Back in Metropolis, everyone’s favorite corporate shark, Morgan Edge, is raking Jimmy Olsen and the Newsboy Legion over the coals for failing to come back with a story. Of course, they have a heck of a story about “The Project,” but they’ve been sworn to secrecy. The King also seems to have forgotten that he last left Jimmy Olsen watching musicals projected onto the clouds of a miniature Universal Monster-themed world, so one would imagine he’s got quite the story to tell himself! Nonetheless, the heinous head of Galaxy Broadcasting casually dismisses the Legion’s claim that their Whiz Wagon was destroyed by a bomb and sends them out to chase down the scoop on the sea monster of Loch Trevor. Man, the gang are awfully forgiving about all of Edge’s attempts to kill them. You think they’d be a tad more insistent about that whole thing. Yet, once they’re out of his office, he opens the secret screen in his desk that we saw in this month’s Lois Lane, but this time he’s not looking at himself. Instead, he orders a hit on the Newsboy Legion!

Meanwhile, all crime everywhere has apparently been stopped, because Superman and the Guardian are spending their time dropping by a “discotheque,” not for charity, not as a benefit, not working a case, but just to “help their attendance.” Oookay? I’m glad they’ve got their priorities straight. Inside, they meet the young woman who is running the place, a girl named Terry Dean, who we saw briefly in #138. It seems she first appeared in a rather interesting sounding issue, #127, wherein Jimmy Olsen goes undercover to expose a slumlord. It’s neat and a little surprising that Kirby is making use of this minor supporting character introduced before his run, though I wouldn’t have minded some editorial reminders here. At any rate, Dean introduces them to a super Kirby-ified band, the San Diego Five String Mob, who are secretly serving Apokolips. They are wonderfully cool looking, in that inimical Kirby style of gonzo gadgets and weird wardrobes. As the malevolent musicians maintain their cover, playing strange music, Dubbilex, the D.N.Alien suddenly appears, bringing with him a warning!

The King cuts away before we see what comes of that, though, and we travel to the skies over Scotland, where Jimmy and the Legion are literally dumped out of a fancy jet in the Whiz Wagon. Scrapper is determined he’s going to fit in, and has dressed the part, complete with kilt and Tam o’ Shanter, but unfortunately, his voice gives him away every time he opens his mouth, which becomes a running gag. On the ground, the gang nearly run over their contact, Felix MacFinney, as they try to stop their careening car, but they manage to do no permanent harm. This whole scene is fun and Kirby actually gives us some fairly charming humor, though we’re also besieged with comically exaggerated Scottish accents at every turn.

Back in the “discotheque,” Dubbilex reveals to the Man of Steel that there is a tunnel under the club that leads right back to the Project, but it is a tunnel the good guys didn’t make! Well, the bad band certainly can recognize a cue, so they prepare to strike…giving us a weird and interesting little sequence. They each play a note, summoning their “Sixth String,” Barri-boy, who is just another guy with a crazy instrument, but he literally brings the house down when he plays! That seems a little inefficient, but it’s still a fun sequence.

Back in Scotland, our neophyte newshawks meet MacFinney’s lovely daughter and engage in some banter while the plan for the monster-hunt the next day. MacFinney also shows them a device he created to attract the marine menace. Nothing suspicious here, nope! The next morning finds them out on the Loch, monitoring Flippa Dippa as he swims in its murky depths. Suddenly, he’s ambushed below the waves by a fellow frogman, and the others prepare to go to his aid, only to find themselves looking down the barrel of MacFinney’s gun! It seems that the Scotsman is actually an Intergang assassin! Fortunately, while Jimmy distracts the gunsel, the little Scrapper Trooper that the full-sized Scrapper brought along slips away and activates the monster lure. The situation is resolved in dramatic fashion, as the creature swamps the boat and seizes MacFinney, leaving the others soaked but safe. When they reach the shore, they find Flippa Dippa there ahead of them, having overcome his assailant, MacFinney’s “daughter,” another Intergang assassin. One wonders, how inept must she be at her job to have been taken out by Flippa Dippa? Confused but very curious, the gang determine to stay in Scotland and solve this monstrous mystery!

This is a fairly fun story, as silly as it is in parts, and the main plot, with Jimmy and the Newsboy Legion investigating the mystery and generally carrying on with their own banter and shenanigans, seems like a good fit for the characters. It’s a premise that serves them well, and I’d be happy to see the book settle onto a course like this. Heaven knows the last few issues have shown it is desperately in need of some direction. In terms of the writing, Kirby’s dialog, rather stilted and awkward in some of his other books, is generally in much better shape in this issue, provided you don’t mind his atrocious Scottish accents. He seems to have a good grasp of the voices of the Newsboys, which isn’t too surprising, seeing as they are his creations, after all. In fact, the interplay between Scrapper and the Scotsman, as well as the banter between the rest of the boys, is often genuinely funny and enjoyable. And then there’s everything Flippa Dippa says…the book’s resident embarrassment has fairly cringe-inducing lines throughout, like: “This ghetto guppie says ‘yeah!'” and “My SCUBA cells are vibratin’, Jimmy.” It is rather funny in an almost meta sense how desperately enthusiastic he is when he discovers that their adventure will involve a body of water, like he realizes how completely pointless he is as a character. Overall, Flippa Dippa aside, this is an enjoyable adventure. The King’s unmatched creativity is once again on display, but all of these different elements fit together much better than the bizarre horror-planet of the previous issues. Superman and the Guardian just sort of casually dropping by the club is pretty goofy, but the Kirby-tech band is so cool that I’m willing to give it a pass. Of course, the King’s art is great throughout, despite Colletta’s inking. I’ll give this promising start to a new adventure 4 Minutemen, with its sillier elements holding it back from a higher score.

P.S.: I’ve been really enjoying the Newsboy Legion stories that have been reprinted as backups in these books. They’re simple but fun.


Teen Titans #36


“The Tomb be Their Destiny”
Writer: Bob Haney
Penciler: George Tuska
Inker: Nick Cardy
Letterer: John Costanza
Editor: Murray Boltinoff


Aqualad: “The Girl of the Shadows”
Writer: Steve Skeates
Penciler/Inker: Jim Aparo
Letterer: Jim Aparo


“Superboy Meets Robin the Boy Wonder”
Writer: Bill Finger
Penciler: Al Plastino
Inker: Al Plastino
Editor: Jack Schiff


“The Teenager from Nowhere”
Writer: Bob Haney
Penciler/Inker: Nick Cardy
Letterer: Ben Oda
Editor: Mort Weisinger

Well, if this month’s Jimmy Olsen issue was an improvement over the previous one, we can’t really say the same for this month’s Teen Titans, which is rather disappointing. The book continues to limp along without a clear direction and without any real reason for the Titans to actually be involved in its plots. To start with, we’ve got an okay cover, with a hint of mystery to it, though the perspective and layout is a bit wonky. I’m not really sure how those stairs exist in relation to the angle of the floor at the front. While the scene is non-Euclidean, it is also atmospheric, but the context is a bit too vague for it to be entirely successful. Our heroes seem to be hunting this figure rather than trying to rescue him, but he’s turning to dust, which his dialog tells us is….bad, as if they’re out to help him? It’s just not terribly successful.

Unfortunately, the story itself isn’t much better. It picks up where we left off in our last issue, in the purported crypt of the “real” Romeo and Juliet, where Robin, Speedy, Wonder Girl, and the superfluous Mr. Jupiter examine the scene and debate whether Lilith is really the incarnation of Romeo’s star-crossed lady love. They spot a shadowy figure and give chase, only to be temporarily trapped by a cave-in. While they are delayed, the shadowy figure sneaks off with the unconscious forms of Romeo and Lilith (doesn’t have quite the same ring as the original, does it?).

The misshapen figure turns out to be a hunchbacked madman named “Calibano,” who is supposed to resemble Romeo’s cousin of the same name, though I wouldn’t have gotten that from the art alone. As the young lovers revive, this Calibano tells them that Romeo and Juliet were actually part of a love triangle, with him as the third angle. Lilith uses her power of vagueness to learn that it was actually him who killed the original moon-struck Montague, causing Juliet to take her own life. Then, he apparently got trapped in their tomb and put into suspended animation…by…plot? Seriously, that’s not explained at all.

Now Calibano’s convinced that the new couple are the originals reawakened, as he was, and he challenges Romeo 2.0 to a duel, and the brave young man fights a desperate battle while Lilith makes the valuable contribution of…shouting…and…looking worried. It’s just a very impressive showing for a superheroine. As the ancient feud reunites, the rest of the Titans follow the trail of their lost teammate, only to come across the other Calibano leading a water-borne funeral procession. We’re reminded that the police were interested in the Loggia family, and this funereal flotilla out on a foggy night seems suspicious.

Suddenly, Mr. Juptier, who let’s remember has displayed no particular skills or abilities or received any special training up to this point, decides that he’s an action hero, and he and Robin investigate the suspect ships. The pair discover that the casket is a cover for smuggling industrial diamonds (which really doesn’t seem all that worthwhile, really), and overcome a bunch of frogmen in an extended scene where neither of them is apparently troubled by the need to, you know, breath for what one can only assume is a good 15-20 minutes. The marine marvel millionaire hauls himself out of the water to confront Calibano, and is nearly killed, only to have his life saved by the sudden arrival of Don Loggia, who is actually honest, though still a jerk, and who was suspicious of his nephew.

While Robin was being upstaged by a random dude with no qualifications for hero work, the other two Titans arrive just in time to save Romeo…by straight-up murdering the original Calibano! That’s right, Speedy shoots the guy with a sharp arrow as opposed to any of the zillion trick arrows he carries. He shoots him right in the chest, and though the poor fellow is able to stagger back to the crypt, he definitely dies. (Man, the books this month have had an unusually high body count for the era!) The story ends with the characters wondering if Lilith and Romeo are actually the reincarnations of their much more interesting and famous predecessors, and we are told that they are totally in love. Yep, definitely deeply and really in love, a love that is absolutely going to last beyond this issue and will certainly carry significance for years to come. Or not. Yeah, it will probably not surprise y’all to learn that our dear friend, Zany Haney, the anti-continuity cop, completely drops that particular plot thread, and this Romeo guy is never heard from again. It’s just as well, because the whole ‘reincarnated Romeo and Juliet’ angle doesn’t seem super sustainable over the long-haul.

So, what are we to make of this story? Well, much like the previous issue, it’s not an entirely bad tale, by itself, but it isn’t particularly suitable for the Teen Titans, and there is absolutely no reason for these characters to be here. The actual Titans contribute almost nothing to the story, short of Speedy murdering a poor, deformed, and mentally ill fellow. That’s the part of the story that galls me most, as Haney gives Speedy exactly one panel to feel a little bad about missing the sword and shooting the guy straight in the chest, and that is it, as if this wasn’t entirely avoidable if the character was acting in any normal fashion. And, of course, because it’s a Zany Haney plot, this killing will never be mentioned or thought-of again, and that’s terrible on multiple levels.

Let’s also not forget Haney just casually adding a character and a whole subplot to what is arguably the most famous play of all time. It’s not quite as bonkers as it seems, though, as it is very likely that “Calibano” and his plotline were drawn from “Caliban,” a character in another of Shakespeare’s plays, The Tempest. In that story of magic and mysticism, Caliban was the misshapen and monstrous servant of the wizard Prospero and was also the unlucky angle of a love triangle. Nonetheless, even if Calibano has respectable origins in another of the Bard’s tales, his presence in this story is weird and a bit disconcerting, especially because the last issue ended with the young couple discovering the apparently mummified remains of Calibano, who was also wearing different clothes. Continuity errors aside, this whole thing is just a bit of a mess. Everything happens at the speed of plot, and the two plotlines end up feeling entirely alien to each other, despite the attempts to connect them with the multiple Calibanos. You could pretty much drop the entire Loggia family plot thread from this issue and lose nothing except for Mr. Jupiter’s inexplicable display of commando skills.

As you might be able to tell, I have just about lost all patience with this whole premise. This whole ‘superhero summer camp’ thing we’ve got going on, with the Titans involved in this vague project with Jupiter, just has nothing to recommend it to me. Lilith also continues to be vague and pointless, only now she is joined in her uselessness by Wonder Girl, who does nothing all issue. I find myself wishing we could see the Titans be, you know, superheroes. On the plus side, the team of Tuska and Cardy continues to be great, really turning out some lovely work with lots of darkly atmospheric scenes that add some drama and mystery to this silly plot. Their work is really deserving of a better story. So, what is the final score? Well, I would probably have given this one 2.5 Minutemen like its first half if it weren’t for Haney having Speedy kill the antagonist with zero justification, logic, or examination. That plus ‘secret agent-Jupiter’ sours the story for me, so I’ll give it 1 Minuteman. Haney is really batting 1000 this month.


“The Girl of the Shadows”


Interestingly, this issue has another little Aqualad backup, which is cool, but it is a super brief one, only running 3 pages. Apparently, this little mini-adventure, by the wonderful SAG team, was actually slated to appear in the cancelled Aquaman #57, and it was put into inventory when that book never materialized. Unfortunately, that also meant that this intriguing little tale and the mysteries that it introduces are never resolved! What a crying shame! Being only 3 pages, there’s really not enough here to judge, so I’ll just share all three pages and offer a brief overview.

It begins with the young Aquatic Ace emerging onto darkened docks, searching for a girl that had intrigued him when he saw her earlier at a concert (don’t tell Tula!). Just as he finds her and she gives him a cryptic greeting, she is confronted by a big man in strange armor who tries to capture the mysterious maiden. The Sea Prince cleans his clock, then asks the girl for an explanation. All she says is that they must “get past the wall — before it’s too late!”, and then she disappears, leaving our young hero to wonder what this strange encounter was all about. So, we are left with a mystery that will likely never be solved, and that’s a shame, because Skeates set the stage for an interesting story, and I would have quite enjoyed it if he had been given a chance to finish it in these pages.


“The Teen-Ager from Nowhere”


That…is a very…generous description of the infamous mythical figure, Lilith.

This month’s Titans issue actually held two original backups, and the second is a solo Lilith story, which is actually a good deal better than you’d probably expect from what we’ve seen of her in the main book. This little tale is something of an origin story, and in just 7 pages Haney gives us more information about Lilith and more reason to care about her than in all of the issues she’s been in up to this point combined. It is still, of course, pretty vague, but that vagueness is at least a bit more understandable here, and the story also seems to promise some answers might be forthcoming.

It begins when a 12 year old Lilith sees a group of men leaving her small Kentucky town to search for the body of a young boy presumed drowned in the river. Suddenly she runs after them and yells that he’s not in the river, leading them into the hills and finally to an old well. They find and rescue the boy, but then they begin to wonder how she knew he was there. The young girl can’t explain her knowledge, and the crowd grows more suspicious until her father finally arrives and takes her home. Back in the safety of her own house, her parents are supportive, but the pre-teen psychic senses that she is actually adopted, and she runs out of the house in search of her origins.

In fact, she runs all the way to the orphanage that once sheltered her, where somehow the matron recognizes and remembers her, despite the fact that she was only one year old when she was adopted. Neat trick! Lilith learns that her powers were apparently shared by her real mother, who brought her to the orphanage after some mysterious trouble relating to her father. The kindly matron warns the strange girl not to dredge up the tragedies of the past, but the youth swears that she will discover who she is, though she is glad when her adoptive parents come to fetch her home.

This is a surprisingly good story for focusing on Lilith, and it shows that she could be a decent character if she was given any development or personality other than “mysteriousness.” The girl’s lack of understanding of her powers or past is much more believable and excusable, as she is just beginning her journey. A 12-year-old not being able to explain a first flash of psychic insight is much more understandable and palatable than, say, a college-age girl doing the same after having lived with such abilities for years. Nick Cardy’s art is just plain gorgeous, as always, and he brings so much humanity and emotion to his characters that you can’t help but sympathize with the lost young girl or her concerned parents. Haney’s writing is positively restrained and thoughtful here, and the final result is a really solid and intriguing backup that actually makes me, of all things, look forward to more stories about Lilith! I’ll give it 4 Minutemen, as it isn’t quite strong enough to reach a higher score, .


World’s Finest #208


Cover Artists: Neal Adams and Gaspar Saladino

“Peril of the Planet-Smashers!”
Writer: Len Wein
Penciler: Dick Dillin
Inker: Joe Giella
Letterer: John Costanza
Editors: Julius Schwartz and E. Nelson Bridwell


“The Inside Story of Robotman!”
Writer: Joseph Samachson
Penciler/Inker: Jimmy Thompson
Editor: Jack Schiff


Ghost Patrol: “The ‘Spectacular’ Crimes”
Writer: John Broome
Penciler: Carmine Infantino
Inker: Frank Giacoia
Editor: Sheldon Mayer

Oh man, what an awesome cover! How could you pass by the newsstand and not plunk down your quarter to see what kind of story could have such an epic image over its pages? Many of us have probably heard the old saying that the Silver Age Superman could “juggle planets,” but that expression, which captures the casual omnipotence of the character and thus one of the flaws with his portrayal in the era, doesn’t really apply here. Instead, we get a wonderful portrayal of a truly epic feat that feels properly epic. You can see the strain and effort on Superman’s face, like a moment out of the wonderful old Fleischer Superman cartoons, where the Man of Steel would constantly be pushed to his limits to defeat his foes and rescue his friends. It feels heroic and exciting in the extreme, and it is beautifully and powerfully rendered by Neal Adams. In fact, it’s such a cool cover, that I’ve been anxiously anticipating its approach in my lineup, quietly excited to read the story it represents. So, does the tale within live up to that dynamite image? Perhaps a better question is, could anything?

Sadly, although Wein and Dillin give us a good super-story inside, it isn’t quite the amazing epic that our cover promises us. It begins with Dr. Fate helping the police to recover a stolen “thermal-ray,” which is apparently insanely dangerous for a hand weapon, but the technological marvel and its erstwhile criminal owners are a poor match for the master of magic, who simply causes the device’s trigger to disappear! That’s a wonderfully clever and straightforward solution to the threat. However, his heroics are soon interrupted by an emergency call from…the hospital?? Apparently this Dr. Fate is a literal medical doctor, which was completely news to me. I always knew him as an archaeologist, but apparently, his earliest appearances had him sharing his fellow Justice Society member, Dr. Mid-Nite’s profession. Who knew? Surprisingly, what awaits the good doctor at the hospital is not your average case but an ailing alien! The strange-looking being telepathically communicates the mental message that “Earth is doomed!” The medical magician is left stunned, realizing that he must save this creature’s life, or its secret will die with it, and so may the Earth itself!

Meanwhile, our other heroic headliner is hanging out on a satellite above Earth 1, contemplating his magical misadventure from the previous issue. We find Superman lamenting the fact that he has two whole weaknesses in his otherwise invulnerable form. Boo-freaking-hoo, the poor sun-god is only mostly invulnerable! Just then, the morose Man of Steel hits upon the idea of seeking succor from one of his mystical allies and heads out to consult the Mistress of Magic, Zatanna. On the way, he casually disposes of a radioactive dust cloud by sucking it into his lungs and then blowing it into the sun. Yep, clearly he’s not powerful enough! Unfortunately, Zatanna tells the Action Ace that she can’t help him, because her father told her that “to know how our powers work would cause them to stop working!” Now, I don’t know, but I’m pretty sure that just means that Zatarra didn’t feel like answering a young Zatanna’s questions…I do enjoy Zatanna just casually doing crazy magic as she talks to Supes, almost like she’s rubbing it in.

Having exhausted his options on Earth 1, Kal conceives of an alternative, and he goes to visit his other spell-slinging friend, Dr. Fate, on Earth 2. The Man of Tomorrow arrives just in time to help his fellow hero with his unusual patient, and mage teleports them to his tower and fills his guest in on the plot. Apparently this alien was just hanging out in the sky over a city and was struck by a plane (imagine being the pilot and trying to report that!). I suppose you’ve got to be prepared for things like this when you live in the DC Universe. The Arcane Avenger supernaturally scans his patient’s mind and discovers images of two landmarks, a Mayan temple and Stone Henge, and the heroes split up to investigate the mysterious threat facing the world.

Dr. Fate travels to the Mayan temple, only to discover another alien just “sitting” in the sky, meditating, and ignoring him. When the occult hero presses his case, the strange being casually causes the surrounding flora to grow and attack, and the wizardly warrior has to employ his magical might to escape from the plant-based peril, literally blowing up some one of the hungrier heinous herbs from the inside! It’s a nice little sequence, and Dillin renders it well. However, just when Fate is ready to grab his alien attacker, the being simply vanishes!

On the other side of the world, Superman doesn’t have much better luck in England, where the same pattern repeats itself, though with a giant formed from the ground itself in place of the sinister shrubbery that attacked his ally. The sand is too soft for the Man of Might’s blows to have much of an impact, so he tries a different tack, turning the entire colossus into glass with his heat vision, and shattering it with a powerful blow, another really cool sequence, with an honestly clever resolution. Yet, just as with Fate, the mysterious meditator vanishes when approached. What could these baffling beings be up to? Well, as the heroes prepare to regroup, they each encounter strangely sudden natural disasters, with Dr. Fate stopping a rampaging tidal wave and Superman saving a city from an unexpected volcanic eruption.

Comparing notes, the dauntless duo discover that the continents of Earth 2 are being drawn together, and the planet is heading towards an apocalyptic ending! Risking another probe of their injured alien, they discover that he was a member of the Buudak, the “high lamas” of an ancient race, who are seeking an interplanetary Nirvana, one that can only be found through the release of energies resulting from the destruction of the Earth! The heroes confront the alien trio as they prepare their final psychic attack, but both might and magic prove futile. In desperation, the dauntless dyad decide to combine their abilities, and Dr. Fate channels his preternatural power into the Metropolis Marvel, giving him mystical might to match his star-born strength.

The supercharged Superman is able to shrug off the alien’s attacks, smashing their psychic shield, and the terrible trio vanish as their own powers consume them. However, despite their defeat, the world is not yet saved, and the continents continue to converge! The master of magic reclaims his power and forges occult chains, and Superman hauls the rogue land masses back into place! The adventure ends with the world restored and with the Man of Might having decided that his vulnerability is for the best after all because…and see if you can follow this, he was only able to save the day because Fate’s magic could effect him…though one wonders just how often such a situation is going to arise. To be fair, the Kryptonian’s actual last thought makes more sense, as he notes that “a little humility is good even for a Superman.” That is almost certainly true, and in fact, I might say “especially good”.

Muddled moral aside, this was a pretty fun issue. Dr. Fate and Superman make for an unusual team, and it is interesting to see them in action together. They are in many ways opposites in terms of their powersets, with one being a physical juggernaut, while the other is a magical powerhouse. It’s a pairing that we don’t see too often, and I enjoyed the casual yet logical reason behind their team-up. Superman just happens to show up looking for answers, and he drops into an adventure already in progress. Good enough, and it makes the world of DC feel a bit more interconnected. The incredibly powerful alien lamas made for solid antagonists, though I would have liked to know a bit more about them. Their objective, spiritual enlightenment at all costs, is also an unusual one, adding an interesting twist on the standard ‘destroy the world’ plot, but their casual dismissal of the lives they’re about to destroy does raise some questions about their ethos! Our heroes’ efforts make for an entertaining and exciting tale, especially in the first half. Unfortunately, the final confrontation and climax aren’t as successful. Dillin makes the first challenges the team faces visually interesting and fun, especially Superman’s fight with the sand giant, but the last attack isn’t nearly as engaging, though it is serviceable enough. The real problem with this story, and it is a minor one, is that Dillin’s portrayal of that wonderfully dramatic moment from the cover just simply pales in comparison. It’s fairly uninspiring rather than the show-stopping scene it really should be. Still, if the worst you can say about a comic is that it has one moment that isn’t as impressive as its cover, then you’re not doing too badly! In the end, this is a really enjoyable adventure, if not quite as epic and memorable as the cover promised. I’ll give it a strong 4 Minutemen.


Final thoughts


Well, with these three books, we have reached the end of December 1971, and an interesting end it is! This month saw quite a collection of comics, with few high highs but several quite low lows. Nonetheless, we had an unusual number of moderately high scoring books this month, with a lot of them earning 4 Minutemen, even if few scored higher. Overall, it was a fairly enjoyable month of comics, with several pleasant surprises along the way, including Action Comics, Adventure‘s new Zatanna backup, The Creeper’s guest spot, Superman‘s plankton-fueled panic, and more. There were a few real clunkers, though, with the master of madcap plots, Zaney Haney, turning in two terrible tales that even his insane energy can’t save. We’re seeing some books dragging, like Teen Titans, while others, like Jimmy Olsen have hopefully begun to recover, though Kirby’s 4th World work is so wild and uneven, there’s no promise of that. One thing is certain, both Zaney Haney and the King will have something unique and creative for us next month, whether it sinks or swims.

In terms of themes, this has been a fascinating month, with many a book aiming at a significance that its story can’t quite match. Nonetheless, there are some really interesting attempts to tackle heavier ideas in this batch of books, and the social relevance revolution is on full display. We’ve got obvious examples, like Green Lantern / Green Arrow, which attempted to address racism in O’Neil’s usual rather ham-handed fashion, but which did succeed in achieving some real importance by introducing John Stewart, a new black hero who would go on to become an excellent and worthwhile addition to the DC Universe. If his portrayal in this first appearance was rather one-note, his very existence was still rather remarkable. The Green Arrow backup also aimed at relevance, and with a fair amount of success too. That unusual ground that tale trod had to feel particularly revolutionary in 1971, with Ollie questioning how much good a superhero could actually do in light of the social problems plaguing the country. O’Neil’s attempts at verisimilitude and relevance are effective, if rather depressing.

Though the issues that percolate in the background of the story are vague and unexplored, the sense of unrest and tension fits with what we’ve been seeing in many of the other other books that have tried to take on such themes. In fact, we find that this idea has plenty of company this month. Interestingly, we see just that same vague sense of tension, especially among the youth, reflected in Justice League, where we meet an ersatz Jimi Hendrix. Of course, the most fascinating element in that story was its look at the plight of Vietnam veterans, though sadly it was given little more than a glimpse. This issue does recognize the power that music was playing in the counter-cultural movement, a concept which we also see show up in much more fantastic and strange fashion in Superman’s visit to the “discotheque.” Unfortunately, Jimi Hendrix never quite managed managed to rock hard enough to bring down a literal roof.

Nonetheless, we can see how much DC comics have changed in just a year, with so many different teams on so many different titles attempting to engage the tumultuous culture of their day to a degree that was much more rare when we started our journey. One of the most unexpected of these attempts was our backup Kid Flash tale, which featured another wealthy businessman as an antagonist, which is becoming a much more common trope, but which also focused, not on environmentalism as has already become common, but instead on nutrition. That really surprised me, showing up in 1971, as I think of that as a much more modern concern. Heck, I grew up in the 80s, where preservatives and all manner of additives in our super-processed food was just the norm! It’s the carcinogens that make it tasty!

