Into the Bronze Age: May 1971 (Part 2)

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Welcome to another edition of Into the Bronze Age!  Today I bring you a special treat.  This post features the return of Batman’s greatest villain.  His most magnificent foe.  A felon more felonious than all of the many and storied members of the Dark Knight’s rogue’s gallery.  He is more colossal than Calendar Man, more outrageous than the Outsider, more catastrophic than Condiment King, more dangerous than Dr. Double X, more cataclysmic than Crazy Quilt, more sensational than Signalman, and even more crazily kinetic than Killer Moth or Kite Man!  I am, of course, speaking of the raw star power that is….the Ten-Eyed Man!

That’s right, my favorite utterly ridiculous Mort of a villain returns in this month’s issue of Batman, and his presence overshadows everything else in these books in its epic import.

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #400
  • Adventure Comics #406
  • Batman #231
  • Brave and Bold #95
  • Detective Comics #411
  • The Flash #206
  • Forever People #2
  • G.I. Combat #147
  • Green Lantern/Green Arrow #83
  • Justice League of America #89
  • New Gods #2
  • Superman #237
  • Superman’s Girlfriend, Lois Lane #110
  • World’s Finest #202

Bolded entries are covered in this post, the others will be covered soon.


Batman #231


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“Blind Rage of the Ten-Eyed Man!”
Writer: Frank Robbins
Penciler: Irv Novick
Inker: Dick Giordano
Letterer: John Costanza
Editor: Julius Schwartz
Cover Artists: Neal Adams and Gaspar Saladino

“Wiped Out!”
Writer: Mike Friedrich
Penciler: Irv Novick
Inker: Dick Giordano
Letterer: John Costanza

Brace yourself for the awful majesty of that emperor of the oculus, that vizier of the visual, that sultan of sight, the Ten-Eyed Man!  Be still your beating hearts, my frantic fellow Batman fans, and enjoy the literary masterpiece presented here for your edification.

Batman_231_05We’ve got a cool concept in this cover, as it tries to play with perspective, but the weird representations of the finger-eyes (feyes?) with little pictures of Batman don’t quite work, and the whole thing has to contend with the silliness of the basic concept, putting it at an immediate disadvantage.  The result is a cover that ultimately suits the content within, a mixture of bad ideas executed relatively well.  And the story inside is certainly something else, though not as over the top and silly as you might expect for a tale featuring such a ridiculous villain.  Instead, Robbins plays it pretty much straight, adding realism and internal consistency, such as the Ten-Eyed Man, Reardon, having to wear gloves to sleep since he can’t close the ‘eyes’ on his fingers.  That attention to detail doesn’t make up for the fact that he has eyes on his fingers, however.  The seriousness of the yarn really makes it all the more hilarious, with the splash page positively screaming that Batman and the Ten-Eyed Man are “The deadliest enemies that fate ever brought together!”  Forget that Joker guy!  He’s old news!  The new nemesis of the Masked Manhunter is the Prince of Perception (you thought I had run out of them, didn’t you!).

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Trying so desperately to be cool and failing so tremendously…

The plot begins after the events of Reardon’s previous appearance, with the blinded former soldier obsessed with revenge on the man he blames for his condition, Batman!  In order to accomplish that goal, he sets out on a rather convoluted plan to lure the Dark Detective to the Vietnam jungle so that the fight can be on Ten-Eye’s ‘home’ ground   The Oligarch of Optics begins his operation by getting a job as an air marshal (another sign of this being the Golden Age of Skyjacking), using his ‘feyes’ to spot a threat and pass the test.  On his first flight, Reardon pulls his gun and hijacks the plane himself!  Ohh the irony!  He routes the aircraft to Vietnam and issues a challenge to Batman, demanding that the Dark Knight meet him in the jungle.

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When the Caped Crusader lands, Reardon toys with him before leading his foe into the bush, which the hero quickly discovers is full of booby traps.  Batman barely avoids some punji stakes, but he manages to trail Ten-Eye through the trees (though one thinks swinging from vines would probably blind that buffon).  Unfortunately, his foe is one step ahead of him and has prepared a trap involving a blinding flash grenade.  When it goes off, the Dark Knight seems to be stunned, but when Reardon drops his guard, Batman drops him!  The hero revealed that he was watching the villain’s hands, and when the ten-digited-doofus hid his ‘feyes,’ the hero protected his own eyes, allowing him to capture his “deadliest foe.”

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You just have to wonder why in the world Frank Robbins looked at all of the great stories he had written, at the characters he had created, including the honestly great concept of the macabre Man-Bat, and decided that this guy, this ridiculous, goofy, and utterly worthless Z-lister was the one that deserved a return engagement.  Robbins clearly isn’t a bad writer, and he also is heavily involved in the growing maturity and style of the Batman books, but for some reason, he told not one, but two different stories about a guy with eyes in his fingers.  The fact that they were so clearly meant to be taken seriously separates these comics from even the zanier efforts of Bob Haney and the like.

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Aside for the silliness of the antagonist, this story is just a bit lackluster on its own merits.  I suppose that so much time is spent on catchup and setup that the actual confrontation in the jungle, which could have been pretty exciting (with a different villain), is given short shrift.  Essentially Batman dodges one trap and then just utterly owns the loser who drew him halfway around the world.  It’s certainly a fitting ending given how worthless the villain is, but it isn’t supposed to be that way in context.  So, I’ll give this strange story  1.5 Minutemen.  It’s not boring, and it’s not just downright annoying like others, but it certainly is goofy.  Novick draws the heck out of the tale, but he can’t rescue it.  Apparently this will sadly be the last appearance of the Emperor of Eyes (last one, I promise!) until 1975, but I’m astonished that he’s going to be coming back that soon!

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“Wiped Out”


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Batman_231_23The Robin backup strip continues to entertain me, in contrast to this month’s headline tale.  Mike Friedrich also continues to demonstrate his skill at cramming a lot of plot and even some character development into seven pages at a time, which is pretty impressive.  We pick up with Robin after the apparent death of campus radical Hank Osher in the previous issue.  I have to say, I’m surprised that Hank really seems to be dead and that the bombing plot actually was resolved with the explosion that claimed his life.  I really expected there to be more to that, and I’m slightly disappointed.  The way it stands, that arc ended a bit too abruptly.  We’re left with the dangling thread of the orange shoed yahoos who jumped Robin, giving him the once-over.  The story begins with Dick ruminating on his failure to save Hank and feeling rather down about the job he’s been doing as Robin.  Suddenly, a knock at the door heralds the arrival of a pretty young girl named Terri Bergstrom, who apparently just ‘sensed’ that she and Dick had been matched by a computer dating service.

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Batman_231_28This girl could give Lilith lessons in being cryptic, as she seems to have a 6th sense about everything, but seeing as this is the first real inkling of anything unusual with her, I’ll give it time to develop before I make a judgement about how this works.  The two set out for a date, swinging by her place to check movie listings, only to find her room has been ransacked.  They check back at Dick’s room and find the same, with his valuables stolen.  The young hero begs off the date and sets out to catch the thieves, reasoning that if anyone were spying on the computer dating service (common theme in these years, it seems), they could have known he and Terri were out of their rooms on a date.  So, he heads to another member of the service who he knows is out on a date and finds a thief making his get away.

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The Teen Wonder puts an end to that escape and threatens a lead out of the punk kid.  He discovers that the “Bronco” frat, the orange shoed punks from the previous story, are behind the thefts, so he goes to confront them at the gym.  Feeling like he’s got something to make up for after the beating they gave him (and he really does), Robin throws it into high gear and utterly annihilates the three thugs he finds there with some nice acrobatic attacks.  It’s a reasonably good payoff for the uncharacteristic trouncing the hero took previously, and Novick makes it look great.  The tale ends with Terri and Dick making up their date, as he explains how Robin captured the thieves and had Batman take down their Gotham-based fence.

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Check out dapper young Dick’s fabulous pink ascot.

This is a good little story, building on what came before to maximize narrative space.  It’s cool to see Robin get his revenge on the Bronco buffoons who flattened him the first time, and we discover that their attack actually tied way back to the political scandal several issues ago.  We also get a sense that Terri has more going on than at first appears, and have a love interest officially introduced in their date, about which I find myself ambivalent.  As I’ve said before, I’ve always got a soft spot for the Robin/Batgirl romance.  Nonetheless, I continue to find myself enjoying these college adventures of the Teen Wonder significantly more than I expected to.  I’m still a bit disappointed that there wasn’t a bit more to the bombing plot, but I’m looking forward to what comes next for my favorite sidekick!  I’ll give this one 3.5 Minutemen.  It moves away from the heavier themes of the previous stories but still delivers a solid, small-scale adventure, and the ease with which Robin handles these teenage toughs seems fitting for Batman’s partner.

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Brave and the Bold #95


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“C.O.D. Corpse on Delivery”
Writer: Bob Haney
Penciler: Nick Cardy
Inker: Nick Cardy
Letterer: John Costanza
Editor: Murray Boltinoff

Zany Haney returns, and he’s as zany as ever!  We’ve got a mystery guest star this month, and a gimmicky cover to capitalize on that.  It’s an okay image, pretty much solely designed to take advantage of the unknown guest, which the tale inside lives up to remarkably well, with the resolution to the mystery being a fairly dramatic reveal.  This issue is a heck of a fun and entertaining ride, but it is definitely not a Batman story.  The whole thing has the feel of a film noir flick dressed up in superhero garb, with schemes, betrayals, and classic adventure beats filling it.  The characters involved are pretty much superfluous.  The whole thing would work much better with Humphrey Bogart than Bruce Wayne.

brave and the bold 095 003The crazy tale opens with Batman waltzing into the lobby of the “Big Double R,” the skyscraper headquarters of the richest women in the world, ruthless industrialist Ruby Ryder.  The Dark Knight passes through security, emphasizing just how far this portrayal is from the still developing hero of the other Bat-books who broods in the shadows.  After being approved (like he doesn’t have weapons in his utility belt?  I’m thinking that guard should be fired), Bats strolls into Ryder’s office, where she tries to buy his services with a five million dollar donation to the charity of his choice.  That’s already a bit odd, especially for the super-rich Bruce Wayne, but his dialog is even more out of place, as he tells her “That’s a lot of bubble-gum wrappers!”  The lovely lady begs the hero to seek out her fiance, who has gone missing in South America, and despite the fact that the Caped Crusader tells her, “hunting criminals is my bag-not missing bridegrooms,” he agrees when she begs him on her knees.

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Living up to his name, the Masked Manhunter heads down to South America, where he finds a low-life pilot who supposedly flew the missing man, Kyle Morgan, out into the bush.  The pilot refuses to talk, so Batman gives him some ‘gentle’ encouragement.  The fight scene is beautifully rendered by Cardy, of course, and we get a nice action beat.

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The furious flyer, Jake Angel, relents and gives the hero a lift to the remote village to which he supposedly delivered Morgan.  After dropping his passenger off amidst a crowd of headhunters, the perfidious pilot takes off again, abandoning him.  Batman whips out a smoke bomb and disappears, scattering pictures of his quarry among the natives, and this overawes them enough that they point him to a hut in their village.  Inside, he sees a shrunken head!

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Yet, it turns out to be a fake, and after a dangerous journey back, Batman squeezes the truth out of Angel, finally being led to a deliriously feverish Kyle Morgan.  This is just page eight!  Despite the pilot’s efforts to stop him, the Dark Knight takes his plane and his charge and flies back, though when the missing man awakens, he attacks his rescuer.  Batman spins the plane, and we get a clever upside down panel, with dialog to match, and he disables Morgan.

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brave and the bold 095 016brave and the bold 095 015Unfortunately, the reunion of the lost lovers isn’t quite what the Caped Crusader imagined.  Ruby Ryder pulls out a pistol and shoots Morgan in cold blood, framing Batman for the murder…which seems like more than a little bit of a stretch.  He’s found with the body, the gun, and the check, but he’s also inside her building.  Either way, the Dark Knight escapes by diving through a high-rise window!  Later, and quite ridiculously, Batman, dressed in a hat and trenchcoat, OVER his costume, waylays the fiery femme fatale’s lawyer at Morgan’s funeral to try to get some information.  It’s a really silly image.  Not so silly, however, is the fact that, unseen, the casket opens and something emerges!  Dun dun DUNNN!

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Batman sets out to track Ruby Ryder down, as she’s gone into hiding outside the country, but as he pursues his investigation, people try to kill him, but he is saved by a mysterious figure that he never quite sees.  Ohh, and the bad guys totally discover his secret identity because he’s sloppy and gets observed going and coming from Bruce Wayne’s window, but they are too stupid to put the pieces together and assume he’s just using the millionaire’s identity.  Finally, the Dark Detective finds a mysterious note left in his locked room that point him towards Marrakech (spelled Marakeech).

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Crossing the desert towards Ryder’s hideout, Batman is once again rescued by his mysterious ally, who rises out of the sand in strange, undulating shapes and, apparently, kills the hero’s traitorous guide.  Keep that in mind when we get to the reveal.  The Dark Knight finally captures the vicious vixen, taking out her guard and avoiding a trap, and brings her back for trial.  After she is sentenced to death, we jump to the date of her execution.  Fortunately for her, the Masked Manhunter has finally put the pieces together, and he rushes into the chamber and unmasks her would-be executioner as her still very much alive former fiance…Plastic Man?!?!

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Yep, that’s right, the goofy, humorous, devil-may-care Ductile Detective, Plastic Man, was Kyle Morgan.  Apparently he got tired of living as a “freak,” and decided he wanted to settle down and get married, so he took on a desirable identity and appearance, and fell in love with Ruby Ryder.  However, when he discovered how cruel and vicious she was, he faked his death to leave her.  Of course, when she shot him, it didn’t do a whole lot of good, and he wanted her to face her death and see how it felt, though he swears he wouldn’t have flipped the switch.  Given the fact that he’s apparently killed at least one person already, that seems a tad dubious!  After this revelation, the dangerous dame goes free, and Plastic Man is left trying to decide what to do with his life.

