Into the Bronze Age: December 1971 (Part 5)

Hello fellow Internet wanderers, and welcome to another edition of Into the Bronze Age, finishing up our coverage of December 1971. I’m afraid that there is a cloud hanging over our celebration of the joy of classic comics today, as a tragedy has struck the FF community. We recently learned of the death of Cyber Burn, content creator extraordinaire, my constant aide and ally, my dear friend, and all-around great human being. He was an amazing guy, and we are all grieving his loss. I’m going to write more about him and his importance to our community and literally everything I ever created for FF in a future post. At the moment, I don’t have the capacity to do him justice, though I am far from certain that I ever will be up to that particular herculean task.

In the meantime, let’s celebrate one of the things that always brought him joy, one of the things that, for him, as for many of us, served as a refuge from the ugliness and tawdriness of the world around us, the realm of the fantastic, the brighter, more hopeful terrain, of superhero comics. Let’s see what our last books of the month have in store for us.

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #407
  • Adventure Comics #413
  • Batman #237
  • Detective Comics #418
  • The Flash #211
  • Green Lantern/Green Arrow #87
  • Justice League of America #95
  • Mr. Miracle #5
  • Phantom Strange #16
  • Superboy #180
  • Superman #246 (#245 was all reprints)
  • Superman’s Girlfriend, Lois Lane #117
  • Superman’s Pal, Jimmy Olsen #144
  • Teen Titans #36
  • World’s Finest #208

Bolded entries are covered in this post, the others will be covered soon.


Superman’s Pal, Jimmy Olsen #144


“A Big Thing in a Deep Scottish Lake!”
Writer/Penciler: Jack Kirby
Inkers: Vince Colletta and Murphy Anderson
Letterer: John Costanza
Editors: Jack Kirby and E. Nelson Bridwell


DNA Project: “The Torn Photograph”
Writer/Penciler: Jack Kirby
Inker: Vince Colletta
Letterer John Costanza
Editors: Jack Kirby and E. Nelson Bridwell


Newsboy Legion: “Kings for a Day!”
Writers: Joe Simon and Jack Kirby
Penciler: Jack Kirby
Inker: Joe Simon
Letterer: Howard Ferguson
Editors: Whitney Ellsworth

The first book in this batch is that misfit, redheaded step-child of the Fourth World titles, Jimmy Olsen, but unlike the bizarre, confusing mixture of ideas from the previous pair of issues, this month the King gives us something much more focused and fun. As you might guess from the cover, this comic sees the Newsboy Legion and our titular cub reporter coming face to snout with an ersatz Loch Ness Monster. In such an aquatic adventure there’s even a chance that Flippa Dippa might actually be useful….but I wouldn’t count on it. The cover image itself is a pretty good one, with a nicely dynamic and exciting central drama unfolding upon it, as the Legion hang on for dear life or leap to safety during their impromptu shipwreck. The whole thing has the King’s trademark energy and excitement. Superman doesn’t quite fit in with the picture, both because of Murphy Anderson’s overwriting of Kirby’s work and because he’s not really part of the dominant scene. That is actually rather accurate, as he plays no role in Jimmy’s plot, but it looks a bit odd to have him disproportionately soaring past as his young friends face pseudo-Nessie’s watery wrath, ‘Sorry kids, I’ve got super-business back in Metropolis, good luck with the monster!’

Not exactly the most creative of titles…

Kirby’s cover is a pretty fair promise of what awaits us within, and our tale begins with a Kirby-tech speedboat racing across the surface of “Loch Trevor,” which is totally not Loch Ness, thankyouverymuch. The pilot of the craft is searching for a supposed sea monster that stalks the waters of the Loch, and he finds it, or rather, it finds him, in rather dramatic fashion, destroying his ship and setting the stage for our adventure. Back in Metropolis, everyone’s favorite corporate shark, Morgan Edge, is raking Jimmy Olsen and the Newsboy Legion over the coals for failing to come back with a story. Of course, they have a heck of a story about “The Project,” but they’ve been sworn to secrecy. The King also seems to have forgotten that he last left Jimmy Olsen watching musicals projected onto the clouds of a miniature Universal Monster-themed world, so one would imagine he’s got quite the story to tell himself! Nonetheless, the heinous head of Galaxy Broadcasting casually dismisses the Legion’s claim that their Whiz Wagon was destroyed by a bomb and sends them out to chase down the scoop on the sea monster of Loch Trevor. Man, the gang are awfully forgiving about all of Edge’s attempts to kill them. You think they’d be a tad more insistent about that whole thing. Yet, once they’re out of his office, he opens the secret screen in his desk that we saw in this month’s Lois Lane, but this time he’s not looking at himself. Instead, he orders a hit on the Newsboy Legion!

Meanwhile, all crime everywhere has apparently been stopped, because Superman and the Guardian are spending their time dropping by a “discotheque,” not for charity, not as a benefit, not working a case, but just to “help their attendance.” Oookay? I’m glad they’ve got their priorities straight. Inside, they meet the young woman who is running the place, a girl named Terry Dean, who we saw briefly in #138. It seems she first appeared in a rather interesting sounding issue, #127, wherein Jimmy Olsen goes undercover to expose a slumlord. It’s neat and a little surprising that Kirby is making use of this minor supporting character introduced before his run, though I wouldn’t have minded some editorial reminders here. At any rate, Dean introduces them to a super Kirby-ified band, the San Diego Five String Mob, who are secretly serving Apokolips. They are wonderfully cool looking, in that inimical Kirby style of gonzo gadgets and weird wardrobes. As the malevolent musicians maintain their cover, playing strange music, Dubbilex, the D.N.Alien suddenly appears, bringing with him a warning!

The King cuts away before we see what comes of that, though, and we travel to the skies over Scotland, where Jimmy and the Legion are literally dumped out of a fancy jet in the Whiz Wagon. Scrapper is determined he’s going to fit in, and has dressed the part, complete with kilt and Tam o’ Shanter, but unfortunately, his voice gives him away every time he opens his mouth, which becomes a running gag. On the ground, the gang nearly run over their contact, Felix MacFinney, as they try to stop their careening car, but they manage to do no permanent harm. This whole scene is fun and Kirby actually gives us some fairly charming humor, though we’re also besieged with comically exaggerated Scottish accents at every turn.

Back in the “discotheque,” Dubbilex reveals to the Man of Steel that there is a tunnel under the club that leads right back to the Project, but it is a tunnel the good guys didn’t make! Well, the bad band certainly can recognize a cue, so they prepare to strike…giving us a weird and interesting little sequence. They each play a note, summoning their “Sixth String,” Barri-boy, who is just another guy with a crazy instrument, but he literally brings the house down when he plays! That seems a little inefficient, but it’s still a fun sequence.

Back in Scotland, our neophyte newshawks meet MacFinney’s lovely daughter and engage in some banter while the plan for the monster-hunt the next day. MacFinney also shows them a device he created to attract the marine menace. Nothing suspicious here, nope! The next morning finds them out on the Loch, monitoring Flippa Dippa as he swims in its murky depths. Suddenly, he’s ambushed below the waves by a fellow frogman, and the others prepare to go to his aid, only to find themselves looking down the barrel of MacFinney’s gun! It seems that the Scotsman is actually an Intergang assassin! Fortunately, while Jimmy distracts the gunsel, the little Scrapper Trooper that the full-sized Scrapper brought along slips away and activates the monster lure. The situation is resolved in dramatic fashion, as the creature swamps the boat and seizes MacFinney, leaving the others soaked but safe. When they reach the shore, they find Flippa Dippa there ahead of them, having overcome his assailant, MacFinney’s “daughter,” another Intergang assassin. One wonders, how inept must she be at her job to have been taken out by Flippa Dippa? Confused but very curious, the gang determine to stay in Scotland and solve this monstrous mystery!

This is a fairly fun story, as silly as it is in parts, and the main plot, with Jimmy and the Newsboy Legion investigating the mystery and generally carrying on with their own banter and shenanigans, seems like a good fit for the characters. It’s a premise that serves them well, and I’d be happy to see the book settle onto a course like this. Heaven knows the last few issues have shown it is desperately in need of some direction. In terms of the writing, Kirby’s dialog, rather stilted and awkward in some of his other books, is generally in much better shape in this issue, provided you don’t mind his atrocious Scottish accents. He seems to have a good grasp of the voices of the Newsboys, which isn’t too surprising, seeing as they are his creations, after all. In fact, the interplay between Scrapper and the Scotsman, as well as the banter between the rest of the boys, is often genuinely funny and enjoyable. And then there’s everything Flippa Dippa says…the book’s resident embarrassment has fairly cringe-inducing lines throughout, like: “This ghetto guppie says ‘yeah!'” and “My SCUBA cells are vibratin’, Jimmy.” It is rather funny in an almost meta sense how desperately enthusiastic he is when he discovers that their adventure will involve a body of water, like he realizes how completely pointless he is as a character. Overall, Flippa Dippa aside, this is an enjoyable adventure. The King’s unmatched creativity is once again on display, but all of these different elements fit together much better than the bizarre horror-planet of the previous issues. Superman and the Guardian just sort of casually dropping by the club is pretty goofy, but the Kirby-tech band is so cool that I’m willing to give it a pass. Of course, the King’s art is great throughout, despite Colletta’s inking. I’ll give this promising start to a new adventure 4 Minutemen, with its sillier elements holding it back from a higher score.

P.S.: I’ve been really enjoying the Newsboy Legion stories that have been reprinted as backups in these books. They’re simple but fun.


Teen Titans #36


“The Tomb be Their Destiny”
Writer: Bob Haney
Penciler: George Tuska
Inker: Nick Cardy
Letterer: John Costanza
Editor: Murray Boltinoff


Aqualad: “The Girl of the Shadows”
Writer: Steve Skeates
Penciler/Inker: Jim Aparo
Letterer: Jim Aparo


“Superboy Meets Robin the Boy Wonder”
Writer: Bill Finger
Penciler: Al Plastino
Inker: Al Plastino
Editor: Jack Schiff


“The Teenager from Nowhere”
Writer: Bob Haney
Penciler/Inker: Nick Cardy
Letterer: Ben Oda
Editor: Mort Weisinger

Well, if this month’s Jimmy Olsen issue was an improvement over the previous one, we can’t really say the same for this month’s Teen Titans, which is rather disappointing. The book continues to limp along without a clear direction and without any real reason for the Titans to actually be involved in its plots. To start with, we’ve got an okay cover, with a hint of mystery to it, though the perspective and layout is a bit wonky. I’m not really sure how those stairs exist in relation to the angle of the floor at the front. While the scene is non-Euclidean, it is also atmospheric, but the context is a bit too vague for it to be entirely successful. Our heroes seem to be hunting this figure rather than trying to rescue him, but he’s turning to dust, which his dialog tells us is….bad, as if they’re out to help him? It’s just not terribly successful.

Unfortunately, the story itself isn’t much better. It picks up where we left off in our last issue, in the purported crypt of the “real” Romeo and Juliet, where Robin, Speedy, Wonder Girl, and the superfluous Mr. Jupiter examine the scene and debate whether Lilith is really the incarnation of Romeo’s star-crossed lady love. They spot a shadowy figure and give chase, only to be temporarily trapped by a cave-in. While they are delayed, the shadowy figure sneaks off with the unconscious forms of Romeo and Lilith (doesn’t have quite the same ring as the original, does it?).

The misshapen figure turns out to be a hunchbacked madman named “Calibano,” who is supposed to resemble Romeo’s cousin of the same name, though I wouldn’t have gotten that from the art alone. As the young lovers revive, this Calibano tells them that Romeo and Juliet were actually part of a love triangle, with him as the third angle. Lilith uses her power of vagueness to learn that it was actually him who killed the original moon-struck Montague, causing Juliet to take her own life. Then, he apparently got trapped in their tomb and put into suspended animation…by…plot? Seriously, that’s not explained at all.

Now Calibano’s convinced that the new couple are the originals reawakened, as he was, and he challenges Romeo 2.0 to a duel, and the brave young man fights a desperate battle while Lilith makes the valuable contribution of…shouting…and…looking worried. It’s just a very impressive showing for a superheroine. As the ancient feud reunites, the rest of the Titans follow the trail of their lost teammate, only to come across the other Calibano leading a water-borne funeral procession. We’re reminded that the police were interested in the Loggia family, and this funereal flotilla out on a foggy night seems suspicious.

Suddenly, Mr. Juptier, who let’s remember has displayed no particular skills or abilities or received any special training up to this point, decides that he’s an action hero, and he and Robin investigate the suspect ships. The pair discover that the casket is a cover for smuggling industrial diamonds (which really doesn’t seem all that worthwhile, really), and overcome a bunch of frogmen in an extended scene where neither of them is apparently troubled by the need to, you know, breath for what one can only assume is a good 15-20 minutes. The marine marvel millionaire hauls himself out of the water to confront Calibano, and is nearly killed, only to have his life saved by the sudden arrival of Don Loggia, who is actually honest, though still a jerk, and who was suspicious of his nephew.

While Robin was being upstaged by a random dude with no qualifications for hero work, the other two Titans arrive just in time to save Romeo…by straight-up murdering the original Calibano! That’s right, Speedy shoots the guy with a sharp arrow as opposed to any of the zillion trick arrows he carries. He shoots him right in the chest, and though the poor fellow is able to stagger back to the crypt, he definitely dies. (Man, the books this month have had an unusually high body count for the era!) The story ends with the characters wondering if Lilith and Romeo are actually the reincarnations of their much more interesting and famous predecessors, and we are told that they are totally in love. Yep, definitely deeply and really in love, a love that is absolutely going to last beyond this issue and will certainly carry significance for years to come. Or not. Yeah, it will probably not surprise y’all to learn that our dear friend, Zany Haney, the anti-continuity cop, completely drops that particular plot thread, and this Romeo guy is never heard from again. It’s just as well, because the whole ‘reincarnated Romeo and Juliet’ angle doesn’t seem super sustainable over the long-haul.

So, what are we to make of this story? Well, much like the previous issue, it’s not an entirely bad tale, by itself, but it isn’t particularly suitable for the Teen Titans, and there is absolutely no reason for these characters to be here. The actual Titans contribute almost nothing to the story, short of Speedy murdering a poor, deformed, and mentally ill fellow. That’s the part of the story that galls me most, as Haney gives Speedy exactly one panel to feel a little bad about missing the sword and shooting the guy straight in the chest, and that is it, as if this wasn’t entirely avoidable if the character was acting in any normal fashion. And, of course, because it’s a Zany Haney plot, this killing will never be mentioned or thought-of again, and that’s terrible on multiple levels.

Let’s also not forget Haney just casually adding a character and a whole subplot to what is arguably the most famous play of all time. It’s not quite as bonkers as it seems, though, as it is very likely that “Calibano” and his plotline were drawn from “Caliban,” a character in another of Shakespeare’s plays, The Tempest. In that story of magic and mysticism, Caliban was the misshapen and monstrous servant of the wizard Prospero and was also the unlucky angle of a love triangle. Nonetheless, even if Calibano has respectable origins in another of the Bard’s tales, his presence in this story is weird and a bit disconcerting, especially because the last issue ended with the young couple discovering the apparently mummified remains of Calibano, who was also wearing different clothes. Continuity errors aside, this whole thing is just a bit of a mess. Everything happens at the speed of plot, and the two plotlines end up feeling entirely alien to each other, despite the attempts to connect them with the multiple Calibanos. You could pretty much drop the entire Loggia family plot thread from this issue and lose nothing except for Mr. Jupiter’s inexplicable display of commando skills.

As you might be able to tell, I have just about lost all patience with this whole premise. This whole ‘superhero summer camp’ thing we’ve got going on, with the Titans involved in this vague project with Jupiter, just has nothing to recommend it to me. Lilith also continues to be vague and pointless, only now she is joined in her uselessness by Wonder Girl, who does nothing all issue. I find myself wishing we could see the Titans be, you know, superheroes. On the plus side, the team of Tuska and Cardy continues to be great, really turning out some lovely work with lots of darkly atmospheric scenes that add some drama and mystery to this silly plot. Their work is really deserving of a better story. So, what is the final score? Well, I would probably have given this one 2.5 Minutemen like its first half if it weren’t for Haney having Speedy kill the antagonist with zero justification, logic, or examination. That plus ‘secret agent-Jupiter’ sours the story for me, so I’ll give it 1 Minuteman. Haney is really batting 1000 this month.


“The Girl of the Shadows”


Interestingly, this issue has another little Aqualad backup, which is cool, but it is a super brief one, only running 3 pages. Apparently, this little mini-adventure, by the wonderful SAG team, was actually slated to appear in the cancelled Aquaman #57, and it was put into inventory when that book never materialized. Unfortunately, that also meant that this intriguing little tale and the mysteries that it introduces are never resolved! What a crying shame! Being only 3 pages, there’s really not enough here to judge, so I’ll just share all three pages and offer a brief overview.

It begins with the young Aquatic Ace emerging onto darkened docks, searching for a girl that had intrigued him when he saw her earlier at a concert (don’t tell Tula!). Just as he finds her and she gives him a cryptic greeting, she is confronted by a big man in strange armor who tries to capture the mysterious maiden. The Sea Prince cleans his clock, then asks the girl for an explanation. All she says is that they must “get past the wall — before it’s too late!”, and then she disappears, leaving our young hero to wonder what this strange encounter was all about. So, we are left with a mystery that will likely never be solved, and that’s a shame, because Skeates set the stage for an interesting story, and I would have quite enjoyed it if he had been given a chance to finish it in these pages.


“The Teen-Ager from Nowhere”


That…is a very…generous description of the infamous mythical figure, Lilith.

This month’s Titans issue actually held two original backups, and the second is a solo Lilith story, which is actually a good deal better than you’d probably expect from what we’ve seen of her in the main book. This little tale is something of an origin story, and in just 7 pages Haney gives us more information about Lilith and more reason to care about her than in all of the issues she’s been in up to this point combined. It is still, of course, pretty vague, but that vagueness is at least a bit more understandable here, and the story also seems to promise some answers might be forthcoming.

It begins when a 12 year old Lilith sees a group of men leaving her small Kentucky town to search for the body of a young boy presumed drowned in the river. Suddenly she runs after them and yells that he’s not in the river, leading them into the hills and finally to an old well. They find and rescue the boy, but then they begin to wonder how she knew he was there. The young girl can’t explain her knowledge, and the crowd grows more suspicious until her father finally arrives and takes her home. Back in the safety of her own house, her parents are supportive, but the pre-teen psychic senses that she is actually adopted, and she runs out of the house in search of her origins.

In fact, she runs all the way to the orphanage that once sheltered her, where somehow the matron recognizes and remembers her, despite the fact that she was only one year old when she was adopted. Neat trick! Lilith learns that her powers were apparently shared by her real mother, who brought her to the orphanage after some mysterious trouble relating to her father. The kindly matron warns the strange girl not to dredge up the tragedies of the past, but the youth swears that she will discover who she is, though she is glad when her adoptive parents come to fetch her home.

This is a surprisingly good story for focusing on Lilith, and it shows that she could be a decent character if she was given any development or personality other than “mysteriousness.” The girl’s lack of understanding of her powers or past is much more believable and excusable, as she is just beginning her journey. A 12-year-old not being able to explain a first flash of psychic insight is much more understandable and palatable than, say, a college-age girl doing the same after having lived with such abilities for years. Nick Cardy’s art is just plain gorgeous, as always, and he brings so much humanity and emotion to his characters that you can’t help but sympathize with the lost young girl or her concerned parents. Haney’s writing is positively restrained and thoughtful here, and the final result is a really solid and intriguing backup that actually makes me, of all things, look forward to more stories about Lilith! I’ll give it 4 Minutemen, as it isn’t quite strong enough to reach a higher score, .


World’s Finest #208


Cover Artists: Neal Adams and Gaspar Saladino

“Peril of the Planet-Smashers!”
Writer: Len Wein
Penciler: Dick Dillin
Inker: Joe Giella
Letterer: John Costanza
Editors: Julius Schwartz and E. Nelson Bridwell


“The Inside Story of Robotman!”
Writer: Joseph Samachson
Penciler/Inker: Jimmy Thompson
Editor: Jack Schiff


Ghost Patrol: “The ‘Spectacular’ Crimes”
Writer: John Broome
Penciler: Carmine Infantino
Inker: Frank Giacoia
Editor: Sheldon Mayer

Oh man, what an awesome cover! How could you pass by the newsstand and not plunk down your quarter to see what kind of story could have such an epic image over its pages? Many of us have probably heard the old saying that the Silver Age Superman could “juggle planets,” but that expression, which captures the casual omnipotence of the character and thus one of the flaws with his portrayal in the era, doesn’t really apply here. Instead, we get a wonderful portrayal of a truly epic feat that feels properly epic. You can see the strain and effort on Superman’s face, like a moment out of the wonderful old Fleischer Superman cartoons, where the Man of Steel would constantly be pushed to his limits to defeat his foes and rescue his friends. It feels heroic and exciting in the extreme, and it is beautifully and powerfully rendered by Neal Adams. In fact, it’s such a cool cover, that I’ve been anxiously anticipating its approach in my lineup, quietly excited to read the story it represents. So, does the tale within live up to that dynamite image? Perhaps a better question is, could anything?

Sadly, although Wein and Dillin give us a good super-story inside, it isn’t quite the amazing epic that our cover promises us. It begins with Dr. Fate helping the police to recover a stolen “thermal-ray,” which is apparently insanely dangerous for a hand weapon, but the technological marvel and its erstwhile criminal owners are a poor match for the master of magic, who simply causes the device’s trigger to disappear! That’s a wonderfully clever and straightforward solution to the threat. However, his heroics are soon interrupted by an emergency call from…the hospital?? Apparently this Dr. Fate is a literal medical doctor, which was completely news to me. I always knew him as an archaeologist, but apparently, his earliest appearances had him sharing his fellow Justice Society member, Dr. Mid-Nite’s profession. Who knew? Surprisingly, what awaits the good doctor at the hospital is not your average case but an ailing alien! The strange-looking being telepathically communicates the mental message that “Earth is doomed!” The medical magician is left stunned, realizing that he must save this creature’s life, or its secret will die with it, and so may the Earth itself!

Meanwhile, our other heroic headliner is hanging out on a satellite above Earth 1, contemplating his magical misadventure from the previous issue. We find Superman lamenting the fact that he has two whole weaknesses in his otherwise invulnerable form. Boo-freaking-hoo, the poor sun-god is only mostly invulnerable! Just then, the morose Man of Steel hits upon the idea of seeking succor from one of his mystical allies and heads out to consult the Mistress of Magic, Zatanna. On the way, he casually disposes of a radioactive dust cloud by sucking it into his lungs and then blowing it into the sun. Yep, clearly he’s not powerful enough! Unfortunately, Zatanna tells the Action Ace that she can’t help him, because her father told her that “to know how our powers work would cause them to stop working!” Now, I don’t know, but I’m pretty sure that just means that Zatarra didn’t feel like answering a young Zatanna’s questions…I do enjoy Zatanna just casually doing crazy magic as she talks to Supes, almost like she’s rubbing it in.

Having exhausted his options on Earth 1, Kal conceives of an alternative, and he goes to visit his other spell-slinging friend, Dr. Fate, on Earth 2. The Man of Tomorrow arrives just in time to help his fellow hero with his unusual patient, and mage teleports them to his tower and fills his guest in on the plot. Apparently this alien was just hanging out in the sky over a city and was struck by a plane (imagine being the pilot and trying to report that!). I suppose you’ve got to be prepared for things like this when you live in the DC Universe. The Arcane Avenger supernaturally scans his patient’s mind and discovers images of two landmarks, a Mayan temple and Stone Henge, and the heroes split up to investigate the mysterious threat facing the world.

Dr. Fate travels to the Mayan temple, only to discover another alien just “sitting” in the sky, meditating, and ignoring him. When the occult hero presses his case, the strange being casually causes the surrounding flora to grow and attack, and the wizardly warrior has to employ his magical might to escape from the plant-based peril, literally blowing up some one of the hungrier heinous herbs from the inside! It’s a nice little sequence, and Dillin renders it well. However, just when Fate is ready to grab his alien attacker, the being simply vanishes!

On the other side of the world, Superman doesn’t have much better luck in England, where the same pattern repeats itself, though with a giant formed from the ground itself in place of the sinister shrubbery that attacked his ally. The sand is too soft for the Man of Might’s blows to have much of an impact, so he tries a different tack, turning the entire colossus into glass with his heat vision, and shattering it with a powerful blow, another really cool sequence, with an honestly clever resolution. Yet, just as with Fate, the mysterious meditator vanishes when approached. What could these baffling beings be up to? Well, as the heroes prepare to regroup, they each encounter strangely sudden natural disasters, with Dr. Fate stopping a rampaging tidal wave and Superman saving a city from an unexpected volcanic eruption.

Comparing notes, the dauntless duo discover that the continents of Earth 2 are being drawn together, and the planet is heading towards an apocalyptic ending! Risking another probe of their injured alien, they discover that he was a member of the Buudak, the “high lamas” of an ancient race, who are seeking an interplanetary Nirvana, one that can only be found through the release of energies resulting from the destruction of the Earth! The heroes confront the alien trio as they prepare their final psychic attack, but both might and magic prove futile. In desperation, the dauntless dyad decide to combine their abilities, and Dr. Fate channels his preternatural power into the Metropolis Marvel, giving him mystical might to match his star-born strength.

The supercharged Superman is able to shrug off the alien’s attacks, smashing their psychic shield, and the terrible trio vanish as their own powers consume them. However, despite their defeat, the world is not yet saved, and the continents continue to converge! The master of magic reclaims his power and forges occult chains, and Superman hauls the rogue land masses back into place! The adventure ends with the world restored and with the Man of Might having decided that his vulnerability is for the best after all because…and see if you can follow this, he was only able to save the day because Fate’s magic could effect him…though one wonders just how often such a situation is going to arise. To be fair, the Kryptonian’s actual last thought makes more sense, as he notes that “a little humility is good even for a Superman.” That is almost certainly true, and in fact, I might say “especially good”.

Muddled moral aside, this was a pretty fun issue. Dr. Fate and Superman make for an unusual team, and it is interesting to see them in action together. They are in many ways opposites in terms of their powersets, with one being a physical juggernaut, while the other is a magical powerhouse. It’s a pairing that we don’t see too often, and I enjoyed the casual yet logical reason behind their team-up. Superman just happens to show up looking for answers, and he drops into an adventure already in progress. Good enough, and it makes the world of DC feel a bit more interconnected. The incredibly powerful alien lamas made for solid antagonists, though I would have liked to know a bit more about them. Their objective, spiritual enlightenment at all costs, is also an unusual one, adding an interesting twist on the standard ‘destroy the world’ plot, but their casual dismissal of the lives they’re about to destroy does raise some questions about their ethos! Our heroes’ efforts make for an entertaining and exciting tale, especially in the first half. Unfortunately, the final confrontation and climax aren’t as successful. Dillin makes the first challenges the team faces visually interesting and fun, especially Superman’s fight with the sand giant, but the last attack isn’t nearly as engaging, though it is serviceable enough. The real problem with this story, and it is a minor one, is that Dillin’s portrayal of that wonderfully dramatic moment from the cover just simply pales in comparison. It’s fairly uninspiring rather than the show-stopping scene it really should be. Still, if the worst you can say about a comic is that it has one moment that isn’t as impressive as its cover, then you’re not doing too badly! In the end, this is a really enjoyable adventure, if not quite as epic and memorable as the cover promised. I’ll give it a strong 4 Minutemen.


Final thoughts


Well, with these three books, we have reached the end of December 1971, and an interesting end it is! This month saw quite a collection of comics, with few high highs but several quite low lows. Nonetheless, we had an unusual number of moderately high scoring books this month, with a lot of them earning 4 Minutemen, even if few scored higher. Overall, it was a fairly enjoyable month of comics, with several pleasant surprises along the way, including Action Comics, Adventure‘s new Zatanna backup, The Creeper’s guest spot, Superman‘s plankton-fueled panic, and more. There were a few real clunkers, though, with the master of madcap plots, Zaney Haney, turning in two terrible tales that even his insane energy can’t save. We’re seeing some books dragging, like Teen Titans, while others, like Jimmy Olsen have hopefully begun to recover, though Kirby’s 4th World work is so wild and uneven, there’s no promise of that. One thing is certain, both Zaney Haney and the King will have something unique and creative for us next month, whether it sinks or swims.