Social relevance wasn’t the only connection to the real world that we saw in our books this month. We also got to see the first appearance of the Rutland Halloween Parade in DC Comics, which was quite entertaining, though that issue did have some problems with tone, combining the light-hearted fun with the heavy drama of holocaust survivors and escaped Nazi war criminals…real laugh-a-minute stuff! Despite its rather schizophrenic tone, it did manage to be an interesting and memorable issue. After all, it’s not every day you see Batman sharing the page with Thor and Spider-Man!

All-in-all, there were a lot of really entertaining reads this month, and we saw a lot of great art in the pages of our various books, even when the stories themselves weren’t quite as good. Pleasantly, even when the main tales tank, I find myself really enjoying several of our backups, like The World of Krypton, Rose and Thorn, and especially the new Zatanna feature. I’m really looking forward to seeing what comes out of that one. Despite its unevenness, I’m still excited about reading the rest of the 4th World as it develops. Though there are several runs that I find myself wishing would end, there is still plenty to be excited about. I wonder what next month will bring us!

Well, there’s only one way to find out! I hope that y’all will join me again soon(ish) for another edition of Into the Bronze Age! I’ll be posting a tribute to our fallen friend, Cyber Burn first, and I hope that y’all will join me for that as well and honor his memory. Until next time, keep the Heroic Ideal alive!

Into the Bronze Age: October 1971 (Part 4)

 

DC-Style-Guide-1

Happy belated Halloween dear readers, almost in time for Thanksgiving!  I hope you all had a grand and spooky time!  We’ve got at least one tale in this batch that has a horror flavor that befits the season now behind us, and it’s in Lois Lane, of all books!  Honestly, all of our issues for this month have a suitably Halloween-ish flavor, with monsters, mayhem, and more.  They make for an interesting, if not electrifying set of stories.  Let’s check them out!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #405
  • Adventure Comics #411
  • Detective Comics #416
  • Green Lantern/Green Arrow #86
  • Mr. Miracle #4
  • Phantom Strange #15
  • Superboy #178
  • Superman #243
  • Superman’s Girlfriend, Lois Lane #115
  • Superman’s Pal, Jimmy Olsen #142
  • Teen Titans #35

Bolded entries are covered in this post, the others will be covered soon.


Superman’s Girlfriend, Lois Lane #115


Lois_Lane_115

“My Death … By Lois Lane”
Writer: Robert Kanigher
Penciler: Werner Roth
Inker: Vince Colletta
Cover Artist: Dick Giordano

“The Computer Crooks”
Writer: Robert Kanigher
Penciler: Dick Giordano
Inker: Dick Giordano

We have an unusual cover for an unusual story this month, and once again, Dick Giordano turns in a lovely version of title character.  It’s a dramatic piece, with Lois’s apparent death, and Superman’s sudden entrance adds a bit of dynamism it would otherwise be lacking.  I can’t help but feel that the typewriter represents some wasted space, though.  Nonetheless, the tale within manages to deliver on the suspense promised by the cover.  It begins, strangely enough, with our titular heroine visiting Willie Walker, to help his sister care for him.  That’s right, Jack Kirby’s Black Racer makes an appearance in Lois Lane of all books!  Kanigher seems to be pretty interested in picking up on the threads that the King is weaving in his own titles, which adds a really neat and unexpected flavor of world-building to these stories.  Would that there was such attention in the other Superman books.  Interestingly, I think the Racer’s pretty terrible design actually looks a bit better when drawn by Roth, a little leaner and more graceful, which suits the character.  It still isn’t good per se, but it might be less hideous.

lois_lane_115_p01

Anyway, once Lois leaves, the paralyzed Willie becomes his perilously powered alter-ego, and sets out to bring death to denizens of Metropolis.  Later that night, Lois is entertaining her new boss, Morgan Edge, having invited him over because “he always seems so alone,” which seems uncharacteristically sweet for Lois and is also pleasantly ironic given Edge’s nefarious nature.  After the evil executive leaves, the ravishing reporter opens a newly arrived package and discovers a typewriter, supposedly a gift from a secret admirer.  However, she finds herself compelled to write on it, and she produces a prediction of death for a famous biochemist.  She rushes to the bridge where her premonition placed his perishing, only to arrive just in time to see him die, the first victim of the Black Racer!

lois_lane_115_p03

Returning home, she tries to dismiss the strange event, only to once again be compelled to foresee another fatality, this time a famous singer.  Calling the woman despite the late hour, the jinxed journalist has no luck, and when she tries to intercede directly, she once again arrives too late.  Lois finds the singer’s apartment full of gas and the woman herself quite dead, the Racer’s second victim.

lois_lane_115_p06

Once more returning to her apartment, the creeped-out columnist faces the demonic device in fear, and she begins to type out a final oracle, her own obituary, set for the distant dawn in that very apartment.  Her first thoughts are of Superman, but he’s on a mission to the arctic.  Finally, the witty writer decides she’ll just avoid her apartment until the appointed hour has passed, and she heads into an all-night movie theater (do they have those in big cities?).  Unfortunately, a fire breaks out in the cinema, and Lois is ironically trampled while trying to prevent a panic.  The Man of Steel had just gotten back home and puts out the blaze, but in the melee he missed his lady love.

 

Meanwhile, a ‘kind’ couple, claiming to be Lois’s neighbors, have brought her home and drugged her.  They are secretly Inter-gang agents reporting to Morgan Edge, and the mysterious typewriter is revealed to be an Apokaliptian artifact!  Shortly after they leave, Superman comes to check on his Pulitzer-winning paramour, only to find her almost unconscious.  Lois is able to warn him about the terrible typewriter.  Reading her notes, the Man of Steel finds himself forced to type his own death-notice.  Yet, just as he’s about to finish the note, he wrenches himself away from the macabre machine!

lois_lane_115_p14

He realizes that Lois’s notes used every letter…except J, and he was just about to be forced to write “Jewel Theater,” the location of the fire, which would trigger the trap.  The Man of Tomorrow puts the pieces together and throws the device into space, narrowly avoiding a powerful explosion, one that might have even killed a Kryptonian!  The story ends with Superman comforting a sleeping Lois, relieved at their escape but ruminating on the fact that his enemies killed two innocent people as part of their ploy and promising to bring the killers to justice.  I quite like that Superman, and thus the story, take these deaths seriously.  With the main characters safe, it would be easy for Kanigher to forget about the others, but it’s a nice note of character consistency that Superman doesn’t.

lois_lane_115_p15

This is a solid and effective little mystery.  Kanigher manages to create a little tension and suspense, with Lois’s perilous predictions and her increasing confusion and fear when facing the uncertainty of her situation.  Unfortunately, the Black Racer is a bit of a red herring, as he doesn’t actually contribute anything to the story in the end.  The final resolution, with the typewriter gimmicked to kill Superman is the least effective element of the tale, but it’s not bad.  An exploding typewriter just feels a bit pedestrian for the New Gods.  Nonetheless, the result is a pretty decent read.  Werner Roth’s art continues to be quite good, and he gets a chance to create a wider range of panels, including some action, while mostly avoiding the superheroic elements that aren’t his forte.  Still, his Superman continues to evince the occasional awkwardness.  I’ll give this solid story 3.5 Minutemen.

minute3.5


“The Computer Crooks”


lois_lane_115_p36

This month’s Rose and Thorn backup is another solid entry in this surprisingly good feature.  This one is mostly setup, a definite ‘part one,’ but Kanigher has the sense to give the story he wants to tell room to breathe.  It begins with the 100’s leader, Vince Adams, directing a group of his men dressed as hippies to hit the streets and start getting kids hooked on drugs.  The Thorn gets wind of this, and she is none too pleased.  In another of Giordano’s nice multi-moment / collage panels the Nymph of Night cleans house at a drive-in movie theater showing a Superman documentary, just in case you forgot whose town this is.

lois_lane_115_p37

Note the guy in the top right.  Who knew that the Thorn once decked Donald Trump?  Even the dialog is fitting!

 

As she’s finishing the job, Danny Stone arrives, and the two share a moment, only for the Vixen of Vengeance to pull away and drop a ‘smoke thorn.’  The dialog in the scene is downright painful, but the idea, of the vigilante being too driven by her mission to allow herself to get close to anyone, is a good one.

 

lois_lane_115_p38

And now we’ve got Robert Kennedy!  This book is a veritable who’s who.

lois_lane_115_p41

The next day, the Thorn’s unwitting alter-ego, Rose is at work with Adams when he is called in to a meeting of the gang.  In another example of Kanigher’s attention to continuity and his blending of Fourth World ideas into his own books, the 100 have stolen an advanced computer from Intergang.  The device is described as being similar to a Motherbox, but it’s design is too 50s sci-fi and not nearly Kirby enough to fit the bill.  Nonetheless, Adams has the machine tasked with creating a trap for the Thorn in the organization’s collective side, and after being pleased with the result, kills the scientist who got the thing working.

That evening, Detective Stone is ambushed by some disguised 100 thugs, only to be rescued, again, by the Baleful Beauty.  Meanwhile, we get a glimpse at the first stages of the 100’s plan, as no less a peerless personage than Poison Ivy is brought in to orchestrate the operation!  But sadly that waits for next month!

lois_lane_115_p46 - Copy (2)

Exciting!  This is the first Poison Ivy appearance, as near as I can tell, since 1966!  She won’t return to a Batman title for another six years, but she’ll show up in JLA pretty soon.  I’m looking forward to seeing this classic Batman villain in action, as she’s a favorite of mine.  She’s even more of a favorite of Lady Grey, who always insists on referring to her as a ‘hero’, but then again, the good lady tends to identify more with the villains than with the heroes!

lois_lane_115_p46 - Copy

As for the story itself, it is unexceptional but effective.  This issue did its job, setting up the second half, though it could probably have been a bit more tightly plotted given how little space it had to work with.  Still, Kanigher turns in another entertaining outing for the Thorn, giving us some action, teasing us with a glimpse of the larger plot, and even giving us a awkward but interesting piece of characterization.  Dick Giordano’s art is really good throughout.  I’ve been enjoying seeing his work in this book, as I’ve only ever known him as an editor.  So, I’ll give this solid first chapter 3.5 Minutemen.

minute3.5


Superman’s Pal, Jimmy Olsen #142


Jimmy_Olsen_142

“The Man from Transilvane!”
Writer: Jack Kirby
Penciler: Jack Kirby
Inkers: Vince Colletta and Murphy Anderson
Letterer: John Costanza
Editors: Jack Kirby and E. Nelson Bridwell

“Last Mile Alley”
Writers: Joe Simon and Jack Kirby
Penciler: Jack Kirby
Inker: Joe Simon
Letterer: Howard Ferguson
Editors: Whitney Ellsworth

Okay, we’ve got a strange one here.  I vaguely remember this arc from my original read-through, and not fondly, I’m afraid.  Judging from this first story, I don’t think it seems too promising.  One thing’s for sure…it’s weird.  Once again, it seems like the King’s imagination is running away with him.  As the cover announces, it’s vampires and werewolves, Kirby style, which means that, if nothing else, it certainly won’t be boring.  Unfortunately, that doesn’t necessarily mean it’ll be good.  The cover itself is a decent composition, with the vampire figure fairly menacing and filling the space well, but I’ve got to say, seeing Superman and a Dracula knock-off sharing space is just a bit off-putting.  It looks almost like a poor photoshop job, which isn’t helped by the fact that DC is still redrawing Kirby’s Superman.  Jimmy getting mauled by the wolfman in the corner is more entertaining, though!

jimmyolsen142-01

The story itself is not Kirby’s finest work.  It begins with two refugees from the Late-Late Show, a vampire and a werewolf (sounds like the setup for a bad joke!), who are stalking around the outskirts of Metropolis.  The art is alternately strikingly creepy and awkward as the vampire uses extremely vaguely defined eye beams to make bite marks on a sleeping woman’s neck from miles away.  Sure, why not?

jimmyolsen142-02

jimmyolsen142-04That woman happens to be Laura Conway, assistant to Morgan Edge, and the next morning sees her stonewalling Clark Kent and Jimmy Olsen as they try to see her boss and confront him about his shady doings.  Things take a turn from the strange when she suddenly goes full vampiress, complete with fangs, pale skin, and missing reflection.  She passes out, and before the newsmen can figure out what to do, a bat flies into the office, transforming into our friend the vampire, who helpfully announces that he is “Count Dragorin of Transilvane!”  Of course he is.

jimmyolsen142-05

The guys take this all rather remarkably well in stride, even considering their unusually high threshold for the unusual.  Still, the vampire zaps them with those same vague eyebeams, referring to them as “The Power.”  Clark recovers quickly enough to hear Dragorin ask the girl for the location of a man named Dabney Donovan, but before the disguised Man of Steel can manhandle the macabre un-man, he vanishes!  The girl recovers once he’s gone, and Mr. Mild-Mannered and Jimmy leave to chase down their clue.

 

They arrive at a defunct NASA research facility used to create synthetic alien environments for testing, the former home of ‘mad scientist’ Dabney Donovan.  However, they are greeted by a wolfman, a very Kirby wolfman, with a cool look and some very snazzy duds.  Fido tries to maul Clark, but Jimmy courageously and selflessly attacks the creature, leading it away from his fallen friend.  That gives the reporter the chance to change into Superman.

 

jimmyolsen142-17The Man of Tomorrow saves his beleaguered pal, making short work of the woflman, but he in turn is once more stunned by Dragorin’s eyebeams, allowing the villains to escape.  The reporters rally and search the facility, discovering a clue pointing to a cemetery and a “destruct date”, 1971 (incidentally dating this story, which tends to be rare in comics).

Meanwhile, the pugnacious youngsters of the Newsboy Legion have escaped from the Project and sailed down an underground river.  Flippa Dippa (sigh) is useful for  precisely second time in the series, as he opens an underwater door and allows the group access to an elevator.  They arrive in an old bunker, now serving as the hideout of a gangster.  More importantly, they overhear his phone conversation, which reveals that he is the man who killed the original Guardian, Jim Harper!  The kids are entertaining in their short appearance, but sadly this is all we see of them this issue.

 

Back in our ‘A’ plot, Superman and Jimmy arrive at the cemetery and investigate a tomb, with the Action Ace offering a theory that Dragorin and his furry friend don’t actually disappear but instead shrink rapidly.  Inside the tomb they find a miniature alien world, Transilvane, which I guess confirms the hypothesis..  Oookay.  Not sure what is going on?  Well, you’re not alone.  You see….he’s a vampire…but from…not space…but..mini-space?  I don’t know.

jimmyolsen142-27

So, like I said, this is a weird one, and it is a bit hard to assess.  There are some really fun elements to it here and there.  I love Jimmy’s desperate but heroic attempt to save Clark, and Kirby’s artwork captures the savagery of the wolfman attack.  I actually really like the King’s take on Jimmy in this series in general.  The kid is a young adventurer, hardened to danger by his association with Superman, quick on his feet, loyal, and a thoroughly likeable guy.  Yet, he’s still a kid and still trying to prove himself.  I wish that both Jimmy and the Legion were given more space to shine in recent issues .  Unfortunately, Kirby’s portrayal of Jimmy’s super-pal isn’t as successful, at least in this issue.  Perhaps this one’s biggest weakness is its dialog, which is just plain bad: awkward, stilted, unnatural, and sometimes just weird.  Despite that, Kirby turns the occasional nicely fitting phrase, which only highlights how rough the rest of it is.

The actual plot of this issue is pretty bonkers.  I think I see what Kirby is trying to do, but the whole thing just feels pretty far out there.  We’ve got space-vampires, space-werewolves, and a tiny planet.  This feels like a rejected Fantastic Four script.  In general, the sudden invasion of the monster mash cast just feels like a disorienting tonal shift, and the mixture of horror and sci-fi elements, which can certainly be done well, here just feels poorly conceived.  The fairly coherent (if outlandish) and focused approach to the first several issues of Jimmy Olsen, with the connecting elements of the D.N.A. Project and the mystery of the Wild Area, has been lost, and the book is starting to feel like it is floundering, lacking a clear direction.  Kirby’s art is mostly good, though a little bare-bones in some places.  He brings his trade-mark energy and drama to even the silliest scenes.  I’ll give this random tale of movie monsters and super-sleuthing 2.5 Minutemen.  It’s not terrible, but it just doesn’t work well.

minute2.5

P.S.: This issue include a two-page spread on the “Haries” and their gadgets, which is interesting and adds to the world Kirby is creating.  It’s odd, though, as the Wild Area seems to have been abandoned and is already fading in the rear-view mirror as this series races off in a random direction.  Clearly, the King was still thinking about that seemingly abandoned setting, which makes me wonder what might have been.

 


Teen Titans #35


Teen_Titans_v.1_35

“Intruders of the Forbidden Crypt”
Writer: Bob Haney
Penciler: George Tuska
Inker: Nick Cardy
Letterer: John Costanza
Editor: Murray Boltinoff
Cover Artist: Nick Cardy

“A Titan is Born”
Writer: Bob Haney
Penciler: George Tuska
Inker: Nick Cardy
Letterer: John Costanza

“The Doom Hunters”
Writer: Jack Miller
Penciler: Ramona Fradon
Inker: Ramona Fradon
Editor: Jack Schiff

“Have Arrow — Will Travel!”
Writer: Robert Bernstein
Penciler/Inker: Lee Elias
Editor: Mort Weisinger

Well, you thought the combination of vampires and simulated alien worlds was odd?  You ain’t seen nothing yet.  Zaney Haney has got a new one, a tale of possible reincarnation, star-crossed lovers, and Shakespeare…and oh yeah, the Teen Titans are there for some reason.  It’s a story only the rajah of randomness could tell.  Nick Cardy gives us another really nice cover for it, this one suitably suspenseful and creepy for our use so close to Halloween.  Cardy creates a nicely mysterious and tense scene, and it’s beautifully drawn as always.

teentitans35-02

teentitans35-03The story inside begins with Lilith being vague, cryptic, and once more displaying the power of plot…so, pretty much business as usual for her.  I thought we had gotten past all of her esoterism, but apparently not.  In this instance, the team is randomly in Verona, Italy, and they are visiting the supposed house of Juliet, of “Romeo and…” fame, when she passes out after feeling like she is the young heroine reborn.  Wally mocks her, but the superfluous Mr. Jupiter, who is still hanging around the book for some reason, tells him to lay off.

Then the industrialist shows the team why he’s come to Italy (though not why a group of superheroes are just be-bopping around Europe with him), a new lab complex he plans to build there.  Suddenly, an angry local business magnate, Donato Loggia, bursts into the office, ranting about stopping the project.  The Italian insists that his family runs Verona and that he won’t have an outsider upstaging him, even trying to get Jupiter to challenge him to a duel.

teentitans35-05

teentitans35-09After the intruder leaves, the team heads to a costume ball, just straight-up wearing their costumes, wildly endangering their secret identities.  ‘Hey, I wonder if the group of kids traveling with the well known philanthropist could be the same as the superheroes who went to the party with him…’  Nonetheless, at the party, Loggia shows up with his son and nephew, and Lilith immediately falls for the son, reenacting “Romeo and Juliet,” as the kid is the son of her “father’s” enemy.  Kid Flash doesn’t take this too well and starts playing the part of Tibalt, starting a brawl with the Loggia family, with the rest of the male Titans joining in until the police show up.

 

If you’ve read the play, you can probably guess what’s coming next.  Both parties are warned to keep the peace by the local law (not quite a prince, but beggars can’t be choosers).  Things continue in this silly direction, with Lilith now convinced that she and the young Loggia, literally named Romeo, are the reincarnations of Shakespeare’s tragic lovers, and Wally flying off the handle at the whole situation.  That night, Lilith and Romeo 2.0 run off, while Kid Flash gets jumped by a couple of random Loggia thugs, who manage to stab the Fastest freaking Boy Alive, because plot.  Now Flasher is playing the part of Mercutio, down to even uttering some of the poor guy’s dialog….despite the fact that Mercutio was Romeo’s friend, not Juliet’s, but logical consistency isn’t really Haney’s strength at the best of times.

teentitans35-12

teentitans35-13

“Oh no!  I’ve been stabbed!  If only I had super-humanly fast reflexes that let me dodge knives…and bullets….”

Meanwhile, Interpol has approached Jupiter, wanting his help getting evidence on Loggia, who they suspect of being dirty.  Jupiter wants to use Lilith’s relationship to spy on his rival, but Dick won’t hear of it.  It’s at this point that they figure out the girl in question is missing.  She’s run off with Romeo and discovered the ancient tomb of the Capulets, Juliet’s family, where they find two empty coffins.  Yet, when the Titans arrive to search for them, they find three empty coffins and are stalked by a shadowy figure.  Dun dun DUN!

 

Oookay.  This isn’t a bad story, really, but it is such a poor fit for the Titans that it is hard to assess it on its own merits.  I’m also so sick of this goofy direction for the team that Mr. Jupiter and their pointless meanderings just annoy me at this point.  This plot could work decently well for a romance comic, but the superheroic cast of this book just feels dreadfully out of place and underused.  We don’t even have anything approaching a credible threat.  Instead, a couple of random guys, not even with enough gravitas to join the Generic Gang, give a bunch of superpowered heroes a run for their money.  Essentially, this tale just emphasizes things that were already problematic about this book.  I’ll give this particularly ill-fated instance of Haney’s zaniness 2.5 star-crossed Minutemen.  A plague on both their houses!  I’m being generous because I feel my own bias quite strongly here.

minute2.5

P.S.: Maybe the reason Speedy has such a poor showing in the brawl with the locals is that he’s still recovering from his addiction over in Green Lantern….


“A Titan is Born”


teentitans35-20

teentitans35-21

Our backup continues the tradition of focusing on a single Titan, which is a nice way to develop the team a bit.  Unfortunately, the Titan they focus on is the pointless Mal Duncan.  I can’t wait for him to become the new Guardian and therefore justify his presence on the team!  Fittingly enough, when we join Mal, he is ruminating on the very fact of his own pointlessness.  Apparently the other Titans left the poor kid behind on monitor duty at Jupiter’s lab when they went to Italy, which hardly seems fair.  As the lonely youth roams the halls of the facility, he marvels at the processing power of Jupiter’s computer, which has a name that could only have come from Hepcat Haney, “Think Freak.”  In his wanderings, he encounters a stranger in the lab, who claims he is a scientist there at the invitation of Mr. Jupiter and produces a letter to prove it.

Mal is a little suspicious, but he accepts the fellows explanation at first.  After a while, he begins to notice things that don’t add up, like changed records on an experiment, the fellow’s coat not being wet, despite there being a rainstorm that night, and the guy’s odd reaction to the mention of the word “limbo”.  Feeding all of his data into, *sigh*, Think Freak, Mal discovers that the supposed scientist is actually the Gargoyle!

teentitans35-24

So this guy is apparently an old foe of the Titans, having faced them a few times in their series.  He took on this current identity in issues 14, which I know I read, but I can’t remember this loser to save my life!  At the end of that story, this mystically powered mort was trapped in Limbo, but Mr. Jupiter’s experiment inadvertently freed him.  (Can scientists in the DCU do anything without endangering their world?)  Now the Gargoyle wants revenge, but since he can’t get at the Titans who actually defeated him, he’ll settle for Mal.

teentitans35-27

Hey, a new head-blow for the Headcount!

The two have a running fight, with the young hero clearly outclassed, and the villain comes out on top.  In desperation, Mal tells Think Freak to fix the problem with the experiment that allowed the Gargoyle to reenter the real world, which severs the criminal’s connection and sends him back to Limbo.  The somewhat tenderized Titan decides that he’s worthy of staying on the team after all, which seems like something of a stretch to me, and welcomes the sun as it comes out after a stormy night.

teentitans35-28

This is a decent little story, but there isn’t too much to it, nor does it have an inspiring villain.  The Gargoyle has a semi-cool look, though it doesn’t make sense that he’s just a dude in a costume, but the real problem with him is that he just doesn’t have much personality or a coherent concept.  All I could tell you from this issue would be that he wears a gargoyle costume, was trapped in Limbo, and hates the Titans.  Who is he?  What does he do?  No clue.  Mal’s soul searching is fitting, seeing as he really doesn’t belong on the team, but rather than use this opportunity to actually give him a raison d’etre, Haney leaves the character where he found him.  In general, this is a pretty forgettable story.  If you’re going to bring back a forgotten character, you might need more space to make it worthwhile, especially one as bland as this guy.  I’ll give this backup 2.5 Minutemen.  It isn’t bad, but it feels a bit lacking.  George Tuska’s art is quite good in both of these comics, and he does a good job on the Gargoyle, though once again, you really don’t see him as a man in a costume, and his work in the main story is nicely atmospheric.  His slightly exaggerated, cartoony style is not a bad fit for this era of Titans.

minute2.5

P.S.: While the new stories in this issue weren’t all that great, this issue might still have been worth your money way back when, as it included two really fun and charming classic tales, featuring Aquaman and Aqualad and Green Arrow and Speedy.  The former features the peerless pencils of the ever awesome Ramona Fradon.  Having so often just read these stories in reprints and collections, it is really fascinating to see what else was actually included between the covers of these books.


The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpgAquamanhead.jpg3072564469_1_3_hCmU7jwq.jpg

arrowheadglheadAquamanhead.jpgAquamanhead.jpgAquamanhead.jpgbatman-family-6-cover.jpg2f52ff2370b3a87769869427faeac69darrowheadAquamanhead.jpgbatman-family-6-cover.jpgMister_Miracle_Scott_Free_00014aa6e3fed1467a75dcac3f9654a2c723glheadLilith_Clay_(New_Earth)_002malduncan

In all of our books this month, we only came up with one headblow for the headcount, but it brings a new face to the feature.  That’s right, the esteemed Mal Duncan, pointless member of the Teen Titans joins this august company.  Maybe he does have what it takes to be a superhero after all.  He may not have super powers or a costume, but he can take a blow to the back of the head like a champ!  I wonder who will be next!


Final Thoughts:


This month has been drawn out because of my busy schedule, but we have finished it at last.  Unfortunately, it wasn’t a particularly memorable month in most respects, and we’ve got an unusually high number of turkeys in this batch of books, including our oddball Action Comics tale and several others.  The exception, of course, is the famous finale of the Green Lantern/Green Arrow drug story.

The conclusion to Denny O’Neil’s latest attempt at social relevance was surprisingly good, rising above its beginnings and its hokier elements to actually achieve a little power at times, all while still maintaining some classic comic fun, which is perhaps even more impressive.  This tale clearly illustrates the continuing attempt at relevance and more mature storytelling, and it is once again not alone on the stands.  Our Supergirl yarn in Adventure Comics features a classic morality tale about prejudice and fear of the Other, while Batgirl’s Batman backup includes mentions of radical political groups and the tension between Americans and their government.

Interestingly, in the Batgirl story, these elements are almost purely set dressing, not really being the focus of the narrative.  This indicates how thoroughly these ideas have made it into the zeitgeist of the DC Universe.  The Phantom Stranger’s story also has a focus on realistic issues, zombie robots not withstanding, as it both provides a positive portrayal of native Africans and exposes the evils of the exploitation of the continent by foreign corporations.  That’s a surprisingly sophisticated topic for a comic in 1971, where the traditional ‘darkest Africa’ stereotypes are often still in play.