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This is such a wild story, and, as usual with Haney, it is utterly packed to the gills with plot.  It moves at a rapid pace, and yet there is even a little time for characterization with Ruby Ryder and (mis)characterization with Batman and Plastic Man.  Yet, Batman is really and unquestionably miscast here.  He’s just way too casual and chatty, and even the ‘Policeman’s Friend’ Batman of the Silver Age wasn’t usually quite so trendy in his speech as is the slang-slinging version that Haney pens.  The story doesn’t really fit the character either, and the role could have honestly been more fittingly filled by a hardboiled character like Slam Bradley, Jason Bard, or Johnny Double.

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The Plastic Man reveal is actually quite well done, and if you don’t happen to know it’s coming, there is a good chance that it will surprise you.  Of course, Haney applies his usual filter to the character, and ‘down on his luck has-been’ was his favorite angle to take with a B&B co-star.  Despite the incongruous character elements, this is actually a pretty solid story, and a very enjoyable adventure yarn that is remarkably efficient in its storytelling.  Haney could really tell a tale when he was of a mind, even if he could rarely be bothered to make it fit in with anything else.  Ruby Ryder herself is a really impressively drawn character.  She is just bursting with personality, as are so many of Haney’s supporting characters, but she is something special.  Brought to beautiful life by Nick Cardy, not only is she a femme fatale, she is also a powerful and capable business tycoon.  This is a very independent woman, one who is cold and calculating, yet with the viciousness of a woman scorned.  This character is pretty significant, standing out from the crowd in 1971 by treating a woman as quite the equal in a man’s world.  I’ll give it 3.5 Minutemen, and though I really enjoyed it, I can’t quite justify giving it 4 because of its mischaracterizations.

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And thus we bid adieu to a new character who is really quite interesting in Ruby Ryder and a recent character who is only worthwhile for his complete goofiness!  Our next set of books sees the introduction of another femme fatale, one who would go on to play a fairly major role in the DC mythos in years to come.  Tune in soon for another addition of Into the Bronze Age!  Until then, keep the Heroic Ideal alive!

Into the Bronze Age: March 1971 (Part 2)

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Welcome to another edition of Into the Bronze Age!  Today we’ve got the all teen version, apparently, as we have not one, not two, but three separate stories about young people losing their freaking minds and blowing stuff up!  If that’s not enough to pique your interest, I don’t know what would, so check out today’s tales!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #398
  • Adventure Comics #404
  • Batman #230
  • Brave and Bold #94
  • Detective Comics #409
  • The Flash #204
  • Forever People #1
  • G.I. Combat #146
  • Green Lantern/Green Arrow #82
  • Justice League of America #88
  • New Gods #1
  • Superboy #172
  • Superman’s Pal, Jimmy Olsen #136
  • Superman #235
  • World’s Finest #201

Bolded entries are covered in this post, the others will be covered soon.


Batman #230


Batman_230“Take-Over of Paradise!”
Writer: Frank Robbins
Penciler: Irv Novick
Inker: Dick Giordano
Letterer: John Costanza
Editor: Julius Schwartz

“Danger Comes A-Looking!”
Writer: Mike Friedrich
Penciler: Irv Novick
Inker: Dick Giordano
Editor: Julius Schwartz

This cover looks very Black Panther-ish, but the story inside features a different type of gang.  The headline tale continues to engage themes of youth involvement and demonstration, though Robbins’ handling of these ideas is a bit strange.  It begins with Batman intervening in a gang fight between two groups of young punks.  When he shows up, both of them turn against him, which doesn’t work out too well for their leaders.  I rather enjoy how little patience the Dark Knight has for their nonsense throughout this issue.  He gives them a speech about how, if they really care about their ‘turf,’ they should try to make it better, not tear it apart, and he reforges the kids into a singular community action group called ‘the Brave Barons.’  They channel their anger into productive avenues, cleaning up their neighborhoods and trying to make a difference.

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It seems like Batman has helped them find their way until a year later when Alfred draws his master’s attention to a news story featuring the Barons themselves.  They have taken over a new luxury apartment building in order to demand the city build affordable housing for its poor inhabitants.  They surrounded the building with a chain of explosives and are holding the structure hostage until their demands are met.

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Batman230-06The Masked Manhunter is furious at them and declares that they’ve made their beds, so they can lie in them.  He refuses to take a hand.  Now, I’m of two minds about this.  On the one hand, Batman is a hard fellow, so he might just let people too stupid to learn from their mistakes learn how much they can cost.  On the other hand, with Gotham in danger, he’s not one to sit on the sidelines, regardless of his personal feelings.  I guess you could say that he didn’t consider these kids any real threat, but it still strikes me as a bit off.

Yet, as the siege wears on, the Barons two leaders, Shades and Rap demand to talk to the Bat himself, hoping he can negotiate for them.  Tensions begin to show between these two as they wait, however.  While the Dark Knight reluctantly agrees to deal with the gang, Rap and Shades begin to fight.  Shades wants to demolish the building to make a statement, but Rap isn’t willing to go that far.  They struggle, and we cut away before we see what happens.

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Meanwhile, the Caped Crusader arrives and meets two more of the gang, Mouse and Kitten, who let him through.  Mouse leads the hero to the headquarters where the leaders had holed-up, but when they arrive, they find Rap dead!  The young man fills Batman in, then bolts as they begin searching the building.  Shades uses a megaphone to tell the Barons to clear out, and the Dark Knight zeroes in on his location, finding him in a closet with the detonator.  They fight a desperate battle, but Batman is able to put the kid down and disable the device.

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Strangely enough, when Shades tells Batman to take him in because he’s guilty of killing Rap, the Masked Manhunter is preoccupied, waiting for someone else to arrive.  He tells Shades that he didn’t actually kill Rap.  When the Baron’s leader blacked out, the real murderer finished Rap off!  Just then, the killer, anxious about the distinct lack of explosions in the building, comes to investigate, and the hero and the gang member capture the shadowy figure.  Only then do they realize that it is actually Kitten!

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Apparently this cat has some wicked claws, and she murdered Rap and framed shades so that she could take over and “show them what a femme leader could do”!  Yikes, that’s taking women’s lib rather far.  Batman suspected the truth when Mouse recognized the body even though he could only see its legs.  Yet, the hero didn’t suspect that it was Mouses’s girlfriend, rather than he himself, who had done the deed.  The story ends with Shades declaring that, even if things turned out badly, at least they got their ‘message’ across and that they’re willing to pay the price, which is a strange note to end on.  It almost seems to justify the Barons’ terrorist tactics.

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This is a story with potential but not enough space to actually accomplish its aims.  There are too many characters in too cramped of a plot to be effective.  We barely meet the two leaders before they are at each other’s throats, and we don’t really meet Kitten at all until she’s revealed as the killer.  The social themes at play here don’t have enough room to breathe either, though they add an interesting dimension to the story.  With the talk of “their people” and the cover design, I rather wonder if these kids were supposed to be black in the original concept.  That would likely have made this comic a bit too controversial at the time, though.

The central mystery of the murder is reasonably engaging, and I enjoyed both Batman’s deduction and his miscalculation about the killer’s identity.  It simultaneously showed his skill and his humanity.  That section worked well, however weak the motivations involved were.  Novick’s art was quite strong in this whole comic, but particularly in this first chpater where it is heavily atmospheric and nicely dramatic.  In general, the tale is just a bit too rushed and a bit too underdeveloped.  I’ll give it 3 Minutemen, as it’s a fairly mediocre story, but not an unpleasant read.

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“Danger Comes A-Looking”


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The robin backup that follows, however, is actually quite good, doing more with less.  It helps that Friedrich builds on what came before in surprising detail.  He’s really crafting an interesting ongoing saga for the Teen Wonder.  Not only does this story pick up threads from previous Robin backups, it also ties right in with last month’s World’s Finest, making the bombing and unrest on campus part of the young hero’s setting, which is a neat touch.  Once Superman drops him off, Dick decides to start investigating that bombing.

Before he can even get started Robin is jumped by three college toughs.  They bite off a bit more than they can chew, however, and the young Action Ace gives a good account of himself.  Well…almost.  He sends two of the three flying, and then one of them gets in a lucky gut punch.  Apparently this one punch leaves Robin too stunned to follow the trio as they run off.  Now, if you’ve ever taken a real punch to the gut, you know that it can take a lot out of you, especially if you’re not ready for it.  Yet, Dick was in the middle of a fight and he’s a trained fighter, so I’m not quite sure how things would shake out this way.  This scene bugged me, as it really only happens because of plot and it once more makes the character seem incompetent for the sake of a story.

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Whatever the case, poor Dick takes a licking, unable to spot anything of his assailants but their orange tennis-shoes.  The next day he has to wander around campus bruised and battered, which means he has some explaining to do.  He runs into Phil Real, our photographer friend from a few issues back, and a new girl named Terri Bergstrom, who catches our young hero’s eye.  They’re apparently part of a computer club that is working on a computer dating service, which must have been in the zeitgeist around this time.  After all, we got a mention of it in a Batgirl arc in the last year.  I touch on this short scene as I suspect it will prove important in a future issue, though it doesn’t figure into this story.

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Where our plot does pick back up is when Dick observes a notice in the school paper from Marty and Davy, his friends from the last World’s Finest adventure.  They ask Robin to meet them, and when he does, they tell him that they think they’ve figured out who the bomber is, but before they can explain their suspicions, the Teen Detectives spots orange shoes like those of his attackers and discovers that they are part of the initiation ritual of members of the Kappa Zeta fraternity (never trust a frat boy!), known as the Broncos.  The Titan pursues the boys and discovers them attacking a protest by the radical ‘Students for Democratic Action’ organization.

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Emulating his mentor in the main title, Robin flings himself into the middle of the melee, and he finds the two sides turning against him.  The Teen Wonder makes short work out of the first two attackers, which lets him calm the situation down.  Interestingly, the young hot-head, Hank Osher, who we met a while back, is heading up the protest, and he storms off, bad-mouthing the young hero.  Suddenly, his car explodes, seemingly confirming the theory that Marty and Davy had that the angry radical was the bomber.

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This issue ends rather differently than the Batman tale, as Robin notes that Frank caused his own demise as “playing with violence is like playing with fire!  Sometimes you get burned–permanently!”  The Teen Wonder is hard on himself for not having seen Hank’s role in the crime, but he’s also rather introspective about how he keeps finding himself in the middle, with both sides against him in these conflicts.  (I feel ya’, kid!)  I imagine it had to be tough to be a level-headed person during this era (though, I suppose a rational person is always on the outs with our world), someone aware enough to see the problems with the culture but reasonable enough to know that change has to be incremental to be sustainable and successful.

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This brief story is really fairly good.  You’ve got a lot of moving parts, and Friedrich is successfully fleshing out Robin’s supporting cast over the course of these backups.  He’s doing a good job of cramming a ton into these stories, and the payoff is exponential, as each new story builds on what came before.  Curiously, his writing is much less melodramatic and touchy-feely here.  The protagonist is faced with interesting challenges, and his stories being set in one of the most volatile and controversial areas of American culture during this period provides lots of plot and character possibilities.  This particular setup is intriguing, though I’m hoping there’s more to the mystery than meets the eye.  At the least, the issue of the orange shoes remains to be resolved, but I imagine there will be more going on with Hank Osher as well.  Taken in isolation, this little story is way too brief and incomplete to be successful, but in context, it makes for a solid step along the way for this arc.  I’ll give it 3.5 Minutemen, as it loses a bit for making Robin take a dive in the opening pages.

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Brave and the Bold #94


Brave_and_the_bold_94“Rebels in the Streets”
Writer: Bob Haney
Penciler: Nick Cardy
Inker: Nick Cardy
Letterer: Ben Oda
Editor: Murray Boltinoff

Ohh Bob Haney.  Crazy, zaney Bob Haney.  This story is definitely a product of the Zaney one, and its contrast with this month’s issue of Batman is really telling of Haney’s disregard for continuity or characterization.  He is definitely in a world all his own.  This tale also deals with youth involvement, protest, and radicalism, but in Haney’s own inimitable style, upping the ante to a ludicrous degree.

The crazy is evident right from the start, as Commissioner Gordon and the army have the Gotham ghetto cordoned off because they’ve received a threat that the youth of the area have acquired an atomic bomb.  Yep, you read that right.  While the Brave Barons just got some regular old explosives, these enterprising youngsters went out and bought themselves some radioactive materials and built their very own weapon of mass destruction!  They want to negotiate, and The Bomb is their bargaining chip.  Batman is heading into the slums to meet with the kids of STOPP (Society to Outlaw Parent Power, a Bob Haney name if ever there were one).

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On the way in, a punk with a switchblade jumps him, but the Dark Knight easily disarms the kid, and offers to go with him peacefully.  It’s a nice little moment.  The revolutionaries blindfold the Masked Manhunter and bring him to their leaders, Mark, Chino, and Linda, who fill him in on the situation.  From the beginning, the tensions between this trio are evident, and the atmosphere is thick with animosity for anything and everything.

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This looks like the setting for The Dark Knight Returns.  Where are the Mutants?

They’ve got that late 60s ‘rebelling against the whole world’ vibe in spades.  The trio tell the hero that ‘The Genius Dropout’ built their a-bomb, which is a pretty impressive feat for someone who didn’t finish high school.  They give Bats a copy of the plans as evidence and send him back to the powers that be.  Once convinced, the city has the Caped Crusader contact Mark once more to get their demands.

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Apparently Andy Warhol is leading the resistance.