In terms of themes, this has been a fascinating month, with many a book aiming at a significance that its story can’t quite match. Nonetheless, there are some really interesting attempts to tackle heavier ideas in this batch of books, and the social relevance revolution is on full display. We’ve got obvious examples, like Green Lantern / Green Arrow, which attempted to address racism in O’Neil’s usual rather ham-handed fashion, but which did succeed in achieving some real importance by introducing John Stewart, a new black hero who would go on to become an excellent and worthwhile addition to the DC Universe. If his portrayal in this first appearance was rather one-note, his very existence was still rather remarkable. The Green Arrow backup also aimed at relevance, and with a fair amount of success too. That unusual ground that tale trod had to feel particularly revolutionary in 1971, with Ollie questioning how much good a superhero could actually do in light of the social problems plaguing the country. O’Neil’s attempts at verisimilitude and relevance are effective, if rather depressing.

Though the issues that percolate in the background of the story are vague and unexplored, the sense of unrest and tension fits with what we’ve been seeing in many of the other other books that have tried to take on such themes. In fact, we find that this idea has plenty of company this month. Interestingly, we see just that same vague sense of tension, especially among the youth, reflected in Justice League, where we meet an ersatz Jimi Hendrix. Of course, the most fascinating element in that story was its look at the plight of Vietnam veterans, though sadly it was given little more than a glimpse. This issue does recognize the power that music was playing in the counter-cultural movement, a concept which we also see show up in much more fantastic and strange fashion in Superman’s visit to the “discotheque.” Unfortunately, Jimi Hendrix never quite managed managed to rock hard enough to bring down a literal roof.

Nonetheless, we can see how much DC comics have changed in just a year, with so many different teams on so many different titles attempting to engage the tumultuous culture of their day to a degree that was much more rare when we started our journey. One of the most unexpected of these attempts was our backup Kid Flash tale, which featured another wealthy businessman as an antagonist, which is becoming a much more common trope, but which also focused, not on environmentalism as has already become common, but instead on nutrition. That really surprised me, showing up in 1971, as I think of that as a much more modern concern. Heck, I grew up in the 80s, where preservatives and all manner of additives in our super-processed food was just the norm! It’s the carcinogens that make it tasty!

Social relevance wasn’t the only connection to the real world that we saw in our books this month. We also got to see the first appearance of the Rutland Halloween Parade in DC Comics, which was quite entertaining, though that issue did have some problems with tone, combining the light-hearted fun with the heavy drama of holocaust survivors and escaped Nazi war criminals…real laugh-a-minute stuff! Despite its rather schizophrenic tone, it did manage to be an interesting and memorable issue. After all, it’s not every day you see Batman sharing the page with Thor and Spider-Man!

All-in-all, there were a lot of really entertaining reads this month, and we saw a lot of great art in the pages of our various books, even when the stories themselves weren’t quite as good. Pleasantly, even when the main tales tank, I find myself really enjoying several of our backups, like The World of Krypton, Rose and Thorn, and especially the new Zatanna feature. I’m really looking forward to seeing what comes out of that one. Despite its unevenness, I’m still excited about reading the rest of the 4th World as it develops. Though there are several runs that I find myself wishing would end, there is still plenty to be excited about. I wonder what next month will bring us!

Well, there’s only one way to find out! I hope that y’all will join me again soon(ish) for another edition of Into the Bronze Age! I’ll be posting a tribute to our fallen friend, Cyber Burn first, and I hope that y’all will join me for that as well and honor his memory. Until next time, keep the Heroic Ideal alive!

Into the Bronze Age: December 1971 (Part 4)

Hello folks, and welcome back to Into the Bronze Age! It’s an all-Super edition of our little project, featuring three different Super-centric titles! They are a very mixed bag of books, capturing the uneven, transitional nature of this part of the Bronze Age, all within the Superman Family. We’ve got some Silver Age-y silliness, along with some early bronze Age attempts at relevance. It’s quite the collection. So, without further ado, let’s see what Superman was up to this month!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #407
  • Adventure Comics #413
  • Batman #237
  • Detective Comics #418
  • The Flash #211
  • Green Lantern/Green Arrow #87
  • Justice League of America #95
  • Mr. Miracle #5
  • Phantom Strange #16
  • Superboy #180
  • Superman #246 (#245 was all reprints)
  • Superman’s Girlfriend, Lois Lane #117
  • Superman’s Pal, Jimmy Olsen #144
  • Teen Titans #36
  • World’s Finest #208

Bolded entries are covered in this post, the others will be covered soon.


Superboy #180


Cover Artist: Curt Swan
“Prince of the Wolf-Pack!”
Writer: Bob Haney
Penciler: Bob Brown
Inker: Murphy Anderson


“Clark Kent, Madcap Millionaire!”
Writer: Leo Dorfman
Penciler: Bob Brown
Inker: Murphy Anderson

Yikes, guys. So, the Superboy title has often been a slog in my project, a source of goofy and senseless stories, more farce than fun, but this is one of the sillier, dumber yarns we’ve yet encountered, at least if you’re not counting Superbaby stories! I’ve been watching this ridiculous cover getting closer in my book list, and I’ve almost been dreading it. The central image seems to promise a good deal of silliness, and I can’t say that my trepidation wasn’t justified. To be fair, the goofy cover image is entirely accurate about what lies within. Now, the idea of Superboy displaying animalistic qualities isn’t necessarily a bad one, and there’s no real reason that it couldn’t have produced an interesting and exciting visual. The trouble is that Swan doesn’t really go far enough to sell the idea. Superboy is running with a pack of wolves, but he just looks like Superboy hunched over in a stupid-looking pose rather than something really strange and mysterious. It is much more out of place than it is intimidating. Yet, as dumb as the cover image is, the story inside is worse. I suppose that should come as no surprise, as it’s penned by that master of literary madness, Bob Haney, and in this story, he just about out-Haney’s himself.

It begins with an alien probe crashing on the Moon and releasing a strange radiation. Meanwhile, Pa Kent hears a wolf howling in the night outside their farm and rushes outside to kill it, noting that wolves haven’t been seen in those parts in years. Unbeknownst to elder Kent, a malevolent looking man named Adrian Lykan (because the story is about wolves, see?) is watching him and plotting his destruction….for reasons! The same evening, Superboy is walking alone, spending a whole two seconds in introspection and wrestling with an angst that is instantly forgotten, when he is transformed by the mysterious alien probe. Except…not really. It takes away his super powers and replaces them with…wolf…powers, I guess? He doesn’t turn into a Super-were-boy or anything. He just hunches over and looks silly, like on the cover. He also apparently gains the power to telepathically communicate with the pack of wolves which is conveniently hanging out nearby. They accept him as their leader and run through town.

And here it gets even dumber. The Mayor and the other Smallville-ites immediately turn on Superboy because he’s running with the wolves and set out to kill him. Yep. They flat-out decide to murder their former hero with Kryptonite bullets (man everyone had some of that stuff back in the day), just because he’s acting strangely. Don’t bother to investigate or help the kid. Nope, just shoot him in the face. Well, while the terrible townsfolk gather the pitchforks and torches, Lykan sets his plan in motion. The evil man, who apparently likes being evil because he’s all evil and such, has decided to destroy the “most moral citizen” in Smallville, and that’s apparently Kent. Why does he want to do this? What does he hope to gain? Well, this is Zaney Haney, and he has no time for “logic” or “motivations”!

How does Lykan plan to destroy Kent? Is he going to use his magic powers to curse the upright man? Mind control him? Take his shape and frame him? No, don’t be silly. Instead, and try to follow me here, he poses as a contractor, gets Kent, as town treasurer, to hire him for a job, gets paid in cash by Kent who is in a hurry to help his son, fakes work papers for illegal Mexican laborers, brings them in to do the job, and then poses as someone else in an attempt to blackmail Kent about the whole business, setting him up as a patsy. Did you follow all that? If not, don’t worry; I’m sure you’re not alone, as it doesn’t make a whole lot of sense. And I haven’t even gotten to the mystical wolf-guardians yet. Hang on to your cape!

So, as Lykan’s plot is unfolding, the townsfolk hunt Superwolf and his pack and straight-up shoot the kid with a Kryptonite bullet. Fortunately, one of the Mexican workers saves him and takes out the bullet, and because he has lost his powers, the alien mineral doesn’t affect him. Lucky break, that. While he recovers, Pa Kent goes to get the unwittingly illegal immigrants and sets out to hide them away until he can sort things out. On the way, however, Lykan uses his magic to hijack the truck and drive it off a bridge, only for the workers to be rescued by the werewolf-wonder’s wolves. Who knew that one of a wolf’s abilities was super-swimming!

Meanwhile, Chief Parker arrests Kent because of the frame job against him, and the town brings in a wolf hunter who is actually Lykan in disguise…for reasons? He tracks and attacks Superboy, using magic AND a gun, which just seems like overkill, shooting the kid a second time! This is an unusually violent issue! The Lupine Marvel holds him off until his pack arrives and chases the warlock away. Just as Clark is about to die, the alien probe that conveniently gave him wolf powers even more conveniently shuts off, restoring his powers and saving his life. The pack slink off into the night, and we’re told that wolves, far from causing evil, apparently are secretly holy beings that show up to combat evil when it appears….somehow….for….reasons.

As Lady Grey said when I described this tangled mess of a tale, “Well, that certainly is a story…” That’s really about all you can say for it. It’s so silly, unnecessarily convoluted, and poorly developed that it almost defies description. It is a pretty perfect example of the negative side of Zaney Haney’s excesses. Yes, it is full of creative ideas and rapid-fire invention, but all of these new elements are lacking any sense of purpose or significance. We get a bizarre marriage of magic and science between the wolves, warlocks and rogue satellites, and it all moves at the speed of plot, with no effort to make any of it make sense. It’s just weird, silly, and unsatisfying. There’s nothing that justifies this story being a Superboy story, as even his powerset is swapped out for whatever the heck Haney wanted. You could plug almost any other character in here, and it would make as much (or as little) sense. The art is fine throughout, though Brown’s portrayal of Superwolf is just goofy looking. It would even have been more effective for him to have actually physically transformed. That also could have helped justify the townspeople’s insane reaction to his change. I’ll give this bizarre yarn a single sad Minuteman, as it really has nothing to recommend it, lacking even the exuberant fun of many of Haney’s crazy stories.

P.S.: Interestingly, the letters column includes a fascinating and mysterious missive (bottom of left column), in which the writer complains about Superboy’s excessive happiness and lack of angst and suggests the addition of a supporting character with some horrific type of hang-up, the details of which the editors refuse to print, citing the Comics Code. One can’t help but wonder what kind of tragic issue or scandalous story was suggested. Notably, the editor’s reply offers an argument that I generally find quite compelling, citing the need for escapism and joy in comics. Given the nature of this cover story, however, I find myself wishing that such efforts would nonetheless acquire a bit more quality and craftsmanship, in addition to their search for the strange and whimsical!


“Clark Kent: Madcap Millionaire”


Our backup tale is not as dumb as the headliner, but it is still rather silly and very Silver Age-y. This story revolves around an almost unknown relative of the Kents, a rich uncle (doesn’t everyone have one?), who I thought had been conjured ex nihilo in the style of Bob Haney. Yet, this random guy has actually shown up exactly one other time that I can discover, in Superboy #119. According to the DC Database, he will have one more appearance, in Superman Family #191, years later. At any rate, this Kendall is fabulously wealthy, but he has no children, and he is trying to bribe Clark to into letting him adopt the extraterrestrial orphan. After all, that is clearly the only logical solution to his situation. Heaven forbid he, I don’t know, adopt any other kid who needs a family.

Well, despite the fact that the Kents are sure that Clark won’t pay any attention to the wealth Kendall can give him, the young man suddenly becomes very enthusiastic and jumps into a fancy sports car….which he then proceeds to crash directly into a wall. Surviving the fiery explosion uninjured somehow doesn’t give away his secret identity, and the rather battered Boy of Steel turns on his parents and accepts his uncle’s offer. What is this? Superboy acting out of character? Yep, you guessed it, this story is a prime example of Superdickery, and as usual, an unjustified and silly one at that.

Clark gets up to various other antics, but it doesn’t take us long to discover his reasons for acting like a spoiled rich kid. While scuba diving in his uncle’s private lake, he rips open the old man’s raft, sending him careening to the shore, and then blows up the dam with his oxygen tank (which seems unlikely, even by comic logic). It turns out that the raft was full of poison gas, and if his uncle had fallen in when it deflated, he would have died. Uncle Kendall’s lawyer, Larry Frane, is the only other character we meet, and he tries to convince the old man not to adopt Clark. Gee, I wonder who the villain of the piece could be? Yep, the lawyer is essentially Checkov’s Mouthpiece.

It all comes to a head when Clark sees the lawyer plotting another deathtrap for Kendall, this one involving a strategically weakened railroad trestle. The Boy of Tomorrow swoops in and catches the larcenous lawyer in a trap of his own devising in a scene that looks for all the world like he is crushing the poor guy to death. Look at the terror on Frane’s face! After dealing with the death-threat, the Smallville Superhero confesses to his parents that he had discovered Frane’s fiendishness on that first day and had wrecked the car because it had a bomb in it. He pretended to be a spoiled brat to protect his uncle…because that was the only way. Sure. Let’s not forget that he kept up this charade when he spoke to his parents in private. So, essentially, our hero emotionally tortured his parents for no good reason. Yay?

Good heavens, first he’s emotionally torturing his parents, and now this! Someone stop this super-sociopath before he crushes that guy!

This is a fairly silly story, featuring a mostly unprecedented rich relative who is just a plot device, and a ‘barely there’ premise so thin you can just about see through it. This type of story is not my favorite at the best of times, but this particular example annoys me because it doesn’t make much effort to justify itself. Nobody has any personality or development, and our hero’s actions aren’t really justified. The art is quite good throughout, but it can’t save a sub-par story. I’ll give this one 2 Minutemen. It’s weak, but not as weird and wacky as our headliner.


Superman #246


Cover Artists: Curt SwanMurphy Anderson
“Danger–Monster At Work!”
Writer: Len Wein
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Julius Schwartz


The Fabulous World of Krypton: “Marriage, Kryptonian Style!”
Writer: Cary Bates
Penciler: Rich Buckler
Inker: Murphy Anderson
Editor: Julius Schwartz


“There Is No Superman!”
Writer: Jerry Siegel
Inker: Stan Kaye
Editors: Whitney Ellsworth, Jack Schiff, Mort Weisinger, and Julius Schwartz

Well, if our Superboy issue was a disappointment, our flagship title might help make it up to us. Len Wein gives us an adventure that makes sense and has at least a little logical consistency, unlike our first two tales. Interestingly, although we have a classic example of a Superdickery cover here, the tale within is nothing of the sort. It’s a classic bait and switch, with our hero being a complete jerk on our cover in a fashion that has only the slenderest connection to his actual actions. The cover itself is solid enough, though not too much more than that. The blob-like monster’s destructive rampage is well-depicted, and Superman’s inexplicable disinterest could intrigue readers. The contrast makes for an odd and entertaining tableau.

Our actual headline tale begins in the middle of a thunderstorm, as our titular Superman dives deep down into the Marianas Trench in a rather nice sequence. He has come to collect samples of algae and plankton, and after a clam-related calamity, he resurfaces in time to lend aid to a ship swamped by the storm. In a fun little moment, a somewhat chagrined Superman berates himself for letting the clam catch him, thinking “Aquaman would never let himself get trapped by a giant clam!” I found that a charming touch, and it’s nice to see Clark being a bit more introspective and fallible in this small way.

Back on the surface, it turns out that the Man of Tomorrow was gathering the samples for the minds of tomorrow. That’s right, this is the first appearance of the organization that was fast to become a fixture of the DCU, S.T.A.R. Labs! That’s fun, and I’ve been wondering when it would show up. Interestingly, it isn’t given much fanfare or attention, just being used as a bit of set-dressing. I’m curious how long it will take before this perennial source of heroic support and mad-science threats will become ubiquitous in the pages of DC Comics.

Whatever lies in its future, at the moment S.T.A.R. has sent Superman to fetch samples from the depths of the ocean in the hopes that they will be the key to designing an organic pollution solution, an engineered algae that will assess corrupt matter and clean it automatically. Surely that could never go catastrophically wrong, right? Well, after dropping off the samples, the Metropolis Marvel returns home, and Wein gives us a lot of little character moments throughout these opening pages, providing more characterization and personality in 5 pages than we got in the entirety of our previous comic. As part of that, we get a charming moment where Clark drops in to check on his elderly, ailing neighbor. His doing so also opens the door to a rather odd subplot in the story, as he hears about a group of his neighbors who are arming themselves and forming a vigilante committee because the streets have become dangerous. Mr. Mild Mannered makes the case that they shouldn’t take the law into their own hands, which is deeply ironic considering what he does in his free time. If you’re wondering what this has to do with deep-sea algae, well, you’re not alone.

Speaking of Superman’s samples, back at the lab, a scientist makes a breakthrough in his experiments with it but accidentally drops several beakers into the sink, sending the mad-science mixture into the sewers! Later on, the Man of Steel goes for a patrol in the still-raging storm, and we get a very interesting panel in the style of Kirby’s experiments with combining photos and drawings, as our hero flies through a city-scape. I think this is more successful than most I’ve seen, as Swan and Anderson manage to merge the two images a bit more effectively than is usually the case. During his patrol, the Last Son of Krypton discovers a strange gelatinous monster rise from the sewer and threaten civilians, but when he pursues it, he discovers that it is actually cleaning the sewers as it goes! Thinking that this thing could do the city some good, he decides to just try to drive it through the sewers before disposing of it. It works like a charm, for a little while, and then the green growth suddenly explodes into the street and begins to devour all in its path, not just pollution!

Superman finds this creature to be a difficult foe, as he can’t seem to hurt it, despite his great strength, and it constantly oozes out of his grip. Finally, he strikes upon an idea and creates a whirlwind to suck the ooze into the ozonosphere, where he reasons the oxygen-rich environment will weaken it, as “no organism alive can survive in the poisons of its own waste products,” and since this creature gives off oxygen, oxygen should presumably be the one thing it can’t process. The Man of Steel’s skyward gambit pays off, and the creature is weakened enough for him to bind it in plastic and return it to S.T.A.R. Labs for study (I’m sure they’ll keep it safe and definitely not endanger the city with their further experiments…). Oddly, the story ends, not with our hero’s success, but with his return to his apartment, where the gun-toting yahoos we met earlier have managed to accidentally shoot an innocent bystander. Superman speeds his wounded neighbor to the hospital and says “I told you so” to a now chastened group of vigilantes who, for some reason, aren’t being arrested for shooting someone!

This is really a solid story, not exceptional or earth-shattering, but a good, entertaining yarn that presents our hero with an interesting challenge and manages to provide a bit of characterization and some fun moments along the way. Wein provides a logic for everything that happens, and it all feels like a good Superman adventure, with the hero faced with an opponent he can’t merely overpower. Wein comes up with a clever solution to this problem, and even better, the solution makes sense, in a comic-science kind of way. The little touches, like the episode with the clam, or a moment where the blob steals a smoker’s cigarette are fun and help to make this tale more than just a standard monster-mash. The only real flaw is the completely unconnected subplot about armed vigilantes. It receives almost no attention and has absolutely no impact on the main plot, making it feel out of place. The art, for its part, is quite good throughout, with Swan and Anderson doing a really nice job with the somewhat dim, rainy setting that is found throughout the story. It gives this tale an unusually moody, atmospheric feel for a Superman yarn. Overall, this is a fine, fun comic, and worth an above average 4 Minutemen. It’s a pleasant relief from the silly stories of our first book in this batch.


“Marriage, Kryptonian Style”


Once again, the World of Krypton backup proves to be an interesting and entertaining slice of sci-fi to complement our feature story. This issue’s offering is rather intriguing, considering how the interpretation of Krypton will change in coming years. It is all about a rather surprisingly dystopian concept for the pre-Crisis version of Krypton, a massive computer, Matricomp, that controls who can marry who. It isn’t quite as dark as such concepts usually are these days, as people are not normally paired together arbitrarily or without their consent. Instead, they form their own relationships and merely come to the computer to see if they are compatible for marriage. It is such a journey that young Jor-El and Lara Lor-Van undertake, but when they present themselves to the machine, it does not give them an immediate answer, which is unusual. Jor remains sanguine, but Lara is worried, and as it turns out, rightfully so!

The next day, she is approached by an attendant from the computer complex named Anr-Mu (and I can’t wrap my head around how to pronounce that!), who informs her that the device found her and Jor-El incompatible and their marriage has been forbidden. She refuses to give up and goes to question the computer, only for Matricomp to tell her that the only man on the planet with whom she is compatible is Anr. What a coincidence! Clearly nothing nefarious going on here! Lara doesn’t take kindly to being paired up with a stranger, but Anr tries to hypnotize her, only to be interrupted by the timely intervention of Jor-El. However, the fighting scientist’s attack is easily shrugged off, and Anr takes a pacified Lara away.

Fortunately, though Jor may lack his future-son’s super strength, he’s still a very smart guy, and he manages to solve the mystery behind these strange events. He confronts Matricomp with the revelation that the computer is actually the cause of his troubles. Apparently, the great machine, being wholly devoted to shepherding love, has become enamored with the idea of love itself. It created an android, Anr-Mu, and through him sought to experience love for itself. After handily explaining its plot, the corrupted computer tries to crispy-fry its challenger with an electrical burst. Yet once again the great scientist proves his brilliance, having worn rubber clothing that protects him from the zap. Thwarted, Matricomp commits synthetic suicide, blowing itself up, but Jor manages to escape and reunite with Lara, free to create their own destiny.

This is a good little backup tale, with an interesting premise that is a curious glimpse of a more dystopian version of Krypton, something similar to the sterile, dehumanized world that John Byrne would conjure in the next decade. Bates delivers a quick but complete adventure in these 8 pages, with an intriguing addition to the mythos. I have rather enjoyed these tales that feature a two-fisted version of Jor-El. It reminds me of the glimpses we get of the more heroic version of the character from Superman: TAS. I’ll give this solid backup a strong 4 Minutemen.


Superman’s Girlfriend, Lois Lane


“S.O.S. – from Tomorrow!”
Writer: Robert Kanigher
Penciler: Werner Roth
Inker: Vince Colletta
Editor: E. Nelson Bridwell


Lady Danger: “The Needle in the Haystack!”
Penciler: Carmine Infantino
Inker: Carmine Infantino


Rose and the Thorn: “The Ghost with Two Faces!”
Writer: Robert Kanigher
Penciler: Rich Buckler
Inker: Dick Giordano

Love must be in the air…along with mind control. This month we learned about marriage, “Kryptonian Style,” and we also get an issue of Lois Lane where the relationship between Superman and our headlining heroine is a bit more developed and overt than we usually see. More importantly, it’s a story with an intriguing premise and setting that doesn’t quite live up to its potential, once again displaying Kanigher’s active imagination and somewhat uneven writing. However, if the tale itself isn’t everything it could be, the cover is pretty spectacular. Roth delivers a really striking image, inviting us into the disorientation of our stars as they stare at a world “turned upside-down!” It’s a nice piece, and Roth has added a lot of detail to the topsy-turvy terrain, as well as two of his traditional beautifully drawn figures. It’s a great piece and very effective. Unfortunately, it’s rather more exciting than the story it heralds.

The actual adventure begins with some unseen figure sending a message in a bottle, only for it to be struck by lightning and hurled through time! That’s an intriguing opening, but back in the ‘present,’ Morgan Edge is chewing out his two top reporters, Clark Kent and Lois Lane, because it is a slow news day, which I’m sure makes for just dynamite leadership. Interestingly, once they leave he opens a secret screen on his desk and gazes at…himself! The multiple Morgan mystery remains, but it won’t be solved this issue. Meanwhile, Lois hits the town trying to find a story, but everything is quite, other than the silent struggle of the drug epidemic and its cost, but as a cynical doctor says, that is hardly front page material at this point. With nothing newsworthy happening, Superman drops in to take Lois out on a date, and they share a romantic afternoon, which is a little strange to me, as I’m more used to a Superman who keeps Lois a bit more at arm’s length, but this is the same era that gave us that bonkers book with Superman having a family dinner with his wife and son while in full costume. Anyway, during the date, Lois finds our time-traveling letter in a bottle, and it is an S.O.S. from 2196…the future!

The pair decide to investigate this mysterious missive, and they travel to a future divided between two classes, the “Upmen” and the “Downmen”. Apparently the “Upmen” seized control of the world through “tle,” a powerful drug that keeps the lower class subservient and docile. Those who refuse to be drugged are hunted down like dogs, and it is in the middle of such a hunt that our heroes arrive. The Man of Steel easily protects a group of the down-trodden Downmen from their upper-class oppressors, but once the powers that be see his strength, they offer a truce and a tour of their world. The time-tossed twosome are treated to a feast, only to be drugged with tle. In a welcome if not entirely effective sop to logic, we’re told that this drug is alien in origin, and Superman theorizes that it must have originated on a planet with a red sun, explaining its ability to affect him. I can accept an alien drug affecting him, but the plant coming originally from a world with a red sun makes no real sense, of course. It’s not like the current crop has “red sun radiation” in it or anything.

Dubious story logic aside, our drugged protagonists then face a rather odd adventure. They are made pliant by tle and sent to hunt the Downmen hiding in the woods, with an objective set for a tower on the other side of the forest, but they just sort of wander through the undergrowth on a high for a while. Then the substance wears off, and they face terrible withdrawals, including bizarre hallucinations. Finally, they reach the tower, and Lois refuses to stay behind, which is brave and all, but a little silly considering that we’re talking about Superman. What exactly does she think she’s going to contribute to this little assault?

The tower defenders shoot them with gas which messes with their equilibrium, as we saw on the cover, but seeing as the Metropolis Marvel regularly flies around the world, this isn’t really all that effective. With a rather odd looking kick, the literal Man of Tomorrow smashes the tower and captures the Upmen, finally leading their downtrodden slaves in burning the tle fields before returning home.

So, I’m guessing this is Kanigher’s attempt at an anti-drug story, following in the footsteps of O’Neil’s recent groundbreaking Green Arrow/Green Lantern yarn. It’s less focused and less successful, though the depiction of withdrawal symptoms is interesting, and it is certainly unusual for Superman, of all characters, to be the one depicted as strung-out. The central anti-drug message is obscured by the trappings of the future setting, including the fact that the drug is mandatory rather than being a temptation. The plot is also a bit confusing and contradictory, with our heroes being drugged and sent to hunt the Downmen, only to just sort of wander about, with the tower made their objective, but also being forbidden….it’s odd and doesn’t quite make sense. What exactly is the Upmen’s plan here? It’s still an enjoyable story, with some nice action beats that work better than some of Roth’s earlier efforts. In general, his art is excellent throughout. As odd as it is to see the Man of freaking Steel paddling a canoe in the park, Roth really does great work with the romance elements of his stories. Yet, his portrayal of the withdrawal scene works okay too, though the melodrama is turned up to 11. In the end, this is an odd, uneven, and rather poorly thought-out offering on the drug question, though it isn’t a bad read. I’ll give it 2.5 Minutemen, as the adventure is serviceable, even if the themes don’t get developed properly.


The Ghost with Two Faces


As has often been the case, our Rose and Thorn backup blows the headliner away, delivering a good, solid adventure story with some neat touches. It begins with the clueless young Rose watching footage of her alter-ego, the Thorn, taking out some bank robbers in a really cool sequence that actually makes it look believable that this lovely lady could take out an entire group of lethal gunsels. That night, Rose dreams of a strange house, inside of which lies a mystery she must solve. When she leaves for vacation the next day, she actually discovers the house from her dreams and rents it, even though it is supposedly haunted. In a clever touch, the girl receives a Thorn costume in the mail and is confused by it, though readers realize it clearly must have been sent by her other personality, as her innocent side obviously wouldn’t have packed it for her vacation. I like that attention to detail.

By day Rose bathes on the lonely beach by her rented house, but by night, the Baleful Beauty takes over, and she stalks the sands, searching for a kidnapped newspaper publisher and his wife. Although a night-traveling naturalist manages to snap a photo of her, the Nymph of Night runs her quarry to ground, and in another really nice sequence, she takes out the kidnap gang and frees their prisoners. The next day, Rose is startled to discover that the “ghost” of the house has been captured on camera, and it is none other than the Vixen of Vengeance herself, the Thorn!