Other highlights and points of interest this month included a return of the Macabre Man-Bat, with the unusual but engaging art of Frank Robbins, which I quite enjoyed.  I also really enjoyed Mr. Miracle’s latest adventure and the introduction of Big Barda, though the story had its flaws.  I’m excited to see the role she’ll play in the series going forward!

There seem to be a number of series that are floundering at the moment, including Supergirl, Jimmy Olsen, Teen Titans, and the Superman books.  These are all proving uneven and inconsistent.  I hope we’ll see more definite directions for them in the coming months.

Well, there’s not too much to say about this month of comics, but I hope y’all enjoyed the journey!  I am looking forward to our next month of Bronze Age exploration, and I hope you’ll join me soon for another edition of Into the Bronze Age, where we’ll start the new month.  Until then, keep the Heroic Ideal alive!

 

 

Into the Bronze Age: September 1971 (Part 6)

DC-Style-Guide-2.jpg
Welcome to another edition of Into the Bronze Age!  With this post we’ll finish of September of 1971.  Our last two books are really quite a pair!  We have an unusual issue of World’s Finest, but the real highlight (lowlight?) here is the raw star power of the greatest new superstar in the DC constellation….I’m speaking, of course, of Don Rickles.  That’s right, this month we get more of the inexplicable madness of Kirby’s use of the insult comic as a guest star in Jimmy Olsen.  Yay?  Well, see what sense you can make of what lies within!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #404
  • Adventure Comics #410
  • Batman #235
  • Brave and the Bold #97
  • Detective Comics #415
  • The Flash #209
  • Forever People #4
  • G.I. Combat #149
  • Justice League of America #92
  • New Gods #4
  • Superboy #177
  • Superman #242
  • Superman’s Girlfriend, Lois Lane #113
  • Superman’s Pal, Jimmy Olsen #141
  • World’s Finest #205

Bolded entries are covered in this post, the others will be covered soon.


Superman’s Pal, Jimmy Olsen #141


Jimmy_Olsen_141

“Will the Real Don Rickles Panic?”
Writer: Jack Kirby
Penciler: Jack Kirby
Inker: Vince Colletta

“The Guardian”
Writer: Joe Simon
Penciler: Jack Kirby
Inker: Joe Simon

Ohh man, for a moment there as I was looking from Lois Lane to my next book, a moment of blissful forgetfulness, I was excited for more of Jack Kirby’s wild and wonderful Jimmy Olsen adventures…and then I remembered that this one was the second half of the Don Rickles fiasco.  If you thought the last issue was strange, just wait; you ain’t seen nothing yet!  We start with an almost decent cover, in that classic, ‘heroes introducing a new character’ fashion that JLA and other books did from time to time.  Unfortunately, this one has Don Rickles on it, which is bad enough, but even worse, it is a black and white picture of the guy.  I’m never a fan of mixing real photos, especially black and white ones, with comic art in such a way.  It is just incredibly incongruent.  It looks like someone cut the center out of the cover and pasted Rickles’ mug into the hole.

jimmyolsen141-01

jimmyolsen141-04Despite the ugly cover, the first images that greet a reader inside are really quite impressive.  Kirby is experimenting with his photo-collages again, trying to create an otherworldly effect for Clark Kent’s journey into the strange alternate dimension in the booby-trapped capsule from the last issue.  The result is pretty striking and successfully cosmic.  After floating helplessly for a time, the mild mannered one is visited by Lightray, who eventually rescues him.  Yet, Clark doesn’t escape before he gets a brief glimpse of New Genesis and Apokolips in their great cosmic dance.  This brief interaction is really cool and, sadly, way more interesting than what takes the bulk of the comic’s focus.

jimmyolsen141-08While the reporter roves around in the Fourth World, his three friends, Jimmy Olsen, the Guardian, and…urg…”Goody” Rickles, find themselves deposited on the side of the road by Intergang, poisoned and facing a fiery fate.  The cloned hero sends the other two to seek help at the nearest hospital….ohh, wait, no.  That might make sense.  He sends them to the Daily Planet instead.  The Guardian himself sets off after the villain’s rolling headquarters to capture an antidote, and Kirby treats us to a few panels of his revived Golden Age hero leaping rooftop to rooftop in classic fashion.

jimmyolsen141-06

 

Meanwhile, the actual focus of the plot nears, as Morgan Edge prepares for the arrival of the real Don Rickles in his office.  When the comedian shows up, he’s mobbed by the staff in an admittedly funny scene, where they all beg to be insulted.  Unfortunately, I’d say that’s the last unambiguously funny bit in the book.  After the corporate shark chases off his underlings, he leads the star into his office, where his dialog becomes part comedic and part chaotic nonsense.

jimmyolsen141-09

While those two talk business (I guess?), Jimmy and Rickles’ inexplicable doppelganger are taking the subway, where Goody’s agitation causes the chemical in his system to react and start him smoking.  There’s some funny bits to this, but I can’t help but wish we were visiting one of the more interesting plotlines instead.  Fortunately, we quickly return to the Guardian, who smashes his way into “Ugly” Mannheim’s mobile base.  He lays into the gangster’s gunmen, but we cut away from his fight for….*sigh*….more Rickles.  Double the Rickles, in fact, as Goody arrives at the Planet, where he and the original engage in some “funny” hijinks about how they are identical.

As Goody and Jimmy approach critical mass, glowing and emitting flames, Morgan Edge calls for the bomb squad while silently cursing Mannheim.  Disaster is averted (although, other than Jimmy’s death, would it really have been that much of a loss?) by the timely arrival of the Guardian, who crashes through a window with the antidote in wonderfully dramatic fashion.  How did the cloned champion overcome all Mannheim and his criminal cohorts?  Well, we don’t get to see that.  Nope.  It’s way more important that we watch Don Rickles chew scenery.  As the comedian hams it up, Clark Kent returns via a boom tube and the bomb squad arrives and carries the frantic comedy star away.

jimmyolsen141-21

Sheesh.  There is a lot of really interesting material in this comic; the trouble is that Kirby ignores all of that to give us Don Rickles and Goody making faces at each other.  Clark’s cosmic journey is quite visually interesting, and there is a lot of potential to his visit to the dimension of the New Gods, especially given his fascination with a world full of super-beings in the Forever People title, but no sooner does one of them arrive than we cut away.  The same is true of the Guardian’s big return to action, where he swings through the city and single-handedly defeats the villain….almost all off panel.  This issue is just a lesson in missed opportunities, as the King has absolutely packed this book with fun concepts and characters, from the Newsboy Legion to the returned Golden Age hero, and yet he wastes his narrative space on Don Rickles of all people.  That being said, this issue isn’t as bad as I may have made it sound.  It’s still a relatively entertaining read, though one that will have you groaning in a few places or simply scratching your head.

jimmyolsen141-27

Kirby’s art, so beautifully powerful and dynamic in the last issue, is much more inconsistent in this one as well.  Don Rickles himself is all over the place, and the bombastic scope of the action is more restrained, which is really a shame.  There are a couple of wow moments, like Clark’s trip and the Guardian’s timely arrival, but those are sadly exceptions.  So, what do we make of this mad little issue?  I think I’ll give it 2 Minutemen.  It has some interesting moments, but they are quickly bypassed for lesser material.  The humor is better in this one, but while the plot is more coherent and less nonsensical than the previous issue, the overall effect is weaker.  This outing just lacks the whimsical fun of its predecessor.  Or perhaps I’m just already sick of Don Rickles

minute2

P.S.: Notably, the letters column for this issue includes a missive from a thoughtful reader who points out many of the same criticism I had about the completely unaddressed moral issues inherent in the concept of the D.N.A. Project.  Even fans in 1971 could see the disturbing implications of such technologies and wanted more substance from their treatment.

jimmyolsen141-28-lp

P.P.S.: This issue also features another text piece, this one on the return of the Newsboy Legion.  It’s hilarious to see Mark Evanier and Steve Sherman struggle to make Flippa Dippa sound cool.  As a bonus, the comic includes the first adventure of the Newsboy Legion and the Guardian from 1942, and it is a surprisingly fun and solid story that holds up well today.  Jack Kirby and Joe Simon made a good team.  I wish the new Guardian would get a bit of his progenitor’s personality, but then again, given that he was grown in a test-tube, I suppose it makes sense for him to be a bit bland.

 


World’s Finest #205


World's_Finest_Comics_205

“The Computer That Captured a Town!”
Writer: Steve Skeates
Penciler: Dick Dillin
Inker: Joe Giella
Cover Artist: Neal Adams

“Secret of the Last Earth-Man!”
Writer: Gardner Fox
Penciler: Mike Sekowsky
Inker: Murphy Anderson

“The Duel of the Flying Knights!”
Writer: Joseph Samachson
Penciler: Frank Frazetta
Inker: Frank Frazetta

We’ve got a very unusual team-up tale in this month’s World’s Finest.  It’s really just a Superman story, with the Teen Titans serving as victims in need of rescue, but it features an interesting premise.  That premises is presaged by the book’s exciting cover, one I imagine I would have been plenty tempted to pick up.  I’m always a sucker for a giant monster, but Adams’ dragon, however fearsome in aspect, is a bit strangely proportioned and weird looking.  I think the perspective is just a bit wonky on it.  I do like how the Titans on the sidebar are all reacting to the scene in the center, though.  That’s a clever use of the character preview.

World's Finest 205-02

Inside, we travel to the small town of Fairfield where we join three of those young heroes, Kid Flash, Speedy (apparently taking time out from his drug-addled drama in Green Lantern), and Mal Duncan.  The trio are on patrol when they see a man robbing, not a bank, not a jewelry store, nor any of the normal criminal fare, but a grocery store.  Despite the fact that the poor fellow is clearly desperate, stealing to feed his starving family, they beat him savagely and show now compassion.  Even more strangely, after the fight, Kid Flash and Speedy talk down to Mal, and say he better get back to his “side of town” and be with his “own kind,” and Mal meekly accepts such statements, speaking in exaggerated, minstrel show-style.

World's Finest 205-03

World's Finest 205-06This is not the only sign that something is not right.  A scene change find Wonder Girl and Lilith acting like stereotypical 50s TV girls, sitting around, pining over boys and exercising no agency in their lives.  Yet, when Clark Kent shows up on TV to read the news, Lilith’s subconscious reaches out to him, and Mr. Mild Mannered has a vision of an old man discovering a strange machine in a cave and transmits the message “THE TEEN TITANS ARE TRAPPED IN FAIRFIELD!”  Startled, Clark actually says that on the air, which leads to confusion from the girls and anger from everyone’s favorite corporate shark, Morgan Edge.

After placating his boss, Clark changes into Superman and heads out to investigate, locating his young allies just as Kid Flash is once again talking down to Mal and using super racist rhetoric.  Yet, when the Man of Steel asks about their being trapped, the Fastest Boy Alive laughs the question off.  The Kryptonian gets the same response from Lilith, but as he wanders around town, he begins to notice the name “Richard Handley” plastered over everything and, combined with the images from his vision, he develops a theory and heads into the hills to test it out.

World's Finest 205-10

Locating a cave, and having a flashback to what we just saw seven pages ago (for some reason), the Metropolis Marvel suddenly finds his way barred by a massive monster, a huge fire-breathing dragon!  While Dillin’s dragon looks pretty great in most of his panels, his first appearance has his proportions a little screwy, like the cover image.  Nonetheless, this starts a battle between the beast and our modern day St. George, only Superman can’t hurt the creature.  He reasons that it was created by whatever machine is affecting the town, and thus, it isn’t actually real and possesses no nervous system that he can injure or vital points he can attack.

World's Finest 205-15

As their battle rages, the machine’s own violent energy seeps out into the town, causing the bullies to turn on the meek.  Back at the cave, the Action Ace attempts to slip past the monster, but he’s caught and hurled out of the cave.  Yet, his second attempt, moving at super speed, is successful, and after a nice looking fight sequence, he manages to reach and smash the mysterious machine at the heart of the town’s problems.  Just then, the dragon vanishes and the world returns to normal, with the girls giving the chauvinistic Kid Flash what-for (although, methinks if the super strong Wonder Girl slapped him, he might just be in a coma) and Mal shoving Speedy’s racism down his throat.  Fortunately, the boys come out of it, and they all make peace with one another.

World's Finest 205-21

Then Superman kindly provides some answers, explaining that a man named Richard Handley had discovered the strange device in the cave, which he surmises was of alien origin, some time ago, and when he touched it, the machine absorbed his thoughts and then projected them across the town, controlling the minds of its inhabitants.  Notably, the Man of Steel opines that Handley was a “complicated man,” but when he describes the fellow, he doesn’t really seem all that complicated, instead, just a simple racist, chauvinistic, and provincial jerk.  The only non-negative quality Supes ascribes to the guy is that he loved his town, which is really only a neutral characteristic.

This was almost a really interesting coda to the story.  It seems like Skeates is aiming to soften the portrait of Handley in this scene, but the sketch he draws doesn’t accomplish that end.  If Handley had some redeeming qualities, it could have been a really nice illustration of the fact that people are not merely the sum of their beliefs and that someone can possess flawed principles and still be redeemable, which would be a moral that would still have a lot of resonance today, perhaps even moreso than in 1971.  As is, the guy just seems to be the worst.  Now, the theme is still somewhat served because we see the Titans, who are ostensibly good people, acting in biased and immoral fashion in this story, but the impact would have been stronger if the final impression of Handley had been more nuanced.

World's Finest 205-27

Either way, this is an interesting and unusual little morality play of a story, and it has an engaging mystery in the conduct of the Titans and a fun core of action with Superman’s visually engaging fight with the dragon.  As usual, I’m thrilled to see Aquaman scribe extraordinaire, Steve Skeates, pen another yarn.  In classic Skeates fashion, the plot for this one has some unique qualities that separate it from the usual ‘heroes acting out of character’ and ‘mind controlled town’ tropes.  The alien device here isn’t co-opting the heroes or the town for any nefarious purpose, and they aren’t being overtly evil or trying to conquer the world.  They’re just being influence by biased and prejudicial values, a serious problem, but a much more subtle one than those usually found in such tales, which is interesting.  Skeates manages to deliver a simple but thoughtful story, showing his readers the ugliness of racism and sexism, and doing it in a creative way, by having admired characters enact it, while at the same time not getting stuck in his message.  As is often the case in this title, Dick Dillin’s art is great for the most part, except for just a few awkward panels.  Superman’s fight with the dragon is particularly nice.  It really seems like outside of the massive chore that JLA had to be, Dillin does routinely excellent work.  I’ll give this interesting and different tale 4 Minutemen.

minute4


The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpgAquamanhead.jpg3072564469_1_3_hCmU7jwq.jpg

arrowheadglheadAquamanhead.jpgAquamanhead.jpgAquamanhead.jpgbatman-family-6-cover.jpg2f52ff2370b3a87769869427faeac69darrowheadAquamanhead.jpgbatman-family-6-cover.jpgMister_Miracle_Scott_Free_00014aa6e3fed1467a75dcac3f9654a2c723glheadLilith_Clay_(New_Earth)_002

No new faces join the Wall this month, though Lois gets honorable mention for her own head-blow hiccup.  I wonder who our next guest will be!


Final Thoughts:


Quite a month!  We encountered books of every type, the serious, the silly, and the truly out there.  The stories varied wildly in quality, but even some of the rough ones were noteworthy, and we had several really good comics in this batch too.  One of my favorite events this month was the return of supervillains to the Flash for a strange but entertaining tale.  He’s got such a great rogue’s gallery, and it is exciting to see them back in action again.  One of my ever-astute readers pointed out that there may be something of a theme of de-supering the superheroes at DC in this era, and I wonder if the reticence in the use of supervillains that I’ve noted might be part of such a trend.  If so, it is an intensely foolish one.

On that topic, this month also saw the slightly anti-climactic end of O’Neil’s rather uneven run on Superman wherein he partially de-powered the Man of Steel and did away with some of his familiar trappings.  His stories tended to be rather more odd than impactful, but they clearly caused a stir in their day.  For whatever flaws they had, O’Neil did manage to inject some humanity and some drama into the character that were a welcome additions.  I’ll be interested to see how long his changes endure.

Another of O’Neil’s efforts is worth mentioning here, as we got a new glimpse of R’as Al Ghul and Talia, though the story wasn’t nearly as effective as previous outings.  I wonder how long it will take before these characters achieve the iconic status that marks them as important additions to the Batman mythos.

In terms of the comics reflecting their times, we have some really fascinating examples this month.  We saw Ralph Nader and his Nader’s Raiders given the DC Universe treatment, with fictionalized counterparts fighting the good fight for consumer protection in the superhero world.  One wonders how consumer standards would be different in a world where an alien monster might come rampaging through the city or mystical energy could sweep through your building on any given Tuesday, bringing appliances to life.  Well, whatever new safeguards might be necessary, it’s interesting to see the events at the end of the last decade with Ralph Nader’s consumer protection crusading being reflected in a Batman comic of all things.  I’d say this reflects, in a small and subtle way, a changing attitude towards businesses and authority.

History also enters into our comics in a very unexpected way, as the Holocaust is referenced in G.I. Combat.  It’s a great story, particularly notable for its Jewish protagonist and its subtle but honest reminder of the terrors of hatred and the horrible capacity of humanity for evil.  This was another Kanigher story, and he continues to turn out the occasional grand slam, producing some of the goofiest comics I’ve read, but also some of the unequivocally most successfully serious and thought-provoking issues.  This month, he turned out two.  Kanigher’s work on Lois Lane and the story about urban poverty and its racial dimensions is quite good as well, despite its heavy-handed sentimentality and simplicity.  It’s notable that both of these, and our World’s Finest issue all deal with racial bias and attempt to encourage readers to see people of different races as individual human beings.

It’s really interesting to see superhero comics tackling such a topic, which was still a very a live issue in 1971.  It was only this very year that the final efforts to desegregate schools in the South were begun and the Supreme Court put the nail in the coffin of the Jim Crow era (though far from the end of the Civil Rights struggle).  That makes the racial overtones of the Lois Lane story’s conflict really fascinating and timely.  The DC Universe is still a very monochrome place at this point, but here we have a positive character of color in the person of Dave Stevens, acting heroically and making a difference in his community.  We’ve come a long way from just a few years before where the inclusion of a single black face in a crowd in Green Lantern resulted in special attention and letters of appreciation for such an unusual inclusion.  In the other direction, we’re only a few months away from DC getting its first black hero as well!

On another note, we also got Robin’s hippy commune sojourn this month, another reflection of the wider world, as the Counter-Culture movement still hadn’t quite run out of gas.  Interestingly, Friedrich attempt to paint the hippies and their commune positively, presumably for the same kinds of reasons as Kanigher and his work on the inner city, perhaps hoping to show his readers the normalcy and humanity of people that many would regard as outsiders and Others.  It’s a mediocre story and more than a little odd, but its appearance is worth noticing.

Of course, this month also saw the finale to this year’s JLA/JSA crossover, which was a fine if uninspiring pair of issues.  While Friedrich’s work on the book hasn’t been bad, for the most part, I am looking forward to getting to the end of his run.  Sadly, I’ve got a while to wait.  His efforts at adding drama and conflict to the League have been rather odd and poorly handled so far, but he is trying to add more of an emotional core to their stories.

Finally, Kirby’s Fourth World sees a very uneven set of books this month, with a creepy and compelling Forever People issue which was much better than I remembered on one hand….and the madness of ‘Goody’ Rickles on the other, with the solid but unremarkable New Gods somewhere in between.  In the Forever People book, Kirby’s surprisingly sophisticated reflection on the power of self-delusion and the illusions that we treasure is really striking in light of the previous issue’s focus on the lies we tell ourselves to justify our actions.  I’m not entirely convinced it was a conscious development of themes, but Kirby was an instinctive storyteller, and I think it is entirely possible that he wove those threads together subconsciously, even as he leapt from idea to idea.

The Don Rickles disaster, on the other hand, was, despite some genuinely fun moments, mostly just a waste of the powerful imagination and creativity that had been, for better or worse, pouring out of the Jimmy Olsen title.  All of the interesting material is shoved into the background to make room for the “funny” bits.  It’s a shame given that this confused mess shows up right on the heels of the bizarre but promising story arc with the Wild Area and the D.N.A. project.  The end result is that at this point I can see some of the signs that led to the death of the line.  What would you have thought as a kid buying the Fourth World books, only to hit two issues like those?  Yikes!

Taken all together, this was an eventful and interesting month of comics, with a pretty high proportion of socially relevant stories, especially compared to where this little journey began.  I hope that y’all enjoyed this stop on our voyage and will join me soon for the beginning of the next month of classic comics as I travel further Into the Bronze Age!  Until then, keep the Heroic Ideal alive!

Into the Bronze Age: August 1971 (Part 5)

DC-Style-Guide-1

Hello Internet travelers, and welcome to another edition of Into the Bronze Age!  Strange sights await you in this post, my dear readers, like Lois Lane being jealous of a tree, a Titan becoming a teenage witch, or time-traveling 70s thugs!  It’s an unusual batch of books we have on the docket.  So, let’s check out some classic comics!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #403
  • Adventure Comics #409
  • Batman #233 (Reprints)
  • Batman #234
  • Detective Comics #414
  • The Flash #208
  • Green Lantern/Green Arrow #85 (the infamous drug issue)
  • Justice League of America #91
  • Mr. Miracle #3
  • The Phantom Stranger #14
  • Superman #241
  • Superman’s Girlfriend, Lois Lane #112
  • Teen Titans #34
  • World’s Finest #204

Bolded entries are covered in this post, the others will be covered soon.


Superman’s Girlfriend, Lois Lane #112


Lois_Lane_112

“A Tree Grows in Metropolis!”
Writer: Cary Bates
Penciler: Werner Roth
Inker: Vince Colletta
Cover Artist: Dick Giordano

“Rock and Rose”
Writer: Robert Kanigher
Penciler: Dick Giordano
Inker: Dick Giordano

This is a bit of a weird one, folks.  It has a solid enough cover, even if it is pretty gimmicky.  Interestingly and unusually enough, the cover proves to be a pretty honest representation of what’s inside.  We join the story with Superman scouting a dying planet, abandoned by an advanced race when they outgrew the world.  The vegetation seems to dying now that the inhabitants are gone.  Bizarrely, the Man of Steel has a vision of Lois wrapped in foliage, only to discover that it is actually a strange alien tree that has somehow survived.  Deciding to save the plant, he brings it home…and then plants it in Metropolis Park.  Planting an alien lifeform in the middle of a densely populated city?  What could possibly go wrong?

Oddly, the men of the city are fascinated with this extraterrestrial arboreal artifact, but the women are repulsed.  Reporting on the story, Lois finds herself uncomfortable around it, and her unease proves well-founded when, after their date that night, Superman detours to the park, where he stands entranced in front of the plant.  Suddenly, the tree “speaks” telepathically, introducing itself as Rzalin and declaring its love for the Man of Tomorrow.  Inexplicably, the Kryptonian hero becomes enslaved to its will and begins to carry out its commands, creating a moat of lava around the being to protect it (which would cool relatively quickly, but oh well).  When Lois objects, Superman actually knocks her out with a nerve pinch!

The Metropolis Marvel begins to bring the tree materials from around the galaxy, carrying out some type of plan.  The graceful girl reporter tries to intervene, poll vaulting (!) over the moat and confronting the alien.  It is then that Rzalin reveals its plan, whereby it will convert its Kryptonian captive into another tree by an elixir made from the materials he is collecting, and together they will release spores that will convert all of humanity into more of their kind.  Yet, the enterprising Lois came prepared, and she tries first to poison, then to burn, the tree.  Unfortunately, Superman stops her and takes her home again.

lois_lane_112_10

Not to be daunted, the resourceful reporter thinks that she can destroy Rzalin with white kryptonite, which is deadly to all plants (which I didn’t know).  Fortunately, there is a sample at the Superman Museum, but before she can put her plan into action, she’s attacked by her own houseplant!  Apparently the heinous herb can control earthly plants.  Lois launches into a deadly race to the museum, but she is attacked by trees, flowers, and even gigantic pollen!

lois_lane_112_11

Eventually, Rzalin brings her to the Park to watch its triumph, as Superman drinks the elixir and changes into another perfidious plant.  Just as Lois gives into despair, we suddenly see her and Superman looking at the tree, apparently perfectly fine.  The alien being dies, and the pair posit that it must have fed on mental energy, but the minds of earthlings weren’t strong enough to support it.  Lois supposes that, since their minds were feeding it, they must have been in its fantasy…which doesn’t really follow.  The end…I guess?

That’s right, it was all just a dream.  For some reason.  This is an odd choice for a twist, as the story that came before wasn’t really about the tree, which is supposed to be the dreamer (and thus perspective character) in this scenario.  It’s incongruous and rather unsatisfying.  There are some positive elements to this story, though.  I enjoyed watching Lois play hero and take an active role in the plot.  She is determined, capable, and resourceful, and it suits her nicely.

lois_lane_112_16

I’d rather have seen this played straight, with her able to rescue the Man of Steel.  Roth’s art is good as usual, but he seems to struggle with some of the more fantastic elements once again.  He really does a fantastic job on Lois’s expressions, however.  As is, the yarn feels…unnecessary.  So, this is a forgettable and awkward little tale that I’ll give 2 Minutemen.

minute2


“Rock and Rose”


Our Rose and Thorn backup this month, in contrast, is another solid adventure.  We begin right where the last one left off, with Rose and her would-be executioner fleeing from the 100 gunmen sent to finish the job.  The youthful assassin-in-training, Leo, confesses to the Thorn that his masters had kidnapped his mother and were holding her in their casino barge as insurance…which seems to rather sharply contradict his portrayal last issue.  Leo seemed to need no extra motivation to go after the heroine in that story.

The pair face a running fight against the 100 goons, who all conveniently take the time to mouth partial threats before getting decked.  You’d think they’d learn to shoot first and brag later.  Finally the fleeing duo dive into the water and dodge gunfire beneath the waves.  When they emerge, a police boat happens by, responding to the gunfire, and it turns out that Detective Stone is aboard.  Thorn saves a drowning Leo and gives him to the police, but when the Detective touches her hand, there is a moment of almost-recognition for both of them.  This prompts the Vixen of Vengeance to swim away on her own.  Fascinatingly, we discover that, not only is Rose ignorant of the Thorn’s activities, the vigilante doesn’t quite understand her other half either.

lois_lane_112_41 - Copy

The next day, Rose turns down a date with her boss, Mr. Adams, who is secretly the head of the 100, to go to a concert in the park (watch out for the alien tree!) with Detective Stone.  With this useful piece of information, Adams orders a hit on Stone, but when the gunsels come to call, the Nymph of Night suddenly surges to the surface and takes control, easily disarming the two thugs.  Rose shakily exclaims that she thought she had forgotten all of the karate and judo her father had taught her, and before the killers can recover, they are swarmed by dirty hippies (what a horribly humiliating defeat).