In the meantime, Batman is desperate to keep the peace, even begging for the President not to send in the National Guard and to give him time to resolve things peacefully.  Yet, Commissioner Gordon is not so patient, and he’s starts rounding up protestors and cracking down on the city.  It’s almost like being held for ransom by an atomic weapon is serious or something!  Friction develops between the old friends, and the Dark Knight keeps defending the kids, who, once they start playing with atomic weapons, seem to me to have graduated from youths to terrorists rather definitively.  Caught between the two groups, the hero calls in backup, young backup, and the Teen Titans come to help.

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Robin and Lilith show up ‘in mufti’ (civilian garb), while Kid Flash and Wonder Girl come in costume.  The first pair infiltrates STOPP to try and find the bomb while the others act as backup.  The kids are well organized and paranoid, but fortunately the Titans have laid their plans well, so they are accepted, provisionally.  As the two costumed kids search the town, Dick and Lilith join Chino to deliver their demands, which they do, with a bomb for some reason.  As Batman is trying to calm the powers that be, there’s an explosion outside city hall, and when the smoke clears, STOPP’s demands are on the door, like a set of theses.  On the way back, the undercover pair get spotted by the cops, so they knock Chino out and have their backup rescue them.

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Clearly these are cool-headed and rational people we can negotiate with.

The kid’s demands are actually pretty reasonable for the most part, though there are some glaring exceptions.  They want slumlords prosecuted, pushers arrested, and their garbage picked up.  Basically, they want the laws enforced, but they also want ghetto schools closed and all of their agitating fellows released.  Most outrageous of all, they want several public figures, including Gordon and Batman himself, locked up as a sign of good faith.  Keep in mind, all of this is being enforced by threat of atomic annihilation.  I can’t emphasize that enough.  While people very reasonably insist on rational actions, like evacuating the city, Batman insists that they kowtow to the terrorists’…er…I mean kids’ demands.

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Meanwhile, the search goes on with no luck, until the Dark Detective reasons that he might be able to find this Dropout Genius if he checks school records.  He tracks the underage Unabomber down, but discovers that he’s been arrested at the protests and has lost his memory.  Sure!  Why not!  With no time left because of Batman’s insistence on not evacuating, the city caves and agrees to all demands.  Yet, even that doesn’t stop the madness.  It’s almost like folks crazy enough to threaten to blow themselves sky-high shouldn’t be trusted to make rational choices!

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Haha!  They were planning to murder millions of innocent people!  Those scamps!

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Linda, one of the three leaders, refuses to surrender the bomb, swearing that the powers that be will never keep their word.  Yikes, and we thought Kitten was a crazy chick!  She only planed to blow up a single building.  This girl makes her look like an amateur as she plans to murder a town!  Linda steals the weapon and hides it somewhere else, so the Titans track her down.  Lilith uses her powers to invade the girl’s mind, but for some reason, she doesn’t just find the bomb’s location.  Instead, there’s a whole song and dance about what made the young harpy what she is as the psychic explores her past.  Apparently, Linda’s mother left her with relatives when she was young, and she had major abandonment issues.  She ran away when her mother was going to return seven years later, so the Titans figure that the mother is the key to the girl’s psyche…or something.

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DRAMA!

The revolutionaries agree to help the team find the woman, and we eventually get a big, emotional reunion, as the hurt daughter lashes out at her mother before finally making up in tears.  Ohh, and she also gives up the bomb.  Sheesh.  Maybe I’m being a little unreasonable, but I sorta’ don’t think that someone who is willing to nuke an entire city for no reason really deserves a happy ending.  Either way, the story ends with Gordon and Batman strolling off into the sunrise talking about making a better world.

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Those murderous sociopaths were going to kill us all, even after we gave them what they wanted.  What rapscallions!

Man, summarizing Zaney Haney ain’t easy! This story is just plain nuts.  It’s an entertaining read, (when is Haney NOT entertaining?) but the central premise is just so insane that I can’t get past it.  In addition, the reactions of both Batman and Gordon really drive me nuts, as they are completely out of sync with what is happening in the story.  After discovering that STOPP had hidden a freaking atomic bomb in a statue of the Dark Knight, the Commissioner treats it like a delightful prank by a precocious child.  He actually laughs about their antics.  The tone is wildly out of measure with the situation.  ‘Those darn kids and their atomic weapons!  Haha!  What rascals!’  That’s just a completely bonkers response to attempted mass-murder.

In  addition, look at the difference between Batman’s portrayal in this story and in his own title.  In his own book, the Caped Crusader is completely unwilling to negotiate with the gang when they cross the line from activism to terrorism, which seems rather fitting for his character.  In this one, he goes to incredible extremes to make sure that everybody complies with the little terrorists.  He’s completely sympathetic with their goals and even excuses their methods.  That’s about as big a difference as you’re going to see.  Now, I’m not a huge fan of Haney’s personal demesnes of character portrayals, but I generally don’t find it to be the worst thing ever.  Yet, even if your version of a character is different, it should still make some kind of sense!  Haney’s treatment of the themes that are clearly very powerfully present in the zeitgeist of youth involvement and the nature of social activism is about as out of touch and ridiculous as his stories usually are, and its weaknesses really show when read concurrently with what other authors were doing with the same ideas at the time.

I know this is a comic, and comics use broad strokes and larger than life characters and situations.  Nonetheless, this setup is just too ludicrous and too all over the place to work.  As usual, Haney throws in everything including the kitchen sink, with a homemade atom bomb, a trained youth terrorist army that can’t decide if they’re protesting or blowing things up, emotionally damaged women, Batman at odds with the authorities, and undercover teen heroes, and that doesn’t even cover everything!

On the plus side, we get some more of Nick Cardy’s lovely, soft pencils, but unfortunately, it’s a Batman story.  Though I love his work, I’m not crazy about his rendition of the Dark Knight.  Fortunately, we get some wonderfully atmospheric work on Gotham City and on the revolutionaries and the Titans.  Nobody draws the Titans like Cardy!  Yet, his art can’t save this tale.  I can’t get past the bat-guano premise and the fact that Haney wants us to empathize with terrorists who threaten to nuke their own city, so I’m going to give this one 2 Minutemen.  It’s still readable, but rather maddening.

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Clearly the state of America’s youth was on the zeitgeist, at least over at DC, at this time.  Just in today’s two books we see three different examinations (admittedly of varying quality and thoughtfulness) of the situation.  It’s fascinating to see such different perspectives on the issues of the day manifested so clearly in our comics.  Let’s see what interesting material our next books hold.  Please join me soon for another edition of Into the Bronze Age, and until then, keep the heroic ideal alive!

Into the Bronze Age: February 1971 (Part 7)

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Welcome to the final installment of Into the Bronze Age for February 1971!  It’s been a pretty solid month of comics, featuring some telling signs of the times.  For our final story this month, we’ve got an unusual World’s Finest, featuring a team-up between a hero and someone else’s sidekick, which is a fun change of pace.  So, shall we forge further Into the Bronze Age?

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #397
  • Adventure Comics #402
  • Aquaman #55
  • Batman #229
  • Detective Comics #408
  • The Flash #203
  • Justice League of America #87 (AND Avengers #85-6)
  • The Phantom Stranger #11
  • Superman’s Girlfriend, Lois Lane #108
  • Superman #234
  • Teen Titans #31
  • World’s Finest #200

Bolded entries are covered in this post, the others will be covered soon.


World’s Finest #200


World's_Finest_Comics_200“Prisoners of the Immortal World!”
Writer: Mike Friedrich
Penciler: Dick Dillin
Inker: Joe Giella
Cover Artist: Neal Adams

Don’t be fooled by this striking cover.  That mighty orange skinned alien is not, in fact, Mongul.  No, unfortunately, it’s a much less interesting villain.  Every time I see this cover, it takes me a moment to realize that the big, orange skinned guy in the purple costume with the yellow shape on his chest isn’t the cruel conqueror.  Nonetheless, the story within is an enjoyable one, even if it makes me wonder when we’ll see the alien annihilator in the Bronze Age.  Apparently he won’t make the scene for another decade!

Anyway, the story at hand is a bit uneven, combining several very different elements.  It begins, just like this month’s Titans issue, on a college campus.  This time, it’s Hudson University, the stomping grounds of the Teen Wonder himself, Robin.  The school is beset by protests and demonstrations, and Dick is right in the thick of it, helping to keep the peace.  The scene is being covered by Mr. Mild Mannered, Clark Kent, when suddenly the ROTC building gets firebombed!  What follows is really quite interesting from a historical point of view.

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During the 60s and 70s, there were several bombings of campus buildings that had a link to the military, so this little episode is drawn directly from the headlines of the day.  What’s more, in response the military moves in to take control of the situation, which intriguingly causes Superman to spring into action, as he reasons that soldiers on campus are apt to make the situation even more unstable in light of the Kent State Shootings and similar events.  The Man of Steel appeals to the governor and obtains orders for the troops to return to base, leaving the University in the hands of the campus police and the heroes and perhaps defusing some of the tension.

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WORLD'S FINEST COMICS 200 005Yet, not everything is resolved by this move, and Robin overhears two brothers, Davy and Marty, in a heated argument about the military.  They appeal to the young hero to help them settle matters, and as he tries to separate the two, Superman flies down and scoops them all up so that they can continue the conversation in more peaceful surroundings.

So far, we’ve got an interesting social story with some promising generational elements, but just at that point, the comic takes a hard left turn.  The quartet is swept through space by some type of teleportation beam (described, for some reason, as “magnetic body-grabbers,” because that’s how magnets work) and to an alien world.

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This is the home of a pair of immoral immortal brothers who, as they helpfully tell us, drain the power from captured super-beings to extend their lifespans.  They are currently over 150,000 years old!  The two bicker over the prospects for their next victim, and there’s the potential for some interesting parallel development between these brothers and the human siblings, but it doesn’t come together.

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The perfidious pair have set their sights on Superman, and when he arrives with his young companions, they use their “mind bands” to blast them with mental bolts, and Friedrich makes the first of a few strange choices, as the aliens talk about how the Man of Tomorrow’s body is invulnerable, despite the fact that they are presumably attacking his mind.  This will become a problem at the climax of the tale.

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With the Kryptonain captured, the immortals just dump Robin and the other two students in the inhospitable jungle of their world.  Inexplicably, we get a one-page origin and catch-up for Robin, which seems rather unnecessary.  Who doesn’t know who Robin is?  After wasting a page, we pick back up with the teen trio in a nicely bizarre alien setting.  Despite the wonder and terror of their situation, the two brothers immediately resume their fight.  Interestingly, Robin calls them ‘jackasses,’ which I was surprised to see in a Comics Code book.  His cool-headedness and impatience with their stupidity is entertaining.  The Teen Wonder organizes his little party, telling the boys to travel along the ground while he takes to the trees to act as a scout, and they make their way back towards the aliens’ citadel.

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Shortly, they are attacked by a group of hunters to whom they’ve been sold as game by the immortals.  They’re riding a massive, nicely exotic looking, horse-like creature, and they are thundering down upon the brothers.  Fortunately, Robin rescues Davy, though Marty gets mind-blasted.  The Teen Wonder is in his element up in the alien canopy, and he launches an acrobatic attack that allows him to scatter the stalkers.  Taking their ‘mind-bands,’ the trio continues their trek, soon arriving at the alien city.

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I always enjoy seeing Robin being awesome!

WORLD'S FINEST COMICS 200 018Meanwhile, the immortals have strapped Superman into their machine, only for him to burst free!  The Man of Steel quickly makes short work of their defenses, but they hit him with another mental beam, and he awakens to discover he’s been recaptured again.  It is then that the teen team arrives, and Robin takes out the guards with a batarang before leading an assault on the immortals and freeing the Metropolis Marvel.  Interestingly, Superman is held, not by bonds, but by a prison of the mind.  His escape and recapture was all in his head, designed to make him believe that freedom was impossible, which is a neat idea.

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Fighting Mad, the Man of Steel sets out to get his revenge, but the staging of the conflict is a bit odd.  Robin clearly freed him from the room that the immortals were in, yet the Kryptonian leaves by busting through the wall and goes somewhere else to attack them.  The internal continuity is a bit wonky here, and the scene that follows is where Friedrich makes his other strange choice.

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Pictured: half of a great two-page spread.  What the devil is going on with his legs?

The immortals recover and attack Superman, who overcomes them, not with his super strength, heat vision, or what have you, but by overwhelming their mental attacks with is own mental bolts.  That’s right, suddenly Superman has become Professor X!  It makes no sense, and there’s no way that he should be able to do this, making the resolution just feel cheap, especially because the immortals were already defeated by Robin and the others.

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The adventure helps Marty and Davy to realize that each of them has some merits in their points of view, and they shake hands, ending their argument.  The issue concludes with Clark Kent reporting on the boys’ strange experiences, focusing on the new unity between the brothers and hoping that the world can learn something from their example.

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There are a lot of good elements in this story, but they don’t combine into a single whole very smoothly.  The campus chaos raises some good questions, and the idea of real dangers helping us to put our differences in perspective is certainly a good one.  Yet, their intergalactic exploits are a bit too out-there for the moral to be as effective as it might be.  How often are aliens going to kidnap us to another world to be hunted for sport?  Well, I suppose the chance is significantly higher in the DC Universe.  Still, something more domestic might have been more effective as far as the message of the issue goes.  The alien adventure was good fun on its own merits, however, and it was great to see Robin in action, proving his independence and resourcefulness.  I really enjoyed how unflappable he was in the face of this crazy circumstance.  Superman’s inexplicable mental powers really take something away from the story, though.  Dick Dillin’s work is quite good for the most part here, especially on the alien flora and fauna, but he has a few weird panels throughout, like the two-page spread above.  I suppose I’ll give this one 3 Minutemen.  It evens out, more or less.