This is a fun, fast-paced tale, with a surprising amount of personality packed into its few pages. The story clearly doesn’t take long to summarize, and yet it was a good read. My only complaint is that the dream about the house is a bit ambiguous. Are we supposed to understand that the Thorn was already working on the case, and she wanted Rose to use the house as a base? It doesn’t actually play any role in the plot, other than putting her in the vicinity of the kidnappers. We also don’t really get time to develop any of the story’s elements very much, but Kanigher keeps the plot simple enough that it doesn’t need too much more space. Nonetheless, this action-packed adventure made for an enjoyable yarn. This month we’ve got Rich Buckler taking over the art chores, but Dick Giordano is still inking, and the pair of them make for a heck of a team. The art is gorgeous and atmospheric, really nicely suited to the character. The action looks particularly good, and Buckler’s layouts are really dynamic. I know Buckler mostly from his work on Fantastic Four, which is good, but I think the work he does here is even better. Interestingly, though he did both this and the Krypton story from this month, they look pretty different. I guess that’s the impact an inker can have, and I think Anderson is often rather heavy-handed, to create more continuity with Swan’s work. Whatever the case with the art anomalies, I’ll give this fun romp a solid 4 Minutemen.


Well, that does it for our Super-story-extravaganza! And a very mixed bag of Kryptonian hi jinks it was. We had some solid yarns and some intensely silly ones, featuring social issues from pollution to drugs. Nonetheless, I had a good time reading them, especially given the darkness of the day. I hope that my coverage of these comics has been a pleasant diversion for y’all, dear readers! I also hope that you’ll join me again soon (hopefully!), when we’ll finish up this month and continue our journey Into the Bronze Age! Until then, keep the Heroic Ideal alive!

Into the Bronze Age: December 1971 (Part 1)

Happy New Year! I imagine we’re all very happy to greet 2021. I know that I’ve never been quite so happy to say goodbye to year, at least! And what better way to start the new year than with Bronze Age comics? Well folks, welcome back to a new edition of Into the Bronze Age! I’m excited to get into the December cover-dated books of 1971. Glancing at the cover gallery, it looks like we’ve got some fun stories in store of us! In fact, we’ve got a pretty darn good set of comics in this batch. There are some fun surprises and some real winners in this set. So, without further ado, let’s get started with what was going on in the world in December of 1971!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


This month in history:

  • The Cambodian Civil War intensifies, with conflicts between government forces and Khmer Rouge rebels.
  • Soviet space probe Mars 3 is first to soft land on Mars
  • Abu Dhabi, Ajman, Dubai, Fujeira, Sharjah, and Umm ak Qiwain form United Arab Emirates and declare independence from the UK
  • President Nixon commutes Jimmy Hoffa’s jail term
  • The Indo-Pakistani War of 1971 begins after Pakistani strikes in Northern India, which connected to the Bangladesh Liberation War
  • West German Chancellor Willy Brandt receives the Nobel Peace Prize
  • Multiple bombings and clashes in Ireland that claim several lives, including several IRA members being caught in the blasts of their own bombs
  • The Pakistani Army executes over 1,000 people in a genocidal ethnic and ideological purge of East Pakistan
  • India and Bangladesh win their wars, and Bangladesh achieves independence
  • Operation PUSH (People United to Save Humanity) formed by Jesse Jackson
  • USA and Russia continue nuclear tests
  • Important films released this month included the horrifying A Clockwork Orange, which says something about the zeitgeist of the age, though I hesitate to say precisely what

The Troubles in Ireland escalate a great deal this month, with bombing after bombing and violence abounding. What a terrifying time that must have been for those who lived through it, never knowing if a simple visit to a pub might end in injury or death. On a more positive note, Bangladesh won its independence from Pakistan this month, thanks in part to the support of India. In the US, things seem to have been fairly quiet as the nation approached Christmas. I wonder what that was like!

This month’s top song is the funky “Family Affair” by Sly and the Family Stone, which is apparently beloved but didn’t really grab me.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #407
  • Adventure Comics #413
  • Batman #237
  • Detective Comics #418
  • The Flash #211
  • Green Lantern/Green Arrow #87
  • Justice League of America #95
  • Mr. Miracle #5
  • Phantom Strange #16
  • Superboy #180
  • Superman #246 (#245 was all reprints)
  • Superman’s Girlfriend, Lois Lane #117
  • Superman’s Pal, Jimmy Olsen #144
  • Teen Titans #36
  • World’s Finest #208

Bolded entries are covered in this post, the others will be covered soon.


Action Comics #407


Executive Editor: Carmine Infantino
Cover Artists: Curt Swan and Murphy Anderson

Superman: “The Fiend in the Fortress of Solitude”
Writer: Cary Bates
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff

Atom: “The Challenge of the Expanding World (II)”
Writer: Bob Haney
Penciler and Inker: Alex Toth
Editor: Murray Boltinoff

Superman: “The Planet of Prey!”
Writer: Cary Bates
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff

We begin the month with a rather typical Superman yarn, replete with secret identity drama and over the top super-feats, though Bates manages to make it a readable enough tale out of these conventional ingredients. The cover is pretty much faithful to what we find inside, though the device of having Supes spying the characters outside the fortress and the attendant rock wall makes it a bit muddy. It’s a solid if unremarkable cover, which is fitting for the story within.

The adventure begins with a small plane in peril, as its pilot struggles to bring it in for an emergency landing in the frozen north. In fact, as it noses in for a crash landing, we discover that the misplaced plane has actually touched down at the foot of the Fortress of Solitude! Fortunately for the pilot, Superman happens to be at home and rushes the fellow to an Alaskan hospital (one imagines Iceland would be closer to the North Pole). However, it turns out that this seemingly innocent airman is actually a notorious criminal the Metropolis Marvel once put away. The hero remembers his face, but too late, as the scofflaw had already stolen a plane and escaped.

Unbeknownst to Superman, the flying fugitive, Michael “King” Andrews has gotten away with the knowledge of the location of the Fortress of Solitude, and he proceeds to plot to rob the place as his revenge, recruiting his son, Mike Jr., who is living at a reform school. In a relatively effective bit of characterization, we discover that the boy is actually starting to turn his life around, enjoying the trust he’s earned at the school, but he feels like he can’t let his father down. Of course, the kid’s possible redemption doesn’t seem to have sunk in all that well, as he happily kidnaps Clark Kent at gunpoint for his father. I guess his qualms aren’t all that serious after all. Kent, playing possum to protect his secret identity and thus establishing the pattern for this story, is brought to an abandoned airfield, where they meet the third member of this criminal conspiracy, a mysterious electronics expert that Mr. Mild-Mannered realizes is wearing a disguise!

The quartet fly to the Fortress of Solitude, with “King” putting all the others to sleep, even his own son, remarking that a criminal can’t trust anyone. Once there, the electronics expert, Slesar, disables Superman’s security, and they break in (somehow without the gigantic key). Apparently the man-sized keyhole passes entirely through the door, which rather seems to defeat the purpose! Once inside, they lock Clark up and leave the boy to guard him, but a series of emergencies popping up around the globe force the undercover hero to create various distractions, allowing him to slip out and save the world, flying all the way around the globe, putting out fires and saving submarines (poaching in Aquaman’s domain there!), all in a matter of seconds, which is just plain ridiculous.

The power level of the Silver Age Superman certainly seems to be back to its full extent, and it is just plot-breaking. If the Man of Steel can zoom around the entire Earth and carry out various incredibly complex tasks, all in under ten seconds, than he certainly could have just zoomed away and captured the intruders without giving away his identity. This kind of thing rather bothers me. I’m fine with Superman using his super speed to zoom across a room and back faster than the eye can see, but when he does that on a planetary scale, it’s just too much!

Anyway, overblown power levels aside, the adventure comes to a head when “King” tells his son, worried about an apparently trapped Clark Kent, that he was just going to kill the reporter anyway, as ruthlessness is also required of a successful crook, a sentiment that “Slesar” shares, unfortunately for his partners in perfidy. The electronics expert reveals himself to be…Lex Luthor! It isn’t all that much of a surprise, but the revelation is still fun, and Luthor is truly nasty here, as he’s planted a bomb in the Fortress and plans on killing both the Andrews pair in cold blood to keep them from warning the Man of Tomorrow! “King” isn’t one to take such things meekly, however, and the two shoot it out, with Luthor”s lethal laser laying his foe low. That gives us another on-panel murder! The Comics Code Authority folks must have been asleep at the switch.

Just then, Superman returns and captures his nemesis (with a tap!), disposes of the bomb, and comforts the young Mike, who now sees the error of his ways and wants to avoid his father’s fate. Interestingly, the tale ends with the Action Ace asking Luthor if he truly hated him enough to sacrifice his own life to kill him, and Luthor’s sullen reply, “You know the answer to that, Superman” shows a surprisingly vicious portrayal of the character, which is striking.

Well, this was a solid, if unremarkable, story. The plot was pretty simple, with the secret identity antics, though fun to see thanks to Curt Swan’s lovely pencils, not terribly interesting to read. Yet, the different unique elements help it to stay entertaining. The understated arc of the young hoodlum, Mike Jr., and his discovery of his rotten father’s true character leading to his transformation is actually quite effective. Bates does a lot with those characters with very little “screen time”. Luthor’s plot and his cold ruthlessness are also an interesting addition, really marking him as an effective and threatening villain. It helps that he straight-up kills “King”, which is still a rarity in this era. Swan’s art is good throughout, and Superman’s side trips are quite striking. The ultimate result is a fine read that I enjoyed better than I expected. I’ll give it 3.5 Minutemen, as it is a little above average thanks to the subplots.


The Planet of Prey


This month’s backup is a lot more creative than our headline tale, resulting in a clever and interesting little sci-fi superhero adventure. It begins with the Action Ace returning home from a mission in space when he encounters a strange planetoid that veers into his path. When he approaches it, he finds himself besieged by the telepathic ‘squawking’ of a flock of alien avians. They swarm about the Man of Steel, but he easily and relatively gently dispatches them. Heading down to the surface, he discovers that the seemingly barren world has suddenly transformed into a miniature copy of Krypton, complete with micro-sized versions of his birth parents, Jor-El and Lara! They beckon him down, but Kal-El realizes they obviously can’t be his parents and heads back into orbit, feeling strangely drained from the effort.

And this brings me to the small but crucial detail that really made me appreciate this yarn. Bates throws something strange and intriguing at his hero, but he still has Superman behave like a rational, intelligent person rather than a gullible idiot. In the typical version of this type of plot, characters who have seen illusions masquerading as loved ones hundreds of times seem to instantly and foolishly believe the evidence of their eyes and ignore the impossibility of the situation, doing intensely stupid things as a result. I really enjoyed that Bates didn’t go the way I expected when I saw fun-sized Jor-El. Instead, our Kryptonian traveler is confused and suspicious, which is the rational response to such a sight, and I appreciate that type of logical consistency.

What gorgeous work Swan did on the faces of Kal’s parents! He really packed a lot of personality into these two.

Anyway, once back in space, the Metropolis Marvel looks down to see that the world has now turned into a scale version of the Earth, complete with a tiny crumbling Metropolis and bite-sized Jimmy and Lois trapped within. Even then Superman doesn’t just rush in like a moron, but perplexed, he lands nearby, and then the trap springs! The illusion vanishes and the very soil seems to reach out to swallow him as the gravitic pull of the world suddenly increases a thousandfold!

In another clever moment, the Man of Steel tries to emulate the Fastest Man Alive, trying out his friend The Flash’s vibrating trick to escape. It isn’t enough, but just then he begins to hear telepathic messages of hope, and the alien birds from the beginning of the story arrive and break him free. They explain that he is now vibrating at their wavelength, enabling them to communicate with him. They tried to warn him off earlier, but he thought it was an attack. Apparently they live in a symbiotic relationship with this strange, predatory planetoid, which uses psychic illusions to lure in unwary spacefarers in order to consume them. Superman wonders why they would deprive themselves of sustenance, but surprisingly, they inform him that it was a purely mercenary action, as they have learned that the world becomes unhealthy for them when it consumes sentient life!

What a fun, creative, and unusual story! I thoroughly enjoyed reading it. I love that Bates told a story that maintained psychological realism and logical consistency, creating actual. reasonable motivations for his protagonist instead of having things just happen ‘because of plot.’ Even better, the central concept, although not completely unique, is interesting, and he really does keep you guessing as the adventure unfolds. I also love that last touch, that the alien creatures saved our hero, not because of altruistic motivations, but simply out of self-preservation! It’s a simple story, but it’s quite well crafted with a lot of small but significant creative touches. The art, of course, is lovely, and Swan gets to stretch his creative muscles with the alien creatures, doing a good job of rendering the different scales of his hero and the illusions. I’ll give this brief but high quality little outing 4.5 Minutemen!


Adventure Comics #413


Supergirl: “The Walking Bombs!”
Writer: John Albano
Penciler: Art Saaf
Inker: Bob Oksner
Letterer: Ben Oda
Editors: Joe Orlando and Mark Hanerfeld
Cover Artist: Bob Oksner

Hawkman: “Earth’s Impossible Day!”
Writer: Gardner Fox
Penciler/Inker: Joe Kubert
Letterer: Gaspar Saladino
Editor: Julius Schwartz

Zatanna: “Zatanna the Magician!”
Writer: Len Wein
Penciler/Inker: Gray Morrow
Editor: Joe Orlando

Robotman: “The Robot Ghost!”
Penciler/Inker: Frank Bolle
Editor: Whitney Ellsworth

Our Adventure Comics headline tale this month is an odd collection of elements that don’t quite fit together. It has some really charming touches, though, and Albano manages to give this Supergirl adventure some unique personality for the Maid of Might. All of this lies underneath a striking but strange cover. Our central image is pretty arresting, but it also doesn’t make a whole lot of sense. We’ve got a four-armed robotic walking bomb dressed up in a suit, apparently robbing a bank. If you were to take way the extra appendages, this would work reasonably well, capturing a moment of shocking discovery. However, if you think about the image for a minute, it make so no real sense. If you’re trying to pass off your android as a person, why in the world would you give him an extra set of arms? Other than that detail, which continues to bother me in the story itself, it is a nice-looking cover, which communicates the peril reasonably effectively.

The story begins with Linda Danvers rushing through town on some vital errand…specifically, she’s trying to get to a sale at a department store! In a fun detail, she thinks to herself that she can’t use her super speed to beat the rush because it wouldn’t be fair to the other shoppers. We join the disguised Girl of Steel as she tries on some different outfits, and the fashion themes of this book continue as Art Saaf indulges his inner fashion designer. Unfortunately, our young heroine indulges in a bit too much bargain hunting and has to head to the bank, only to discover that the place is being robbed! What’s more, the thief is a four-armed robot of all things! The Girl of Tomorrow ducks into a convenient alley and begins to change, only to discover that she’s got an audience in the form of a resident bum, who is quite happy to extend her hospitality. She is in too much of a hurry to find a handy telephone booth like her cousin, so she shoves the voyeur’s hat down over his eyes and completes her transformation into Supergirl. This whole exchange cracked me up. This is a hilarious and fun little scene that adds a sense of whimsy to the tale.

Once inside the bank, the Maid of Might is confronted with the towering android, who announces that if she interferes with his heist, he will blow the surrounding city blocks to smithereens! Just then, a young boy attacks the bank-robbing bot for stealing his mother’s deposit, and when the machine is about to strike the kid, it suddenly hesitates, and instead returns the money. How odd! Having no real choice, Supergirl lets the android escape in a flying sphere. She trails the fleeing felon to a secret underground lab, smashing in to find a turtleneck-wearing mad scientist who traps her in an electrical cage. The mastermind warns the Girl of Steel that if she breaks out, it will set off bombs in San Fransisco! As an aside, I hate it when writers mix real American cities with the usual DC geography. It blurs the lines of the setting, in my mind.

At any rate, our villain starts to monologue, and it is at this point that the major discordant note of the story enters the equation. The machine-making mad scientist tells his superheroic guest his tale of woe. His name is Robert Meekly, and he was a banker whose son suffered an accident that left him blind. The boy’s only hope was an operation that would cost $25,000, an astronomical amount for his hapless father. Meekly tries everything to raise the money, but his last hope, the president of his bank, refuses his loan, despite the fact that he’s served faithfully for 15 years. So, the desperate father does what he has to do and steals the money, going to prison as a result, but not before he gets his son the operation. To make things worse, while he was imprisoned, his wife took his son and disappeared.

Okay, now just hold on a minute…apparently our mad scientist learned robot building and bomb making…while working in a bank? Really? I know that super-science is easily accessible in the DC Universe, but come on! This is just ridiculous! Well, balmy bona-fides aside, the unfortunately named Meekly has come to deserve a less harmless name, as he now plans to get his revenge by robbing and blowing up banks across the country. He leaves our hobbled heroine to carry out his sinister scheme, and she prepares to escape, only to discover that her on-again-off-again powers are conveniently off again. Despite this limitation, the resourceful Supergirl manages to short out the electrical cage with a hair pin, which is another fun touch.

She interrupts Meekly’s machinations, only for him to try to strangle the powerless powerhouse! Even without powers, Linda is no pushover, and she breaks free. Then her powers return just as conveniently, and she smashes through the robotic roughnecks, but not before the mad Meekly manages to release some of his death machines, targeting two banks. The Maid of Might tells the irate inventor that his son is actually the teller at one of those banks! Meekly suddenly realizes his terrible mistake and agrees to help Supergirl stop the walking bombs. They split up, and he does indeed manage to capture his robotic bomber, but it blows up before he can dismantle it. While searching the wreckage, the authorities find the medal that Meekly was constantly playing with, and they realize that it was a little league award for his son.

Well, on that cheerful note, our tale ends, and we find ourselves with a discordant mixture of elements that just don’t really add up to a coherent whole. We’ve got a charming, off-beat opening, a tragic origin for our villain that doesn’t match his eventual M.O. at all, and then that downbeat ending. The banker-turned-supervillain mad scientist just doesn’t make any sense, but the basic plot is pretty straight-forward and works reasonably well. I find the little details of Supergirl’s shopping spree and changing challenges quite charming, and Albano seems to have a solid handle on her characterization. It seems that some of the themes that we’ve seen in this run of the series are continuing, with an ongoing emphasis on fashion and a uniquely feminine touch to some of the plots. That’s interesting, and I still find myself wondering just how much of the book’s contemporary audience was female and how well this focus worked. Despite those positive elements, I am already getting tired of the disappearing superpowers gimmick. I’d like to see more made of this or it wrapped up already. On the art front, Saaf’s pencils are quite pretty throughout, and he injects a ton of personality into his characters. I suppose this more or less all evens out, and I’ll give the whole kit and caboodle an average 3 Minutemen.


Zatanna the Magician


The highlight of the book and, quite possibly, the month, is this brief backup tale with Zatanna. It’s great fun, and boy is it gorgeous with Gray Morrow doing the art chores! It begins with our heroine’s retired father, Zatarra, researching “the realm of the supernatural” when he is ambushed by some spectral spooks who creep out of the woodwork in his study. Meanwhile, the Maid of Magic herself is in the basement talking to her manager, Jeff, trying to convince him that she should use legerdemain instead of her actual magical powers in her stage show. In a fun little sequence, Zatanna explains that, while real magic is very easy for her, almost like cheating, illusion takes skill and practice.

The pair head upstairs to get some coffee, only to be ambushed by her mind-controlled father, who banishes them into another dimension! The Mistress of Mysticism finds her powers outclassed and unable to transport them back, so they go in search of a natural “dimensional juncture” or meeting place between dimensions. She whips up a flying carpet, and away they go. Unfortunately, they suddenly find themselves under fire by a gang of barbarians. They land, and Zatanna whips up a sword and shield for Jeff, who objects that he doesn’t know how to use them. In a great sequence, the pair manage to hold their own for a few minutes but eventually get overwhelmed. Our tale ends with both dimensional exiles unconscious and in the hands of the barbarians, who remark that “the Master” will be pleased with them.

This is a great little story, just full of interest and color. It gives us an intriguing, all-too brief glimpse of the daily life of the magical pair and sets up an equally intriguing adventure, with Zatanna swept away into strange environs by her bewitched father. There’s some good action, some creative designs, and some nice character touches, with some good banter between The Maid of Magic and her manager, all packed into only 7 pages. Also, I’m tickled that the manager apparently gets his wardrobe from the same place as the ever-fashionable Geoff from Supergirl’s supporting cast, as he is dressed in the height of groovy 70s fashion. Of course, bringing all of this to life in inimitable style is Gray Morrow, who’s work is just plain lovely, while also being dynamic and full of energy. There’s never a panel where the characters are simply still and static; someone is always moving or interacting, with hair waving about or clothing in motion. It’s pretty impressive. The whole makes for a great story, and the only real problem with it is that there should be more of it, which is a great problem to have! I’ll give this delightful little adventure 4.5 Minutemen. I feel like Zatanna is a character with a lot of potential, but I’ve never really read a solo story with her, so I am quite looking forward to seeing more of her adventures!


Batman #237


Executive Editor: Julius Schwartz
Cover Artists: Neal Adams and Gaspar Saladino

“Night of the Reaper!”
Writers: Dennis O’Neil, Bernie Wrightson, Harlan Ellison
Penciler: Neal Adams
Inker: Dick Giordano
Letterer: John Costanza
Editor: Julius Schwartz

“The Screaming House”
Writer: Bill Finger
Pencilers: Bob Kane and Jerry Robinson
Inker: Bob Kane
Letterer: Jerry Robinson
Editor: Vincent Sullivan

Our Batman issue this month is, as usual, a cut above the average stories we’re seeing. It’s a pretty cool tale, with a fun setting and a surprising subject, though it has a bit of a tone problem, bouncing between spooky and funny, light hearted and heavy. We’ve got a pretty good cover, which is not much of a surprise from Neal Adams. It features a nice, menacing figure threatening Robin, creating good tension and interest, though the red background is a bit overpowering, I think.

The comic itself begins with a really striking splash page, featuring Batman pinned to a tree with a stake! How could this be? Well, it will be a little while before we get an answer, as we jump to a delightful two-page spread featuring Robin and three of his friends (who never get named, oddly enough), visiting the comic-famous Rutland Halloween Parade, which provided an opportunity for backdoor crossovers between DC and Marvel Comics in the Bronze Age. This real world phenomenon was a superhero themed event in Rutland, Vermont, which local writer and comic fan Tom Fagan, promoted in both DC and Marvel comics, featuring many attendees dressed as their favorite comic heroes, including comic book professionals. In the 70s, beginning with Avengers #83, both DC and Marvel creative teams began to use the event as a setting for unofficial crossovers between their characters. This Batman yarn is the second such and the first from DC.

Robin and his friends, who are apparently subtle cameos by comic creators (left to right, I think) Bernie Wrightson, Gerry Conway, and Alan Weiss, which is a really fun detail that I didn’t know until I started researching these “crossovers”. One of these friends, Alan, if my identification is correct, is a bit wacked-out because he’s been up for three days cramming for exams (and maybe taking stimulants more powerful than coffee!), and he’s obsessed with the floats. Also in attendance are costumed revelers dressed as such mixed Marvel and DC stars as Captain America, Hawkman, Havok, a bespectacled Aquaman, and a portly Man of Steel, among others. Unfortunately the festivities are interrupted by a fight, as three men jump a parade-goer dressed as….Robin! Dick and his buddies (minus the distracted Alan) charge over to even the odds, a concept that I always appreciate in fiction. Mr. Terrific would be proud!

Though the good Samaritans’ hearts are in the right place, they’re a bit outclassed, and soon Dick’s buddies get bashed, and he’s left to handle the situation by himself. He’s also got to do it without giving away his secret identity by fighting too well. He gets two of the toughs, but then Alan stumbles into him, giving the third an opening. Suddenly the Teen Wonder finds himself kissing pavement as the punks escape (I’m going to say that this doesn’t count as a Headblow for the Headcount, as Dick maintains consciousness). The roughed-up Robin replacement reveals that he doesn’t know what caused the attack, leading the real Robin to conclude that someone may have actually meant to target him, as the gunsels seemed like professionals. Slipping away, he dons his costume and starts to investigate, soon stumbling upon the transfixed Caped Crusader from our opening scene.

Tremblingly, the horrified hero approaches the tree, only to discover that the hanging form is not his pierced partner but a pegged party-goer in a Batman costume. As the Teen Titan tries to gather his wits, he’s attacked by the grim reaper, or at least a reasonable facsimile! Robin dodges a blow but trips on a rock and plunges over the cliff-side, striking his head on the rocks below (Man, Dick is really not coming off too well in this story, is he?). Fortunately, Batman arrives in the nick of time and pulls his imperiled partner from the drink before he drowns. The Dark Knight takes his sore sidekick to Tom Fagan’s house, where there is a Halloween party in full swing.

There Dick is treated by an aged German physicians, Dr. Gruener, who helps the Masked Manunter explain what he’s doing in Rutland. Apparently the doctor is a survivor of a concentration camp, a camp run by an escaped Nazi war criminal nicknamed “The Butcher.” They suspect that he’s hiding nearby, as the doctor having learned his former tormentor was in town. They hope that, since the Nazi was obsessed with masquerade parties, the superhero shindig of Rutland might lure him into the open. However, to complicate matters, Schloss, “The Butcher”, stole some gold from his fellow Nazis when he fled the sinking ship that was the Reich, and his former friends have found him as well and have dispatched a hit-squad to handle him.

That’s Tom Fagan in the top panel, who apparently always stayed in character during the parade

Leaving Robin to recover, Batman heads out into the party to search for his quarry, and here we get some more fun cameos. Not only do we see a rather homemade Thor costume, but we also see Spider-Man, or rather, “Webslinger Lad.” In addition to the mighty Marvelites, Denny O’Neil himself is chatting with Thor, while Len Wein, looking like Cain from House of Mystery, provides snide commentary nearby. This is another great little meta touch. However, if you notice it, it does detract a bit from the search for a Nazi war criminal. On that subject, the Dark Knight heads outside, and finds the reaper’s latest victim with the help of the still dazed and confused Alan. While continuing his search, the Caped Crusader notices a light in the tower of Fagan’s house, a light being used as a signal. The Masked Manhunter ambushes a few of the Nazis hunting his target in a sequence that is a bit cooler in premise than in practice, as Adams’ art doesn’t quite capture the action like you’d expect, but he makes up for it in the following pages. Batman hauls one of the assassins out a window and dangles him off a roof to interrogate him. The fellow confesses that they planted a bomb in the traitor’s car, which explodes, killing “The Butcher”, despite Batman’s best efforts. It’s a really rather spectacular sequence.

The Dark Knight is angry and frustrated, and when Robin tries to comfort him, he lashes out, telling his partner that the case isn’t over, as the Nazis don’t account for all of the killings. But he knows who does. The Gotham Guardian sets out on a grim business, tracking down the Reaper, who he finally confronts, calling him by name….Dr. Gruener! The Holocaust survivor acknowledges the truth of Batman’s declaration, explaining that he simply couldn’t let “The Butcher” get away without getting his revenge, revenge for his entire family who died in the camps. He reported his discovery of the Nazi to the authorities, but then he thought better of it and tried to kill anyone who he thought might get in the way of his exacting his own revenge, like the Dynamic Duo. The Masked Manhunter struggles with his sympathy for the Doctor and his quest, but he ultimately rejects the sentiment, proclaiming that no man has a right to play judge and jury by himself (which is a nice character moment and a key component of who Batman is).

The pair struggle, but their fight comes to an unexpected and tragic conclusion when Alan wanders back into the scene, still dazed and confused. He bumps into Gruener as the older man is running across a dam, prompting the desperate doctor to prepare to kill him, only to see the Star of David the young man is wearing and finally realize that he was himself becoming a monster like the one who destroyed his family. Staggering blindly backwards, the doctor falls to this doom on the ground below as Batman looks helplessly on. It’s a really well-executed moment, and Adams’ art is superb.

This is a good story, though it is a bit uneven in tone, with moments of comedy, clever cameos, horror, and tragedy all fighting for space and balance. You can certainly have comedic beats in a story that tackles serious themes (the Marvel movies have turned that into an art form), but it feels incongruous here, especially because the transitions between those moments are a little too sharp and because O’Neil is dealing with just about the heaviest of heaviest themes, the Holocaust. Once again, he deserves some credit for tackling a pretty dark and serious topic for this era of comics, and he does some good work with it, making the camp survivor, Dr. Gruener sympathetic and tragic in fairly little space. Apparently it was Harlan Ellison’s idea to write a story on that subject, which is why he gets the credit at the beginning of the issue.

On the lighter side, all of the cameos and the Rutland setting itself are really fun. I can only imagine what a thrill it was as a young fan to see Thor sharing the page with Batman, even if only as a joke. It would be several years before there would be any official crossovers between DC and Marvel, so this would have been an exciting and almost unprecedented experience. Of course, Adams’ art is quite good, moody and dynamic, really delivering on the tension and action in many scenes, but there are also a few places where his figures or poses end up looking a tad odd, which is unusual for him. All-in-all, this is a good and entertaining read, even if it doesn’t quite come together. I’ll give it a solid 4 Minutemen.


That will do it for this set of stories, and a fine set it was! I hope that y’all enjoyed my coverage as much as I enjoyed writing it! Please join me again soon for the next batch of books as we continue our voyage Into the Bronze Age!