Slipping away in the chaos, Rose turns into the Thorn once more and heads to the barge where the 100 are holding Leo’s mother.  Once aboard, the Wild Wraith is captured and, with Leo and his mother held at gunpoint, forced to surrender her utility bel…err, “Thorn Belt.”  Suddenly, all of the flash bangs and bombs in the belt go off, stunning her foes, and the Baleful Beauty bashes into them, taking out the killers and rescuing their prisoners.  Apparently, much like Batman (who she is totally not ripping off), the Thorn’s belt can’t be removed without setting off all of the ordinance, unless you press a hidden button.  Clever!  As the tale ends, she tells Leo to thank her by going straight.

This is another really, solidly good adventure in Kanigher’s run on this feature.  Once again he packs a ton into just a few pages, giving us a fun dose of action, but also advancing the overall plot and squeezing in a bit of characterization.  I find it very interesting that the Thorn was able to manifest during a moment of stress in the daytime (which is actually a more accurate portrayal of split personality, to my understanding).  The vigilante’s moment of contact with Stone was also intriguing, and I’m curious what (if anything) will come of it.

lois_lane_112_47

The only real flaw is the sudden addition of Leo’s mother to the plot, which Kanigher absolutely didn’t setup properly in the previous tale, which makes that element feel like it comes out of left field.  On the art front, while I miss Gray Morrow’s really neat and unique style from the previous issue, Dick Giordano does a wonderful job here.  He draws an absolutely lovely Thorn, with a lot of nice detail, especially on her flowing hair, which whips around in combat and is always dramatically framing her face.  His action sequences look lovely, and though there are some rough spots, the whole is of a high quality.  I’ll give this brief but exciting backup 3.5 Minutemen.

minute3.5


Teen Titans #34


Teen_Titans_v.1_34

“The Demon of Dog Island”
Writer: Bob Haney
Penciler: George Tuska
Inker: Nick Cardy
Letterer: John Costanza
Editor: Murray Boltinoff
Cover Artist: Nick Cardy

So far, we have seen, to put it gently, a pretty uneven run on Teen Titans, with a lot of half-baked ideas and no clear direction.  That doesn’t necessarily end here, but this issue did manage to surprise the heck out of me and rise above the material that came before.  I expected another gimmicky, poorly thought-out and poorly executed adventure from the (admittedly fun) cover, but there is a lot more here than you might expect.  This cover, with the dramatic image of Wonder Girl menacing her friends and with the foreboding house looming in the background, is beautifully rendered by Nick Cardy, and it sets a suitably creepy stage.

Inside, the eerie mood is not wasted, as we join the action with a cloaked figure fleeing from a pack of savage dogs on a barren island.  She is then attacked by a hulking fellow named Jed Jukes.  During the struggle, we see that the figure is none other than Donna Troy, Wonder Girl, who easily throws the threatening thug aside.  Jukes is raving about witches and how the house she enters is cursed.  The house in question is a massive old mansion of sinister aspect, but it is inhabited by a kindly old woman in a wheelchair.  We discover that Donna is staying with this lady, Miss Wickersham, taking care of her.  How she knows her is never explained.

teentitans34-02

After reading a ghost story of sorts to her elderly charge, Wonder Girl finds herself feeling odd and heads to bed, but the action of the night is not finished yet, as a little later the rest  of the Titans make their way to the house.  Lilith has had a vision of their teammate in trouble, and teen heroes have come to the rescue.  Suddenly, the psychic sees a cloaked figure, but when the others look, there is nothing there.  Then, Speedy is unexpectedly clotheslined from the car, and the group is beset by the Jukes brothers, who once again are carrying on about witches and warlocks.  The team makes short work of them in a rather nice panel, with even Lilith pulling her weight.  Recovering the Boy Bowman, the Titans make their way to the mansion, where they find Donna, seemingly safe and sound.  Yet, despite her protestations that she went straight to bed, Lilith observes mud on her friend’s boots.

The next morning, the Titans are all charmed by Miss Wickersham and spend the day enjoying the beach, though Dick and Lilith both remain suspicious.  Their suspicions prove well-founded after night falls.  The muddled mystic sees Donna sneak out of her room, and when she goes to follow her friend, someone clocks her from behind!  (Adding a new face to the Head-Blow Headcount!)  The team awakes to a cry and finds Miss Wickersham’s poor cat strangled!  I was really surprised to see this in a comic of this era….and just in general.  Hurting animals is always a very dicey thing in storytelling.

The innocent kitty’s death proves there is something untoward going on, which is further confirmed by the scene playing out on the beach, where the sleepwalking Donna has wandered.  The Jukes have surrounded her, and Jed prepares to set his vicious dogs on the defenseless girl, only for his dog whistle to suddenly sprout branches.  The killer canines turn on their masters then, and only the timely arrival of the Titans saves the ruffians.  Meanwhile, Lilith, looking for Wonder Girl, stumbles upon a strange scene on a cliffside.  She sees a man in 17th Century garb conversing with a cloaked figure.  The man declares that he has returned for his companion, but she declares that she is stronger and always was, causing him to dissipates in a ghostly mist.

Back in the mansion, Lilith finds her friend still sleeping, but she also discovers something more sinister, the small noose used to strangle the cat!  This final piece enables the psychic to put the puzzle together.  She declares that Donna has been…possessed!  The mystic explains that such possessions are passed from one victim to another through secret rites, and the new vessel, as they are being made ready, will commit a ritual murder, which explains poor puss’s fate.

The Titans set out to solve the mystery, checking in on the wounded Jed Jukes, who they brought home after the dog attack, only to find him hanging upside down in the cellar!  Lilith, going off on her own again (you’d think she’d have learned by now), checks in on Miss Wickersham (and, let’s face it, in a story involving witches, the old lady with the cat is a prime suspect), only to be garroted by the awakened ancient after making an important discovery!

 

teentitans34-19

Look at the magnificently malefic aspect Tuska gave the old woman.

 

Her teammates are attacked by a possessed Wonder Girl, who uses mystical powers to torment them.  Just as all seems hopeless, the mysterious figure from the cliff returns, grappling with the old woman and saving Lilith.  He declares that, this time, he is the stronger, because her time is running out.  He tells his aged antagonist that he won’t give up, because he loved her once, and he is waiting for her innocence to return, before fading away once more.  Intriguing!  At the same time, Robin manages to shatter a window, and the weak dawn light temporarily breaks the spell and brings Donna back to herself.

The day breaks, and Miss Wickersham lies near death, but Lilith has solved the mystery.  She is able to read the crone’s mind and sees that she is really over 300 years old and was once a girl named Magda Drachwyck, who loved a man named Gregori in a small European country.  Unfortunately, there were dark powers abroad in that era, and just before her wedding day, she was possessed by a cult of “Demonids” (really?), murdering her beloved as the evil took hold of her.  Eventually she was forced to flee to this island, and the spell-wrapped house has kept her alive for centuries.  By day, she was a sweet old lady, by night, a vicious witch.  Gregori, for his part, has haunted his former love ever since, waiting for the day that she will die, when the evil will be purged from her soul and they will be reunited.

With the facts of the case revealed, the heroes hope they can solve it, but it seems that, once a possession begins, it cannot be broken unless a token taken from the victim is recovered.  If the original host dies, it will be too late!  Desperately, the kids split up and search the house, but their efforts are for naught.  Finally, Robin discovers one of the stars from Wonder Girl’s uniform in Miss Wickersham’s locket, and Speedy fires it into the sea, breaking the spell.  As the sunsets (and apparently, witches always die at sunset, as everyone knows), the old lady dies, but her freed spirit is greeted by her love, Gregori, and the two are reunited in eternity.

What an unusual story, but what a good one!  Here we see one of those rare instances where Zaney Haney’s overactive imagination is reigned in enough to focus on a single plot and develop a story fully.  It’s comics like this where we see how good a writer Haney could actually be, with his gift for unique characters and unusual situations married to a competently plotted script.  In fact, this is one of the better mysteries we’ve encountered so far, and certainly one of the better supernatural adventures, with a very effective eerie feel, and an enigma that is properly setup before its reveal.  The tale still moves a little too fast at times, and some of the specifics of Haney’s witch-lore are a bit goofy or fuzzy (Demonids?), as are some elements of the setting (how exactly does Wonder Girl know this random old woman?) but he successfully creates an engaging plot out of the broad strokes, even delivering some surprisingly compelling moments along the way.

The ghostly Gregori’s hopeless, dogged persistence in the face of his former love’s loathsome actions is touching, and their final reunion is quite moving because of that, especially considering how little time we spend with them.  In fact, that final scene has a good deal of power for a comic like this.  Lilith is probably the most useful and likeable here of any story we’ve seen so far, actually justifying her place on the team and not being unnecessarily cryptic.  In terms of the art, Tuska does a solid job throughout, although he really (presumably with Cardy’s help on the inks) blows me away in a few key scenes, delivering wonderful emotional and character work on faces, like Gregori’s on the cliffside and Miss Wickersham’s as she garrotes Lilith.  This is simply a surprisingly good read, and as such, I’ll give it 4 Minutemen.


World’s Finest #204


“Journey to the End of Hope!”
Writer: Dennis O’Neil
Penciler: Dick Dillin
Inker: Joe Giella
Cover Artist: Neal Adams

We’ve got yet another odd one to cap off this post’s comics.  This issue is a strange mixture of thoughtful, creative elements with a plot that doesn’t really take advantage of them.  It has a relatively interesting cover, with the beautifully rendered central figures, courtesy of Neal Adams, plainly setting up the problem of the piece.  It’s unusual and it’s also honest enough, and, notably, it was probably a very proactive visual in 1971.  I can’t imagine there were many comics showing guns being pointed at protesting kids around that time.  This is a statement on the times that must have been more shocking in that era than it is today.  The tale within does turn on just this issue, after a fashion, and it begins at just such a protest, with Superman flying over a college campus, observing the tense standoff between students and guards.  At the moment, the sides seem to be behaving themselves, so the Action Ace heads to the office, where Perry White hands him an assignment, a human interest piece wherein the reporter will get a date through a computer dating service.  Strangely, after Clark has his marching orders, the editor wonders why he did this, noting that he hates computers.  Odd!

At the same time, in nearby Greenwich Village (what is it with O’Neil and forcing Superman into New York?), the former Wonder Woman, Diana Prince, gets a similar assignment from her mentor, I-Ching.  In a curious foreshadowing of the modern day, Clark and Diana find that the computers have matched them together.  In a rather nice scene, they chat about how they do make a certain amount of sense together, but their talk is interrupted by a trio of toughs.  These unwitting thus try to mug them, only to get their clocks cleaned by Diana.  It’s fun seeing Clark sit back and let his date do the heavy lifting.

World's Finest 204-06Smarting from their defeat, the punks decide that they must have revenge, and one of them draws a gun.  Unaware they’re being chased, the couple stop by a radio studio, which is supposed to be the first part of their date (which seems like a weird choice), but when they open the elevator doors, they find, not the office they expected, but a bleak, blasted landscape!  Suddenly, the not so wondrous woman is unable to breathe, and the Man of Steel realizes that there is very little oxygen in the atmosphere.  At super speed, he finds a pocket of air underground and carries his date to safety.  Building her a shelter, the Kryptonain, who doesn’t need air, sets out to see what is going on here.

World's Finest 204-11Finding a bizarre, golden tower, the only sign of life on this desolate world, he charges in, smashing past defenses, only to find himself face to circuit with a robot, built into the structure itself.  The machine explains that this is the future of the Earth, 2171, one hundred years in his future.  Apparently, an event in Superman’s time lead to the destruction he has observed in this future.  Notably, the android explains that this is just a possible future, and one which might be prevented if the catalyst event is altered.  Realizing this, the mechanical man developed time travel capacity (how convenient!), allowing it to bring forward agents that could affect such change.  To that end, it was the machine that manipulated events in the past to bring the two heroes together, which just seems unnecessarily complicated.  It then shows Superman a clip of the defining moment, a college protest which turns into a riot, during which someone will be killed, someone who, otherwise, would prevent this future.

Just then, on the robot’s monitors, the Man of Steel observes that pack of punks from earlier, who have stumbled through the same time-slip as the heroes and who are now rushing towards Diana’s shelter.  Inside, they menace the martial-arts mistress, until the Metropolis Marvel arrives and defeats them with ludicrous ease.  One can only assume that criminals in the DC Universe are just amazingly stupid after these idiots attack the invulnerable, super strong demigod with their bare hands.  After the thugs are disabled, Superman and Diana share a moment that threatens to turn romantic.  Just before it does, Clark breaks away.  It’s an interesting little scene, and I rather wonder if it ever gets followed up during this era.

World's Finest 204-22 - CopyAfter rescuing the former Wonder Woman, the Man of Tomorrow heads back to the robot’s citadel, only to find it running out of energy.  Gathering the other three unwilling time travelers, Superman desperately races to get back through the time rift before it closes, just barely making it.  Grabbing Diana, he races off once again to reach the site of the destined riot, and the two split up to try and calm things down.  Their efforts are for naught, though, as one of the hot-headed students throws a Molotov cocktail, blowing up a car, and the guards open fire.  In the aftermath, Diana finds a kid safe and sound who matches the description of the future-bot, only for Superman to discover a dead guard who also could be the one.  Desperately, the heroine asks her partner which one is their target, only for him to respond hopelessly that they’ll never know until it’s too late!

That’s quite an ending!  It’s a bold move from a writer known for bold moves, with the situation left unresolved and a reasonably subtle delivery (for O’Neil) of his message.  There are some fascinating ideas at play here, as well as a really interesting reaction to contemporary events, but the plot really needed another pass to tighten the story up.  It’s unnecessarily convoluted, and we spend way too much time with the random thugs who want to shoot Wonder Woman.  They add nothing to the plot or to the development of the story’s themes.  I think this would have worked much better if the heroes had been summoned to the future more directly (if the machine can manipulate people’s minds to arrange a date, it could have done the same thing to just get those two to show up in the same place) and then spent more time on campus for the final crisis.

As is, the resolution is really rushed, and the dramatic, weighty declarations of doom delivered by the future-bot are undercut by the random arrival of the three thieves.  On the positive side, it’s really fascinating to see the more sophisticated treatment of time travel that this comic employs, with the concept of possible futures and alternate time-lines.  That’s a relatively later development of the genre, and one not often found in lighter fare.  I’m sure O’Neil wasn’t the first to use this device, but I don’t think it was particularly wide-spread by ’71, making his use of it here innovative and impressive.  O’Neil also does a good job writing both Wonder Woman and Superman, which makes sense given his experience with both, and their interaction is really interesting.  Dick Dillin’s art is a bit uneven at times, but once again, his work here proves superior to that on JLA, with some really dynamic and also some really subtle work in action scenes and character moments.  He produces a few panels that are downright magnificent.

Perhaps most notably, this issue seems to be a clear commentary on the then recent shootings at Kent State, which loom large in the American zeitgeist of that era.  It’s interesting to see such a major event echoing into comics this way, and O’Neil’s take on it is really quite impressive in the little space he devotes to it.  He presents the perspective of both sides in the conflict, with the kids frustrated at their lack of reception by the powers that be and the guards on edge because of abuse they’ve taken from the kids.  Yet, he also illustrates the overly aggressive attitude by some of the guards.  The final thrust of the piece, focusing on the lost potential of young lives ended, even if doing so in the most dramatic way possible, is really rather thought-provoking..  I suppose in the final analysis, I’ll give this off-beat issue 3.5 Minutemen.  It’s flawed, but it is really fascinating.

minute3.5

 


The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpgAquamanhead.jpg3072564469_1_3_hCmU7jwq.jpg

arrowheadglheadAquamanhead.jpgAquamanhead.jpgAquamanhead.jpgbatman-family-6-cover.jpg2f52ff2370b3a87769869427faeac69darrowheadAquamanhead.jpgbatman-family-6-cover.jpgMister_Miracle_Scott_Free_00014aa6e3fed1467a75dcac3f9654a2c723glheadLilith_Clay_(New_Earth)_002

After a quiet period, we got not one but two new additions to the Headcount this month.  In this post, we have a brand new addition to our prestigious club, with Lilith of the Teen Titans making an appearance.  That means that we have most of the Titans team on the wall.  We’re only missing Speedy and Mal!  I wonder if they’ll join the gang before the end of the era.


Final Thoughts:


With these three issues, we wrap up August 1971, which proved to be an important and memorable time in the Bronze Age, featuring a number of stories that would go on to have major implications for the DC Universe.  First we saw the reappearance of Two-Face after decades in obscurity, and even though his story wasn’t quite the triumphant return that will greet the Joker in a few years, it was a still a fun adventure and marked an important re-connection of Batman to his history and rogue’s gallery.  Despite the issue’s weaknesses, it still displayed a sophistication of art and characterization that marks the continuing growth and evolution of the Bat-books, which in many ways seem to be ahead of the rest of the DC Universe.

Even more noteworthy, this month saw the debut of the landmark drug story arc of Green Lantern/Green Arrow.  That comic, which was much better than I expected it to be, was an absolute bolt from the blue when it appeared.  It’s hard to recapture it’s significance over 40 years later, but despite it’s awkwardness and the clumsiness of some of O’Neil’s writing, we can still admire his attempt to grapple with something so very troubling and perilous in his world.  The popularity of the issue, despite its obvious flaws, is indicative of just how much it resonated with audiences at the time.

Of course, one of the major problems with that story are revealed in the fairly innocuous second appearance of Speedy this month, in Teen Titans, wherein he is his usual happy-go-lucky self, with no trace of a drug habit or the trauma that was supposed to have caused it.  Denny O’Neil’s loose attention to continuity leads to some significant dissonance between the portrayals.  Worse than that will be the ongoing portrayal, where Speedy, I imagine, will likely continue unaffected (not least because he’s under the pen of one of the least continuity sensitive writers working at the time, Bob Haney).  This undermines oen of the great strengths of shared-universe storytelling.

In the wider DC Universe, it seems that signs of unrest are everywhere, even showing up in the background of The Flash.  Once again, the pressures on campus and the continuing generational conflict is center stage in some of our stories.  These themes take two very different forms that remain similar in some notable ways.  While the Robin backup focuses on drop-out culture and the rebellion against authority and the World’s Finest issue focused on the unknowable cost that follows the loss of a young life, they both also put narrative effort into presenting a balanced portrayal of both sides of their pictured conflicts.  The DC writers seem to be making efforts to create a reasoned approach to these themes, even while courting younger readers, which makes sense given the more conservative nature of the company.  Still, it is an admirable effort at creating understanding, even if only in small ways.

This month also saw Mike Sekowsky depart Adventure Comics and DC Comics in general.  While I’m not sorry to see him go from Supergirl, it is a shame that we never got to see Sekowsky really develop his own series, with both of his self-authored ideas falling flat.  It’s especially lamentable that his excellent Manhunter 2070 concept didn’t take off.  It’s a little bittersweet to see one of the defining architects of the DC Universe ride into the sunset.

Whatever else it was, this was certainly a memorable month of comics, and it gave us some unexpected gems, like this issue of Teen Titans.  I hope that y’all have enjoyed this leg of the journey as much as I have!  Please join me soon for the beginning of our next month.  Until then, keep the Heroic Ideal alive!

Into the Bronze Age: June 1971 (Part 5)

DC-Style-Guide-1

Welcome back for another edition of Into the Bronze Age, dear readers and Internet travelers!  Come right in and prepare for our final pair of pulse-pounding adventures!  They’re a mixed bag, as Zaney Haney takes Teen Titans back from our favorite Aquaman author, Steve Skeates, but never fear, stylin’ Steve is also back in this batch, and penning an old favorite, the Sea King himself, in an issue of World’s Finest!  I’ve been eagerly anticipating that particular book, seeing it in my reading list.  Time to find out how both of these comics stack up!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.

 


Roll Call


(You can see everything published this month HERE)

  • Action Comics #401
  • Adventure Comics #407
  • Batman #232
  • Detective Comics #412
  • The Flash #207
  • Justice League of America #90
  • Mr. Miracle #2
  • The Phantom Stranger #13
  • Superboy #174 (reprints)
  • Superboy #175
  • Superman #238
  • Superman’s Pal, Jimmy Olsen #138
  • Teen Titans #33
  • World’s Finest #203

Bolded entries are covered in this post, the others will be covered soon.


Teen Titans #33


Teen_Titans_v.1_33

“Less Than Human?”
Writer: Bob Haney
Penciler: George Tuska
Inker: Nick Cardy
Letterer: Ben Oda
Editor: Murray Boltinoff

First up is a new Teen Titans adventure, and it’s a weird one, which is to be expected from Zaney Haney.  The stranger thing is that it follows in the similarly weird footsteps of Steve Skeates from last month.  The comic has a Nick Cardy cover, but it isn’t as fantastic as his usual work.  The image is a solid ‘scary discovery’ type of composition, but Cardy can’t seem to make up his mind on whether the menacing figure is a zombie or a skeleton (look at those arm bones!), so it just looks a bit confused.  Otherwise, it is pretty solid.  Inside, this comic picks up directly from the last issue, in the poorly conceived and developed fantasy world that was created by the Butterfly Effect of Mal and Kid Flash’s journey into the past.

TeenTitans_v1_033-03-1-02

The young heroes face a test in the form of an archery competition, a-la Robin Hood, and somehow Kid Flash duplicates the forester’s famous shot.  I expected this to be revealed to be a super speed trick, especially when the arrow begins to drill into the lock on its own, but it’s never actually explained.  So, we could just assume that Wally is somehow an expert archer.  It’s a bit clumsy, but Haney has no time for explanations or logic!  Instead, a hulking skeleton, the animated remains of the caveman they killed, comes charging out of the door, and the Titans are terrified, so terrified, that Mal actually breaks and runs.

TeenTitans_v1_033-03-1-02 - Copy

However, he doesn’t run too far, as he grabs the ‘Duke of Galaxy’s’ helmet and dons it before charging back towards the apparition.  And a specter it proves to be, vanishing into thin air.  ‘Jupiterius’ explains to the youths that ‘Cerebella’ (get it?), Lilith’s alternate future counterpart, used her mental powers to fill Mal with fear.  Since they successfully passed their trial, he will show them how to travel back in time ‘to put right what once went wrong!‘ 

TeenTitans_v1_033-04-1-03

The wizard takes them to “The Well of Time,” where they take a piece of its crystallized water and find themselves back in the Stone Age, facing their anachronistic antagonist.  This time Flash knocks the club away without sending the caveman crashing over the cliff, but the marauding Cro-Magnon (who looks much more like a neanderthal) manages to grab him…somehow.  The crystals that hold them in the past fade during the fight, and the young friends find themselves back home…but they have picked up a chronological  hitchhiker!

TeenTitans_v1_033-07-1-06

The caveman, grappling with Kid Flash at the moment of their return, went with them, and suddenly the entire team find themselves in a desperate struggle with the powerful savage.  When they manage to incapacitate him, Mr. Jupiter oh-so-helpfully proclaims that he is not going to send their visitor back home because it turns out time travel is a tad dangerous.  Gee, ya’ think?  It’s a shame you didn’t figure that out before you lost two teenagers in time!

TeenTitans_v1_033-08-1-07

TeenTitans_v1_033-11-1-10

So, instead Jupiter instructs the team to tame the caveman, turn him into a modern man…which is problematic in multiple ways.  Most importantly, this scene points to a major plot hole.  Killing this caveman really messed up the timeline and caused a whole alternate future, right?  But removing him from his era entirely doesn’t have any impact on the present?  That’s just ridiculously sloppy writing, even for the Zaney one.

Nonetheless, in the present the caveman, who they dub “Gnarrk,” after his only vocalization, must stay.  The Titans bring Robin in to help them with their new pupil, and after devising a curriculum, they start with the first and most important step…appearance!  The first thing the team does is sedate their savage student and give him a shave and a hair cut, which doesn’t please the fellow too much when he awakens.  He grabs Lilith through the bars, but fortunately she is able to communicate telepathically with him, and they make friends.

TeenTitans_v1_033-12-1-11

The most amazing part of this comic isn’t the time travel or the magic but the fact that Lilith does something useful!

After a poor start with subliminal education while he sleeps, the Titans take the caveman out on the town pretty much immediately, which seems wildly irresponsible and unnecessary.  Predictably, it goes poorly, and Gnarrk attacks a car, thinking it is some type of monstrous animal.  Then he gets spooked by a train, and the team has to split up and search for their charge.  When they recover the kooky Cro-Magnon, they discover that he has observed a local city councilman involved in a payoff, and they realize that Gnarrk has just become a damning witness against a major crime figure…but a witness who can’t testify!

TeenTitans_v1_033-14-1-13

This is actually a rather original and entertaining situation, all other concerns aside.  You can say this for Haney, he certainly was creative!  Well, the Titans immediately redouble their efforts.  After two weeks of intensive training, they take their time-tossed guest to the D.A., for some reason in a major hurry, despite the fact that there seems to be no real external pressure.  Nonetheless, Lilith, having grown close to Gnarrk, tries to shield him from the frantic efforts of the others, but when she takes him out for a walk, the pair are attacked by gangsters and narrowly avoid a bomb.  Fearing for her new friend, the enigmatic lady slips away with him, planning to hide Gnarrk until after the hearing so he won’t be in danger.

TeenTitans_v1_033-19-1-18

Of course, this works about as well as you might imagine, and for some strange reason, the young caveman proves to be slightly less safe hiding out in a van in the woods than surrounded by superheroes.  Gnarrk tries to confess his feelings for Lilith, who is apparently quite the ridiculous hippie, given her psychedelic surroundings, but she shoots him down.

TeenTitans_v1_033-20-1-19

TeenTitans_v1_033-20-1-19 - CopyThis is followed quickly by being shot down herself in a more literal fashion as bullets riddle the van and the vaguely-powered vixen is hit.  The Caveman goes crazy and tears into the attackers.  The rest of the Titans arrive just in time to talk him down from killing his captives, but the Cro-Magnon chooses to do the right thing, sparing the would-be killer.  The next day, Gnarrk appears in court and haltingly gives his testimony, bringing down the crime boss, and the comic ends with Lilith and her newfound friend walking off together, arm-in-arm.

TeenTitans_v1_033-21-1-20

Once again, Haney packs enough into a single issue of a comic to fill three normal books.  He seems to pretty immediately lose interest in the time travel tale, instead settling on the weird and reasonably original angle of a caveman in the modern world.   That story is fairly entertaining, and the character’s growing fondness for Lilith is actually rather touching.  The scene where he tries to tell her how he feels, only to have her shut him down makes you feel for the guy.  For her part, Lilith continues to be super vague and undeveloped, which annoys me, and her plot-fortunate powers seem rather convenient.  That’s not terribly surprising with the Zaney one doing the writing, as character personalities and powers change at his whim.