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Final Thoughts:


We have certainly had a very interesting month in this batch of books.  The stories have tended to be solid rather than stellar, and we’ve had a number of rather disappointing outings, with a few previously reliable books turning out weaker offerings, like Lois Lane.   Nonetheless, there is a good deal to catch our interest here.  The growing focus on youth culture and youth involvement is on great display, providing a definite common theme being shared by many of this month’s issues.  Dissatisfied young people fill the pages of everything from Teen Titans to Aquaman, showing up in a good number of surprising places, like today’s World’s Finest.  It seems like everywhere the unrest on the nation’s campuses, the spirit of rebellion and independence in the youth of the day, is reflected in the pages of these comics.  What a change from only a year before!  There’s a growing sense of the importance of the youth and their voice in society, a more serious treatment of the younger generations as a whole.  This is producing stories that are uneven but interesting.

In the same way, we’re also seeing increased moral and political maturity appearing with greater regularity, like this months’ Superman and Phantom Stranger.  While the Man of Steel’s adventure emphasizes a more nuanced ethos than just law=good, the Stranger’s title actually takes a surprisingly sober and realistic (however brief) view of the cycle of vengeance and the conflict in the Middle East.  Of course, there’s also still some more ham-handed attempts at the same, like Mike Friedrich’s weak-sauce, tacked-on anti-war message in JLA.

Speaking of which, this month also saw the first unofficial crossover between the JLA and the Avengers, which was fascinating to explore.  I really enjoyed the chance to read books across the Big Two and compare them, and the process really put the different approaches of DC and Marvel into context for me.  It was quite an eye-opening experience to directly compare the JLA and Avengers books, and I think that might have been my favorite part of this month’s coverage.  The comparison revealed the greater sophistication of Marvel’s storytelling and characterization in contrast to DC’s greater imaginative breadth.

We also saw the continued activity of the League of Assassins in the Bat-books, which forms one of the longer-running plot threads we’ve observed so far.  We’re still in a period of mostly self-contained stories, which makes the Aquaman title’s layering in of plot threads all the more innovative and exciting.  Continuing plots do seem to be becoming a bit more common, which is interesting because around this time Marvel handed down an editorial mandate to eliminate continued stories.  I’m curious to see how this trend develops.

This was undoubtedly a fascinating month.  I hope that all you readers enjoyed the journey with me, and I also hope y’all will share your thoughts and reflections as well.  Please join me soon as we begin our travels through March 1971.  Until then, keep the heroic ideal alive!


The Head-Blow Headcount:

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This month saw two new additions to the Wall of Shame, with both Batgirl and Hawk joining the august company here.  It was a bad month for teens, but at least Robin didn’t have a return engagement, though I’m sure he’ll be back before too long.  Let’s just hope Aquaman can stay away for a little while.  Three in a row was enough!

Into the Bronze Age: February 1971 (Part 3)

DC-Style-Guide-1

Hello readers and Internet travelers!  This is another iteration of Into the Bronze Age, where I’ll be examining a few books cover dated from February 1971.  Lady Grey and I are bound for Iceland next week for a vacation, so I’m going to try to squeeze in a few more posts before we go, as I imagine I won’t have time while we’re traveling.  So, how about we check out some classic comics?

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #397
  • Adventure Comics #402
  • Aquaman #55
  • Batman #229
  • Detective Comics #408
  • The Flash #203
  • Justice League of America #87
  • The Phantom Stranger #11
  • Superman’s Girlfriend, Lois Lane #108
  • Superman #234
  • Teen Titans #31
  • World’s Finest #200

Bolded entries are covered in this post, the others will be covered soon.


Detective Comics #408


Detective_Comics_408“The House that Haunted Batman”
Writers: Len Wein and Marv Wolfman
Penciler: Neal Adams
Inker: Dick Giordano
Letterer: John Costanza
Editor: Julius Schwartz

“The Phantom Bullfighter!”
Writer: Frank Robbins
Penciler: Don Heck
Inker: Dick Giordano
Letterer: Ben Oda
Editor: Julius Schwartz

Now that is a heck of a cover!  How could you not pick this comic up?  It’s got a haunting image, a provocative mystery, and it just begs to be read.  Sadly, the story inside isn’t quiet as compelling, though it certainly looks lovely with Neal Adams handling the art chores.  It includes the return of a villain that I’ve never heard of before, which surprised me because I thought I knew even the more obscure Batman rogues pretty well.  This adds another little discovery to my Bronze Age journey.

This strange, surreal story begins with Batman, on the trail of his young ward, Dick Grayson, who had disappeared from college 24 hours before.  The Dark Knight has tracked Robin to a creepy old mansion that, strangely enough, wasn’t there the day before!  Inside, he prowls through darkened rooms until he spots the Teen Wonder, who collapses into his arms and then…dissolves into dust!  We get the exact scene from the cover, which is a bit of a rarity.  I tend to enjoy seeing that kind of payoff, but considering how detailed the cover image was, it actually feels like a bit of a cheat in this instance, as seeing the image in the comic doesn’t actually add anything, which it should.

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Anyway, horrified by this sight, Batman recoils, and then he races up the grand staircase to discover the source of a horrible cry that fills the house.  He encounters a room full of bats and a gramophone, but disconnecting it doesn’t stop the sounds.  Suddenly, a gunshot rings out, and the Masked Manhunter takes off after the shooter, only to discover that he’s a phantom figure of Dick Grayson!  The apparition’s shots drive the hero through a trap door and into a darkened room, a room inhabited by his friends in the Justice League, Robin, and Commissioner Gordon, who are all gathered around…his coffin!

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That is a legitimately creepy image.

The Caped Crusader’s friends take turns bashing him, cursing his memory, and suddenly the hero finds himself in a tiny room with the walls closing in.  Just before he’s crushed, the world resolves itself into a very different vision, a high-tech facility, with both Batman and Robin trapped in glass tubes, being bounced up and down.  It is then that the villain of the piece reveals himself to be, Dr. Tzin-Tzin, the Master of Illusion…who I’ve never heard of.  Apparently, he only has a half dozen or so appearances in the Bat books, though he first showed up some fifty issues ago.

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Ironically, the unbelievable, nighrmarish motivations for Dick’s departure expressed here will go on to become the primary characterization of his relationship to his surrogate father.  Yay for modern comics!

He kindly explains that the League of Assassins had hired him to dispose of Batman after the Dark Knight defeated their first operatives.  It’s great to see the League storyline surface again, but Tzin-Tzin isn’t terribly interesting, though he’s plenty dramatic in this tale.  He informs the Caped Crusader that the up and down movement in their tubes will trigger a bomb as soon as either he or Robin hits 100 repetitions.  At the moment, the Teen Wonder is way ahead, so the villain demands that Batman beg and plead with him to spare the young man.  Instead, without a second thought, the hero begins to accelerate his own movement, surpassing Robin and triggering the explosion!

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Instead of being destroyed, however, he stuck to the top of his tube and dropped his belt down to trigger the bomb, then escaped in the smoke.  Yet, Tzin-Tzin won’t allow him to get away that easily, and the Dark Knight is confronted by the villain’s ‘Deadly Dozen,’ which precipitates a really great looking fight where Batman really shows the physical expertise that marks the definitive interpretation of the character.  Once again, Batman plays Captain America, employing a shield to good effect.  Better watch out; Bruce, Cap may sue!

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Adam’s action looks great as the Maksed Manhunter massacres the minions, and just when the remaining members of the Dozen manage to grab the hero, causing Tzin-Tzin to reveal himself in order to deliver the death blow, Robin makes his move!  The Teen Wonder takes the villain out and allows Batman to finish off the last two killers.  The whole scene makes for a good sequence.

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Yet, when the Dynamic Duo escort their captive out to the Batmobile, he suddenly vanishes, revealing himself to still be in the house…which then explodes in spectacular fashion!  Thus, Tzin-Tzin escapes to trouble our heroes another day.

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This is a fine story, with some really nicely disconcerting action in the first, nightmarish portion of the tale.  That bizarre, dream-like sequence is perhaps the strongest element of the story.  While Batman’s escape from Tzin-Tzin’s trap is nicely handled, as is the fight, what is going on with the villain is just not quite established well enough.  He’s a master of illusions, okay, but the final trap doesn’t really jive with that.  I didn’t really get a great sense of what he’s about, other than being a Fu Manchu clone.  That said, the whole is still a fun read, and it’s nice to see Batman and Robin in action together, if only briefly.  I’ll give it 3.5 Minutemen.

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“The Phantom Bullfighter!”


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This was a pretty intriguing setup for a mystery featuring the Danger Dame in an exotic setting, which is something you don’t see too often.  We join the fire-tressed female in Spain, where she has traveled to collect a rare manuscript for her library.  She’s has joined the fellow donating the text, Don Alvarado, who is a rancher involved with the bullfighting tradition.  They are watching a legendary matador who is now in his twilight, El Granados, when he is suddenly knocked down by a bovine belligerent.  The man’s servant, an aged former bullfighter himself, tries to rescue him, but a young upstart leaps out of the stands and begins to distract the bull.  It is a service for which neither the prideful El Granados or the aged Manolo are grateful.

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Later the bullfighter joins Don Alvarado’s party as they head to the ranch in order to pick out some bulls for his next fights.  That night, someone steals El Granado’s sword, and Batgirl spots the shadowy figure creeping about the house, so she flagrantly endangers her secret identity and changes into Batgirl.  She pursues the thief, but he whips his ‘stiff-brimmed hat’ at her, knocking the fighting female out cold!  That’s right, Batgirl gets another slot on the Headcount courtesy of Oddjob!  It is pretty goofy that a hat, however stiff it’s brim, could knock someone out, but we’ll give it a partial pass as there is a precedent.

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Batgirl awakens an hour later and heads back to her room, defeated.  The next morning, they discover that El Granados’ first choice of bulls was killed with his sword!  The strange slaying sets up quite a mystery, as there are endless questions of motives.  Who would kill the animal and why?  The servant, Manolo, promises to guard the sword with his life, so that night Babs thinks there isn’t much chance of a repeat performance, that is, until she spots a sword missing from the wall of the old house.

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This short little tale manages to set up a pleasantly puzzling mystery, and while it is short on action, Robins uses his time wisely by introducing an interesting cast of characters and giving us lots of suspects to choose from.  I’ve got my suspensions about who and why, and I’ll let y’all know if I’m right when we hit the next issue.  Batgirl’s performance is pretty poor, which, as we’ve seen, is unfortunately often the pattern of these Bat-Family backups.  Despite that, this is a good little story, and it emphasizes the ‘detective’ in Detective Comics.  I’ll give it 3.5 Minutemen.

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The Flash #203


The_Flash_Vol_1_203“The Flash’s Wife Is A Two-Timer!”
Writer: Robert Kanigher
Penciler: Irv Novick
Inker: Murphy Anderson
Cover Artist: Neal Adams

KANNNNIGHER!  You made me believe in you!  You made me think that maybe there was more to you than the hack behind those earlier stories, but it was you!  All along, it was you!

What am I raving about, my curious readers?  Well, we’ve reached the notorious issue of the Flash where Iris’s bat-guano insane retcon occurs.  I knew this was coming, but I had forgotten that it was written by Robert Kanigher.  It’s odd enough that a retcon should show up at this early date in the first place, but what lies inside is even stranger, and one can’t help but wonder how it came about.

The story begins with the Flash taking a trip up to the JLA satellite headquarters where he meets an unusually sullen Superman.  When the Scarlet Speedster explains that he came up early because Iris was out of town and he was a bit lonely, Super-grump replies by saying that he’s an alien alone on Earth and questions what Flash would know about loneliness.  Sheesh!  Of course, Superman grew up on his adopted world from a very young age, so the existential angst seems a bit overblown in context.

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Oddly, the Flash answers that he knows more than the Man of Steel thinks, and proceeds to tell a tale about the strange discovery of his wife’s origins.  Apparently, a few days before, Barry had returned home to find the house deserted and a weird note from his wife.  It read, bizarrely enough, “Darling-can’t stop myself–irresistible force–pulling me–1000 years–future-help me…”  In response, the Fastest Man alive rushes to the basement and hops on his Cosmic Treadmill, racing through time  to the year 2970.

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Once there, he sees a hi-tech aqueduct and decides to get a drink, only to be attacked by jetpack wearing guards firing futuristic (but not 1000 years worth of futuristic) weapons.  Dodging their fusillade, the Flash phases through a mountain to escape.  He emerges in what is described as a “self-contained city,” and notes that it had been “atom-bombed,” which doesn’t make a whole lot of sense, seeing as its mostly still there and not, you know, just a radioactive wasteland.  I know that folks had a lot of goofy ideas about what atomic war would be like, but for Heaven’s sake, the Atomic Knights tales were more accurate, and those stories were published over a decade before this one!

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Inside the city, the Crimson Comet discovers ragged survivors of a nuclear war…somehow, and finds that conditions are very grim.  As a siren sounds and the place empties, he also encounters Iris, who begs him to leave her and return home!  When he refuses, she tells him her story, which began that morning when she was cleaning up her father’s lab.  She discovered an amulet she had as a baby, and when she picked it up, it began speaking to her!  It’s the record of Jor-El…er…I mean Eric Russel, who was a scientist of Krypton..er…’Earth West’ in 2970.  Earth East had pretty much defeated his hemisphere-nation, and a nuclear attack was eminent, so he and his wife sent their baby Kal-El…err…that is, Iris, back in time to save her.  The Kents…err…I mean, the Wests, had been praying for a child, and she just materialized out of thin air (good thing she didn’t show up inside a wall or something!), so they adopted her.