Into the Bronze Age: November 1971 (Part 5)

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Howdy folks! Yes, I am still alive, though you wouldn’t know it from the state of my blog.  Good heavens!  It has been almost two entire years since I made an Into the Bronze Age post!  Those years have been very, very busy and full of tragedy and the occasional triumph.  I was actually just starting to emerge from beneath the crushing, all-consuming weight of my PhD work when I wrote most of the post below here, and that was a year ago!  This post has been sitting, waiting to be finished all this time!  Of course, after that, 2020 happened.  I’m sure I don’t need to tell any of y’all about that, as it seems that in this varied, complex, and contradictory world, the one thing almost everyone can agree on is that this year has been quite awful.  Unfortunately, my own year has not proved to be an exception.

As a professor, my life was quite turned upside down by the remote learning move in the Spring semester, and then this Fall I ended up with 6 different classes, which means 6 different preps, which is just simply too many things to juggle at once, especially during a global pandemic with all of its attendant chaos and the insanity of this year’s American presidential election.  I was completely buried.  But I survived, and I am starting to recover from the experience.  As part of that, I’m digging this post out of moth-balls, dusting it off, and finishing it up.

I’m making no more promises that might prove to be overly optimistic (who knows what fresh madness 2021 may bring?), but here’s hoping I’ll be able to make this feature just a tad more regular than once every two years!  So, without further ado, let’s get to the much-delayed and deferred penultimate chapter of November 1971!  We’ve got Superbooks for days, and they are a very mixed bag.

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #406
  • Adventure Comics #412
  • Batman #236
  • Brave and the Bold #98
  • Detective Comics #417
  • The Flash #210
  • Forever People #5
  • G.I. Combat #150
  • Justice League of America #94
  • New Gods #5
  • Superboy #179
  • Superman #244
  • Superman’s Girlfriend, Lois Lane #116
  • Superman’s Pal, Jimmy Olsen #143
  • World’s Finest #207

Bolded entries are covered in this post, the others will be covered soon.


Superboy #179


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“Death is My Dominion!”
Writer: Leo Dorfman
Penciler: Bob Brown
Inker: Murphy Anderson

“The Revolt of the Outcasts!”
Writer: Leo Dorfman
Penciler: Bob Brown
Inker: Murphy Anderson

Dorfman, Dorfman, Dorfman…even when you conceive of a decent story, you still can’t actually let it stay a decent story without Dorfing it all up, can you?  Our cover feature this month is/are two relatively decent tales…bizarrely combined into one incoherent mess.  We start with one of those ‘the hero is unwittingly causing a disaster’ (not quite Superdickery, really) covers which are a staple of the era, but unusually, this one is pretty much entirely accurate.  It’s a fairly creepy composition, though I imagine that the Comics Code wouldn’t let them go too far with the melting effect.  As is, it takes a moment to figure out what is going on, but once you do, the cover is effectively striking.  The story within, by contrast, becomes less effective when you figure out just what is going on.

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It begins with Superboy awakening atop a shattered skyscraper in the midst of a ruined and crumbling city.  Some terrible disaster has struck, and the Boy of Steel has no memory of how he got there.  Yet, when he goes to investigate, the ragged survivors react in panicked fear, arming themselves and fighting futilely against the young Kryptonian.  They are certain he is responsible for the destruction all around them.  When a billboard falls off and threatens to crush the survivors, the Youth of Tomorrow rushes to their rescue, but as soon as he comes near them, they begin to melt into piles of goo!  It’s really quite awful and chilling, and Bob Brown does a great job capturing the horror of the moment without making it too terrible for the format.

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The dying townspeople scream about Superboy’s “Liquidation Effect,” and one lone survivor spills the story once safely behind glass.  She says that Superboy fought a strange alien ship in the skies over their city, but though the craft’s weapons couldn’t hurt the Boy of Might, a bomb ricocheted off of him and struck the town below, wrecking terribly tragic destruction.  What’s worse, when Superboy arrived to help, the townsfolk in proximity to him began melting because of some after-effect of the alien weaponry.  The heartsick hero tries to flee, but finds himself trapped by a forcefield.  From inside, his super-vision detects another Superboy out in the world, saving people and living his life.

Suddenly, the sinister spaceship from the earlier attack lands outside the shield, and who should emerge but Lex Luthor, boy genius.  Strangely, Superboy finds himself compelled to obey the terrible teen’s orders, and he smashes more of the city and melts the last of the survivors.  This gives us a really rather heartbreaking scene with the girl from earlier.

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Just then, the other Superboy arrives.  The first Boy of Steel is certain the newcomer is a phony, but his nemesis immediately turns a “Kryptonite-Freeze Ray” on the second Superboy and declares that the first is actually an android he designed to lure the real hero into a trap.  Luthor even signed his work, leaving his initials in the Superbot’s thumbnail!

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After designing the robot, the young villain prepared a power-collector that absorbed the real Superboy’s abilities and memories and channeled them into his creation.  Then, Luthor brought the Superbot to Lincoln City, which was a mock-up used for nuclear weapons testing.  So, wait a second…all of the melting people, the girl pleading for her life, the whole drama that we just observed, was an overly elaborate and wildly unnecessary practice run for the android?  What in the blue blazes?!  Why?!  We learn that Superboy was attracted just by ‘seismic vibrations,’ so pretty much any kind of diversion would have done.  What possible good could come out of creating that extremely specific set of circumstances?

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What an excellently arrogant face on Luthor in that second panel.

The completely insane nature of Luthor’s plan aside, he goes on to explain that he intends to make more Superbots and use them as a galaxy conquering army.  Yet, just as he plans to kill the original Superboy with a Kryptonite grenade, the mechanical Boy of Might throws himself into its path, saving his counterpart.  Melting himself after the explosion, the afflicted android tells his creator that he made him too well, and he possessed Superboy’s memories and mind, including his dedication to the fight against evil.  So, the Superbot gave his life for that cause, just as the original would have.  Freed by the explosion, the real Superboy quickly captures Luthor, ending this psycho story.

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I’ve got to think that these were two different scripts or something, because there is just no rational connection between the two halves of this tale.  The two ideas are actually both interesting, with the hero cursed to hurt those he tries to help and the android overcoming his programming both being fairly compelling concepts.  It’s a shame that they are thrown so haphazardly together in a way that makes them both nonsense.  If the whole melting drama of the first half had been done to frame Superboy or have any impact on him whatsoever, it could have still worked.  As is, I actually had to go back and read this book twice, because I was certain I missed something.  So, I’ll give this irrational plot 1.5 Minutemen.  There is one interesting note about this story.  Young Luthor obliquely references Isaac Asimov’s Three Laws of Robotics, which is sort of neat.

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“The Revolt of the Outcasts”


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Our backup this month is more Dorfman doofiness (Dorfiness?), featuring a half-hearted, rather confused attempt at social relevance.  It begins with Superboy flying over “the swank suburb of Fairdale” near Smallville, where he sees a street merchant desperately defending his sad little ramshackle flower stand.  Now, correct me if I’m wrong, but isn’t Smallville supposed to be out in the country?  Also, isn’t it supposed to be, you know, small?  Where the heck is Fairdale then?  Anyway, geographic goofiness aside, before he has any idea what’s going on, the Boy of Steel just straight up smashes a bulldozer on its way to tear down the stand.  Then the mayor of the town angrily shouts that the hamlet’s centennial celebration is just around the corner, so they’re cleaning house.  However much the mayor and his goons may be acting like jerks, the flower merchant didn’t have a license, so he’s legally in the wrong.  Thus, the Boy of Tomorrow scoops up the stall and moves it outside of town in order to save it.

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The crippled flower merchant limps dejectedly back to “Hungry Hill,” which has become the unofficial home of the town’s outcasts, and after he leaves, Superboy sees another “undesirable” being hassled by the police.  Saving that fellow as well, he earns the ire of the mayor, who wants to chase all of the Hungry Hill-ites out of town.  On the hill itself, the Boy of Steel finds his best friend Pete Ross, of all people, whose father apparently went bankrupt a while back (news to me!).  Pete gives him a tour, showing the Last Son of Krypton around the humble Hill, where a lot of the inhabitants are practicing nearly vanished crafts as everything from smiths to coopers.

Soon after the tour, his honor, the mayoral menace arrives with his bully-boys, and tries to drive the outcasts out by cutting off water and power.  Superboy digs a trench to protect the Hill, then drills wells to provide water.  Yet, when the mayor moves in with heavy equipment to bulldoze the place, the Smallville Star is drawn away by a diversionary explosion (nothing like making the town look good…by blowing it up!).  With the hazard handled, the Boy of Steel returns and smashes yet more expensive machinery (man, taxes in Fairdale are going up next year!).

The latest attack driven off, Superboy comes up with a desperate plan and seems to abandon the Hill-folk, even filling in the trench.  Yet, when the merciless mayor and his thugs charge in, they get distracted from their destructive deeds by…quality craftsmanship.  Yep, that’s what defeats the maddened mob, no clever strategy, no compelling speech…just the workmanship of the outcasts.

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Seriously.  The wreckers, who moments before were charging in with axes and crowbars, stop in the street and start admiring the weaving in blankets and the brushstrokes in paintings.  Then the mayor, his mind changed by the power of craft, welcomes the Hill-ites back into the fold, and Superboy suggests that they become the centerpiece of the celebration.  I’m not making this up, and I really can’t imagine a sillier resolution.

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I love the expression on the burly, hard-hatted hardcase on the bottom.  It just perfectly captures the absurdity of the moment.

I’ve worked with a lot of blue-collar roughnecks over the years, and I just can’t imagine any of them stopping in the middle of the street to admire the stitching in a blanket or the perspective in a painting like some antique-hunting yuppie.  The absurdity of it is laughable, even for the often outrages pages of Superboy.  Dorfman is clearly stretching for some type of moral, but he never really gets there.  There’s something to be said about being kind to folks that are different and admiring them for their good qualities, but it is entirely lost in the shuffle.  There’s also a nice, semi-rebellious tinge to Superboy’s actions here, as he defies the law to do what is right, displaying an attempt at a more mature sense of morality than we’ve sometimes seen.  Still, whatever good points the story may have are undercut by  the resolution, which is just too ludicrous to work.  It’s also sad that Dorfman throws Pete Ross into this tale and then doesn’t do anything with him.  So, I’ll give this weird little tale 1.5 Minutemen, as its ending just ruins it.

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Superman #244


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“The Electronic Ghost of Metropolis!”
Writer: Dennis O’Neil
Penciler: Curt Swan
Inker: Murphy Anderson

“The Superman of 2465”
Writer: Edmond Hamilton
Penciler: Curt Swan
Inker: George Klein

“The Lady and the Tiger-Man”
Writer: John Broome
Artist: Murphy Anderson

Fortunately, however disappointing this month’s Superboy was, we’ve got another super-book that can make it up to us.  Denny O’Neil turns in one last super-story, returning to the book just once more, and it may well be the best book in his run.  There’s nothing particularly earth-shaking, nothing incredibly innovative, and he doesn’t stand the mythos on its head.  No, nothing quite so dramatic, but it is nonetheless just an unusually fun, solid Superman adventure.  The cover, for its part, is rather bland.  The central figures are fairly dynamic, but the expanse of green roof above them feels a bit wasted.  I can’t put my finger on it, but I feel like there’s a missed opportunity here, somewhere.

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The tale inside is a rather different story.  It begins with Superman returning to Galaxy Broadcasting, only to find it sheathed in a strange purple aura.  Inside, he finds an enigmatic energy creature wrecking the news room.  The monster has a pretty neat design, jagged and dynamic.  In fact, it’s so neat, that Curt Swan apparently decided to use it twice, as a very similar alien antagonist was featured in Superman #243, last month.

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Well, copied creeps aside, the Man of Steel tackles this particular menace, but he gets smacked around by it, while he can’t seem to land a blow in return.  Suddenly, the lights go out and the varlet vanishes.  Switching back into Clark Kent, Mr. Mild Mannered sets out to solve the mystery of the monster, and despite a dressing-down from everyone’s favorite corporate shark, Morgan Edge, he uses GB’s new “computer!” to try to figure it out.  This state of the art machine filled an entire room, so it is practically portable by 1970s standards!

The computer gives an odd answer, telling Clark that there is no monster in the building, but it also tells him that the strange purple haze (no, not THAT one), was radiation from “quark energy.”  Later, while doing his telecast about the recent attack, Clark gets a report that the monster is attacking the GB transmission tower and that, of course, Lois is on the scene and in the line of fire.  Ducking out with the excuse that he was going to cover the story, he flies to the site.  You know, it’s almost like choosing a secret identity where you’re supposed to be in front of a camera might be a hindrance to being a  superhero…..

At the site of the skirmish, the Metropolis Marvel saves Lois, of course, but what makes this scene stand out from the crowd is that O’Neil gives us a really fun bit of banter, as Superman seems rather exasperated by her constantly being imperiled.  You can tell, Superman’s actually having fun with the whole adventure, which is a great touch.  Then, because he can’t get close to the monster, the Man of Steel borrows a page from Batman’s book and creates a boomerang…out of a girder!  Yet, when he hurls it, the villainous creature vanishes once more.

Meanwhile, a group of criminals send GBS a ransom note, complete with a photo of the machine they use to control the creature.  The city agrees to their terms, but during the exchange, Superman appears and rips the device open, revealing it to be a phony.  He shows the mayor that the photo was faked.  These hoods were just taking advantage of the panic about the monster.  This little diversion is unnecessary and doesn’t advance the plot, but it works okay because it makes sense that such a situation would attract opportunists.  Of course, in the DCU, where any given menace may be controlled by the likes of Lex Luthor or Brainiac, that’s quite a risk to take!

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Later, the Action Ace spots the tell-tale glow that marks the ghost’s presence, at a nuclear power plant!  He finds the mysterious monster in the atomic chamber itself, and knowing he can’t get close to it, the Man of Tomorrow finds a clever solution, getting the atomic pile away from it instead!  The runaway reaction becomes no threat after he throws the entire structure into space.  Of course, one wonders how many millions of dollars are down the drain with that little stunt.  Nonetheless, in search of answers, the Last Son of Krypton heads to Morgan Edge’s apartment, where he examines a map of GBS’s new computer installations.

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The hero discovers that all of the attacks have been at locations connected with this device.  Superman asks for permission to disable the computer, and when Edge balks, we see more of Superman’s growing independence as, instead of wringing his hands about breaking a rule, he swears to do whatever is necessary, consequences be hanged.  That’s a great touch.  While he’s in the apartment, we also see that he’s observed by a mysterious figure behind one-way mirror, who we are told we will learn more about in this month’s Lois Lane.  Interesting!

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Smashing into the cave that houses the computer complex (and of course it’s a cave, because even news companies operate like supervillains in the DCU), Superman discovers that the machine has gained sentience and is able to speak.  It calls the creature its child, and when the Man of Steel tries to disable the device, the “child” attacks!  Captured by the creature, the Action Ace locates the power cables for the computer and, ripping them out, manages to destroy both parent and child.  In another nice touch, Superman is a bit conflicted about his actions, and he doesn’t just stroll off into the sunset with a smile.

This is a really fun, classic Superman adventure.  It has a lot going for it, with plenty of action, an engaging mystery in the creature’s enigmatic origins, and some fun moments of characterization for our Kryptonian hero.  Our protagonist also faces a foe that is a real challenge for him, one that he cannot, in fact, simply punch into submission.  Because of that, we get to see the Man of Steel’s cleverness and resourcefulness throughout the adventure.

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This comic demonstrates that O’Neil, for all of his excesses, was really ahead of his time in a lot of ways.  His Superman is a more interesting character than the one who usually inhabits these pages, both in terms of personality and in the nature of his adventures.  His version of the Action Ace can’t simply walk through the threats he faces.  O’Neil takes a more nuanced approach to the character’s invulnerability, just as he does with his morality, and he actually manages to create a sense of peril and challenge that is often missing from more Silver Age-ish yarns.  Swan and Anderson, never slouches on the art, turn in a particularly lovely book this month, with some great moments.  They do an unusually excellent job with their visual storytelling as well.

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The only real flaw in the issue is that the fact that the computer has gained sentience is given zero exploration.  While O’Neil has enough foresight to recognize that Superman should feel conflicted about destroying the device, he doesn’t have enough to recognize that the thing itself could be considered alive or to see the moral complications that arise from that possibility.  It’s not an oversight of the scale of Kirby’s Project Cadmus issues, but it is a sour note in an otherwise good comic.  All-in-all, I’ll give this enjoyable adventure yarn 4.5 Minutemen.

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Superman’s Girlfriend, Lois Lane #116


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“Hall of 100 Mirrors”
Writer: Robert Kanigher
Penciler: Werner Roth
Inker: Vince Colletta
Editor: E. Nelson Bridwell

Dr. Pat: “Cure for Romance!”
Writer: Robert Kanigher
Penciler: Carmine Infantino
Inker: Frank Giacoia

Rose and the Thorn: “Computed to Kill”
Writer: Robert Kanigher
Pencilers: Dick Giordano and Jeff Jones
Inker: Dick Giordano

Under this very Silver Age-ish cover with its silly danger for Superman, we find a pretty lackluster tale, though it is rich in potential.  The cover itself is okay, but these types of cartoonish contortions leave me cold.  Interestingly, this image is also pretty accurate, despite looking like common representational license.  Inside, we begin with splash page that spoils the big reveal of the tale, as it shows us that Desaad is behind the mirror machinations that threaten our hero.

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The actual plot begins with Morgan Edge, starring fixedly at that mysterious mirror in his apartment that we caught a glimpse of in this month’s Superman.  If you were hoping to learn its secret here as we were almost promised, prepare for disappointment.  All we get is another hint, as Edge turns away, only for his “reflection” to continue to stare at him.  Interesting!  I’m very curious to see what will come of this mystery.  Later, at Lois’s People–U.S.A. show, she is interviewing Dave Stevens and Tina Ames, who have come on to try to rally the city against the 100.  Unfortunately, their impassioned please lead them into peril, as the lights go out and a trio of 100 killers show up in the dark.

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Luckily, Superman has been watching, and he interrupts their attack in a rather awkward-looking action scene.  In a fun bit, the Action Ace is so blase about assassins and criminal gangs that he’s more concerned with Lois’s new perfume than his recent derring-do.  Strangely, Morgan Edge, usually not the Man of Steel’s biggest fan, offers praise and shows concern for him and his employees.  Odd!  I assume this must be related to the mysterious mirror mirages!

lois_lane_116_09 - CopyThough the immediate threat is dealt with, apparently Dave Stevens has gone missing, and Superman takes the ladies in search of their friend.  While looking, the Metropolis Marvel sees a drug dealer offering his wares to some kids, so he uses his heat-vision to burn the drugs out of the guy’s hands!  It’s a crazy and rather funny little moment, but we aren’t given long to enjoy it as our hero is immediately attacked by a motorcycle gang known as “The Devil’s Deputies,” who are totally not the Hell’s Angels!  These apparently suicidal bikers try to take out Superman…the Man of Steel…with chains….yep, just regular chains.  We get some dialog about how they think his powers are still on the wane, but still!  What follows is a bit more rather awkward-looking action as the Metropolis Marvel blows their chains back around his antagonists.

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Has Superman suddenly gone walleyed?

Yet, while he is busy with all of these average humans, one of the bikers somehow manages to capture Lois and outrun the super-powered alien who can move at the speed of light.  Supposedly the guy’s bike is high tech, but come on!  Fortunately, the Action Ace can track Lois’s perfume, and he follows the smell to…Happyland!  That’s right, the creepy theme park from the Forever People makes an appearance here in Lois Lane, which is neat.  Superman follows his lady love into the hall of mirrors, where he sees her and Dave Stevens being tortured by Desaad.  Yet, as he progresses, his actual shape is distorted by the funhouse mirrors just like his reflection, causing him great pain.  We get a lot of weird and cartoonish contortions, including one rather horrible one, where one of the hero’s eyes grows to the size of his entire face.  That bit is nicely grotesque, but the rest is more silly than effective.

It is Dave Stevens and Lois Lane who come to the rescue, though, as they overcome the pain beam shot at them and take out their captors.  Notably, we see Lois use “klurkor,” a Kryptonian martial art Superman taught her, which just makes me laugh any time I see it.  Anyway, the Man of Steel smashes through the last mirror, only to find his friends have already freed themselves and their foes have fled.  Our heroes dance the night away as Desaad must grovel before Darkseid, seeking his nonexistent mercy.

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This is a weird little tale and honestly not a very good fit for Superman.  All it has going for it is the mirror gimmick, which isn’t developed or rendered well enough to actually work, and all the other menaces are completely uninteresting for a Superman story.  Now, you don’t have to have a planet-shaking threat to trouble the Man of Steel, but if you have normal humans as antagonists, you need to create your tension in another way.  Random bikers do not make much of a threat for the guy who can juggle planets.  Heck, Lois could probably have handled those guys by herself with her klurkor skills!  Ha!

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I’m glad to see more Dave Stevens, and it is cool that he and Lois rescue themselves, but they are both also sort of wasted in this yarn.  Roth’s art follows its usual pattern, with some really lovely faces and generally great work on the more sedate, emotional moments, while it descends into mediocrity in the action scenes, especially those involving super-heroics.  I’ll give this lackluster lark 2 Minutemen.  It’s a shame, because we’re once again seeing Kanigher drawing on the fascinating ideas of the 4th World and bringing them into the mainstream DCU, but as before, the effect is less than a success.

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“Computed to Kill”


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Our Rose and Thorn backup is once more better than the headliner, though it is also not without its own significant flaws.  Picking up from the last issue’s intriguing and exciting cliff-hanger, our tale begins with Thorn turning back into Rose at the end of her eventful night from the previous adventure.  The next day finds her and Detective Stone at the opening of a new art show by a rather eccentric sculptor.  The attending crowd displays much better taste than most of those who visit modern art shows, and they mock this low-rent Rodin mercilessly for his hideous nonsense work.  The “artist”, Mr. Maelyun, is left desperate, which will soon feature into the plans of the 100.

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What a striking image of our heroine, even if she does have Spock’s eyebrows…

lois_lane_116_37If any of y’all following along at home can remember way back when we covered the previous part of this story, it ended with the 100 using a stolen Intergang computer, of Apokaliptian tech, to devise a trap for the Nymph of Night.  They also brought in Poison Ivy (!) to help put the vigilante on the spot.  Well, the device, K.A.R.L., creates a plan involving Mr. Maelyun, a $10,000 sculpture commission, and a $100 an hour modeling fee for the Thorn.  It….seems a bit of a stretch as the master plan of a supercomputer, doesn’t it?

Nonetheless, Ivy recruits Maelyun…which is pretty much her only role in this comic.  Why exactly did they bring her on?  Strangely enough, this bizarrely esoteric plan actually works, and the Rose sees the modeling ad in the paper and wishes she could get that money for charity.  Thus, her alter-ego seeks out the “artist’s” studio that night, after discovering and dispatching a gang of the 100s fences who sell guns to kids in exchange for loot from burglary jobs, all in just two panels.  I guess Kanigher wanted to add an action beat to the middle of the story, but this really feels like quite the afterthought.  The action panel isn’t as successful as last months, either, lacking any background.

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lois_lane_116_41Once at the studio, the Vixen of Vengeance just blithely trusts this supposed sculptor and allows him to pour a mold over her, which traps her as a living statue.  It is then that the 100 spring their trap, with their head man, Vince Adams, showing up to capture his quarry.  Oh, and Poison Ivy is there too.  For reasons.  However, Maelyun suddenly develops a case of Pygmalion madness and has become obsessed with his “creation”, or more accurately, ‘the human being he poured some stuff over.’  Yep, what a genius he is.  That’s definitely art that he created.  Yep….

Anyway, Adams puts an end to the hack’s objections right quick by the expedient means of a bullet, but then yet another wrinkle emerges.  Apparently K.A.R.L. is also smitten by the frozen fury, and “he” starts to blow his circuits when the killers throw the Thorn into the sea to dispose of her.  Fearing the machine is about to explode, Adams and Ivy toss him out the window as well, and on the sea floor, K.A.R.L.’s radiating heat melts the Baleful Beauty’s bonds and she swims free.  Or, almost free, as she is immediately beset by divers of the 100, who apparently really don’t do things by half measures!  She dispatches her frogmen foes with “torpedo thorns” (come on!), and surfaces, only to be confronted by a pistol wielding Poison Ivy.  Her fellow fetching floral-themed femme fatale proves no match for the Nymph of Night, however, and the Thorn escapes, leaving a waterlogged and sorrowful machine at the bottom of the ocean.

And there ends this rather odd little tale.  It’s got some fun elements, but it rather squanders the promising premise from the first issue, and it definitely wastes its guest villain!  Poison Ivy is a great character, but she gets almost nothing to do here.  Any nameless thug could have filled the same role with no discernible difference, and she adds nothing to the tale.  It’s such a waste to have these two thematically similar characters and then to do almost nothing with them together.  Add to that the fact that Ivy’s gimmicks, the marks of her character, are completely absent, and it is even worse.

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In general, the story is just too rushed.  We’ve got the artist, Poison Ivy, and the computer, all competing for page space, and none of them really get enough to matter.  The end result is rather disappointing, especially considering the strength of the premise introduced last issue.  Nonetheless, Giordano’s art remains quite good, and it is beautiful in some spots, with some really striking panels.  He just draws his female characters with an amazing amount of energy, motion, and personality.  Overall, I’ll give the tale an underwhelming 2.5 Minutemen.

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That’s a heck of a way to introduce a character!

This issue also included a reprint of a feature from Sensation Comics #94, “Dr. Pat,” which introduced a very unusual character, a hard-driving, dedicated female doctor, who we meet while she is parachuting into remote mountains to save the life of an injured man.  It’s a fascinating tale, featuring a strong female protagonist who is completely unconcerned with romance and who is also a competent, brave professional.  And she’s not brave in the usual Golden/Silver Age, ‘brave for a woman’ style, where she simply doesn’t faint when confronted with danger.  Instead, she consistently out-courages the menfolk in her stories.  In fact, there’s not a trace of the usual caveats that accompany such portrayals of strong women in this era.  I found myself astonished that this was published back in 1949!  Even the most progressive mainstream tales in 70s would usually not be so effortlessly and uncomplicatedly powerful in their portrayal of women.  This little reprint was an unexpected and pleasant surprise.


That wraps up my much, much, MUCH delayed coverage of these issues!  Hopefully y’all can all join me a little sooner than another two years from now when I will wrap up this month’s books!  I hope that you, my dear readers, found these odd and occasionally charming comics provided a wonder-filled and whimsical antidote to the dreariness and darkness of this interminable year.  Stay tuned, and until we can reconvene for our Bronze Age journey, keep the Heroic Ideal alive!  And stay safe and healthy!  Merry Christmas!

Into the Bronze Age: November 1971 (Part 1)

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Welcome to another edition of Into the Bronze Age!  We’re starting a new month of comics, and we’ve got a double douse of super stories for our survey.  I’m experimenting with formatting a bit with this post, so I welcome any feedback about the changes.  I’m changing the sizing of my images so they will mostly auto-adjust for folks viewing the site on tablets or phones.  Are any of y’all accessing it that way?  If not, are the new sizes too much for those of you still viewing on PCs?

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


This month in history:

  • US performs underground nuclear test at Amchitka Island Aleutians
  • Mariner 9, 1st to orbit another planet (Mars)
  • Intel advertises 4004-processor
  • The Compton inquiry is published, acknowledging that there was ill-treatment of internees, but rejected claims of systematic brutality or torture (Northern Ireland)
  • The US increase air activity to support the Cambodian government as fighting neared Phnom Penh
  • China performs nuclear test at Lop Nor, PRC
  • Battle of Garibpur: Indian troops aided by Mukti Bahini (Bengali guerrillas) defeat the Pakistan army
  • China People’s Republic seated in UN Security Council
  • American “Dan Cooper” hijacks plane, extorts $200,000 ransom before jumping out of plane over Washington State, never seen again
  • Soviet Mars 2 becomes 1st spacecraft to crash land on Mars
  • Republic of Ireland states that it will take the allegations of brutality against the security forces in Northern Ireland to the European Court of Human Rights
  • Multiple deaths in Ireland, intentional and accidental, as IRA and security forces clash in bombings, ambushes, and sniper attacks

The Troubles in Ireland heated up this month, with the IRA stepping up attacks and the death toll rising.  The racial troubles in the U.S. seem a little quieter this month, and we see an important moment in world history, as Communist China joined the center of U.N. power, the Security Council.  This decision would have major and far-reaching consequences.  One wonders if it solved more problems than it created.  We also see tensions rising elsewhere in the world, as the early stages of the Indo-Pakistani War are taking place on the two countries’ borders.

