Howdy folks! Some time back, in the process of trying to help a new modder in the FF community, I wrote a rather lengthy post on Freedom Reborn about the step by step process of creating a mod. It occurred to me that this information, all gathered in one place, might prove helpful to other […]
For those of you who don’t know, a while back we held the very first annual EZScript Script-Off. We had only two entrants, but they were both utterly fantastic. The basic idea was that the entrants had to create a single EZScript mission using only built in characters and existing resources. They were each allowed […]
It’s decision time, my friends! Well…actually, it was decision time earlier this week, but that’s the way things go. Either way, I’ve played each of our two submissions a few times, and I’m ready to announce a winner. I had hoped to see more people participate, but I was still really happy to at least […]
We’ve talked a bit about how to do fairly simple things with EZScript, so I thought I’d take some time tonight to talk about getting just a bit more fancy. There are a few fairly common types of missions whose creation in EZScript may seem a little difficult to figure out when you’re just beginning. […]
Well, I’ve been debating how best to illustrate the composition of an EZScript mission, and I thought that it might be useful to y’all to actually watch one get written, in a way, so, if that interests you, join me as I put together a relatively simple adventure for a favorite character of mine: The […]
In honor of the EZScript Script-Off, I thought I’d take tonight’s post and talk a bit about how to get started with a mission and also post an example script. For those of you following my “Projects from the Ether” series, don’t worry, it’ll be back soon. EZScript was, as I said in yesterday’s announcement, […]
Welcome to Freedom Reborn’s first, but hopefully not last, EZScript competition! I’ve been a big proponent of M25’s nearly miraculous scripting tool, and have only been able to create mods for Freedom Force thanks to him. I’ve said many times that EZScript is extremely easy to use, and have shown that you can actually create […]
Howdy folks, and welcome to another DCUG Developer’s Diary. I’m writing at a sad time, as today the Freedom Force community is mourning the loss of one of the very best of us, my good friend Daglob, who recently lost his long battle with cancer. I hope to be able to write him a fitting […]
Howdy folks, and welcome to another DCUG Developer’s Diary! I promised more news before too long, and I am pleased to deliver. It has been an incredibly productive few weeks. I have gotten so much done, conducted so many experiments and tried so many different approaches to modding problems, that I’ll be hard pressed to […]
Howdy folks, I’ve been teaching a new member of the FF community about modding, and I thought that I would go ahead and use the opportunities to create some tutorials for anyone who might be interested. Today, we’re going to talk about the basics of map-making. Making maps can be about as simple or as […]