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After confronting her father about hiding the truth from her, Iris went home, melodramatically wondering if Barry could still love her even though she’s from the future, which is one of the dumbest sentences I’ve ever read, and I teach freshmen composition….in the Trump era.  Anyway, Iris suddenly felt herself sucked through time and just managed to scrawl that note.  Back in the future, her real parents spot her amulet and realize their daughter has returned.  They tell her about the current state of the world, which is really rather unintentionally funny.  Apparently, all the big nations wiped each other out, so the world is now ruled by…Laos.  That’s right!  It’s a hilariously random choice, though I suppose Laos was much more on the American mind in 1970 than in 2017.

Shortly after being reunited, the family is forced to part again when their Earth-East ruler spots Iris through a spy satellite and claims her as his own, announcing that he’ll wipe out the entire city if she doesn’t come with him.  Of course, the Flash isn’t about to let some futuristic fascist carry off his wife without a fight, so he challenges this fellow, Sirik, to a duel when he arrives.  We get some moments between Barry and Iris which are supposed to be sweet, but the context is just so ludicrous that even this old softie didn’t get misty eyed.

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Ming the Merciless…err…I mean Sirik, tells the Scarlet Speedster that he has to get past his men in order to earn the right to face him.  Barry moves at normal speed until he’s out of sight, then proceeds to blitz baldy’s boys.  The action looks okay, but Novick misses the opportunity to make the setting of the city-tower interesting and unique, filling most of his panels with blank backgrounds.

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Finally reaching Sirik, the Flash finds the fiend holding Iris hostage.  Instead of just shooting his antagonist, the dictator tells him to stand behind a wall, for some reason, and then starts to fire.  The Scarlet Speedster slips through the wall and belts the villain.  However, he’s the world’s worst loser and triggers a nuclear holocaust to kill them all in response.  The Flash zips across the world, somehow knowing  where the missiles are launching from, and destroys them all, as well as their missile sites.  This puts both hemispheres on equal footing, and the hero lectures the gathered East and West folks, telling them that they have to learn to live together or risk completely destroying the world.  Finally, the happy couple returns home, promising to visit the future-in-laws from time to time.  The story ends with Super-buzzkill continuing to whine about being all alone (despite the fact that he has a mother, a father, and an adopted sister, not to mention a bunch of bullet-proof, presumably nearly immortal pets).

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Interestingly, the issue includes a note acknowledging that Kanigher just swiped Superman’s origin for Iris, so at least he’s honest about that.  Nonetheless, this is just a silly issue.  The story is just so colossally unnecessary, adding a completely useless complication to Iris’s origins that contributes nothing to her characterization or her relationship, and I’m pretty sure it’s one that rarely if ever produces anything worthwhile in future comics.  If you’re going to create intentional parallels to another story, especially one in your own universe, you really need to do it for a reason.  The ring structure in Beowulf, with mirrored encounters recurring throughout the poem, serves important narrative purposes.  To use a comics example, the origin for Earth-3’s Alexander Luthor Jr. intentionally mirrors that of Superman to interesting effect in Crisis on Infinite Earths, completing the inversion of hero/villain and stretching it all the way back to the beginning/ending in a very clever piece of writing.

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Thanks, Super-Sourpuss!

On its own terms, the tale is just weak, not focusing on the ‘possible future’ angle enough for the parable of East and West destroying one another to have much impact.  There is actually interesting work to be done there, and the fact that the story ends, not exactly with a defeat of the villainous East, though that’s there, but with a plea for peace, could be worthwhile.  Yet, it’s shoe-horned into one panel, and the real consequences of the war are glossed over throughout.  The character moments between Iris and Barry that were supposed to be sweet just come off as silly and saccharine as well.  It feels much more like a story from the 50s or early 60s than it does a comic from 1971, and the final resolution with the Flash just casually jaunting across the entire planet in a heartbeat to destroy the nukes just smacks of Silver Age excess.  The story isn’t terrible, just mediocre and goofy.  I’ll give it 2 Minutemen.

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And that does it for today!  We had a solid set of Bat-tales and a ridiculous Flash issue.  I really just can’t figure Kanigher out.  There are several lesser lights working at DC during this period, though there is plenty of amazing talent.  I find myself groaning a bit whenever I see Dorfman’s name in the credits, as he tends to produce pretty silly stories, but Kanigher is a bit different.  He writes goofy comics like this one, yet he can also turn out some solid, even great work.  It’s something of a mystery.  Anyway, I hope you’ll join me again soon for another step in my journey Into the Bronze Age!  Until then, keep the heroic ideal alive!


The Head-Blow Headcount:

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Batgirl finally helps Aquaman break his streak as the sole new addition to the Wall of Shame and gets her second spot on the Headcount.  I’m actually a little surprised that the Bat-family hasn’t featured on this list more often, as I remembered the ‘ol noggin’ knock being a common device in these stories.  At least Aquaman has some company at the end of the list now!

Into the Bronze Age: February 1971 (Part 2)

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Welcome to part 2 of February 1971!  We’ve got a good pair of books in this post, and I found plenty to talk about.  I’m afraid I grow a tad long-winded on this one, folks, so be warned!  Let’s see what awaits us as we travel Into the Bronze Age!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #397
  • Adventure Comics #402
  • Aquaman #55
  • Batman #229
  • Detective Comics #408
  • The Flash #203
  • Justice League of America #87
  • The Phantom Stranger #11
  • Superman’s Girlfriend, Lois Lane #108
  • Superman #234
  • Teen Titans #31
  • World’s Finest #200

Bolded entries are covered in this post, the others will be covered soon.


Aquaman #55


Aquaman_Vol_1_55“Return of the Alien!”
Writer: Steve Skeates
Penciler: Jim Aparo
Inker: Jim Aparo
Letterer: Jim Aparo
Editor: Dick Giordano

“Computer Trap!”
Writer: Steve Skeates
Penciler: Jim Aparo
Inker: Jim Aparo
Letterer: Jim Aparo
Editor: Dick Giordano

Man, I am LOVING these Nick Cardy Aquaman covers.  They’re always exciting, dynamic, intriguing, and just beautifully rendered.  This is a particularly striking example.  The story within is definitely worthy of such a great cover, and it returns to a plot thread readers must have thought abandoned back in issue #52.  This tale takes us back to the strange microscopic world that exists within Mera’s ring and to the brave girl who helped Aquaman during his sojourn there.  I was really struck by the moral conundrum with which Skeates faced his character in that earlier story, as the Sea King had to choose between leaving his alien girl Friday in the clutches of slavers or risk her death at the hands of a hostile colony.  While I understood Aquaman’s choice to abandon her, it definitely seemed like an unresolved issue when he came back to the normal world.  In this story, the Marine Marvel finally sets out to right that wrong.  It’s great that Skeates brought this thread back from three issues ago, despite there not having been a single mention of it since.  That level of continuity was still rather rare in this era, and it’s the smallest example of such in this issue.

The story itself begins with Dr. Vulko, playing his role as Atlantis’s resident mad scientist, as he prepares a machine to transport the Sea King back to the microscopic madhouse.  Apparently, in a fun little touch of universe awareness, Aquaman got advice from the Atom about how to build this shrinking device.  Operating the machine, Vulko reminds Mera that she must concentrate, as she’s vital to the procedure.  As we discovered in that earlier story, the Queen can actually exert some form of telepathic control over the realm in her ring.  There’s actually room for a really interesting set of stories exploring that connection and the origins of this place, and I have to think that Skeates saw that possibility.  Unfortunately, he never got the chance to investigate those mysteries.

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Vulko throws the switch, and Aquaman shrinks back to the surreal, Dali-esq sub-reality.  He begins to explore, but he encounters another one of those horrible cyclopean blob creatures that attacked him on his first visit.  Realizing that there’s nothing to be gained by fighting the monster, the Sea Sleuth evades it and continues his quest.  There’s a nice bit of characterization in that encounter, as Arthur evinces sound judgement but also shows some awareness of his public role as king, noting his subjects might not understand his actions.  As it turns out, that’s a thought that proves somewhat prophetic given the other events in this story.

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With the telepathic guidance of his wife, Aquaman succeeds in locating the colony of the big-headed slavers of the previous story, and he just charges right in swinging.  It’s a pretty dynamic sequence, as the Sea King just smashes into their defenses.  Meanwhile, back in Atlantis, Mera can sense that her love is in combat, and Vulko stresses that she must not think about wanting him to return to her or she’ll bring him back prematurely.  At the same time, Aqualad is observing a fiery speech in an Atlantean park, where a local nutjob has managed to acquire quite a following.  The rabble-rouser, named Noxden, is stirring up resentment against the King by claiming that the destiny of Altanteans is to be air-breathers, and this is a destiny of which Aquaman robbed them!

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I would NOT want to be in that guy’s way!

All the way back in issue #35, the Atlanteans were converted into air-breathers, and their king restored them (in issue #43), because it’s pretty stupid to live on the bottom of the sea if you can’t breathe underwater.  Yet, despite the utter absurdity of the fellow’s claims, people are beginning to listen.  There was a time when that would have seemed more far-fetched than it does today, I suppose.

Yet, if there’s one thing that history teaches us, it’s that a looney who shouts loud enough and provides a convenient scapegoat for people’s problems will always be able to attract a following.  Aqualad is disgusted by the raving rhetoric, seething at the idea that Atlanteans would be so ungrateful to the king who had done so much for them, and he heads out to tell Aquaman.  Just at that moment, the Marine Marvel is getting overwhelmed by his alien antagonists and…oh no.  Not again…that’s right, the third head-blow in a row!  Arthur gets conked on the noggin and he’s down for the count!

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Before we learn what happens with the Sea King, though, we have another stop.  Subplots galore!  In this case, we’re touching base with Mupo, the fiery young man who led the rebellion against Aquaman’s regent-turned-tyrant way back in issue #47.  This book is just full of continuity!  Mupo has been swayed by Noxden’s speech, and he begins to spout some racist rhetoric, which Aquagirl calls him on.  The Marine Mistress shows her class by storming out on the moron.

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Meanwhile, Mera uses her connection with the ring-world to revive her husband, which si a nice touch and a way to give her more of a role.  Aquaman awakens as he’s being taken prisoner by the aliens and carefully times his escape, plowing through the guards that thought he was helpless.  As he’s swimming through the city, searching for a place to hide and make plans, who should he encounter but the object of his quest herself!  The girl signals him and hides the hero while they talk.  The Marine Marvel realizes that she’s communicating with him telepathically, despite the fact that this was against her beliefs when they last met.

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Aquaman55_14She explains that her captors have opened her mind and taught her to think for herself, strangely enough.  Yet, even more surprising, when he tells the young lady that he’s there to rescue her, she refuses, saying she’s happy in her role!  While she may be a captive, she is, in many ways, more free than she was in her oppressive home.  It’s an interesting wrinkle and an unexpected twist.  Yet, it is also a bit unsatisfying.  Our hero has gone through all of this to save her, and she doesn’t want to be saved!

Stunned, Aquaman leaves, realizing that he’s got twenty hours on the clock before he’s due to be recalled and hoping he can find somewhere to hide and wait for his rendezvous.  At the same time in Atlantis, our plot threads are converging, as Aquagirl encounters Aqualad, just as she’s thinking over things with Mupo.  When the young Aquatic Ace brushes her off in his hurry to see the King, she thinks that the more he ignores her, “the more attractive Mupo looks!”  Uh-oh Garth, better watch out!  You’ve got competition!

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Nobody draws action like Jim Aparo.

Back in the microscopic world, Aquaman encounters another group of the aliens, and as he’s tearing his way through them, he suddenly begins to grow, way ahead of schedule!  When he arrives back home, Mera apologizes, realizing that her anxiety must have inadvertently led to her recalling him, but her husband stops her, saying that she came through at the perfect time.   Just then Aqualad arrives and tells his tale, but Aquaman silences him as well, reminding his young charge that he respects free speech and isn’t about to start censoring folks he disagrees with, which is a nice character beat.  The story ends with a very striking image of Noxden, gesturing in a manner that is grimly familiar.

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This is a very good tale, and it is absolutely packed full to the gills (if you’ll forgive the expression) with plot.  In fact, it’s so stuffed with story that I had trouble summarizing it!  Skeates is layering in storylines that could stick with the book for a long time to come, doing some worldbuilding, and in general giving Aquaman a more fully realized setting to inhabit.  Of course, that makes the title’s impending cancellation all the more heartbreaking.  None of these plotlines will get resolved in the next and, as it happens final issue, leaving so much undone, so much potential wasted.  I suppose I’ll talk about that in more detail when I cover the final issue, but on this read-through, I’m really struck by how much this loss hurt the character.  At the very beginning of the Bronze Age, where the DC Universe is evolving and growing, and when he had a fantastic opportunity to do the same, the powers that be cut the legs out from under Aquaman.  That’s just a crying shame, and it explains a lot of the problems the character has had since then.

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Anyway, in terms of the story itself, it is a really enjoyable read.  The quick cuts between the different plots keep it moving at break-neck pace.  While the resolution of the plot of Aquaman’s girl Friday is a bit of a letdown, the adventure that reunites the pair is pretty exciting.  It does seem like the Sea King could have offered her a third option, or at least tried to do so.  He could have sent the Atom in to bring her up to Atlantis, where she could have had her mental and physical freedom.  Maybe that idea would have materialized in time, if Skeates had been given the opportunity.  We’ll never know now, I suppose.