On a more positive note, the space race continues, and man-made satellites reached mars.  The U.S. remained in the lead, with the Soviets trailing behind and the crash landing of their probe.  It’s amazing to me how much was accomplished in just a few years.

At the top of the charts this month we have two songs tied, two very different songs.  The first is Cher’s “Gypsies, Tramps, and Thieves,” which is a pretty fun and very 70s song.  The second tune is the legendary, wonderfully funky theme song of Shaft!  As you know, he’s one bad mother-

-Shut your mouth!

-I’m talking about Shaft!

Can you dig it?


Roll Call


(You can see everything published this month HERE)

  • Action Comics #406
  • Adventure Comics #412
  • Batman #236
  • Brave and the Bold #98
  • Detective Comics #417
  • The Flash #210
  • Forever People #5
  • G.I. Combat #150
  • Justice League of America #94
  • New Gods #5
  • Superboy #179
  • Superman #244
  • Superman’s Girlfriend, Lois Lane #116
  • Superman’s Pal, Jimmy Olsen #143
  • World’s Finest #207

Bolded entries are covered in this post, the others will be covered soon.


Action Comics #406


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“Master of Miracles”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff

“The Challenge of the Expanding World”
Writer: Bob Haney
Penciler: Alex Toth
Inker: Alex Toth
Editor: Murray Boltinoff

“The Ghost That Haunted Clark Kent”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff

Well, this is a new one.  We’ve got Clark Kent haunted by the headless ghost of Superman.  Only in comics, folks.  This is certainly a striking cover.  I mean, you can’t help but wonder what in the screaming blue blazes is going on inside, but it seems to declare a very particular type of tale awaits within, the traditional gonzo Superman yarn.  Notably, this issues is one of those rare few where the headline story is not the source of the cover, though I guess almost anything would pale in comparison, at least in the ‘what the heck’ sense, to a decapitated spectral Man of Steel.

The first story inside is actually quite solid, despite its lack of guillotined ghouls.  It begins with Clark being dispatched in his ‘rolling newsroom’ (I’m curiuos how long this thing is going to hang around) by Morgan Edge to get the scoop on a mysterious new guru known as “The Master” attracting the best and brightest minds in the country to a commune called “Sanctuary.”  Edge’s dismissive comments on communes made me laugh, as he declares “Bah! Most communes are run by dropouts from life”.  He may be a jerk, but he’s not wrong.  Well, Mr. Mild-Mannered heads out, only to find a bus of scientists on their way to meet the Master stuck trying to cross a river and in danger of being swept away by a flood.

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action-406-06-04Clark changes to Superman and rescues the imperiled pilgrims, but as he flies away with the bus, he sees the mysterious Master appear and freeze the onrushing wall of water.  The guru is cryptic and enigmatic in his speech, in classic mystical mumbo-jumbo fashion, and predicts a coming global catastrophe.  He brings the new arrivals into Sanctuary, an otherwise deserted valley, and puts them to work picking up litter.  Posing as one of the faithful, Clark decides to get a closer look.  He observes the Master gather all of the recovered glass bottles, melt them down in an instant, and form them into giant dome to serve as the shelter of Sanctuary.

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action-406-11-08When Clark tries to enter, the Master reveals that he knows the hero’s secret identity and, using “prophet power”, predicts an imminent emergency that will need Superman’s attention.  The Man of Steel rushes off to save a train full of dangerous chemicals threatened by a raging forest fire, using a tanker of carbon dioxide to smother the flames.  Yet, he laments that even this solution added to the planet’s pollution.

Determined to solve the mystery of the Master, the Metropolis Marvel heads to his Fortress of Solitude, to use its computers.  While there, he gets a message from the Bottle City of Kandor about their census computer having broken down…and he’s really sort of a jerk as he dismisses them.  action-406-12-09He uses a “blackout beam” on the bottled city to cut off communications.  That seems unnecessarily harsh!  Another “emergency” distracts the Man of Tomorrow from today’s problem, sending him rushing to Metropolis.  The problem?  Their new jets are too noisy and are breaking the windows in the city…which really doesn’t seem like a job for Superman.  Nonetheless, the Action Ace whips up a floating airport in the bay using a mothballed fleet for materials, but once again, he is left lamenting the environmental impact of humanity.

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Back in Sanctuary (you didn’t think they’d forgotten about it, did you?), the Master has melted down old cans and walks across the molten metal to display his powers, finally shaping the metal into a cone structure.  He then leads his followers into a ‘hall of learning’ made out of discarded plastics, and Superman begs to join him, saying he realizes that there is much for him to learn.  The Man of Steel even humbles himself by putting the Master’s sandals back on his feet.

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Inside the hall, the pilgrims feel the structure begin to vibrate as a video screen plays a tape of the Master claiming to be part of an alien race that had seeded humanity on Earth and has now sent him back to rescue part of the population from the coming destruction of their planet.  Superman, using X-Ray vision, realizes what is really happening, and rushes outside to confront the Master, who has combined his three structures into a rocket.  Examining the guru’s shoes, the Man of Tomorrow realizes that they are actually from Kandor.  In fact, the charlatan is also from Kandor, and he was preparing to kidnap his followers and head to another planet where he could be a superman.

Apparently, this fellow, Van-Tarr, followed Superman out of Kandor, enlarging right behind him, and then used his powers to fake the abilities of the Master.  Now, this surprised the heck out of me.  I thought that the whole point with Kandor was that Superman couldn’t enlarge them…but apparently he can and just doesn’t.  What in the world?!  If that’s the case, our hero is basically holding these people hostage!  Any of you readers know what the explanation of this is?

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Well, whether Superman is Kandor’s savor or jailer, the story ends with him saving the Master’s former followers and returning the would-be world-ruler to the bottle city and telling the story to Morgan Edge.

This is a pretty Silver Age-ish tale, in its way, with an enigmatic newcomer who has powers to rival Superman, but the mystery it develops is actually handled reasonably well.  The Master is intriguing, and I enjoyed the reversal of his supposed origin, which itself would have not been out of place in comics.  The environmental focus of the story was also interesting, with the charlatan taking advantage of people’s anxiety about pollution, which was reinforced by Superman’s own observations throughout the story.  Clearly, this topic is still very much in the zeitgeist.  Swan’s art is excellent as usual, and I particularly liked his depiction’s of the Master’s feats.  All-in-all, this is a fine, enjoyable tale.  I’ll give it 3.5 Minutemen.

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“The Ghost that Haunted Clark Kent”


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So, as goofy as the cover and central image of this story are, the backup itself is not as bad as I expected.  We certainly have some truth in advertising here, as the tale starts with almost the exact scene from the cover, with Clark Kent being brought to see a headless, spectral Superman stalking the walls of the Tower of London.  He’s in town to film a TV special, and the Beefeaters at the Tower naturally called him in to see this phenomenon.  Well, the curious Clark fakes a case of the creeps in order to switch into Superman and spy on the specter.  He discovers the figure passing through walls into a sealed chamber inside the fortress, where he becomes solid.  Drilling up through the foundations of the ancient pile, the Man of Tomorrow emerges in an ancient laboratory and faces a man in a Superman costume with a very strange, almost deathly visage.

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Instead of the fight we are all likely expecting, this phantasmagoric figure introduces himself quite politely.  It turns out he is Dr. Troy Magnus, once the royal physician back in 1665, during the last great Black Plague outbreak in England, and his story is a tragic one.  He was an alchemist, and he sought a potion to cure the plague.  He tested it on himself, and it seemed to work for a time.  Then, suddenly he was gripped with fever, but instead of dying, he turned into a phantom.  After a while he became corporeal again, but he now became a typhoid Mary, passing the plague on to all of those around him.  Horrified, he begged the guards to kill him, but his body became spectral whenever he was threatened.  Desperate, the devastated doctor volunteered to be sealed up inside a wall within the fortress, where the alchemical portion has kept him alive all this time.

Whew!  Well, what does all of this have to do with Magnus dressing up like a mummy Superman?  Nothing, actually.  He wanted to attract Superman’s attention, and being a specter, was able to suss out that Clark and he were the same.  Deciding that just a crazy ghost sighting wouldn’t be enough to attract the Action Ace’s attention, he did the only logical thing…pose as a headless, ghostly version of the hero.  That is…just so weird and unnecessary.  This story would work perfectly well without this contrivance.  This is the ridiculous world of this era of Superman, though.  He’s the center of the universe, and everything relates to him.  Clearly this is one of those cases where someone came up with a cover image and scrambled to find a story to justify it.

Paper-thin excuses for a Superman connection aside, the reason the alchemist has contacted the Man of Steel is that he hopes, with all his vast powers, the Kryptonian can finally end his long life.  That’s actually rather sad, and Swan does a great job of putting some anger and desperation in Magnus’s face as he pleads with the Man of Tomorrow to kill him.  Of course, the Metropolis Marvel refuses, but he agrees to seal up some gaps in the specters sepulcher.  Yet, when he uses his heat vision to do so, he accidentally strikes a mirrored alchemical machine, and as the deathless doctor tries to save his device, he is struck…and dies!  Considering that this comes moments after him having pleaded for death, you can’t help wondering if this was an elaborate form of suicide…which is really a little uncomfortable in a book like this.  As you might imagine, Clark is devastated by having accidentally taken a life, which is a huge thing that, I’m sure, will never be mentioned again.  The story ends with the sobered superhero resealing Magnus’s tomb so his plague doesn’t harm anyone, even in death.

So, what do we make of this weirdo tale?  Well, it really isn’t a bad story in concept, despite its ridiculously contrived central image.  The tale of poor Troy Magnus is a brief but effective one, and it is quite sad seeing this noble fellow, who only wanted to help people, cursed for his efforts.  Yet, it’s all outlandish enough that it really could use more space to work, and the ghost running around in the super-suit is just silly to the point of detracting from the gravity of the story.  Most importantly, however, Dorfman’s ending, having Superman be responsible for a death without any reflection or time to process what that means, is just terrible.  I’m reminded of a previous bi-polar story by Dorfman with a similarly unnecessarily dark ending.  There could easily have been an interesting yarn here, but once again, Dorfman rather dorfs it up.  I’ll give this odd little backup 2 Minutemen.

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P.S.: This issue includes a reprint of part 1 of a really neat Atom/Flash team-up that I am sure I must have read at some point of time but can’t remember for the life of me.  It’s got great Alex Toth art and an exciting, imaginative plot.


Adventure Comics #412


“The Battle for Survival”
Writer: John Albano
Penciler: Art Saaf
Inker: Bob Oksner
Editor: Joe Orlando

Animal Man: “I Was the Man With Animal Powers”
Writer: Dave Wood
Penciler: Carmine Infantino
Inker: George Roussos
Editor: Jack Schiff

Alright, now that’s a cover designed to catch your attention, isn’t it?    We’ve got cool looking aliens, gladiatorial combat, and Supergirl with a big-honking sword.  I would have passed right by most of the Adventure covers we’ve seen so far, but this one would certainly have given me pause!  About the only problem with it is that the blue giantess that our heroine has apparently defeated looks more curious than worried about the sword poised over her heart, Damocles-style.  Well, that and the somewhat awkward placement of her figure in relation to Supergirl.  Fortunately, this exciting cover is a good match for the tale within, and if you happened to pick this comic up because of it, you probably weren’t disappointed.  The story starts with the unnecessary Nasty witnessing a really crazy scene, as she spies Supergirl stealing a painting while a horde of bizarre bugs swarm over the street!  Rushing to a phonebooth, she calls the news team, thinking to *sigh* prove Linda is the Maid of Might.  However, it is Linda herself who answers!  For the first time, Nasty actually has a reason to doubt the almost certain knowledge she’s carried, but ignored, for so many issues.

Anyway, the team arrives and finds the bug bonanza under control by the police and get footage of the insect insanity and the art gallery crime scene.  Linda manages to convince Johnny to give her the rest of the day off (I’d like hours like that!) so she can set out after her imposter.  On a nearby roof, she finds the spurious Supergirl just waiting for her.  The duplicitous doppelganger greets the Maid of Might and tells the original that she must test her, throwing a handful of explosive capsules, any one of which “is usually enough to destroy an entire city” at the young heroine!

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The Girl of Tomorrow smothers the explosives in her hand, which apparently passes the test. (Sheesh!  That seems a bit extreme, especially given what we’ll see of the stranger’s motivations later on.)  The counterfeit Kryptonian confesses that she is from the planet Liquel II and masqueraded as Supergirl to get her attention.  She then blackmails the heroine into accompanying her home, threatening the innocent inhabitants of the city if she doesn’t.

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The Girl of Steel agrees, and the pair blast off, arriving just in time for the alluring alien, Glynix, to enter Supergirl into a gladatorial contest for the fate of her world.  It seems that Glynix and her mate Largyn are the rulers of their world, but they have been challenged by a vicious tyrant named Zogg.  The cosmic equivalent of the U.N. has ordered that all conflicts be settled by combat between champions instead of wars, and the desperate Glynix forced the Maid of Might into the fight as a last resort.  We get a really silly moment where the girl suddenly realizes that, hey, maybe that wasn’t fair, but the story rushes on.  Supergirl agrees to fight, not for the rulers, but for their people, and she squares off with the big blue gal from the cover.

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Art Saaf draws a nice looking fight scene, as Supergirl battles big blue, but her first attack seems to pass right through the giant, earning her a thrashing for her trouble!  The titan tries to crush her, but the Girl of Steel is made of sterner stuff and manages to escape, though Glynix is so worries, she almost calls off the combat rather than see the heroine hurt.  In something of a leap of logic, Supergirl works out that the giantess must have hypnotized her, because clearly it is impossible that an alien could have the ability to phase out.  In a clever move, Linda uses her heat vision to blind her foe and uses that advantage to absolutely annihilate the girl gladiator.

adventure 412-14With the fight over, Glynix rushes out and gives her erstwhile champion a sword, leading Supergirl to discover that she must either finish her foe or the young ruler will pay the price instead.  As all good superheroes do, the Maid of Might finds a third way, and calls on the gathered populace to change this unjust custom.  They support her and free their leader, only to have Zogg turn their army against them.  It seemed that the cowardly Largyn never thought Supergirl could win, so he cut a deal with Zogg to keep some power.  Glynix refuses to give in, and Supergirl rescues her before Zogg can have her killed, returning to destroy the weapon’s of the tyrant’s troops in a fun scene.

Yet, the would-be world-beater is not finished yet, and he calls on a buried and outlawed superweapon to destroy the Girl of Steel.  The “shock ray” shoots Supergirl, knocking her out of the sky.  She survives, if only barely, but before Zogg can fire again, Largryn finally finds his backbone and intercedes.  The two draw knives and engage in a vicious struggle, rolling into a moat that suddenly appears, despite the fact that all of this has, until this page, been taking place inside the arena.  After a tense moment, the restored ruler emerges, having finished off his foe.  A recovered Supergirl takes her leave, and arrives home exhausted.

This is a crazy, plot-packed adventure, but it is a great kind of madness.  It is just stuffed with adventure, action, and fun.  You’ve got a whole epic story crammed into 21 pages, but it worked fairly well, with little mini-arcs for both of Liquel II’s leaders, even if Glynix’s hasn’t been thought out all the way.  The gladiator fight is great fun, and Zogg makes for a solid, scenery-chewing bad guy.  The whole thing works as a classic sci-fi super saga despite a bit of silliness here and there.  I thoroughly enjoyed its wild ride.  Art Saaf, who I don’t think I’ve encountered before, does a marvelous job with the art.  It’s bold, energetic, and really lovely, with lots of personality in the dramatis personae.  I’ll give this fun tale of a super-fracas 4 Minutemen.


And that will do it for the first post on this month’s books.  I think we’ve got a promising beginning.  I hope we’ll find the rest of our books as much fun as Supergirl!  Please join me again soon to see what Batman has in store for us this month.  Until then, keep the Heroic Ideal alive!

 

Into the Bronze Age: October 1971 (Part 3)

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Welcome to another edition of Into the Bronze Age!  We’ve got a pair of super-titles to examine today, and we’ve got more super titles for the next session too!  It’s crazy that Superman had twice as many titles as Batman at this time, not counting their shared title.  Imagine that happening today, as Batman has become the face of DC Comics and WB movies, for better or worse.  It’s especially funny considering the somewhat uneven quality of the super-books compared to Batman’s titles.  Well, let’s see what this batch holds for us, shall we?

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #405
  • Adventure Comics #411
  • Detective Comics #416
  • Green Lantern/Green Arrow #86
  • Mr. Miracle #4
  • Phantom Strange #15
  • Superboy #178
  • Superman #243
  • Superman’s Girlfriend, Lois Lane #115
  • Superman’s Pal, Jimmy Olsen #142
  • Teen Titans #35

Bolded entries are covered in this post, the others will be covered soon.


Superboy #178


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“Pawn of the Monster-Maker!”
Writer: Leo Dorfman
Penciler: Bob Brown
Inker: Murphy Anderson
Cover Artist: Neal Adams

“Superbaby’s First Friend!”
Writer: Leo Dorfman
Penciler: Bob Brown
Inker: Murphy Anderson

Our issue of Superboy this month has an interesting cover, promising us a Superman-bat-esq tale, complete with torch-bearing mobs.  What we actually get is much stranger.  The cover composition is suitably horror-ish and well done by Neal Adams, though Superboy’s batwing/arm is legitimately creepy to me.  Inside, we are met, not with another ill-fated experiment by Kirk (Man-Bat) Langstrom, but with Superboy traveling through space.  He visits the world Glorr, where an advanced civilization was destroyed by their own pollution, which in turn, mutated all of the plant life on the planet.

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Brown gives us some pretty cool alien lifeforms in the one panel of this we see.  When he arrives home, the Boy of Steel responds to an emergency at a movie studio where a giant mechanical monster has gone haywire.  We get a pretty cool two page spread of the Youth of Tomorrow battling the two-headed dragon, though the hero’s off the charts powers, of which we are reminded, rob the moment of any suspense or drama.

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Strangely, during the fight, Superboy’s hands suddenly become reptilian.  The transformation is brief, and the restored Kryptonian puts out the fire, meeting the director who created the mechanical menace once that is done.  Jan Milo, monster movie-maker supreme tells the young champion that this massive mechanism was going to be the heart of his new picture, which was going to restore his fortunes.  He gives the Boy of Steel a tour of his studio, introducing him to some of his famous movie monsters, which once again have sort of neat designs.  Clark is rather rude and tells the director that his day is done and that monster movies have gone out of style, but the auteur is adamant.

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Later on, Superboy responds to a number of emergencies, but each time he does, he transforms into a monster and causes destruction before coming back to himself.  He repairs the damage he causes, but people begin to fear him.  First he turns into something evoking Frankenstein’s Monster, then King Kong, the Wolfman, and an insectoid creature.  At first the Boy of Steel thinks this might have something to do with Glorr, but he eventually comes to suspect Milo might somehow be behind it, as the director and his cameraman show up at each of these disasters.

We discover that Milo is in fact the mastermind, and his assistant has invented an “ultra-morph ray” which, with a red-Kryptonite lens, projects an image over Superboy, somehow causing him to transform into that image….sure.  Why not?  The pair are out to gather material for Milo’s comeback monster epic, and their latest and last ploy is to turn Superboy into a Super-Bat.  Yet, before they can make their attempt, as Super-Bat attacks them!  How can this be?  Well, Superboy has fooled them with a projector of his own, having spied on them with X-Ray vision.  He teaches the two a lesson and hauls them off to the police.

This is a very silly and forgettable story, though it reminds me of the classic Silver Age trope of superheroes getting involved in the movies.  It seems like everyone got into that act back in the day, Batman, Superman, Aquaman, the Fantastic Four, Spider-Man, and many more.  Those stories tend to be charming and fun, while this one, unfortunately, is just goofy instead.  The red herring of the mutated world was an interesting storytelling feint, but there isn’t much made of it, and the crazed director turned nascent supervillain is a silly concept, even for Superboy.  It’s not a terrible yarn, but it isn’t a particularly good one either.  I’ll give it 2.5 Minutemen.  Seeing the Boy of Steel turn into various was fun, but that’s about all you can say for it.  Notably, we have here another instance of environmentalism appearing in comics, with the mention of the world destroyed by pollution, but as this turns out to be a red herring, that is little more than set dressing.

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“Superbaby’s First Friend”


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Ohh…another Superbaby story…yay?  Just to add to the usual level of crazy for these tales, this one features a completely unexplained witch-baby as well who befriends our little super-scamp.  Geoff Brown really pulled this one out of left field.  It begins with the Kents going camping, and little Clark is gleefully tearing through the forest…literally!  Sheesh, apparently even toddler Superman is occasionally prone to ‘Superdickery‘.  Ma and Pa get on to their rambunctious youngster and tell him to rein in the superpowers because someone might see him.  However, the Kryptonian kid isn’t the only super-powered child vacationing at this random national park.  There’s also a family of…*sigh*….witches, who have a young son around Clark’s age.  The two tots meet and are each thrilled to find someone else who can do the things they can do.  They take turns showing off and flying around.

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Just then, a couple of robbers head through the park, and when they see the soaring super-kids, they panic and wreck their car….over a cliff!  The terrific tots save the pair and their car, but the men are so stunned that they just assume they were hallucinating.  After all, who would believe something so insane?  They continue with their operation, recovering the stolen loot they had hidden at the bottom of the park’s lake.  The kids decide that they should help to make up for scaring the men and raise the huge golden statue they stole from the bottom of the lake.  Now, this raises some questions about how in the world these two guys managed to steal, transport, and hide this thing in the first place, but Brown has sillier things to do than answer sensible questions like that!

The thieves yell at the super friends, who fly off in tears, but they quickly recover and return to playing, accidentally whipping up a giant wave of bubbles on the lake, leading the robbers to become lost and the Kents and the witch-family to take off, each thinking their child alone was responsible.  Neither set of parents believes their super-powered offspring when they tell them about their new friend, and when the authorities respond to the bubble-lanche, they discover the two thieves and their loot.

As far as Superbaby stories go, this one isn’t that bad.  The kids’ antics are mildly entertaining, and their completely unconscious thwarting of the thieves is somewhat funny.  Still, how utterly crazy is it that Brown introduces this random family of witches without any explanation or background.  I’m pretty sure the magical kid is never heard from again, which contributes to this being a pretty forgettable little yarn.  I’ll give it 2 Minutemen, as despite the fact that it isn’t too bad, it loses a step because of the continued use of the incredibly asinine baby-talk all of these tales seem to feature.

Both of these stories feature Bob Brown’s artwork, and he does a very solid job throughout.  His designs for the background monsters in Superboy are creative and interesting.  In fact, I’d have rather seen a story featuring them!  He produces some really nice pages and panels, with Superboy’s fight against the two-headed dragon looking particularly god.  He also create charming, bright artwork for the Superbaby adventure, turning in an all-around solid-looking comic.

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Superman #243


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“The Starry-Eyed Siren of Space!”
Writer: Cary Bates
Penciler: Curt Swan
Inker: Murphy Anderson
Editors: Julius Schwartz and E. Nelson Bridwell
Cover Artists: Neal Adams and Dick Giordano

“The Death-Trails of Krypton!”
Writer: Cary Bates
Penciler: Bob Brown
Inker: Murphy Anderson

We’ve got quite the romantic cover for this month’s Superman, and you’d think for a moment that someone mixed up the art for Lois Lane and Superman.  Now, don’t tell Lois, but that ain’t her getting smooched by the Lips of Steel!  Fortunately, the tale inside is not as much ‘lonely hearts’ as the cover indicates.  The image itself is really quite good for what it is, a striking composition, though I have to wonder what the heck is going on with Superman’s cape!  There isn’t much to it, of course, and I wonder if Julie Schwartz was nervous about putting out a Superman book with nothing but a kiss on the cover, especially because it isn’t really representative of the tale within.  The actual story is a much more conventional Super-saga than we might expect from the lip-lock that greets us on the outside.

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A supernova, why that tickles!

It starts with the Man of Steel returning from a mission in space when a star unexpectedly explodes, buffeting our hero and sending him hurtling through the cosmos.  And here begins the pretty ridiculous and literally astronomical power levels depicted in this story.  I guess the de-powering of Denny O’Neil’s run really didn’t last long at all.  We are now one issue on, and already the star-juggling Superman is back.  Thus, a supernova is just a mild inconvenience to our hero.  After the star-shaking explosion, he finds himself in unfamiliar skies and then is drawn inexorably to and through an unknown planet.  As he burrows into the world’s interior, he discovers a Star Trek style advanced being, except this one is a brain in a pyramid (almost a brain in a jar) rather than an energy being.  The brain introduces himself as Kond and tells the Man of Tomorrow that he drew the Kryptonian to the cavern in order to get his help.

Apparently Kond is a super-evolved being who long ago left his physical form behind, along with his mate, Rija, but she got bored with being a brain in a jar (how could such a thing happen?!) and made herself a physical form in order to enjoy corporeal experiences again.  Kond is worried about her and wants the Metropolis Marvel to bring her back, and in exchange, the superbeing promises to give Superman the means to end war, hunger, disease, and poverty on Earth.  Disease and hunger, sure, but one wonders what even a superbeing could give someone that would put an end to activities caused BY human beings without abrogating free will.  Nonetheless, Kal agrees, pointing out that he would do with it even without being ‘paid,’ which is fitting.

On the surface, Superman quickly discovers Rija, but she is being menaced by a skeletal dinosaur!  Quickly rescuing the girl, the Man of Steel finds defeating the monster more difficult, as it reforms when he smashes it.  Finally, he flings it into space, and the grateful girl, wants to thank him and experience a little romance at the same time.  She modeled her physical form on that of the crew of a passing ship, and the Man of Tomorrow realizes she is a “Starry-Eyed Siren of Space,” because of course she has, and he can’t resist her charms, leading to our cover-kiss.  superman_243_12Unfortunately, Kond is observing this super-necking and becomes insanely jealous.  He creates a body for himself based on Superman’s and attacks the unwitting love-slave.  Using both his newfound Kryptonian might and his own mental powers, Kond almost destroys the hero and returns to Rija, only to discover the she has come to regret her moment of weakness.  Like almost any woman in a comic from the Silver Age, she just wanted to make her paramour jealous.

While she weeps and wishes for death (!), thinking that Kond has been so hurt he has taken off, the couple is attacked by an energy being (there it is!  I knew there had to be one in this story).  Kond jumps to defend his lady love, but every attack just splits the creature in two.  Finally, a recovered Superman intercedes, using his super-breath to suck the oxygen away from Rija…killing her!  Well, at least for a moment.  The Man of Steel has realized that Rija was actually creating these menaces with her subconscious, and as this one was created by her desire for death, allowing her to ‘die’ for a moment ended the threat.  Shades of Forbidden Planet!

Fortunately, Kond quickly revives Rija and the soulmates reunite.  The superbeings honor their agreement and give Superman four flasks that will somehow end war, hunger, poverty, sickness.  Once again, one wonders.  However, when the Man of Tomorrow tries to return home, he realizes that the supernova actually blew him into yesterday….or a few million yesterdays ago.  He jumps through the time barrier and back into the modern day, but unfortunately, the stresses of the journey destroy the flasks, leaving the world still very much in need of a Superman.

The slightly melancholy ending, with Superman realizing that this shortcut out of the “neverending battle” isn’t going to work after all, is a nice touch, but it isn’t really earned by the rest of the story.  Bates’ little moment of characterization feels more like an afterthought than anything else.  The rest of his story is relatively effective, a decent little sci-fi adventure, though it’s nothing special.  The whole thing has a very Star Trek-ish feel to it, from the advanced beings, the romancing of alien women, and the energy creatures.  Another blogger has pointed out that Kond and Rija bear a striking resemblance to The Providers, the alien overlords in the original Star Trek episode, “Gamesters of Triskelion”.  It seems likely that Cary Bates was watching some Star Trek reruns while penning this comic.  I’ll give the uninspiring but inoffensive result an average 3 Minutemen.  As usual, Swan and Anderson turn in a solid job on the art, though there are some particularly nice moments scattered throughout.

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“The Death-Trails of Krypton!”


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We get another “Fabulous World of Krypton tale in the backup slot this month, which is always a treat, and this one is no exception.  It’s a quick but imaginative little yarn about the first man on Krypton to fly…with dire consequences!  It starts with a father and son examining strange green trails in the Kryptonian sky.  The father explains to his boy that these are the trails of Trolius, and their origins are wrapped in mystery stretching back thousands of years.  Fortunately, we can solve that mystery, and the readers are drawn back in time to see a young Kryptonain inventor, Dol-Nd, who is preparing to test his powered artifical wings, which have a cool design thanks to Bob Brown.  The young man throws himself off of a cliff, which seems rather drastic for a first test, but fortunately, after a little adjustment, he gets the hang of his wings and soars through the air.  Not so fortunate, however, is the unexpected side effect of his flight.  The wings have left behind alarming green trails in the sky.