TeenTitans_v1_033-23-1-22

This is a common problem with his work, but it is magnified here because even the questionable unity provided by Haney is lacking in this Titans book, with the authorial duties shifting every other issue.  The inconsistency and uncertainty of direction is really clear with this issue, which clashes with the story started by Steve Skeates, whose plotlines are almost immediately abandoned.  George Tuska’s art is lovely as always, and he does some really great work with Gnarrk’s face, which is particularly important considering how little dialog the character has.  I think Nick Cardy inking Tuska also adds a bit of continuity to the visual side of the book, which is nice.  The most intriguing part of this issue was the introduction of Gnarrk, who, despite being the focus of the story, receives relatively little development.  Apparently he goes on to play a role in the Titans mythos in the future, but tellingly, none of the references I could find about him make any mention of this story.  I’m curious to see what will become of him.  (I wonder if he went on to become a lawyer).  In the end, this is a comic with a lot of imagination that has some flaws but is still a fun read, so I’ll give it 3.5 Minutemen, with its creativity raising it above the average.

minute3.5


World’s Finest #203


World's_Finest_Comics_203

“Who’s Minding the Earth?”
Writer: Steve Skeates
Penciler: Dick Dillin
Inker: Joe Giella
Cover Artist: Neal Adams

I have been really looking forward to this one, especially after Aquaman’s own book met its unfortunate demise.  I have been excited to see my favorite character team up with the Man of Steel, and written by submarine scribe supreme, Steve Skeates, no less!  Fortunately, this issue doesn’t disappoint, though it doesn’t have the most gripping of covers.  It’s not bad, but it is rather excessively yellow, and the scene is rather more suggestive than exciting.  Nonetheless, the monstrous creatures walking away from our heroes hold a bit of menace and the figures are well drawn, which is no surprise from Neal Adams.  Nonetheless, the story inside delivers something pretty enjoyable.

worlds finest_203_02

It starts with everyone’s favorite Sea King discovering a strange phenomenon, an underwater rainbow, and when he investigates, he hears a strange, high-pitched buzzing which leads him to a ruined research station on a seemingly abandoned island.  In the wreckage, the Marine Marvel discovers a torn journal page with a cryptic message about ‘raising him’ and a warning that ‘they plan to drown the world.’  That doesn’t sound good!

worlds finest_203_03

As he continues to search the island, Aquaman encounters a quartet of strange looking creatures, seemingly humanoid dolphins, and he can’t help but laugh at their awkward, waddling walk.  Real sensitive Arthur!  The creatures take this none-too-kindly, and the Sea Sleuth suddenly is hit with a mental attack and passes out!  I’m not crazy about this scene as Aquaman, of all people, should probably be both a bit more accepting of and a bit more used to strange aquatic beings, but I suppose we’re meant to take it as harmless mirth.

worlds finest_203_04

Dillin really knocks it out of the park on Aquaman in this issue.

Meanwhile, a very snappily dressed Clark Kent encounters a frantic stranger on the streets of Metropolis who is desperately searching for Superman.  Before the reporter can calm him down and enjoy the irony, the disguised figure mentions something about ‘the change’ coming over him and somehow renders everyone nearby blind, even affecting the Man of Steel’s superior eyesight!  It seems to the Action Ace’s blurry vision as if the figure splits in two and then races off, but after his vision clears, he manages to pick up their trail on the coast.

worlds finest_203_05

Clark, rockin’ the paisley ascot.  I wonder why Lois won’t go out with him?

 

The Man of Tomorrow follows these odd aquatic beings across the sea and discovers Aquaman’s still form, managing to return him to the water just as the Atlantean’s hour was running out.  Quickly catching each other up, they return to the isle and encounter the creature that had been seeking Superman in the first place.  This alien-looking being fills the two heroes in on the situation.  Apparently he was born a mutant, but a mutant dolphin, which is sort of a fun twist.

He was a humanoid being, and his marine mother abandoned him.  Fortunately, a team of scientists working on the island rescued and reared the young mutant, who grew rapidly and proved to be brilliant, quickly learning English.  He also developed strange sonic (or perhaps psionic) abilities, which he often used to summon displays of light, creating submarine rainbows for his own amusement.

worlds finest_203_11

Still, he was lonely, as well as clumsy and awkward on the land, which earned him the laughter of his adoptive family, embittering the young creature.  He longed for a companion, someone like him, and suddenly one day, in response to his desire, he split in two, reproducing asexually.  His new brother possessed all of his knowledge, but none of his compassion.  There’s something of a similarity here to the Sand Superman of O’Neil’s.

worlds finest_203_12

The strange sibling inherited only the original’s anger, and the process proved continual, with more twins born every few days.  Soon they drove the scientists away and began plotting to destroy the human race which had mocked them.  The original dolphin-being warns the heroes that his freakish family plans to drown the Earth by using their sonic powers to melt the ice caps!

worlds finest_203_13

Together, the trio take off for the North pole, where the dolphin-men have gathered.  However, the malevolent mutants sense the heroes approaching and launch a sonic attack that affects Superman’s brain (and we get an educational little map of the human brain to illustrate the point, which is a nice touch).  Suddenly the Man of Steel streaks into the sky, charging a massive creature seemingly composed of sonic energy, yet he can never seem to make contact with it.  Strange!

Under the waves, the Marine Marvel presses the attack, and while he and his flippered friend hold their own, the weight of numbers soon threatens to swamp them, so the Sea King calls in an army of fish to cover his retreat.  As the mutants search for him, they fail to notice a seemingly harmless whale as it gets close, but suddenly Aquaman bursts from the creature’s mouth and slams into his aquatic antagonists!  It’s a great sequence, and Dillin does a really nice job with it, other than one slightly awkward pose.

As the Marine Marvel tears through his foes, he manages to disrupt their attack on Superman, who suddenly realizes that the monster was an illusion and dives back into the undersea brawl.  The two heroes make short work of the creatures.  Once they have been captured, Superman gives them a fiery speech, lambasting the mutants for their violent response to human ridicule, arguing that they should have worked to earn respect instead.

worlds finest_203_19

Oddly, this prompts Aquaman thinks to himself that his friend “has that unbearable establishment ‘twang’ in his voice!”  That’s…a weird choice for the King of Atlantis, and it really just doesn’t fit the character, a grating sour note, way more suited to the current, obnoxious characterization of Green Arrow, made all the more surprising because it was written by Skeates, who has previously shown such a great grasp of the character.  Maybe Aquaman has been spending too much time with Ollie!

worlds finest_203_21

Despite that, there is a certain interesting element to this scene, as there is some buried social commentary in an authority figure telling an abused minority that they just needed to prove themselves to the powers that be.  Given the racial issues of the day, I wonder if this was a subtle jibe or just a coincidence.  Whatever the case, after his speech, the Metropolis Marvel gathers the mutants up and flies them to an unpeopled inhabitable planet where they can create their own world, free from humanity and no threat to anyone.  On Earth, Aquaman ponders the case, and the married mariner thinks that it makes a certain amount of sense that this species that developed without love was also one that lacked an opposite sex.  Arthur, you romantic, you!

worlds finest_203_23

This is a great little adventure story, and for the first time in far too long, it’s one in which Aquaman actually gets to be useful.  Yet, he isn’t just useful, he positively steals the show, which isn’t easy to do when sharing space with Superman!  The Sea King puts on a great showing in this comic, which I expected from a story by Skeates.  The threat that the heroes face is an interesting one, and the tale of the original dolphin-creature (who Skeates really should have given a name) is rather touching in its own way.  His loneliness, being the only one of his kind, is fairly poignant, and I quite like the little scene of him hanging out underwater, ‘singing colors’ to himself.

worlds finest_203_23 - Copy

The one real problem with the issue is that the motivation for the mutants’ hatred of mankind is a bit weak.  I’d have liked to see a bit more development to that part of the tale, but Skeates is moving pretty quickly in the space he has to work with and packs a lot in here, including a great action sequence.  It’s a shame the original dolphin-man got exiled to another world with the others, as he seemed like a decent sort and an interesting character.  If there were still an Aquaman title, he’d have made a fun addition to the supporting cast.

In terms of the art, Dillin is in particularly rare form on this book.  His work is great, and he creates some really striking panels, like the gathering of dolphin-men, Aquaman’s fish army, and the drowning city.  The creatures themselves have a pretty good design, strange enough to be a little creepy but anthropomorphic enough to be sympathetic as well.  This is just a lovely, imaginative, and well-realized issue.  I thoroughly enjoyed this comic, and it was great to see Aquaman back in action (in a good light).  While the story could have been expanded, it was great fun as is.  I’ll give it 4.5 Minutemen.

minute4.5

 


The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpgAquamanhead.jpg3072564469_1_3_hCmU7jwq.jpg

arrowheadglheadAquamanhead.jpgAquamanhead.jpgAquamanhead.jpgbatman-family-6-cover.jpg2f52ff2370b3a87769869427faeac69darrowheadAquamanhead.jpgbatman-family-6-cover.jpgMister_Miracle_Scott_Free_00014aa6e3fed1467a75dcac3f9654a2c723

Another month without any new visitors to the Wall of Shame.  I wonder if anyone will succumb to the siren song of the headblow in the comics to come!

 


Final Thoughts:


June has proven to be quite a month!  There were a lot of really enjoyable comics in the line-up this time, including some very pleasant surprises, like Flash tangling with an honest-to-goodness super-powered opponent, and in a good issue, to boot!  We also had a lot of stories that illustrated the transitional nature of this era, comics with more ambition than accomplishment that nevertheless illustrated the growing maturity of the medium.  This month’s JLA certainly fits that description!

In general, the trends we’ve been observing continue this month, with a definite presence of socially conscious stories and a push towards darker themes.  Even in light-hearted series, like Superboy, we find a story about witches and warlocks.  It’s a silly tale, but it still evinces a growing interest in the supernatural in comics.  Considering we’re only a year away from the premiere of Kirby’s Demon series and soon to see the return of the Specter, I suppose that shouldn’t be surprising.  These are only the first steps of the mystical revival of the Bronze Age, and there’s much more to come!

Interestingly, among the socially conscious comics on the stands this month, we find another dealing with the plight of the Native Americans.  Considering that last month also featured such a tale, this is decent evidence that the topic was in the zeitgeist.  Fortunately, one of my awesome readers mentioned that this was certainly the case, and pointed to the publication of books like Bury My Heart at Wounded Knee and the release of films like Little Big Man in 1970, both of which dealt with the subject and helped to begin transforming the public’s perception of Native Americans and the history of the West.  I’ll be interested to see if this trend continues and if we find more stories from DC on the topic in the months and years to come.

Of course, Kirby’s Fourth World continues to develop in his various books, and we got two slam-bang issues to enjoy this month.  The King keeps tossing out concepts and telling exciting stories, and even his action-heavy issues have unique elements like this month’s Mr. Miracle and the proto-fabber it contained.  There’s not a ton of development of the larger mythos in these two books, though we do see the debut of Granny Goodness and get some more hints of just where Scott Free comes from.  It’s really impressive that Kirby as able to keep so many titles moving forward and rolling out his nascent mythology across these different books.  They really all do work together very well, creating a greater whole.  Reading them in collection, I didn’t really appreciate what a complex dance he was doing.

Of course, Kirby’s titles are not the only books that are growing and evolving.  Denny O’Neil is continuing his renovation of Superman, spinning a thoroughly enjoyable yarn this month, but more importantly and more memorably, he also delivered one of the greatest Batman villains of all time in a comic that was an instant classic.  The deservedly beloved Batman #232 gives us R’as Al Ghul and brings the Dark Knight solidly into the Bronze Age with a mystery and adventure tale that highlights everything that makes the character who he is, from his detective skills, to his courage, to his brilliance and physical ability.  This is the Batman I love, and it’s great to see him in action.

So, all in all, it was a really solid month, with a few clunkers but plenty of fun, readable comics.  What’s more, it demonstrates the growing character of the age in some really interesting ways.  I hope that y’all enjoyed this portion of our trip, because we now bid adieu to June 1971!  Please join me again soon as we begin our trek into the next month and see what awaits us there!  Until then, keep the Heroic Ideal alive!

Into the Bronze Age: March 1971 (Part 2)

DC-Style-Guide-2.jpg
Welcome to another edition of Into the Bronze Age!  Today we’ve got the all teen version, apparently, as we have not one, not two, but three separate stories about young people losing their freaking minds and blowing stuff up!  If that’s not enough to pique your interest, I don’t know what would, so check out today’s tales!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #398
  • Adventure Comics #404
  • Batman #230
  • Brave and Bold #94
  • Detective Comics #409
  • The Flash #204
  • Forever People #1
  • G.I. Combat #146
  • Green Lantern/Green Arrow #82
  • Justice League of America #88
  • New Gods #1
  • Superboy #172
  • Superman’s Pal, Jimmy Olsen #136
  • Superman #235
  • World’s Finest #201

Bolded entries are covered in this post, the others will be covered soon.


Batman #230


Batman_230“Take-Over of Paradise!”
Writer: Frank Robbins
Penciler: Irv Novick
Inker: Dick Giordano
Letterer: John Costanza
Editor: Julius Schwartz

“Danger Comes A-Looking!”
Writer: Mike Friedrich
Penciler: Irv Novick
Inker: Dick Giordano
Editor: Julius Schwartz

This cover looks very Black Panther-ish, but the story inside features a different type of gang.  The headline tale continues to engage themes of youth involvement and demonstration, though Robbins’ handling of these ideas is a bit strange.  It begins with Batman intervening in a gang fight between two groups of young punks.  When he shows up, both of them turn against him, which doesn’t work out too well for their leaders.  I rather enjoy how little patience the Dark Knight has for their nonsense throughout this issue.  He gives them a speech about how, if they really care about their ‘turf,’ they should try to make it better, not tear it apart, and he reforges the kids into a singular community action group called ‘the Brave Barons.’  They channel their anger into productive avenues, cleaning up their neighborhoods and trying to make a difference.

Batman230-03

It seems like Batman has helped them find their way until a year later when Alfred draws his master’s attention to a news story featuring the Barons themselves.  They have taken over a new luxury apartment building in order to demand the city build affordable housing for its poor inhabitants.  They surrounded the building with a chain of explosives and are holding the structure hostage until their demands are met.

Batman230-04

Batman230-06The Masked Manhunter is furious at them and declares that they’ve made their beds, so they can lie in them.  He refuses to take a hand.  Now, I’m of two minds about this.  On the one hand, Batman is a hard fellow, so he might just let people too stupid to learn from their mistakes learn how much they can cost.  On the other hand, with Gotham in danger, he’s not one to sit on the sidelines, regardless of his personal feelings.  I guess you could say that he didn’t consider these kids any real threat, but it still strikes me as a bit off.

Yet, as the siege wears on, the Barons two leaders, Shades and Rap demand to talk to the Bat himself, hoping he can negotiate for them.  Tensions begin to show between these two as they wait, however.  While the Dark Knight reluctantly agrees to deal with the gang, Rap and Shades begin to fight.  Shades wants to demolish the building to make a statement, but Rap isn’t willing to go that far.  They struggle, and we cut away before we see what happens.

Batman230-09

Meanwhile, the Caped Crusader arrives and meets two more of the gang, Mouse and Kitten, who let him through.  Mouse leads the hero to the headquarters where the leaders had holed-up, but when they arrive, they find Rap dead!  The young man fills Batman in, then bolts as they begin searching the building.  Shades uses a megaphone to tell the Barons to clear out, and the Dark Knight zeroes in on his location, finding him in a closet with the detonator.  They fight a desperate battle, but Batman is able to put the kid down and disable the device.

Batman230-15Batman230-16

Strangely enough, when Shades tells Batman to take him in because he’s guilty of killing Rap, the Masked Manhunter is preoccupied, waiting for someone else to arrive.  He tells Shades that he didn’t actually kill Rap.  When the Baron’s leader blacked out, the real murderer finished Rap off!  Just then, the killer, anxious about the distinct lack of explosions in the building, comes to investigate, and the hero and the gang member capture the shadowy figure.  Only then do they realize that it is actually Kitten!

Batman230-19

Apparently this cat has some wicked claws, and she murdered Rap and framed shades so that she could take over and “show them what a femme leader could do”!  Yikes, that’s taking women’s lib rather far.  Batman suspected the truth when Mouse recognized the body even though he could only see its legs.  Yet, the hero didn’t suspect that it was Mouses’s girlfriend, rather than he himself, who had done the deed.  The story ends with Shades declaring that, even if things turned out badly, at least they got their ‘message’ across and that they’re willing to pay the price, which is a strange note to end on.  It almost seems to justify the Barons’ terrorist tactics.

Batman230-20

This is a story with potential but not enough space to actually accomplish its aims.  There are too many characters in too cramped of a plot to be effective.  We barely meet the two leaders before they are at each other’s throats, and we don’t really meet Kitten at all until she’s revealed as the killer.  The social themes at play here don’t have enough room to breathe either, though they add an interesting dimension to the story.  With the talk of “their people” and the cover design, I rather wonder if these kids were supposed to be black in the original concept.  That would likely have made this comic a bit too controversial at the time, though.

The central mystery of the murder is reasonably engaging, and I enjoyed both Batman’s deduction and his miscalculation about the killer’s identity.  It simultaneously showed his skill and his humanity.  That section worked well, however weak the motivations involved were.  Novick’s art was quite strong in this whole comic, but particularly in this first chpater where it is heavily atmospheric and nicely dramatic.  In general, the tale is just a bit too rushed and a bit too underdeveloped.  I’ll give it 3 Minutemen, as it’s a fairly mediocre story, but not an unpleasant read.

minute3


“Danger Comes A-Looking”


Batman230-22

The robin backup that follows, however, is actually quite good, doing more with less.  It helps that Friedrich builds on what came before in surprising detail.  He’s really crafting an interesting ongoing saga for the Teen Wonder.  Not only does this story pick up threads from previous Robin backups, it also ties right in with last month’s World’s Finest, making the bombing and unrest on campus part of the young hero’s setting, which is a neat touch.  Once Superman drops him off, Dick decides to start investigating that bombing.

Before he can even get started Robin is jumped by three college toughs.  They bite off a bit more than they can chew, however, and the young Action Ace gives a good account of himself.  Well…almost.  He sends two of the three flying, and then one of them gets in a lucky gut punch.  Apparently this one punch leaves Robin too stunned to follow the trio as they run off.  Now, if you’ve ever taken a real punch to the gut, you know that it can take a lot out of you, especially if you’re not ready for it.  Yet, Dick was in the middle of a fight and he’s a trained fighter, so I’m not quite sure how things would shake out this way.  This scene bugged me, as it really only happens because of plot and it once more makes the character seem incompetent for the sake of a story.

Batman230-23

Whatever the case, poor Dick takes a licking, unable to spot anything of his assailants but their orange tennis-shoes.  The next day he has to wander around campus bruised and battered, which means he has some explaining to do.  He runs into Phil Real, our photographer friend from a few issues back, and a new girl named Terri Bergstrom, who catches our young hero’s eye.  They’re apparently part of a computer club that is working on a computer dating service, which must have been in the zeitgeist around this time.  After all, we got a mention of it in a Batgirl arc in the last year.  I touch on this short scene as I suspect it will prove important in a future issue, though it doesn’t figure into this story.

Batman230-25

Where our plot does pick back up is when Dick observes a notice in the school paper from Marty and Davy, his friends from the last World’s Finest adventure.  They ask Robin to meet them, and when he does, they tell him that they think they’ve figured out who the bomber is, but before they can explain their suspicions, the Teen Detectives spots orange shoes like those of his attackers and discovers that they are part of the initiation ritual of members of the Kappa Zeta fraternity (never trust a frat boy!), known as the Broncos.  The Titan pursues the boys and discovers them attacking a protest by the radical ‘Students for Democratic Action’ organization.

Batman230-28

Emulating his mentor in the main title, Robin flings himself into the middle of the melee, and he finds the two sides turning against him.  The Teen Wonder makes short work out of the first two attackers, which lets him calm the situation down.  Interestingly, the young hot-head, Hank Osher, who we met a while back, is heading up the protest, and he storms off, bad-mouthing the young hero.  Suddenly, his car explodes, seemingly confirming the theory that Marty and Davy had that the angry radical was the bomber.

Batman230-29

This issue ends rather differently than the Batman tale, as Robin notes that Frank caused his own demise as “playing with violence is like playing with fire!  Sometimes you get burned–permanently!”  The Teen Wonder is hard on himself for not having seen Hank’s role in the crime, but he’s also rather introspective about how he keeps finding himself in the middle, with both sides against him in these conflicts.  (I feel ya’, kid!)  I imagine it had to be tough to be a level-headed person during this era (though, I suppose a rational person is always on the outs with our world), someone aware enough to see the problems with the culture but reasonable enough to know that change has to be incremental to be sustainable and successful.

Batman230-30

This brief story is really fairly good.  You’ve got a lot of moving parts, and Friedrich is successfully fleshing out Robin’s supporting cast over the course of these backups.  He’s doing a good job of cramming a ton into these stories, and the payoff is exponential, as each new story builds on what came before.  Curiously, his writing is much less melodramatic and touchy-feely here.  The protagonist is faced with interesting challenges, and his stories being set in one of the most volatile and controversial areas of American culture during this period provides lots of plot and character possibilities.  This particular setup is intriguing, though I’m hoping there’s more to the mystery than meets the eye.  At the least, the issue of the orange shoes remains to be resolved, but I imagine there will be more going on with Hank Osher as well.  Taken in isolation, this little story is way too brief and incomplete to be successful, but in context, it makes for a solid step along the way for this arc.  I’ll give it 3.5 Minutemen, as it loses a bit for making Robin take a dive in the opening pages.

minute3.5


Brave and the Bold #94


Brave_and_the_bold_94“Rebels in the Streets”
Writer: Bob Haney
Penciler: Nick Cardy
Inker: Nick Cardy
Letterer: Ben Oda
Editor: Murray Boltinoff

Ohh Bob Haney.  Crazy, zaney Bob Haney.  This story is definitely a product of the Zaney one, and its contrast with this month’s issue of Batman is really telling of Haney’s disregard for continuity or characterization.  He is definitely in a world all his own.  This tale also deals with youth involvement, protest, and radicalism, but in Haney’s own inimitable style, upping the ante to a ludicrous degree.

The crazy is evident right from the start, as Commissioner Gordon and the army have the Gotham ghetto cordoned off because they’ve received a threat that the youth of the area have acquired an atomic bomb.  Yep, you read that right.  While the Brave Barons just got some regular old explosives, these enterprising youngsters went out and bought themselves some radioactive materials and built their very own weapon of mass destruction!  They want to negotiate, and The Bomb is their bargaining chip.  Batman is heading into the slums to meet with the kids of STOPP (Society to Outlaw Parent Power, a Bob Haney name if ever there were one).

brave and the bold 094 003

On the way in, a punk with a switchblade jumps him, but the Dark Knight easily disarms the kid, and offers to go with him peacefully.  It’s a nice little moment.  The revolutionaries blindfold the Masked Manhunter and bring him to their leaders, Mark, Chino, and Linda, who fill him in on the situation.  From the beginning, the tensions between this trio are evident, and the atmosphere is thick with animosity for anything and everything.

brave and the bold 094 004

This looks like the setting for The Dark Knight Returns.  Where are the Mutants?

They’ve got that late 60s ‘rebelling against the whole world’ vibe in spades.  The trio tell the hero that ‘The Genius Dropout’ built their a-bomb, which is a pretty impressive feat for someone who didn’t finish high school.  They give Bats a copy of the plans as evidence and send him back to the powers that be.  Once convinced, the city has the Caped Crusader contact Mark once more to get their demands.

brave and the bold 094 005

Apparently Andy Warhol is leading the resistance.

In the meantime, Batman is desperate to keep the peace, even begging for the President not to send in the National Guard and to give him time to resolve things peacefully.  Yet, Commissioner Gordon is not so patient, and he’s starts rounding up protestors and cracking down on the city.  It’s almost like being held for ransom by an atomic weapon is serious or something!  Friction develops between the old friends, and the Dark Knight keeps defending the kids, who, once they start playing with atomic weapons, seem to me to have graduated from youths to terrorists rather definitively.  Caught between the two groups, the hero calls in backup, young backup, and the Teen Titans come to help.

brave and the bold 094 008

Robin and Lilith show up ‘in mufti’ (civilian garb), while Kid Flash and Wonder Girl come in costume.  The first pair infiltrates STOPP to try and find the bomb while the others act as backup.  The kids are well organized and paranoid, but fortunately the Titans have laid their plans well, so they are accepted, provisionally.  As the two costumed kids search the town, Dick and Lilith join Chino to deliver their demands, which they do, with a bomb for some reason.  As Batman is trying to calm the powers that be, there’s an explosion outside city hall, and when the smoke clears, STOPP’s demands are on the door, like a set of theses.  On the way back, the undercover pair get spotted by the cops, so they knock Chino out and have their backup rescue them.

brave and the bold 094 015

Clearly these are cool-headed and rational people we can negotiate with.

The kid’s demands are actually pretty reasonable for the most part, though there are some glaring exceptions.  They want slumlords prosecuted, pushers arrested, and their garbage picked up.  Basically, they want the laws enforced, but they also want ghetto schools closed and all of their agitating fellows released.  Most outrageous of all, they want several public figures, including Gordon and Batman himself, locked up as a sign of good faith.  Keep in mind, all of this is being enforced by threat of atomic annihilation.  I can’t emphasize that enough.  While people very reasonably insist on rational actions, like evacuating the city, Batman insists that they kowtow to the terrorists’…er…I mean kids’ demands.

brave and the bold 094 016

brave and the bold 094 023

Meanwhile, the search goes on with no luck, until the Dark Detective reasons that he might be able to find this Dropout Genius if he checks school records.  He tracks the underage Unabomber down, but discovers that he’s been arrested at the protests and has lost his memory.  Sure!  Why not!  With no time left because of Batman’s insistence on not evacuating, the city caves and agrees to all demands.  Yet, even that doesn’t stop the madness.  It’s almost like folks crazy enough to threaten to blow themselves sky-high shouldn’t be trusted to make rational choices!

brave and the bold 094 026

Haha!  They were planning to murder millions of innocent people!  Those scamps!

brave and the bold 094 026 - Copy

Linda, one of the three leaders, refuses to surrender the bomb, swearing that the powers that be will never keep their word.  Yikes, and we thought Kitten was a crazy chick!  She only planed to blow up a single building.  This girl makes her look like an amateur as she plans to murder a town!  Linda steals the weapon and hides it somewhere else, so the Titans track her down.  Lilith uses her powers to invade the girl’s mind, but for some reason, she doesn’t just find the bomb’s location.  Instead, there’s a whole song and dance about what made the young harpy what she is as the psychic explores her past.  Apparently, Linda’s mother left her with relatives when she was young, and she had major abandonment issues.  She ran away when her mother was going to return seven years later, so the Titans figure that the mother is the key to the girl’s psyche…or something.

brave and the bold 094 031

DRAMA!

The revolutionaries agree to help the team find the woman, and we eventually get a big, emotional reunion, as the hurt daughter lashes out at her mother before finally making up in tears.  Ohh, and she also gives up the bomb.  Sheesh.  Maybe I’m being a little unreasonable, but I sorta’ don’t think that someone who is willing to nuke an entire city for no reason really deserves a happy ending.  Either way, the story ends with Gordon and Batman strolling off into the sunrise talking about making a better world.

brave and the bold 094 032 - Copy

Those murderous sociopaths were going to kill us all, even after we gave them what they wanted.  What rapscallions!