I enjoy the mini-plots with Aquaman’s supporting cast.  At this time, the Marine Marvel is the only character that has his entire extended super family gathered around him, giving him unique story possibilities that other characters with similar supporting characters don’t have access to at the moment.  It’s great to see Skeates take advantage of that.  I also love seeing more of Tula in general.  The character she developed into under Skeates’ pen, capable, level-headed, independent, and still with a great sense of adventure, is one that I really love.  The plot of the trouble-making politician that the young Aquatic Aces are mixed up in is certainly not a new one for Aquaman, but this time it comes with a new twist.  Interestingly, part of Noxden’s platform is a call for free and democratic elections, which is actually quite sensible and seems only natural to an American audience.  After all, one of the central values of our culture is reverence for democracy.  There is a lot of potential for some fascinating stories in the interplay between tradition and progress in Atlantis.  Sadly, we won’t really get to see Skeates develop that potential.

In the end, though this isn’t a perfect story, it is a lot of fun and just full of intriguing beginnings.  The SAG team has done a lot of experimentation, but I rather feel like, with this issue, they were settling into what would have been a very promising routine.  I’ll give it 4.5 Minutemen.

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“Computer Trap”


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We’ve got a very pleasant surprise this month in the form of an extra Aquaman yarn as a backup in this issue.  This is a great little 7 1/2 page story that hits on some unexpected themes.  The backup begins with Skeates doing a bit more aquatic world building, as the Sea King, returning from a mission on the surface, swims through a submarine ghost town.  It’s a forlorn abandoned city that rather gives our hero the creeps, and while he’s pondering what happened to its inhabitants and how long it has lain empty, he suddenly detects a telepathic signal.  Strange!

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When he goes to investigate, he discovers an advanced computer, a self-aware machine that attacks his mind!  The AI attempts to enslave his will, but Aquaman is no mental weakling, and his incredible willpower and mental strength hold off the telepathic attack.  In the interim, we get treated to a flashback to this device’s origins, and it’s a pretty interesting story, the archetypal ‘machines turn on their masters‘ setup. An advanced aquatic society built this powerful computer to help run their civilization, but, in a classic twist, the machine found the humans far too unstable and imperfect, so it simply took over.

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In this case, the device actually dominates the minds of the citizens and turns them into efficient little worker-bees, creating more and more machines and more and more advancements, all in the name of ‘progress.’  That was the great ideal, progress for its own sake, and progress defined as technological growth, while all else in this culture decayed.  In a really neat take on the concept, the machine can only control the minds of the adult society members because their brains are fixed and rigid, leaving the youth to grow disaffected and eventually to abandon the colony in search of a place that valued more in life than the endless pursuit of ‘progress.’  In a cool example of truth in fiction, the minds of young people actually are more flexible and less fully developed, so this is surprisingly believable on that score.  Of course, there are also obvious social parallels as well.

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Eventually, the machine’s slaves grew old and died, leaving no-one to serve it.  The computer plans to use Aquaman to attract a new population to pursue ‘progress,’ but the King of the Seven Seas is nobody’s pawn.  He stops fighting the device long enough to summon help, and though the computer invades his mind, the timely arrival of an electric eel breaks its control!  To put an end to the menace of this mad machine, Aquaman summons a horde of his finny friends, and they collapse the cave it inhabits.  Yet, Skeates leaves a note of mystery in the ending of this tale, as the machine may yet survive!

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This is a quite a good story for as brief as it is.  It helps that it fits into the end of the previous yarn, building off of its momentum, allowing this one to feel a bit more expansive than it really is.  Skeates also deals with some really fascinating themes here, including the dangers of the rapid pace of technological advancement, one of the perennial subjects of science fiction.  As long as man has built machines, there has always been a fear that they might somehow cost him his humanity.  As it turns out, it’s a fear well founded.  We’ve begun to see that our hypertechnological society comes at a cost, with kids losing the ability to interact socially because of their addiction to social media and the like, not to mention the impact of information and sensation overload in the Internet Age.  These are just the newest manifestations of an ancient phenomenon.  Very little that we create comes without a cost, and it seems that those costs are growing more dear.

Perhaps the most interesting element of the story for me was Skeates’ implicit criticism of the concept of progress as its own goal.  C.S. Lewis described the origins of this tendency brilliantly in his essay “De Descriptione Temporum,” where he wrote of the modern idea of a progressive, which is to say ‘evolutionary,’ view of history:

“that what has imposed this climate of opinion so firmly on the human mind is a new archetypal image.  It is the image of old machines being superseded by new and better ones.  For in the world of machines new most often really is better and the primitive really is the clumsy.”

And he critiqued this view in his Mere Christianity, arguing that:

“Progress means getting nearer to the place you want to be. And if you have taken a wrong turning, then to go forward does not get you any nearer. If you are on the wrong road, progress means doing an about-turn and walking back to the right road; and in that case the man who turns back soonest is the most progressive man.”

There can be no progress without a concept of a destination, without an ideal and a goal, and you’re either moving closer to that end or you’re moving further away, so movement by itself is not necessarily progress.  It’s a useful lesson to remember, and, in its own small way, this little backup tale teaches it.  The departure of the colony’s youth makes the point rather well, as they are searching for the things that give a culture its soul, the things that make life worth living, like the sublime pleasures of art and literature.  Of course, Skeates’ story is so brief that it can do little more than gesture at its themes, but they are interesting enough on their own merits that they still add some flavor to the final product.  I’ll give this great little backup 4.5 Minutemen, as it gets extra credit for at least having the potential to be thought-provoking.

Of course, it hardly needs to be said at this point, but Aparo’s art in this issue is as beautiful as usual.  His depictions of the action scenes are particularly impressive, but I just plain love his illustration of the ring-world.  He gives that place such a wonderfully insane feeling that it really adds something to Aquaman’s adventures there.  His Tula is a tad off this issue (she’s probably the only Aqua-character for whom I really prefer Nick Cardy’s rendition), but Aparo, as usual, also injects a lot of personality into the supporting characters.  That last shot of the rabble-rousing politician is a bit chilling and instantly conveys the fellow’s nature and personality.


Batman #229


“Asylum of the Futurians!”
Writer: Robert Kanigher
Penciler: Irv Novick
Inker: Dick Giordano
Editor: Julius Schwartz

“Temperature Boiling… and Rising!”
Writer: Mike Friedrich
Penciler: Irv Novick
Inker: Frank Giacoia
Letterer: John Costanza
Editor: Julius Schwartz

Not the most amazing cover we’ve had here, though I suppose it does do its job of making the reader curious about what’s going on.  And what is going on is rather weird.  This isn’t the type of terrible, lazy story we’ve encountered from Kanigher in the past, but neither is it the stronger type of tale he’s been telling lately in our reading.

The yarn itself opens with a young woman running along a country road where she encounters the Batman, who has come searching for her and her husband.  Her name is Laura, and how the Dark Knight knows her isn’t explained.  When she asks about his fortuitous arrival in the middle of nowhere and the middle of the night, he just says he’ll tell her later.  Odd.  She proceeds to tell the Caped Crusader that her husband disappeared in the middle of the night, and when she found him, the scene she witnessed was almost enough to drive her mad!

Refusing to describe the source of her trepidation for fear he won’t believe her, Laura leads Batman to an eerie, gloomy old house in the woods.  Therein, they observe a scene out of an asylum, as musicians play on invisible instruments, waiters serve phantom food, and diners dressed in futuristic garb eat off empty plates.  They observe Larua’s husband, Stephen, a “famed photographer of psychic phenomena” looking on in befuddlement before he finally breaks out in anger, demanding to know the meaning of all of this.  In response, the creepy lady in charge yells out that they thought he was “the Seventh Futurian,” but since they were mistake, they must kill him!  His work made them think that he’d be able to “hear” their music, and “taste” their food, things only a Futurian can do.

Batman takes that as his cue, rushing in and overcoming the gathered gang and their futuristic weaponry.  It’s a nicely drawn sequence for the most part, and it ends with only the girl left standing.  She declares that the Futurians are “the wave of the future,” born psychic and destined to rule the world.  They have cells all over the planet, waiting for the arrival of the Seventh who will lead them.  She reasons that only one person could overcome five of her fellows, and thus the Dark Knight himself must be the Seventh for which they’ve been waiting.  They hand the Masked Manhunter a crown, and he decides to play along in order to take care of them peacefully.  But it’s a trap!  The crown tightens on his head, knocking him out, and the Futurians decide to put him to the test.

Taking a book out of Renaissance witch trials, they lock him in a coffin and toss it in the lake, thinking that only the special Seventh could escape from a watery grave.  Inside his sinking prison, the Dark Knight uses the now loosened crown to pick the coffin’s lock and swims for the surface.  For some reason, the Futurians seem sure that this guy they’ve just tried to kill, TWICE, who has dedicated his life to fighting crime, is going to help them take over the world.

Instead, for some strange reason Batman seems more inclined to punch them in their faces.  He takes them out, using the estate’s statuary, and captures their lovely leader.  Then, as he takes the rescued couple home, we discover that when Stephen was captured, he “screamed silently for help,” and somehow, that call reached the Caped Crusader.  The question of psychic powers is left ambiguous, but not in a particularly productive way.  It’s so vague and these characters so forgettable (I had to go back and look up their names), that it doesn’t have much impact.

This is a mediocre story.  It’s okay, and Novick renders the action nicely.  Yet, the Futurians are too big of a concept to be tossed out in 15 pages while also vying for space with two other supporting characters, one of whom is entirely superfluous to the plot.  Kanigher could have just had Batman show up at the house and saved two pages for better use.  The gang/cult themselves are just shy of being interesting.  With some more development, they could have made the jump, but as is, they just seem like generic would-be world-conquerors.

In general, the concept of this story just doesn’t quite manage to come together, and that concept, interestingly enough in light of the Aquaman backup tale above, seems to be tied into Futurism, an early 20th Century cultural movement originating in Italy that, coincidentally enough, advocated complete neglect of the past and an ethic of unbridled progress.  Even when I first read the “Futurist Manifesto” in college, I thought its principles were utterly foolish.  To once more quote Lewis, he argued that “[t]o study the past does indeed liberate us from the present, from the idols of our own market-place.  But I think it liberates us from the past too.  I think no class of men are less enslaved to the past than historians” (12).  Far from enslaving us, a knowledge of the past frees us from the blindness that makes contemporary mores into commandments and fashion into fact, and it also puts bygone days in their proper context, removing the rosy tinge that nostalgia tends to apply to all such visions.

But what has this story to do with Futurism?  It’s only tangentially related, but I can’t help but think that it is this movement which Kanigher had in mind when he penned this tale.  The antagonists of the piece read like a more militaristic version of the Futurists, which is impressive considering just how militaristic the originals were.  There are some definite parallels, and the sad thing is that these guys could actually furnish some really interesting villains if they were given any chance to develop a personality other than ‘strangeness.’  The story just feels a bit unfinished, though it is entertaining enough.  I’ll give it 3 Minutemen.

P.S.: Well, it just might be that I was wrong!  The letter’s page of issue #232 included a short note about the Futurians.  It turns out that the name was a reference to a group of science fiction fans from the 30s, many of whom would go on to be major influences in the genre.  How neat!  Yet, perhaps the political leanings of the group might indeed provide some overlap with the Futuristis.  I’m curious, but I can’t say.


“Temperature Boiling… and Rising!”


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It’s nice to get a bird’s eye view of Hudson University.

The second half of this Robin tale is pretty good, even better than its predecessor.  It picks up with the student volunteers for Prof. Buck Stuart’s senate campaign as they try to make sense out of the shocking newspaper headline from last issue and the picture showing their golden boy giving a payoff.  In an interesting scene, a hippy-looking kid blows his top and tells Dick Grayson that he’s through playing by the rules before storming out.  What makes the scene fascinating is the boy’s mention of the Kent State Massacre.  Bringing that real event into the story instantly makes it feel more serious and grounded, and it really puts the kid’s anger and impatience into perspective.  This election, and those like it in which young people were getting involved, mattered.  They mattered because they were a chance to show the youth of this country that the system worked…or risk driving them into the streets in anger and despair.  It’s a small moment, but it struck me nonetheless.

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The story continues, with the candidate himself arriving and telling the boys that the claims are phony.  With the help of Phil Real, the campaign photographer, Dick does some good detective work by realizing that the damning picture is doctored and sets out to prove it as Robin.  The Teen Wonder heads to the local paper where the editor tells him in no uncertain terms that their publisher is backing the incumbent and won’t allow a retraction without hard evidence, so Dick goes in search of just that when the fellow reveals that their source’s name was…Phil Real!

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When Robin arrives at his friend’s room, he finds Phil’s roommate, who is one of the kids behind the fire at the campaign office from last issue.  The firebug and his friend jump the young hero, and for the second issue in a row, Robin barely escapes a slot on the Head-Blow Headcount, as he gets his bell rung pretty good.

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Still, he keeps his feet and easily dispatches the two college-toughs. In the room he finds the evidence he needs of the photo tampering, enough to force the paper to print a retraction, which helps to swing the election in Stuart’s favor!  At the end of the tale, Dick Grayson leaves the victory party, saying there’s still much more work to be done, an ending that I rather liked.  There’s something in it that indicates our young hero is growing up.

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This is a good ending to this story, and it manages to pack a really impressive amount into these seven pages.  There’s enough of a misdirect to make the mystery feel somewhat satisfying, with the evidence of both this and last issue seeming to point to the photographer.  Robin gets to display some detective skills and gets in a touch of action as well, in general, being portrayed as the intelligent, capable, and resourceful young man he is, which hasn’t always been the case with these Robin tales.

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It’s nice to see the Teen Wonder come off well.  He is one of my favorite characters, after all.  This iteration doesn’t have as much focus on youth involvement in politics as the previous one, but together they make an interesting whole, commenting on the situation.  It’s fascinating to see the social unrest of the period work its  way so clearly into comics, and this tale is a particularly obvious example of the tendency.  I’ll give it a good score of 4 Minutemen.

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And that will do it for the second part of February 1971.  I hope y’all enjoyed the read and will join me again soon for the next edition of Into the Bronze Age, where we’ll have a little something from the Dark Knight and the Fastest Man Alive.  Until then, keep the heroic ideal alive!