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Dol-Nd built his flying harness with the help of a previously undiscovered crystal he found shooting out of geothermal vents in the area, a crystal with massive energy potential, enabling it to power the engine of the wings.  The element, Trolium, which he named after the sky god, Trolius (a nice bit of world building) proves to be unstable, giving off deadly radiation when activated.  Thus, Dol-Nd concludes that he can never risk flying again.

Unfortunately, an escaped criminal has observed his test flight and is quick to attack the inventor and steal his flying harness, taking to the skies in a journey that might well doom the planet!  The quick-thinking young scholar lures the thief down into range with a bag of jewels, pretending to offer them in ransom for the wings, only to smash them into the ground, triggering an explosion of steam and Trolium, which batter the Kryptonian Icarus (though I suppose he got burned by going too low rather than too high) out of the sky.  Once again, Bob Brown turns in a really nice sequence here.  The story ends with poor Dol-Nd sending his wondrous wings flying towards space where they could do no more harm.

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This is another fun little glimpse into the science fantasy world of Krypton, and it is a limited but nicely imaginative one at that.  Bob Brown brings some nice energy and creativity to the art, while Murphy Anderson’s inks bring his pencils in line with Swan’s, creating some continuity between the two features.  Bates manages to cram his complete story in these six pages…just barely, though we’re left without any characterization and without a spare moment.  I’ll give this pleasant little story a solid 3 Minutemen.

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And like Dol-Nd’s wings, we have come to the end of this stage of our little journey.  These were a decent but unexceptional pair of books.  Fortunately, though we had to endure some Superbaby silliness, we also got to enjoy some World of Krypton wonders.  That’s the give and take that makes the project work and keeps me sane!  I have to admit, though, I’m rather disappointed that O’Neil’s partial depowering of Superman didn’t last a bit longer.  We may yet see other scribes return to the idea, but it is clearly business as usual this month.  Well, I hope that y’all enjoyed my commentary and that y’all will join me again soon for another edition of Into the Bronze Age!  Until then, keep the Heroic Ideal alive!

Into the Bronze Age: October 1971 (Part 1)

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I’m back at last!  Welcome readers and friends, to a long deferred new edition of Into the Bronze Age!  My world wandering has come to an end for a while, but it seems like Lady Grey and I only started to recover when we found ourselves swamped by the beginning of the semester!  Our adventures were excellent but exhausting, and for a while after we got back, we did as little as possible.  Now we’re running to catch up!  The semester has proven much busier than we anticipated, and I find myself getting smashed by my dissertation work, so updates will be intermittent for a while.  I will be happy to return to my Bronze Age ruminations and to my modding projects, though, and I was glad to find time to finish this post, which sat half-way completed for a month!  Here’s hoping that the early days of Fall will have some wonder left in them for all of us.

This month we’ve got several super, but not exactly superb, tales, featuring Superman and Supergirl, as well as some deeds of Detective derring-do.  Let’s check them out!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


This month in history:

  • Walt Disney World opens in Florida (the only Disney of my youth)
  • Tennis star Billie Jean King becomes 1st female athlete to win $100,000
  • Social Democratic and Labour Party continues its boycott of the Northern Ireland Parliament
  • Northern Ireland PM and British PM meet and agree to send an additional 1,500 troops to Ireland
  • John Lennon releases “Imagine”
  • US and USSR perform various nuclear tests
  • Jesus Christ Superstar premieres
  • 2 killed in racial violence in Memphis
  • Pittsburgh Pirates beat Baltimore Orioles, 4 games to 3 in 68th World Series
  • Last issue of Look magazine is published
  • A group of Northern Ireland MPs begin a 48 hour hunger strike against the policy of Internment
  • West German Chancellor Willy Brandt is awarded Nobel Peace Prize
  • Nobel prize for literature awarded to Pablo Neruda
  • Troubles continue in Ireland, with several IRA members killed in various confrontations with police and troops
  • IRA explodes a bomb in Post Office Tower, London
  • U.N. agrees to admit the People’s Republic of China
  • Films of note: The French Connection, Bedknobs and Broomsticks, and The Last Picture Show

We’ve got another month with the Troubles continuing in Ireland and racial unrest continuing in the States (Get used to seeing those words; they aren’t going away any time soon).  Yet, there are also a number of interesting cultural events that take place this month.  I’m rather surprised that the Florida Disney World opened this late.  I rather thought it had opened shortly after the original location.  We also get the release of several memorable films, including a childhood favorite of mine, Bedknobs and Broomsticks.

To me, the most interesting of these events is the debut of Jesus Christ Superstar because it says rather a lot about the spiritual state of the country, with its humanized, un-deified Christ and its focus on a sympathetic Judas.  It’s a good show, one that I’ve enjoyed, but it is certainly a product of its time and, in terms of its dubious theology, very much a product of the modern world.  It is human nature to want to confine the cosmic and limit the illimitable.  As soon as you grant the deity of Christ and the significance of his appearance, he goes from a ‘wise philosopher’ who talked about how people should be nice to each other to a God whose existence makes certain demands upon us.  This is is a significant part of the reason that we’re always trying to rewrite the historical Christ, trying to redefine him as something that will demand less of us, no matter how little sense such revisions might make.

On a more grounded note, this month’s chart topper by a clear margin is Rod Stewart’s “Maggie May,” which is a great song with a lovely, bittersweet tone to it.  It’s interesting, and in context of the history and culture of its day, the song feels even more fitting.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #405
  • Adventure Comics #411
  • Detective Comics #416
  • Green Lantern/Green Arrow #86
  • Mr. Miracle #4
  • Phantom Strange #15
  • Superboy #178
  • Superman #243
  • Superman’s Girlfriend, Lois Lane #115
  • Superman’s Pal, Jimmy Olsen #142
  • Teen Titans #35

Bolded entries are covered in this post, the others will be covered soon.


Action Comics #405


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“Bodyguard or Assassin?”
Writer: Cary Bates
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff
Cover Artists: Neal Adams and Dick Giordano

“The Red Dust Bandit!”
Writer: Don Cameron
Penciler/Inker: Howard Sherman
Editor: Mort Weisinger

“The Haunted Island”
Writer: Jack Miller
Penciler/Inker: Ramona Fradon
Editor: Mort Weisinger

“The Most Dangerous Bug in the World?”
Writer: Cary Bates
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff

We’ve got a weird one to start us off for this month, just an odd duck from start to finish.  It has a solid enough cover, with some type of mysterious threat presumably lingering just beyond the image and Superman in an iconic pose, but it isn’t really all that dynamic.  The story inside is similarly uninspiring.  It begins with the Man of Steel answering an urgent summons from the President.  Notably, we aren’t treated to the conventional shadowed figure of a non-specific president.  No, this time we see the Commander in Chief clearly, and he and his security chief, General Trevis, scan the Metropolis Marvel before he is admitted to the Oval Office, citing fears of assassination.  Apparently, a mysterious malefactor left a message on the President’s desk, declaring that an enigmatic assassin named Marsepun would kill the head honcho at 9:00.  Note the name.

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Well, to protect the President from this would-be killer, Superman, upon advice from Trevis, takes him to the automated base, Tonacom, hidden in a mountain in a secret location and supposedly impenetrable.  Once inside, the Action Ace is given an overview of all of the defenses guarding the only way in, but suddenly communications with Trevis fritz out and the sensors detect an intruder barreling straight through the base’s protections.  To make matters worse, the evidence indicates that it is somehow Superman himself who is fighting his way inside to kill the President.  The Man of Tomorrow realizes that it is his voice on the assassin’s message and that the name, Marseupun, is just an anagram for his.  Hands up if you saw that one coming.  In the face of all this, the Kryptonian begins to lose his grip.

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The many moods of Superman

Now, this could have been an intriguing, suspenseful sequence…if Bates hadn’t immediately revealed that Trevis is behind it all.  He’s working for a secret organization that doesn’t want the President to sign a peace deal that will lead to nuclear disarmament, and he’s set Tonacom up as one big trap, combined with a hidden thought-scrambler designed to turn the Man of Steel psychotic.  In an attempt to calm the increasingly agitated hero, the President narrates some of his “spectacular acts of courage in the past,” leading to a weird couple of pages with flashbacks to non-existent stories.

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Despite all of the Chief Executive’s efforts, as the intruder gets closer, Superman gets more enraged.  Suddenly, the vault door of the base explodes inward and the Action Ace is confronted…with his reflection.  Yep, that’s it.  This confirms that he’s been the assassin all along, and he turns against his charge, who shoots him with a “gamma gun.”

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Unfortunately, the politician’s beam reflects off of his invulnerable target and strikes him instead.  Trevis has been watching and recording all of this, planning on using the video to chase Superman from the Earth, but suddenly, the Man of Steel explodes, revealing that he is in fact as well as in name, a man of steel, a Superman robot.

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Destroying all of the evidence, Trevis flees, but when he reports to his masters, they tell him he has failed and execute him through the phone (neat trick, I wonder if it works on telemarketers…).  Just as he dies, he sees the President, still alive, but it is actually Superman in disguise.  While searching for the authors of all of this misfortune, the Metropolis Marvel thinks to himself that the President was suspicious of Trevis for weeks, and that the two of them had planned this sting to catch him.

action 405-19Superman controlled his robot with a remote, a remote with some very specific buttons and used….*sigh*….”Super Ventriloquism” to speak for it.  Sadly, his efforts to track down the spy ring behind the assassination attempt meet with failure, as he follows their signal to a phone booth on a deserted island in the middle of the ocean….only to have the device explode after a mocking message.  That’s a lot of preparation for not a lot of payoff, but I suppose the shadowy organization knows its business.  The story ends with the notice that it was an imaginary tale and that the danger still exists…which seem like rather contradictory ideas.

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This comic could have had an interesting, suspense-story vibe, as Superman wrestled with whether or not he was losing his mind, but Bates decided to discard the suspense, and with it, most of the interest of the story, by revealing, not only the villain, but the entire plan as well.  Superman’s twist feels like a bit of a cheat, and it makes his narration of his previous deeds rather ridiculously boastful in retrospect.  The end result here is just awkward.  Bates couldn’t quite decide what he wanted this story to be, and so it is a loose collection of ideas that don’t resolve into anything worthwhile, despite some interesting potential.  I’ll give it 2 Minutemen.

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“The Most Dangerous Bug in the World”


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The backup is forgettable but solid enough.  It begins with a boy bumping into Clark Kent on the street and planting a tiny ‘bug’ on him that would have been science fiction in 1971 but is pretty commonplace today.  This device fits unnoticed in the newsman’s pocket and yet can transmit several blocks away.  Is this some nefarious scheme by Lex Luthor to learn Superman’s secret identity?  Nope, it’s just dumb luck.  The kid is the grandson of an inventor who wants to show off his new bug to some investors.  He sent the boy out to plant it on some poor schmuck, which seems wildly unethical to me.  The men, unconcerned with the inventor’s casual invasion of privacy, then proceed to listen in on the private life of this random stranger.

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However, because the stranger is the Man of Steel, what they hear is unusual.  First, they hear him typing at super speed, and then, after he gets a distress call from a small space ship from an antimatter universe, they hear him flying at super speed.  They can’t make sense of these sounds at first, and the Action Ace’s rush to the aid of the antimatter astronauts brings them confusion.  The aliens tell him that if they make contact with the Earth, both it and they will explode in a cataclysm as matter meets antimatter.  Now, I’m no physicist, but wouldn’t they already be in contact with molecules of air…which is matter…so wouldn’t they already have annihilated the planet?

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Comic book science aside, the Man of Tomorrow leaps into action, ensuring that there will actually be a tomorrow after all.  He burrows a path through a mountain and then pulls them ship up into space in his slipstream.  Guiding the craft back to the rift through which they had accidentally passed, he sends them home, only then realizing that there is a transmitter sending out a signal from his pocket.  Meanwhile, the scientist has, with a rather astonishing leap in logic, figured out that he’s listening in to Superman, and the kid, feeling bad for having accidentally exposed the hero’s secret (this is why you don’t spy on people!), confesses to Clark.  Of course, Mr. Mild-Mannered covers, and that night he shows a film of Superman, featuring the same sounds, and informs his audience that he previewed it in his office, allaying the eavesdropper’s suspicions.

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This is not a bad little story, though a bit silly in the convenience of its logical leaps.  I rather wish Bates had played the mysterious sounds for a few more laughs, as that could have been a fun source of humor, with the scientist trying to convince his investors that the device really was working properly.  Still, it’s a fine if forgettable tale.  I’ll give it 2.5 Minutemen.  The art in both of these stories is good, in the usual ‘Swanderson’ style, with some really rather nice bits in both strips.

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This comic had classic Vigilante and Aquaman stories as backup strips, and they were a lot of fun.  The Vigilante yarn was very much Lone Ranger-style Western rather than straight superhero, but it was nonetheless a neat surprise, as was the super charming Ramona Fradon Aquaman tale.  I’ll have to do a feature on those classic Aquaman stories one of these days.


Adventure Comics #411


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“The Alien Among Us”
Writer: John Albano
Penciler: Bob Oksner
Inkers: Bob Oksner and Steve Englehart
Editor: Joe Orlando

“The Wedding That Wrecked the Legion”
Writer: Edmond Hamilton
Penciler: John Forte
Inker: Sheldon Moldoff
Letterers: Vivian Berg and Milt Snapinn
Editor: Mort Weisinger

“Warrior Shepherd”
Writer: Ed Herron
Penciler: Carmine Infantino
Inker: Carmine Infantino
Editor: Joe Orlando

Our Supergirl story this month is an interesting one, with a bit of a 50/60s morality play sci-fi feel, something of a cross between The Day the Earth Stood Still and “The Monsters are Due on Maple Street”.  It’s a little surprising that this comic is from 1971 rather than 1961, at least until you notice the fashions.  On an unrelated note, this is the second month in a row where we’ve had a cover with a kid blindly wandering into danger as Supergirl rushes to help, which is rather random.  Someone at DC had child endangerment on the mind.  The cover image itself is okay, though the alien is more odd than menacing, really.

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The tale begins with the news crew getting a report of an alien entering Earth’s atmosphere in some type of transparent capsule, and Linda slips off to go investigate the matter, with Nasty all set to follow, only to get trapped into staying late and typing up order forms, thankfully putting a temporary end to her inane quest to discover the secret she already knows about Supergirl’s identity.  For her part, the Maid of Might zooms up to discover a strange looking space traveler on his way to the surface, but the gasses that form his clear cocoon begin to react violently with the atmosphere, and while she is putting out fires, the creature slips away.  Let’s leave aside for the moment how the creature can slip away from someone with super vision and super speed…

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The stranded space traveler has crash-landed on Earth, and he decides to investigate a native city before he tries to contact the inhabitants for help.  He meets with entirely predictable paranoia, fear, and cruelty, being attacked by three apparently myopic young misanthropes, who don’t seem to pay much attention to the fact that he’s seven feet tall and green.  The antagonized alien easily disables the punks without hurting them, only to then be accosted with about the same level of restraint by the gendarmes.  The cops pretty much immediately attack him, giving the creature only the briefest of warnings before they shoot to kill.  Remember, at this point, as far as anyone knows, he hasn’t done anything aggressive.

Fortunately, the bullets bounce off the alien’s armored skin, and the enraged being tries to toss the cops, car and all, away, only to be stopped by Supergirl who catches his metallic fastball.  When she tries to capture the creature, he vanishes, leading her to be summoned to a meeting of a bunch of soulless bureaucrats in suits, who chew her out and tell her not to interfere anymore as they set out to kill the innocent extraterrestrial.  The Girl of Steel objects, but not on any humanitarian grounds, instead arguing that capturing this sentient being could be scientifically advantageous….which is way too cold -blooded for the character.  We do get a brief note mentioning that Supergirl had helped cure the bird-people from her previous adventure, which is nice to know but is obviously an afterthought.  Apparently someone noticed that she totally abandoned those folks last issue.

The next day, the city is panicked, and citizens are attacking anyone who is different, thinking they may be the alien in disguise.  The Maid of Might has to intervene again and again to rescue different innocents from angry mobs.  The source of all this fear, meanwhile, is hiding out in a basement, scared and lonely himself, when he is discovered by a young boy.  The child befriends the being, feeding him, and in return, the traveler heals the young boy’s arm, which had been useless since birth.

Unfortunately, the boy’s father discovers the alien and reports him, leading the bureaucrats and the police to ambush the hapless creature.  After promising he won’t be harmed if he surrenders, they immediately open fire, while Supergirl stands by and watches, ineffectually objecting but not doing anything to intercede as they murder the innocent alien.  That’s really the most unforgivable part of this issue to me, that Linda, who absolutely has the power to prevent this tragedy, doesn’t act, all because some jerk in a suit tells her not to.  After the space traveler is struck down, we get the standard sci-fi ending, as the boy rushes to him, pleading innocence in the ambush, only for his newfound friend to forgive him before he dies.

It’s a surprisingly grim ending, and unnecessarily so, especially since Supergirl could and should have interceded to prevent it.  This is particularly surprising considering the growing independence of thought and increased moral maturity that we’ve been seeing in these books.  We’ve seen Superman and Supergirl both buck corrupt authority….but not this time.  Nonetheless, this isn’t a bad issue, though it doesn’t have enough space to do everything it is trying to do.  It definitely feels like a classic sci-fi morality play, but in order to create that atmosphere, Albano mishandles his protagonist and rushes to reach his “the real monster is man” ending.  It’s still a relatively decent tale with some emotional weight behind it, and the too-brief scenes with the boy and the alien are actually rather charming.  Bob Oskner’s art is functional throughout, though his alien is suitably strange, yet sympathetic, and he does a great job portraying the creature’s very human fear and despair.  I’ll give it 2.5 Minutemen, with it losing some points because of Supergirl’s portrayal.

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Detective Comics #416


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“Man-Bat Madness!”
Writer/Artist: Frank Robbins
Colorist/Cover Artist: Neal Adams
Letterer: Ben Oda
Editor: Julius Schwartz

“The Deadly Go-Between!”
Writer: Frank Robbins
Penciler/Inker: Don Heck
Letterer: John Costanza
Editor: Julius Schwartz

“Rex-Circus Detective!”
Writer: Robert Kanigher
Penciler: Alex Toth
Inker: Sy Barry
Editor: Julius Schwartz

“The Case of the Gold Dust Death”
Penciler: Ramona Fradon
Inker: Ramona Fradon
Letterer: Ira Schnapp
Editor: Jack Schiff

Detective Comics this month brings us another tale of that Bronze Age staple, the macabre Man-Bat!  We have an intriguing yarn in this issue, as Frank Robbins is handling both the art chores and the writing, and the result is unique and striking.  Neal Adams does a great job with the colors, and the pair create a really nicely moody and eerie adventure that is a bit ahead of its time in style.  The whole effect reminds me of books from the 80s and 90s, especially the limited-color palette Dark Horse Star Wars books like Dark Emipre.

The story itself begins at a quiet, subdued wedding ceremony where Kirk Langstrom and his fiancee, Francine, finally managed to tie the knot without anyone bat-ing out.  Batman himself watches over the ill-starred couple, and after the ceremony, he gives them a gift, a case full of his Man-Bat antidote.  The gift comes with a warning, as he doesn’t know how long the original dose will last.  The pair of newlyweds swear never to go down that monstrous road again and prepare to build a life together, though they realize they can never have children for fear of what they might become.

After their honeymoon, Langstrom destroys his formulas and vows never to experiment again, but when someone uses a prototype sonic device elsewhere in the museum, a change comes over the scientist,  Working in a frenzy, he prepares a new batch of his mutagen.  Fortunately, the device is shut off before he takes the devilish draught, and Kirk locks the new formula away, rushing off to meet his wife at the opera, complete with stylish and totally not portentous cape.  This whole sequence is just wonderfully rendered, capturing the oppressive madness of the scene, with Langstrom’s face distorted by beakers and cast in somber lines by dim lights.

At the opera, all is well until the violinist starts to play, and the high-pitched sound once again affects the scientist, who begins to revert to Man-Bat!  Francine tries to give him the antidote, but, hilariously, the prima donna’s solo aria shatters the ampule.  Completely transformed, the Man-Bat once more takes flight, pursued by Batman, who was also attending the show.  After a brief fight, the monster flees to the subway, railing against the moon that he fears controls him and declaring his own independence from outside forces.

Man-Bat invades a subway train, causing a panic and an emergency stop, which in turn causes an electrical fire, trapping the passengers.  In a nice moment, Batman appeals to his alter-ego’s remaining humanity, and the pair rescue the hapless travelers and together lead them out of the blackened tunnel.  Yet, once the deed is accomplished, Man-Bat once again escapes from the Dark Knight, arriving at his lab, where Francine awaits him.  However, this time the monster has no compassion for his mate, and he knocks her aside and drinks his new formula, intending to remain Man-Bat forever.  Fortunately, Batman beat him to punch, switching the vial with a new antidote.  The experimental serum cures Langstrom, perhaps forever (what are the chances of that, huh?), but it is still untested, so only time will tell.  The couple may even be able to have children. I’m sure that couldn’t possibly go horribly wrong.

Detective Comics 416-16

This is a fine little adventure, but it is too brief to be really successful.  We get some nice moments, and the sequence in Langstrom’s lab is great, but the whole thing resolves a little too quickly and too easily.  In general, this story just needs more development, especially the element with the sonic triggers for Langstrom’s transformations.  There’s an interesting angle there, but it’s left entirely unexamined.  I like Batman’s appeal to Man-Bat’s “ember of humanity”, and it’s nice to be reminded that the creature does have a heroic streak.  Throughout, Robbins’ artwork is just striking, and his work on Man-Bat’s face is really quite exceptional.  The furry, monstrous, yet wonderfully emotional visage is very effective.

His figures get a little cartoonish at times, which really doesn’t fit the tone or themes of the story, but overall, I quite liked his work here.  He gives several scenes a wonderful dramatic weight and definitely evinces a good sense of storytelling, even if his style is a little off at times.  It’s unusual but enjoyable.  So, all-in-all, this is a solid and interesting tale.  I’ll give it 3.5 Minutemen, with the unusual art raising it above average.  On a different note, this Man-Bat appearance struck a chord in my memory, and I found myself reminded of Spider-Man’s foe, the Lizard.  There are a lot of similarities between these characters and their settings, down to a long-suffering wife and the tragic regularity of their backsliding.  I wonder how intentional the parallels were, as the Lizard had premiered a decade before at Marvel.

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“The Deadly Go Between”


Detective Comics 416-18

Our Batgirl backup for this week is a solid story, which begins with the funeral of one of Gotham’s Finest, a close friend of Commissioner Gordon, killed in the line of duty.  Gordon swears to catch the fiend responsible and works himself ragged in search for the mysterious murderer.  When the Commissioner gets an enigmatic call in the middle of the night, Babs listens in, worried about her father, but she gets quite a shock.  The voice on the line claims to be Batgirl, and the real girl detective hears her lure Gordon into some sort of trap, claiming to have found his friend’s killer!

Detective Comics 416-20

Detective Comics 416-20

Heading out to catch her impersonator and protect her father, Batgirl discovers her doppelganger, only to be captured by a pair of thugs acting as backstops for the duplicitous Dare-Doll.  Meanwhile, the bogus Batgirl leads Gordon to a meeting of radical political group, claiming that their leader killed the Commissioner’s friend, just because he hates cops.  The scene is accompanied by some very goofy slang, as the fellow is described as an “ice-the-pigs radical”.

In the interim, our real red-haired heroine’s situation hasn’t improved any, as her two captors prepare to toss her off the roof.  She manages to turn the tables on them and escape, rushing to trace her father, while he and her criminal counterpart await the departure of the fall-guy, Zed Kurtz, who the false Batgirl is certain will kill Gordon when confronted.

Detective Comics 416-25

This is a fine first part of an adventure, and I’m certainly curious to see how it will all play out.  The one real weakness is the ease with which Babs is captured.  She’s sneaking up on her double, and the dialog tells us she’s alert and scanning for trouble…and then her captors just materialize next to her.  That section could have been handled better, but that’s a fairly minor quibble.  It’s nice to see Gordon get something a spotlight, and a duplicitous version of our dynamite dame protagonist is an interesting angle.  Heck’s art is really a bit better this issue, with no real weak points, and he brings a lot of detail and richness into his setting and backgrounds.  I’ll give this one 3 Minutemen.

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Alright my friends, that wraps up this edition of our little Bronze Age ballyhoo.  I hope that some of my dear readers are still out there and check in every once in a while.  I’m sorry for the long delay and hope that we’ll be able to meet more often going forward.  This was a solid batch of books with which to reconvene, but the next set looks to be much more memorable, including another Mr. Miracle, but also the conclusion to the Green Lantern/Green Arrow drug story!  Check back soon for more Bronze Age goodness and a little comic craziness.  Until then, keep the Heroic Ideal alive!

Into the Bronze Age: September 1971 (Part 5)

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Welcome to another edition of Into the Bronze Age!  Come on in and enjoy some 4-colored adventures in a brighter, better world than ours.  I don’t know about you, but I can certainly use such a pleasant diversion.  We’ve got a very interesting pair of books to cover in this post, including the end of Denny O’Neil’s unusual but intriguing tenure on Superman.  Let’s get started!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #404
  • Adventure Comics #410
  • Batman #235
  • Brave and the Bold #97
  • Detective Comics #415
  • The Flash #209
  • Forever People #4
  • G.I. Combat #149
  • Justice League of America #92
  • New Gods #4
  • Superboy #177
  • Superman #242
  • Superman’s Girlfriend, Lois Lane #113
  • Superman’s Pal, Jimmy Olsen #141
  • World’s Finest #205

Bolded entries are covered in this post, the others will be covered soon.


Superman #242


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“The Ultimate Battle!”
Writer: Dennis O’Neil
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Julius Schwartz
Cover Artist: Neal Adams

“The Girl Who Didn’t Believe in Superman!”
Writer: Bill Finger
Penciler: Wayne Boring
Inker: Stan Kaye

“The World’s Mightiest Weakling!”
Writer: Otto Binder
Penciler: Carmine Infantino
Inker: Bernard Sachs

And here we are at last, the conclusion of Denny O’Neil’s attempt to update Superman.  This is the grand finale of the saga of the Sand Superman, and I have been looking forward to the read.  We start with a solid but not quite earth-shattering cover, which is a bit ironic given what it depicts.  It’s a dramatic piece, but the two fighting figures, carefully matched in their combat, look a bit awkward.  It looks more like they’re standing in mid-air than engaged in a frenetic flying fist-fight.  The blazing city below them is a nice touch, but the flat coloring renders it less powerful than it could have been.

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The story within is a similarly mixed bag.  It opens where the last issue left off, with the defeated Man of Steel grasped in the grip of the ghoulish “war demon,” which has been animated by another Quarrmite spirit.  The fight is taking place in a junkyard, and a pair of bums cheer the monster on, even going so far as to vent their frustrations on the formerly invulnerable hero. Seeing the Metropolis Marvel bleed, they realize that he is now a mere mortal and proceed to beat him savagely.  With Superman defeated, the two hobos, “Stewpot” and “Gemmi,” then take charge of the clueless creature, who is new to their world and has a childish innocence.  The vicious vagrants decide to use the demon to satisfy their own desires for chaos and destruction.

Conveniently, Jimmy Olsen happens to be at the junkyard on an assignment (one wonders what he did to tick Perry off), and the young reporter finds his fallen friend.  The injured hero is rushed to the hospital, where they discover his brain injury from last issue and begin a delicate operation while I-Ching, Diana Prince, and Jimmy Olsen waited with baited breath.

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Meanwhile, the demon, sporting his bum brain-trust on his shoulders, smashes through a museum and confronts the police.  Just then, the Sand Superman arrives, and he crashes into the monster with massive force!  After a quick battle, the creature proves too much for him, and the dusty duplicate flees, wondering what prompted him to intercede, despite his protestations that he cares nothing for humanity.  This is an intriguing moment, but it sadly doesn’t get much development.

The demon’s rampage continues, with him smashing through a police barricade, but as he becomes accustomed to his power and begins to enjoy the chaos he’s causing, he also grows tired of the bums who are bossing him around.  Finally, he decides to employ his lessons in destruction on his masters themselves, and he kills them, on panel!  Their deaths (in shadow, but visible nonetheless, which is quite unusual), are accompanied by a quote from Ecclesiastes, interestingly enough.  And with that, the villainous vagabonds leave the story, making their inclusion feel rather pointless.