Man, summarizing Zaney Haney ain’t easy! This story is just plain nuts.  It’s an entertaining read, (when is Haney NOT entertaining?) but the central premise is just so insane that I can’t get past it.  In addition, the reactions of both Batman and Gordon really drive me nuts, as they are completely out of sync with what is happening in the story.  After discovering that STOPP had hidden a freaking atomic bomb in a statue of the Dark Knight, the Commissioner treats it like a delightful prank by a precocious child.  He actually laughs about their antics.  The tone is wildly out of measure with the situation.  ‘Those darn kids and their atomic weapons!  Haha!  What rascals!’  That’s just a completely bonkers response to attempted mass-murder.

In  addition, look at the difference between Batman’s portrayal in this story and in his own title.  In his own book, the Caped Crusader is completely unwilling to negotiate with the gang when they cross the line from activism to terrorism, which seems rather fitting for his character.  In this one, he goes to incredible extremes to make sure that everybody complies with the little terrorists.  He’s completely sympathetic with their goals and even excuses their methods.  That’s about as big a difference as you’re going to see.  Now, I’m not a huge fan of Haney’s personal demesnes of character portrayals, but I generally don’t find it to be the worst thing ever.  Yet, even if your version of a character is different, it should still make some kind of sense!  Haney’s treatment of the themes that are clearly very powerfully present in the zeitgeist of youth involvement and the nature of social activism is about as out of touch and ridiculous as his stories usually are, and its weaknesses really show when read concurrently with what other authors were doing with the same ideas at the time.

I know this is a comic, and comics use broad strokes and larger than life characters and situations.  Nonetheless, this setup is just too ludicrous and too all over the place to work.  As usual, Haney throws in everything including the kitchen sink, with a homemade atom bomb, a trained youth terrorist army that can’t decide if they’re protesting or blowing things up, emotionally damaged women, Batman at odds with the authorities, and undercover teen heroes, and that doesn’t even cover everything!

On the plus side, we get some more of Nick Cardy’s lovely, soft pencils, but unfortunately, it’s a Batman story.  Though I love his work, I’m not crazy about his rendition of the Dark Knight.  Fortunately, we get some wonderfully atmospheric work on Gotham City and on the revolutionaries and the Titans.  Nobody draws the Titans like Cardy!  Yet, his art can’t save this tale.  I can’t get past the bat-guano premise and the fact that Haney wants us to empathize with terrorists who threaten to nuke their own city, so I’m going to give this one 2 Minutemen.  It’s still readable, but rather maddening.

minute2


Clearly the state of America’s youth was on the zeitgeist, at least over at DC, at this time.  Just in today’s two books we see three different examinations (admittedly of varying quality and thoughtfulness) of the situation.  It’s fascinating to see such different perspectives on the issues of the day manifested so clearly in our comics.  Let’s see what interesting material our next books hold.  Please join me soon for another edition of Into the Bronze Age, and until then, keep the heroic ideal alive!

Into the Bronze Age: February 1971 (Part 6)

DC-Style-Guide-1

Welcome to another edition of Into the Bronze Age!  We’re still working on February, but we’re almost done.  We’ve got a solid set of books to talk about today, and we get a new entry on the Head-Blow Headcount!  Adventure awaits!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #397
  • Adventure Comics #402
  • Aquaman #55
  • Batman #229
  • Detective Comics #408
  • The Flash #203
  • Justice League of America #87 (AND Avengers #85-6)
  • The Phantom Stranger #11
  • Superman’s Girlfriend, Lois Lane #108
  • Superman #234
  • Teen Titans #31
  • World’s Finest #200

Bolded entries are covered in this post, the others will be covered soon.


Superman #234


Superman_v.1_234“How to Tame a Wild Volcano!”
Writer: Dennis O’Neil
Penciler: Curt Swan
Inker: Murphy Anderson

“Prison in the Sky”
Writer: E. Nelson Bridwell
Penciler: Curt Swan
Inker: Curt Swan

We’ve got a nicely dramatic cover for this issue, and the headline story within is definitely a step in the right direction for O’Neil’s Superman revamp.  The plot is a standard setup for the Man of Steel, a natural disaster threatening innocents, but there are added complications, physical, and, more interestingly, moral.

superman 234 0003

The story begins with everyone’s favorite evil CEO (before Lex Luthor went legit), Morgan Edge, who is calling Clark Kent into his office.  He gives the mild mannered man a new assignment, to cover the events on the island of Boki as they unfold.  Apparently, the Boki volcano is about to erupt for the first time in 100 years, and, in another display of impersonal, corporate evil, the island’s owner is refusing to let his workers evacuate.  Edge orders Clark not to intervene, only to report, displaying a telling level of vicious callousness.  Fortunately, while Clark Kent may be forbidden from intervening, Superman is under no such restrictions!

superman 234 0004

superman 234 0006He streaks off to the south Pacific, where he sees armed ships firing on natives in canoes.  Helpfully gathering up the fired shells, the Man of Steel lands on the lead ship’s deck, and there’s a funny bit as the sailors continue firing with small arms and Superman contemptuously points out how stupid that is when their deck guns couldn’t hurt him.  He’s confronted by Boysie Harker, the island’s owner, who refuses to believe that the volcano will really blow and is willing to kill his employees (more like slaves) if they leave.  Harker declares that the law is on his side, and he forbids the hero from setting foot on his island.

superman 234 0005

Now, this is where the Silver Age Superman would have a big existential crisis because heaven forbid he break the law to save a life.  Fortunately, in what is probably the strongest part of the issue, the Metropolis Marvel flat-out acknowledges that he’ll break the law if he has to, “because there’s a moral law that’s above some man-made laws.”  That’s just the kind of increased moral sophistication I’ve been wanting to see from these stories.  Of course, it’s ironic that this comes from Denny O’Neil, whose Green Lantern was completely unwilling and unable to see the difference between law and morality, but perhaps this is growth for both character and writer.

superman 234 0013

Either way, Superman sets out to save the island without technically breaking the law, figuring there’s no reason to court trouble if he doesn’t have to.  After setting up his camera and using a remote transmitter to do his narration while in action, he begins drilling a channel under the sea to relieve the pressure of the volcano and prevent the eruption.  Yet, far away, another familiar figure is stirring!  The sinister sandy shape from the previous issue stalks across the desert and then shakily takes to the skies, heading for Superman.

superman 234 0008

When it passes overhead, the Man of Steel suddenly loses his powers and grows ill.  He’s forced to abandon his drilling and wonders what in the world could have caused his weakness now that kryptonite is gone.  As the situation grows more dire and time grows shorter, the Man of Tomorrow is distracted by a crashing plane.  After he manages to save the aircraft, he learns from the officials onboard that the U.N. is preparing to move in and arrest Harker and free the natives.  Yet, they’re still an hour out, while the volcano is due to erupt in twenty minutes!  Superman learns that the plane was damaged by a storm, and this gives him an idea that just might work!

superman 234 0015

He flies to the storm-clouds, and by flying at super speeds, he creates a powerful wind that blows them right over the volcano’s cone.  The contact of hot and cold air triggers torrential rains, and the raging fires below are cooled enough to delay the eruption.  Yet, as Superman washes off in the downpour, the sandy figure appears above him once more, and he plunges from the skies, crashing right into the deck gun of Harker’s ship.

superman 234 0016superman 234 0017

In a hilarious and beautiful sequence, Harker and his men attack the Man of Steel with their bare hands, busting many a knuckle between them, as the hero simply ignores them, lost in thought about what caused his sudden fall.  It’s wonderfully funny and illustrative of his power and his personality.  I’m reminded a bit of the scene from Deadpool where the Merc with a Mouth breaks all of his limbs attacking Colossus (warning, SUPER not family friendly).

superman 234 0018

With Harker arrested and the people evacuated, Clark Kent is free to cover the deferred eruption, but he can’t help but wonder, what was it that sapped his strength?  Meanwhile, inside the volcano, a sandy figure waits, its features slowly taking on greater distinction.

superman 234 0019

This is a great, straight-forward Superman adventure.  It’s a simple enough plot, but the addition of the legal angle and the moral depth it reveals is enough to make it something special.  The continuing thread of the sand Superman is intriguing, and I’m definitely interested in where that is going.  We’re definitely seeing evidence of a change in values in these comics as we have yet another villain who is a corrupt industrialist.  We’re clearly seeing a lot of distrust for the wealthy and the powerful and the focus on social justice that comes with that.  I’m impressed that O’Neil manages to gives Superman some challenges without robbing him of his powers or resulting to too many plot devices.  One of the hero’s greatest limitations has always been his own code of conduct, and that’s always a source for good story conflict.  The humor and humanity Clark displays is also quite good.  In short, this is a fine Superman story and an encouraging sign of O’Neil’s progress.  I’m looking forward to seeing what else he comes up with.  I’ll give this tale 4.5 Minutemen.

minute4.5


“Prison in the Sky”


superman 234 0022

The ‘Fabulous World of Krypton’ backup strip continues to be a fun glimpse into history, and it’s penned by the perfect fellow in the person of E. Nelson Bridwell, DC’s own champion of continuity.  This particular tale gives us a look at Kryptonian culture and the nature of their elections.  Curiously, we learn that the ruling body of Krypton, the ‘Science Council,’ has its members elected by the population based on the strength of their scientific achievements.  That’s a novel idea, and I’m sure it’s been formally argued, but I can’t for the life of me remember by who.  I’ll let you make your own wry comparisons between scientist-run Krypton and the current situation in the U.S.

superman 234 0023

The relative merits of the system aside, we observe the proceedings along with Jor-El and Lara as two different scientist demonstrate their inventions.  Ken-Dal created a warp fuel, while Tron-Et (no, not THAT Tron) shows off a ‘Dissolver-Beam’ that can break up storms.  To vote, the citizens of the world use a ‘vote projector’ to flash a green or blue shape on the sky.  That seems a tad inefficient to me, but nonetheless, Tron-Et wins the election.  As his first act, he proposes that, because of growing overpopulation in Krypton’s prisons (not very utopian, is it?), they should disintegrate condemned criminals.  The rest of the Council strongly objects, calling a death penalty barbarous (perhaps a touch of social commentary?), and demand that they open the floor for alternate solutions.

superman 234 0024

Jor-El, always ready with a half-baked idea, comes to the rescue with a plan to put prisoners in suspended animation and then put them into orbit, where they can be brainwashed into good citizens, thus stealing a page from Doc Savage‘s playbook.  Interestingly, even he calls it brainwashing, which indicates that he’s at least partially aware of the huge ethical concerns raised by such an idea.  Shades of A Clockwork Orange!  His idea is approved, and he builds a prototype.  A prisoner volunteers for the first test, and he’s launched into space for 73 days.  During its orbit, Krypton loses track of it for a time, but rediscover the ship before it lands.

superman 234 0026

When the rocket touches down, instead of being reformed, the prisoner bursts out of the hatch, seemingly possessing superpowers!  After clobbering Jor-El, the convict takes to robbing banks.  Just as he’s making his escape, Jor-El confronts him again, and this time, the scientist gets the upper hand.  After he recaptures the prisoner, the scientist reveals that the fellow was faking his powers with the aid of an anti-gravity belt (which, if you recall, was created by Jor-El himself just last issue, making him the perfect person to solve its mystery.

superman 234 0029

The would-be thief spills the beans after he is captured, revealing that he’s actually the test subject’s twin brother, and he’s working for the head of Krypton’s biggest ‘crime combine.’  Surprisingly, his leader is none-other than Tron-Et himself.  He finagled his way onto the Science Council in order to silence captured criminals who knew too much.  To ensure his plan was adopted, he tried to sabotage Jor-El’s idea, disintegrating the original capsule and creating a duplicate complete with a false prisoner.  Ironically, Tron-Et then becomes the first test subject for Jor’s design.

superman 234 0030

This story could probably do with some more space, as it’s really crammed a bit too full of ideas to be entirely successful.  Nonetheless, it’s a fun tale, and all of those ideas are intriguing and lively.  It’s always great to see Jor-El play ‘action scientist,’ which is more entertaining than the ‘Jor-El the barbarian’ we saw in Man of Steel.  Krypton is developing into a more fully realized setting, and while certain elements of Bridwell’s plot, like the sky-light voting, are a bit on the silly side, there isn’t anything here that is flat-out ridiculous, unlike many earlier stories about the planet.  It’s notable that we even manage to get a touch of continuity, with this yarn following naturally from the previous one.  In the end, it’s just enjoyable to see Bridwell explore the world of Krypton, and his imagination is certainly up to the task.  I’ll give this backup 3.5 Minutemen.

minute3.5


Teen Titans #31


Teen_Titans_v.1_31“To Order is to Destroy”
Writer: Steve Skeates
Penciler: George Tuska
Inker: Nick Cardy
Letterer: John Costanza
Editor: Dick Giordano

“From One to Twenty”
Writer: Steve Skeates
Penciler: George Tuska
Inker: Nick Cardy
Letterer: Joe Letterese
Editor: Dick Giordano

This so-so Nick Cardy cover (a rarity) promises another campus-centric comic, though the headline tale within is an odd example of the type.  Of course, I love Steve Skeates, but I don’t think this yarn is really his best work. It does feature his usual imaginative touch and dramatic sense, but the handling is a bit clumsy.

This teen tale opens on the campus of Elford College, where a mustachioed man waits to see the school psychologist.  He looks like he’s in his 30s, but we’re supposed to think he is a student.  Interestingly, he looks a bit like Tony Stark, and, of course, George Tuska was perhaps most famous for his run on Iron Man.  As he sits in the waiting room, casually reading a magazine, he overhears the doctor talking with a student in his office.  The kid complains about being distracted by the chaos in the world and having trouble studying because of it (I feel ya’, kid!).

teentitans31-02

In that middle panel observe the lined, world-weary face of an 18-year-old.

The shrink offers the boy some therapy and helps him come to grips with the instability of contemporary politics…ohh, wait, no.  He gives the kid a brain operation and implants a device in his head to “help him concentrate” by controlling his thoughts!  I wonder if that’s covered under student insurance.  Hearing this insane treatment plan, our middle-aged teenager reacts completely realistically, freaking the heck out and getting the heck away from that office.

teentitans31-03

Oddly, we get the traditional first page title-splash on page three.  Why?  I have no idea.  I’m wondering if the pages for this issue somehow got out of order.  Anyway, a week later, young Wally West pays a visit to the campus as he’s starting to tour colleges.  That’s a fun bit of character developing verisimilitude.  I wonder how many years it will be before Wally actually goes to college.  At the school, he spots our mustachioed muchacho from the opening being attacked by a gang of students!  Immediately forgetting all about the whole ‘not using powers or costumes’ nonsense, Wally leaps into action as Kid Flash, noting that he doesn’t know what’s going on, but he can’t stand a one-sided fight.  I rather like that, and it’s a nice character beat.

teentitans31-06

Rescuing the man-boy from the melee, the Fastest Boy Alive follows his directions to a shack in the hills where the fellow, Johnny Adler, has been hiding out.  Adler tells his tale, which leaves several things unexplained.  Apparently, after he realized what a quack the school shrink was and fled his appointment, he became a marked man.  It seems that all of the students on campus have been turned into school zombies, and they follow the administration’s orders, even attacking on command.  Yet, who Adler is and how he ended up at the shack remains a bit fuzzy.  He claims that he can’t get away because the only way out is through campus…but that’s a bit hard to believe.  You can’t just walk around?  Maybe it’s a failure of the art that I can’t conceptualize this.

teentitans31-07

Anyway, the young hero speeds away to gather his teammates and investigate Elford.  When they arrive on campus, we we discover the most interesting element of the comic as we are introduced to the nefarious Dr. Pauling himself, along with the university president, who watch the Titans suspiciously.  It seems that Pauling began his operations because of growing tensions at the college and the rising tide of student unrest throughout the country.  The powers that be wanted a way to pacify the student body, and they naturally turned to the most wildly unethical and supervillain-ish way imaginable.  To top things off, the not-so-good doctor doesn’t even have a medical license!

teentitans31-10

The junior JLA, curiously enough, are dressed in their non-costumes from the pointless Mr. Jupiter, but they immediately switch into their costumes to go meet with Johnny.  At the shack, they discover signs of a struggle and a very absent Mr. Adler, so they change back and return to campus in search of him.  Once they arrive, the psycho psychologist sics the school on them, and the Titans find themselves fighting for their lives.  What’s worse, they can’t use their powers without revealing who they are.  It’s almost like giving up your costumed identity is a huge mistake for a superhero.  Who knew?

teentitans31-13

Surprisingly, Lilith actually makes herself useful and reveals she’s been taking judo.  As the team is attacked, young-old Johnny Adler, newly zombiefied, begins to struggle against his programing and stumbles towards the president’s office.  During the fight, we also get an awkward exchange between Mal and Roy that doesn’t amount to anything.  I’m not sure if it’s supposed to be light-hearted ribbing or something more serious, but it comes across as a bit mean-spirited.  See what you think.

teentitans31-15

Once Johnny makes it to the office, he forces Pauling to call off the attack, and with his last ounce of strength, he rips out the mic cord, saving the Titans just before they would have been overrun.  The team dashes off to find Pauling, clearly completely nuts, ranting and raving about how the campus will be consumed in riots without his stewardship.  The story ends with an attempt at a melancholy and thoughtful reflection that doesn’t quite strike home.  The heroes point out that the human spirit triumphed over programming and compulsion in Johnny, but that just indicates that the other students might have done the same too, yet didn’t.  They wonder if the majority of people are really that weak and easily led.  Have you read your history kids?  Yes.  The answer is yes.

teentitans31-17

This slightly weird story has its strong points, but I think Skeates might be wrestling with his page limit on this first one.  There are some really interesting ideas at play here, but they don’t quite come together enough to be effective.  You have a really neat reflection of the anxiety about student involvement that we’ve watched spread through the culture and through the comics.  It’s fascinating that the motives for the villains are effectively just pacification, the maintenance of the status quo.  They want their students to go about their studies and get their degrees in peace, which is a perfectly reasonable goal, though it is obviously taken to a horrific extreme.  By implication, this tale has some rather interesting things to say about that very status quo and the ‘establishment’ that maintains it.  Yet, these fascinating ideas don’t get enough space to breathe.

teentitans31-18

That first panel gives us a delightfully deranged face.  Yikes!

The same is true with Johnny Adler’s sudden ability to resist the brainwashing (something of a theme with today’s books).  We just don’t know enough about the kid for his triumph to have much of an impact.  If we had been introduced to him as a free-thinker, an independent spirit, it might have been more effective.  The character was a good chance for Skeates to make some kind of statement about HOW to avoid becoming one of the easily led masses, but he passed up the opportunity.  In the same way, there’s a slight effort to develop the Titans themselves, but it doesn’t really amount to anything.  This would have been a good chance to break with the Mr. Jupiter setup, which is clearly not working, but we aren’t so lucky.  Of course, the central conflict, the random brain operations, also needs a bit more to sell it.  How exactly did this school psychologist convince presumably every student on campus to let him cut into their brains?  You can’t throw something like that out in one page and then call it good.

In terms of the art, we’ve got a change this month.  George Tuska is a fine artist with a reputation for interesting and memorable faces, speed, reliability, and versatility, but he’s no substitute for Nick Cardy in my book.  This issue looks good, but I miss Cardy’s unique style and can’t help wondering what might have been.  I suppose I’ll give this tale 3 Minutemen.  It’s strengths and weaknesses sort of even out to an average score.

minute3


“From One to Twenty”


teentitans31-22

Hawk’s caveman-like contempt for poetry is picture perfect for him.

Like last issue, we’ve got two stories in this month’s book, but sadly the backup this time isn’t Aqualad and Aquagirl.  Instead, we’re treated to a fun solo adventure by Hawk and Dove.  It’s nice to see these two new characters getting a bit of a chance to develop some, as there isn’t a whole lot of space in the main Titans book to flesh them out with everyone else competing for panels.  This tale begins with Hank Hall who is on the hunt for some crime to fight, and he’s decided to stalk the streets with a pair of binoculars…for some reason.  That’s not at all unusual and apt to draw attention or anything.  He spies a strange transaction at a newsstand, wherein a customer gives the proprietor $1 and gets $20 in return!  Strange!  Thinking that this must be some type of shakedown, the young man trails the customer, changing into Hawk in the process.

teentitans31-23

Ironically, the suspect is himself mugged a few minutes later, and Hawk decides to intervene, better to bash multiple crooks instead of just one!  He plans to take out the muggers and then let the suspect go on his way so he can keep tailing the guy, but he the warlike one lets himself get distracted during the donnybrook and, joy of joys, he gets taken out by a head-blow!  That’s right, Hawk makes his official first appearance amongst the august company on the Wall of Shame.

teentitans31-26

When he comes to, his brother Don has found him, having been out on his own type of patrol, focusing on protecting victims rather than punishing criminals.  They bicker a bit, but pretty quickly they decide to stake out the newsstand again and see if anything else happens.  Once there, they observe the same customer return and get another $20 for $1, and Don works out what’s going on as they leap into action.  When the peaceful pacifist tries to talk the pair into surrendering, one of them pulls a gun, and the other slugs him.  Fortunately for Dove, Hawk is there to bust some heads.

teentitans31-29

I don’t much care for the way Tuska draws their transformations.

After the fight, Don explains to his brother that this was part of a counterfeit ring, where passers could trade one dollar of real money for twenty funny bills.  As they search for change to call the police, they hope that the men they captured will help lead to bigger fish in the syndicate.

teentitans31-30

This is an entertaining little tale.  It’s nice to see the brothers in action on their own, and it’s also nice to see them do more than just argue with one another.  Hank comes off better in this issue, if a tad dim, and while Don doesn’t come off as a coward, gamely dodging gunfire without a complaint, he does seem a bit ineffectual as he can’t even stop an unarmed hood without his brother’s help.  It is funny to see him try and talk the thug into surrendering, only to catch an elbow to the face, but it would have been nice to see him pull his weight a bit more.  In the end, this is a good story that provides these two with a chance to shine.  I’ll give it 3.5 Minutemen.

minute3.5


And that fills out this post.  We had a fun set of books in this batch, and I’m always pleased to add another entry to Headcount.  I hope you enjoyed my commentary, and please join me soon for the final book in this month of 1971, along with my final thoughts.  Until then, keep the heroic ideal alive!


The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpgAquamanhead.jpg3072564469_1_3_hCmU7jwq.jpg

arrowheadglheadAquamanhead.jpgAquamanhead.jpgAquamanhead.jpgbatman-family-6-cover.jpg2f52ff2370b3a87769869427faeac69d

Hawk joins many of his fellows and two fellow Titans on the Wall of Shame!  I wonder if his partner will join him sometime soon.Clearly, the ol’ head-blow trope is alive and well in ’71.

Into the Bronze Age: December 1970 (Part 5)

DC-Style-Guide-1

Hello Internet travelers, and thank you for joining me for today’s stop on our journey Into the Bronze Age!  This is the very last post covering the banner year of 1970.  We are standing at the threshold for the 70s proper, and soon we’ll be exploring a whole new year of comics.  We’ve got a promising trio of titles to examine in this post.  So, hop in your Whiz Wagon and join me as I investigate these classic comics!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.

Roll Call (You can see everything published this month HERE)

  • Action Comics #395
  • Adventure Comics #400
  • Aquaman #54
  • Batman #227
  • Detective Comics #406
  • The Flash #202
  • Green Lantern/Green Arrow #81
  • Justice League of America #84 (reprints, won’t be covered)
  • Justice League of America #85
  • The Phantom Stranger #10
  • Superman’s Pal, Jimmy Olsen #134
  • Teen Titans #30
  • World’s Finest #199

Bolded entries are covered in this post, the others will be covered soon.


Superman’s Pal, Jimmy Olsen #134


jimmy_olsen_134“The Mountain of Judgment!”
Writer: Jack Kirby
Penciler: Jack Kirby
Inker: Vince Colletta

We return to Jack Kirby’s Fourth World today in our second issue of Jimmy Olsen.  With this book we get a bit better of an idea about the setting Kirby is developing, but there are still far more questions than there are answers.  Kirby is setting up a great deal here, and my memory doesn’t quite serve to show me which threads will get paid off.  I have a vague notion that several of the ideas he sets up here won’t quite get the development they need.  Nonetheless, this issue is full of wild ideas and colossal concepts, including some classic Kirby artistic experimentation.

jo134-03

It opens in grand fashion, with a full-page splash of a mass exodus from the tree-house like ‘Habitat’ we saw at the end of the previous issue.  It’s a parade of crazy, Kirby-esq vehicles, led by the wondrous Whiz Wagon.  Jimmy Olsen and the Newsboy Legion are leading the Outsiders out in search of the mysterious and oh-so-awesomely named ‘Mountain of Judgement.’  The Newsboys get into some antics as they try to film the crowd that turns up to see them off, and Flippa-dippa is already stretching for an excuse to make himself useful…which is not a great sign.  Yet, the festivities are interrupted by the newly recovered Man of Steel who tries to talk the crew out of pursuing their mission, intimating that he knows something they don’t.  Jimmy and the Legion insist they have a job to do, but their discussion is cut short by the antagonistic bikers, who mount another attack on the Metropolis Marvel.

jo134-04

One of them tries to run Superman down with a rocket cycle, because apparently he’s a moron and doesn’t get the whole ‘more powerful than a locomotive’ thing, and that goes about as well as you’d expect.  The Man of Tomorrow catches it and plays rocket wrangler in a really cool panel.  Yet, the next attack is more effective.  One of these dropouts with their ridiculously advanced weaponry, targets the hero with a bazooka shell of kryptonite gas, and another finishes him off with a “green K paralysis gun.”  Of course, this is another example of that ‘everything is kryptonite’ problem with this era of Superman stories.  Fortunately, next month we get “Kryptonite Nevermore,” and I am really looking forward to that.

jo134-07

Anyway, Superman is defeated and possibly poisoned, you know, what with the deadly element he was exposed to and all, and his best friend, Jimmy Olsen, casually and callously notes that now they can get on with their job.  This is the one point of the book that really bothered me.  Last issue, the attack on Superman was sudden and unexpected, and Jimmy had just taken control of the gang.  This issue, on the other hand, the attack goes on for some time, the young reporter is clearly more in control, and yet he does nothing to stop it.  What’s more, he greets his friend being knocked unconscious with all the concern that you or I might muster for seeing a stranger stub their toe.  That’s a beat that doesn’t ring true.  It seems like, at the least, they could have, you know, listened to what Superman had to say.

jo134-08

After that kerfuffle, the convoy heads out, careening towards the foreboding Zoomway and beginning a race with death as they encounter obstacle after obstacle in their search for the mysterious Mountain.  First, Jimmy sends the Whiz Wagon straight through a camouflaged entrance to the roadway at top speed, ‘trusting in his instincts,’ which seems an unnecessary gamble, but what do I know?  Next, they must build up speed on a rock-strewn course in order to leap a chasm, a jump that some of the bikers don’t make.

jo134-13

Then they wade into “the water course,” where Flippa-dippa actually contributes, by planting a charge on a blocked exit, though his incompetence nearly gets himself killed as the charge goes off too early.  Of course, the incredible Kirby-bikes of the Outsiders are equipped for submarine operation as well, because Jack Kirby’s reality is way more interesting than ours.

jo134-14

Next, the crew encounters a reality-warping tunnel that messes with their senses, and they have to pilot by instruments as they lose all sense of direction.   This is portrayed by two bizarre pages of Kirby’s patented black and white photo-collages.  They’re fairly psychedelic and surreal, but it rather irks me that his model car doesn’t actually look that much like the Whiz Wagon.  I think he’d have been better off to incorporate some pencils, as he did in similar instances with the Fantastic Four.  I know that this was the King experimenting with the medium, pushing its boundaries and pioneering new techniques, but I never really cared for the effect that this type of gambit created.  According to the letters’ pages of the old Marvel books, though, it seems to have received at least some positive reaction from fans.  I wonder what DC readers would have thought of this in 1970.  If they hadn’t been reading Marvel books, it’s possible they wouldn’t have seen anything like this before.

jo134-16

jo134-19At any rate, Superman has awakened during all this adventure, and he sets out after our young travelers, zooming past the dangers they overcame.  Along the way, he passes the bikers who were left behind in the madcap dash towards their goal, and, in a bit of a cheat, he notes that they are all unharmed.  I can’t help but wonder if that was a Comic’s Code sop, because you’ve got to think that the guys that failed that jump and plowed into the chasm wall probably didn’t do too well.  Nonetheless, the Man of Steel suddenly encounters a bizarre, Brobdingnagian behemoth, a boogeyman from the nightmares of a regular car, a gigantic converted missile carrier with a frightening facade that is screaming down the Zoomway.  This is the Mountain of Judgement.  Who should be caught in its path but the plucky Legion.  Pulling off a last minute save, the Metropolis Marvel carries the Whiz Wagon into the Mountain, which is Kirby-tech from top to bottom.  Instantly, the enigmatic Hairies who we heard about last issue spring forth and start examining the Wagon with delicate instruments.

jo134-20a

Only Kirby could design this gloriously mad vehicle.