The Head-Blow Headcount:

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Oh no!  Three in a row!  Poor Aquaman.  He just can’t catch a break, and the biggest blow of all is yet to fall.  Once again, Robin narrowly avoids inclusion on the Wall of Shame, and no-one else has really come close.  We’ll have to see if this month holds any more additions to the august company.

Into the Bronze Age: December 1970 (Part 2)

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Hello readers, and welcome to another Into the Bronze Age feature!  Today we’re tackling an Aquaman and a Batman issue, two of my favorite characters and two of my favorite books, but this month doesn’t quite provide two of my favorite stories.  Nevertheless, I’ve got a fun and interesting set of reading for this post.  Check it out below!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.

Roll Call (You can see everything published this month HERE)

  • Action Comics #395
  • Adventure Comics #400
  • Aquaman #54
  • Batman #227
  • Detective Comics #406
  • The Flash #202
  • Green Lantern/Green Arrow #81
  • Justice League of America #84 (reprints, won’t be covered)
  • Justice League of America #85
  • The Phantom Stranger #10
  • Superman’s Pal, Jimmy Olsen #134
  • Teen Titans #30
  • World’s Finest #199

Bolded entries are covered in this post, the others will be covered soon.


Aquaman #54


aquaman_vol_1_54“Crime Wave!”
Writer: Steve Skeates
Penciler: Jim Aparo
Inker: Jim Aparo
Letterer: Jim Aparo
Editor: Dick Giordano

Well ladies and gents, this is a weird one.  It’s a self-professed experiment in storytelling, and not an entirely successful one.  Yet, neither is it a failure.  It’s a bold attempt to do something new and innovative with the format of comic book storytelling, and the SAG team definitely deserve some kudos for being willing to try new things, which they’ve been doing all along in their run on this book.  Yet, I feel like this script could probably have used one more pass in order to make it truly a hit.  Nonetheless, what we have is a creepy, disconcerting tale that is apt to stick in the mind, and all under a very striking cover by the inimitable Nick Cardy!

The comic is actually two stories, a framing narrative and an interpolated episode happening at the same time.  We start with two cops, John and Paul, and I feel like that might well be a reference of some sort which I can’t quite place, who have arrested a well-dressed man who had broken into a jewelry store (might it be a reference to the Apostles?).  The man is in a strange daze, unable to say anything other than “I’m dead!  Thanatos killed me!”  Apparently, the zombiefied thief is actually a prominent socialite, one of a string of respected citizens who have suddenly and inexplicably turned to crime.  They all evince the same bizarre behavior, and the police are stumped.  The detective, John, orders the passive prisoner taken to “the science boys,” in hopes they can figure out what is behind this.

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Meanwhile, Aquaman has been visiting with some surface friends and has forgotten about his one-hour limit, which is stupid in multiple ways.  I’ll give Skeates a pass on the use of the limit in general because he’s just working with what he’s got, that being the established canon at this point.  Interestingly, the team includes a very fitting poem in the opening of the tale that hints at what lies within.

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The King of the Sea is hurrying home to the water when he’s jumped by another suicidally overconfident gang of plain-vanilla street-punks, just like those that attacked the Flash last month.  Sheesh!  Is there something in the water in the DCU that gives generic gunsels delusions of grandeur, or what?  I suppose that something like that would explain why folks like the Ten-Eyed Man think they can cut it as supervillains.  Well, this gesture should have been incredibly foolish, but unfortunately the Marine Marvel doesn’t perform too marvelously.  He tears them up until…that’s right, the notorious head-blow strikes!  I’m really not crazy about random punks being able to take down the super strong, super tough Atlantean, as I’ve said before.  It really feeds into that inconsistent portrayal of his powers that plagues the character.  Generally speaking, that isn’t a major fault of the SAG run, but it does crop up from time to time.  I’ll give this instance a partial pass, though, as the hero would have been weakened by his time out of the water.

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Either way, what follows is very strange, and a reader is apt to feel like they’ve missed a page.  Suddenly, we’re presented with a black panel with a few enigmatic word balloons, then Aquaman is suddenly free, walking down a spooky lane and approaching the faded magnificence of a crumbling mansion.  He has a note from Mera asking him to meet her there, yet there is some malignant presence within the house.  When the Sea King approaches a mirror inside, his image distorts, grows, and becomes a grotesque exaggeration of his form before bursting from the glass and attacking him.  What is going on?!  It’s a brave narrative gambit, and it works fairly well to invite the readers into the hero’s own sense of confusion and bewilderment.aquaman54_07

Suddenly, Aquaman awakens in Atlantis, with Mera leaning over him.  She tells him that some kind surface -dwellers brought him back to the sea and he was rushed home, but she denies any knowledge of the mysterious note that drew him to that house in the first place.  Aquaman feels responsible for unleashing the monster that attacked him, whatever it might be, and he says that it is up to him to stop it.  That’s a good character moment.  It captures his sense of duty and morality, as he feels the necessity to take responsibility for this creature on himself, despite the fact that he was duped into releasing it.

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Yet, before he can act on his impulse, we get another mysterious black panel with frantic dialog about how “He’s coming out of it!  Turn that thing up!” and other such exclamations.  Suddenly, Aquaman finds himself battling the being, which calls itself Thanatos, on a strange, surreal landscape.  Here’s where we get one of the issue’s missteps, as our perspective suddenly changes and we follow Thanatos himself for a time.  I think the action panel is supposed to serve as something of a chapter heading, rather than part of the story, but it’s so unclear that it breaks the flow of the story.  What’s more, following Thanatos and seeing his point of view doesn’t make sense in context of the story’s resolution.

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aquaman54_13We watch as the rampaging monster attacks Atlantis, and when Aquaman responds, he can’t seem to make any headway against the beast.  He gets weaker as it gets stronger!  Despite his best efforts, Thanatos knocks him out, causing him to awaken in bed once again.  Mera tells her husband that Thanatos headed out to sea, and despite being weakened, the Marine Marvel heads out after him, fearing what will happen to life in the ocean if the monster has free reign.

We check back in with the cops, who obligingly provide us with some exposition.  Apparently, a local crime lord has been kidnapping prominent citizens and subjecting them to a strange type of brainwashing.  The subject is trapped in their own mind, fighting an amped-up version of their own death instinct, and when the psychic manifestation ‘kills’ them, they become “death-driven,” beginning to act as pliant criminals for the mastermind.  If you’ve had any psychology classes, this may sound a bit familiar.  If so, it’s because this is basically Freudian psycho-analysis, and as such, is more or less debunked these days.  Still, Freud serves as a useful touchstone for popular conceptions of psychology and for exaggerated comic book science.

aquaman54_17Well, we can probably figure out what’s happening to Aquaman now, which is why I think this reveal should probably have been postponed a bit.  We get another mysterious black panel, now a bit more understandable, and suddenly the King of the Sea arrives in…an underwater Wild West town!  It’s quite strange, but given that we know he’s in a dreamworld now, it sort of works.  I really wish that Skeates had toyed with this a bit more, told us, perhaps, why Aquaman would imagine a western town for his showdown.  I feel like there’s some fun character work that could have been done there.  Was a young Arthur Curry a fan of Wagon Train, Have Gun-Will Travel, or the Lone Ranger?  Personally, I see him as identifying with The Rebel (Johnny Yuma).

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Our hero plays the part of the unwelcome stranger, and the townsfolk give him a cold shoulder until Thanatos arrives for a reckoning, submarine six-shooter and all!  We get a bizarre but fun underwater Old West face-off, straight out of a classic western, but once again, the monster saps Aquaman’s strength, and he gets hit!  Of course, this causes him to awaken again in Atlantis, and he begins to put the pieces together.  The Sea Sleuth deduces that none of this is real, but just then, Thanatos breaks into the palace!

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The two aqua-foes square off as the two policemen raid the hideout of the crimeboss they think is behind the zombiefied citizens.  Inside, they discover the same slimeball who had kidnapped Mera back in issue #44, which started the classic ‘Search for Mera’ arc.  What follows is interleaved action, as the cops take down the villain’s gang and Aquaman takes down Thanatos in a really cool Aparo splash page.  While the other prisoners are zombiefied, the Sea King is able to resist, to hold out against his own worst instincts, until the policemen free him.  The story ends with our hero on his way home to Atlantis, ready to spend some time with his beloved, noting that they’ve been apart too much lately.

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aquaman54_20-copyAs I said, this is a weird issue.  The attempt to tell a dream story within another story is an interesting one, but Skeates breaks his own story logic by following Thanatos for a time, despite the fact that, in the scheme he sets up, this monster should be nothing more than a manifestation of Aquaman’s death-drive.  He shouldn’t really have his own motivations and desires, short of killing his alter-ego, especially because this is all happening in Arthur’s mind.  I think it would have been more effective to just have the beast show up every few pages and disappear inexplicably.  Skeates almost achieves that, with the constant reversions to the palace and the clever use of his black panels.  I do like that the villains have a hard time keeping Aquaman under control.  It’s another of those story beats that emphasize the power of his mind and spirit, which I always enjoy.

Aparo’s artwork is excellent as always, and the brutal, maniacal face he gives Thanatos really helps to establish the dangerous and fearsome presence of the character.  The story has a nice, moody color palette for many of the encounters with the monstrous manifestation and the scenes with the cops chasing their leads, giving the comic something of a noirish feel at times.  As usual for an Aparo book, I find myself having to restrain myself, because I tend to want to post every other page or panel because the comic is just chock-full of striking images.

The unexpected and unheralded return of Mera’s kidnapper is something of a letdown.  His roll could easily have been filled by any generic thug, as his backstory doesn’t impact the plot at all.  We don’t even get a ‘curse you Aquaman’ type moment.  It just feels like something of a waste.  The end result of this issue, uneven as it is, is still an enjoyable read.  I’ll give it 3.5 Minutemen, giving credit for the innovation that Skeates attempts despite its mixed success.

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P.S.: This issue also has a very neat feature in the form of a letter from Steve Skeates about his writing process, talking specifically about the recent O.G.R.E. issue as well as this one and relating an intriguing story about how the writer actually worked for a group of industrial spies for a time!  It’s interesting to read about his perspective on these tales, but his account just drives home my feelings about the role of the spy organization in the last issue.  To bring OGRE back, only to tell us that they’ve been definitively shut down seems…something of a waste.  Nonetheless, check out the rare glimpse behind the curtain!

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Batman #227


batman_227“The Demon of Gothos Mansion!”
Writer: Dennis O’Neil
Penciler: Irv Novick
Inker: Dick Giordano
Letterer: Ben Oda
Editor: Julius Schwartz

“Help Me … I Think I’m Dead!”
Writer: Mike Friedrich
Penciler: Irv Novick
Inker: Mike Esposito
Letterer: John Costanza

This issue of Batman, while not perfect, definitely captures the mood and feel that I identify with the Dark Knight.  I feel like we’re getting closer to that definitive Bronze Age Batman.  The plot has a few weak points, but the cover story really manages to strike the right tone for the character.  We get one of those always slightly ill-fitting stories that pits the (relatively) grounded Batman against the supernatural, but this outing does so with a fairly light touch that works pretty well.

batman-227-004The story centers around Alfred’s niece, Daphne Pennyworth, who made an appearance not that long ago in Batman #216, a story I only vaguely remember.  She’s written her uncle a letter explaining that she’s gotten herself into more trouble.  She’s taken a job at a remote manor house which is the scene of mysterious happenings.  It might be nothing, but a rather Hal Jordan-looking Bruce Wayne offers to look into it for his friend, and just like that, we’re off!  Batman investigates the estate, prowling the grounds and discovering armed guards.  That’s suspicious, so he tests their intentions by just strolling into sight and letting them take a shot at him.  I rather like this whole sequence, as the menacing, torchlit shape of the Batman strikes an ominous figure.  He is so capable and so on top of things that when they attack him, he easily takes them out in a nicely done page.

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Having discovered that something untoward is definitely going on, the Dark Knight decides to spy on the other inhabitants of the estate, and he observes something quite unusual from his vantage point.  The owner of the mansion, Heathrow, and two followers pass by, discussing a dark ritual and the summoning of a demon named Ballk!  Something sinister is afoot!  The detective helpfully informs us Ballk is “one of the nastiest creatures of mythology,” but in this case, the name seems to just be made up rather than drawn from actual myth.

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batman-227-013Now with some idea of what the trouble is, the Masked Manhunter goes in search of Daphne, who he finds locked in a tower of the mansion.  She fills him in on her predicament, telling him she was hired to teach Heathrow’s two children, but she discovered that they were “a pair of hideous dwarves!”  Whoa, I’m thinking that’s not politically correct!  Apparently Heathrow forced her to don an elaborate old-fashioned dress, the same dress as worn by the woman in an old portrait in her room, a woman who could have been her twin.  The mystery nicely established, Batman breaks her out, only to fall prey to a trap and be taken prisoner by Heathrow’s two little henchmen.

The master of the manse happily conforms to generic standards and both leaves the hero unattended in a death trap AND provides him with some grade-A exposition as well.  It’s convenient, but as I’ve said before, it’s an established part of the genre, so we can accept it.  Apparently, Heathrow’s family have served the demon Ballk for hundreds of years, and he and his followers have been searching for just the right woman to sacrifice to the beast, a woman who is an exact match for the original victim that once freed the spirit.  Daphne is just such a woman, and they plan to sacrifice her at midnight!