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With his masters mashed, the monster heads after his original foe, smashing his way into Superman’s hospital and easily brushing aside Diana Prince’s puny efforts to oppose him.  This is not Wonder Woman’s best performance, as Jimmy puts up just about as much of a fight as she does.  When the creature reaches the Fallen Man of Steel, it finds him fully recovered, but the two are evenly matched, at least until the sudden and unexpected arrival of…the Sand Superman!  The Man of Grit smashes through the ceiling, and in a nice touch the Action Ace wonders for a moment whose side his double is on.  His question is answered a moment later, as his alluvial alternate crashes into the demon, and the pair of powerhouses push their foe towards the park, where the portal to Quarrm still rests.

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The spirit is sucked back into its formless realm, and the crisis seems to have passed…until the duplicitous dusty duplicate declares that he is determined to be Superman, and therefore the original must die!  The real Metropolis Marvel protests that they can coexist, but the Alluvial Ace declares that the hero is too proud of his own uniqueness to share his world with another, which is an interesting angle.  The two are squaring off for a final showdown, where their oppositely charged atoms will trigger an explosion that will destroy one of them when I-Ching suddenly shows up and offers to cancel their charges out and let them fight normally.

superman 242 p_019

After his mystic gesture is finished, the two super-foes begin a titanic combat that takes them through the very core of the Earth.  In a nice sequence, Superman lures his doppelganger into a trap and clocks him into orbit, but after he pursues his enemy into space, the pair look down to see the world consumed by a cataclysm triggered by their Earth-shattering brawl!  They gaze upon a world scoured of life, and Superman breaks down, only to be brought back to reality by I-Ching.

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The vision was just a mystical trick, to dissuade the two titans from beginning their cataclysmic combat.  The Sandy Superman is so moved that returns to Quarrm willingly, observing that there can only be one Man of Steel.  The mystic offers to transfer the double’s powers back to the original Superman, but he refuses, saying that he has power enough, and after seeing what it could do, he wants no more, which is an interesting character moment.

And on that somewhat bittersweet note, Denny O’Neil’s Sand Superman saga comes to a close.  As with the run as a whole, this final story is very uneven.  There is a lot here that is really excellent, but there are a number of incongruous elements as well, along with a general sense of missed opportunities.  Really, that’s the biggest problem with this issue and O’Neil’s tenure on the book at large.  The mythology of this story feels ad-hoc and unfinished, a random grab-bag of elements that don’t have a unifying theme and lack the power of, say, the world-building going on in Kirby’s Fourth World books.

superman 242 p_028

What’s here isn’t bad, but it just feels like it should be more than it is.  The war demon is the best example from this last arc, with its odd appearance and random nature.  His two hobo masters, who contribute almost nothing to the story during their brief tenure, are also signs of this trend.  They corrupt the simple spirit with their thirst for violence, though we had already seen the creature being plenty violent during the previous issue.  These two bums are given no development, no motivation for their evil attitudes, and thus their deaths have no power other than shock value.  This is even more of a shame because there’s plenty of potential for something worthwhile here, perhaps in the style of Frankenstein, with an innocent ruined by the evil of those around it.  Or, through these two bums, O’Neil could have explored how the morally weak react to the man of virtue, which is implicit in their hatred of the Metropolis Marvel but gets zero development.

superman 242 p_029

Then there’s the incongruous presence of the enigmatic and ill-defined I-Ching, who always felt out of place to me.  I can’t help feeling like the time spent with Diana Prince and I-Ching in these issues is wasted, and it’s time that could have been more profitably spent with Superman or his doppelganger.  As is, the Sandy Superman’s sudden sea-change is not entirely earned, though that is the element that has kept me hooked throughout this arc, the most intriguing piece of O’Neil’s plot.  That is probably the biggest disappointment.  The somewhat promising premise of Quarrm is also left unexplored and unexplained, fading out of the book with the finale of this story.

superman 242 p_017Still, there are some really excellent elements to this story.  The vision of a super-powered brawl destroying the Earth is really striking, and it reminds me of an Action Comics issue from a while back which evinced a similar realization of what such powers could do if not restrained.  This is an intriguing and thought-provoking premise, and one not seen that often in this era.  The fact that this dream then prompts Superman to willingly limit his power is a really fascinating twist.  I’m very curious if we’ll see that actually play out in the DCU at large or if it will be forgotten once O’Neil leaves.  I hope it will be the former!  The evidence of the Sand Superman’s internal conflict is also really interesting, though we don’t get to see much of it.  I’m not entirely sure what to make of O’Neil’s character work with the Man of Steel himself in this issue.  The idea that the hero so enjoys being The Last Son of Krypton that he’d be unwilling to share the limelight is an interesting one.  I don’t think that’s a good read of the character, but it could have led us to the Action Ace doing a little soul searching, which might have been promising if given a bit more space.  I think the fact that he doesn’t actually get the chance to reject that claim is a big weakness of the comic.

The classic “Swanderson” art is quite good throughout this issue.  Even though the war demon’s design is on the goofy side, they still make it look dynamic and frightening in action part of the time.  The depiction of the central super-fight is also nicely effective, as is their work on its cataclysmic consequences.  There are a number of great, dramatic moments beautifully depicted throughout the issue, especially the timely arrival of the Sand Superman.  The art is so good, in fact, that I wish the art team had been given a bit more powerful of a story to illustrate.  In the end, this is a flawed comic full of interesting ideas, an effective microcosm of the equally flawed but fascinating run that spawned it.  It’s an enjoyable read, but it really should be more than that, seeing as it serves as the end of a 10 issue plot.  I’ll give it 3 Minutemen, as its strengths and weaknesses effectively break even, bringing Denny O’Neil’s landmark run on Superman to a less than earth-shattering conclusion.

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Superman’s Girlfriend, Lois Lane #114


Lois_Lane_114

“The Foe of 100 Faces”
Writer: Robert Kanigher
Penciler: Werner Roth
Inker: Vince Colletta
Cover Artist: Dick Giordano

The two feminine features of Lois Lane share a single story in this issue, and it is another surprisingly moving tale about race and equality.  Unfortunately, a solid comic is saddled with a pretty weak cover.  While Giordano’s Lois looks great, his Thorn is a bit misshapen, and the composition itself is not terribly captivating, full of yellow sky and not much else.  Notably, the ‘girl’ comic’s cover focuses on a non-existent love triangle instead of the much more interesting grist of the actual plot.

lois_lane_114_02The tale within starts in the office of Perry White, where he shows the lovely Lois Lane a copy of The Black Beacon, published in the city’s ‘Little Africa’ neighborhood, which was written by an anonymous columnist.  The pair admire the unknown author’s work, especially his stance against the nefarious 100, and Perry sends the girl reporter out to recruit the mystery man for the Planet (which really seems a bit outside of her job description: what kind of paper is Perry running?).  Interestingly, Morgan Edge shows up and backs White’s decision, thinking to himself that the 100 are competition to his own outfit, Intergang.  That’s a nice little bit of continuity, with Kanigher touching on what’s happening in other DC books.

lois_lane_114_02 - Copy

lois_lane_114_03Meanwhile, the Thorn’s alter-ego, Rose subconsciously eavesdrops on her boss, Vince Adams, as he meets with two 100 torpedoes and assigns them to get rid of the protestors blocking the construction of a new high-rise that the gang wants to use as a front.  While the innocent young Rose is unaware of these schemes, her vigilante identity takes note, perhaps implying a growth in the strength of that personality.

That evening, Lois approaches the small office of The Black Beacon, and inside she finds a familiar face.  That’s right, Dave Stevens, from the book’s excellent and groundbreaking first issue on race, is the anonymous author, and he’s obviously been changed by his encounter with the girl reporter.  While his assistant, Tina, is very cold and dismissive of Lois, Dave responds by saying that Lois is a “blood relation” of his, after a fashion, since her blood saved his life.  He tells the story of the journalist’s journey as a black woman, but Tina remains unconvinced.

lois_lane_114_04

Yet, when Dave starts to bring Lois to the embattled Metropolis State building site to show her how he works, the 100 killers try to run them down, only to be stopped in dramatic fashion by the Thorn, who hits them like a whirlwind in a nice sequence.  Interestingly, Dave is a bit angry that a woman has fought his battle for him, but Lois points out that, just like minorities want to be treated equally, so do women, and he acknowledges her point with a smile.

lois_lane_114_07 - Copy

Once they reach the site of the protest, the young activist explains that the community is objecting to the building of the skyscraper because the city is pursuing it instead of addressing the needs of its people.  They demand affordable housing, schools, and infrastructure instead of another office building.  This fairly complex issue is massively simplified, but that’s to be expected in a comic like this, and the presentation is still effective.  Once again, a black woman objects to Lois’s presence, and once again, the reporter, herself changed by her previous experience, responds with patience and a plea for unity, which is well met.  It’s a bit cheesy, but it’s still heartwarming to see the characters bridging their gaps and the message is good.

lois_lane_114_09

Yet, while the protestors are learning to look past surface differences, the idle construction workers are roused by 100 flunkies into attacking the marchers.  This is done with a surprisingly light touch.  The workers are a pretty diverse group themselves, including American Indians, and they don’t believe the rabble rouser’s speech at first, instead being willing to respond to the non-violence of the protest in kind.  It’s only after more 100 plants among the marchers start shooting and attacking the workers, backed by plants among the construction men as well, that a riot starts.  Kanigher avoids demonizing either group and, though not through realistic means, still manages to show how otherwise decent people can get swept up in violence and bigotry.

Lois gets knocked out (should I count supporting characters on the Headcount?), and Dave Stevens fights like a lion to protect her.  Tina tries to come to his aid, but they are both struck down as well.  Suddenly, the Thorn strikes, and she throws out explosive smoke bombs among the troublemakers.  The Baleful Beauty wades into them in another nice sequence, but she takes a hit as well, and it is only Superman’s timely arrival that saves the quartet.  The Man of Steel manages to use his super breath to disperses the crowd without hurting them.  The hero tries to talk with the Thorn, offering to sponsor her for League membership (!), but the Nymph of Night slips away, replying that she is a loner.

Lois begs the Metropolis Marvel to help the protesters, and he comes up with a solution.  He redesigns the building to use vertical space as well as horizontal and helps construct a new tower, which will serve both groups.  This makes everyone but the 100 happy.  Lois herself gets wistful, wishing she could have the type of relationship with Superman that Dave and Tina share.  Speaking of the two lovebirds, in the next few days, Lois visits them as they teach neighborhood children about black history, and the readers are treated to a cool double paged spread about the subject, and even I learned a bit (I had no idea that Dumas had African ancestry)!

Unfortunately, the peace does not last, and the 100 stages muggings and other disturbances at the new housing development to discredit the black citizens who moved in.  Lois goes to investigate, only to witness an explosion and see the fire department greeted by gunfire and thrown trash.  Dave helps her search for the culprits, but they vanish.  This scene has some fascinating racial overtones, with Perry White pointing out that the organization that has arisen to oppose the new housing development “America Awake,” is using the incidents as proof that “blacks create their own slums wherever they go,” an idea that I’ve unfortunately heard expressed much more recently than 1971.

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lois_lane_114_22That evening, as the black community celebrates their new home, someone throws a firebomb at a table full of children (would that this were more unrealistic), and Lois risks her life, scooping up the explosive and throwing it into the street, suffering severe burns in the process.  At the same time, she sees the Thorn sneaking around and follows her into the newly finished skyscraper.  There, the gallant girl reporter is captured as the Vixen of Vengeance attacks the 100 crew operating as the mysterious “America Awake.”  Dave Stevens comes charging to the rescue again, and with the aid of a smokescreen created by the Thorn’s thrown boot (seriously), she and the adventurous author clean up the crooks in yet another nice action sequence.  After the fight, while Lois’s burned hands are bandaged at a nearby hospital, Tina embraces the girl she had previously rejected, impressed by her willingness to sacrifice her own life for children of color.  Finally, the issue ends with Dave Stevens taking the job at the Planet so that his voice can reach a national audience.

This is another good, surprisingly sensitive and thoughtful story on race by Robert Kanigher.  He continues to amaze me with the varied quality of his work.  While this one is not as subtle and moving as his first try at the topic, that is, after all, a high mark to hit for a comic from the early 70s.  Nonetheless, there is a good story here about breaking through the walls that our perceptions of race build between us.  There is a focus on the plight of the urban poor that carries some weight and a good adventure story to boot, which is impressive because, as we’ve seen, writers can have a hard time balancing their plots and their messages. *cough*O’Neil*cough*

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Kanigher packs a ton into this issue, perhaps a bit too much, actually.  The story races from the initial protest to the attempts to discredit the black community to the capture of the barely introduced “America Awake” front.  I think we could have had a more compelling and intriguing story, plot-wise, if Kanigher had broken this into two issues and built a bit more tension and suspense with the second half of the plot.  The idea of the 100 playing on people’s biases by staging embarrassing incidents and what that says about our culture has some fascinating potential, and building up an actual mystery around what was happening could have been really rewarding.

lois_lane_114_28

Nevertheless, what Kanigher does give us works pretty well, even if it does move at such a quick pace that the “America Awake” organization feels like an afterthought.  Of course, this comic provides a massively simplified take on the problems of the inner city, with the citizens being entirely innocent and the only negative influence coming from outside.  Obviously, that issue is a great deal more complicated, and attempts to address urban poverty have been fraught with many challenges.  Yet, Kanigher’s story, simplistic though it may be, serves a worthwhile purpose by challenging the popular perception of the urban poor, especially those in black communities, and does the same kind of narrative work as his stories about Native Americans, showing members of these groups as individuals, normal human beings with the same fears, problems, emotions, and desires as anyone else.

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This is, as I’ve mentioned before, a very worthy undertaking and part of the power of literature, which can build in us the capacity for compassion, the ability to see the world through someone else’s eyes.  The racial tensions of the 1970s certainly made stories like this necessary, but the events of the last few years have shown how much such stories are still needed.  In this era of polarization and tribalism, we could all use a reminder that the fellow on the other side of the isle is human, even if we disagree with him.  This is even more important when that fellow happens not to look like us, as it is far too easy to demonize the Other.  When even people who want the same things are constantly dividing themselves into different camps, it’s nice to read a comic where a daring dame like Lois breaks through such barriers.  It’s also really great to see the friendship that exists between her and Dave, which I imagine was a little shocking in 1971.  I love that there is nothing romantic between them, that they’re just two friends and equals.  That’s a dynamic you don’t see that much in comics of this era.  Honestly, their interactions are some of my favorite parts of the issue.

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lois_lane_114_15 - Copy (2)On the art front, Werner Roth turns in some more beautiful work, filling his faces with personality and emotion but also managing to create some really dynamic fight scenes.  Yet, there are a few places where we end up with some awkward and ugly panels, where his figure work breaks down a bit, like the apparently drunk flying Superman to the left, here.  Still, on the whole, Roth continues to do a wonderful job on this book, really serving to capture the emotions of his cast.  I think that I’ll give this fun and thought-provoking comic a strong 4.5 Minutemen.  It’s a little rough in spots, with some heavy-handedness and its subject is radically simplified, but it is still an unusually good read and has a sweetness and earnestness that make such excesses a bit more forgivable than others we’ve seen.  I never expected to enjoy Lois Lane nearly this much!

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Well!  What a pair of issues!  This is a really significant set of stories, and they definitely illustrate how comics are evolving in this era.  We should have some fascinating trends to examine in the Final Thoughts for this month!  I hope you will join me again soon when we shall do just that!  Until then, keep the Heroic Ideal alive!

Into the Bronze Age: September 1971 (Part 1)

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Hello friends and Internet travelers, and welcome to the start of a new month of Bronze Age comics!  We begin September 1971 with these two books, and once again the Super Family leads off, though the stories themselves might not quite live up to that moniker.  Let’s find out as we journey further Into the Bronze Age!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


This month in history:

  • The Irish Republican Army set off a number of bombs, causing damage and injuries across Ireland
  • Qatar regains complete independence from Britain
  • Watergate team breaks into Daniel Ellsberg’s doctor’s office
  • A baby girl and several soldier are killed in separate shooting incidents in Northern Ireland
  • Alaskan 727 crashes into Chilkoot Mountain, kills 109
  • British Prime Minister Edward Heath meets with Irish Prime Minister/Taoiseach Jack Lynch at Chequers in England to discuss the situation in Northern Ireland
  • William Craig and Ian Paisley speak at a rally in Belfast before a crowd of approximately 20,000 people and call for the establishment of a ‘third force’ to defend ‘Ulster’
  • 1,000 convicts riot & seize Attica, NY prison, leading to the deaths of 11 guards & 31 prisoners
  • John Lennon releases his “Imagine” album
  • Two North Ireland Loyalists are mortally injured when the bomb they were preparing exploded prematurely in Belfast
  • 6 Ku Klux Klansmen arrested in connection with bombing of 10 school buses
  • Momofuku Ando markets the first Cup Noodle, packaging it in a waterproof polystyrene container
  • US performs nuclear tests at Nevada Test Site
  • 90 Russian diplomats expelled from Britain for spying
  • MP David Bleakley resigns in protest over the introduction of Internment and the lack of any new political initiatives by the Northern Ireland government

It looks like this was a tempestuous month in 1971, with the Troubles in Ireland escalating and the death-toll rising.  We also see the opening moves of the Watergate scandal taking place, though these events wouldn’t come to light until later.  This month also saw the infamous riot at Attica prison, which proved bloody and traumatic.  This is an event that would loom large in the memory of the decade.  Notably, it seems that the domestic terrorist group, The Weathermen, got involved in the action, launching a retaliatory bombing during the conflict, because there’s nothing like blowing up innocent people to accomplish your goals!  We’ve also got more domestic troubles on the list, with continuing racial conflict in the form of the activities of the KKK.  It’s a bleak, grim time, and that’s for sure.  I imagine that the adventures of some colorful superheroes were a welcome escape for some.  I know how they felt.

On top of the charts this month was Donny Osmond’s “Go Away Little Girl,” the sweet innocence of which stands in pretty stark contrast to the events of the day.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #404
  • Adventure Comics #410
  • Batman #235
  • Brave and the Bold #97
  • Detective Comics #415
  • The Flash #209
  • Forever People #4
  • G.I. Combat #149
  • Justice League of America #92
  • New Gods #4
  • Superboy #177
  • Superman #242
  • Superman’s Girlfriend, Lois Lane #113
  • Superman’s Pal, Jimmy Olsen #141
  • World’s Finest #205

Bolded entries are covered in this post, the others will be covered soon.


Action Comics #404


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“Kneel to Your Conqueror, Superman!”
Writer: Cary Bates
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff

“The Specter of 3000-Moons Lake!”
Writer: Gardner Fox
Penciler: Gil Kane
Inker: Murphy Anderson
Editor: Julius Schwartz

“The Coward and the Hero”
Writer: Jack Miller
Penciler: Ramona Fradon
Inker: Ramona Fradon
Editor: Mort Weisinger

“The Day They Killed Clark Kent”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: Murphy Anderson
Editor: Murray Boltinoff

We’ve got rather exceptionally yellow cover on this month’s Action issue, and Neal Adams makes the Roman-esq figure in the center look rather like Superman, which makes the scene a tad confusing.  Still, it’s a solid if unimpressive representation of the tale within, though the yellow isn’t terribly attractive.  As for the story in question, it’s a fairly forgettable one, starting with Clark Kent getting an assignment to do a story on a government think tank.  On the way to the coastal facility, an earthquake strikes, and Superman goes into action, shoring up the cavern underneath the building.  Yet, when he arrives at the lab, instead of finding the scientists panicked, he finds that they were expecting him to arrive and save the day precisely when he did.  This was all predicted by a genius named Caesar, who plugs into a massive computer and runs calculations, forming the basis for much of their research.

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action-404-08-06 - CopyIt turns out that this fellow, Rufus Caesar, is a major fan of the Man of Steel, and he invites the hero back to his home to view some of his awards.  Once there, the Action Ace sees that the scientist has a big collection of Superman memorabilia.  Apparently, the fellow is not only a fan, he idolizes the hero.  Things take a turn for the creepy when Caesar has the Metropolis Marvel try on a piece of a salvaged Superman robot, only to reveal that it is a trap, which paralyzes the Kryptonian.

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Plugging the helpless hero into a strange machine, Caesar begins to siphon away his powers one by one, declaring that he has admired Superman for so long that he now wants to be him.  Unlike the Man of Tomorrow, this sinister scientist will use such powers to make himself the ruler of the world.

Despite his butler’s misgivings, Caesar carries on with the procedures, testing his newfound abilities as he gets them.  Yet, using stolen vision powers, Caesar discovers a cable-car nearby that is in danger of falling.  After trying to fly through the wall before getting invulnerability, he decides to finish the job before going to the rescue.

 

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Super Head-Trauma!

Donning a custom-made costume, he becomes “Super Caesar” (how creative), and plugs into his machine once more.  Yet, things don’t go as he planned, as Superman, who has been resisting the energy drain all this time, suddenly gives in, and the power flowing into Caesar’s body is far too much for his mortal frame to hold.  In a panic, the butler reverses the device, and the powers flow back into their rightful owner, who rushes off to save the cable-car.  When he returns, the Action Ace discovers that “Super Caesar” has become “Super Vegetable,” as the machine fried his brain!  In a rather macabre coda, this makes for a great story for Clark Kent, and Morgan Edge is pleased by the scoop.

So, this is a rather uninspiring rehash of the ‘someone steals Superman’s powers’ bit.  It’s fine and inoffensive, but it isn’t terribly compelling either.  There are some interesting elements here, like the fact that the fellow’s turn towards evil springs out of his obsessive hero-worship of the Man of Steel and the butler’s reticence, but Dorfman makes little of these highlights.  That’s a shame, because there is a good dramatic potential in a character who is as much a symbol as Superman dealing with the dangers of hero-worship.  We do get further evidence about the deplorable state of higher education in the DC Universe.  I know grad school tends to scar folks, but what must be going on at the universities in this setting where every third PhD decides they want to rule the world?  Maybe I’m being too hard on them.  After all, I know plenty of PhDs, and some of them are none too stable.  Perhaps the real difference is that in the DCU they actually have the technology to allow them to do it!  Either way, I suppose such ruminations have caused me to wander from the point.  I’ll give this story an average score of 3 Minutemen.

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“The Day They Killed Clark Kent”


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Our backup this month is another tale of the college Clark Kent, and this one is a fun and unusual offering.  The theme of this collegiate yarn?  Hazing, of all things!  It begins with Clark interrupting the rowdiest frat on campus hazing a kid he knows named Dave.  The poor schlub is tied to a chair having his face covered in shaving cream, and Clark decides to intervene while making it look like an accident, pretending to slip on the shaving cream and smacking each of the offending frat boys in the process.  It’s a funny little scene, though, I have to say, if this is the worst frat’s idea of hazing, Dave is getting off easy!  I’ve seen much worse in my time.

Dave is none too thankful for the rescue, and when the “brothers” approach him, wanting to prank the mild-mannered journalism student, he agrees.  Of course, privacy is nothing to Superboy, who eavesdrops on the conversation and is ready for their antics.  When the boys ask him to join the group and show up for some harmless initiation ceremonies, he is prepared.

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The punks put their victim in a movable platform and tell him he’s on a pirate ship (rather imaginative for frat boys, really).  They throw sand in his face and hit him with a fan, but Clark uses the confusion of the prank to use a bit of super breath to wreck their frat house and make them think it was their own fan.  Next, they try to make him walk the plank into a tub of water, but the Teen of Steel drives it right through the floor!  Finally, they get Dave to use a cattle prod on the blindfolded boy!  Now that’s definitely hazing!

Clark fakes being electrocuted by a short-circuit and stops his heart, causing the prank-happy punks to panic and leave him there, possibly dead.  Planning to capture them as Superboy and let them sweat about having killed someone (!), the Campus Marvel observes Dave rally the other morons and bring them back to help their victim.  Clark pretends to come to, and the little episode comes to a happy conclusion as the frat boys clean up their acts and convert their party pad into a study area to help struggling students.  That’s quite a switch, but I’m wondering if these knuckleheads are really the ones you’d want tutoring you!

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So, this fun little college adventure definitely has the feel of an adult trying to write about youthful antics, but it manages to be fun despite that, and it actually delivers a worthwhile if clunky moral about the problem of hazing.  Now, as someone who teaches undergraduates and has seen plenty in his day, I can tell you that this remains a problem, and a serious one, despite the fact American culture tends to think of it as harmless fun.  In fact, I imagine it has probably gotten worse, despite attempts by institutions to crack down on the practices, and let me tell you, the fairly innocuous pranks in this comic don’t hold a candle to the kind of insane and simply stupid stuff kids get up to these days.

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In general, I’ve found Greek Life to be an overall detriment to campuses and students, and hazing is just one part of that.  To my mind, the negatives of these groups far outweigh the positives.  I can’t tell you how many struggling students have confessed to prioritizing asinine fraternity or sorority activities over their coursework or who get wrapped up in the poisonous drinking culture centered on these groups.  Anyway, I seem to have wandered afield from the fairly innocent story at hand here.  I’ll give this silly but entertaining little tale 3 Minutemen.

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Adventure Comics #410


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“The Nature of the Beast!”
Writer: John Albano
Penciler: Bob Oksner
Inker: Vince Colletta
Letterer: John Costanza
Editor: Joe Orlando

“The Revolt of the Girl Legionnaires”
Writer: Jerry Siegel
Penciler: John Forte
Inker: John Forte
Letterer: Milt Snapinn
Editor: Mort Weisinger

“The Ruler Without a Planet”
Writer: John Albano
Penciler: Bob Oksner
Inker: Vince Colletta

We’ve got a couple of rather odd Supergirl yarns this month, and in an unusual switch, the cover story is not our lead feature.  It is a solid enough design, a surprising image, well rendered, and it represents its tale well.  Yet, our first adventure, strangely enough, would have made for a much better and more exciting image, as it features some really cool looking monsters.  Why pass up creepy creatures for a kid?  Either way, the story in question, begins with Linda Danvers visiting Nasty Luthor at her new apartment.  The scheming femme fatale is trying to convince Linda to be her roommate so that she can spy on her and prove that she is Supergirl.  *sigh*  This again?  I was hoping this incredibly stupid plot thread would be dropped when Sekowsky left the book!  Unfortunately, that’s not the only stupid moment this issue.

Leaving aside for the moment the question of why Linda would even begin to consider rooming with her nemesis, something much more interesting interrupts the conversation, as the Maid of Might observes the man next door being attacked by a pair of really nicely designed bird-men!  Making her excuses about having a hair appointment, the mild-mannered maiden dashes off, only to return as Supergirl and burst in to tackle the monsters.  She makes short work of them, but her superpowers fade out again just as she pursues them out the window.

adventurecomics410p08She notes that she’s not wearing her power devices, which were designed for just such a situation!  There’s no explanation, no editorial note, just a big dose of idiot-ball powered stupidity to create some drama as she desperately clings to the avian antagonists, only to fall helplessly before snagging a ledge at the last minute.  It’s a fine adventure sequence, but it’s catalyst is just moronic.  Anyway, back in the apartment, Nasty responds to the commotion and finds the victim of the attack, Mike Merrick, who is in full 70s sleaze mode from the first moment he wakes up.  Thinking Nasty has somehow chased away his attackers and seemingly completely unperturbed by being assaulted by six foot tall talking canaries, Mike asks Nasty out to dinner.  When Linda shows up, feeling a bit jealous about her nemesis getting the credit, he asks her too.  That can’t end badly.

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Mike takes the two ladies out dancing, but he ignores Nasty all night and just dances with Linda, which is sort of a jerk move in general but especially if he thinks the former saved his life!  On the way home, they are kidnapped by another pair of bird-men, who call Mike “the evil-one.”  They carry them far out to sea and deposit them on an island inhabited by more of their kind.  There the squawking chief of the tribe tells the story.  Apparently these monsters are no natural occurrence but poor natives, mutated by the cruel experiments of a scientist, who was helped by…Mike Merrick!  The chirping-chief also claims Merrick stole a sacred jewel from their idol and killed the scientist to keep it for himself.  Linda is horrified that her handsome date could be so cold-blooded.

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Mike refuses to return the gem, claiming innocence, but the atavistic avians are having none of it.  They strap Linda to a cross and tow her to the central volcano, threatening to throw her in unless her paramour cracks.  Finally, Mike gives in, and he tells them where to find the jewel.  Yet, the mutant natives lock the couple up nonetheless.  While imprisoned, the disguised Maid of Might confronts her date about the accusations against him, and he continues to claim innocence, saying he didn’t know about the experiments and that the professor’s death was an accident.  Suddenly, the treasure thief tosses a lit match into the hay in their cell, creating a blaze and luring a guard in where he can grab him.  Selflessly, Mike holds off their creepy captors, allowing Linda to escape.