Superman begins to explain but is interrupted by the discovery of a tiny but incredibly powerful bomb hidden in the car-mounted camera.  The Hairies lessen its power, and the Man of Steel smothers its blast, leaving the Legion boys entirely gobsmacked.  At this point, Jimmy finally begins to show some appreciation for the guy who is constantly saving his life.  It seems that Morgan Edge had an ulterior motive for sending this expendable little gang of kids on this assignment.  They were a Trojan Horse designed to destroy the Hairies.

jo134-29

But, just who are these strange people, and what are they doing in this bizarre corner of the world?  Most of our questions remain unanswered, but their new hosts take the hero and his crew on a tour and show them the incredible insides of the Mountain, which serves as a giant rolling home for their enclave.  Essentially, theirs is a “mobile scientific society,” whatever that is, and Superman somehow knew about them.  The issue ends with the Legion wondering what game Morgan Edge is playing, and we get a glimpse of the man himself contacting a mysterious master, a strange character by the name of…Darkseid!

jo134-30-copy

This is another jam-packed issue, full of Kirby’s signature wild, rollicking action, an imaginative overload.  Unfortunately, our inker is the notorious Vince Colletta, so I imagine that we’re losing some of the nuances of the art.  Nonetheless, the book is full of fantastic visuals and wonderfully over-designed gadgets.  I don’t think he’s quite got the hang of Superman himself yet, as the Man of Steel occasionally looks a bit wonky, but the rest of the art in this issue is as gorgeous and creative as you’d expect.  The King delivers a plot that centers around a frantic race, which makes for a fun read, and the mysteries he’s introducing left and right are intriguing.

jo134-30

Obviously, DC fans will recognize where a lot of this is going, but it is great fun to see the seeds planted.  The weakness, other than the odd moment with Jimmy’s indifference to Superman’s plight, is Kirby’s dialog.  It’s got a strange quality to it that I just can’t put my finger on.  Just check out some of the examples I posted above.  It has something in common with Beat poetry, an odd rhythm and cadence, combined with some silly 60s slang.  I’m definitely not the first to observe this, and while it isn’t a huge problem with this issue, this is something that marks the Fourth World books and can make them feel a bit dated, even for their contemporary milieu.  Still, on the whole, this is a fun issue, full of the manic energy that always characterizes Kirby’s plotting.  I’ll give it 3.5 Minutemen.

minute3.5

Interestingly, despite several ads for more forthcoming Fourth World books due out this very month, we won’t see them premiere until a few months into the next year.  I wonder what happened there?

P.S.: Several of my friends over at Freedom Reborn have been kind enough to remind me of something that I really should have remembered.  Apparently, despite hiring Jack Kirby to draw Superman and Jimmy Olsen, DC’s top brass were concerned that he would somehow damage the characters by drawing them like Jack Kirby rather than like the house style.  They actually had artists like Al Plastino and Murphy Anderson retouch and sometimes completely redraw both of those characters, leading to the weirdness I noticed in the Superman figures above.  Here’s a great article by Kirby champion and expert, Mark Evanier.  It’s really a crying shame, and the few samples of existing Kirby Superman art really make me long for what might have been.  I had actually learned this years ago when I read through the 4th World omnibuses, but I apparently had forgotten.  Thanks guys!

P.P.S.: This issue also came with an odd, off-beat text piece by the King himself where he praises the possible development of real-life Whiz Wagons and ponders the world that might come.  It’s an interesting read, though Kirby’s strange prose style is a bit hard to get a hang of.  It seems that prediction like these were everywhere decades ago, and yet I still don’t have my flying car, my personal submersible, or my jetpack.  Clearly, we’ve failed to make the future as awesome as it should have been.  After all, we’re living in the 21st Century, and aside from the Star-Trek like device I carry around in my pocket, it doesn’t seem all that different from the 20th.  Buck Rogers would be heartbroken!

jo134-26


Teen Titans #31


Teen_Titans_Vol_1_30.jpgGreed… Kills!”
Writer: Steve Skeates
Penciler: Nick Cardy
Inker: Nick Cardy
Letterer: John Costanza
Editor: Dick Giordano

“Some Call It Noise”
Writer: Steve Skeates
Penciler: Carmine Infantino
Inker: Nick Cardy
Editor: Dick Giordano

Apparently we’re seeing a change in format with this issue.  Instead of a single story, we’re going to get two short yarns each month for a while.  I’m more than a little disappointed by that, as I’ve been looking forward to this issue because the cover indicated it would be Aqualad-centric, even featuring the fantastic but rarely used Aquagirl.  Imagine my dismay when I realized the promising cover only represented a brief backup tale (8 1/2 pages) rather than a full comic.  Promisingly, both of the stories herein are penned by Steve Skeates, but they didn’t quite live up to my expectations.

The first tale, which is actually not the cover story, sadly returns our titanic teens to the pointless Mr. Jupiter plot.  We find them engaged on a mission for the mysterious millionaire, costume-less and also rather clueless.  Lilith has had another vague vision, and she has brought them to a pawnshop she foresaw being robbed.  The team debates the value of following her “hunches,” and Kid Flash is particularly dubious.  Yet, the would-be thieves do show up, and while the boys tackle them, quickly dispatching two of them, the young speedster lets his pigeon get away.

teentitans30-04

For some reason, he doesn’t use his super speed in pursuing the guy, and then he just stands idly by while the fellow stumbles into traffic and gets run down.  Now, it’s supposed to be sudden, but how sudden does it have to be for a kid with super speed not to be able to intervene?  That bothered me, and it smacked more of Kid Flash just choosing not to act than anything else, which is a failure on Skeates’ part.

teentitans30-05

A scene follows with the police in the hospital that tells us that the injured man is Kevin Murphy (no, not Tom Servo’s alter ego), a notorious thief, thought to have died ten years ago.  What does all of this have to do with a job for Mr. Jupiter?  Well, wait and see.  The kids follow up on their “mission,” visiting a wealthy businessman, named Mr. Tout, from whom they are tasked with getting a donation for a charity to help first time youth offenders reform.  Mr. Scrooge, er…I mean Tout doesn’t react take too fondly to this idea, and he screams about how criminals can’t be reformed and how he won’t subsidize lazy bums who won’t get jobs.  Cardy really does some great personality work with this fellow, giving him a distinct and evocative look.

teentitans30-07

Their plea having failed, Mal notes that Tout looked directly at him during his tirade and speculates that there were probably racial overtones in it.  The quintet try to decide what to do now, and Lilith surprises them all by insisting that they go visit the injured Mr. Murphy.  teentitans30-08It’s handy to have the powers of plot.  Meanwhile, Tout discovers the concussed crook’s whereabouts and, strangely, begins to panic.  He decides that he must take care of this situation, immediately!

When they arrive at the hospital, the former Titans discover gunmen attempting to take out the police guards and kill Murphy.  Fortunately for the lone cop still standing, the girls intervene, promptly incapacitating the two assassins in a nice Cardy action sequence that, like some of our previous issues, demonstrates the different fighting styles of the participants.  Interestingly, Lilith is actually useful in the fight, which I didn’t expect.

teentitans30-11

The gunsels grounded, the kids get an explanation from Murphy, who is dying from his injuries (that’s entirely on you, Wally).  Apparently, he and Tout were partners years ago, and after a big score, the ‘self-made man’ went straight and built himself a business empire.  Yet, he was afraid that his former partner would one day be caught and turn on him, so he tried to have him killed.  Murphy faked his own death in order to escape, and when his identity was in the papers after his capture, Tout decided it was time to finish the job.  Strangely, the issue ends, not with the capture of Tout, but with the youths just wandering down the street, talking over the enigmatic events of the case.  Tout’s fate is implied, but not shown.

teentitans30-14

This is a fine story, with an interesting twist, but the trouble is that it isn’t really a Teen Titans story, just like some of the earlier issues I’ve covered.  Replace little-miss plot device with a clue that connects Murphy to Tout, and you could lift the Titans entirely out of this plot without anyone noticing.  None of the team use their abilities, none of their secret identities come into play, and the characterization, while solid, isn’t particularly distinctive or necessary to the narrative.  There’s nothing at all that makes this a Teen Titans tale.  The kids aren’t even in costume.  Cardy’s art is as beautiful as usual, but it also suffers from the lack of costumes.  His Kid Flash and Speedy are pretty hard to tell apart without any of their action garb to aid us.  Cardy still turns out a lovely story here, but I miss seeing his Titans in action.

teentitans30-15

Part of the problem here is just the situation that Skeates inherited, but I’m disappointed that he didn’t just go ahead and disentangle the team from this narrative albatross around their necks.  There are some elements of social commentary here, with the bootstraps-businessman’s success not actually a product of his own hard work, the racial tension, and the counterexamples for criminal reform and the like.  It subtly pushes for a more liberal approach to several social issues, but there isn’t much made of those ideas.  I suppose I’ll give this story 3 Minutemen.  It’s about average.

minute3

Oddly, this comic also includes a two-page, mostly text short story about Kid Flash encountering a bank robber with a portable whirlwind, who is definitely not Whirlwind.  I wonder if this was an experiment or just a space filler.


“Some Call it Noise”


teentitans30-20

The story I was so eagerly anticipating proved more than a little disappointing in context, mostly from its brevity, which left Skeates just too little space to follow any of the fun and interesting ideas he introduced.  Nonetheless, it’s an enjoyable little adventure, and it is great fun to see Aqualad and Aquagirl in a story together, something we haven’t seen for quite some time, and never in a Teen Titans book, methinks.

This little yarn begins in an operating room where a desperate case is met by a daring doctor.  The patient has some type of head trauma that will prove fatal, unless, perhaps an experimental treatment the doctor has been developing is employed.  Meanwhile, everyone’s favorite aquatic adolescents hurry out of the waves on their way to a concert.  This is a fun idea, but unfortunately, Skeates just doesn’t have the time to do much with it.

teentitans30-21

It does give us a charming image, though.

Just as the two young heroes reach the concert, the experimental surgery reaches its own crescendo, and the patient seems to be recovering well.  Yet, there is a terrible side effect of the new drug, and the recovering man goes mad!  His body chemistry thrown into turmoil, he develops superhuman strength, and he smashes his way out of the hospital.  Outside, he pulls a Grendel, catching wind of the merry music in the park and, enraged by the noise like that lonely fen-stalker, he sets off to put a stop to the revelry in most violent fashion.

teentitans30-22

The maddened patient charges past the Aqua-teens, clocking poor Tula on the head and leaving her stunned.  Aqualad sets out in pursuit, realizing that this guy needs to be stopped before he kills someone.  Just as the crazed music critic prepares to smash the band, the Aquatic Ace attacks, laying into the fellow in a nice action sequence.  However, here we get one of my only real critiques of the issue.

teentitans30-23

Aqualad thinks to himself that he’s able to throw a strong punch underwater, so he’s even more capable on the surface without the water resistance to fight.  Now, you might be thinking, ‘but that’s right!’ and you’d be correct.  My issue is that this really rather sells his abilities short, as he isn’t just able to throw “a strong punch;” he’s downright super strong!  I think Skeates, as much as I love him, forgets the super strength of his Atlanteans too often.  Still, it’s a minor complaint, and the kid still handles the enraged patient with aplomb.

teentitans30-24

teentitans30-25

Yet, his encounter with his angry antagonist proved a dangerous distraction.  Aquagirl, injured more seriously than he realized, has wandered off in a daze, trying to head to the sea, but stumbling further inland in confusion.  In growing fear, as their one-hour deadline looms closer and closer, Garth sets out on a desperate search.  Following a few clues, he finds her leaning against a lamppost in town, and then we get one of the stronger beats of the story.  Aqualad notes that their hour was up five minutes ago, yet they don’t just drop dead.  Instead, they grow weaker, yet the young man pushes himself to a heroic effort, carrying the lovely lady all the way back to the beach.  He even passes out on his feet, but keeps stumbling forward blindly, collapsing mere inches from the sea.

teentitans30-26

Fortunately, the tide comes in, reviving the exhausted Atlanteans.  It’s a great sequence, and it shows that Aqualad has some of his surrogate father’s force of will.  It also establishes that the one hour limit is not a hard and fast rule, but a general guideline that threatens, not immediate death, but growing weakness.  That’s a significant step in the right direction.  In the final half page, the two teens head out to sea, and I really love the spin Aqualad puts on their adventure.  He argues that, even though they missed part of the concert, it was worthwhile because he “saved a man from doing something he would have hated himself for for the rest of his life.”  That’s true, and an unusual angle on the events of the day.  It implies a thoughtful, empathetic quality for the young hero, which I enjoy.

teentitans30-27

This is a fun little adventure, but it is definitely just that, a little adventure.  I really enjoy seeing Aqualad and Aquagirl get to share a story together, but it is so brief that Tula’s role is almost nonexistent.  She takes no part in the real action, and she’s even out of her head for half of the tale.  That’s a shame because she’s a great character who doesn’t get much focus in the first place.  Despite the fact that I wanted more from this backup yarn, it is effective and efficient, delivering a complete story in just a few pages.  I’ll give it a fun but limited 3.5 Minutemen.

minute3.5


World’s Finest #199


worlds_finest_comics_199Race to Save Time”
Cover Artist: Neal Adams
Writer: Dennis O’Neil
Penciler: Dick Dillin
Inker: Joe Giella
Colourist: Tatjana Wood
Editor: Julius SchwartzE. Nelson Bridwell

This is the second half of our two-parter featuring the race around the galaxy between Superman and the Flash, and it is great fun.  The crazy cosmic adventure of the last issue continues here, though the scale gets reduced a bit for the finale.  Also, Jimmy faces more chronological conundrums.  Interestingly, the first issue promised, in no uncertain terms, that we would get an answer to the age-old question about who would win in a race, the Flash or Superman.  “There must be a winner!” declared the cover copy, and there is…sort of.  O’Neil still cheats a bit.  I wonder if that question was ever entirely settled in the Bronze Age.  Who wins, you ask?  Well, there’s only one way to find out!

Our story picks up right where it left off, with poor, time-displaced Jimmy facing a flight of airborne arrows.  The situation looks pretty hopeless, until the hapless teen fades through time once more, but this is only a temporary temporal reprieve, as he lands right in the middle of a witch trial by the masked menace of the Spanish Inquisition!  I bet you didn’t expect that!  Of course, the young man’s sudden appearance is taken as proof positive that he is in league with dark powers, so he is sentenced to die. Poor Jimmy, out of the frying pan, into the inquisitional fire.

worlds-finest-comics-199-004

Meanwhile, our two heroes are continuing their race, and we get a brief recap of events , thanks to some exposition from the masters of the art, the Guardians.  Our nameless Centurion is still hanging out, but sadly we don’t get any more of his inner monologue.  That’s a missed opportunity Mr. O’Neil!  Anyway, the radical racers are ambushed by another batch of the Anachronids, and unfortunately they chose their sector of space well as they are near an orange star, so Superman is weakened.  The charging champions put up a good fight, but eventually they go down, captured by the super-fast robots!

worlds-finest-comics-199-007

Back in 15th Century Spain, Jimmy is not one to wait idly by for his fate.  He uses his wristwatch, a marvel in that era, to distract his guard and then takes him out, fleeing the prison.  He escapes into the night, trying to figure out how to get home.  In search of shelter, he stumbles into a barracks, accidentally stirring up a hornet’s nest of trouble!  Fleeing the roused soldiery, the young reporter climbs up a balcony, only to run smack into the grand inquisitor himself, Torquemada, now unmasked.  Poor Jimmy!  His luck is worse than mine!

worlds-finest-comics-199-011

As time continues to fluctuate, we also get a brief check-in with some other DC characters, including Batman and Wonder Woman, as their environments shift and anachronisms creep into the modern day.  In deep space, Superman and the Flash awaken to meet their captors and the architects of the universe’s current peril, the Phantom Zone Villains!  They kindly introduce themselves to the Scarlet Speedster as: Kru-El (definitely a case of nominative determinism), Jax-Ur, the notorious General Zod (whose Silver Age look is only so-so), and Professor Va-Kox.  This criminal quartet have had their robotic minions bring the heroes back to the strange, extra-dimensional planet they visited last issue.  Apparently, the villains have managed to escape from the Phantom Zone to this dimension, but they can go no further.  They created the Anachronids to turn the universe on its head, as they’ve determined that upsetting the time-stream will weaken the dimensional barriers enough for them to escape.  That’s workable enough technobabble for the setting.  The Flash cries out that this plan will kill billions of beings, and, in true villainous style, the Phantom Zone refugees respond with callous disregard.  All that matters is their freedom, and once free, they’ll pick up the pieces and rule like kings!

worlds-finest-comics-199-014

Well, for something like the fourth or fifth time this month, the villains complete their contractual obligation to leave the heroes alone in order for them to escape, as the Phantom Zone Four propose to leave the pair alive in order to see their triumph.  Man, the DC villains really need to read the Evil Overlord List.  Even so, the strange star of this world is red at the moment, so the Metropolis Marvel isn’t strong enough to burst their bonds, and, his medallion captured, the Flash doesn’t have the energy to vibrate free.  But wait, the medallion was made by the Guardians, so the heroes realize it may function similarly to a power ring.  They concentrate their willpower on the device, and Superman uses it to free himself, but before he can help his comrade, Zod returns, destroying the medallion!  He has them both dead to rights, and he tells them the villains decided they were too dangerous to let live.  That’s the right idea, Zod; if only you had acted on it earlier.

worlds-finest-comics-199-018

The Flash, still bound, manages to knock the kryptonian’s gun away, and Superman jumps his father’s old foe.  The Man of Steel, now more like the Man of Soft, Bruisable Flesh, takes a beating, but he eventually manages to knock the former dictator out, twisting his ankle badly in the fight.  It’s a fun scene, as Superman has to work much harder than he’s used to because he doesn’t have his powers, yet he still triumphs through force of will.  I rather prefer the Bruce Timm approach to the character, though, which stipulates that everything Superman does requires great effort, but that’s really a matter of taste.

worlds-finest-comics-199-019

Unfortunately, the Flash also catches a ricochet blast from the gun, rendering his legs temporarily paralyzed.  This leaves both heroes unable to walk, but, as the Flash declares in grand heroic fashion, they can still crawl!  They set out, dragging themselves desperately towards the Phantom Zone criminals’ headquarters, where they hope to find the controls for the Anachronids.  Never one to let the weight of the universe resting on his shoulders get him down, the Scarlet Speedster declares to his not-so-super partner that they “began this thing as a race-remember?  Well, we’re still racing–and I’m still determine to beat you!”  That is just a great sequence, and it just wonderfully captures the indomitable heroic spirit of these two characters, Flash in particular, with his cheerful, hopeful personality.

worlds-finest-comics-199-021

Next, O’Neil briefly checks back in with Jimmy as he awaits the headman’s axe, just to add a little more tension to the situation.  Back in the future, the two exhausted, injured heroes, arrive at the headquarters and encounter Jax-Ur and the Professor playing six dimensional chess (!).  The Flash throws a rock to distract them, and then, using a last burst of speed, the pair rush the villains and knock them out.  With just thirty seconds left until the the universe is shattered, the heroes drag themselves up the steps of the control center, and the Flash pulls the shut-off lever with only moments to spare.

worlds-finest-comics-199-026

Exhausted, he declares somewhat sheepishly, “Hey!  Guess what?  I won!”  That’s right, the Flash won the race…after a fashion.  This sets everything to rights, as the Anachronids decelerate and disintegrate, not being able to survive at sub-light speeds.  Jimmy is yanked back through time just in the nick, as the axe descends.  Just then, Kru-El dashes into the control center with a gun, but the sun has just turned once more, giving the Man of Steel back his powers.  He decks Kru-El and destroys their machinery.  Then he takes Flash home, noting that he’ll get the Guardians to help him seal this dimensional breach.

worlds-finest-comics-199-027

Well, this is a great two-parter.  This second half doesn’t have the rapid pace and non-stop action of the first, but it is still a lot of fun.  I love the heroes’ grit, reduced to crawling, and yet refusing to give in.  They persevere and succeed pretty much entirely on moxie alone.  It’s a lovely character moment for the two of them.  The story does have a few little weaknesses, some breaks in logical consistency, like Superman taking out Kru-El easily, despite the fact that the villain now has super powers too.  The wrap-up is really a bit too brief, and it seems that O’Neil may have run out of room.  Still, the story is so much fun, and the adventure, both for the heroes and for time-tossed Jimmy, is so satisfying, that I’m not too bothered by such things.  Once again, Dillin’s artwork is really strong, standing in particular contrast to the stiff and lackluster work from this month’s JLA.  By the way, Bronze Age Jimmy is growing on me as a character.  He’s proving resourceful, courageous, and capable.

Speaking of Jimmy, his encounter with the Inquisition gives O’Neil a chance to bring in a little social consciousness, as the youthful reporter notes that the fanaticism and cruelty of Torquemada didn’t die out in the Middle Ages (in fact, it was generally way more common in the Renaissance), but continues to live on in the modern day.  We certainly still see plenty of that kind of viciousness and irrationality in our own time.  It is a fine little note, but it would have been more effective if he could have connected it to the main plot more directly.  I think there’s an angle to be worked there with the Phantom Zone villains, but c’est la vie.  In the end, this is just an all around enjoyable comic yarn.  I’ll give it 4.5 Minutemen, with the the Flash’s unflappable good cheer helping overcome its weaknesses.  I just had a blast reading both of these stories.

minute4.5


Final Thoughts:


And that, my dear readers, is the end of the first year of our journey Into the Bronze Age!  It’s taken a tad more than a year of real-time, but hopefully the next will move a little more quickly!  Either way, I am very excited to have completed an entire year of this project, having read most of the superhero books published by DC Comics for 1970.  It’s been a fascinating journey, and we have watched the Bronze Age grow before our very eyes.  We’ve seen Silver Age tropes grow a little more rare, but more importantly, we’ve seen a revolution taking place in the pages before us, as the cardboard characters of the Silver Age began to grow, developing unique personalities (some of those more pleasant than others…I’m looking at you, Ollie).  We’ve seen Denny O’Neil absolutely everywhere, jumping from book to book to book, constantly innovating, often failing, at least in part, but arguably succeeding more often than not.  I’m really blown away by how large a role he’s played in these early days of experimentation and evolution.  Clearly, the Bronze Age at DC owes a great deal to that man, and even if his writing is sometimes heavy handed and pedantic, the fellow did some amazing work.  It’s easy to credit later works for being more sophisticated than their predecessors, but it is important to remember that the former wouldn’t exist without the pioneers who came before.

Over the last year of comics, social consciousness themes have grown from occasional influences trumpeted, often solely, in the books being penned by Denny O’Neil, to showing up just about everywhere, even in the most conservative of DC’s offerings, like the Superman titles.  The most immediate and marked change, is of course, in Batman, who has evolved quickly and more consistently than most.  He’s already begun to resemble the ‘grim avenger of the night’ version of the character that is the pure expression of the concept, at least for my money.  Books like Aquaman are serving as sources of innovation, both in art and story, and a spirit of change seems to be in the air.  Interestingly, even the fans notice it, and many of the letters of the latter part of the year have talked about the ‘character revolution’ or something similar, going on at DC, calling for the same process to be applied to characters not yet affected.

I would say by December 1970, the Bronze Age was well and truly on the way.  The change between the first and last month is really quite marked, and I can’t wait to see what the future holds!  First, what about this month itself?

We’ve had a lot of solid stories and a few strong stand outs.  This month’s comics have featured two different takes on the growing political involvement of America’s youth.  We’ve also seen multiple instances of real-life events influencing and inspiring this month’s comics, from the student march in Cleveland being reflected in Robin’s tale to the cultural anxiety around the rise of Satanism being reflected in the Flash’s macabre plot.  In general, I think there has been a slight uptick in stories with supernatural elements, with Flash, Kid Flash, Batman, and, of course, the Phantom Stranger all facing occult menaces this month.

All-in-all, I’d call that a pretty fitting end to a good year of comics, and I hope that you’ll join me soon as we race back through time on our Cosmic Treadmills to peer into 1971!  Until then, keep the heroic ideal alive!


The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpgAquamanhead.jpg3072564469_1_3_hCmU7jwq.jpg

arrowheadglheadAquamanhead.jpg

Only Aquaman joins our distinguished company on the wall of shame this week, though we had several very close calls, more than we’ve had before, I believe.  There you go, folks, an entire year of head-blows.  It seems Aquaman’s reputation of getting knocked out as regularly as Philip Marlowe is probably deserved.  Hopefully things will improve for my favorite hero in the next year.

Into the Bronze Age: October 1970 (Part 6)

DC-Style-Guide-1

Hello my dear readers, and welcome to the last edition of Into the Bronze Age for October 1970.  We’ve made it through another month and are well on our way to 1971!  It’s been a particularly interesting month, and at the end of the post I’ll provide some reflections on the overarching themes that we’ve been observing in this set of books.  Well, let’s get started!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.

Roll Call (You can see everything published this month HERE)

  • Action Comics #393
  • Adventure Comics #398
  • Aquaman #52
  • Detective Comics #404
  • Green Lantern/Green Arrow #80
  • Phantom Stranger #9
  • Superman’s Girlfriend, Lois Lane #105
  • Superman’s Pal, Jimmy Olsen #133 (Jack Kirby’s debut!)
  • Superman #230
  • Teen Titans #29

Bolded entries are covered in this post, the others will be covered soon.