The trap itself is a fairly clever affair.  Batman is placed on a stone pedestal that is attached to counterweights, slowly sinking and tightening a noose about his neck.  His escape is excellent, as he tightens his neck muscles and swings, by his neck, to grab a torch off the wall with his feet, burning the noose off.  It’s a wonderful display of acrobatic acumen and grim determination, and it makes for a heck of a page.  Once free, the Dark Knight meets a shadowy figure who he thinks is Daphne, but her strange speech and hypnotic effect on him reveal that she is actually the ghost of the demon’s first victim.  In the only real weakness of the issue, the Masked Manhunter suddenly falls in love with her in a subplot that doesn’t really have enough space to breathe.

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The phantom female leads our hero to a black chapel, where a horrible ceremony is taking place.  The Masked Manhunter intercedes just in time to rescue Miss Pennyworth and interrupt the ritual.  In another cool sequence, he scoops Heathrow up bodily and hurls him at his followers, scattering them like ten-pens.  The old man dies, either naturally or as a result of dark magic gone wrong, and the Dark Knight frees Daphne.  With matters settled, he rushes out into the night to track down the ghostly girl, but she fades away, leaving nothing but her portrait and a weeping hero behind.

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The romance subplot is a bit odd and doesn’t really work, but the rest of the issue is good fun.  O’Neil nicely establishes a Gothic horror feel for the tale, and the coloring and moody art really helps to bring that effect to life.  The central plot is a conventional one, but it works despite its familiarity because of the good presentation.  I particularly like Batman’s portrayal as capable, dynamic, and grimly resolved.  His escape from the death trap is one of the high points of the issue, as is his effortless defeat of the guards at the beginning.  We’re approaching that spot-on portrayal of the character that I’ve been looking forward to.  Novick does a great job on the art for this issue, really turning out a striking book.  In the end, this story succeeds in its creation of atmosphere, tension, and mystery, even when the plot goes astray, so I’ll give it 4 Minutemen.

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“Help me…I think I’m Dead!”


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This Robin backup is an interesting one.  It features the Boy Wonder getting involved in politics, a prospect I’m of two minds on.  On the one hand, I’d prefer politics stay out of my comics, except in the broadest ways, but on the other, it makes sense that folks who pursue justice and have strong moral compasses would probably get involved in trying to fix their world with more than just their fists.  In either case, we’ve got another campus-centric adventure here, but unlike some of the previous stories, this one works pretty well with its setting.

The story opens with Dick Grayson arriving for a shift at “Friend’s Phone,” a student-led phone counseling service of sorts.  Basically, its for kids who need someone to talk to, and it’s a nice thing to see the Teen Wonder involved with.  However, when he answers his first call, he recognizes a voice on the other end, a voice that is incoherent and panicked.  Rather than call the police, which, in such a situation, would be a pretty fair response, he changes into Robin with the help of a trick briefcase and goes to investigate.

The voice belonged to a boy named Phil Real, who works for the same local political campaign that Dick has joined, but when the hero races to his apartment, he sees the young man tottering on the edge of a cliff.  With an acrobatic rescue, the Teen Wonder prevents a tragedy, and Phil, the campaign’s photographer, tells him that he had accidentally poisoned himself with developing chemicals and went out of his head.  While pulling the pair out of the river, Robin notices how terribly polluted it is, and we discover that this is, in fact, the central issue for his candidate, Prof. ‘Buck’ Stuart.

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I have to think it wouldn’t be quite as bad if you were wearing pants, kid.

The next day we see a debate between the incumbent, Mr. Forte, and Buck, and it seems the town is on the Prof.’s side.  Yet, we see the wheels of corruption turn a little faster than the wheels of democracy, and the local corporation that is behind the pollution of the river passes orders down to stop Buck, one way or the other.  Those orders go into effect that night, as Robin is driving around town in his red micro bus and sees masked men running out of Stuart’s campaign office, which is ablaze!  In a scene that is clearly meant to be cool but just seems rather weak, the Teen Wonder flips a switch on his dash and changes the bus’s license plate.  That’s the only disguise the vehicle has.  I’m sure that no-one could possibly connect the guy who drives around in a red micro-bus to the masked crimefighter who ALSO drives around in the same type of vehicle.  Nope, that license plate is a stronger disguise than Clark Kent’s glasses!

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Robin leaps into action, taking out one of the saboteurs before narrowly avoiding another slot on the Head-Blow Headcount!  He takes a blow to the back of the head and gets stunned, but he doesn’t quite get knocked out.  So close!  Unfortunately, the punks get away, and the political supplies in the office are a total loss.  Nevertheless, the kid volunteers redouble their efforts and take to the street to get the word out.  This is an interesting angle, as Friedrich focuses on the growing political power of teenagers, which was a rising factor in this period.  It’s neat to see that referenced in comics, especially comics aimed at just such an age group.  This story has something of an implicit encouragement to get involved.

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Yet, the newfound vigor and momentum don’t last, as the local paper prints a picture that seems to show Prof. Stuart paying someone off to pollute the river and strengthen his case.  That’s where we are left, with many more questions than answers.

This is a solid story, especially considering the fact that it only has seven pages to do its work!  Friedrich sets up a good mystery, gives us two nice action beats, and even does a tiny bit of world building for Dick Grayson.  The one real problem with this setup is that the gadgets provided for the young hero have all been rather lame.  I think the poor kid is getting the short end of the stick.  While his mentor has Batmobiles, Batplanes, Batboats, and even WhirlyBats, poor Robin has…a micro-bus.

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Obviously there isn’t much to this backup tale, but it is a good start, and I look forward to seeing what develops next issue.  Interestingly, there is a political undertone to this story, since our hero is backing a politician aiming to curb pollution and balance economic and environmental concerns.  It’s quite routine for us today, but I imagine it was a bit more challenging in 1970.  All-in-all, I’ll give this story 3.5 Minutemen.

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P.S.: Fascinatingly, I just just discovered that this Robin story has a lot in common with an actual event from 1970!  Apparently, the river fire that sparked the events of the first JLA story I covered, JLA #78, had its origins in the headlines of 1969, when the polluted Cuyahoga River in Cleveland, Ohio went up in flames.  This served as a rallying point for the beginning of the environmentalism movement, and in 1970, students at Cleveland State University got involved in local politics by staging a march to the river to protest pollution.  That hardly sounds like coincidence to me, and I have to think that this story of a polluted river and college students rallying to effect change must be related to those real events.  If so, we’ve got yet another touchstone for the impact of the growing social consciousness in comics.


The Head-Blow Headcount:

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Sadly, my favorite character moves into the lead on the Headcount, adding another appearance to the Wall of Shame.  Robin, despite a close call, will not join him again just yet.


That will do it for today, folks.  Thanks for joining me for a further jaunt into that great comic era, the Bronze Age!  Please join me again soon for a few more classic comics.  Until next time, keep the heroic ideal alive!

Into the Bronze Age: August 1970 (Part 6)

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Welcome to the last post on August 1970!  It’s not as bad as the Superman tale we met last time, but this isn’t quite the soaring success we encountered elsewhere this month.  I hope you enjoy this next step, Into the Bronze Age!

Roll Call (You can see everything published this month HERE)

  • Action Comics #391
  • Aquaman #52
  • Batman #224
  • Teen Titans #28
  • Detective Comics #402
  • The Flash #199
  • Justice League #82
  • Phantom Stranger #8
  • Showcase #92
  • Superman #229
  • World’s Finest #195

Bolded entries are covered in this post, the others will be covered soon.

World’s Finest #195

worlds_finest_comics_195“Dig Now, Die Later!”
Writer: Bob Haney
Penciler: Ross Andru
Inker: Mike Esposito
Editors: Mort Weisinger and E. Nelson Bridwell

This is definitely Zaney Haney, and not his most successful issue, though neither is it his least.  Compared to some of them, this one is even a little tame.  Haney lets this story get away from him a bit, so it isn’t quite as good as the previous iteration.  One highlight is the inclusion of the sidekick team.  I always enjoy seeing Jimmy Olsen and Robin join the World’s Finest.  I find them a fun addition, though they really don’t do much here.  Nonetheless, this issue has some good moments.  Unfortunately, Superman entirely overshadows everyone else in the, as he is wont to do.

When I started reading the Silver Age Superman and World’s Finest books, I was particularly surprised to discover how big a role Olsen often played in these adventures.  It seems that in order to provide Superman a sidekick akin to Batman’s, Jimmy was dragooned into service, despite not really being an equivalent figure.  It’s a weird little trend, and sometimes it really doesn’t fit.  Still, he is a resource kid and a good character, so it also led to some enjoyable yarns.  This one sadly doesn’t offer us anything special along those lines, though.

We pick up where we left off, with Superman unmasked by the brain-damaged Batman, who thinks he is the Mafia’s ‘Big Uncle’ Lukaz.  Trapped by the kryptonite wreath, the Man of Steel is rapidly weakening, and knowing that escape is impossible, he tries a desperate gambit.  He employs ‘Super-Ventriloquism’ to ape the sound of Krypto, hovering outside the fortieth floor window, causing a panic among the hoods.  Now, Super-Ventriloquism is a pretty goofy power, but I have to admit, this is a clever use for it.  It’s actually a good way for the hero to buy himself some time.

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It’s also funny to see a bunch of tough guys running away from a dog…

worldsfinest195-09.jpgWith his captors temporarily routed, the Metropolis Marvel puts everything he has left into an inhalation of super breath, which sucks the lead-lined suitcase closed, cutting off the deadly radiation.  When the mafiosos return, Superman seems to just be starting to recover, so they prepare to finish him off, but he fakes a memory loss like Batman’s, pretending he thinks he really is a hood.  Pseudo-Lukaz decides to make him into a weapon for the mob, and then we get one of the sour notes that trouble this story as the disguised Batman announces that he’ll continue to dress as Batman “to confuse the law!”  Ooookay.  Sure.  That’s a thing.  This has absolutely no follow-up and doesn’t affect anything.  It’s just an extra bit of weirdness that Haney decided to include.

Well, the Bat-Godfather, hereafter, the Batfather, takes his new ‘soldier’ to his special gallery, where he has wax figures of all of the mafia’s enemies.  He shows Superman the figures of Robin and Jimmy Olsen and tells him that they are the next targets.  They summon both boys to a junkyard where the Batfather plans to ambush them.  However, when the two youths are captured and on the point of being executed, Robin delivers an impassioned speech to his mentor, declaring that he loves Batman like a father.  The impact of the Teen Wonder’s words snap the Dark Knight out of his mafia persona.  It’s not a bad moment, though not given much room to breathe.

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Just then, Lukaz shows up, having escaped the Fortress of Solitude through yet ANOTHER head injury, this time that of a robot jailer, whose head-blow jarred its circuits into recognizing him as its master.  The Godfather and his two measly henchmen apparently frighten the entire team into inaction.  There is a good idea here, as the bad guys, using regular old guns, threaten Superman, not with death, but with the deaths of his allies.  The Man of Steel continues playing his part, knocking Batman out with a super-slap and burning Robin and Jimmy Olsen to ash with his heat vision!  He hands over their “hearts” to Lukaz in a special case and carries his erstwhile partner off to ‘dispose’ of him.

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I’m sure that’s fine for a man with a concussion…

On the way, the Dark Knight revives and punches Supes in a really odd looking panel, but the Man of Tomorrow calms him by explaining his plan.  He planted a tracker in the case, and they are headed to find Lukaz’s stash of evidence.  Along the way, we get another sour note, as Batman is stymied by a door marked “For accredited criminologists only.”  Can you imagine the Caped Crusader being stopped by a ‘no trespassing’ sign?  Well, they find the stash, but they are jumped by the Godfather and his two thugs.  Really?  Again?  If you’re going to fight freaking Superman and Batman, you should really bring more than two guys!

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Anyway, Robin and Jimmy arrive and take them out, with Superman revealing that, before he roasted them, he switched them out with their wax doubles from the head gangster’s own collection at super speed.  It’s a solid resolution, though, if the Man of Steel had time to do that, one thinks he could probably have just disarmed the thugs as well.  I suppose he needed the ruse to find the evidence cache, so we can ‘no prize’ that.

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This was a fun story, creative, with some clever moments from Superman and a good character moment with Robin and Batman.  Unfortunately, that was about the only good moment the Dark Knight had in this tale, with Superman carrying almost all of the action, even solving the mystery, making the World’s Greatest Detective pretty much entirely superfluous.  The end results is still enjoyable, but not terribly exceptional.  I’ll give it 3 Minutemen on the strength of the cleverer moments.

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This comic also had a Congo Bill backup.  It was a reprint, so I won’t be covering it, but it was a fun little story about a jungle con-artist, which basically employed the old ‘beguiler beguiled’ trope.

 

Final Thoughts:

Well readers, I ALMOST made it to September before our own September ended.  So close!  C’est la vie.  Nevertheless, we have successfully made it through August, and an interesting month it was!  We saw some of the very best and very worst stories we’ve yet covered.  August unfortunately saw the goofy Silver Agey-y Super Sons and, horror of horrors, the insipid foolishness of both tales from the Superman issue (which I was really probably too hard on), but it also gave us more great books than we’ve yet seen in one place.  The Legion backup, Aquaman, Detective ComicsTeen Titans, The Phantom Stranger, and Showcase all featured excellent stories, earning 4.5 Minutemen.  That’s not half bad!  We’re seeing innovation continuing to grow, with the Aquaman book and the creative Phantom Stranger tales, and we’re seeing a further growth of more mature (in the true sense, not in a ‘sex and violence’ one) themes and horror motifs in the Batman books.  All-in-all, I would call it a good month.  It seems we are settling in to something of a routine, with most books following a predictable pattern of quality and style.  Please join me next time to see what September holds!

 

The Head-Blow Headcount:

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We’ve had a busy month in the head-blow department, with our favorite Aquatic Aces both making an appearance.  Our Aqua-guys just can’t catch a break!  I’m mollified by the fact that, even though Aqualad has been added to the Wall, at least Robin is on there twice.  Take that Boy Wonder!