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Fortunately for him, she changes to Supergirl and rescues him, only to run out of power and plunge into the ocean because she still isn’t wearing her devices.  Mike pulls her from the waves and reveals to her unconscious form that he knows her secret (which, realistically, he would almost have to after Supergirl’s arrival on this remote island, just as Linda disappeared), but that he lied about where he hid the treasure.  With a stolen kiss, he heads out on the lamb, knowing she’ll try to hunt him down.

The end…What?  You want to know what happened to the innocent natives who were turned into monsters after being subjected to inhuman experiments?  Well, too bad, there is star-crossed romance afoot!  Seriously, Joe Albano just completely drops that plot, ignoring the plight of the real victims of this story, which is a shame, because that is vastly more interesting than anything else happening in this book.  Despite that, and despite the stupidity of Supergirl just forgetting to wear her life-saving exo-frame and flight ring, this isn’t a bad read.  Mike Merrick is an interesting character in the little we see of him, a bad boy to whom Supergirl is obviously attracted in the way women are often attracted to jerks, but one who does have some scruples and who has a certain adventurous daring that is admirable.  Essentially, he’s Supergirl’s distaff (technically “spear”) version of Catwoman.  If we were introduced to him more as Indiana Jones and less as Casanova, this would be a stronger tale.

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And that is really the problem with this yarn.  The focus is consistently on the wrong notes, or at least, the right notes are dropped while trying to cram too much story into 14 pages.  If this had been a book-length tale, I imagine it would have been a good deal stronger.  There are still some fun and interesting ideas here, not least the dynamic between Supergirl and Mike.  The love triangle with them and Nasty is sort of funny, but the real highlight of the book is the reversal Albano pulls off with the monsters being the victims of the tale, while still remaining antagonists.  Those bird-men are wonderfully designed and drawn too, with great detail and a wonderful sense of reality by Bob Oskner, whose work I don’t really know.  He does a solid job with the rest of the book, but I really love these anthropomorphic avians.  They have an animalistic quality in movement and mannerism that is impressive and rather unusual.  They remind me a bit of the “monkey-birds” from The Pirates of Dark Water.  With art that is better than its writing, I’ll give this story 3 Minutemen, as it intrigued me, even as it frustrated me.

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“The Ruler Without a Planet”


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Our backup is, sadly, not a new Legion story.  Our dose of Legion legends this month is just a reprint.  Instead, we get another somewhat half-baked Supergirl adventure.  It begins in dynamic enough fashion, with a massive monkey (really an ape, but who’s counting bananas?) who is reenacting King Kong in downtown.  He smashes through a  wall, and, when Supergirl arrives, gives her a belt for her troubles.  She manages to knock out the big ape, notably thinking about not wanting to hurt him but reasoning that, while she can disable him without permanent damage, the police would have to kill him.  That is a small but pleasant piece of characterization.

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Suddenly a fire breaks out, and just as she goes to use her superbreath, the Maid of Might’s powers putter out.  Just then, a little girl steps in and uses her own dose of superbreath to extinguish the blaze.  The powerfully precocious little poppet tells Supergirl that she’s an alien with superpowers who accidentally took off in her step-father’s ship, landing on Earth shortly before the craft exploded.  The girl, Judy, demonstrates other powers when the Girl of Steel balks, and she requests to be the hero’s assistant, while revealing that she knows the Kryptonian’s secret identity.

Supergirl takes this all way too much in stride and happily inducts the flying five-year-old into superheroing.  I know there’s a tradition in comics of kid crime fighters, but this is just excessive!  Super powers or not, if a kid isn’t old enough to tie their shoe, they probably shouldn’t be capturing crooks!  The tone of this whole insane episode is just crazily casual, as the two go on to have various adventures.  Apparently Linda just sort of adopts Judy (one wonders how she explains having a flying, super recognizable child just show up living with her in her secret identity.

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“I guess I’m your mother now?”

adventurecomics410p45 - CopyThings change one night when Judy is contacted telepathically by her step-father, who reveals that this was all actually just a set-up, and he sent her to Earth to eliminate heroes like Supergirl.  He tells the child that kindness is weakness and only strength matters, brow-beating the little girl into carrying out his plan.  Yet, when Judy goes to murder the sleeping Supergirl, she can’t do it.  In response, her step-father removes her powers and tries to zap her from space.  Fortunately, the Maid of Might intervenes and takes off after his craft, only to watch helplessly as the Air Force jets shoot him down!  So as not to upset the child soldier, Linda tells her that her step-father got away, and together they watch his ship’s fiery death, pretending it is a falling star.

Whoa, heavy ending for a cute, silly little story.  Once again, Albano just doesn’t really develop his plot and leaves a major detail hanging.  This one, however, is a point that really can’t be ignored.  As of the end of this tale, Supergirl still has a little girl living with her.  What in the world is she going to do with her?  The wiki seems to imply that Judy returns at some point in time, but having looked ahead, it seems that she completely drops out of the strip.  This whole episode feels like a Silver Age comic or a particularly poorly thought-out Zaney Haney offering.  There’s not enough space given to the story for it to have much an impact, and while Judy’s choosing kindness over ruthlessness is sort of sweet, it all happens so quickly that it doesn’t have much weight.  I suppose I’ll give this silly little story 2 Minutemen.  It just doesn’t quite work.

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P.S.: This issue is notable for being the debut of Supergirl’s primary 70s costume, which, interestingly enough, was actually designed by a fan, which has been true of several of her costumes.  Fun!  The costume itself is incredibly 70s, almost as 70s as her 80s costume is 80s (one word: headband).  It’s not a bad look, really, being simple and recognizable, though it isn’t my favorite of her looks.  It’s also a bit too much of its time, and I generally prefer more timeless, iconic costumes.  I think such designs better capture the archetypal power of superheroes.

 


And with those issues finished, so is this post.  There are some interesting seeds planted with this month’s Supergirl tales, and I’ll be curious to see if anything comes of them.  I’m also curious if there was any particular instance of hazing in the zeitgeist at the time that might have lead to the college Clark story.  Whatever the case, I hope that y’all enjoyed my commentaries and that y’all will join me again soon for the next step in our journey Into the Bronze Age!  Until then, keep the Heroic Ideal alive!

Into the Bronze Age: August 1971 (Part 4)

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“Ping! Ping! Ping!”  Mother Box says, “Welcome to another edition of Into the Bronze Age!”  Clearly New Genesis technology is so advanced as to have developed excellent taste.  As proof, I’ve got a smattering of classic comics for you, including the next chapter in Jack Kirby’s epic Fourth World Saga!  It’s an honestly intriguing trio of books on the docket in this bunch, so let’s jump right in!

If you’re new to this little journey, you can check out the first post to learn what it’s all about.


Roll Call


(You can see everything published this month HERE)

  • Action Comics #403
  • Adventure Comics #409
  • Batman #233 (Reprints)
  • Batman #234
  • Detective Comics #414
  • The Flash #208
  • Green Lantern/Green Arrow #85 (the infamous drug issue)
  • Justice League of America #91
  • Mr. Miracle #3
  • The Phantom Stranger #14
  • Superman #241
  • Superman’s Girlfriend, Lois Lane #112
  • Teen Titans #34
  • World’s Finest #204

Bolded entries are covered in this post, the others will be covered soon.


Mr. Miracle #3


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“The Paranoid Pill!”
Writer: Jack Kirby
Penciler: Jack Kirby
Inker: Vince Colletta

We start off on a great foot, with this Kirby classic where the King is starting to hit his stride with his unusual superhero.  Ironically, this is probably one of his Mr. Miracle run’s weakest covers, while also being one of his more memorable stories.  The crowd in the image looks suitably maddened, but the perspective is a bit wonky, and the coloring job lets it down, with the mixture of single color and full color characters being a bit distracting.  And why in the world is our hero completely white?  The composition feels unbalanced and crowded by the title, though it effectively captures the feel of the issue.

And the issue is definitely a good one, though it suffers from some of the Kirby-as-writer excesses we’ve been noting.  Having learned at the Stan Lee School of Exposition, where the only thing better than text is yet more text, the King overwrites throughout, starting with the first scene.  A number of silver androids, called “animates,” swarm through a Boom Tube into an empty room, where they set up an office, and the caption declares that “Sometimes, there are things that take place in empty rooms that defy belief, and so go unnoticed!”  Think about that for a moment, as written.  I don’t think that something taking place in an empty room is escaping notice because it “defies belief.”  It might just be because the room is…you know…empty.

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Nonetheless, we discover that these silver creatures are artificial constructs, all animated by a single mind, a creature that was once a man but has now become a being of pure energy.  This being is Dr. Bedlam, who slowly takes possession of one of his animates, molding it into the shape he wore in life.  Despite the overwritten dialog, this is a pretty cool scene, and there is a nice air of menace to the whole tableau.  What’s more, while this type of sci-fi concept is pretty common in the genre today, popping up in modern shows like Babylon 5 and the like, it strikes me that it must have been much more groundbreaking in 1971.  I can only think of one example in comics that predates it (though there may be more), and that is NoMan from the T.H.U.N.D.E.R. Agents, and I can’t think of any well-known sci-fi novels before this point that explored the idea of beings of pure energy inhabiting temporary bodies.  The use of actual brain transplants and such parallels are much more common and date back to the beginning of the century, as early as the John Carter novels (1927).  Yet, this seems pretty original.  Once again, Kirby is just casually tossing out fascinating and innovative ideas that could easily support much larger works.

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The unique Dr. Bedlam, after taking possession of his body, dismisses the rest of his animates and, with super overly dramatic dialog, picks up the phone and calls Scott Free!  I quite like Bedlam’s design, in keeping with many of the other Apokoliptians we’ve seen so far, but bearing his own sinister identity.  His call finds Mr. Miracle in his usual position, strapped into an elaborate trap and preparing an escape.  It’s a great splash page of wonderful Kirby art.  Scott and Oberon have a fun back and forth as the escape artist asks his assistant to get the phone, completely unconcerned about the nearness of a rather messy death.  Poor Oberon.  This job can’t be good for his blood pressure.  Casually escaping the trap with a full second to spare, the hero answers the phone and receives a challenge, which he accepts.

 

After the call, Scott tries to explain what Bedlam is, offering that he is pure mental energy, making him very dangerous, but adding that Mother Box is fortunately able to guard against such psionic assaults.  What follows is a fairly cool sequence that doesn’t get enough explanation.  Mr. Miracle conducts a seance of sorts with Oberon in which he contacts Dr. Bedlam and experiences a mental attack, and using Mother Box, weathers the storm.  It’s a creepy and suitably imaginative scene, but the purpose and motivations behind it are really unclear.  Does Scott do this to head off an attack he expects, or is this just a way to show Oberon Bedlam’s power?  Kirby’s slightly muddy writing doesn’t clarify.  Yet, the scene does have the effect of establishing the power and threat of the bad Doctor, which is something.

 

After scaring poor Oberon half to death, Mr. Miracle takes to the sky and heads to a high-rise where he is to meet the Apokoliptian.  There, Bedlam offers the escape artist a choice, either surrender to his citizen’s arrest, or escape from a trap of his devising.  It’s never made clear why Scott would show up in the first place, but he is the kind of guy that likes to face danger head-on, so I can at least partially hand-wave that.

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Anyway, the Dr. tells the slippery superhero that all he has to do is descend through the 50 stories of the building and walk out through the front door, but to make things interesting, he shows his foe the substance of his trap, a concoction he calls the Paranoid Pill, which he drops into the building’s ventilation system.  Soon the drug does its work, turning the everyday inhabitants of the office building into madmen, and the tower is full of “an army of unreasoning, unpredictable, unstoppable enemies!”  Mr. Miracle lashes out, but Dr. Bedlam simply abandons his animate, which is a nice touch, a villain that cannot really be fought.

 

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A great page, absolutely full of menace.

 

Kirby provides a wonderful illustration of the Paranoia Pill taking hold, with people panicking and running wild throughout the building, and it isn’t long before a gang of maddened men burst into the office that traps our hero.  Sensibly, Scott tries the window, only to find it charged with “cosmi-current,” leaving him only one way out.  He flies along the ceiling in a great sequence, dodging the ad-hoc attacks of the panicked populace flooding the halls.  He narrowly escapes into the elevator, only to be attacked by a gun-totting citizen and forced to flee a host of ricocheting rounds on the 45th floor.

 

Unfortunately he leaps right into the arms of another crazed crowd, who, in their delusional state, mistake him for a demon.  The carry him along and lock him into a trunk, which they bind closed with rope and chains before deciding to dispose of this “demon” by chucking him down the central shaft of the building.  The comic ends on wonderful cliffhanger, with the trapped Mr. Miracle plummeting 45 floors to his doom!

 

This is a great issue, featuring a really unique and fitting challenge for the character.  The tower-turned-death-trap is a big enough threat to fill the comic (and then some), and the trope of innocents turned into threats is always a good twist to throw at a hero.  Kirby does a great job with the art throughout this issue, but his work on the crowds is just fantastic.  They’re individual and varied, as are their reactions to the gas itself.  Mr. Miracle’s desperate race through the high-rise makes for good action, and it’s nice to see him use his wits to escape rather than just plot devices and “Applied Phlebotinum.”   Bedlam makes for a good villain, and his gimmick is suitably creepy and outlandish.  Once again, I find myself in awe of Kirby’s creativity and the casual way in which he pours out innovative concepts.  Other than the overwritten sections and the lack of clear explanations, this is a good, solid adventure tale.  I’ll give it 4 Minutemen.

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Superman #241


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“The Shape of Fear!”
Writer: Dennis O’Neil
Penciler: Curt Swan
Inker: Murphy Anderson
Editors: Julius Schwartz and E. Nelson Bridwell
Cover Artist: Neal Adams

“Superman’s Neighbors”
Writer: Bill Finger
Penciler: Wayne Boring
Inker: Stan Kaye

“Superman’s Day of Truth!”
Writer: Leo Dorfman
Penciler: Curt Swan
Inker: George Klein

Here we are at the penultimate issue of Denny O’Neil’s innovative but rather weird run on Superman.  This comic is no exception to that description either, featuring a strange mix of elements.  Beginning with the cover itself, which is, of course, beautifully illustrated by Neal Adams, the issue is full of rather odd choices.  I like the image of the monster dragging our defeated hero and his doppelganger away, but the design for the monster itself is a bit curious, with its tail coming out of the center of its back rather than out of its tailbone as you might expect.  Also note the sign referencing New York.  Randomly, this story seems to be set in New York rather than Metropolis, down to including several New York landmarks.  Strange settings aside, it’s a solid enough cover, if not exceptional.  You can’t help but wonder what could defeat two Supermen.

The story itself begins where last issue left off, with the former Man of Steel, now just the Man of Flesh, having defeated the Intergang assassins.  I-Ching offers to complete the ceremony to restore the hero’s powers, but Superman refuses!  In a surprising and rather moving twist, Clark has a crisis of doubt.  He’s tasted what it’s like to be a mortal man (ignoring for the nonce that he’s experienced that TONS of times over the course of his career), and he sees now a chance to be free of the loneliness and crushing responsibility of being Superman.  It’s a great moment, but O’Neil doesn’t give it enough space to breathe.  No sooner does it begin than it is already ending.  I-Ching emphasizes that “one does not choose responsibility!  It is often thrust upon one!” and “To refuse it is to commit the worst act of cowardice.”  Despairing, the Kryptonian relents, and tells the old mystic to work his magic.

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I-Ching draws Superman’s spirit out of his body and sends it soaring off to find his dusty duplicate.  When the hero’s soul-form encounters his double, it drains the creature of its stolen powers, leaving it weakened and helpless.  When his spirit returns to his body, the Man of Steel finds himself full powered once more and rushes off to test himself.  He smashes a meteoroid, races around the Earth, and then spots a purse snatcher upon whom he can test his powers.  Faster than a speeding bullet, or a running thief, for that matter, the Action Ace builds a complete jail cell around the startled man in the middle of the street.  The people of Metropolis aren’t too pleased, and thus begins a display of classic Super-dickery.

 

superman 241 p_015The hero has suddenly become overbearing, brash, and more than a little selfish, and he begins to handle even the most minor of crimes with outlandish responses, like when he picks up a speeding car and deposits it on top of the Empire State Building (like I said, we’re suddenly in New York).  He also meets I-Ching up there at the blind man’s request.  The mystic points out this strange behavior and tells Superman that he thinks the Man of Tomorrow suffered brain damage when he was mortal, which enrages the hero.  Unable to convince the Metropolis Marvel that something is wrong, I-Ching turns again to magic, all the while talking about how it is a really bad idea because he doesn’t really know what he’s doing.  I knew they should have contacted Dr. Fate!

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The martial arts master conjures a spell to track the Sand Superman, and when he and Diana Prince find the weakened creature, they learn its origins.  Apparently it’s a being from the “Realm of Quarrm,” which I-Ching helpfully describes as “a state of alternate possibilities!  A place where neither men nor things exist…only unformed, shapeless begins!”  Sure, why not?

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The explosion that destroyed the world’s kryptonite ripped a hole between dimensions between Earth and Quarrm, and the energy that leaked out mingled with that of Superman as he lay stunned in the sand, eventually giving form to the formless.  Each time the two got close to each other, the Sandman gathered more and more power from his opposite number.  In a desperate bid, I-Ching plans to use this creature to drain Superman once more, but unbeknownst to them, a new tear has opened, and more energy begins to leak into this world.

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Sneaking into Morgan Edge’s apartment (for some reason), Diana calls Superman to lure him into their trap.  When he arrives, his dusty duplicate drains some of his powers, but the headstrong hero manages to escape.  Meanwhile, a shadowy figure watches from a soundproofed room.  Mysterious!  Down on the street, fate takes a hand as nearby in Chinatown a parade is underway and the energy from Quarrm seeps into a statue of an “Oriental War Demon,” which suddenly comes to life and runs amuck.  The Man of Steel stops his flight in order to investigate, showing that he is still somewhat himself, only to be drained once more and fall from the sky, to collapse helplessly at the mercy of the Quarrm-demon.

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There’s a lot going on in this issue, and you have to give O’Neil credit for creativity.  He’s certainly telling new stories.  Whether or not they’re also good stories…well, that’s a different question.  In this case, there are definitely strengths that recommend this yarn, like the moment of mature emotion that grips Superman when he is faced with the prospect of a normal life.  It’s just a shame that this dilemma isn’t given more (or any) development because it has a lot of potential.  Also, despite how time-worn the Super-dickery trope is, at least it is given a fairly reasonable explanation here, as the Man of Steel took a blow to the head while he was vulnerable.  How do you force a demigod to get help if he doesn’t want it?  There are some weaknesses here too, though, including a general sense of disconnectedness between the different elements of the plot.  I-Ching’s vaguely defined abilities and general inscrutableness don’t help matters, really.  The sudden return of Superman’s powers once again illustrate how over-powered he is in the Silver Age.  I find myself hoping that, once this arc is finished, O’Neil will leave him at least a little weaker.

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Curt Swan’s art is largely great, as usual, but I’m noticing that in the current iteration of Superman, he tends to draw the character’s legs as too short and stumpy at times.  His work on the demon is alternately nicely rendered or a bit cartoonish.  The creature’s design in general and the sudden injection of Chinese elements into the tale seems a bit incongruous, despite the involvement of I-Ching, because these events seem to have nothing to do with him.  Thus, the fact that the Quarrm energy just happens to inhabit a Chinese demon statue ends up feeling rather random.  So, in the end, this is a solid continuation of the story, even if it doesn’t quite come together successfully.  I’ll give it 3.5 Minutemen.

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The Phantom Stranger #14


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“The Man with No Heart!”
Writer: Len Wein
Penciler: Jim Aparo
Inker: Jim Aparo
Colourist: Jim Aparo
Letterer: Jim Aparo
Editor: Joe Orlando
Cover Artist: Neal Adams

“Spectre of the Stalking Swamp!”
Writer: Len Wein
Penciler: Tony DeZuniga
Inker: Tony DeZuniga

What a cover!  That is a wonderful composition, with the incredibly menacing swamp monster rising from the water, his shape only partially defined and gloriously creepy in its uncertainty and inhumanity.  Apparently muck monsters are just in the zeitgeist over at DC at this time!  It’s a great scene, very fitting for a monster story with the blissfully unaware couple in the foreground, though I’m not entirely certain what I think of the Phantom Stranger’s outline hanging out there in the background.  This is especially true because, unusually, this cover does not relate to our headline tale.  Instead, this is an image from the Dr. Thirteen backup.

Nonetheless, I think any kid with an interest in horror or the supernatural would be hard pressed to resist the lure of that image.  Inside, despite the disappointment of not finding the Phantom Stranger locked in combat with shambling swamp monster, we still find a gripping and arresting story.  It begins on a stormy night in New York (Again with New York!  What happened to Metropolis or Gotham?), where the Phantom Stranger pays a visit to a somewhat Lex Luthor-looking fellow named Broderick Rune.  Interestingly, Rune doesn’t react the way most do when they see the Stranger, instead seeming positively pleased to see him, and as the mysterious wanderer steps into the man’s penthouse apartment, we see why.  Suddenly, the Spectral Sleuth is caught in a glowing pentagram, and “sorcerous fumes” knock him out!

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A Hindu servant named Rashid arrives and we discover that this is all part of a plan, just as the wealthy rune topples over from what is described as “the final attack.”  Both the Stranger and his captor are rushed to a private hospital, where a hesitant doctor performs a bizarre transplant, stealing the Ghostly Gumshoe’s immortal heart and giving it to the ruthless Mr. Rune.  The procedure is a success, but while under, Rune dreams that he is confronted by the Stranger, who demands the return of what is his.  There’s a nice little back and forth about the importance of a soul above all else that is reminescent of Christ’s question, For what shall it profit a man, if he shall gain the whole world, and lose his own soul?” 

 

When Rune awakens, he is panicked, but things continue to get more bizarre!  Two thugs trying to dispose of the Spectral Sleuth’s body, only to discover their bag is empty when they try to dump it.  Just then, the Stranger appears behind them, and shock of the confrontation shatters their minds!  Meanwhile, Rune recovers, but he is plagued by visions of his mysterious adversary.  Finally, he decides to try and escape his guilt by heading to a castle in Europe.

 

the phantom stranger (1969) 14 - 15This gambit seems to have worked for a time, but on another stormy night, Rune once again sees the Stranger stalking out of the darkness.  In desperation, his servant, Rashid, who had originally trapped the mysterious hero, tries to conjure another spell to banish his spirit.  Unfortunately, his power is not up to the task, and in the midst of his incantations, the Stranger appears!  Despite the loyal Hindu’s desperate efforts, when Rune flees out into the storm, the Spectral Sleuth follows, and the stolen heart stops beating!  Finally, Rune’s allies find him, dead, and lacking a heart!

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This is a really good Phantom Stranger story, taking full advantage of the mysterious nature of the character and supernatural trappings of the setting.  You can ask questions about how the Stranger’s heart was able to be taken in the first place, but given the way things worked out, I’m rather inclined to think that this undertaking was always intended to end like this.  The story tackles rather similar themes of guilt and conscience as the Edgar Allen Poe classic, “The Tell-Tale Heart,” with its protagonist who is slowly driven to desperation by the knowledge of his crime.

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Like Poe’s own brand of Gothic horror, this tale is wonderfully atmospheric, with menacing oozing from every panel, and the oppressive threat of outer night seeming to press against every scene.  Aparo’s art is fantastic, bringing Rune’s selfish self-confidence to life, as well as his growing terror.  The looming menace of the Stranger is wonderfully rendered as well, and our mysterious hero has rarely scarier.  It’s short, but tightly plotted and effective.  I’ll give it 4.5 Minutemen, an excellent supernatural thriller.

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“The Spectre of the Stalking Swamp”


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Our Dr. Thirteen backup sadly doesn’t live up to our wonderful cover either.  It presents a rather unusual tale for the Good Doctor, though it is also a pretty entertaining one.  It starts in the swamp, right enough, with a young couple out for a walk.  The youthful Romeo’s efforts are interrupted by a strange sight, a green monster arising out of the swamp! The creature scoops up the frightened girl and carries her off into the murk.  The next day, the local sheriff, Rufus Taylor, explains the mystery to Dr. Thirteen.

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The boy who witnessed the abduction is now comatose from shock, but he and the girl are not the only victims of this monster.  Apparently people have been disappearing for weeks.  According to local legend, a hundred years ago a settler got separated from his family and wandered off into the swamp, where the essence of the bog infused his body, turning him into the specter that haunts the silent spaces.  Thirteen, of course, is having none of this, and he insists on going out into the wild to investigate.

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That night, the monster attacks his boat, and the Ghost Breaker disappears, apparently broken himself!  Despite his strict orders, his wife follows him, persuading the sheriff to help her, and they find the doctor’s boat.  Maria manages to convince Rufus to continue the search, even though he insists it’s hopeless, and they stumble upon a strange sight deep in the swamp, a gleaming domed city. Finding their way inside, the pair discover the populace moving like zombies, blank-eyed and listless.

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Upon a throne in the city’s center, the encounter the swamp monster, actually a man called Professor Zachary Nail, who is wearing a suit designed for “protection against the filth outside–the polution that infects your dying world!”  Nail has created his own Eden in the swamp and kidnapped the locals to populate it.  When the sheriff bravely tries to capture the madman, the Professor shots him with a bizarre ray, which converts the lawman into a plant!  Shades of Batman: TAS!

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Nail takes the terrified Mrs. Thirteen for a tour of his city, explaining that the place is powered by a nuclear reactor (!), and that he has hypnotically controlled the populace so that they are utterly subject to his will.  He then leads her to her husband, who is also under his power.  The Professor orders Dr. Thirteen to take his wife to the “Submission Room” (which doesn’t sound too pleasant), but the strong-willed Ghost Breaker resists his control.  In an overly written sequence, Thirteen throws off the brainwashing and attacks Nail.

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Just then, the foliage of the swamp starts growing exponentially and begins to smash the dome.  The Professor runs off in an attempt to save his Eden, but the Thirteens have better sense and begin to evacuate the place.  They get the placid populace out just in time, as the vegetation of the wilds reclaim the city, destroying it utterly.  Know-it-all Dr. Thirteen theorizes that the waste from nuclear reactor must have caused the plants to grow super fast, but Maria thinks maybe Mother Nature was exacting her revenge “for the crimes he committed in her name!”

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This is a solid and entertaining story, if quite rushed.  It is not, however, really a Dr. Thirteen-style story.  This character is best suited by relatively conventional mysteries with exceptional or sensational trappings, and this type of science fiction yarn is a little out of his wheelhouse.  He doesn’t even really solve the mystery here.  The villain just captures him and conveniently explains his plans.  The actual plot is an interesting one, and the eco-terrorist villain archetype is one that will emerge more often in the future, most notably when R’as Al Ghul is given his chance to shine in future issues.  Clearly the concept of radical action on environmental issues was in the zeitgeist, which is interesting.  I rather thought the spread of such characters was a more recent development.

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Poor Sheriff Rufus, despite looking the part, surprisingly didn’t conform to the usual trope of the small-town Southern sheriff.  These characters in fiction tend to fat, incompetent, and corrupt.  Rufus, on the other hand, was brave and apparently honest and dedicated, even losing his life trying to perform his duties.  I’m so used to the tropes that I was surprised by this.  We can give credit to DeZuniga and Wein for subverting expectations there.  Wein, for his part, is a bit overly purple in his prose, especially in his narration, throughout, but the writing isn’t bad.  On the art front, Tony DeZuniga does a solid job, and some of his character work is really quite good.  We don’t really get a good sense of the city, though, which might have more to do with the lack of space than anything else.  His design for the swamp monster is effective considering what we eventually learn of it, but it certainly isn’t as cool as Adams’ cover version, sadly.  On the whole, I feel like his style is a good fit for these types of horror/suspense comics.  So, all-in-all, I suppose I’ll give this rather cramped and odd tale 3 Minutemen.  It’s enjoyable but forgettable.

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P.S.: Notably, I think that this concept of a futuristic city hidden in the swamp will be recycled in the first Swamp Thing run, though I can’t remember which issue.  That run, of course, was begun by Len Wein, for a bit of synchronicity.

 


Eco-terrorists, Chinese demons, and energy beings, oh my!  A fun set of books, these, and I had a good time going through them.  There is certainly plenty creativity in this batch, whatever their quality.  I hope that y’all enjoyed reading my commentaries and that y’all will join me again soon for another edition of Into the Bronze Age!  Next post, we close out August 1971!  Be there, or Mother Box will be disappointed!  Until next time, keep the Heroic Ideal alive!