Superman #230


superman_v-1_230

“Killer Kent Versus Super Luthor”
Writer: Cary Bates
Penciler: Curt Swan
Inker: Dan Adkins

Ohh boy, this is a goofy one, folks.  This issue, with its incredibly gimmicky premise and its simplistic execution could be the poster child for the current state of Superman comics in 1970.  While change is abroad at DC, with social relevance breaking in on superheroes and growing depth and complexity to be found in most books, their flagship character remains completely unaffected, starring in stories that could easily have come from 1960 rather than 1970.  This is definitely one such tale.  Yet, despite its silliness, this issue actually has some pretty fascinating concepts behind its foolish facade.  The basic idea is an old one, what would happen if the hero and villain exchanged lives.  In this case, it is Lex Luthor who comes from Krypton and Clark Kent who is born on earth.  Bates actually adds some really interesting wrinkles to this setup, though they don’t amount to much.

To begin with, young Lex-El’s childhood is rather different than Kal’s.  His mother dies in a completely predictable accident with one of Jor-El’s inventions when an ion storm overloaded the device, which, for some reason, wasn’t designed to deal with common weather events.  What is this, like the third time, just in this year of comics, that one of Jor-El’s inventions has gone horribly wrong?  Seriously, why would this guy be let within a mile of a lab?  Everything he builds tries to kill somebody!  Anyway, this leaves Lex without a mother, but it leaves his father embittered and bat-guano insane to boot.  Instead of blaming himself for forgetting the fact that Krypton occasionally has storms, Jor blames the real villain.  Krypton itself.  That’s right, the planet killed his wife, and the planet must pay!  It’s utterly nuts, even for a crazy man.

superman-230-0004

And Jor-El is not just your garden variety madman.  No, he’s a madman with access to incredibly destructive super science!  He creates a weapon called the ‘Lethal Liquid’ that destroys Krypton from the inside out, but not before he and his bald-as-an-egg boy (also the fault of one of his inventions, by the way) hop a rocket for Earth.

superman-230-0007

I am become Jor-El, destroyer of worlds…

Meanwhile, on Earth the parents of Clark Kent are also quite different from the kindly farmers we remember.  Ma and Pa Kent have more in common with Bonnie and Clyde than with the rural American ideal.  When we meet them, they’re engaged in a running gunfight with the police, a chase that is only ended by the sudden arrival of the kryptonian rocket.  It drives them off the road, killing them.  However, they had already given their son to an underworld scientist named Dr. Markem so that he could implant, and I kid you not, “evil genes” in the kid.  Apparently, these parents of the year were really concerned that their son should grow up to be a criminal himself…for some reason.  So, they hired this quack to take their “evil genes” and implant them in their sons brains…despite the fact that A) that’s incredibly stupid and B) he’s already their son and should therefore already have their genes.

superman-230-0013

Well, unspeakably goofy and unnecessary plot devices aside, the Dr. drops his now orphaned charge off at the Smallville Orphanage while Jor-El discovers that, for some reason, he doesn’t have powers on Earth, though his son does.  The mad scientist gives baldy a super suit and sets up a medical practice, using his advanced science to become very successful.  The years pass, and Clark, adopted by the Langs, grows up to be young Lex’s best friend.  Lex becomes Superboy, and when Clark saves his life from an assassin, they become friends in that identity as well.

Yet, the peace of these idyllic times is soon shattered by madness…and also plot.  The insane Jor-El decides once again to blame an inanimate object for a misfortune and concludes that he must destroy Smallville in revenge for the attack upon his on.  He invents a new doomsday device (ohh, is it Tuesday already?), and he unleashes it on the town.  At the same time, Superboy and Clark had gone flying when the adopted boy went into a trance as his evil implant began to do its work.

Superboy rushes Clark to his father’s office, then notices the device destroying the town.  He manages to stop it, but his friend awakens, now ‘evil,’ and attacks the nutball scientist, killing him in the struggle.  Yet, our story doesn’t end there!  Next, for some reason, we leap ten years into the future, where Lex Luthor is a reporter for the Daily Planet and Clark Kent is in a comma after a failed robbery.  Because this wasn’t complicated enough, Lois Lane is also moonlighting as a nurse and has fallen in love with the comatose crook.

superman-230-0026

But we’re STILL not done.  The aged Dr. Markem shows up at the hospital and uses an invention to teleport the patient to his hideout, where he revives the criminal in hopes that he’ll pay him the money his parents owed when they died.  Just then, the evil scientist, not to be confused with the mad scientist, dies of a heart attack, leaving Kent alone in his hideout with a plethora of super-scientific inventions and a sudden desire to kill Superman.

superman-230-0029

Phew!  Well, don’t say I didn’t warn you.  The setup with an aggrieved Jor-El and a motherless Lex could have been really fascinating, but the execution is just so silly that there isn’t much here.  The evil gene device is so goofy that it undermines another fun concept, which is the idea of a human Clark Kent with reason to hate the superhuman kryptonian.  The issue manages to be readable and entertaining, but too silly to amount to anything.  It’s a shame, because there were neat ideas here.  I’ll give it 2 Minutemen.

minute2

P.S.: The one standout feature of the issue is an item printed in the letter column which makes the same observations about the Superman books that I’ve been noting.  Keane Bonyun asks why, with so much of DC evolving, the Man of Steel is stuck in the past, a flat and uninteresting character in comparison with many of his fellows.  The editor notes that a big change is coming for Superman himself, and in the meantime, he points out new directions in Lois Lane and Jimmy Olsen, which is rather neat.  Clearly even at the time people both within and without the company were aware that the times were changing and the genre was evolving..


Teen Titans #29


teen_titans_vol_1_29

“Captives!”
Writer: Steve Skeates
Penciler: Nick Cardy
Inker: Nick Cardy
Letterer: John Costanza

This book, on the other hand, is a fun read.  Unfortunately, it reveals that the pointless Mr. Jupiter experiment is not yet over, but at least it gets the Titans back in action and back in costume.  Despite a few weak moments, it’s an interesting issue.  Perhaps the most compelling feature of the story is that it engages with the concept of Hawk and Dove in both frustrating and enjoyable ways.  Skeates manages to make Dove both aggravating and likeable at different points, but the most important thing is that he delivers an action-packed and enjoyable adventure.

We pick up where the previous issue left off, with Aqualad having been defeated by Ocean Master and his cronies and tied to a tree to die of dehydration.  The silly one hour limit is mentioned again, unfortunately.  I wonder when they got rid of that.  Anyway, just as he’s about to run out of time, the young Aquatic Ace sees that the cavalry has arrived, in the form of the Teen Titans!  That’s right, they finally got off their duffs and decided to do something useful.  Aqualad fills his friends in on the story so far and tells them that he managed to put a tracer on one of Ocean Master’s men.

teen-titans-029-01

Meanwhile, Hawk and Dove have slipped away from the team in order to pursue the investigation on their own.  Hawk actually has a pretty good plan, and they head to Sharon’s (the girl who was attacked last issue) apartment and wait, hoping that the villains are still watching the place.  Sure enough, a band of thugs show up, and Hawk plans to disable them and let one escape so that they can trail him back to Orm.  In the donnybrook that follows, Dove is pretty much useless, but even worse, he turns tail and runs, rationalizing that they can’t take these three, seemingly average guys and he needs to get help.  Of course, if Dove had been even moderately useful in the fight, that probably wouldn’t have been the case.  This brings me to a problem I had, not so much with the issue, but with the character.

teen-titans-029-06

Hawk and Dove are a cool concept, and one that is definitely timely for the era of their creation.  However, making proper use of them is rather tough.  It just makes no sense for a sincere pacifist to be a superhero.  It’s an inherently violent job, after all.  Justice League Unlimited handled the portrayal quite well, presenting a Dove who was very capable in a fight, despite the fact that he didn’t resort to direct violence.  The Dove who is a master of aikido, the martial art that turns an attack back upon an attacker, is a much more reasonable and useful character, after all.  Aikido is used to protect the practitioner, but it also emphasizes protecting your opponent from injury, which fits as a pacifistic way to take an active part in a fight.  Lifeline from G.I. JOE employed it for just such a purpose in the 80s comic.  Of course, we’re dealing with the very beginning of the character’s career, and it makes sense that neither he nor his writers would have worked out all the kinks just yet.  The result is still frustrating, making Dove seem like a coward rather than a man of principle.

Well, back to the story, Dove finds the other Titans and brings them on the run as their attackers cart Hawk off.  They make short work of the minions in a nice Cardy action scene, only to have Hawk dragged beneath the waves by Ocean Master!  Dove tries to intervene, only to be captured as well.  The pair awaken in an underwater base, tied to a pole.  The peaceful partner has managed to piece together the plot, and it seems to be related to one of our previous Aquaman stories.  Remember the aliens who were in cahoots with Orm?  They’re back, and now they’ve brought in some intergalactic muscle!  The handsome gents from the last issue of Titans were a super strong warrior race that the original invaders recruited.  The strange transformation that Sharon witnessed was a process that they use to walk among humans.

teen-titans-029-08

After they compare notes, our heroes manage to escape from their foolproof prison by…standing up.  Even the heroes seem to be surprised by how easy it is.  Apparently Ocean Master is really not cut out for this world domination bit, as he tied the two brothers to a pole that had no top.  It’s a little taller than the teens, but they stretch a tad and manage to free themselves.  It’s…a bit silly that the mighty supervillain would make such an oversight, and it makes him seem incompetent.  It’s a fairly minor issue, though, and the escape requires cooperation from the brothers, which helps to add to the story and gives them a solid character moment.  Once free, they fight their way through the base until they run into Ocean Master himself, displaying good teamwork despite their differences.

teen-titans-029-13

With Ocean Master they find one of the disguised aliens, and Hawk can’t take him alone, so Dove abandons his principles in the face of global Armageddon, and comes out swinging.  They’re holding their own when alien reinforcements arrive and things start to seem hopeless.  Just then, the Titans charge in, having used the tracker to find the base, and they clean up their extraterrestrial enemies with aplomb.  It’s another lovely Nick Cardy sequence.

teen-titans-029-27

After the action, the heroes deal with the big question, the future of the Titans.  As I mentioned in the intro, we sadly don’t see the end of the Jupiter episode, but at least Aqualad is smart enough to realize how completely inane the whole thing is.  The rest of the Titans say they still feel like their vow has merit, and I suppose a vow is a vow, no matter how foolish.  Of course, they’ve already broken it by taking part in this adventure.  Nevertheless, they say that they’ll only help out in extreme cases like this and that they’ll leave regular crime fighting to the police.  Hopefully this is Skeate’s first step to moving them into a new direction.  We’ll have to wait and see.

teen-titans-029-29

This is another good issue, as if that were really in doubt with Steve Skeates holding the pen.  Cardy’s art is as lovely as always, though I really don’t care that much for his Ocean Master.  He’s well drawn, but he just seems softer, less imposing than Aparo’s or Adams’.  Anyway, this issue is fun, exciting, and even manages to ask some interesting questions about principles and pacifism, even if it does so a bit awkwardly at times.  Despite the frustrating moments with Dove, I’ll give Skeates credit for trying to do something new and challenging.  The whole adventure is enjoyable, and it’s great to see the Titans back in action.  I especially enjoy that Aqualad gets to play the leader and the level-headed one.  It’s a role he’s good at, and it’s a shame we don’t see it more often.  Unfortunately, it looks like Aqualad will be leaving the book after next issue, and that is a crying shame.  The team won’t be the same without him.  Anyway, I’ll give this issue 4 Minutemen, though I’m tempted to go a bit higher.

minute4


Final Thoughts:


This was a solid if hardly electrifying collection of issues.  While most of the books were fairly average in quality, we had a handful of stronger offerings.  In particular, it’s worth noting that we actually got an entirely tolerable, even enjoyable, issue of Green Lantern/Green Arrow.  Even if the comics weren’t stellar, this month provided us with several unique and interesting moments, from the arrival of Jack Kirby at DC to the first, halting steps towards bringing more mature themes to the Man of Steel in Action Comics.  At the same time, issues like this latest Superman remind us of just how far there is to go, and the contrast between this month’s two Superman books is really telling.  Even more interesting to me is the fact that, in the context of the whole catalog of DC comics, what Jack Kirby is starting to do in his Fourth World books is all the more exciting and innovative.  I’m sure it will be a fascinating experience to read those books in context.  Well, that’s it for October 1970.  I hope you’ll join me soon as we begin our sojourn in November!


The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpgAquamanhead.jpg3072564469_1_3_hCmU7jwq.jpg

arrowheadglhead

It’s been an uneventful month, in terms of the wall of shame, though I’m sure we’ll see new additions soon to rack up the headcount!

Into the Bronze Age: June 1970 (Part 4)

DC-Style-Guide-1

Welcome to the fourth and final installment of my coverage of June 1970.  I’ve got an interesting pair of stories for you, so let’s get right to it, shall we?

Roll Call (You can see everything published this month HERE)

  • Action Comics #389
  • Aquaman #51
  • Batman #222
  • Detective Comics #400
  • The Flash #198
  • Green Lantern/Green Arrow #77
  • Justice League #81
  • Phantom Stranger #7
  • Showcase #91
  • Teen Titans #27
  • World’s Finest #194

Bolded entries are covered in this post, the others will be covered soon.

Teen Titans #27

Teen_Titans_Vol_1_27.jpg

Writer: Robert Kanigher
Penciler: Nick Cardy
Inker: Nick Cardy
Letterer: Ben Oda

Well, I wasn’t looking forward to this one; I’ll admit it.  Despite that, I also have to admit that this issue isn’t as bad as the previous one, though the stupidity of that story hangs around this one’s neck like an albatross.  This story is just…odd.  It is decidedly NOT a Teen Titans tale.  This is one of those late 60s space exploration movies, the ones that attempted to stay close to science fact.  You could easily pull the Titans out of this book and replace them with any generic space explorers, and it wouldn’t affect the plot one bit.  They don’t use their powers, they don’t don their costumes, and they don’t really DO anything.

Essentially, this entire story is marking time and reversing the unparalleled idiocy displayed by Mal last issue.  His pointless gesture of needless self-sacrifice, sneaking aboard to pilot a remote controlled space shot for Venus, prompts a frantic effort to save his demonstrably worthless hide.  The space program embarks on a crash construction project to create a new spacecraft to intercept and rescue Mal, saving him from his own stupidity.  (And you thought they went to a lot of trouble to save Mark Watney!)  The Titans are chosen to crew it instead of, you know, someone qualified.  They debate the worthiness of the young man’s actions as they prepare, somehow treating this whole ridiculous situation as if it had even the slightest shred of justification.  The best defense that his supporters can marshal is that Mal is ‘doing his thing.’  Yeah.  Great.  That’s tremendously compelling.

teentitans27_05_nightmareinspace_04.jpg

I suppose I may be letting my bitterness about how asinine this entire story-line is show through a bit too much here.  I’m sorry, but as I’ve said, if there’s one thing I can’t stand, it’s logical inconsistency.  Well, the powers that be get the rocket built in time, and the Titans blast off, dropping a team off at the Moon for no discernible reason while Dove mans the controls of the main module, awaiting their rendezvous with Mal’s ship.  We get a two page roundup of the last several issues, and then we’re back in the present, and the present is mostly space procedural stuff.  You’ve got various readings being taken and reported, orders shouted, numbers and tossed back and forth, the usual.  Clearly, as we discovered with that Robin tale a while back, NASA and Apollo are on the brain for the creators and fans of 1970.

teentitans27_16_nightmareinspace_13.jpg

Speedy, Hawk, and Wonder Girl (or generic astronaut’s 1, 2, and 3), the Moon team, land for their vague mission, but they discover that the materials left behind by Apollo 11 have mysteriously vanished!  The boys head out to search the area while the Amazing Amazon holds the fort.  The search proves fruitless, but when the two teens come back to the LM, they discover that the Lady Vanishes!  That’s right, Wonder Girl has disappeared as mysteriously as the Apollo 11 gear.

teentitans27_19_nightmareinspace_16.jpg

Meanwhile, Kid Flash and deadweight, err, I mean Lilith, meet up with Mal.  The Fastest Teen Alive spacewalks to rescue their friend, but his tether to the module snaps.  He has to pilot them across space with a small jet propulsion device.  That’s right, he pulled an Iron Man, predating The Martian by about 40 years.

teentitans27_21_nightmareinspace_18.jpg

We cut back to the Moon as those kids make their way back to the main craft, and we discover that a group of rather cool looking aliens, too well designed for the minor role they’re given, are the source of the strange happenings on Luna.  They appear carrying all of the missing items, including an unharmed Wonder Girl.  The creatures turn out to be friendly, and they share their story, which involved them leaving their home world to pursue strange radio signals, only to crash-land on Earth’s satellite.  They took the devices left behind by Apollo 11 to try to repair their ship, but when Wonder Girl explained things to them, they brought everything back.

teentitans27_22_nightmareinspace_19.jpg

The kids depart, promising to send help soon (Superman could just give them a tow, I suppose), and all of the disparate craft link up, prompting their return journey, but not before Kid Flash earns some chauvinist points by responding to Wonder Girl’s statement that she was so happy to see him that she could kiss him by saying “Just like a doll!  Thinking of kisses when we’re still over the Moon!”  Classy Wally.

teentitans27_24_nightmareinspace_21.jpg

On the way home, their oxygen mixture is off, and it drives them temporarily mad, setting them at each other’s throats.  Fortunately, the young speedster manages to have enough presence of mind to fix the problem, and they all make it home, safe and sound, where Mal will surely be thrown in jail for the rest of his natural life for stealing a multi-million dollar spacecraft and causing the expenditure of untold further sums to rescue his stupid self….at least, if there were any justice in the world…We end with an ambiguous tease for next issue that features little more than a woman screaming.

teentitans27_26_nightmareinspace_22.jpg

This wasn’t a bad issue, taken strictly on its own merits, but not much happened and it was not, as I said, really a Teen Titans story.  The Nick Cardy art is beautiful, of course, though it makes me miss his Aquaman stories a bit.  This tale is fairly realistic, minus the aliens, and the attention to scientific detail, as well as the connections to the real and recent history of the space program, was surprising.  Unfortunately, it didn’t make for the most gripping of stories.  Of course, the whole of it is weighted down by the fact that the event that drives all of the action is insufferably stupid.  I’m looking forward to this current direction changing, as it doesn’t have much to recommend it.  The idea of these young heroes having to wrestle with the consequences of their actions is a promising one.  We’ve just seen an incredible movie dealing with the similar themes of the consequences of the use of powers in the form of Captain America: Civil War.  Clearly, the idea has legs.  This odd, pointless set of tales, however, aren’t worthy of setup.  I’ll give this particular story 2 Minutemen.  I’m taking off half a Minute for Mal’s imbecility.

minute2

World’s Finest #194

World's_Finest_Comics_194.jpgCover Artist: Kurt Swan
Writer: Bob Haney
Penciler: Ross Andru
Inker: Mike Esposito

This was a surprisingly fun story.  I read it a while back, and it didn’t make a big impression on me.  It is by no means the height of comic craft, but it is definitely solid quality Zaney Haney, fun and not too insane.  It holds together reasonably well and displays Haney’s mastery of creating interesting, memorable one-shot characters.  The tale features the World’s Finest team with all of their vast power facing off against the overwhelming threat of…the Mafia?  That’s right, we continue this month’s trend of superheroes fighting non-super threats.  At least this feels somewhat fitting for Batman, and it also seems like the type of thing that Superman would involve himself in if it was necessary.  He’s really a ‘no job too small’ kind of guy.

The issue opens with young Dick Grayson doing a familiar act, but one which the world has not seen for some time.  He is back as the last member of the Flying Graysons, performing at a circus for charity.  At the same time, Batman is there, keeping an eye out for anything untoward, as the circus owner, a fellow named P.J. Farnum (get it?) has been pressured by the mob.  Suddenly, while Batman is distracted by a hood threatening Mr. Farnum, the Teen Wonder finds himself facing the same deadly fate that claimed his family!  The wires for his high-flying act have been sabotaged, and he begins plummeting through the air.  He hits the safety net, but it too has been cut!  The last Grayson continues his perilous plunge toward a seemingly intractable fate, but at the last moment he is rescued by…a clown?!?

wfc19404.jpg

That’s right, Superman was on hand as backup, undercover as a clown puttering around the ring in a little car.  It’s a fun visual to see Superman half in the disguise, looking goofy, but smiling and waving to the crowd.  There’s something rather fitting for the Man of Steel, that he would be so unconcerned with his appearance and reputation that he would dress up in a silly costume and hang around in the background, getting no attention and no accolades.  It’s silly, but it’s rather nice.

wfc19406.jpg

Unfortunately, the mafioso responsible for this “accident” slipped away, but he is only a small fish in a the growing problem of the Mafia.  The World’s Finest team decide that they must put a stop to this sinister organization, and they point out that it isn’t just a matter of busting heads, as these guys are professionals, very slick and very careful.  Even if they catch the rank and file goons, the organization continues because the folks at the top are protected by the law, seemingly being legitimate businessmen.  Of course, one would be forgiven for thinking that this really shouldn’t be that much of a problem for Batman, who could just make the mob leader cry like little girls, whether he could prove anything or not, but we’re still dealing with a fairly Silver Age-y Batman here, one who lounges around eating oranges while Hanging out with Superman, and who also plays much more by the rules.

wfc19407.jpg

Anyway, the heroes decide to have the World’s Greatest Detective and master of disguise infiltrate the Mob…ohh, wait, no, they decide to have Superman do that…yep, Superman disguises himself as a forger and arranges an ‘introduction’ to the mob by faking a job on one of their banks.  His chutzpah and skills impress the boss, and he gets an introduction to Karl Lukaz, the “Big Uncle” who runs the organization, a rather distinctive looking fellow with an eye-patch and a soft spot for canaries.  It is in this fellow that we see Haney’s ability to create memorable supporting characters for these brief, passing roles.  However, the boss of bosses doesn’t welcome the incognito Man of Tomorrow with open arms.  No, he has to pass a loyalty test.  Now, what would be a fitting test for a forger?  Perhaps, forging something?  No, no, nothing so mundane.  Lukaz wants his new friend to murder Bruce Wayne!  Dun dun, dunnnnn!

wfc19410.jpg

That’s right, he wants the forger to do some contract killing.  How did this guy end up running a criminal empire?  Every manager worth his salt knows you should let employees stick to their specialties!  Well, the disguised Metropolis Marvel arranges with his friend for Bruce Wayne to be “killed” during a charity polo match, and the supposed playboy billionaire’s horse is quietly tranquilized, sending him on a terrible tumble.

wfc19411.jpg

Despite “Big Uncle” pulling a surprise inspection of Wayne’s body in the morgue, the deception holds, thanks to Batman’s foresight.  For his troubles, Clark learns of a secret stash of evidence that Lukaz uses to ensure the loyalty of his “nephews,” a stash that would provide the authorities just what they need to take the entire organization down.  The hero bends all of his efforts to locating this Damoclean Sword of evidence, but despite using his abilities in many clever and creative ways (subtly scanning with x-ray vision, reading computer tapes with microscopic vision, and more) he has no luck.  It seems “Big Uncle” is too smart to leave his Achilles Heel unprotected.

wfc19416.jpg

Meanwhile, Batman is beginning to act a bit strangely.  It seems the fall from his horse didn’t do him any favors, and he is having terrible head pains.  Nevertheless, at Superman’s urging, the Dark Knight agrees to infiltrate the Mob as well.  One does wonder why this wasn’t the first plan.  After passing Lukaz’s test with some quick thinking and smooth talking, Batman is in position, but his efforts also turn up nothing, so the pair decide to put “Big Uncle” on ice in the Fortress of Solitude and have the Masked Manhunter take his place in hopes of weaseling the information they need out of Lukaz’s lieutenants.

wfc19420.jpg

I love the thought of Superman just dropping a criminal off in the Fortress.  It’s hilarious and strangely sensible.  After all, where are they going to go?  Anyway, a meeting of the major crime bosses sees Batman’s head-trauma bear bizarre fruit, as he shows up in costume, but still disguised as Lukaz.  What’s more, he exposes Superman and presents him with a kryptonite funeral wreath, leaving us on a strange cliff-hanger!  What has happened to the World’s Greatest Detective and what will become of the World’s Finest team?!

wfc19422.jpg

This was a fun issue, though it was a bit odd and silly around the edges.  The idea that Superman would be the one to go undercover really is rather strange, especially since his partner is the World’s Greatest Detective.  It does feel a bit like burying the lead.  Despite that, I enjoyed seeing Clark having to reason his way through his challenges, using his powers in subtle, careful, and thoughtful ways.  He can’t just punch his way through this problem.  Instead, he has to be clever, and I enjoy seeing Superman employ his brains.  Batman doesn’t get all that much to do, and his head-blow induced personality change (not quite right for the Head-Blow Headcount, sadly!) is an old device.  I’m curious to see where it will take us next issue.  This was enjoyable, and Haney managed to give the mob boss some personality instead of having him just be a stock character, the generic gangster type.  It was definitely a step up from last month!  All things considered, I’ll give this one 3 Minutemen.

minute3

Final Thoughts:

So, how did this set of issues seem to y’all, my fine readers?  Personally, I think this was a pretty strong month.  We had some great stories, like JLA and Aquaman, and we also had a delightful surprise with Manhunter 2070!  That by itself was enough to make this month memorable.  In addition, we had a much more famous debut, with the introduction of Man-Bat.  Even though that comic wasn’t necessarily the greatest, it was exciting to see a classic symbol of the Bronze Age make his first appearance.  Of course, we also had some clunkers, like Teen Titans and GL/GA.  Yet, even missteps like these are beginning to look different.

These aren’t just groaners like the occasional bad Superman comic, overly goofy Silver Age pieces outliving their era.  No, these are issues that are much more the outworkings of a certain climate of ideas, products of their time.  As ham-handed as O’Neil’s writing was in the Green Lantern book, he was trying to wrestle with interesting and challenging themes.  In the same way, the Teen Titans book, despite the stupidity of the driving force of its plot, was a love letter to the space race and the culture’s obsession with the subject.

Though there wasn’t as clear of a common theme as there was last month, there were definitely some interesting trends to be noticed.  We saw hints of the social tensions of the day in the Batgirl backup and even, in a very subtle way, in Aquaman, with the Girl Friday’s shocking willingness to kill purely for the sake of prejudice.  Of course, we mustn’t forget the trendy Batman story featuring the Beatles…errr….I mean the “Twists.”  All told, this was a fun, interesting month, with some good touchstones for the changing culture and the changing genre.  Of course, we’re still seeing inconsistencies across the board, with certain characters evolving in one book but not another.  I’m curious how long such disconnects will continue.

Well, that’s it for June 1970!  I hope you enjoyed this trip with me, Into the Bronze Age!  Please join me next week as we begin our examination of July!

 

The Head-Blow Headcount:

Aquamanhead.jpgBatmanhead.jpgshowcase-88-fnvf-jasons-quest0robin2 - Copy.jpgPhantom_Stranger_05.jpgrobin2 - Copy.jpgbatman-family-6-cover.jpg

We had Batgirl join the not so illustrious company of the Wall of Shame this month, though Robin is still in the lead.